[reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
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CitadelStationBot
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@@ -81,3 +81,26 @@
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mob_trait = TRAIT_VORACIOUS
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gain_text = "<span class='notice'>You feel HONGRY.</span>"
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lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
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/datum/trait/jolly
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name = "Jolly"
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desc = "You sometimes just feel happy, for no reason at all."
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value = 1
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mob_trait = TRAIT_JOLLY
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/datum/trait/apathetic
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name = "Apathetic"
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desc = "You just don't care as much as other people, that's nice to have in a place like this, I guess."
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value = 1
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/datum/trait/apathetic/add()
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GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
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if(mood)
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mood.mood_modifier = 0.8
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/datum/trait/apathetic/remove()
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GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
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if(mood)
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mood.mood_modifier = 1 //Change this once/if species get their own mood modifiers.
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@@ -154,3 +154,12 @@
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else if(prob(0.5) && dumb_thing)
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to_chat(H, "<span class='danger'>You think of a dumb thing you said a long time ago and scream internally.</span>")
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dumb_thing = FALSE //only once per life
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/datum/trait/depression
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name = "Depression"
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desc = "You sometimes just hate life."
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mob_trait = TRAIT_DEPRESSION
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value = -1
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gain_text = "<span class='danger'>You start feeling depressed.</span>"
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lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
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medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
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