Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
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committed by
Poojawa
parent
a8c4c86e1c
commit
a905c15dad
@@ -377,7 +377,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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/mob/proc/reagent_check(datum/reagent/R) // utilized in the species code
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return 1
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/proc/notify_ghosts(var/message, var/ghost_sound = null, var/enter_link = null, var/atom/source = null, var/image/alert_overlay = null, var/action = NOTIFY_JUMP, flashwindow = TRUE) //Easy notification of ghosts.
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/proc/notify_ghosts(var/message, var/ghost_sound = null, var/enter_link = null, var/atom/source = null, var/mutable_appearance/alert_overlay = null, var/action = NOTIFY_JUMP, flashwindow = TRUE) //Easy notification of ghosts.
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if(SSatoms.initialized != INITIALIZATION_INNEW_REGULAR) //don't notify for objects created during a map load
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return
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for(var/mob/dead/observer/O in GLOB.player_list)
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@@ -396,17 +396,10 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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A.action = action
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A.target = source
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if(!alert_overlay)
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var/old_layer = source.layer
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var/old_plane = source.plane
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source.layer = FLOAT_LAYER
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source.plane = FLOAT_PLANE
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A.add_overlay(source)
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source.layer = old_layer
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source.plane = old_plane
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else
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alert_overlay.layer = FLOAT_LAYER
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alert_overlay.plane = FLOAT_PLANE
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A.add_overlay(alert_overlay)
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alert_overlay = new(src)
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alert_overlay.layer = FLOAT_LAYER
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alert_overlay.plane = FLOAT_PLANE
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A.add_overlay(alert_overlay)
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/proc/item_heal_robotic(mob/living/carbon/human/H, mob/user, brute_heal, burn_heal)
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var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
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