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@@ -248,7 +248,7 @@
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/ishotgun // smaller and more versatile gun requires some better materials
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/datum/crafting_recipe/ishotgun
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name = "Improvised Shotgun"
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result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
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reqs = list(/obj/item/pipe = 2, // putting a large amount of meaningless timegates by forcing people to turn base resources into upgraded resources kinda sucks
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@@ -408,7 +408,7 @@
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/datum/crafting_recipe/rifle_receiver
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name = "Improvised Rifle Receiver"
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result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
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reqs = list(/obj/item/stack/sheet/metal = 15) // you can carry multiple shotguns
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reqs = list(/obj/item/stack/sheet/metal = 15)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 25
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category = CAT_WEAPONRY
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@@ -417,10 +417,9 @@
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/datum/crafting_recipe/shotgun_receiver
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name = "Improvised Shotgun Receiver"
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result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
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reqs = list(/obj/item/stack/sheet/metal = 15,
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/obj/item/stack/sheet/plasteel = 1) // requires access or hacking since shotgun is better
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reqs = list(/obj/item/stack/sheet/metal = 10) // shotgun does less damage than the rifle and can't 1shot but is more portable
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 25
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time = 20
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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@@ -432,6 +431,6 @@
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reqs = list(/obj/item/stack/sheet/metal = 3,
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/obj/item/assembly/igniter = 1)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 25
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time = 20
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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