Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
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committed by
Poojawa
parent
a8c4c86e1c
commit
a905c15dad
@@ -127,7 +127,7 @@
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icon = 'icons/obj/lavaland/cannon.dmi'
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icon_state = "orbital_cannon1"
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unsecuring_tool = null
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var/static/image/top_layer = null
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var/static/mutable_appearance/top_layer
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var/ex_power = 3
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var/power_used_per_shot = 2000000 //enough to kil standard apc - todo : make this use wires instead and scale explosion power with it
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var/ready
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@@ -163,17 +163,16 @@
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/obj/machinery/bsa/full/New(loc,cannon_direction = WEST)
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..()
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top_layer = top_layer || mutable_appearance(icon, layer = ABOVE_MOB_LAYER)
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switch(cannon_direction)
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if(WEST)
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dir = WEST
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pixel_x = -192
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top_layer = image("icons/obj/lavaland/orbital_cannon.dmi", "top_west")
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top_layer.layer = ABOVE_MOB_LAYER
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top_layer.icon_state = "top_west"
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icon_state = "cannon_west"
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if(EAST)
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dir = EAST
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top_layer = image("icons/obj/lavaland/orbital_cannon.dmi", "top_east")
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top_layer.layer = ABOVE_MOB_LAYER
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top_layer.icon_state = "top_east"
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icon_state = "cannon_east"
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add_overlay(top_layer)
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reload()
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