why do I even bother
This commit is contained in:
@@ -87,6 +87,7 @@
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M.Dizzy(1)
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/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/H)
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//TODO: add lung damage = less oxygen gains
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if((H.status_flags & GODMODE))
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return
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if(H.has_trait(TRAIT_NOBREATH))
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@@ -157,7 +158,7 @@
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else
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H.failed_last_breath = FALSE
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if(H.health >= H.crit_threshold)
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H.adjustOxyLoss(-5*((damage/maxHealth)/2)) //More damaged lungs = slower oxy rate up to a factor of half
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H.adjustOxyLoss(-5) //More damaged lungs = slower oxy rate up to a factor of half
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gas_breathed = breath_gases[/datum/gas/oxygen][MOLES]
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H.clear_alert("not_enough_oxy")
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@@ -186,7 +187,7 @@
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else
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H.failed_last_breath = FALSE
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if(H.health >= H.crit_threshold)
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H.adjustOxyLoss(-5*((damage/maxHealth)/2))
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H.adjustOxyLoss(-5)
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gas_breathed = breath_gases[/datum/gas/nitrogen][MOLES]
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H.clear_alert("nitro")
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@@ -223,7 +224,7 @@
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else
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H.failed_last_breath = FALSE
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if(H.health >= H.crit_threshold)
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H.adjustOxyLoss(-5*((damage/maxHealth)/2))
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H.adjustOxyLoss(-5)
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gas_breathed = breath_gases[/datum/gas/carbon_dioxide][MOLES]
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H.clear_alert("not_enough_co2")
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@@ -253,7 +254,7 @@
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else
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H.failed_last_breath = FALSE
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if(H.health >= H.crit_threshold)
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H.adjustOxyLoss(-5*((damage/maxHealth)/2))
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H.adjustOxyLoss(-5)
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gas_breathed = breath_gases[/datum/gas/plasma][MOLES]
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H.clear_alert("not_enough_tox")
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@@ -670,7 +670,7 @@
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///////////FermiChem//////////////////
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//////////////////////////////////////
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//Removed span_list from input arguments. //mob/living/user
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/proc/velvetspeech(message, mob/living/user, base_multiplier = 1, include_speaker = FALSE, message_admins = TRUE, debug = TRUE)
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/proc/velvetspeech(message, mob/living/user, base_multiplier = 1, include_speaker = FALSE, message_admins = TRUE, debug = FALSE)
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message_admins("Velvet speech proc'd on [user]")
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var/cooldown = 0
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@@ -703,7 +703,7 @@
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if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
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continue
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var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)//Check to see if pet is on cooldown from last command
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if (E.cooldown >= 0)//If they're on cooldown you can't give them more commands.
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if (E.cooldown > 0)//If they're on cooldown you can't give them more commands.
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continue
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listeners += L
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if(debug == TRUE)
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@@ -812,7 +812,7 @@
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//phase 3
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var/static/regex/statecustom_words = regex("state triggers|state your triggers")
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var/static/regex/custom_words = regex("new trigger|listen to me")
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var/static/regex/custom_words_words = regex("speak|echo|shock|cum|kneel|strip|objective")//What a descriptive name!
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var/static/regex/custom_words_words = regex("speak|echo|shock|cum|kneel|strip|trance")//What a descriptive name!
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var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed")
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var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die")
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var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
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@@ -827,6 +827,8 @@
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//enthral_words, reward_words, silence_words attract_words punish_words desire_words resist_words forget_words
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//CALLBACKS ARE USED FOR MESSAGES BECAUSE SAY IS HANDLED AFTER THE PROCESSING.
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//Tier 1
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//ENTHRAL mixable
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if(findtext(message, enthral_words))
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@@ -876,7 +878,7 @@
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if((findtext(message, saymyname_words)))
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for(var/V in listeners)
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var/mob/living/carbon/C = V
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C.remove_trait(TRAIT_MUTE, TRAUMA_TRAIT)
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C.remove_trait(TRAIT_MUTE, "enthrall")
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addtimer(CALLBACK(C, /atom/movable/proc/say, "Master"), 5)//When I figure out how to do genedered names put them here
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//WAKE UP
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@@ -889,7 +891,7 @@
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if(0)
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E.phase = 3
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E.status = null
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addtimer(CALLBACK(L, /atom/movable/proc/to_chat, "<span class='warning'>The snapping of your Master's fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
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addtimer(CALLBACK(L, /proc/to_chat, "<span class='warning'>The snapping of your Master's fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
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//to_chat(L, )
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@@ -900,7 +902,7 @@
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var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
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power_multiplier *= distancelist[get_dist(user, C)+1]
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if (E.phase == 3) //If target is fully enthralled,
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C.add_trait(TRAIT_MUTE, TRAUMA_TRAIT)
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C.add_trait(TRAIT_MUTE, "enthrall")
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else
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C.silent += ((10 * power_multiplier) * E.phase)
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E.cooldown += 3
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@@ -933,11 +935,12 @@
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else if((findtext(message, forget_words)))
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for(var/mob/living/carbon/C in listeners)
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var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
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C.Sleeping(50)
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to_chat(C, "<span class='warning'>You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!</b></span>")
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C.Sleeping(50)
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switch(E.phase)
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if(1 to 2)
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E.phase = -1
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to_chat(C, "<span class='big warning'>You have no recollection of being enthralled by [E.master]</b></span>")
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if(3)
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E.phase = 0
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E.cooldown = 0
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@@ -951,22 +954,6 @@
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E.cooldown += 3
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//ORGASM
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else if((findtext(message, orgasm_words)))
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for(var/V in listeners)
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var/mob/living/carbon/human/H = V
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var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
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if(H.canbearoused && H.has_dna()) // probably a redundant check but for good measure
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H.mob_climax(forced_climax=TRUE)
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H.setArousalLoss(H.min_arousal)
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E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
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E.enthrallTally += power_multiplier
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else
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E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
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E.enthrallTally += power_multiplier*1.1
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to_chat(H, "<span class='warning'>Your Masters command whites out your mind in bliss!</b></span>")
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E.cooldown += 6
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//teir 2
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@@ -976,7 +963,7 @@
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var/mob/living/carbon/human/H = V
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var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase > 1)
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if(H.canbearoused && H.has_dna()) // probably a redundant check but for good measure
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if(H.canbearoused) // probably a redundant check but for good measure
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H.mob_climax(forced_climax=TRUE)
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H.setArousalLoss(H.min_arousal)
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E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
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@@ -1007,7 +994,7 @@
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if(2 to INFINITY)
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var/mob/living/M = V
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playsound(get_turf(M), pick('sound/effects/meow1.ogg', 'modular_citadel/sound/voice/nya.ogg'), 50, 1, -1)
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H.emote(H,"lets out a nya!")
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M.emote(M,"lets out a nya!")
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E.cooldown += 1
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//SLEEP
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@@ -1072,10 +1059,10 @@
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for(var/V in listeners)
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var/speaktrigger = ""
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var/mob/living/L = V
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var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
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if (!E.customTriggers == list())//i.e. if it's not empty
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for (var/trigger in E.customTriggers)
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speaktrigger = "[trigger]\n"
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var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)//i.e. if it's not empty
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for (var/trigger in E.customTriggers)
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speaktrigger = "[trigger]\n"
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if(!speaktrigger == "")
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L.say(speaktrigger)
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//CUSTOM TRIGGERS
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@@ -1085,7 +1072,7 @@
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var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase == 3)
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if (get_dist(user, H) > 1)//Requires user to be next to their pet.
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to_chat(H, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
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to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
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return
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else
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if (E.mental_capacity >= 10)
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@@ -1110,7 +1097,7 @@
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var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase == 3)
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if (get_dist(user, H) > 1)//Requires user to be next to their pet.
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to_chat(H, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
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to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
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return
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else
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user.emote(user, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
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@@ -1310,7 +1297,8 @@
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addtimer(CALLBACK(L, /mob/living/.proc/emote, "deathgasp"), 5 * i)
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i++
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*/
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else
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return
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if(message_admins)
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message_admins("[ADMIN_LOOKUPFLW(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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log_game("[key_name(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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