Merge pull request #31800 from DaxDupont/500hours
Fixes automatic fire on guns
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@@ -212,7 +212,7 @@
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firing_burst = FALSE
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return FALSE
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if(!issilicon(user))
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if( iteration > 1 && !(user.is_holding(src))) //for burst firing
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if(iteration > 1 && !(user.is_holding(src))) //for burst firing
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firing_burst = FALSE
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return FALSE
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if(chambered && chambered.BB)
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@@ -230,6 +230,8 @@
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shoot_live_shot(user, 1, target, message)
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else
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shoot_live_shot(user, 0, target, message)
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if (iteration >= burst_size)
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firing_burst = FALSE
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else
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shoot_with_empty_chamber(user)
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firing_burst = FALSE
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@@ -254,8 +256,7 @@
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if(burst_size > 1)
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firing_burst = TRUE
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for(var/i = 1 to burst_size)
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addtimer(CALLBACK(src, .proc/process_burst, user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), min(fire_delay * (i - 1), 0))
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firing_burst = FALSE
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addtimer(CALLBACK(src, .proc/process_burst, user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), fire_delay * (i - 1))
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else
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if(chambered)
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sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
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