Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit226
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@@ -558,7 +558,7 @@
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/datum/sprite_accessory/mam_tails_animated/horse
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name = "Horse"
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icon_state = "Horse"
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icon_state = "horse"
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color_src = HAIR
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/datum/sprite_accessory/mam_tails/husky
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@@ -27,6 +27,85 @@
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dimension_y = 34
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locked = TRUE
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// Decorative wings
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/datum/sprite_accessory/deco_wings
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icon = 'icons/mob/wings.dmi'
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/datum/sprite_accessory/deco_wings/plain
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name = "Plain"
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icon_state = "plain"
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/datum/sprite_accessory/deco_wings/monarch
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name = "Monarch"
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icon_state = "monarch"
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/datum/sprite_accessory/deco_wings/luna
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name = "Luna"
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icon_state = "luna"
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/datum/sprite_accessory/deco_wings/atlas
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name = "Atlas"
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icon_state = "atlas"
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/datum/sprite_accessory/deco_wings/reddish
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name = "Reddish"
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icon_state = "redish"
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/datum/sprite_accessory/deco_wings/royal
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name = "Royal"
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icon_state = "royal"
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/datum/sprite_accessory/deco_wings/gothic
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name = "Gothic"
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icon_state = "gothic"
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/datum/sprite_accessory/deco_wings/lovers
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name = "Lovers"
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icon_state = "lovers"
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/datum/sprite_accessory/deco_wings/whitefly
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name = "White Fly"
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icon_state = "whitefly"
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/datum/sprite_accessory/deco_wings/punished
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name = "Burnt Off"
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icon_state = "punished"
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locked = TRUE
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/datum/sprite_accessory/deco_wings/firewatch
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name = "Firewatch"
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icon_state = "firewatch"
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/datum/sprite_accessory/deco_wings/deathhead
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name = "Deathshead"
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icon_state = "deathhead"
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/datum/sprite_accessory/deco_wings/poison
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name = "Poison"
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icon_state = "poison"
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/datum/sprite_accessory/deco_wings/ragged
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name = "Ragged"
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icon_state = "ragged"
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/datum/sprite_accessory/deco_wings/moonfly
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name = "Moon Fly"
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icon_state = "moonfly"
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/datum/sprite_accessory/deco_wings/snow
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name = "Snow"
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icon_state = "snow"
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/datum/sprite_accessory/deco_wings/angel
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name = "Angel"
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icon_state = "angel"
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/datum/sprite_accessory/deco_wings/none
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name = "None"
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icon_state = "none"
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//INSECT WINGS
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/datum/sprite_accessory/insect_wings
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@@ -260,20 +260,20 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
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Works together with spawning an observer, noted above.
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*/
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/mob/proc/ghostize(can_reenter_corpse = 1)
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if(key)
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if(!cmptext(copytext(key,1,2),"@")) // Skip aghosts.
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stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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if(suiciding)
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var/penalty = SUICIDE_REENTER_ROUND_TIMER
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if(world.time < ROUNDSTART_QUITTER_TIME_LIMIT) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
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penalty += ROUNDSTART_QUITTER_TIME_LIMIT - world.time
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ghost.reenter_round_timeout = world.realtime + penalty
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ghost.key = key
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return ghost
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/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE)
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if(!key || cmptext(copytext(key,1,2),"@") || (!special && SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special) & COMPONENT_BLOCK_GHOSTING))
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return //mob has no key, is an aghost or some component hijacked.
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stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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if(suiciding)
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var/penalty = SUICIDE_REENTER_ROUND_TIMER
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if(world.time < ROUNDSTART_QUITTER_TIME_LIMIT) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
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penalty += ROUNDSTART_QUITTER_TIME_LIMIT - world.time
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ghost.reenter_round_timeout = world.realtime + penalty
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transfer_ckey(ghost, FALSE)
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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@@ -284,6 +284,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
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return
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var/penalty = SUICIDE_REENTER_ROUND_TIMER
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if(world.time < ROUNDSTART_QUITTER_TIME_LIMIT)
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penalty += ROUNDSTART_QUITTER_TIME_LIMIT - world.time
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@@ -313,9 +316,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
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return
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var/penalty = SUICIDE_REENTER_ROUND_TIMER
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if(world.time < ROUNDSTART_QUITTER_TIME_LIMIT)
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penalty += ROUNDSTART_QUITTER_TIME_LIMIT - world.time
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round for the next [round(penalty/600, 600)] minutes! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
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if(response != "Ghost")
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return
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@@ -358,7 +365,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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client.change_view(CONFIG_GET(string/default_view))
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SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
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mind.current.key = key
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transfer_ckey(mind.current, FALSE)
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return 1
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/mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source, flashwindow = TRUE)
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@@ -638,7 +645,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(src, "<span class='warning'>Someone has taken this body while you were choosing!</span>")
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return 0
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target.key = key
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transfer_ckey(target, FALSE)
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target.faction = list("neutral")
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return 1
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