diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index 478599e2c0..56582386f1 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -28,20 +28,15 @@ to_chat(src, "The blood soaks through your bandage.") -/mob/living/carbon/monkey/handle_blood() - if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood. - //Blood regeneration if there is some space - if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio)) - blood_volume += 0.1 // regenerate blood VERY slowly - if(blood_volume < (BLOOD_VOLUME_OKAY * blood_ratio)) - adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1)) - // Takes care blood loss and regeneration /mob/living/carbon/human/handle_blood() if(NOBLOOD in dna.species.species_traits || bleedsuppress || (HAS_TRAIT(src, TRAIT_FAKEDEATH))) return + if(HAS_TRAIT(src, TRAIT_NOMARROW)) //Bloodsuckers don't need to be here. + return + if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood. //Blood regeneration if there is some space