Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit226
This commit is contained in:
@@ -42,7 +42,7 @@
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if(brainmob.mind)
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brainmob.mind.transfer_to(C)
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else
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C.key = brainmob.key
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brainmob.transfer_ckey(C)
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QDEL_NULL(brainmob)
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@@ -87,7 +87,7 @@
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var/atom/xeno_loc = get_turf(owner)
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var/mob/living/carbon/alien/larva/new_xeno = new(xeno_loc)
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new_xeno.key = ghost.key
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ghost.transfer_ckey(new_xeno, FALSE)
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SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
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new_xeno.canmove = 0 //so we don't move during the bursting animation
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new_xeno.notransform = 1
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@@ -865,7 +865,7 @@
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piggyback(target)
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return
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//If you dragged them to you and you're aggressively grabbing try to fireman carry them
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else if(user != target && can_be_firemanned(target))
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else if(user != target)
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fireman_carry(target)
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return
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. = ..()
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@@ -9,9 +9,29 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
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var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
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var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
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var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
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var/list/offset_features = list(OFFSET_UNIFORM = list(0,0), OFFSET_ID = list(0,0), OFFSET_GLOVES = list(0,0), OFFSET_GLASSES = list(0,0), OFFSET_EARS = list(0,0), OFFSET_SHOES = list(0,0), OFFSET_S_STORE = list(0,0), OFFSET_FACEMASK = list(0,0), OFFSET_HEAD = list(0,0), OFFSET_FACE = list(0,0), OFFSET_BELT = list(0,0), OFFSET_BACK = list(0,0), OFFSET_SUIT = list(0,0), OFFSET_NECK = list(0,0))
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//Species Icon Drawing Offsets - Pixel X, Pixel Y, Aka X = Horizontal and Y = Vertical, from bottom left corner
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var/list/offset_features = list(
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OFFSET_UNIFORM = list(0,0),
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OFFSET_ID = list(0,0),
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OFFSET_GLOVES = list(0,0),
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OFFSET_GLASSES = list(0,0),
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OFFSET_EARS = list(0,0),
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OFFSET_SHOES = list(0,0),
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OFFSET_S_STORE = list(0,0),
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OFFSET_FACEMASK = list(0,0),
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OFFSET_HEAD = list(0,0),
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OFFSET_EYES = list(0,0),
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OFFSET_LIPS = list(0,0),
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OFFSET_BELT = list(0,0),
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OFFSET_BACK = list(0,0),
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OFFSET_HAIR = list(0,0),
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OFFSET_FHAIR = list(0,0),
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OFFSET_SUIT = list(0,0),
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OFFSET_NECK = list(0,0),
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OFFSET_MUTPARTS = list(0,0)
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)
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var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
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var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
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@@ -401,6 +421,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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facial_overlay.alpha = hair_alpha
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if(OFFSET_FHAIR in H.dna.species.offset_features)
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facial_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FHAIR][1]
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facial_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FHAIR][2]
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standing += facial_overlay
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if(H.head)
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@@ -458,9 +482,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else
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hair_overlay.color = forced_colour
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hair_overlay.alpha = hair_alpha
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if(OFFSET_FACE in H.dna.species.offset_features)
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hair_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
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hair_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
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if(OFFSET_HAIR in H.dna.species.offset_features)
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hair_overlay.pixel_x += H.dna.species.offset_features[OFFSET_HAIR][1]
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hair_overlay.pixel_y += H.dna.species.offset_features[OFFSET_HAIR][2]
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if(hair_overlay.icon)
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standing += hair_overlay
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@@ -481,9 +507,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(H.lip_style && (LIPS in species_traits))
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var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[H.lip_style]", -BODY_LAYER)
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lip_overlay.color = H.lip_color
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if(OFFSET_FACE in H.dna.species.offset_features)
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lip_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
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lip_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
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if(OFFSET_LIPS in H.dna.species.offset_features)
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lip_overlay.pixel_x += H.dna.species.offset_features[OFFSET_LIPS][1]
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lip_overlay.pixel_y += H.dna.species.offset_features[OFFSET_LIPS][2]
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standing += lip_overlay
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// eyes
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@@ -496,9 +524,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
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if((EYECOLOR in species_traits) && has_eyes)
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eye_overlay.color = "#" + H.eye_color
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if(OFFSET_FACE in H.dna.species.offset_features)
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eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
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eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
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if(OFFSET_EYES in H.dna.species.offset_features)
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eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_EYES][1]
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eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_EYES][2]
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standing += eye_overlay
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//Underwear, Undershirts & Socks
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@@ -731,6 +761,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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S = GLOB.wings_list[H.dna.features["wings"]]
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if("wingsopen")
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S = GLOB.wings_open_list[H.dna.features["wings"]]
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if("deco_wings")
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S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
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if("legs")
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S = GLOB.legs_list[H.dna.features["legs"]]
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if("insect_wings")
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@@ -851,6 +883,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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for(var/index=1, index<=husklist.len, index++)
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husklist[index] = husklist[index]/255
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accessory_overlay.color = husklist
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
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standing += accessory_overlay
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if(S.hasinner)
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@@ -863,6 +900,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(S.center)
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inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
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standing += inner_accessory_overlay
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if(S.extra) //apply the extra overlay, if there is one
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@@ -903,6 +944,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(HORNCOLOR)
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extra_accessory_overlay.color = "#[H.horn_color]"
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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extra_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
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standing += extra_accessory_overlay
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if(S.extra2) //apply the extra overlay, if there is one
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@@ -937,6 +983,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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extra2_accessory_overlay.color = "#[H.hair_color]"
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if(HORNCOLOR)
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extra2_accessory_overlay.color = "#[H.horn_color]"
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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extra2_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
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standing += extra2_accessory_overlay
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@@ -1343,9 +1394,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
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if(!istype(J) && istype(C))
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J = C.jetpack
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if(istype(J) && J.full_speed && J.allow_thrust(0.005, H)) //Prevents stacking
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if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
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. -= 0.4
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else if(istype(T) && T.allow_thrust(0.005, H))
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else if(istype(T) && T.allow_thrust(0.01, H))
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. -= 0.4
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if(!ignoreslow && gravity)
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@@ -5,8 +5,8 @@
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should_draw_citadel = TRUE
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR)
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inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "horns", "legs")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky",
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
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"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
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attack_verb = "claw"
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attack_sound = 'sound/weapons/slash.ogg'
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@@ -581,7 +581,7 @@
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limbs_id = "cultgolem"
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sexes = FALSE
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info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder Goddess Nar'Sie."
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL) //no mutcolors
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prefix = "Runic"
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special_names = null
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@@ -635,7 +635,7 @@
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say_mod = "clicks"
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limbs_id = "clockgolem"
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info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems. On death, you will break down into scrap.</span>"
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
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armor = 20 //Reinforced, but much less so to allow for fast movement
|
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attack_verb = "smash"
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||||
@@ -691,7 +691,7 @@
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
|
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Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR) //no mutcolors, and can burn
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
armor = 15 //feels no pain, but not too resistant
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
var/turf/T = H.loc
|
||||
light_amount = min(1,T.get_lumcount()) - 0.5
|
||||
H.nutrition += light_amount * light_nutrition_gain_factor
|
||||
if(H.nutrition > NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL
|
||||
if(H.nutrition >= NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL - 1
|
||||
if(light_amount > 0.2) //if there's enough light, heal
|
||||
H.heal_overall_damage(light_bruteheal, light_burnheal)
|
||||
H.adjustToxLoss(-light_toxheal)
|
||||
|
||||
@@ -709,9 +709,9 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = lip_color
|
||||
if(OFFSET_FACE in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_FACE][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_FACE][2]
|
||||
if(OFFSET_LIPS in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_LIPS][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_LIPS][2]
|
||||
add_overlay(lip_overlay)
|
||||
|
||||
// eyes
|
||||
@@ -724,9 +724,9 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
eye_overlay.color = "#" + eye_color
|
||||
if(OFFSET_FACE in dna.species.offset_features)
|
||||
eye_overlay.pixel_x += dna.species.offset_features[OFFSET_FACE][1]
|
||||
eye_overlay.pixel_y += dna.species.offset_features[OFFSET_FACE][2]
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
eye_overlay.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
eye_overlay.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(eye_overlay)
|
||||
|
||||
dna.species.handle_hair(src)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = 0)
|
||||
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
switch(slot)
|
||||
if(SLOT_HANDS)
|
||||
if(get_empty_held_indexes())
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
if(!no_bodyparts)
|
||||
spread_bodyparts(no_brain, no_organs)
|
||||
|
||||
for(var/X in implants)
|
||||
var/obj/item/implant/I = X
|
||||
qdel(I)
|
||||
|
||||
spawn_gibs(no_bodyparts)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -912,7 +912,7 @@
|
||||
if(mind)
|
||||
mind.transfer_to(new_mob)
|
||||
else
|
||||
new_mob.key = key
|
||||
transfer_ckey(new_mob)
|
||||
|
||||
for(var/para in hasparasites())
|
||||
var/mob/living/simple_animal/hostile/guardian/G = para
|
||||
|
||||
@@ -357,8 +357,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
return message
|
||||
|
||||
/mob/living/proc/radio(message, message_mode, list/spans, language)
|
||||
var/obj/item/implant/radio/imp = locate() in src
|
||||
if(imp && imp.radio.on)
|
||||
var/obj/item/implant/radio/imp = locate() in implants
|
||||
if(imp?.radio.on)
|
||||
if(message_mode == MODE_HEADSET)
|
||||
imp.radio.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
/mob/proc/makePAI(delold)
|
||||
var/obj/item/paicard/card = new /obj/item/paicard(get_turf(src))
|
||||
var/mob/living/silicon/pai/pai = new /mob/living/silicon/pai(card)
|
||||
pai.key = key
|
||||
transfer_ckey(pai)
|
||||
pai.name = name
|
||||
card.setPersonality(pai)
|
||||
if(delold)
|
||||
|
||||
@@ -290,7 +290,7 @@
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
else if(istype(W, /obj/item/paicard))
|
||||
insertpai(user, W)
|
||||
else if(istype(W, /obj/item/hemostat) && paicard)
|
||||
else if(W.tool_behaviour == TOOL_HEMOSTAT && paicard)
|
||||
if(open)
|
||||
to_chat(user, "<span class='warning'>Close the access panel before manipulating the personality slot!</span>")
|
||||
else
|
||||
@@ -808,11 +808,18 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
|
||||
switch(href_list["operation"])
|
||||
if("patrol")
|
||||
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
|
||||
return TRUE
|
||||
auto_patrol = !auto_patrol
|
||||
bot_reset()
|
||||
if("remote")
|
||||
remote_disabled = !remote_disabled
|
||||
if("hack")
|
||||
if(!issilicon(usr) && !IsAdminGhost(usr))
|
||||
var/msg = "[key_name(usr)] attempted to hack a bot with a href that shouldn't be available!"
|
||||
message_admins(msg)
|
||||
log_admin(msg)
|
||||
return TRUE
|
||||
if(emagged != 2)
|
||||
emagged = 2
|
||||
hacked = TRUE
|
||||
@@ -915,7 +922,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
if(mind && paicard.pai)
|
||||
mind.transfer_to(paicard.pai)
|
||||
else if(paicard.pai)
|
||||
paicard.pai.key = key
|
||||
transfer_ckey(paicard.pai)
|
||||
else
|
||||
ghostize(0) // The pAI card that just got ejected was dead.
|
||||
key = null
|
||||
|
||||
@@ -131,7 +131,8 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
|
||||
return TRUE
|
||||
switch(href_list["operation"])
|
||||
if("idcheck")
|
||||
idcheck = !idcheck
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
if(mind)
|
||||
mind.transfer_to(R, 1)
|
||||
else
|
||||
R.key = key
|
||||
transfer_ckey(R)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
@@ -64,5 +64,5 @@
|
||||
var/obj/item/new_hat = new hat_type(D)
|
||||
D.equip_to_slot_or_del(new_hat, SLOT_HEAD)
|
||||
D.flags_1 |= (flags_1 & ADMIN_SPAWNED_1)
|
||||
D.key = user.key
|
||||
user.transfer_ckey(D, FALSE)
|
||||
qdel(src)
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
|
||||
hidden_uplink.telecrystals = 30
|
||||
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(src)
|
||||
var/obj/item/implant/weapons_auth/W = new
|
||||
W.implant(src)
|
||||
|
||||
/mob/living/simple_animal/drone/snowflake
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/can_equip(obj/item/I, slot)
|
||||
/mob/living/simple_animal/drone/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
switch(slot)
|
||||
if(SLOT_HEAD)
|
||||
if(head)
|
||||
|
||||
@@ -429,9 +429,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
|
||||
to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
|
||||
G.ghostize(0)
|
||||
G.ghostize(FALSE)
|
||||
G.setthemename(G.namedatum.theme) //give it a new color, to show it's a new person
|
||||
G.key = C.key
|
||||
C.transfer_ckey(G)
|
||||
G.reset = 1
|
||||
switch(G.namedatum.theme)
|
||||
if("tech")
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/can_equip(obj/item/I, slot)
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
switch(slot)
|
||||
if(SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
if(internal_storage)
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
if(key)
|
||||
to_chat(user, "<span class='notice'>Someone else already took this spider.</span>")
|
||||
return 1
|
||||
key = user.key
|
||||
user.transfer_ckey(src, FALSE)
|
||||
return 1
|
||||
|
||||
//nursemaids - these create webs and eggs
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
#define GOOSE_SATIATED 50
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goose
|
||||
name = "goose"
|
||||
desc = "It's loose"
|
||||
icon_state = "goose" // sprites by cogwerks from goonstation, used with permission
|
||||
icon_living = "goose"
|
||||
icon_dead = "goose_dead"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 2)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
emote_taunt = list("hisses")
|
||||
taunt_chance = 30
|
||||
speed = 0
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "pecks"
|
||||
attack_sound = "goose"
|
||||
speak_emote = list("honks")
|
||||
faction = list("neutral")
|
||||
attack_same = TRUE
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
var/random_retaliate = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goose/handle_automated_movement()
|
||||
. = ..()
|
||||
if(prob(5) && random_retaliate == TRUE)
|
||||
Retaliate()
|
||||
@@ -588,7 +588,7 @@ Difficulty: Very Hard
|
||||
var/be_helper = alert("Become a Lightgeist? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(be_helper == "Yes" && !QDELETED(src) && isobserver(user))
|
||||
var/mob/living/simple_animal/hostile/lightgeist/W = new /mob/living/simple_animal/hostile/lightgeist(get_turf(loc))
|
||||
W.key = user.key
|
||||
user.transfer_ckey(W, FALSE)
|
||||
|
||||
|
||||
/obj/machinery/anomalous_crystal/helpers/Topic(href, href_list)
|
||||
@@ -652,7 +652,7 @@ Difficulty: Very Hard
|
||||
L.heal_overall_damage(heal_power, heal_power)
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize()
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, send_the_signal = TRUE)
|
||||
. = ..()
|
||||
if(.)
|
||||
death()
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
var/client/C = L.client
|
||||
SSmedals.UnlockMedal("Boss [BOSS_KILL_MEDAL]", C)
|
||||
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL]", C)
|
||||
if(crusher_kill && istype(L.get_active_held_item(), /obj/item/twohanded/required/kinetic_crusher))
|
||||
if(crusher_kill && istype(L.get_active_held_item(), /obj/item/twohanded/kinetic_crusher))
|
||||
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL_CRUSHER]", C)
|
||||
SSmedals.SetScore(BOSS_SCORE, C, 1)
|
||||
SSmedals.SetScore(score_type, C, 1)
|
||||
|
||||
@@ -46,7 +46,8 @@
|
||||
fireball.human_req = 0
|
||||
fireball.player_lock = 0
|
||||
AddSpell(fireball)
|
||||
implants += new /obj/item/implant/exile(src)
|
||||
var/obj/item/implant/exile/I = new
|
||||
I.implant(src, null, TRUE)
|
||||
|
||||
mm = new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
|
||||
mm.clothes_req = 0
|
||||
|
||||
@@ -916,7 +916,7 @@
|
||||
if(mind)
|
||||
mind.transfer_to(G)
|
||||
else
|
||||
G.key = key
|
||||
transfer_ckey(G)
|
||||
..(gibbed)
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/proc/Read_Memory()
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
if(src.mind)
|
||||
src.mind.transfer_to(new_slime)
|
||||
else
|
||||
new_slime.key = src.key
|
||||
transfer_ckey(new_slime)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(src, "<i>I am not ready to reproduce yet...</i>")
|
||||
|
||||
Reference in New Issue
Block a user