allows the captain sabre sheat to hold stunswords.
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@@ -653,6 +653,9 @@
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icon_state = "sheath"
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item_state = "sheath"
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w_class = WEIGHT_CLASS_BULKY
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var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
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var/starting_sword = /obj/item/melee/sabre
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var/sword_overlay
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/obj/item/storage/belt/sabre/ComponentInitialize()
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. = ..()
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@@ -660,35 +663,7 @@
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STR.max_items = 1
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STR.rustle_sound = FALSE
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.can_hold = typecacheof(list(
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/obj/item/melee/sabre
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))
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/obj/item/storage/belt/sabre/rapier
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name = "rapier sheath"
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desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
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icon_state = "rsheath"
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item_state = "rsheath"
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force = 5
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throwforce = 15
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block_chance = 30
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed", "slashes", "prods", "pokes")
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/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 1
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STR.rustle_sound = FALSE
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.can_hold = typecacheof(list(
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/obj/item/melee/rapier
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))
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/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //To thin to block bullets
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return ..()
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STR.can_hold = typecacheof(fitting_swords)
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/obj/item/storage/belt/sabre/examine(mob/user)
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..()
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@@ -709,18 +684,40 @@
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/obj/item/storage/belt/sabre/update_icon()
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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sword_overlay = null
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if(contents.len)
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icon_state += "-sabre"
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item_state += "-sabre"
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var/obj/item/I = contents[1]
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sword_overlay = initial(I.icon_state)
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add_overlay("-[sword_overlay]")
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item_state += "-[I.icon_state]"
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if(loc && isliving(loc))
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var/mob/living/L = loc
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L.regenerate_icons()
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..()
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/obj/item/storage/belt/sabre/worn_overlays(isinhands, icon_file)
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. = ..()
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if(!isinhands)
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. += mutable_appearance(icon_file, "-[sword_overlay]")
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/obj/item/storage/belt/sabre/PopulateContents()
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new /obj/item/melee/sabre(src)
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new starting_sword(src)
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update_icon()
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/obj/item/storage/belt/sabre/rapier/PopulateContents()
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new /obj/item/melee/rapier(src)
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update_icon()
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/obj/item/storage/belt/sabre/rapier
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name = "rapier sheath"
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desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
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icon_state = "rsheath"
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item_state = "rsheath"
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force = 5
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throwforce = 15
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block_chance = 30
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed", "slashes", "prods", "pokes")
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fitting_swords = list(/obj/item/melee/rapier)
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starting_sword = /obj/item/melee/rapier
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/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //To thin to block bullets
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return ..()
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