[reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]

This commit is contained in:
Qustinnus
2018-03-08 02:15:57 +01:00
committed by CitadelStationBot
parent 4d0b7133c8
commit a96a28f3d6
86 changed files with 1220 additions and 43 deletions
@@ -3,6 +3,7 @@
desc = "Someone should clean that up."
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
beauty = -150
/obj/effect/decal/cleanable/ash
name = "ashes"
@@ -10,6 +11,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = FALSE
beauty = -150
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
@@ -24,6 +26,7 @@
/obj/effect/decal/cleanable/ash/large
name = "large pile of ashes"
icon_state = "big_ash"
beauty = -150
/obj/effect/decal/cleanable/ash/large/Initialize()
. = ..()
@@ -34,6 +37,7 @@
desc = "Back to sand."
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
beauty = -20
/obj/effect/decal/cleanable/glass/Initialize()
. = ..()
@@ -47,17 +51,20 @@
desc = "Someone should clean that up."
icon_state = "dirt"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
beauty = -150
/obj/effect/decal/cleanable/flour
name = "flour"
desc = "It's still good. Four second rule!"
icon_state = "flour"
beauty = -100
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
light_color = LIGHT_COLOR_GREEN
icon_state = "greenglow"
beauty = -100
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
@@ -73,6 +80,7 @@
layer = WALL_OBJ_LAYER
icon_state = "cobweb1"
resistance_flags = FLAMMABLE
beauty = -150
/obj/effect/decal/cleanable/cobweb/cobweb2
icon_state = "cobweb2"
@@ -84,10 +92,12 @@
icon = 'icons/effects/effects.dmi'
icon_state = "molten"
mergeable_decal = FALSE
beauty = -250
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
icon_state = "big_molten"
beauty = -200
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
@@ -96,6 +106,7 @@
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
beauty = -400
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
if(ishuman(user))
@@ -127,12 +138,14 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
beauty = -125
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
beauty = -125
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
@@ -140,6 +153,7 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
beauty = -125
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
@@ -147,6 +161,7 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
beauty = -125
/obj/effect/decal/cleanable/chem_pile
name = "chemical pile"
@@ -154,6 +169,7 @@
gender = NEUTER
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
beauty = -125
/obj/effect/decal/cleanable/shreds
name = "shreds"
@@ -161,6 +177,7 @@
icon_state = "shreds"
gender = PLURAL
mergeable_decal = FALSE
beauty = -125
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
@@ -177,12 +194,14 @@
icon = 'icons/effects/tomatodecal.dmi'
icon_state = "salt_pile"
gender = NEUTER
beauty = -125
/obj/effect/decal/cleanable/glitter
name = "generic glitter pile"
desc = "The herpes of arts and crafts."
icon = 'icons/effects/tile_effects.dmi'
gender = NEUTER
beauty = 300
/obj/effect/decal/cleanable/glitter/pink
name = "pink glitter"
@@ -200,4 +219,5 @@
name = "stabilized plasma"
desc = "A puddle of stabilized plasma."
icon_state = "flour"
color = "#C8A5DC"
color = "#C8A5DC"
beauty = -200