Porting the BEPIS research machinery. (#12277)

* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
This commit is contained in:
Ghom
2020-05-24 22:05:15 +02:00
committed by GitHub
parent e9068f05eb
commit ab5d65a454
82 changed files with 1620 additions and 163 deletions
@@ -1735,6 +1735,22 @@
H.facial_hair_style = "Very Long Beard"
H.update_hair()
/datum/reagent/baldium
name = "Baldium"
description = "A major cause of hair loss across the world."
reagent_state = LIQUID
color = "#ecb2cf"
taste_description = "bitterness"
/datum/reagent/baldium/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method == TOUCH || method == VAPOR)
if(M && ishuman(M))
var/mob/living/carbon/human/H = M
to_chat(H, "<span class='danger'>Your hair is falling out in clumps!</span>")
H.hair_style = "Bald"
H.facial_hair_style = "Shaved"
H.update_hair()
/datum/reagent/saltpetre
name = "Saltpetre"
description = "Volatile. Controversial. Third Thing."
@@ -1019,3 +1019,20 @@
to_chat(M, "<span class='notice'>[tox_message]</span>")
. = 1
..()
/datum/reagent/toxin/leadacetate
name = "Lead Acetate"
description = "Used hundreds of years ago as a sweetener, before it was realized that it's incredibly poisonous."
reagent_state = SOLID
color = "#2b2b2b" // rgb: 127, 132, 0
toxpwr = 0.5
taste_mult = 1.3
taste_description = "sugary sweetness"
/datum/reagent/toxin/leadacetate/on_mob_life(mob/living/carbon/M)
M.adjustOrganLoss(ORGAN_SLOT_EARS,1)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN,1)
if(prob(1))
to_chat(M, "<span class='notice'>Ah, what was that? You thought you heard something...</span>")
M.confused += 5
return ..()
@@ -631,6 +631,11 @@
results = list(/datum/reagent/concentrated_barbers_aid = 2)
required_reagents = list(/datum/reagent/barbers_aid = 1, /datum/reagent/toxin/mutagen = 1)
/datum/chemical_reaction/baldium
results = list(/datum/reagent/baldium = 1)
required_reagents = list(/datum/reagent/radium = 1, /datum/reagent/toxin/acid = 1, /datum/reagent/lye = 1)
required_temp = 395
/datum/chemical_reaction/saltpetre
name = "saltpetre"
id = /datum/reagent/saltpetre
@@ -0,0 +1,117 @@
/obj/item/reagent_containers/glass/maunamug
name = "mauna mug"
desc = "A drink served in a classy mug. Now with built-in heating!"
icon = 'icons/obj/mauna_mug.dmi'
icon_state = "maunamug"
spillable = TRUE
reagent_flags = OPENCONTAINER
// fill_icon_state = "maunafilling"
// fill_icon_thresholds = list(25)
var/obj/item/stock_parts/cell/cell
var/open = FALSE
var/on = FALSE
/obj/item/reagent_containers/glass/maunamug/Initialize(mapload, vol)
. = ..()
cell = new /obj/item/stock_parts/cell(src)
/obj/item/reagent_containers/glass/maunamug/examine(mob/user)
. = ..()
. += "<span class='notice'>The status display reads: Current temperature: <b>[reagents.chem_temp]K</b> Current Charge:[cell ? "[cell.charge / cell.maxcharge * 100]%" : "No cell found"].</span>"
if(open)
. += "<span class='notice'>The battery case is open.</span>"
/obj/item/reagent_containers/glass/maunamug/update_overlays()
. = ..()
if(reagents.total_volume >= 25)
. += mutable_appearance('icons/obj/reagentfillings.dmi', "maunafilling25", color = mix_color_from_reagents(reagents.reagent_list))
/obj/item/reagent_containers/glass/maunamug/process()
..()
if(on && (!cell || cell.charge <= 0)) //Check if we ran out of power
change_power_status(FALSE)
return FALSE
cell.use(10) //Basic cell goes for like 200 seconds, bluespace for 8000
if(!reagents.total_volume)
return FALSE
var/max_temp = min(500 + (500 * (0.2 * cell.rating)), 1000) // 373 to 1000
reagents.adjust_thermal_energy(0.8 * cell.maxcharge * reagents.total_volume, max_temp = max_temp) // 4 kelvin every tick on a basic cell. 160k on bluespace
reagents.handle_reactions()
update_icon()
if(reagents.chem_temp >= max_temp)
change_power_status(FALSE)
audible_message("<span class='notice'>The Mauna Mug lets out a happy beep and turns off!</span>")
playsound(src, 'sound/machines/chime.ogg', 50)
/obj/item/reagent_containers/glass/maunamug/Destroy()
if(cell)
QDEL_NULL(cell)
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/reagent_containers/glass/maunamug/attack_self(mob/user)
if(on)
change_power_status(FALSE)
else
if(!cell || cell.charge <= 0)
return FALSE //No power, so don't turn on
change_power_status(TRUE)
/obj/item/reagent_containers/glass/maunamug/proc/change_power_status(status)
on = status
if(on)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
update_icon()
/obj/item/reagent_containers/glass/maunamug/screwdriver_act(mob/living/user, obj/item/I)
. = ..()
open = !open
to_chat(user, "<span class='notice'>You screw the battery case on [src] [open ? "open" : "closed"] .</span>")
update_icon()
/obj/item/reagent_containers/glass/maunamug/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(!istype(I, /obj/item/stock_parts/cell))
return ..()
if(!open)
to_chat(user, "<span class='warning'>The battery case must be open to insert a power cell!</span>")
return FALSE
if(cell)
to_chat(user, "<span class='warning'>There is already a power cell inside!</span>")
return FALSE
else if(!user.transferItemToLoc(I, src))
return
cell = I
user.visible_message("<span class='notice'>[user] inserts a power cell into [src].</span>", "<span class='notice'>You insert the power cell into [src].</span>")
update_icon()
/obj/item/reagent_containers/glass/maunamug/attack_hand(mob/living/user)
if(cell && open)
cell.update_icon()
user.put_in_hands(cell)
cell = null
to_chat(user, "<span class='notice'>You remove the power cell from [src].</span>")
on = FALSE
update_icon()
return TRUE
return ..()
/obj/item/reagent_containers/glass/maunamug/update_icon()
..()
if(open)
if(cell)
icon_state = "maunamug_bat"
else
icon_state = "maunamug_no_bat"
else if(on)
icon_state = "maunamug_on"
else
icon_state = "maunamug"
if(reagents.total_volume && reagents.chem_temp >= 400)
var/intensity = (reagents.chem_temp - 400) * 1 / 600 //Get the opacity of the incandescent overlay. Ranging from 400 to 1000
var/mutable_appearance/mug_glow = mutable_appearance(icon, "maunamug_incand")
mug_glow.alpha = 255 * intensity
add_overlay(mug_glow)