[reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
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CitadelStationBot
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4d0b7133c8
commit
a96a28f3d6
@@ -191,6 +191,7 @@
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FD.CalculateAffectingAreas()
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to_chat(usr, "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>")
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log_game("[key_name(usr)] has renamed [prevname] to [str]")
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A.update_area_size()
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interact()
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return 1
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@@ -549,6 +549,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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var/hitzone = user.held_index_to_dir(user.active_hand_index) == "r" ? "r_hand" : "l_hand"
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user.apply_damage(5, BURN, hitzone)
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user.visible_message("<span class='warning'>After a few attempts, [user] manages to light [src] - however, [user.p_they()] burn their finger in the process.</span>", "<span class='warning'>You burn yourself while lighting the lighter!</span>")
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GET_COMPONENT_FROM(mood, /datum/component/mood, user)
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if(mood)
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mood.add_event("burnt_thumb", /datum/mood_event/burnt_thumb)
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else
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set_lit(FALSE)
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@@ -116,6 +116,11 @@
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
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/obj/item/weapon/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
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GET_COMPONENT_FROM(mood, /datum/component/mood, M)
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if(mood)
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mood.add_event("honk", /datum/mood_event/honk)
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/obj/item/bikehorn/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] solemnly points the horn at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
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@@ -96,6 +96,9 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
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H.visible_message("<span class='notice'>[user] heals [H] with the power of [deity_name]!</span>")
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to_chat(H, "<span class='boldnotice'>May the power of [deity_name] compel you to be healed!</span>")
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playsound(src.loc, "punch", 25, 1, -1)
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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if(mood)
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mood.add_event("blessing", /datum/mood_event/blessing)
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return 1
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/obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
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