Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
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committed by
Poojawa
parent
a8c4c86e1c
commit
a905c15dad
@@ -21,7 +21,7 @@
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/obj/item/weapon/reagent_containers/glass/bottle/update_icon()
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cut_overlays()
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]-10")
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-10")
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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@@ -91,6 +91,6 @@
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/obj/item/weapon/reagent_containers/dropper/update_icon()
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cut_overlays()
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "dropper")
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "dropper")
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling)
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@@ -133,7 +133,7 @@
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cut_overlays()
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]10")
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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@@ -167,10 +167,9 @@
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item_state = "syringe_[rounded_vol]"
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "syringe10")
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filling.icon_state = "syringe[rounded_vol]"
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling)
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var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]")
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filling_overlay.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling_overlay)
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/obj/item/weapon/reagent_containers/syringe/epinephrine
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name = "syringe (epinephrine)"
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