[reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
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CitadelStationBot
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4d0b7133c8
commit
a96a28f3d6
@@ -58,3 +58,4 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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beauty = -300
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@@ -231,6 +231,9 @@
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return
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if(!item_to_add)
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user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
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GET_COMPONENT_FROM(mood, /datum/component/mood, user)
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if(mood)
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mood.add_event("pet_corgi", /datum/mood_event/pet_corgi)
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return
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if(user && !user.temporarilyRemoveItemFromInventory(item_to_add))
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@@ -613,6 +616,9 @@
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if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
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new /obj/effect/temp_visual/heart(loc)
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emote("me", 1, "yaps happily!")
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GET_COMPONENT_FROM(mood, /datum/component/mood, M)
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if(mood)
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mood.add_event("pet_corgi", /datum/mood_event/pet_corgi)
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else
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if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
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emote("me", 1, "growls!")
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@@ -66,6 +66,7 @@
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desc = "A small pool of sludge, containing trace amounts of leaper venom."
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icon = 'icons/effects/tomatodecal.dmi'
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icon_state = "tomato_floor1"
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beauty = -200
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/obj/structure/leaper_bubble
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name = "leaper bubble"
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