[reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
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CitadelStationBot
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@@ -23,12 +23,21 @@
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if(foodtype & H.dna.species.toxic_food)
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to_chat(H,"<span class='warning'>What the hell was that thing?!</span>")
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H.adjust_disgust(25 + 30 * fraction)
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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if(mood)
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mood.add_event("toxic_food", /datum/mood_event/disgusting_food)
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else if(foodtype & H.dna.species.disliked_food)
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to_chat(H,"<span class='notice'>That didn't taste very good...</span>")
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H.adjust_disgust(11 + 15 * fraction)
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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if(mood)
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mood.add_event("gross_food", /datum/mood_event/gross_food)
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else if(foodtype & H.dna.species.liked_food)
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to_chat(H,"<span class='notice'>I love this taste!</span>")
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H.adjust_disgust(-5 + -2.5 * fraction)
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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if(mood)
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mood.add_event("fav_food", /datum/mood_event/favorite_food)
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else
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if(foodtype & H.dna.species.toxic_food)
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to_chat(H, "<span class='warning'>You don't feel so good...</span>")
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@@ -459,4 +459,4 @@
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. = O.attack(M, user, def_zone, FALSE)
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update_icon()
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#undef PANCAKE_MAX_STACK
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#undef PANCAKE_MAX_STACK
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@@ -56,6 +56,9 @@
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if(!H.creamed) // one layer at a time
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H.add_overlay(creamoverlay)
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H.creamed = TRUE
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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if(mood)
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mood.add_event("creampie", /datum/mood_event/creampie)
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qdel(src)
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/obj/item/reagent_containers/food/snacks/pie/cream/nostun
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@@ -244,4 +247,4 @@
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icon_state = "frostypie"
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bonus_reagents = list("nutriment" = 4, "vitamin" = 6)
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tastes = list("mint" = 1, "pie" = 1)
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foodtype = GRAIN | FRUIT | SUGAR
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foodtype = GRAIN | FRUIT | SUGAR
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