Merge pull request #14054 from TheObserver-sys/AReturnToForm
Returns the Maintenance Shotgun to it's original recipe. Removes the Maintenance Rifle, and associated items.
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@@ -117,7 +117,7 @@
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/obj/item/weldingtool = 3,
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/obj/item/wirecutters = 2,
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/obj/item/wrench = 4,
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/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
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/obj/item/weaponcrafting/receiver = 1,
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/obj/item/geiger_counter = 3,
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/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 5,
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/obj/item/assembly/infra = 1,
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@@ -373,7 +373,6 @@
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sawn_off = TRUE
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slot_flags = ITEM_SLOT_BELT
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/obj/item/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
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clumsy_check = 0
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@@ -318,7 +318,7 @@
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pump()
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return TRUE
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// DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm
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//due to code weirdness, and the fact that a refactor is coming soon anyway, the barman's shotgun and maint shotgun are in revolver.dm
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/obj/item/gun/ballistic/shotgun/doublebarrel/hook
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name = "hook modified sawn-off shotgun"
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@@ -74,12 +74,12 @@
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build_path = /obj/item/restraints/handcuffs
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category = list("hacked", "Security")
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/datum/design/rifle_receiver
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name = "Rifle Receiver"
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id = "rifle_receiver"
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/datum/design/reciever
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name = "Modular Receiver"
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id = "modular_receiver"
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build_type = AUTOLATHE
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materials = list(/datum/material/iron = 24000)
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build_path = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
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build_path = /obj/item/weaponcrafting/receiver
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category = list("hacked", "Security")
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/datum/design/shotgun_slug
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@@ -282,10 +282,3 @@
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build_path = /obj/item/vending_refill/custom
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category = list("initial", "Misc")
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/datum/design/trigger_assembly
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name = "Trigger Assembly"
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id = "trigger_assembly"
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build_type = AUTOLATHE
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materials = list(/datum/material/iron = 6500, /datum/material/glass = 50)
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build_path = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
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category = list("initial", "Misc")
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