aaaand the rest of the modules folder

This commit is contained in:
deathride58
2018-01-04 01:45:38 -05:00
parent 8f593f0d00
commit aabbbb9dff
89 changed files with 629 additions and 788 deletions
@@ -178,6 +178,8 @@
#undef BRAINS_BLOWN_THROW_SPEED
#undef BRAINS_BLOWN_THROW_RANGE
/obj/item/gun/ballistic/proc/sawoff(mob/user)
if(sawn_state == SAWN_OFF)
to_chat(user, "<span class='warning'>\The [src] is already shortened!</span>")
@@ -8,7 +8,7 @@
actions_types = list(/datum/action/item_action/toggle_firemode)
/obj/item/gun/ballistic/automatic/proto
name = "\improper NanoTrasen Saber SMG"
name = "\improper Nanotrasen Saber SMG"
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
icon_state = "saber"
mag_type = /obj/item/ammo_box/magazine/smgm9mm
@@ -19,7 +19,6 @@
/obj/item/gun/ballistic/automatic/update_icon()
..()
cut_overlays()
if(!select)
add_overlay("[initial(icon_state)]semi")
if(select == 1)
@@ -93,6 +92,9 @@
fire_delay = 2
burst_size = 2
pin = /obj/item/device/firing_pin/implant/pindicate
can_bayonet = TRUE
knife_x_offset = 26
knife_y_offset = 12
/obj/item/gun/ballistic/automatic/c20r/unrestricted
pin = /obj/item/device/firing_pin
@@ -120,6 +122,9 @@
can_suppress = FALSE
burst_size = 0
actions_types = list()
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
/obj/item/gun/ballistic/automatic/wt550/update_icon()
..()
@@ -357,7 +362,8 @@
can_suppress = TRUE
w_class = WEIGHT_CLASS_NORMAL
zoomable = TRUE
zoom_amt = 7 //Long range, enough to see in front of you, but no tiles behind you.
zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
zoom_out_amt = 13
slot_flags = SLOT_BACK
actions_types = list()
@@ -105,6 +105,9 @@
slot_flags = 0 //no SLOT_BACK sprite, alas
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
var/bolt_open = FALSE
can_bayonet = TRUE
knife_x_offset = 27
knife_y_offset = 13
/obj/item/gun/ballistic/shotgun/boltaction/pump(mob/M)
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
@@ -141,6 +144,7 @@
pin = /obj/item/device/firing_pin/magic
icon_state = "arcane_barrage"
item_state = "arcane_barrage"
can_bayonet = FALSE
flags_1 = DROPDEL_1
+70 -162
View File
@@ -4,9 +4,6 @@
#define ZOOM_LOCK_CENTER_VIEW 2
#define ZOOM_LOCK_OFF 3
#define ZOOM_SPEED_STEP 0
#define ZOOM_SPEED_INSTANT 1
#define AUTOZOOM_PIXEL_STEP_FACTOR 48
#define AIMING_BEAM_ANGLE_CHANGE_THRESHOLD 0.1
@@ -45,7 +42,7 @@
var/lastangle = 0
var/aiming_lastangle = 0
var/mob/current_user = null
var/obj/effect/projectile_beam/current_tracer
var/list/obj/effect/projectile_beam/current_tracers
var/structure_piercing = 2 //Amount * 2. For some reason structures aren't respecting this unless you have it doubled. Probably with the objects in question's Bump() code instead of this but I'll deal with this later.
var/structure_bleed_coeff = 0.7
@@ -64,14 +61,11 @@
var/delay = 65
var/lastfire = 0
var/lastprocess = 0
//ZOOMING
var/zoom_current_view_increase = 0
var/zoom_target_view_increase = 10
var/zoom_speed = ZOOM_SPEED_STEP
var/zooming = FALSE
var/zoom_lock = ZOOM_LOCK_AUTOZOOM_FREEMOVE
var/zoom_lock = ZOOM_LOCK_OFF
var/zooming_angle
var/current_zoom_x = 0
var/current_zoom_y = 0
@@ -80,7 +74,6 @@
var/static/image/charged_overlay = image(icon = 'icons/obj/guns/energy.dmi', icon_state = "esniper_charged")
var/static/image/drained_overlay = image(icon = 'icons/obj/guns/energy.dmi', icon_state = "esniper_empty")
var/datum/action/item_action/zoom_speed_action/zoom_speed_action
var/datum/action/item_action/zoom_lock_action/zoom_lock_action
/obj/item/gun/energy/beam_rifle/debug
@@ -103,15 +96,6 @@
. = ..()
/obj/item/gun/energy/beam_rifle/ui_action_click(owner, action)
if(istype(action, /datum/action/item_action/zoom_speed_action))
zoom_speed++
if(zoom_speed > 1)
zoom_speed = ZOOM_SPEED_STEP
switch(zoom_speed)
if(ZOOM_SPEED_STEP)
to_chat(owner, "<span class='boldnotice'>You switch [src]'s digital zoom to stepper mode.</span>")
if(ZOOM_SPEED_INSTANT)
to_chat(owner, "<span class='boldnotice'>You switch [src]'s digital zoom to instant mode.</span>")
if(istype(action, /datum/action/item_action/zoom_lock_action))
zoom_lock++
if(zoom_lock > 3)
@@ -135,8 +119,6 @@
var/total_time = SSfastprocess.wait
if(delay_override)
total_time = delay_override
if(zoom_speed == ZOOM_SPEED_INSTANT)
total_time = 0
zoom_animating = total_time
animate(current_user.client, pixel_x = current_zoom_x, pixel_y = current_zoom_y , total_time, SINE_EASING, ANIMATION_PARALLEL)
zoom_animating = 0
@@ -150,18 +132,10 @@
/obj/item/gun/energy/beam_rifle/proc/handle_zooming()
if(!zooming || !check_user())
return
if(zoom_speed == ZOOM_SPEED_INSTANT)
current_user.client.change_view(world.view + zoom_target_view_increase)
zoom_current_view_increase = zoom_target_view_increase
set_autozoom_pixel_offsets_immediate(zooming_angle)
smooth_zooming()
return
if(zoom_current_view_increase > zoom_target_view_increase)
return
zoom_current_view_increase++
current_user.client.change_view(zoom_current_view_increase + world.view)
current_user.client.change_view(world.view + zoom_target_view_increase)
zoom_current_view_increase = zoom_target_view_increase
set_autozoom_pixel_offsets_immediate(zooming_angle)
smooth_zooming(SSfastprocess.wait * zoom_target_view_increase * zoom_speed)
smooth_zooming()
/obj/item/gun/energy/beam_rifle/proc/start_zooming()
if(zoom_lock == ZOOM_LOCK_OFF)
@@ -169,8 +143,9 @@
zooming = TRUE
/obj/item/gun/energy/beam_rifle/proc/stop_zooming()
zooming = FALSE
reset_zooming()
if(zooming)
zooming = FALSE
reset_zooming()
/obj/item/gun/energy/beam_rifle/proc/reset_zooming()
if(!check_user(FALSE))
@@ -204,14 +179,14 @@
/obj/item/gun/energy/beam_rifle/Initialize()
. = ..()
current_tracers = list()
START_PROCESSING(SSprojectiles, src)
zoom_speed_action = new(src)
zoom_lock_action = new(src)
/obj/item/gun/energy/beam_rifle/Destroy()
STOP_PROCESSING(SSfastprocess, src)
set_user(null)
QDEL_NULL(current_tracer)
QDEL_LIST(current_tracers)
return ..()
/obj/item/gun/energy/beam_rifle/emp_act(severity)
@@ -245,6 +220,7 @@
/obj/item/gun/energy/beam_rifle/process()
if(!aiming)
last_process = world.time
return
check_user()
handle_zooming()
@@ -299,7 +275,7 @@
set waitfor = FALSE
aiming_time_left = aiming_time
aiming = FALSE
QDEL_NULL(current_tracer)
QDEL_LIST(current_tracers)
stop_zooming()
/obj/item/gun/energy/beam_rifle/proc/set_user(mob/user)
@@ -341,7 +317,7 @@
sync_ammo()
afterattack(M.client.mouseObject, M, FALSE, M.client.mouseParams, passthrough = TRUE)
stop_aiming()
QDEL_NULL(current_tracer)
QDEL_LIST(current_tracers)
return ..()
/obj/item/gun/energy/beam_rifle/afterattack(atom/target, mob/living/user, flag, params, passthrough = FALSE)
@@ -555,136 +531,103 @@
handle_impact(target)
/obj/item/projectile/beam/beam_rifle/Collide(atom/target)
paused = TRUE
if(check_pierce(target))
permutated += target
return FALSE
if(!QDELETED(target))
cached = get_turf(target)
paused = FALSE
. = ..()
/obj/item/projectile/beam/beam_rifle/on_hit(atom/target, blocked = FALSE)
paused = TRUE
if(!QDELETED(target))
cached = get_turf(target)
handle_hit(target)
paused = FALSE
. = ..()
/obj/item/projectile/beam/beam_rifle/hitscan
icon_state = ""
var/tracer_type = /obj/effect/projectile_beam/tracer
var/starting_z
var/starting_p_x
var/starting_p_y
var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end.
var/constant_tracer = FALSE
var/travelled_p_x = 0
var/travelled_p_y = 0
var/tracer_spawned = FALSE
var/beam_index
/obj/item/projectile/beam/beam_rifle/hitscan/Destroy()
paused = TRUE //STOP HITTING WHEN YOU'RE ALREADY BEING DELETED!
spawn_tracer(constant_tracer)
if(loc)
var/datum/point/pcache = trajectory.copy_to()
beam_segments[beam_index] = pcache
generate_tracers(constant_tracer)
return ..()
/obj/item/projectile/beam/beam_rifle/hitscan/proc/spawn_tracer(put_in_rifle = FALSE)
if(tracer_spawned)
return
tracer_spawned = TRUE
//Remind me to port baystation trajectories so this shit isn't needed...
var/pixels_travelled = round(sqrt(travelled_p_x**2 + travelled_p_y**2),1)
var/scaling = pixels_travelled/world.icon_size
var/midpoint_p_x = round(starting_p_x + (travelled_p_x / 2))
var/midpoint_p_y = round(starting_p_y + (travelled_p_y / 2))
var/tracer_px = midpoint_p_x % world.icon_size
var/tracer_py = midpoint_p_y % world.icon_size
var/tracer_lx = (midpoint_p_x - tracer_px) / world.icon_size
var/tracer_ly = (midpoint_p_y - tracer_py) / world.icon_size
var/obj/effect/projectile_beam/PB = new tracer_type(src)
PB.apply_vars(Angle, tracer_px, tracer_py, color, scaling, locate(tracer_lx,tracer_ly,starting_z))
if(put_in_rifle && istype(gun))
if(gun.current_tracer)
QDEL_NULL(gun.current_tracer)
gun.current_tracer = PB
else
QDEL_IN(PB, 5)
/obj/item/projectile/beam/beam_rifle/hitscan/Collide(atom/target)
var/datum/point/pcache = trajectory.copy_to()
. = ..()
if(. && !QDELETED(src)) //successful touch and not destroyed.
beam_segments[beam_index] = pcache
beam_index = pcache
beam_segments[beam_index] = null
/obj/item/projectile/beam/beam_rifle/hitscan/proc/check_for_turf_edge(turf/T)
if(!istype(T))
return TRUE
var/tx = T.x
var/ty = T.y
if(tx < 10 || tx > (world.maxx - 10) || ty < 10 || ty > (world.maxy-10))
return TRUE
return FALSE
/obj/item/projectile/beam/beam_rifle/hitscan/before_z_change(turf/oldloc, turf/newloc)
var/datum/point/pcache = trajectory.copy_to()
beam_segments[beam_index] = pcache
beam_index = RETURN_PRECISE_POINT(newloc)
beam_segments[beam_index] = null
return ..()
/obj/item/projectile/beam/beam_rifle/hitscan/proc/generate_tracers(highlander = FALSE, cleanup = TRUE)
set waitfor = FALSE
if(highlander && istype(gun))
QDEL_LIST(gun.current_tracers)
for(var/datum/point/p in beam_segments)
gun.current_tracers += generate_projectile_beam_between_points(p, beam_segments[p], tracer_type, color, 0)
else
for(var/datum/point/p in beam_segments)
generate_projectile_beam_between_points(p, beam_segments[p], tracer_type, color, 5)
if(cleanup)
QDEL_LIST(beam_segments)
beam_segments = null
QDEL_NULL(beam_index)
/obj/item/projectile/beam/beam_rifle/hitscan/fire(setAngle, atom/direct_target) //oranges didn't let me make this a var the first time around so copypasta time
set waitfor = 0
set waitfor = FALSE
var/turf/starting = get_turf(src)
trajectory = new(starting.x, starting.y, starting.z, 0, 0, setAngle? setAngle : Angle, 33)
if(!log_override && firer && original)
add_logs(firer, original, "fired at", src, " [get_area(src)]")
fired = TRUE
if(setAngle)
Angle = setAngle
var/next_run = world.time
var/old_pixel_x = pixel_x
var/old_pixel_y = pixel_y
var/safety = 0 //The code works fine, but... just in case...
var/turf/c2
var/starting_x = loc.x
var/starting_y = loc.y
starting_z = loc.z
starting_p_x = starting_x * world.icon_size + pixel_x
starting_p_y = starting_y * world.icon_size + pixel_y
beam_segments = list() //initialize segment list with the list for the first segment
beam_index = RETURN_PRECISE_POINT(src)
beam_segments[beam_index] = null //record start.
if(spread)
Angle += (rand() - 0.5) * spread
while(loc)
if(paused || QDELETED(src))
return
if(++safety > (range * 3)) //If it's looping for way, way too long...
qdel(src)
stack_trace("WARNING: [type] projectile encountered infinite recursion in [__FILE__]/[__LINE__]!")
return //Kill!
if(spread)
Angle += (rand() - 0.5) * spread
var/matrix/M = new
M.Turn(Angle)
transform = M
var/Pixel_x=sin(Angle)+16*sin(Angle)*2
var/Pixel_y=cos(Angle)+16*cos(Angle)*2
travelled_p_x += Pixel_x
travelled_p_y += Pixel_y
var/pixel_x_offset = old_pixel_x + Pixel_x
var/pixel_y_offset = old_pixel_y + Pixel_y
var/new_x = x
var/new_y = y
while(pixel_x_offset > 16)
pixel_x_offset -= 32
old_pixel_x -= 32
new_x++// x++
while(pixel_x_offset < -16)
pixel_x_offset += 32
old_pixel_x += 32
new_x--
while(pixel_y_offset > 16)
pixel_y_offset -= 32
old_pixel_y -= 32
new_y++
while(pixel_y_offset < -16)
pixel_y_offset += 32
old_pixel_y += 32
new_y--
pixel_x = old_pixel_x
pixel_y = old_pixel_y
step_towards(src, locate(new_x, new_y, z))
next_run += max(world.tick_lag, speed)
var/delay = next_run - world.time
if(delay <= world.tick_lag*2)
pixel_x = pixel_x_offset
pixel_y = pixel_y_offset
trajectory.increment()
var/turf/T = trajectory.return_turf()
if(T.z != loc.z)
before_z_change(loc, T)
trajectory_ignore_forcemove = TRUE
forceMove(T)
trajectory_ignore_forcemove = FALSE
else
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
old_pixel_x = pixel_x_offset
old_pixel_y = pixel_y_offset
step_towards(src, T)
animate(src, pixel_x = trajectory.return_px(), pixel_y = trajectory.return_py(), time = 1, flags = ANIMATION_END_NOW)
if(can_hit_target(original, permutated))
Collide(original)
c2 = loc
Range()
if(check_for_turf_edge(loc))
spawn_tracer(constant_tracer)
c2 = get_turf(src)
if(istype(c2))
cached = c2
@@ -704,38 +647,3 @@
/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam/on_hit()
qdel(src)
return FALSE
/obj/effect/projectile_beam
icon = 'icons/obj/projectiles.dmi'
layer = ABOVE_MOB_LAYER
anchored = TRUE
light_power = 1
light_range = 2
light_color = "#00ffff"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
flags_1 = ABSTRACT_1
appearance_flags = 0
/obj/effect/projectile_beam/tracer
icon_state = "tracer_beam"
/obj/effect/projectile_beam/tracer/aiming
icon_state = "gbeam"
/datum/action/item_action/zoom_speed_action
name = "Toggle Zooming Speed"
icon_icon = 'icons/mob/actions/actions_spells.dmi'
button_icon_state = "projectile"
background_icon_state = "bg_tech"
/datum/action/item_action/zoom_lock_action
name = "Switch Zoom Mode"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "zoom_mode"
background_icon_state = "bg_tech"
/obj/effect/projectile_beam/singularity_pull()
return
/obj/effect/projectile_beam/singularity_act()
return
@@ -16,8 +16,8 @@
var/unique_frequency = FALSE // modified by KA modkits
var/overheat = FALSE
can_bayonet = TRUE
knife_x_offset = 15
knife_y_offset = 13
knife_x_offset = 20
knife_y_offset = 12
var/max_mod_capacity = 100
var/list/modkits = list()
@@ -13,10 +13,10 @@
var/obj/item/device/transfer_valve/bomb
/obj/item/gun/blastcannon/New()
/obj/item/gun/blastcannon/Initialize()
. = ..()
if(!pin)
pin = new
return ..()
/obj/item/gun/blastcannon/Destroy()
if(bomb)