runtime is forever, errors are eternal.
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@@ -274,7 +274,7 @@
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return
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if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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var/friendly_check = FALSE
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if(lying)
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if(buckled)
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to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
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@@ -289,39 +289,35 @@
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playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
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else if(check_zone(M.zone_selected) == "head")
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var/mob/living/carbon/human/H = src
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var/datum/species/pref_species = H.dna.species
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var/datum/species/S
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if(ishuman(src))
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S = dna.species
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M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
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"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
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M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
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"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
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if(H.dna.species.can_wag_tail(H))
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if("tail_human" in pref_species.default_features)
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if(H.dna.features["tail_human"] == "None")
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friendly_check = TRUE
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if(S?.can_wag_tail(src))
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if("tail_human" in S.default_features)
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if(dna.features["tail_human"] == "None")
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return
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else
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if(!H.dna.species.is_wagging_tail())
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H.emote("wag")
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if(!dna.species.is_wagging_tail())
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emote("wag")
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if("tail_lizard" in pref_species.default_features)
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if(H.dna.features["tail_lizard"] == "None")
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if("tail_lizard" in S.default_features)
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if(dna.features["tail_lizard"] == "None")
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return
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else
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if(!H.dna.species.is_wagging_tail())
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H.emote("wag")
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if(!dna.species.is_wagging_tail())
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emote("wag")
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if("mam_tail" in pref_species.default_features)
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if(H.dna.features["mam_tail"] == "None")
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if("mam_tail" in S.default_features)
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if(dna.features["mam_tail"] == "None")
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return
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else
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if(!H.dna.species.is_wagging_tail())
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H.emote("wag")
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if(!dna.species.is_wagging_tail())
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emote("wag")
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else
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return
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@@ -335,8 +331,11 @@
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M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
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"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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friendly_check = TRUE
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if(friendly_check && HAS_TRAIT(M, TRAIT_FRIENDLY))
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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if(mood)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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@@ -103,7 +103,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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else if(message_mode || saymode)
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message = copytext_char(message, 3)
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message = trim_left(message)
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if(!message)
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return
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if(message_mode == MODE_ADMIN)
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if(client)
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client.cmd_admin_say(message)
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@@ -51,7 +51,7 @@
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clear_eye_trauma()
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. = ..()
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var/mob/living/carbon/C = .
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if(C)
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if(!QDELETED(C))
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if(ishuman(C) && eye_color)
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var/mob/living/carbon/human/H = C
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H.eye_color = old_eye_color
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