[reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]

This commit is contained in:
Qustinnus
2018-03-08 02:15:57 +01:00
committed by CitadelStationBot
parent 4d0b7133c8
commit a96a28f3d6
86 changed files with 1220 additions and 43 deletions

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@@ -13,7 +13,8 @@ GLOBAL_LIST_EMPTY(antagonists)
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
var/list/objectives = list()
var/antag_memory = ""//These will be removed with antag datum
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
//Antag panel properties
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
@@ -67,6 +68,7 @@ GLOBAL_LIST_EMPTY(antagonists)
if(!silent)
greet()
apply_innate_effects()
give_antag_moodies()
if(is_banned(owner.current) && replace_banned)
replace_banned_player()
@@ -88,6 +90,7 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/on_removal()
remove_innate_effects()
clear_antag_moodies()
if(owner)
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
@@ -103,6 +106,20 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/farewell()
return
/datum/antagonist/proc/give_antag_moodies()
if(!antag_moodlet)
return
GET_COMPONENT_FROM(mood, /datum/component/mood, owner.current)
if(mood)
mood.add_event("antag_moodlet", antag_moodlet)
/datum/antagonist/proc/clear_antag_moodies()
if(!antag_moodlet)
return
GET_COMPONENT_FROM(mood, /datum/component/mood, owner.current)
if(mood)
mood.add_event("antag_moodlet")
//Returns the team antagonist belongs to if any.
/datum/antagonist/proc/get_team()
return
@@ -183,7 +200,7 @@ GLOBAL_LIST_EMPTY(antagonists)
edit_memory(usr)
owner.traitor_panel()
return
//Some commands might delete/modify this datum clearing or changing owner
var/datum/mind/persistent_owner = owner
@@ -231,4 +248,4 @@ GLOBAL_LIST_EMPTY(antagonists)
name = custom_name
else
return
..()
..()

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@@ -4,6 +4,7 @@
job_rank = ROLE_BROTHER
var/special_role = ROLE_BROTHER
var/datum/team/brother_team/team
antag_moodlet = /datum/mood_event/focused
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
if(!new_team)
@@ -151,4 +152,4 @@
add_objective(new/datum/objective/steal, TRUE)
/datum/team/brother_team/antag_listing_name()
return "[name] blood brothers"
return "[name] blood brothers"

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@@ -7,6 +7,7 @@
roundend_category = "changelings"
antagpanel_category = "Changeling"
job_rank = ROLE_CHANGELING
antag_moodlet = /datum/mood_event/focused
var/you_are_greet = TRUE
var/give_objectives = TRUE
@@ -542,4 +543,4 @@
return ..() + "([changelingID])"
/datum/antagonist/changeling/xenobio/antag_listing_name()
return ..() + "(Xenobio)"
return ..() + "(Xenobio)"

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@@ -4,6 +4,7 @@
roundend_category = "clock cultists"
antagpanel_category = "Clockcult"
job_rank = ROLE_SERVANT_OF_RATVAR
antag_moodlet = /datum/mood_event/cult
var/datum/action/innate/hierophant/hierophant_network = new()
var/datum/team/clockcult/clock_team
var/make_team = TRUE //This should be only false for tutorial scarabs
@@ -216,4 +217,4 @@
parts += "<span class='header'>Ratvar's servants were:</span>"
parts += printplayerlist(members - eminence)
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"

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@@ -4,6 +4,7 @@
name = "Cultist"
roundend_category = "cultists"
antagpanel_category = "Cult"
antag_moodlet = /datum/mood_event/cult
var/datum/action/innate/cult/comm/communion = new
var/datum/action/innate/cult/mastervote/vote = new
var/datum/action/innate/cult/blood_magic/magic = new

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@@ -9,6 +9,7 @@
var/role = ERT_SEC
var/high_alert = FALSE
show_in_antagpanel = FALSE
antag_moodlet = /datum/mood_event/focused
/datum/antagonist/ert/on_gain()
update_name()
@@ -71,11 +72,11 @@
/datum/antagonist/ert/greet()
if(!ert_team)
return
var/leader = role == ERT_LEADER || role == DEATHSQUAD_LEADER
to_chat(owner, "<B><font size=3 color=red>You are the [name].</font></B>")
var/missiondesc = "Your squad is being sent on a mission to [station_name()] by Nanotrasen's Security Division."
if(leader) //If Squad Leader
missiondesc += " Lead your squad to ensure the completion of the mission. Board the shuttle when your team is ready."
@@ -83,6 +84,6 @@
missiondesc += " Follow orders given to you by your squad leader."
if(role != DEATHSQUAD && role != DEATHSQUAD_LEADER)
missiondesc += "Avoid civilian casualites when possible."
missiondesc += "<BR><B>Your Mission</B> : [ert_team.mission.explanation_text]"
to_chat(owner,missiondesc)

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@@ -3,6 +3,7 @@
antagpanel_category = "Ninja"
job_rank = ROLE_NINJA
show_name_in_check_antagonists = TRUE
antag_moodlet = /datum/mood_event/focused
var/helping_station = FALSE
var/give_objectives = TRUE
var/give_equipment = TRUE
@@ -149,4 +150,4 @@
/datum/antagonist/ninja/proc/update_ninja_icons_removed(var/mob/living/carbon/human/ninja)
var/datum/atom_hud/antag/ninjahud = GLOB.huds[ANTAG_HUD_NINJA]
ninjahud.leave_hud(ninja)
set_antag_hud(ninja, null)
set_antag_hud(ninja, null)

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@@ -3,6 +3,7 @@
roundend_category = "syndicate operatives" //just in case
antagpanel_category = "NukeOp"
job_rank = ROLE_OPERATIVE
antag_moodlet = /datum/mood_event/focused
var/datum/team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
@@ -136,7 +137,7 @@
to_chat(owner.current, "The nuclear authorization code is: <B>[code]</B>")
else
to_chat(admin, "<span class='danger'>No valid nuke found!</span>")
/datum/antagonist/nukeop/leader
name = "Nuclear Operative Leader"
nukeop_outfit = /datum/outfit/syndicate/leader
@@ -366,4 +367,4 @@
return common_part + disk_report
/datum/team/nuclear/is_gamemode_hero()
return SSticker.mode.name == "nuclear emergency"
return SSticker.mode.name == "nuclear emergency"

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@@ -6,6 +6,7 @@
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
antagpanel_category = "Revolution"
job_rank = ROLE_REV
antag_moodlet = /datum/mood_event/revolution
var/hud_type = "rev"
var/datum/team/revolution/rev_team
@@ -365,4 +366,4 @@
return common_part + heads_report
/datum/team/revolution/is_gamemode_hero()
return SSticker.mode.name == "revolution"
return SSticker.mode.name == "revolution"

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@@ -3,6 +3,7 @@
roundend_category = "traitors"
antagpanel_category = "Traitor"
job_rank = ROLE_TRAITOR
antag_moodlet = /datum/mood_event/focused
var/should_specialise = TRUE //do we split into AI and human, set to true on inital assignment only
var/ai_datum = /datum/antagonist/traitor/AI
var/human_datum = /datum/antagonist/traitor/human
@@ -11,7 +12,7 @@
var/give_objectives = TRUE
var/should_give_codewords = TRUE
/datum/antagonist/traitor/human
show_in_antagpanel = FALSE
@@ -343,7 +344,7 @@
var/static/icon/badass = icon('icons/badass.dmi', "badass")
uplink_text += "<BIG>[icon2html(badass, world)]</BIG>"
result += uplink_text
result += objectives_text
var/special_role_text = lowertext(name)
@@ -361,4 +362,4 @@
<b>The code responses were:</b> <span class='codephrase'>[GLOB.syndicate_code_response]</span><br>"
/datum/antagonist/traitor/is_gamemode_hero()
return SSticker.mode.name == "traitor"
return SSticker.mode.name == "traitor"

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@@ -3,6 +3,7 @@
roundend_category = "wizards/witches"
antagpanel_category = "Wizard"
job_rank = ROLE_WIZARD
antag_moodlet = /datum/mood_event/focused
var/give_objectives = TRUE
var/strip = TRUE //strip before equipping
var/allow_rename = TRUE
@@ -331,4 +332,4 @@
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
parts += printplayerlist(members - master_wizard.owner)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"

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@@ -21,6 +21,9 @@
if(damagetype & SHAME)
adjustStaminaLoss(200)
suiciding = FALSE
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("shameful_suicide", /datum/mood_event/shameful_suicide)
return
var/damage_mod = 0
for(var/T in list(BRUTELOSS, FIRELOSS, TOXLOSS, OXYLOSS))

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@@ -81,6 +81,20 @@
. = ..()
AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50)
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
. = ..()
if(user.mind && user.mind.assigned_role == "Clown")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.clear_event("noshoes")
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
. = ..()
if(user.mind && user.mind.assigned_role == "Clown")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.add_event("noshoes", /datum/mood_event/noshoes)
/obj/item/clothing/shoes/clown_shoes/jester
name = "jester shoes"
desc = "A court jesters shoes, updated with modern squeaking technology."

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@@ -75,4 +75,4 @@
rebel.shoot_inventory = 1
if(ISMULTIPLE(activeFor, 8))
originMachine.speak(pick(rampant_speeches))
originMachine.speak(pick(rampant_speeches))

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@@ -23,12 +23,21 @@
if(foodtype & H.dna.species.toxic_food)
to_chat(H,"<span class='warning'>What the hell was that thing?!</span>")
H.adjust_disgust(25 + 30 * fraction)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("toxic_food", /datum/mood_event/disgusting_food)
else if(foodtype & H.dna.species.disliked_food)
to_chat(H,"<span class='notice'>That didn't taste very good...</span>")
H.adjust_disgust(11 + 15 * fraction)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("gross_food", /datum/mood_event/gross_food)
else if(foodtype & H.dna.species.liked_food)
to_chat(H,"<span class='notice'>I love this taste!</span>")
H.adjust_disgust(-5 + -2.5 * fraction)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("fav_food", /datum/mood_event/favorite_food)
else
if(foodtype & H.dna.species.toxic_food)
to_chat(H, "<span class='warning'>You don't feel so good...</span>")

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@@ -459,4 +459,4 @@
. = O.attack(M, user, def_zone, FALSE)
update_icon()
#undef PANCAKE_MAX_STACK
#undef PANCAKE_MAX_STACK

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@@ -56,6 +56,9 @@
if(!H.creamed) // one layer at a time
H.add_overlay(creamoverlay)
H.creamed = TRUE
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("creampie", /datum/mood_event/creampie)
qdel(src)
/obj/item/reagent_containers/food/snacks/pie/cream/nostun
@@ -244,4 +247,4 @@
icon_state = "frostypie"
bonus_reagents = list("nutriment" = 4, "vitamin" = 6)
tastes = list("mint" = 1, "pie" = 1)
foodtype = GRAIN | FRUIT | SUGAR
foodtype = GRAIN | FRUIT | SUGAR

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@@ -316,6 +316,7 @@ h1.alert, h2.alert {color: #000000;}
.unconscious {color: #0000ff; font-weight: bold;}
.suicide {color: #ff5050; font-style: italic;}
.green {color: #03ff39;}
.nicegreen {color: #14a833;}
.shadowling {color: #3b2769;}
.cult {color: #960000;}

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@@ -206,6 +206,9 @@
if(dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
user.visible_message("[user] opens a book titled \"[title]\" and begins reading intently.")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.add_event("book_nerd", /datum/mood_event/book_nerd)
onclose(user, "book")
else
to_chat(user, "<span class='notice'>This book is completely blank!</span>")

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@@ -738,12 +738,17 @@
//called when we get cuffed/uncuffed
/mob/living/carbon/proc/update_handcuffed()
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(handcuffed)
drop_all_held_items()
stop_pulling()
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
if(mood)
mood.add_event("handcuffed", /datum/mood_event/handcuffed)
else
clear_alert("handcuffed")
if(mood)
mood.clear_event("handcuffed")
update_action_buttons_icon() //some of our action buttons might be unusable when we're handcuffed.
update_inv_handcuffed()
update_hud_handcuffed()

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@@ -266,6 +266,9 @@
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("hug", /datum/mood_event/hug)
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)

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@@ -89,7 +89,21 @@
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner.\n"
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
switch(mood.shown_mood)
if(-INFINITY to MOOD_LEVEL_SAD4)
msg += "[t_He] look[p_s()] depressed.\n"
if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3)
msg += "[t_He] look[p_s()] very sad.\n"
if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2)
msg += "[t_He] look[p_s()] a bit down.\n"
if(MOOD_LEVEL_HAPPY2 to MOOD_LEVEL_HAPPY3)
msg += "[t_He] look[p_s()] quite happy.\n"
if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4)
msg += "[t_He] look[p_s()] very happy.\n"
if(MOOD_LEVEL_HAPPY4 to INFINITY)
msg += "[t_He] look[p_s()] ecstatic.\n"
msg += "*---------*</span>"

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@@ -30,11 +30,17 @@
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
/mob/living/carbon/human/ComponentInitialize()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
/mob/living/carbon/human/Destroy()
QDEL_NULL(physiology)
QDEL_NULL_LIST(vore_organs) // CITADEL EDIT belly stuff
return ..()
/mob/living/carbon/human/OpenCraftingMenu()
handcrafting.ui_interact(src)
@@ -223,6 +229,9 @@
usr.visible_message("[usr] successfully rips [I] out of their [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, usr)
if(mood)
mood.clear_event("embeddedobject")
return
if(href_list["item"])
@@ -651,6 +660,9 @@
return
src.visible_message("[src] performs CPR on [C.name]!", "<span class='notice'>You perform CPR on [C.name].</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("perform_cpr", /datum/mood_event/perform_cpr)
C.cpr_time = world.time
add_logs(src, C, "CPRed")

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@@ -144,6 +144,9 @@
I.forceMove(src)
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("embedded", /datum/mood_event/embedded)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item

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@@ -85,6 +85,19 @@
to_chat(src, "<span class='notice'>You don't feel like harming anybody.</span>")
a_intent_change(INTENT_HELP)
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if (getBrainLoss() >= 60 && stat == CONSCIOUS)
if(mood)
mood.add_event("brain_damage", /datum/mood_event/brain_damage)
if(prob(3))
if(prob(25))
emote("drool")
else
say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
else
if(mood)
mood.clear_event("brain_damage")
/mob/living/carbon/human/handle_mutations_and_radiation()
if(!dna || !dna.species.handle_mutations_and_radiation(src))
..()
@@ -330,6 +343,9 @@
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.clear_event("embedded")
/mob/living/carbon/human/proc/handle_active_genes()
for(var/datum/mutation/human/HM in dna.mutations)

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@@ -1121,6 +1121,16 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if (H.nutrition > 0 && H.stat != DEAD && !H.has_trait(TRAIT_NOHUNGER))
// THEY HUNGER
var/hunger_rate = HUNGER_FACTOR
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
switch(mood.mood) //Alerts do_after delay based on how happy you are
if(MOOD_LEVEL_HAPPY2 to MOOD_LEVEL_HAPPY3)
hunger_rate *= 0.9
if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4)
hunger_rate *= 0.8
if(MOOD_LEVEL_HAPPY4 to INFINITY)
hunger_rate *= 0.7
if(H.satiety > 0)
H.satiety--
if(H.satiety < 0)
@@ -1154,14 +1164,31 @@ GLOBAL_LIST_EMPTY(roundstart_races)
to_chat(H, "<span class='notice'>You no longer feel vigorous.</span>")
H.metabolism_efficiency = 1
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
switch(H.nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/fat)
H.throw_alert("nutrition", /obj/screen/alert/fat)
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/wellfed)
H.clear_alert("nutrition")
if( NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/fed)
H.clear_alert("nutrition")
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
if(mood)
mood.clear_event("nutrition")
H.clear_alert("nutrition")
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/hungry)
H.throw_alert("nutrition", /obj/screen/alert/hungry)
else
if(0 to NUTRITION_LEVEL_STARVING)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/starving)
H.throw_alert("nutrition", /obj/screen/alert/starving)
/datum/species/proc/update_health_hud(mob/living/carbon/human/H)
@@ -1262,14 +1289,22 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(I.flags_2 & SLOWS_WHILE_IN_HAND_2)
. += I.slowdown
var/health_deficiency = (100 - H.health + H.staminaloss)
var/hungry = (500 - H.nutrition) / 5 // So overeat would be 100 and default level would be 80
if(health_deficiency >= 40)
if(flight)
. += (health_deficiency / 75)
else
. += (health_deficiency / 25)
if((hungry >= 70) && !flight) //Being hungry won't stop you from using flightpack controls/flapping your wings although it probably will in the wing case but who cares.
. += hungry / 50
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood && !flight) //How can depression slow you down if you can just fly away from your problems?
switch(mood.mood)
if(-INFINITY to MOOD_LEVEL_SAD4)
. += 1.5
if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3)
. += 1
if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2)
. += 0.5
if(H.has_trait(TRAIT_FAT))
. += (1.5 - flight)
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
@@ -1621,6 +1656,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(H.has_trait(TRAIT_NOBREATH))
return TRUE
/datum/species/proc/handle_environment(datum/gas_mixture/environment, mob/living/carbon/human/H)
if(!environment)
return
@@ -1650,9 +1686,13 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTHEAT))
//Body temperature is too hot.
var/burn_damage
if(mood)
mood.clear_event("cold")
mood.add_event("hot", /datum/mood_event/hot)
switch(H.bodytemperature)
if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
H.throw_alert("temp", /obj/screen/alert/hot, 1)
@@ -1670,7 +1710,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if (H.stat < UNCONSCIOUS && (prob(burn_damage) * 10) / 4) //40% for level 3 damage on humans
H.emote("scream")
H.apply_damage(burn_damage, BURN)
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !(GLOB.mutations_list[COLDRES] in H.dna.mutations))
if(mood)
mood.clear_event("hot")
mood.add_event("cold", /datum/mood_event/cold)
switch(H.bodytemperature)
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
H.throw_alert("temp", /obj/screen/alert/cold, 1)
@@ -1684,6 +1728,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else
H.clear_alert("temp")
if(mood)
mood.clear_event("cold")
mood.clear_event("hot")
var/pressure = environment.return_pressure()
var/adjusted_pressure = H.calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
@@ -1778,6 +1825,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else
H.adjust_bodytemperature(BODYTEMP_HEATING_MAX + (H.fire_stacks * 12))
/datum/species/proc/CanIgniteMob(mob/living/carbon/human/H)
if(H.has_trait(TRAIT_NOFIRE))
return FALSE

View File

@@ -144,6 +144,7 @@
//OXYGEN
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(O2_partialpressure < safe_oxy_min) //Not enough oxygen
if(prob(20))
emote("gasp")
@@ -156,6 +157,8 @@
adjustOxyLoss(3)
failed_last_breath = 1
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
if(mood)
mood.add_event("suffocation", /datum/mood_event/suffocation)
else //Enough oxygen
failed_last_breath = 0
@@ -163,6 +166,8 @@
adjustOxyLoss(-5)
oxygen_used = breath_gases[/datum/gas/oxygen][MOLES]
clear_alert("not_enough_oxy")
if(mood)
mood.clear_event("suffocation")
breath_gases[/datum/gas/oxygen][MOLES] -= oxygen_used
breath_gases[/datum/gas/carbon_dioxide][MOLES] += oxygen_used

View File

@@ -42,12 +42,17 @@
/mob/living/carbon/adjust_drugginess(amount)
druggy = max(druggy+amount, 0)
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(druggy)
overlay_fullscreen("high", /obj/screen/fullscreen/high)
throw_alert("high", /obj/screen/alert/high)
if(mood)
mood.add_event("high", /datum/mood_event/drugs/high)
else
clear_fullscreen("high")
clear_alert("high")
if(mood)
mood.clear_event("high")
/mob/living/carbon/set_drugginess(amount)
druggy = max(amount, 0)
@@ -97,4 +102,3 @@
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.cure_all_traumas(resilience)

View File

@@ -952,6 +952,9 @@
"<span class='userdanger'>You're set on fire!</span>")
new/obj/effect/dummy/fire(src)
throw_alert("fire", /obj/screen/alert/fire)
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("on_fire", /datum/mood_event/on_fire)
update_fire()
return TRUE
return FALSE
@@ -963,6 +966,9 @@
for(var/obj/effect/dummy/fire/F in src)
qdel(F)
clear_alert("fire")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.clear_event("on_fire")
update_fire()
/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person

View File

@@ -58,3 +58,4 @@
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
beauty = -300

View File

@@ -231,6 +231,9 @@
return
if(!item_to_add)
user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.add_event("pet_corgi", /datum/mood_event/pet_corgi)
return
if(user && !user.temporarilyRemoveItemFromInventory(item_to_add))
@@ -613,6 +616,9 @@
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "yaps happily!")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("pet_corgi", /datum/mood_event/pet_corgi)
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!")

View File

@@ -66,6 +66,7 @@
desc = "A small pool of sludge, containing trace amounts of leaper venom."
icon = 'icons/effects/tomatodecal.dmi'
icon_state = "tomato_floor1"
beauty = -200
/obj/structure/leaper_bubble
name = "leaper bubble"

View File

@@ -233,6 +233,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
if(M.z == z)
SEND_SOUND(M, 'sound/magic/charge.ogg')
to_chat(M, "<span class='boldannounce'>You feel reality distort for a moment...</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("delam", /datum/mood_event/delam)
if(combined_gas > MOLE_PENALTY_THRESHOLD)
investigate_log("has collapsed into a singularity.", INVESTIGATE_SUPERMATTER)
if(T)

View File

@@ -0,0 +1,203 @@
/obj/item/projectile/energy
name = "energy"
icon_state = "spark"
damage = 0
damage_type = BURN
flag = "energy"
is_reflectable = TRUE
/obj/item/projectile/energy/chameleon
nodamage = TRUE
/obj/item/projectile/energy/electrode
name = "electrode"
icon_state = "spark"
color = "#FFFF00"
nodamage = 1
knockdown = 100
stutter = 5
jitter = 20
hitsound = 'sound/weapons/taserhit.ogg'
range = 7
tracer_type = /obj/effect/projectile/tracer/stun
muzzle_type = /obj/effect/projectile/muzzle/stun
impact_type = /obj/effect/projectile/impact/stun
/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
. = ..()
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks!
do_sparks(1, TRUE, src)
else if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE))
addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
do_sparks(1, TRUE, src)
..()
/obj/item/projectile/energy/net
name = "energy netting"
icon_state = "e_netting"
damage = 10
damage_type = STAMINA
hitsound = 'sound/weapons/taserhit.ogg'
range = 10
/obj/item/projectile/energy/net/Initialize()
. = ..()
SpinAnimation()
/obj/item/projectile/energy/net/on_hit(atom/target, blocked = FALSE)
if(isliving(target))
var/turf/Tloc = get_turf(target)
if(!locate(/obj/effect/nettingportal) in Tloc)
new /obj/effect/nettingportal(Tloc)
..()
/obj/item/projectile/energy/net/on_range()
do_sparks(1, TRUE, src)
..()
/obj/effect/nettingportal
name = "DRAGnet teleportation field"
desc = "A field of bluespace energy, locking on to teleport a target."
icon = 'icons/effects/effects.dmi'
icon_state = "dragnetfield"
light_range = 3
anchored = TRUE
/obj/effect/nettingportal/Initialize()
. = ..()
var/obj/item/device/radio/beacon/teletarget = null
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
if(com.target)
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
teletarget = com.target
addtimer(CALLBACK(src, .proc/pop, teletarget), 30)
/obj/effect/nettingportal/proc/pop(teletarget)
if(teletarget)
for(var/mob/living/L in get_turf(src))
do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon
else
for(var/mob/living/L in get_turf(src))
do_teleport(L, L, 15) //Otherwise it just warps you off somewhere.
qdel(src)
/obj/effect/nettingportal/singularity_act()
return
/obj/effect/nettingportal/singularity_pull()
return
/obj/item/projectile/energy/trap
name = "energy snare"
icon_state = "e_snare"
nodamage = 1
knockdown = 20
hitsound = 'sound/weapons/taserhit.ogg'
range = 4
/obj/item/projectile/energy/trap/on_hit(atom/target, blocked = FALSE)
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - drop a trap
new/obj/item/restraints/legcuffs/beartrap/energy(get_turf(loc))
else if(iscarbon(target))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy(get_turf(target))
B.Crossed(target)
..()
/obj/item/projectile/energy/trap/on_range()
new /obj/item/restraints/legcuffs/beartrap/energy(loc)
..()
/obj/item/projectile/energy/trap/cyborg
name = "Energy Bola"
icon_state = "e_snare"
nodamage = 1
knockdown = 0
hitsound = 'sound/weapons/taserhit.ogg'
range = 10
/obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE)
if(!ismob(target) || blocked >= 100)
do_sparks(1, TRUE, src)
qdel(src)
if(iscarbon(target))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(target))
B.Crossed(target)
QDEL_IN(src, 10)
..()
/obj/item/projectile/energy/trap/cyborg/on_range()
do_sparks(1, TRUE, src)
qdel(src)
/obj/item/projectile/energy/declone
name = "radiation beam"
icon_state = "declone"
damage = 20
damage_type = CLONE
irradiate = 10
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
/obj/item/projectile/energy/dart //ninja throwing dart
name = "dart"
icon_state = "toxin"
damage = 5
damage_type = TOX
knockdown = 100
range = 7
/obj/item/projectile/energy/bolt //ebow bolts
name = "bolt"
icon_state = "cbbolt"
damage = 8
damage_type = TOX
nodamage = 0
knockdown = 100
stutter = 5
/obj/item/projectile/energy/bolt/halloween
name = "candy corn"
icon_state = "candy_corn"
/obj/item/projectile/energy/bolt/large
damage = 20
/obj/item/projectile/energy/tesla
name = "tesla bolt"
icon_state = "tesla_projectile"
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
var/chain
/obj/item/projectile/energy/tesla/fire(setAngle)
if(firer)
chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
..()
/obj/item/projectile/energy/tesla/Destroy()
qdel(chain)
return ..()
/obj/item/projectile/energy/tesla/revolver
name = "energy orb"
/obj/item/projectile/energy/tesla/revolver/on_hit(atom/target)
. = ..()
if(isliving(target))
tesla_zap(target, 3, 10000)
qdel(src)
/obj/item/projectile/energy/tesla/cannon
name = "tesla orb"
/obj/item/projectile/energy/tesla/cannon/on_hit(atom/target)
. = ..()
tesla_zap(target, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
qdel(src)

View File

@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/item/projectile/energy/net
name = "energy netting"
icon_state = "e_netting"
@@ -96,3 +97,103 @@
/obj/item/projectile/energy/trap/cyborg/on_range()
do_sparks(1, TRUE, src)
qdel(src)
=======
/obj/item/projectile/energy/net
name = "energy netting"
icon_state = "e_netting"
damage = 10
damage_type = STAMINA
hitsound = 'sound/weapons/taserhit.ogg'
range = 10
/obj/item/projectile/energy/net/Initialize()
. = ..()
SpinAnimation()
/obj/item/projectile/energy/net/on_hit(atom/target, blocked = FALSE)
if(isliving(target))
var/turf/Tloc = get_turf(target)
if(!locate(/obj/effect/nettingportal) in Tloc)
new /obj/effect/nettingportal(Tloc)
..()
/obj/item/projectile/energy/net/on_range()
do_sparks(1, TRUE, src)
..()
/obj/effect/nettingportal
name = "DRAGnet teleportation field"
desc = "A field of bluespace energy, locking on to teleport a target."
icon = 'icons/effects/effects.dmi'
icon_state = "dragnetfield"
light_range = 3
anchored = TRUE
/obj/effect/nettingportal/Initialize()
. = ..()
var/obj/item/device/beacon/teletarget = null
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
if(com.target)
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
teletarget = com.target
addtimer(CALLBACK(src, .proc/pop, teletarget), 30)
/obj/effect/nettingportal/proc/pop(teletarget)
if(teletarget)
for(var/mob/living/L in get_turf(src))
do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon
else
for(var/mob/living/L in get_turf(src))
do_teleport(L, L, 15) //Otherwise it just warps you off somewhere.
qdel(src)
/obj/effect/nettingportal/singularity_act()
return
/obj/effect/nettingportal/singularity_pull()
return
/obj/item/projectile/energy/trap
name = "energy snare"
icon_state = "e_snare"
nodamage = 1
knockdown = 20
hitsound = 'sound/weapons/taserhit.ogg'
range = 4
/obj/item/projectile/energy/trap/on_hit(atom/target, blocked = FALSE)
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - drop a trap
new/obj/item/restraints/legcuffs/beartrap/energy(get_turf(loc))
else if(iscarbon(target))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy(get_turf(target))
B.Crossed(target)
..()
/obj/item/projectile/energy/trap/on_range()
new /obj/item/restraints/legcuffs/beartrap/energy(loc)
..()
/obj/item/projectile/energy/trap/cyborg
name = "Energy Bola"
icon_state = "e_snare"
nodamage = 1
knockdown = 0
hitsound = 'sound/weapons/taserhit.ogg'
range = 10
/obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE)
if(!ismob(target) || blocked >= 100)
do_sparks(1, TRUE, src)
qdel(src)
if(iscarbon(target))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(target))
B.Crossed(target)
QDEL_IN(src, 10)
..()
/obj/item/projectile/energy/trap/cyborg/on_range()
do_sparks(1, TRUE, src)
qdel(src)
>>>>>>> 5140cff... [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] (#35475)

View File

@@ -18,6 +18,9 @@
do_sparks(1, TRUE, src)
else if(iscarbon(target))
var/mob/living/carbon/C = target
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.add_event("tased", /datum/mood_event/tased)
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE))

View File

@@ -303,6 +303,9 @@
need_mob_update += R.addiction_act_stage4(C)
if(40 to INFINITY)
to_chat(C, "<span class='notice'>You feel like you've gotten over your need for [R.name].</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.clear_event("[R.id]_addiction")
cached_addictions.Remove(R)
addiction_tick++
if(C && need_mob_update) //some of the metabolized reagents had effects on the mob that requires some updates.

View File

@@ -91,24 +91,39 @@
/datum/reagent/proc/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You feel like you took too much of [name]!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/overdose, name)
return
/datum/reagent/proc/addiction_act_stage1(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/withdrawal_light, name)
if(prob(30))
to_chat(M, "<span class='notice'>You feel like having some [name] right about now.</span>")
return
/datum/reagent/proc/addiction_act_stage2(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/withdrawal_medium, name)
if(prob(30))
to_chat(M, "<span class='notice'>You feel like you need [name]. You just can't get enough.</span>")
return
/datum/reagent/proc/addiction_act_stage3(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/withdrawal_severe, name)
if(prob(30))
to_chat(M, "<span class='danger'>You have an intense craving for [name].</span>")
return
/datum/reagent/proc/addiction_act_stage4(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/withdrawal_critical, name)
if(prob(30))
to_chat(M, "<span class='boldannounce'>You're not feeling good at all! You really need some [name].</span>")
return

View File

@@ -3,6 +3,12 @@
id = "drug"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "bitterness"
var/trippy = TRUE //Does this drug make you trip?
/datum/reagent/drug/on_mob_delete(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood && trippy)
mood.clear_event("[id]_high")
/datum/reagent/drug/space_drugs
name = "Space drugs"
@@ -23,7 +29,9 @@
/datum/reagent/drug/space_drugs/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You start tripping hard!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/overdose, name)
/datum/reagent/drug/space_drugs/overdose_process(mob/living/M)
if(M.hallucination < volume && prob(20))
@@ -38,11 +46,15 @@
color = "#60A584" // rgb: 96, 165, 132
addiction_threshold = 30
taste_description = "smoke"
trippy = FALSE
/datum/reagent/drug/nicotine/on_mob_life(mob/living/M)
if(prob(1))
var/smoke_message = pick("You feel relaxed.", "You feel calmed.","You feel alert.","You feel rugged.")
to_chat(M, "<span class='notice'>[smoke_message]</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("smoked", /datum/mood_event/drugs/smoked, name)
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustUnconscious(-20, 0)
@@ -57,6 +69,7 @@
taste_description = "mint"
reagent_state = LIQUID
color = "#80AF9C"
trippy = FALSE
/datum/reagent/drug/crank
name = "Crank"

View File

@@ -378,7 +378,7 @@
M.adjust_bodytemperature(5 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
..()
/datum/reagent/mushroomhallucinogen
/datum/reagent/drug/mushroomhallucinogen
name = "Mushroom Hallucinogen"
id = "mushroomhallucinogen"
description = "A strong hallucinogenic drug derived from certain species of mushroom."

View File

@@ -56,10 +56,15 @@
/obj/effect/proc_holder/spell/targeted/mime/speak/cast(list/targets,mob/user = usr)
for(var/mob/living/carbon/human/H in targets)
H.mind.miming=!H.mind.miming
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(H.mind.miming)
to_chat(H, "<span class='notice'>You make a vow of silence.</span>")
if(mood)
mood.clear_event("vow")
else
to_chat(H, "<span class='notice'>You break your vow of silence.</span>")
if(mood)
mood.add_event("vow", /datum/mood_event/broken_vow)
// These spells can only be gotten from the "Guide for Advanced Mimery series" for Mime Traitors.

View File

@@ -83,6 +83,9 @@
to_chat(C, "<span class='warning'>The [item_to_retrieve] that was embedded in your [L] has mysteriously vanished. How fortunate!</span>")
if(!C.has_embedded_objects())
C.clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.clear_event("embedded")
break
else

View File

@@ -19,6 +19,9 @@
affecting.receive_damage(CLAMP(brute_dam/2, 15, 50), CLAMP(burn_dam/2, 0, 50)) //Damage the chest based on limb's existing damage
C.visible_message("<span class='danger'><B>[C]'s [src.name] has been violently dismembered!</B></span>")
C.emote("scream")
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.add_event("dismembered", /datum/mood_event/dismembered)
drop_limb()
if(dam_type == BURN)
@@ -101,6 +104,9 @@
I.forceMove(src)
if(!C.has_embedded_objects())
C.clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.add_event("embedded")
if(!special)
if(C.dna)

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@@ -121,6 +121,9 @@
I.forceMove(T)
clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.clear_event("embedded")
/mob/living/carbon/proc/has_embedded_objects()
. = 0

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@@ -36,21 +36,32 @@
H.blur_eyes(3) //We need to add more shit down here
H.adjust_disgust(-0.5 * disgust_metabolism)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
switch(H.disgust)
if(0 to DISGUST_LEVEL_GROSS)
H.clear_alert("disgust")
if(mood)
mood.clear_event("disgust")
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
H.throw_alert("disgust", /obj/screen/alert/gross)
if(mood)
mood.add_event("disgust", /datum/mood_event/disgust/gross)
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
H.throw_alert("disgust", /obj/screen/alert/verygross)
if(mood)
mood.add_event("disgust", /datum/mood_event/disgust/verygross)
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
H.throw_alert("disgust", /obj/screen/alert/disgusted)
if(mood)
mood.add_event("disgust", /datum/mood_event/disgust/disgusted)
/obj/item/organ/stomach/Remove(mob/living/carbon/M, special = 0)
var/mob/living/carbon/human/H = owner
if(istype(H))
H.clear_alert("disgust")
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.clear_event("disgust")
..()

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@@ -30,6 +30,9 @@
L.embedded_objects -= I
if(!H.has_embedded_objects())
H.clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.clear_event("embedded")
if(objects > 0)
user.visible_message("[user] successfully removes [objects] objects from [H]'s [L]!", "<span class='notice'>You successfully remove [objects] objects from [H]'s [L.name].</span>")