From a97f293a87efc97fd7bd0e8b03b204f2b9c70e5e Mon Sep 17 00:00:00 2001 From: Artur Date: Sat, 15 Aug 2020 22:24:22 +0300 Subject: [PATCH] Hopefully fixes bloodsucker vassals --- code/modules/antagonists/bloodsucker/bloodsucker_life.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm index a81f702a75..92a7aaf1b4 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm +++ b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm @@ -28,7 +28,6 @@ if(istype(owner.current.loc, /obj/structure/closet/crate/coffin)) Torpor_Begin() // Wait before next pass - FreeAllVassals() // Free my Vassals! (if I haven't yet) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @@ -305,6 +304,7 @@ "You hear a wet, bursting sound.") owner.current.gib(TRUE, FALSE, FALSE) //Brain cloning is wierd and allows hellbounds. Lets destroy the brain for safety. playsound(owner.current, 'sound/effects/tendril_destroyed.ogg', 40, TRUE) + FreeAllVassals() // Free my Vassals! (if I haven't yet)