Removes a few spawns
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@@ -175,8 +175,7 @@
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else if(G.can_trigger_gun(user))
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bonus_spread += 24 * G.weapon_weight
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loop_counter++
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spawn(loop_counter)
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G.process_fire(target,user,1,params, null, bonus_spread)
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addtimer(CALLBACK(G, /obj/item/weapon/gun.proc/process_fire, target, user, 1, params, null, bonus_spread), loop_counter)
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process_fire(target,user,1,params, null, bonus_spread)
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