Merge branch 'master' into upstream-merge-29611
This commit is contained in:
@@ -169,7 +169,7 @@
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/datum/action/item_action/toggle_firemode
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name = "Toggle Firemode"
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/datum/action/item_action/rcl
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name = "Change Cable Color"
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button_icon_state = "rcl_rainbow"
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@@ -490,7 +490,8 @@
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var/obj/effect/proc_holder/spell/S = target
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S.action = src
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name = S.name
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icon_icon = S.action_icon
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desc = S.desc
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button_icon = S.action_icon
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button_icon_state = S.action_icon_state
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background_icon_state = S.action_background_icon_state
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button.name = name
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@@ -100,3 +100,57 @@
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if (object == GLOBAL_PROC)
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return call(delegate)(arglist(calling_arguments))
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return call(object, delegate)(arglist(calling_arguments))
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/datum/callback_select
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var/list/finished
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var/pendingcount
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var/total
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/datum/callback_select/New(count, savereturns)
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total = count
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if (savereturns)
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finished = new(count)
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/datum/callback_select/proc/invoke_callback(index, datum/callback/callback, list/callback_args, savereturn = TRUE)
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set waitfor = FALSE
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if (!callback || !istype(callback))
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//This check only exists because the alternative is callback_select would block forever if given invalid data
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CRASH("invalid callback passed to invoke_callback")
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if (!length(callback_args))
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callback_args = list()
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pendingcount++
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var/rtn = callback.Invoke(arglist(callback_args))
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pendingcount--
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if (savereturn)
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finished[index] = rtn
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//runs a list of callbacks asynchronously, returning once all of them return.
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//callbacks can be repeated.
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//callbacks-args is a optional list of argument lists, in the same order as the callbacks,
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// the inner lists will be sent to the callbacks when invoked() as additional args.
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//can optionly save and return a list of return values, in the same order as the original list of callbacks
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//resolution is the number of byond ticks between checks.
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/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
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if (!callbacks)
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return
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var/count = length(callbacks)
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if (!count)
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return
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if (!callback_args)
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callback_args = list()
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callback_args.len = count
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var/datum/callback_select/CS = new(count, savereturns)
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for (var/i in 1 to count)
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CS.invoke_callback(i, callbacks[i], callback_args[i], savereturns)
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while(CS.pendingcount)
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sleep(resolution*world.tick_lag)
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return CS.finished
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@@ -929,6 +929,26 @@
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manipulate_organs(C)
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href_list["datumrefresh"] = href_list["editorgans"]
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else if(href_list["hallucinate"])
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if(!check_rights(0))
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return
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var/mob/living/carbon/C = locate(href_list["hallucinate"]) in GLOB.mob_list
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if(!istype(C))
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to_chat(usr, "This can only be done to instances of type /mob/living/carbon")
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return
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var/list/hallucinations = subtypesof(/datum/hallucination)
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var/result = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in hallucinations
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if(!usr)
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return
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if(QDELETED(C))
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to_chat(usr, "Mob doesn't exist anymore")
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return
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if(result)
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new result(C, TRUE)
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else if(href_list["makehuman"])
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if(!check_rights(R_SPAWN))
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return
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@@ -59,4 +59,4 @@ Bonus
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else
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if(prob(base_message_chance))
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to_chat(M, "<span class='userdanger'>[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]</span>")
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M.hallucination += (15 * power)
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M.hallucination += (45 * power)
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@@ -32,6 +32,7 @@
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if(ishuman(destination))
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var/mob/living/carbon/human/H = destination
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H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
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destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
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/datum/dna/proc/copy_dna(datum/dna/new_dna)
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new_dna.unique_enzymes = unique_enzymes
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@@ -231,6 +232,7 @@
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if(newfeatures)
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dna.features = newfeatures
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flavor_text = dna.features["flavor_text"] //Update the flavor_text to use new dna text
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if(mrace)
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set_species(mrace, icon_update=0)
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@@ -11,7 +11,7 @@
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var/minetype = "lavaland"
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var/list/transition_config = list(CENTCOMM = SELFLOOPING,
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var/list/transition_config = list(CENTCOM = SELFLOOPING,
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MAIN_STATION = CROSSLINKED,
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EMPTY_AREA_1 = CROSSLINKED,
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EMPTY_AREA_2 = CROSSLINKED,
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@@ -115,8 +115,8 @@
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return UNAFFECTED
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if("MAIN_STATION")
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return MAIN_STATION
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if("CENTCOMM")
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return CENTCOMM
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if("CENTCOM")
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return CENTCOM
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if("MINING")
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return MINING
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if("EMPTY_AREA_1")
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+10
-6
@@ -120,6 +120,10 @@
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transfer_martial_arts(new_character)
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if(active || force_key_move)
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new_character.key = key //now transfer the key to link the client to our new body
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if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
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var/mob/living/L = new_character
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L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
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L.update_arousal_hud() //Removes the old icon
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/datum/mind/proc/store_memory(new_text)
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memory += "[new_text]<BR>"
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@@ -801,11 +805,11 @@
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possible_targets += possible_target.current
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var/mob/def_target = null
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var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon)
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if (objective&&(objective.type in objective_list) && objective:target)
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def_target = objective:target.current
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var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
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if (is_type_in_typecache(objective, objective_list) && objective.target)
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def_target = objective.target.current
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var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
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var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
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if (!new_target)
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return
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@@ -813,12 +817,12 @@
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if (new_target == "Free objective")
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new_objective = new objective_path
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new_objective.owner = src
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new_objective:target = null
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new_objective.target = null
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new_objective.explanation_text = "Free objective"
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else
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new_objective = new objective_path
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new_objective.owner = src
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new_objective:target = new_target:mind
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new_objective.target = new_target.mind
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//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
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new_objective.update_explanation_text()
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@@ -82,7 +82,7 @@
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id = "derelict4"
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suffix = "derelict4.dmm"
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name = "Derelict 4"
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description = "Centcom ferries have never crashed, will never crash, there is no current investigation into a crashed ferry, and we will not let Internal Affairs trample over high security \
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description = "CentCom ferries have never crashed, will never crash, there is no current investigation into a crashed ferry, and we will not let Internal Affairs trample over high security \
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information in the name of this baseless witchhunt."
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/datum/map_template/ruin/space/derelict5
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@@ -133,7 +133,7 @@
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/datum/map_template/shuttle/emergency/cramped
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suffix = "cramped"
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name = "Secure Transport Vessel 5 (STV5)"
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description = "Well, looks like Centcomm only had this ship in the area, they probably weren't expecting you to need evac for a while. \
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description = "Well, looks like CentCom only had this ship in the area, they probably weren't expecting you to need evac for a while. \
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Probably best if you don't rifle around in whatever equipment they were transporting. I hope you're friendly with your coworkers, because there is very little space in this thing.\n\
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\n\
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Contains contraband armory guns, maintenance loot, and abandoned crates!"
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@@ -181,7 +181,7 @@
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suffix = "supermatter"
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name = "Hyperfractal Gigashuttle"
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description = "\"I dunno, this seems kinda needlessly complicated.\"\n\
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\"This shuttle has very a very high safety record, according to Centcom Officer Cadet Yins.\"\n\
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\"This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins.\"\n\
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\"Are you sure?\"\n\
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\"Yes, it has a safety record of N-A-N, which is apparently larger than 100%.\""
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admin_notes = "Supermatter that spawns on shuttle is special anchored 'hugbox' supermatter that cannot take damage and does not take in or emit gas. \
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@@ -215,7 +215,7 @@
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/datum/map_template/shuttle/ferry/base
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suffix = "base"
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name = "transport ferry"
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description = "Standard issue Box/Metastation Centcom ferry."
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description = "Standard issue Box/Metastation CentCom ferry."
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/datum/map_template/shuttle/ferry/meat
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suffix = "meat"
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@@ -267,7 +267,7 @@
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/datum/map_template/shuttle/emergency/raven
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suffix = "raven"
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name = "Centcomm Raven Battlecruiser"
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description = "The Centcomm Raven Battlecruiser is currently docked at the Centcomm ship bay awaiting a mission, this Battlecruiser has been reassigned as an emergency escape shuttle for currently unknown reasons. The Centcomm Raven Battlecruiser should comfortably fit a medium to large crew size crew and is complete with all required facitlities including a top of the range Centcomm Medical Bay."
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name = "CentCom Raven Battlecruiser"
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description = "The CentCom Raven Battlecruiser is currently docked at the CentCom ship bay awaiting a mission, this Battlecruiser has been reassigned as an emergency escape shuttle for currently unknown reasons. The CentCom Raven Battlecruiser should comfortably fit a medium to large crew size crew and is complete with all required facitlities including a top of the range CentCom Medical Bay."
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admin_notes = "The long way home"
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credit_cost = 12500
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