Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port. * All nodes but sticky tape are in. Sweet. * Mapping the BEPIS :DDD * ah * deers.
This commit is contained in:
@@ -745,7 +745,7 @@ RLD
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if(istype(A, /obj/machinery/light/))
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if(checkResource(deconcost, user))
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to_chat(user, "<span class='notice'>You start deconstructing [A]...</span>")
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user.Beam(A,icon_state="nzcrentrs_power",time=15)
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user.Beam(A,icon_state="light_beam",time=15)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, decondelay, target = A))
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if(!useResource(deconcost, user))
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@@ -759,7 +759,7 @@ RLD
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var/turf/closed/wall/W = A
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if(checkResource(floorcost, user))
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to_chat(user, "<span class='notice'>You start building a wall light...</span>")
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user.Beam(A,icon_state="nzcrentrs_power",time=15)
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user.Beam(A,icon_state="light_beam",time=15)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, 0)
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if(do_after(user, floordelay, target = A))
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@@ -805,7 +805,7 @@ RLD
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var/turf/open/floor/F = A
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if(checkResource(floorcost, user))
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to_chat(user, "<span class='notice'>You start building a floor light...</span>")
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user.Beam(A,icon_state="nzcrentrs_power",time=15)
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user.Beam(A,icon_state="light_beam",time=15)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, 1)
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if(do_after(user, floordelay, target = A))
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@@ -834,6 +834,12 @@ RLD
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return TRUE
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return FALSE
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/obj/item/construction/rld/mini
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name = "mini-rapid-light-device (MRLD)"
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desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
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matter = 100
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max_matter = 100
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/obj/item/rcd_upgrade
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name = "RCD advanced design disk"
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desc = "It seems to be empty."
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@@ -7,7 +7,7 @@ RSF
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name = "\improper Rapid-Service-Fabricator"
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desc = "A device used to rapidly deploy service items."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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icon_state = "rsf"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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opacity = 0
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@@ -110,7 +110,7 @@ RSF
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name = "Cookie Synthesizer"
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desc = "A self-recharging device used to rapidly deploy cookies."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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icon_state = "rsf"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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var/matter = 10
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@@ -125,3 +125,112 @@
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user.put_in_hands(ink)
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to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
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ink = null
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/obj/item/airlock_painter/decal
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name = "decal painter"
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desc = "An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed. Alt-Click to change design."
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icon = 'icons/obj/objects.dmi'
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icon_state = "decal_sprayer"
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item_state = "decalsprayer"
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custom_materials = list(/datum/material/iron=2000, /datum/material/glass=500)
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var/stored_dir = 2
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var/stored_color = ""
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var/stored_decal = "warningline"
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var/stored_decal_total = "warningline"
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var/color_list = list("","red","white")
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var/dir_list = list(1,2,4,8)
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var/decal_list = list(list("Warning Line","warningline"),
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list("Warning Line Corner","warninglinecorner"),
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list("Caution Label","caution"),
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list("Directional Arrows","arrows"),
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list("Stand Clear Label","stand_clear"),
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list("Box","box"),
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list("Box Corner","box_corners"),
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list("Delivery Marker","delivery"),
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list("Warning Box","warn_full"))
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/obj/item/airlock_painter/decal/afterattack(atom/target, mob/user, proximity)
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. = ..()
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var/turf/open/floor/F = target
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if(!proximity)
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to_chat(user, "<span class='notice'>You need to get closer!</span>")
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return
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if(use_paint(user) && isturf(F))
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F.AddComponent(/datum/component/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
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/obj/item/airlock_painter/decal/attack_self(mob/user)
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if((ink) && (ink.charges >= 1))
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to_chat(user, "<span class='notice'>[src] beeps to prevent you from removing the toner until out of charges.</span>")
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return
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. = ..()
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/obj/item/airlock_painter/decal/AltClick(mob/user)
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. = ..()
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ui_interact(user)
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/obj/item/airlock_painter/decal/Initialize()
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. = ..()
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ink = new /obj/item/toner/large(src)
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/obj/item/airlock_painter/decal/proc/update_decal_path()
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var/yellow_fix = "" //This will have to do until someone refactor's markings.dm
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if (stored_color)
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yellow_fix = "_"
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stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
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return
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/obj/item/airlock_painter/decal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "decal_painter", name, 500, 400, master_ui, state)
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ui.open()
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/obj/item/airlock_painter/decal/ui_data(mob/user)
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var/list/data = list()
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data["decal_direction"] = stored_dir
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data["decal_color"] = stored_color
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data["decal_style"] = stored_decal
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data["decal_list"] = list()
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data["color_list"] = list()
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data["dir_list"] = list()
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for(var/i in decal_list)
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data["decal_list"] += list(list(
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"name" = i[1],
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"decal" = i[2]
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))
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for(var/j in color_list)
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data["color_list"] += list(list(
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"colors" = j
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))
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for(var/k in dir_list)
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data["dir_list"] += list(list(
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"dirs" = k
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))
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return data
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/obj/item/airlock_painter/decal/ui_act(action,list/params)
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if(..())
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return
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switch(action)
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//Lists of decals and designs
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if("select decal")
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var/selected_decal = params["decals"]
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stored_decal = selected_decal
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if("select color")
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var/selected_color = params["colors"]
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stored_color = selected_color
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if("selected direction")
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var/selected_direction = text2num(params["dirs"])
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stored_dir = selected_direction
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update_decal_path()
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. = TRUE
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/obj/item/airlock_painter/decal/debug
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name = "extreme decal painter"
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icon_state = "decal_sprayer_ex"
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/obj/item/airlock_painter/decal/debug/Initialize()
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. = ..()
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ink = new /obj/item/toner/extreme(src)
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@@ -707,6 +707,10 @@
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def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
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needs_anchored = FALSE
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/obj/item/circuitboard/machine/sleeper/party
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name = "Party Pod (Machine Board)"
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build_path = /obj/machinery/sleeper/party
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/obj/item/circuitboard/machine/smoke_machine
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name = "Smoke Machine (Machine Board)"
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build_path = /obj/machinery/smoke_machine
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@@ -884,6 +888,16 @@
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name = "Departmental Protolathe - Service (Machine Board)"
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build_path = /obj/machinery/rnd/production/protolathe/department/service
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/obj/item/circuitboard/machine/bepis
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name = "BEPIS Chamber (Machine Board)"
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build_path = /obj/machinery/rnd/bepis
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req_components = list(
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/obj/item/stack/cable_coil = 5,
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/obj/item/stock_parts/capacitor = 1,
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/obj/item/stock_parts/manipulator = 1,
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/obj/item/stock_parts/micro_laser = 1,
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/obj/item/stock_parts/scanning_module = 1)
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/obj/item/circuitboard/machine/techfab
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name = "\improper Techfab (Machine Board)"
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build_path = /obj/machinery/rnd/production/techfab
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@@ -1068,3 +1082,12 @@
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/obj/item/stock_parts/matter_bin = 3,
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/obj/item/stock_parts/manipulator = 1,
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/obj/item/stack/sheet/glass = 1)
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/obj/item/circuitboard/machine/hypnochair
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name = "Enhanced Interrogation Chamber (Machine Board)"
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icon_state = "security"
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build_path = /obj/machinery/hypnochair
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req_components = list(
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/obj/item/stock_parts/micro_laser = 2,
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/obj/item/stock_parts/scanning_module = 2
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)
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@@ -0,0 +1,52 @@
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/obj/item/stack/circuit_stack
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name = "polycircuit aggregate"
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desc = "A dense, overdesigned cluster of electronics which attempted to function as a multipurpose circuit electronic. Circuits can be removed from it... if you don't bleed out in the process."
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icon_state = "circuit_mess"
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item_state = "rods"
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w_class = WEIGHT_CLASS_TINY
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max_amount = 8
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var/circuit_type = /obj/item/electronics/airlock
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var/chosen_circuit = "airlock"
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/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
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to_chat(user, "<span class='warning'>You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.</span>")
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/obj/item/stack/circuit_stack/attack_hand(mob/user)
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var/mob/living/carbon/human/H = user
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if(!user.get_inactive_held_item() == src)
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return ..()
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else
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if(zero_amount())
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return
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chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC")
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if(zero_amount())
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return
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switch(chosen_circuit)
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if("airlock")
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circuit_type = /obj/item/electronics/airlock
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if("firelock")
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circuit_type = /obj/item/electronics/firelock
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if("fire alarm")
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circuit_type = /obj/item/electronics/firealarm
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if("air alarm")
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circuit_type = /obj/item/electronics/airalarm
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if("APC")
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circuit_type = /obj/item/electronics/apc
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to_chat(user, "<span class='notice'>You spot your circuit, and carefully attempt to remove it from [src], hold still!</span>")
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if(do_after(user, 30, target = user))
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if(!src || QDELETED(src))//Sanity Check.
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return
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var/returned_circuit = new circuit_type(src)
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user.put_in_hands(returned_circuit)
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use(1)
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if(!amount)
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to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove the last board.</span>")
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else
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to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove a single board from [src]</span>")
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else
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H.apply_damage(15, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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to_chat(user, "<span class='warning'>You give yourself a wicked cut on [src]'s many sharp corners and edges!</span>")
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..()
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/obj/item/stack/circuit_stack/full
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amount = 8
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@@ -71,3 +71,9 @@
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icon_state = "spacecash1000"
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singular_name = "one thousand credit bill"
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value = 1000
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/obj/item/stack/spacecash/c10000
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icon_state = "spacecash10000"
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singular_name = "ten thousand credit bill"
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value = 10000
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@@ -89,3 +89,19 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
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/obj/item/stack/rods/fifty
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amount = 50
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/obj/item/stack/rods/lava
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name = "heat resistant rod"
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desc = "Treated, specialized metal rods. When exposed to the vaccum of space their coating breaks off, but they can hold up against the extreme heat of active lava."
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singular_name = "heat resistant rod"
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icon_state = "rods"
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item_state = "rods"
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color = "#5286b9ff"
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=1000, /datum/material/plasma=500, /datum/material/titanium=2000)
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max_amount = 30
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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/obj/item/stack/rods/lava/thirty
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amount = 30
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@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
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new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
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null, \
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new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 40, one_per_turf = TRUE, on_floor = TRUE, trait_booster = TRAIT_QUICK_BUILD, trait_modifier = 0.75), \
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null, \
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new/datum/stack_recipe("computer frame", /obj/structure/frame/computer, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("modular console", /obj/machinery/modular_computer/console/buildable/, 10, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
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@@ -201,8 +201,13 @@
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if(!building_checks(R, multiplier))
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return
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if (R.time)
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var/adjusted_time = 0
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usr.visible_message("<span class='notice'>[usr] starts building [R.title].</span>", "<span class='notice'>You start building [R.title]...</span>")
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if (!do_after(usr, R.time, target = usr))
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if(HAS_TRAIT(usr, R.trait_booster))
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adjusted_time = (R.time * R.trait_modifier)
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else
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adjusted_time = R.time
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if (!do_after(usr, adjusted_time, target = usr))
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return
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if(!building_checks(R, multiplier))
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return
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@@ -457,8 +462,10 @@
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var/window_checks = FALSE
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var/placement_checks = FALSE
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var/applies_mats = FALSE
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var/trait_booster = null
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var/trait_modifier = 1
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/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE)
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/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE, trait_booster = null, trait_modifier = 1)
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src.title = title
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@@ -472,6 +479,8 @@
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src.window_checks = window_checks
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src.placement_checks = placement_checks
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src.applies_mats = applies_mats
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src.trait_booster = trait_booster
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src.trait_modifier = trait_modifier
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/*
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* Recipe list datum
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*/
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@@ -16,7 +16,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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var/stamforce = 35
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var/status = FALSE
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var/turned_on = FALSE
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var/knockdown = TRUE
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var/obj/item/stock_parts/cell/cell
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var/hitcost = 750
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@@ -49,7 +49,7 @@
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/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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//Only mob/living types have stun handling
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if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
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if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom))
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baton_stun(hit_atom)
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/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
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@@ -66,16 +66,16 @@
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copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
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if(QDELETED(src))
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return FALSE
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if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
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if(turned_on && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
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//we're below minimum, turn off
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switch_status(FALSE)
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/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
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if(status != new_status)
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status = new_status
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if(turned_on != new_status)
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turned_on = new_status
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if(!silent)
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playsound(loc, "sparks", 75, 1, -1)
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if(status)
|
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if(turned_on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
@@ -85,7 +85,7 @@
|
||||
deductcharge(round(hitcost * STUNBATON_DEPLETION_RATE), FALSE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/update_icon_state()
|
||||
if(status)
|
||||
if(turned_on)
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!cell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
@@ -134,8 +134,8 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
else
|
||||
switch_status(!status)
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
switch_status(!turned_on)
|
||||
to_chat(user, "<span class='notice'>[src] is now [turned_on ? "on" : "off"].</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
@@ -151,7 +151,7 @@
|
||||
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
|
||||
if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
|
||||
return FALSE
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
@@ -160,7 +160,7 @@
|
||||
var/mob/living/carbon/human/L = M
|
||||
if(check_martial_counter(L, user))
|
||||
return TRUE
|
||||
if(status)
|
||||
if(turned_on)
|
||||
if(baton_stun(M, user, disarming))
|
||||
user.do_attack_animation(M)
|
||||
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
|
||||
@@ -292,6 +292,48 @@
|
||||
sparkler?.activate()
|
||||
. = ..()
|
||||
|
||||
/obj/item/melee/baton/boomerang
|
||||
name = "\improper OZtek Boomerang"
|
||||
desc = "A device invented in 2486 for the great Space Emu War by the confederacy of Australicus, these high-tech boomerangs also work exceptionally well at stunning crewmembers. Just be careful to catch it when thrown!"
|
||||
throw_speed = 1
|
||||
icon_state = "boomerang"
|
||||
item_state = "boomerang"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
throw_range = 5
|
||||
hitcost = 2000
|
||||
throw_hit_chance = 99 //Have you prayed today?
|
||||
custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 10000, /datum/material/gold = 2000)
|
||||
|
||||
/obj/item/melee/baton/boomerang/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force)
|
||||
if(turned_on)
|
||||
if(ishuman(thrower))
|
||||
var/mob/living/carbon/human/H = thrower
|
||||
H.throw_mode_off() //so they can catch it on the return.
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(turned_on)
|
||||
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
|
||||
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance))//if they are a carbon and they didn't catch it
|
||||
baton_stun(hit_atom)
|
||||
if(thrownby && !caught)
|
||||
sleep(1)
|
||||
if(!QDELETED(src))
|
||||
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/boomerang/update_icon()
|
||||
if(turned_on)
|
||||
icon_state = "[initial(icon_state)]_active"
|
||||
else if(!cell)
|
||||
icon_state = "[initial(icon_state)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/melee/baton/boomerang/loaded //Same as above, comes with a cell.
|
||||
preload_cell_type = /obj/item/stock_parts/cell/high
|
||||
|
||||
#undef STUNBATON_CHARGE_LENIENCY
|
||||
#undef STUNBATON_DEPLETION_RATE
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
density = TRUE
|
||||
var/state = GIRDER_NORMAL
|
||||
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
|
||||
var/next_beep = 0 //Prevents spamming of the construction sound
|
||||
var/can_displace = TRUE //If the girder can be moved around by wrenching it
|
||||
max_integrity = 200
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
@@ -27,11 +28,17 @@
|
||||
. += "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>"
|
||||
|
||||
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
|
||||
var/platingmodifier = 1
|
||||
if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
|
||||
platingmodifier = 0.7
|
||||
if(next_beep <= world.time)
|
||||
next_beep = world.time + 10
|
||||
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(istype(W, /obj/item/gun/energy/plasmacutter))
|
||||
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(W.use_tool(src, user, 40*platingmodifier, volume=100))
|
||||
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (loc, 2)
|
||||
M.add_fingerprint(user)
|
||||
@@ -62,7 +69,7 @@
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to create a false wall!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20*platingmodifier, target = src))
|
||||
if(S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
@@ -75,7 +82,7 @@
|
||||
to_chat(user, "<span class='warning'>You need at least five rods to add plating!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding plating...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(do_after(user, 40*platingmodifier, target = src))
|
||||
if(S.get_amount() < 5)
|
||||
return
|
||||
S.use(5)
|
||||
@@ -96,7 +103,7 @@
|
||||
to_chat(user, "<span class='warning'>You need two sheets of metal to create a false wall!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start building a false wall...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20*platingmodifier, target = src))
|
||||
if(S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
@@ -109,7 +116,7 @@
|
||||
to_chat(user, "<span class='warning'>You need two sheets of metal to finish a wall!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding plating...</span>")
|
||||
if (do_after(user, 40, target = src))
|
||||
if (do_after(user, 40*platingmodifier, target = src))
|
||||
if(S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
@@ -126,7 +133,7 @@
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20*platingmodifier, target = src))
|
||||
if(S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
@@ -139,7 +146,7 @@
|
||||
if(S.get_amount() < 1)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start finalizing the reinforced wall...</span>")
|
||||
if(do_after(user, 50, target = src))
|
||||
if(do_after(user, 50*platingmodifier, target = src))
|
||||
if(S.get_amount() < 1)
|
||||
return
|
||||
S.use(1)
|
||||
@@ -153,7 +160,7 @@
|
||||
if(S.get_amount() < 1)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start reinforcing the girder...</span>")
|
||||
if(do_after(user, 60, target = src))
|
||||
if(do_after(user, 60*platingmodifier, target = src))
|
||||
if(S.get_amount() < 1)
|
||||
return
|
||||
S.use(1)
|
||||
@@ -172,7 +179,7 @@
|
||||
if(S.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
|
||||
return
|
||||
if(do_after(user, 20, target = src))
|
||||
if(do_after(user, 20*platingmodifier, target = src))
|
||||
if(S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
@@ -188,7 +195,7 @@
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding plating...</span>")
|
||||
if (do_after(user, 40, target = src))
|
||||
if (do_after(user, 40*platingmodifier, target = src))
|
||||
if(S.get_amount() < 2)
|
||||
return
|
||||
S.use(2)
|
||||
|
||||
@@ -149,3 +149,30 @@
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
return TRUE
|
||||
|
||||
/obj/structure/lattice/lava
|
||||
name = "heatproof support lattice"
|
||||
desc = "A specialized support beam for building across lava. Watch your step."
|
||||
icon = 'icons/obj/smooth_structures/catwalk.dmi'
|
||||
icon_state = "catwalk"
|
||||
number_of_rods = 1
|
||||
color = "#5286b9ff"
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = null
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
|
||||
/obj/structure/lattice/lava/deconstruction_hints(mob/user)
|
||||
return "<span class='notice'>The rods look like they could be <b>cut</b>, but the <i>heat treatment will shatter off</i>. There's space for a <i>tile</i>.</span>"
|
||||
|
||||
/obj/structure/lattice/lava/attackby(obj/item/C, mob/user, params)
|
||||
. = ..()
|
||||
if(istype(C, /obj/item/stack/tile/plasteel))
|
||||
var/obj/item/stack/tile/plasteel/P = C
|
||||
if(P.use(1))
|
||||
to_chat(user, "<span class='notice'>You construct a floor plating, as lava settles around the rods.</span>")
|
||||
playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE)
|
||||
new /turf/open/floor/plating(locate(x, y, z))
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one floor tile to build atop [src].</span>")
|
||||
return
|
||||
|
||||
@@ -163,6 +163,9 @@
|
||||
if(istype(I, /obj/item/storage/bag/tray))
|
||||
var/obj/item/storage/bag/tray/T = I
|
||||
if(T.contents.len > 0) // If the tray isn't empty
|
||||
for(var/x in T.contents)
|
||||
var/obj/item/item = x
|
||||
AfterPutItemOnTable(item, user)
|
||||
SEND_SIGNAL(I, COMSIG_TRY_STORAGE_QUICK_EMPTY, drop_location())
|
||||
user.visible_message("[user] empties [I] on [src].")
|
||||
return
|
||||
@@ -177,10 +180,14 @@
|
||||
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
|
||||
I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
return 1
|
||||
AfterPutItemOnTable(I, user)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/table/proc/AfterPutItemOnTable(obj/item/I, mob/living/user)
|
||||
return
|
||||
|
||||
/obj/structure/table/alt_attack_hand(mob/user)
|
||||
if(user && Adjacent(user) && !user.incapacitated())
|
||||
user.changeNext_move(CLICK_CD_MELEE*0.5)
|
||||
@@ -214,6 +221,37 @@
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
|
||||
buildstack = null //No buildstack, so generate from mat datums
|
||||
|
||||
///Table on wheels
|
||||
/obj/structure/table/rolling
|
||||
name = "Rolling table"
|
||||
desc = "A NT brand \"Rolly poly\" rolling table. It can and will move."
|
||||
anchored = FALSE
|
||||
smooth = SMOOTH_FALSE
|
||||
canSmoothWith = list()
|
||||
icon = 'icons/obj/smooth_structures/rollingtable.dmi'
|
||||
icon_state = "rollingtable"
|
||||
var/list/attached_items = list()
|
||||
|
||||
/obj/structure/table/rolling/AfterPutItemOnTable(obj/item/I, mob/living/user)
|
||||
. = ..()
|
||||
attached_items += I
|
||||
RegisterSignal(I, COMSIG_MOVABLE_MOVED, .proc/RemoveItemFromTable) //Listen for the pickup event, unregister on pick-up so we aren't moved
|
||||
|
||||
/obj/structure/table/rolling/proc/RemoveItemFromTable(datum/source, newloc, dir)
|
||||
if(newloc != loc) //Did we not move with the table? because that shit's ok
|
||||
return FALSE
|
||||
attached_items -= source
|
||||
UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/obj/structure/table/rolling/Moved(atom/OldLoc, Dir)
|
||||
for(var/mob/M in OldLoc.contents)//Kidnap everyone on top
|
||||
M.forceMove(loc)
|
||||
for(var/x in attached_items)
|
||||
var/atom/movable/AM = x
|
||||
if(!AM.Move(loc))
|
||||
RemoveItemFromTable(AM, AM.loc)
|
||||
return TRUE
|
||||
|
||||
/*
|
||||
* Glass tables
|
||||
*/
|
||||
|
||||
@@ -520,7 +520,7 @@
|
||||
if(istype(O, /obj/item/melee/baton))
|
||||
var/obj/item/melee/baton/B = O
|
||||
if(B.cell)
|
||||
if(B.cell.charge > 0 && B.status == 1)
|
||||
if(B.cell.charge > 0 && B.turned_on)
|
||||
flick("baton_active", src)
|
||||
var/stunforce = B.stamforce
|
||||
user.DefaultCombatKnockdown(stunforce * 2)
|
||||
|
||||
Reference in New Issue
Block a user