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@@ -20,7 +20,7 @@
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var/safety = TRUE //if you can zap people with the defibs on harm mode
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var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/obj/item/twohanded/shockpaddles/paddles
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var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
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var/obj/item/stock_parts/cell/cell
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var/combat = FALSE //can we revive through space suits?
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var/grab_ghost = FALSE // Do we pull the ghost back into their body?
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var/healdisk = FALSE // Will we shock people dragging the body?
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@@ -35,15 +35,14 @@
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/obj/item/defibrillator/Initialize() //starts without a cell for rnd
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. = ..()
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if(cell)
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cell = new cell(src)
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paddles = make_paddles()
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update_power()
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return
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/obj/item/defibrillator/loaded/Initialize() //starts with hicap
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. = ..()
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cell = new cell(src)
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update_power()
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return
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/obj/item/defibrillator/loaded
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cell = /obj/item/stock_parts/cell/high
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/obj/item/defibrillator/proc/update_power()
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if(!QDELETED(cell))
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