removes DoT
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@@ -214,7 +214,7 @@
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if(shoving && COOLDOWN_FINISHED(src, shove_cooldown) && !HAS_TRAIT(L, TRAIT_IWASBATONED)) //Rightclicking applies a knockdown, but only once every couple of seconds, based on the cooldown_duration var. If they were recently knocked down, they can't be knocked down again by a baton.
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L.DefaultCombatKnockdown(50, override_stamdmg = 0)
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L.apply_status_effect(STATUS_EFFECT_TASED_WEAK, status_duration) //Even if they shove themselves up, they're still slowed.
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L.apply_status_effect(STATUS_EFFECT_TASED_WEAK_NODMG, status_duration) //Even if they shove themselves up, they're still slowed.
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L.apply_status_effect(STATUS_EFFECT_OFF_BALANCE, status_duration) //They're very likely to drop items if shoved briefly after a knockdown.
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shoved = TRUE
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COOLDOWN_START(src, shove_cooldown, cooldown_duration)
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