[reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
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CitadelStationBot
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4d0b7133c8
commit
a96a28f3d6
@@ -103,6 +103,7 @@
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#define ui_healthdoll "EAST-1:28,CENTER-2:13"
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#define ui_health "EAST-1:28,CENTER-1:15"
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#define ui_internal "EAST-1:28,CENTER:17"
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#define ui_mood "EAST-1:28,CENTER-3:10"
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//borgs
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#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
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@@ -106,6 +106,11 @@
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layer = BLIND_LAYER
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plane = FULLSCREEN_PLANE
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/obj/screen/fullscreen/depression
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icon_state = "depression"
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layer = FLASH_LAYER
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plane = FULLSCREEN_PLANE
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/obj/screen/fullscreen/curse
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icon_state = "curse"
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layer = CURSE_LAYER
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@@ -43,6 +43,7 @@
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var/obj/screen/healths
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var/obj/screen/healthdoll
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var/obj/screen/internals
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var/obj/screen/mood
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var/ui_style_icon = 'icons/mob/screen_midnight.dmi'
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@@ -103,6 +104,7 @@
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healths = null
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healthdoll = null
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internals = null
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mood = null
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lingchemdisplay = null
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devilsouldisplay = null
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lingstingdisplay = null
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@@ -268,4 +270,4 @@
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show_hud(HUD_STYLE_STANDARD,mymob)
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/datum/hud/proc/update_locked_slots()
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return
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return
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@@ -289,6 +289,10 @@
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healthdoll = new /obj/screen/healthdoll()
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infodisplay += healthdoll
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if(!CONFIG_GET(flag/disable_human_mood))
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mood = new /obj/screen/mood()
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infodisplay += mood
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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@@ -538,6 +538,16 @@
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name = "health doll"
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screen_loc = ui_healthdoll
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/obj/screen/mood
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name = "mood"
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icon_state = "mood5"
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screen_loc = ui_mood
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/obj/screen/mood/Click()
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GET_COMPONENT_FROM(mood, /datum/component/mood, usr)
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if(mood)
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mood.print_mood()
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/obj/screen/splash
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icon = 'icons/blank_title.png'
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icon_state = ""
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