Shuttle rotation refactor and significant performance upgrade
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CitadelStationBot
parent
31e2303e39
commit
a9f07518a7
@@ -513,9 +513,17 @@
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return DOCKING_IMMOBILIZED
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var/obj/docking_port/stationary/old_dock = get_docked()
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var/underlying_turf_type = /turf/open/space //The turf that gets placed under where the shuttle moved from
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var/underlying_baseturf_type = /turf/open/space //The baseturf that the gets assigned to the turf_type above
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var/underlying_area_type = /area/space //The area that gets placed under where the shuttle moved from
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// The turf that gets placed under where the shuttle moved from
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var/underlying_turf_type = /turf/open/space
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// The baseturf that the gets assigned to the turf_type above
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var/underlying_baseturf_type = /turf/open/space
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// The area that gets placed under where the shuttle moved from
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var/underlying_area_type = /area/space
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// The baseturf cache is a typecache of what counts as a baseturf to be left behind
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var/list/baseturf_cache
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if(old_dock) //Dock overwrites
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if(old_dock.turf_type)
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@@ -527,7 +535,6 @@
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if(old_dock.baseturf_cache)
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baseturf_cache = old_dock.baseturf_cache
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if(!baseturf_cache)
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//Don't want to call this needlessly
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baseturf_cache = typecacheof(underlying_baseturf_type)
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/**************************************************************************************************************
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@@ -540,6 +547,8 @@
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var/list/new_turfs = return_ordered_turfs(new_dock.x, new_dock.y, new_dock.z, new_dock.dir)
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/**************************************************************************************************************/
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// The underlying old area is the area assumed to be under the shuttle's starting location
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// If it no longer/has never existed it will be created
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var/area/underlying_old_area = locate(underlying_area_type) in GLOB.sortedAreas
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if(!underlying_old_area)
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underlying_old_area = new underlying_area_type(null)
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@@ -562,11 +571,11 @@
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CHECK_TICK
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/****************************************All beforeShuttleMove procs*****************************************/
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var/index = 0
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for(var/place in old_turfs)
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index++
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var/turf/oldT = place
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var/turf/newT = new_turfs[index]
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for(var/i in 1 to old_turfs.len)
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CHECK_TICK
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var/turf/oldT = old_turfs[i]
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var/turf/newT = new_turfs[i]
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if(!newT)
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return DOCKING_NULL_DESTINATION
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if(!oldT)
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@@ -575,8 +584,9 @@
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var/area/old_area = oldT.loc
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var/move_mode = old_area.beforeShuttleMove(shuttle_areas) //areas
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for(var/i in 1 to oldT.contents.len)
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var/atom/movable/moving_atom = oldT.contents[i]
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var/list/old_contents = oldT.contents
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for(var/k in 1 to old_contents.len)
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var/atom/movable/moving_atom = old_contents[k]
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if(moving_atom.loc != oldT) //fix for multi-tile objects
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continue
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move_mode = moving_atom.beforeShuttleMove(newT, rotation, move_mode) //atoms
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@@ -587,60 +597,70 @@
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if(move_mode & MOVE_AREA)
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areas_to_move[old_area] = TRUE
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old_turfs[place] = move_mode
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CHECK_TICK
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old_turfs[oldT] = move_mode
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/*******************************************All onShuttleMove procs******************************************/
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index = 0
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for(var/place in old_turfs)
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index++
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var/turf/oldT = place
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var/turf/newT = new_turfs[index]
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var/move_mode = old_turfs[place]
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for(var/i in 1 to old_turfs.len)
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var/turf/oldT = old_turfs[i]
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var/turf/newT = new_turfs[i]
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var/move_mode = old_turfs[oldT]
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if(move_mode & MOVE_CONTENTS)
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for(var/thing in oldT)
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var/atom/movable/moving_atom = thing
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for(var/k in oldT)
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var/atom/movable/moving_atom = k
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if(moving_atom.loc != oldT) //fix for multi-tile objects
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continue
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moving_atom.onShuttleMove(newT, oldT, rotation, movement_force, movement_direction, old_dock, src)//atoms
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moving_atom.onShuttleMove(newT, oldT, movement_force, movement_direction, old_dock, src) //atoms
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moved_atoms += moving_atom
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if(move_mode & MOVE_TURF)
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oldT.onShuttleMove(newT, underlying_turf_type, underlying_baseturf_type, rotation, movement_force, movement_direction)//turfs
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oldT.onShuttleMove(newT, movement_force, movement_direction) //turfs
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if(move_mode & MOVE_AREA)
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var/area/shuttle_area = oldT.loc
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shuttle_area.onShuttleMove(oldT, newT, underlying_old_area) //areas
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/******************************************All afterShuttleMove procs****************************************/
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index = 0
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for(var/thing in old_turfs)
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index++
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var/turf/oldT = thing
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var/turf/newT = new_turfs[index]
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newT.afterShuttleMove(oldT) //turfs
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for(var/i in 1 to old_turfs.len)
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CHECK_TICK
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if(!(old_turfs[old_turfs[i]] & MOVE_TURF))
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continue
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var/turf/oldT = old_turfs[i]
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var/turf/newT = new_turfs[i]
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newT.afterShuttleMove(oldT, underlying_turf_type, underlying_baseturf_type, rotation) //turfs
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for(var/i in 1 to moved_atoms.len)
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var/atom/movable/moved_object = moved_atoms[i]
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moved_object.afterShuttleMove(movement_force, dir, preferred_direction, movement_direction) //atoms
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CHECK_TICK
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var/atom/movable/moved_object = moved_atoms[i]
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moved_object.afterShuttleMove(movement_force, dir, preferred_direction, movement_direction, rotation)//atoms
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for(var/i in 1 to old_turfs.len)
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CHECK_TICK
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// Objects can block air so either turf or content changes means an air update is needed
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if(!(old_turfs[old_turfs[i]] & MOVE_CONTENTS | MOVE_TURF))
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continue
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var/turf/oldT = old_turfs[i]
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var/turf/newT = new_turfs[i]
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oldT.blocks_air = initial(oldT.blocks_air)
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oldT.air_update_turf(TRUE)
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newT.blocks_air = initial(newT.blocks_air)
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newT.air_update_turf(TRUE)
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underlying_old_area.afterShuttleMove()
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for(var/thing in areas_to_move)
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var/area/internal_area = thing
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internal_area.afterShuttleMove() //areas
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CHECK_TICK
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// Parallax handling
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var/new_parallax_dir = FALSE
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if(istype(new_dock, /obj/docking_port/stationary/transit))
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new_parallax_dir = preferred_direction
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for(var/i in shuttle_areas)
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var/area/place = i
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place.parallax_movedir = new_parallax_dir
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for(var/i in 1 to areas_to_move.len)
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CHECK_TICK
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<<<<<<< HEAD
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=======
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var/area/internal_area = areas_to_move[i]
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internal_area.afterShuttleMove(new_parallax_dir) //areas
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>>>>>>> 4d420b8... Shuttle rotation refactor and significant performance upgrade (#31942)
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check_poddoors()
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new_dock.last_dock_time = world.time
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setDir(new_dock.dir)
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