diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 9cad0792d8..ad785b0dd1 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -45,7 +45,7 @@ var/dynamic_fhair_suffix = ""//mask > head for facial hair //basically a restriction list. - var/list/species_restricted = null + var/list/species_restricted //Basically syntax is species_restricted = list("Species Name","Species Name") //Add a "exclude" string to do the opposite, making it only only species listed that can't wear it. //You append this to clothing objects @@ -55,7 +55,7 @@ * Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits), * while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits). */ - var/list/sprite_sheets_refit = null + var/list/sprite_sheets_refit // How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb var/list/damage_by_parts