Replaces /image with /mutable_appearance (#556)

* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
This commit is contained in:
CitadelStationBot
2017-04-26 08:18:35 -05:00
committed by Poojawa
parent a8c4c86e1c
commit a905c15dad
151 changed files with 1379 additions and 1531 deletions
@@ -14,7 +14,7 @@
var/amount = 30
var/recharged = 0
var/recharge_delay = 5
var/image/icon_beaker = null
var/mutable_appearance/beaker_overlay
var/obj/item/weapon/reagent_containers/beaker = null
var/list/dispensable_reagents = list(
"hydrogen",
@@ -184,10 +184,9 @@
beaker.loc = src
to_chat(user, "<span class='notice'>You add \the [B] to the machine.</span>")
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10,5)
add_overlay(icon_beaker)
beaker_overlay = beaker_overlay || mutable_appearance(icon, "disp_beaker")
beaker_overlay.pixel_x = rand(-10, 5)//randomize beaker overlay position.
add_overlay(beaker_overlay)
else if(user.a_intent != INTENT_HARM && !istype(I, /obj/item/weapon/card/emag))
to_chat(user, "<span class='warning'>You can't load \the [I] into the machine!</span>")
else
@@ -15,7 +15,7 @@
else
Wall.thermite = Wall.thermite+(reac_volume*10)
Wall.overlays = list()
Wall.add_overlay(image('icons/effects/effects.dmi',"thermite"))
Wall.add_overlay(mutable_appearance('icons/effects/effects.dmi', "thermite"))
/datum/reagent/thermite/on_mob_life(mob/living/M)
M.adjustFireLoss(1, 0)
@@ -21,7 +21,7 @@
/obj/item/weapon/reagent_containers/glass/bottle/update_icon()
cut_overlays()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]-10")
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
@@ -91,6 +91,6 @@
/obj/item/weapon/reagent_containers/dropper/update_icon()
cut_overlays()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "dropper")
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "dropper")
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
@@ -133,7 +133,7 @@
cut_overlays()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
@@ -167,10 +167,9 @@
item_state = "syringe_[rounded_vol]"
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "syringe10")
filling.icon_state = "syringe[rounded_vol]"
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]")
filling_overlay.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling_overlay)
/obj/item/weapon/reagent_containers/syringe/epinephrine
name = "syringe (epinephrine)"