aaaand the rest of the modules folder
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@@ -20,8 +20,8 @@
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var/heavy_metal = TRUE
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/obj/item/ammo_casing/New()
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..()
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/obj/item/ammo_casing/Initialize()
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. = ..()
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if(projectile_type)
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BB = new projectile_type(src)
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pixel_x = rand(-10, 10)
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