Merge branch 'master' into upstream-merge-27160
This commit is contained in:
@@ -447,10 +447,10 @@
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minerals += M
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if(minerals.len)
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for(var/turf/closed/mineral/M in minerals)
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var/obj/effect/overlay/temp/mining_overlay/C = new /obj/effect/overlay/temp/mining_overlay(M)
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var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
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C.icon_state = M.scan_state
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/obj/effect/overlay/temp/mining_overlay
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/obj/effect/temp_visual/mining_overlay
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layer = FLASH_LAYER
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icon = 'icons/turf/smoothrocks.dmi'
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anchored = 1
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@@ -510,79 +510,69 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
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sharpness = IS_SHARP
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var/charged = 1
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var/charge_time = 16
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var/atom/mark = null
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var/mutable_appearance/marked_underlay
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var/charged = TRUE
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var/charge_time = 14
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/obj/item/projectile/destabilizer
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name = "destabilizing force"
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icon_state = "pulse1"
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nodamage = TRUE
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damage = 0 //We're just here to mark people. This is still a melee weapon.
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damage_type = BRUTE
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flag = "bomb"
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range = 6
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var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced = null
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log_override = TRUE
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var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced
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/obj/item/projectile/destabilizer/Destroy()
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hammer_synced = null
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return ..()
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/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
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if(hammer_synced)
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if(hammer_synced.mark == target)
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return ..()
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if(isliving(target))
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if(hammer_synced.mark && hammer_synced.marked_underlay)
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hammer_synced.mark.underlays -= hammer_synced.marked_underlay
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hammer_synced.marked_underlay = null
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var/mob/living/L = target
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if(L.mob_size >= MOB_SIZE_LARGE)
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hammer_synced.mark = L
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hammer_synced.marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
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hammer_synced.marked_underlay.pixel_x = -L.pixel_x
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hammer_synced.marked_underlay.pixel_y = -L.pixel_y
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L.underlays += hammer_synced.marked_underlay
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var/target_turf = get_turf(target)
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if(ismineralturf(target_turf))
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var/turf/closed/mineral/M = target_turf
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new /obj/effect/overlay/temp/kinetic_blast(M)
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M.gets_drilled(firer)
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if(isliving(target))
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var/mob/living/L = target
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var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
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CM.hammer_synced = hammer_synced
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var/target_turf = get_turf(target)
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if(ismineralturf(target_turf))
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var/turf/closed/mineral/M = target_turf
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new /obj/effect/temp_visual/kinetic_blast(M)
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M.gets_drilled(firer)
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..()
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/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
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if(!proximity_flag && charged)//Mark a target, or mine a tile.
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var/turf/proj_turf = get_turf(src)
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var/turf/proj_turf = user.loc
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if(!isturf(proj_turf))
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return
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var/datum/gas_mixture/environment = proj_turf.return_air()
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var/pressure = environment.return_pressure()
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if(pressure > 50)
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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return
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var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(user.loc)
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D.preparePixelProjectile(target,get_turf(target), user)
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var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
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D.preparePixelProjectile(target, get_turf(target), user)
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D.hammer_synced = src
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playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
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D.fire()
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charged = 0
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charged = FALSE
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icon_state = "mining_hammer1_uncharged"
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addtimer(CALLBACK(src, .proc/Recharge), charge_time)
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return
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if(proximity_flag && target == mark && isliving(target))
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if(proximity_flag && isliving(target))
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var/mob/living/L = target
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new /obj/effect/overlay/temp/kinetic_blast(get_turf(L))
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mark = 0
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if(L.mob_size >= MOB_SIZE_LARGE)
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L.underlays -= marked_underlay
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QDEL_NULL(marked_underlay)
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var/backstab_dir = get_dir(user, L)
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var/def_check = L.getarmor(type = "bomb")
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if((user.dir & backstab_dir) && (L.dir & backstab_dir))
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L.apply_damage(80, BRUTE, blocked = def_check)
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playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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else
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L.apply_damage(50, BRUTE, blocked = def_check)
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var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
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if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
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return
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new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
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var/backstab_dir = get_dir(user, L)
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var/def_check = L.getarmor(type = "bomb")
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if((user.dir & backstab_dir) && (L.dir & backstab_dir))
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L.apply_damage(80, BRUTE, blocked = def_check)
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playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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else
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L.apply_damage(50, BRUTE, blocked = def_check)
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/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
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if(!charged)
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charged = 1
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charged = TRUE
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icon_state = "mining_hammer1"
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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@@ -673,7 +673,7 @@
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if(!istype(T))
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return
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if(!istype(T, turf_type))
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var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T)
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var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T)
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L.alpha = 0
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animate(L, alpha = 255, time = create_delay)
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user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
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@@ -696,7 +696,7 @@
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timer = world.time + reset_cooldown
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playsound(T,'sound/magic/Fireball.ogg', 200, 1)
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/obj/effect/overlay/temp/lavastaff
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/obj/effect/temp_visual/lavastaff
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icon_state = "lavastaff_warn"
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duration = 50
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@@ -821,9 +821,7 @@
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timer = world.time + cooldown_time
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if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
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chaser_timer = world.time + chaser_cooldown
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var/obj/effect/overlay/temp/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
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C.damage = 30
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C.monster_damage_boost = FALSE
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new /obj/effect/temp_visual/hierophant/chaser(get_turf(user), user, target, chaser_speed, friendly_fire_check)
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add_logs(user, target, "fired a chaser at", src)
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else
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INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
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@@ -878,7 +876,7 @@
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if(do_after(user, 50, target = user) && !beacon)
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var/turf/T = get_turf(user)
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playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
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new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
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beacon = new/obj/effect/hierophant(T)
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user.update_action_buttons_icon()
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user.visible_message("<span class='hierophant_warning'>[user] places a strange machine beneath [user.p_their()] feet!</span>", \
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@@ -905,8 +903,8 @@
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timer = world.time + 50
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INVOKE_ASYNC(src, .proc/prepare_icon_update)
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beacon.icon_state = "hierophant_tele_on"
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var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE1 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(user.loc)
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var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE2 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(beacon.loc)
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var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
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var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
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if(do_after(user, 40, target = user) && user && beacon)
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var/turf/T = get_turf(beacon)
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var/turf/source = get_turf(user)
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@@ -918,8 +916,8 @@
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INVOKE_ASYNC(src, .proc/prepare_icon_update)
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beacon.icon_state = "hierophant_tele_off"
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return
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new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
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new /obj/effect/overlay/temp/hierophant/telegraph(source, user)
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new /obj/effect/temp_visual/hierophant/telegraph(T, user)
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new /obj/effect/temp_visual/hierophant/telegraph(source, user)
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playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
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playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
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if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
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@@ -940,13 +938,13 @@
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beacon.icon_state = "hierophant_tele_off"
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return
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add_logs(user, beacon, "teleported self from ([source.x],[source.y],[source.z]) to")
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new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
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new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user)
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //No friendly fire, this is a utility tool
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
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B.damage = 30
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for(var/t in RANGE_TURFS(1, source))
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var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE)
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
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B.damage = 30
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for(var/mob/living/L in range(1, source))
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INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
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@@ -991,10 +989,10 @@
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/obj/item/weapon/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
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if(!T)
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return
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new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user)
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new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
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playsound(T,'sound/effects/bin_close.ogg', 200, 1)
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sleep(2)
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new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check)
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new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check)
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for(var/d in GLOB.cardinal)
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INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
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@@ -1007,18 +1005,15 @@
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for(var/i in 1 to range)
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if(!J)
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return
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var/obj/effect/overlay/temp/hierophant/blast/B = new(J, user, friendly_fire_check)
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B.damage = 30
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B.monster_damage_boost = FALSE
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new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check)
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previousturf = J
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J = get_step(previousturf, dir)
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/obj/item/weapon/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
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if(!T)
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return
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new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
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new /obj/effect/temp_visual/hierophant/telegraph(T, user)
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playsound(T,'sound/effects/bin_close.ogg', 200, 1)
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sleep(2)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/overlay/temp/hierophant/blast/B = new(t, user, friendly_fire_check)
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B.damage = 15 //keeps monster damage boost due to lower damage
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new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check)
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@@ -300,31 +300,47 @@
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//Door
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/obj/machinery/door/airlock/survival_pod
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name = "airlock"
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icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod
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opacity = 0
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glass = 1
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var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason
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/obj/machinery/door/airlock/survival_pod/setDir(direction)
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direction = expected_dir
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..()
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/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
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expected_dir = angle2dir(rotation+dir2angle(dir))
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..()
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/obj/machinery/door/airlock/survival_pod/vertical
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icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod/vertical
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dir = EAST
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expected_dir = EAST
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/obj/structure/door_assembly/door_assembly_pod
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name = "pod airlock assembly"
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icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod
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anchored = 1
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state = 1
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mineral = "glass"
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material = "glass"
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var/expected_dir = SOUTH
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/obj/structure/door_assembly/door_assembly_pod/setDir(direction)
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direction = expected_dir
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..()
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/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
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expected_dir = angle2dir(rotation+dir2angle(dir))
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..()
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/obj/structure/door_assembly/door_assembly_pod/vertical
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icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
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dir = EAST
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expected_dir = EAST
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//Table
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/obj/structure/table/survival_pod
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Reference in New Issue
Block a user