From a970bc2283d06f1f39e3852ef83b0b051b90611b Mon Sep 17 00:00:00 2001 From: MoreRobustThanYou Date: Tue, 14 Nov 2017 16:36:00 -0500 Subject: [PATCH] Fixes a runtime with glowshrooms (#32719) --- code/game/objects/effects/glowshroom.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/effects/glowshroom.dm b/code/game/objects/effects/glowshroom.dm index ce4992391b..3553384bb9 100644 --- a/code/game/objects/effects/glowshroom.dm +++ b/code/game/objects/effects/glowshroom.dm @@ -58,8 +58,8 @@ delay = delay - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I obj_integrity = myseed.endurance max_integrity = myseed.endurance - if(myseed.get_gene(/datum/plant_gene/trait/glow)) - var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow) + var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow) + if(G) set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color) setDir(CalcDir()) var/base_icon_state = initial(icon_state)