Replaces /image with /mutable_appearance (#556)

* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
This commit is contained in:
CitadelStationBot
2017-04-26 08:18:35 -05:00
committed by Poojawa
parent a8c4c86e1c
commit a905c15dad
151 changed files with 1379 additions and 1531 deletions
+2 -4
View File
@@ -3,7 +3,7 @@
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
var/static/image/atvcover = null
var/static/mutable_appearance/atvcover
/obj/vehicle/atv/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
. = ..()
@@ -11,9 +11,7 @@
/obj/vehicle/atv/New()
..()
if(!atvcover)
atvcover = image("icons/obj/vehicles.dmi", "atvcover")
atvcover.layer = ABOVE_MOB_LAYER
atvcover = atvcover || mutable_appearance(icon, "atvcover", ABOVE_MOB_LAYER)
/obj/vehicle/atv/post_buckle_mob(mob/living/M)
+2 -3
View File
@@ -4,7 +4,7 @@
icon_state = "speedbike_blue"
layer = LYING_MOB_LAYER
var/overlay_state = "cover_blue"
var/image/overlay = null
var/static/mutable_appearance/overlay
/obj/vehicle/space/speedbike/buckle_mob(mob/living/M, force = 0, check_loc = 1)
. = ..()
@@ -12,8 +12,7 @@
/obj/vehicle/space/speedbike/New()
. = ..()
overlay = image("icons/obj/bike.dmi", overlay_state)
overlay.layer = ABOVE_MOB_LAYER
overlay = overlay || mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
add_overlay(overlay)
/obj/effect/overlay/temp/speedbike_trail