Merge remote-tracking branch 'origin/master' into semi-sync
This commit is contained in:
@@ -81,6 +81,8 @@
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//stamina stuff
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/// crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_CRIT 140
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/// Threshold for leaving stamina critical
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#define STAMINA_CRIT_REMOVAL_THRESHOLD 100
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/// Threshold under for which you are unable to draw from stamina health to replace stamina buffer
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#define STAMINA_NO_OVERDRAW_THRESHOLD 100
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||||
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||||
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||||
@@ -10,7 +10,7 @@
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/// Usage for eyestabbing with a screwdriver
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#define STAMINA_COST_ITEM_EYESTAB 7.5
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/// Usage for shoving yourself off the ground instantly
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#define STAMINA_COST_SHOVE_UP 10
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#define STAMINA_COST_SHOVE_UP 15
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//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
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#define TOTAL_MASS_TINY_ITEM 1.25
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@@ -490,6 +490,17 @@
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||||
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
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#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
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#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
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/// Checks if a nanite component is able to be controlled by console
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#define COMSIG_NANITE_CHECK_CONSOLE_LOCK "is_console_locked"
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/// Checks if a nanite component is able to be interfaced with by a host with innate nanite control
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#define COMSIG_NANITE_CHECK_HOST_LOCK "is_host_locked"
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/// Checks if a nanite component is able to be overwritten by viral replica
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#define COMSIG_NANITE_CHECK_VIRAL_PREVENTION "is_virus_locked"
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#define NANITE_CHANGES_LOCKED 1
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// Internal signals that programs register to and respond with to not require for loops
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#define COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK "naniteiconsolelocked"
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#define COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK "naniteihostlocked"
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#define COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK "naniteiviruslocked"
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// /datum/component/storage signals
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#define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool.
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@@ -48,6 +48,8 @@
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#define MOB_EPIC (1 << 7) // Megafauna
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#define MOB_REPTILE (1 << 8)
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#define MOB_SPIRIT (1 << 9)
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/// Mobs that otherwise support nanites
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#define MOB_NANITES (1 << 10)
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// Organ defines for carbon mobs
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#define ORGAN_ORGANIC 1
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@@ -56,6 +58,7 @@
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#define BODYPART_ORGANIC 1
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#define BODYPART_ROBOTIC 2
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#define BODYPART_HYBRID 3
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#define BODYPART_NANITES 4
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#define HYBRID_BODYPART_DAMAGE_THRESHHOLD 25 //How much damage has to be suffered until the damage threshhold counts as passed
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#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 15 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
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@@ -0,0 +1,29 @@
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// helpers
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// sources
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/// Species
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#define ABILITY_SOURCE_SPECIES "species"
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/// Changeling
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#define ABILITY_SOURCE_CHANGELING "changeling"
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// abilities
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/// Full customization and transformation of mutantparts/hair/sprite accessories/etc - excludes name by default
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#define INNATE_ABILITY_HUMANOID_CUSTOMIZATION "humanoid_customization"
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/// Slime blobform
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#define INNATE_ABILITY_SLIME_BLOBFORM "slime_blobform"
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/// limb regrowth
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#define INNATE_ABILITY_LIMB_REGROWTH "limb_regrowth"
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/// ability properties
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// customization/body change
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/// is this silent?
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#define PROPERTY_CUSTOMIZATION_SILENT "silent"
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// blobform
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/// Blobform color
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#define PROPERTY_BLOBFORM_COLOR "color"
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// limb regrwoth
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/// limb regrowth usage type
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#define PROPERTY_LIMB_REGROWTH_USAGE_TYPE "cost"
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/// blood
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#define REGROWTH_USES_BLOOD "blood"
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@@ -213,6 +213,10 @@
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#define TRAIT_NO_STAMINA_BUFFER_REGENERATION "block_stamina_buffer_regen" /// Prevents stamina buffer regeneration
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||||
#define TRAIT_NO_STAMINA_REGENERATION "block_stamina_regen" /// Prevents stamina regeneration
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||||
#define TRAIT_ARMOR_BROKEN "armor_broken" //acts as if you are wearing no clothing when taking damage, does not affect non-clothing sources of protection
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||||
/// forces update_density to make us not dense
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#define TRAIT_LIVING_NO_DENSITY "living_no_density"
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/// forces us to not render our overlays
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#define TRAIT_HUMAN_NO_RENDER "human_no_render"
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// mobility flag traits
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// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
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||||
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@@ -46,17 +46,29 @@
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||||
I = getPAIHologramIcon(I)
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return I
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//Errors go to user.
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/proc/generate_custom_holoform_from_prefs_safe(datum/preferences/prefs, mob/user)
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if(user)
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if(user.client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
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to_chat(user, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
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return
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return generate_custom_holoform_from_prefs(prefs, null, null, TRUE, TRUE)
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//Prompts this client for custom holoform parameters.
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/proc/user_interface_custom_holoform(client/C)
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var/datum/preferences/target_prefs = C.prefs
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if(target_prefs.path)
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var/list/characters = list()
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var/savefile/S = new /savefile(target_prefs.path)
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if(S)
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var/name
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var/max_save_slots = C.prefs.max_save_slots
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for(var/i=1, i<=max_save_slots, i++)
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S.cd = "/character[i]"
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S["real_name"] >> name
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if(name)
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characters[name] = i
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var/chosen_name = input(C, "Which character do you wish to use as your appearance.") as anything in characters
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if(chosen_name)
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if(C.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
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to_chat(C.mob, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
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return
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||||
target_prefs = new(C)
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if(!target_prefs.load_character(characters[chosen_name], TRUE))
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||||
target_prefs = C.prefs
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||||
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||||
ASSERT(target_prefs)
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//In the future, maybe add custom path allowances a la admin create outfit but for now..
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||||
return generate_custom_holoform_from_prefs_safe(target_prefs, C.mob)
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||||
return generate_custom_holoform_from_prefs(target_prefs, null, null, TRUE, TRUE)
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||||
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||||
@@ -1235,3 +1235,18 @@ GLOBAL_DATUM_INIT(dummySave, /savefile, new("tmp/dummySave.sav")) //Cache of ico
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var/icon/I = getFlatIcon(thing)
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return icon2html(I, target, sourceonly = sourceonly)
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/* Gives the result RGB of a RGB string after a matrix transformation. No alpha.
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* Input: rr, rg, rb, gr, gg, gb, br, bg, bb, cr, cg, cb
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* Output: RGB string
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*/
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/proc/RGBMatrixTransform(list/color, list/cm)
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ASSERT(cm.len >= 9)
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if(cm.len < 12) // fill in the rest
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for(var/i in 1 to (12 - cm.len))
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cm += 0
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if(!islist(color))
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color = ReadRGB(color)
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color[1] = color[1] * cm[1] + color[2] * cm[2] + color[3] * cm[3] + cm[10] * 255
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color[2] = color[1] * cm[4] + color[2] * cm[5] + color[3] * cm[6] + cm[11] * 255
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color[3] = color[1] * cm[7] + color[2] * cm[8] + color[3] * cm[9] + cm[12] * 255
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return rgb(color[1], color[2], color[3])
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@@ -177,3 +177,9 @@ round(cos_inv_third+sqrt3_sin, 0.001), round(cos_inv_third-sqrt3_sin, 0.001), ro
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for(x in 1 to 4)
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output[offset+x] = round(A[offset+1]*B[x] + A[offset+2]*B[x+4] + A[offset+3]*B[x+8] + A[offset+4]*B[x+12]+(y==5?B[x+16]:0), 0.001)
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return output
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/**
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* Assembles a color matrix, defaulting to identity
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*/
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/proc/rgb_construct_color_matrix(rr = 1, rg, rb, gr, gg = 1, gb, br, bg, bb = 1, cr, cg, cb)
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return list(rr, rg, rb, gr, gg, gb, br, bg, bb, cr, cg, cb)
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@@ -13,6 +13,7 @@
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var/err_file = ""
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var/static/list/interpreters = list("[MS_WINDOWS]" = "cmd /c", "[UNIX]" = "sh -c")
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var/interpreter = interpreters["[world.system_type]"]
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log_subsystem("SHELL", "Executing command [command]")
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if(interpreter)
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for(var/seo_id in shelleo_ids)
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if(!shelleo_ids[seo_id])
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@@ -36,6 +37,7 @@
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else
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CRASH("Operating System: [world.system_type] not supported") // If you encounter this error, you are encouraged to update this proc with support for the new operating system
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. = list(errorcode, stdout, stderr)
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log_subsystem("SHELL", "Finished execution: [errorcode], [stdout], [stderr]")
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#undef SHELLEO_NAME
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#undef SHELLEO_ERR
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#undef SHELLEO_OUT
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@@ -388,6 +388,8 @@ Example config:
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var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
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var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
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var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players)
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var/list/storyteller_min_chaos = Get(/datum/config_entry/keyed_list/storyteller_min_chaos)
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var/list/storyteller_max_chaos = Get(/datum/config_entry/keyed_list/storyteller_max_chaos)
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for(var/T in storyteller_cache)
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var/datum/dynamic_storyteller/S = T
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var/config_tag = initial(S.config_tag)
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@@ -399,6 +401,13 @@ Example config:
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||||
continue
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||||
if(length(GLOB.player_list) < min_players)
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||||
continue
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if(!Get(/datum/config_entry/flag/no_storyteller_threat_removal))
|
||||
var/min_chaos = (probabilities in storyteller_min_chaos) ? storyteller_min_chaos[config_tag] : initial(S.min_chaos)
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var/max_chaos = (probabilities in storyteller_max_chaos) ? storyteller_max_chaos[config_tag] : initial(S.max_chaos)
|
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if(SSpersistence.average_dynamic_threat < min_chaos)
|
||||
continue
|
||||
if(SSpersistence.average_dynamic_threat > max_chaos)
|
||||
continue
|
||||
if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
|
||||
var/name = initial(S.name)
|
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var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
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|
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@@ -1,5 +1,7 @@
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/datum/config_entry/flag/dynamic_voting
|
||||
|
||||
/datum/config_entry/flag/no_storyteller_threat_removal
|
||||
|
||||
/datum/config_entry/number/dynamic_high_pop_limit
|
||||
config_entry_value = 55
|
||||
min_val = 1
|
||||
@@ -67,6 +69,9 @@
|
||||
/datum/config_entry/number/dynamic_third_rule_high_pop_requirement
|
||||
config_entry_value = 70
|
||||
|
||||
/datum/config_entry/number/dynamic_threat_baseline
|
||||
config_entry_value = 50
|
||||
|
||||
/datum/config_entry/number_list/dynamic_hijack_requirements
|
||||
|
||||
/datum/config_entry/number/dynamic_hijack_high_population_requirement
|
||||
@@ -74,7 +79,7 @@
|
||||
|
||||
/datum/config_entry/number/dynamic_hijack_cost
|
||||
config_entry_value = 5
|
||||
|
||||
|
||||
/datum/config_entry/number/dynamic_glorious_death_cost
|
||||
config_entry_value = 5
|
||||
|
||||
@@ -96,3 +101,11 @@
|
||||
/datum/config_entry/keyed_list/storyteller_min_players
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/storyteller_min_chaos
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/storyteller_max_chaos
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
@@ -98,6 +98,7 @@ SUBSYSTEM_DEF(input)
|
||||
var/client/C = clients[i]
|
||||
C.keyLoop()
|
||||
|
||||
#define NONSENSICAL_VERB "NONSENSICAL_VERB_THAT_DOES_NOTHING"
|
||||
/// *sigh
|
||||
/client/verb/NONSENSICAL_VERB_THAT_DOES_NOTHING()
|
||||
set name = "NONSENSICAL_VERB_THAT_DOES_NOTHING"
|
||||
|
||||
@@ -422,7 +422,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
saved_storytellers[3] = saved_storytellers[2]
|
||||
saved_storytellers[2] = saved_storytellers[1]
|
||||
saved_storytellers[1] = mode.storyteller.name
|
||||
average_dynamic_threat = (mode.threat_average + average_dynamic_threat) / 2
|
||||
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_storytellers + average_dynamic_threat
|
||||
|
||||
@@ -492,7 +492,7 @@ SUBSYSTEM_DEF(vote)
|
||||
if("dynamic")
|
||||
GLOB.master_mode = "dynamic"
|
||||
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
|
||||
for(var/T in config.storyteller_cache)
|
||||
for(var/T in config.get_runnable_storytellers())
|
||||
var/datum/dynamic_storyteller/S = T
|
||||
var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
|
||||
if(probability > 0)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
# Datum Component System (DCS)
|
||||
|
||||
## Concept
|
||||
|
||||
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
|
||||
|
||||
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
|
||||
|
||||
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
|
||||
# Datum Component System (DCS)
|
||||
|
||||
## Concept
|
||||
|
||||
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
|
||||
|
||||
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
|
||||
|
||||
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
|
||||
|
||||
@@ -17,6 +17,44 @@
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
|
||||
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
|
||||
|
||||
/// Delete ourselves when we're depleted.
|
||||
var/qdel_self_on_depletion = TRUE
|
||||
/// Allow deletion
|
||||
var/can_be_deleted = TRUE
|
||||
/// Whether or not we can survive no cloud syncing without errors
|
||||
var/requires_cloud_sync = TRUE
|
||||
/// Permanent programs - can never be deleted. does not count towards max_programs.
|
||||
var/list/datum/nanite_program/permanent_programs = list()
|
||||
|
||||
// Vulnerabilities
|
||||
/// EMP flat deletion upper
|
||||
var/emp_flat_deletion_upper = 35
|
||||
/// EMP flat deletion lower
|
||||
var/emp_flat_deletion_lower = 20
|
||||
/// EMP percent deletion upper
|
||||
var/emp_percent_deletion_upper = 0.35
|
||||
/// EMP percent deletion lower
|
||||
var/emp_percent_deletion_lower = 0.30
|
||||
/// EMP severity multiplier, capping to 0 to 100
|
||||
var/emp_severity_mod = 1
|
||||
/// EMP severity div for cloudsync reset chance
|
||||
var/emp_desync_mod = 0.25
|
||||
|
||||
/// Shock flat deletion upper
|
||||
var/shock_flat_deletion_upper = 45
|
||||
/// Shock flat deletion lower
|
||||
var/shock_flat_deletion_lower = 25
|
||||
/// Shock percent deletion upper
|
||||
var/shock_percent_deletion_upper = 0.25
|
||||
/// Shock percent deletion lower
|
||||
var/shock_percent_deletion_lower = 0.20
|
||||
|
||||
|
||||
/// minor shock deletion lower
|
||||
var/minor_shock_deletion_lower = 5
|
||||
/// minor shock deletion upper
|
||||
var/minor_shock_deletion_upper = 15
|
||||
|
||||
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
|
||||
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
@@ -55,6 +93,9 @@
|
||||
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
|
||||
RegisterSignal(parent, COMSIG_NANITE_CHECK_CONSOLE_LOCK, .proc/check_console_locking)
|
||||
RegisterSignal(parent, COMSIG_NANITE_CHECK_HOST_LOCK, .proc/check_host_lockout)
|
||||
RegisterSignal(parent, COMSIG_NANITE_CHECK_VIRAL_PREVENTION, .proc/check_viral_prevention)
|
||||
|
||||
if(isliving(parent))
|
||||
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
|
||||
@@ -118,13 +159,63 @@
|
||||
next_sync = world.time + NANITE_SYNC_DELAY
|
||||
set_nanite_bar()
|
||||
|
||||
/**
|
||||
* Called when nanites are depleted.
|
||||
* Deletes ourselves by default.
|
||||
*/
|
||||
/datum/component/nanites/proc/nanites_depleted()
|
||||
if(qdel_self_on_depletion)
|
||||
delete_nanites()
|
||||
|
||||
/**
|
||||
* Used to rid ourselves
|
||||
*/
|
||||
/datum/component/nanites/proc/delete_nanites()
|
||||
qdel(src)
|
||||
if(can_be_deleted)
|
||||
qdel(src)
|
||||
|
||||
/**
|
||||
* Adds permanent programs
|
||||
*
|
||||
* WARNING: Has no sanity checks. Make sure you know what you are doing! (make sure programs do not conflict)
|
||||
*/
|
||||
/datum/component/nanites/proc/add_permanent_program(list/program, immutable = FALSE)
|
||||
if(!islist(program))
|
||||
program = list(program)
|
||||
for(var/i in program)
|
||||
if(i in permanent_programs)
|
||||
continue
|
||||
var/datum/nanite_program/P = i
|
||||
permanent_programs += P
|
||||
if(immutable)
|
||||
P.immutable = TRUE
|
||||
for(var/e in programs)
|
||||
var/datum/nanite_program/E = e
|
||||
if(E.unique && (E.type == P.type))
|
||||
qdel(e)
|
||||
programs += P
|
||||
|
||||
/**
|
||||
* Checks if we can block out console modification
|
||||
*/
|
||||
/datum/component/nanites/proc/check_console_locking()
|
||||
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK)
|
||||
|
||||
/**
|
||||
* Checks if we can lock out host internal conscious modification
|
||||
*/
|
||||
/datum/component/nanites/proc/check_host_lockout()
|
||||
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK)
|
||||
|
||||
/**
|
||||
* Checks if we can block out viral replica
|
||||
*/
|
||||
/datum/component/nanites/proc/check_viral_prevention()
|
||||
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK)
|
||||
|
||||
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
|
||||
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
|
||||
var/list/programs_to_remove = programs.Copy()
|
||||
var/list/programs_to_remove = programs.Copy() - permanent_programs
|
||||
var/list/programs_to_add = source.programs.Copy()
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
@@ -151,7 +242,7 @@
|
||||
sync(null, cloud_copy)
|
||||
return
|
||||
//Without cloud syncing nanites can accumulate errors and/or defects
|
||||
if(prob(8) && programs.len)
|
||||
if(prob(8) && programs.len && requires_cloud_sync)
|
||||
var/datum/nanite_program/NP = pick(programs)
|
||||
NP.software_error()
|
||||
|
||||
@@ -159,8 +250,11 @@
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
if(NP.unique && NP.type == new_program.type)
|
||||
qdel(NP)
|
||||
if(programs.len >= max_programs)
|
||||
if(NP in permanent_programs)
|
||||
return COMPONENT_PROGRAM_NOT_INSTALLED
|
||||
else
|
||||
qdel(NP)
|
||||
if((programs.len - length(permanent_programs)) >= max_programs)
|
||||
return COMPONENT_PROGRAM_NOT_INSTALLED
|
||||
if(source_program)
|
||||
source_program.copy_programming(new_program)
|
||||
@@ -177,7 +271,7 @@
|
||||
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
|
||||
nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
|
||||
if(nanite_volume <= 0) //oops we ran out
|
||||
qdel(src)
|
||||
nanites_depleted()
|
||||
|
||||
/datum/component/nanites/proc/set_nanite_bar(remove = FALSE)
|
||||
var/image/holder = host_mob.hud_list[DIAG_NANITE_FULL_HUD]
|
||||
@@ -191,28 +285,28 @@
|
||||
holder.icon_state = "nanites[nanite_percent]"
|
||||
|
||||
/datum/component/nanites/proc/on_emp(datum/source, severity)
|
||||
nanite_volume *= (rand(60, 90) * 0.01) //Lose 10-40% of nanites
|
||||
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
|
||||
if(prob(40/severity))
|
||||
severity *= emp_severity_mod
|
||||
var/loss = (severity / 100) * (rand(emp_percent_deletion_lower, emp_percent_deletion_upper) * nanite_volume) + rand(emp_flat_deletion_lower, emp_flat_deletion_upper)
|
||||
adjust_nanites(null, -loss)
|
||||
if(prob(severity * emp_desync_mod))
|
||||
cloud_id = 0
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_emp(severity)
|
||||
|
||||
|
||||
/datum/component/nanites/proc/on_shock(datum/source, shock_damage, siemens_coeff = 1, flags = NONE)
|
||||
if(shock_damage < 1)
|
||||
return
|
||||
|
||||
if(!HAS_TRAIT_NOT_FROM(host_mob, TRAIT_SHOCKIMMUNE, "nanites"))//Another shock protection must protect nanites too, but nanites protect only host
|
||||
nanite_volume *= (rand(45, 80) * 0.01) //Lose 20-55% of nanites
|
||||
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
|
||||
var/loss = (rand(shock_percent_deletion_lower, shock_percent_deletion_upper) * nanite_volume) + rand(shock_flat_deletion_lower, shock_flat_deletion_upper)
|
||||
adjust_nanites(null, -loss)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_shock(shock_damage)
|
||||
|
||||
/datum/component/nanites/proc/on_minor_shock(datum/source)
|
||||
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
|
||||
adjust_nanites(null, -(rand(minor_shock_deletion_lower, minor_shock_deletion_upper))) //Lose 5-15 flat nanite volume
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_minor_shock()
|
||||
@@ -237,7 +331,7 @@
|
||||
NP.receive_comm_signal(comm_code, comm_message, comm_source)
|
||||
|
||||
/datum/component/nanites/proc/check_viable_biotype()
|
||||
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
|
||||
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD|MOB_NANITES)))
|
||||
qdel(src) //bodytype no longer sustains nanites
|
||||
|
||||
/datum/component/nanites/proc/check_access(datum/source, obj/O)
|
||||
@@ -378,3 +472,10 @@
|
||||
id++
|
||||
mob_programs += list(mob_program)
|
||||
data["mob_programs"] = mob_programs
|
||||
|
||||
/**
|
||||
* Subtype that doesn't erase itself from running out
|
||||
*/
|
||||
/datum/component/nanites/permanent
|
||||
qdel_self_on_depletion = FALSE
|
||||
can_be_deleted = FALSE
|
||||
|
||||
@@ -16,6 +16,32 @@
|
||||
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
|
||||
return FALSE
|
||||
|
||||
/datum/component/storage/concrete/rped/quick_empty(mob/M)
|
||||
var/atom/A = parent
|
||||
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
|
||||
return
|
||||
if(check_locked(null, M, TRUE))
|
||||
return FALSE
|
||||
A.add_fingerprint(M)
|
||||
var/list/things = contents()
|
||||
var/lowest_rating = INFINITY
|
||||
for(var/obj/item/B in things)
|
||||
if(B.get_part_rating() < lowest_rating)
|
||||
lowest_rating = B.get_part_rating()
|
||||
for(var/obj/item/B in things)
|
||||
if(B.get_part_rating() > lowest_rating)
|
||||
things.Remove(B)
|
||||
if(lowest_rating == INFINITY)
|
||||
to_chat(M, "<span class='notice'>There's no parts to dump out from [parent].</span>")
|
||||
return
|
||||
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
|
||||
var/turf/T = get_turf(A)
|
||||
var/datum/progressbar/progress = new(M, length(things), T)
|
||||
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
|
||||
stoplag(1)
|
||||
qdel(progress)
|
||||
A.do_squish(0.8, 1.2)
|
||||
|
||||
/datum/component/storage/concrete/bluespace/rped
|
||||
collection_mode = COLLECT_EVERYTHING
|
||||
allow_quick_gather = TRUE
|
||||
@@ -33,5 +59,29 @@
|
||||
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
|
||||
return FALSE
|
||||
|
||||
/datum/component/storage/concrete/cyborg/rped
|
||||
max_items = 150
|
||||
|
||||
/datum/component/storage/concrete/bluespace/rped/quick_empty(mob/M)
|
||||
var/atom/A = parent
|
||||
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
|
||||
return
|
||||
if(check_locked(null, M, TRUE))
|
||||
return FALSE
|
||||
A.add_fingerprint(M)
|
||||
var/list/things = contents()
|
||||
var/lowest_rating = INFINITY
|
||||
for(var/obj/item/B in things)
|
||||
if(B.get_part_rating() < lowest_rating)
|
||||
lowest_rating = B.get_part_rating()
|
||||
for(var/obj/item/B in things)
|
||||
if(B.get_part_rating() > lowest_rating)
|
||||
things.Remove(B)
|
||||
if(lowest_rating == INFINITY)
|
||||
to_chat(M, "<span class='notice'>There's no parts to dump out from [parent].</span>")
|
||||
return
|
||||
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
|
||||
var/turf/T = get_turf(A)
|
||||
var/datum/progressbar/progress = new(M, length(things), T)
|
||||
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
|
||||
stoplag(1)
|
||||
qdel(progress)
|
||||
A.do_squish(0.8, 1.2)
|
||||
|
||||
+12
-3
@@ -660,27 +660,34 @@
|
||||
return
|
||||
if(dna.stability > 0)
|
||||
return
|
||||
var/instability = -dna.stability
|
||||
var/instability = - dna.stability
|
||||
dna.remove_all_mutations()
|
||||
dna.stability = 100
|
||||
if(prob(max(70-instability,0)))
|
||||
if(prob(max(70 - instability,0)))
|
||||
switch(rand(0,3)) //not complete and utter death
|
||||
if(0)
|
||||
monkeyize()
|
||||
if(1)
|
||||
gain_trauma(/datum/brain_trauma/severe/paralysis)
|
||||
if(2)
|
||||
unequip_everything()
|
||||
drop_all_held_items()
|
||||
corgize()
|
||||
if(3)
|
||||
to_chat(src, "<span class='notice'>Oh, we actually feel quite alright!</span>")
|
||||
else
|
||||
switch(rand(0,3))
|
||||
if(0)
|
||||
unequip_everything()
|
||||
drop_all_held_items()
|
||||
gib()
|
||||
if(1)
|
||||
unequip_everything()
|
||||
drop_all_held_items()
|
||||
dust()
|
||||
|
||||
if(2)
|
||||
unequip_everything()
|
||||
drop_all_held_items()
|
||||
death()
|
||||
petrify(INFINITY)
|
||||
if(3)
|
||||
@@ -689,6 +696,8 @@
|
||||
if(BP)
|
||||
BP.dismember()
|
||||
else
|
||||
unequip_everything()
|
||||
drop_all_held_items()
|
||||
gib()
|
||||
else
|
||||
set_species(/datum/species/dullahan)
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
var/sound //Sound to play when emote is called
|
||||
var/vary = FALSE //used for the honk borg emote
|
||||
var/volume = 50
|
||||
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
|
||||
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon, /mob/camera/aiEye)
|
||||
|
||||
/datum/emote/sound/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
|
||||
@@ -134,6 +134,28 @@
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/datum/block_parry_data/sleeping_carp
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 25
|
||||
parry_time_spindown = 0
|
||||
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
|
||||
parry_time_windup_visual_override = 1
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 12
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK //can attack while
|
||||
parry_time_perfect = 2.5 // first ds isn't perfect
|
||||
parry_time_perfect_leeway = 1.5
|
||||
parry_imperfect_falloff_percent = 5
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 65 // VERY generous
|
||||
parry_efficiency_perfect = 100
|
||||
parry_failed_stagger_duration = 4 SECONDS
|
||||
parry_cooldown = 0.5 SECONDS
|
||||
|
||||
/mob/living/carbon/human/UseStaminaBuffer(amount, warn = FALSE, considered_action = TRUE)
|
||||
amount *= physiology? physiology.stamina_buffer_mod : 1
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
@@ -144,12 +166,12 @@
|
||||
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
|
||||
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
|
||||
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
|
||||
H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
|
||||
H.physiology.stamina_mod *= 0.4 //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
|
||||
H.physiology.stun_mod *= 0.3 //for those rare stuns
|
||||
H.physiology.pressure_mod *= 0.3 //go hang out with carp
|
||||
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
|
||||
H.physiology.heat_mod *= 2 //this is mostly so sleeping carp has a viable weakness. Cooking them alive. Setting them on fire and heating them will be their biggest weakness. The reason for this is....filet jokes.
|
||||
|
||||
H.physiology.stamina_buffer_mod *= 0.75 //to help with some stamina
|
||||
H.faction |= "carp" //:D
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
|
||||
@@ -165,7 +187,7 @@
|
||||
H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
|
||||
H.physiology.cold_mod = initial(H.physiology.cold_mod)
|
||||
H.physiology.heat_mod = initial(H.physiology.heat_mod)
|
||||
|
||||
H.physiology.stamina_buffer_mod = initial(H.physiology.stamina_buffer_mod)
|
||||
H.faction -= "carp" //:(
|
||||
|
||||
/mob/living/carbon/human/proc/sleeping_carp_help()
|
||||
|
||||
@@ -64,6 +64,8 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
var/threat_average_weight = 0
|
||||
/// Last time a threat average sample was taken. Used for weighting the rolling average.
|
||||
var/last_threat_sample_time = 0
|
||||
/// Maximum threat recorded so far, for cross-round chaos adjustment.
|
||||
var/max_threat = 0
|
||||
/// Things that cause a rolling threat adjustment to be displayed at roundend.
|
||||
var/list/threat_tallies = list()
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
@@ -145,6 +147,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
third_rule_req = list(101, 101, 101, 101, 101, 100, 90, 80, 70, 60)
|
||||
high_pop_second_rule_req = CONFIG_GET(number/dynamic_second_rule_high_pop_requirement)
|
||||
high_pop_third_rule_req = CONFIG_GET(number/dynamic_third_rule_high_pop_requirement)
|
||||
added_threat = CONFIG_GET(number/dynamic_threat_baseline)
|
||||
GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
|
||||
GLOB.dynamic_latejoin_delay_min = CONFIG_GET(number/dynamic_latejoin_delay_min)*600
|
||||
GLOB.dynamic_latejoin_delay_max = CONFIG_GET(number/dynamic_latejoin_delay_max)*600
|
||||
@@ -415,7 +418,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
/datum/game_mode/dynamic/post_setup(report)
|
||||
update_playercounts()
|
||||
if(minor_ruleset_start)
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/minor_roundstart),rand(1 MINUTES,5 MINUTES))
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/minor_roundstart),rand(1 MINUTES,3 MINUTES))
|
||||
else
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
|
||||
@@ -439,7 +442,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
potential_minor_rulesets -= rule
|
||||
update_playercounts()
|
||||
iterations++
|
||||
message_admins("Minor antag roundstart rolls completed, with [num_rulesets_executed] antags or antag teams made.")
|
||||
message_admins("Minor antag roundstart rolls completed, with [iterations] rolls done and [num_rulesets_executed] antags or antag teams made.")
|
||||
log_game("DYNAMIC: Minor antag roundstart made [num_rulesets_executed] antags or antag teams.")
|
||||
|
||||
|
||||
@@ -612,6 +615,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
latejoin_rules = remove_from_list(latejoin_rules, rule.type)
|
||||
else if(rule.ruletype == "Midround")
|
||||
midround_rules = remove_from_list(midround_rules, rule.type)
|
||||
message_admins("DYNAMIC: Picked [rule]; executing soon...")
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay)
|
||||
return TRUE
|
||||
|
||||
@@ -663,6 +667,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
if (rule.execute())
|
||||
message_admins("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
log_threat("[rule.ruletype] [rule.name] added [rule.cost]", verbose = TRUE)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
@@ -741,6 +746,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
if(!M.voluntary_ghosted)
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
threat = storyteller.calculate_threat() + added_threat
|
||||
max_threat = max(max_threat,threat)
|
||||
if(threat_average_weight)
|
||||
var/cur_sample_weight = world.time - last_threat_sample_time
|
||||
threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
|
||||
|
||||
@@ -48,6 +48,9 @@
|
||||
if (!M.client) // Are they connected?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(M.client.prefs && M.client.prefs.toggles & MIDROUND_ANTAG)
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(!mode.check_age(M.client, minimum_required_age))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
|
||||
@@ -1,3 +1,46 @@
|
||||
/datum/dynamic_ruleset/minor/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
for(var/mob/M in trimmed_list)
|
||||
if (!ishuman(M))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (!M.client) // Are they connected?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(!mode.check_age(M.client, minimum_required_age))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.mind)
|
||||
if ((M.mind.assigned_role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL])) // Are they playing a ghost role?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.mind.assigned_role in restricted_roles) // Does their job allow it?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if ((exclusive_roles.len > 0) && !(M.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
return trimmed_list
|
||||
|
||||
/datum/dynamic_ruleset/minor/trim_candidates()
|
||||
//
|
||||
// All you need to know is that here, the candidates list contains 4 lists itself, indexed with the following defines:
|
||||
// Candidates = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
|
||||
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
|
||||
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
|
||||
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
|
||||
candidates = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
/datum/dynamic_ruleset/roundstart/traitor
|
||||
name = "Traitors"
|
||||
config_tag = "traitor"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_TRAITOR
|
||||
antag_datum = /datum/antagonist/traitor/
|
||||
minimum_required_age = 0
|
||||
@@ -34,15 +33,6 @@
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/rule_process()
|
||||
if (autotraitor_cooldown > 0)
|
||||
autotraitor_cooldown--
|
||||
else
|
||||
autotraitor_cooldown = 450 // 15 minutes
|
||||
message_admins("Checking if we can turn someone into a traitor.")
|
||||
log_game("DYNAMIC: Checking if we can turn someone into a traitor.")
|
||||
mode.picking_specific_rule(/datum/dynamic_ruleset/midround/autotraitor)
|
||||
|
||||
//////////////////////////////////////////
|
||||
// //
|
||||
// BLOOD BROTHERS //
|
||||
|
||||
@@ -15,10 +15,13 @@
|
||||
*/
|
||||
var/flags = 0
|
||||
var/dead_player_weight = 1 // How much dead players matter for threat calculation
|
||||
var/weight = 3 // Weights for randomly picking storyteller. Multiplied by score after voting.
|
||||
var/weight = 0 // Weights for randomly picking storyteller. Multiplied by score after voting.
|
||||
var/min_chaos = -1000 // Won't show up if recent rounds have been below this chaotic on average
|
||||
var/max_chaos = 1000 // Won't show up if recent rounds have been above this chaotic on average
|
||||
var/event_frequency_lower = 6 MINUTES // How rare events will be, at least.
|
||||
var/event_frequency_upper = 20 MINUTES // How rare events will be, at most.
|
||||
var/min_players = -1 // How many players are required for this one to start.
|
||||
var/soft_antag_ratio_cap = 4 // how many players-per-antag there should be
|
||||
var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
|
||||
|
||||
/**
|
||||
@@ -101,8 +104,10 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
|
||||
/datum/dynamic_storyteller/proc/should_inject_antag(dry_run = FALSE)
|
||||
if(mode.forced_injection)
|
||||
mode.forced_injection = !dry_run
|
||||
mode.forced_injection = dry_run
|
||||
return TRUE
|
||||
if(mode.current_players[CURRENT_LIVING_PLAYERS].len < (mode.current_players[CURRENT_LIVING_ANTAGS].len * soft_antag_ratio_cap))
|
||||
return FALSE
|
||||
return mode.threat < mode.threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/roundstart_draft()
|
||||
@@ -126,11 +131,10 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
|
||||
/datum/dynamic_storyteller/proc/minor_rule_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/minor/rule in mode.minor_rules)
|
||||
for (var/datum/dynamic_ruleset/rule in mode.minor_rules)
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level))
|
||||
rule.candidates = mode.candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights) // just treat it as 0 if it's not in there
|
||||
@@ -213,6 +217,8 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
weight = 1
|
||||
event_frequency_lower = 2 MINUTES
|
||||
event_frequency_upper = 10 MINUTES
|
||||
max_chaos = 50
|
||||
soft_antag_ratio_cap = 1
|
||||
flags = WAROPS_ALWAYS_ALLOWED | FORCE_IF_WON
|
||||
min_players = 30
|
||||
var/refund_cooldown = 0
|
||||
@@ -235,12 +241,13 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
desc = "Modes where the crew must band together. Nukies, xenos, blob. Only one antag threat at once."
|
||||
curve_centre = 2
|
||||
curve_width = 1.5
|
||||
weight = 2
|
||||
weight = 4
|
||||
max_chaos = 75
|
||||
min_players = 20
|
||||
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/minor_start_chance()
|
||||
/datum/dynamic_storyteller/team/minor_start_chance()
|
||||
return 0
|
||||
|
||||
/datum/dynamic_storyteller/team/should_inject_antag(dry_run = FALSE)
|
||||
@@ -256,13 +263,15 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
property_weights = list("valid" = 1, "conversion" = 20)
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/minor_start_chance()
|
||||
/datum/dynamic_storyteller/conversion/minor_start_chance()
|
||||
return 0
|
||||
|
||||
/datum/dynamic_storyteller/random
|
||||
name = "Random"
|
||||
config_tag = "random"
|
||||
weight = 1
|
||||
max_chaos = 60
|
||||
soft_antag_ratio_cap = 1
|
||||
desc = "No weighting at all; every ruleset has the same chance of happening. Cooldowns vary wildly. As random as it gets."
|
||||
|
||||
/datum/dynamic_storyteller/random/on_start()
|
||||
@@ -275,7 +284,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
/datum/dynamic_storyteller/random/should_inject_antag()
|
||||
return prob(50)
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/minor_start_chance()
|
||||
/datum/dynamic_storyteller/random/minor_start_chance()
|
||||
return 20
|
||||
|
||||
/datum/dynamic_storyteller/random/roundstart_draft()
|
||||
@@ -331,7 +340,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
name = "Story"
|
||||
config_tag = "story"
|
||||
desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies."
|
||||
weight = 2
|
||||
weight = 4
|
||||
curve_width = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("story_potential" = 2)
|
||||
@@ -339,6 +348,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
/datum/dynamic_storyteller/classic
|
||||
name = "Classic"
|
||||
config_tag = "classic"
|
||||
weight = 8
|
||||
desc = "No special antagonist weights. Good variety, but not like random. Uses your chaos preference to weight."
|
||||
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
|
||||
|
||||
@@ -346,7 +356,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
name = "Intrigue"
|
||||
config_tag = "intrigue"
|
||||
desc = "Antags that instill distrust in the crew. Traitors, bloodsuckers."
|
||||
weight = 2
|
||||
weight = 4
|
||||
curve_width = 2
|
||||
dead_player_weight = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
@@ -358,8 +368,8 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
/datum/dynamic_storyteller/grabbag
|
||||
name = "Grab Bag"
|
||||
config_tag = "grabbag"
|
||||
desc = "Crew antags (e.g. traitor, changeling, bloodsucker, heretic) only, all mixed together."
|
||||
weight = 2
|
||||
desc = "Crew antags (e.g. traitor, changeling, bloodsucker, heretic) only at round start, all mixed together."
|
||||
weight = 4
|
||||
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
|
||||
|
||||
/datum/dynamic_storyteller/grabbag/minor_start_chance()
|
||||
@@ -372,12 +382,14 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
curve_centre = -3
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN
|
||||
weight = 1
|
||||
min_chaos = 30
|
||||
weight = 3
|
||||
dead_player_weight = 5
|
||||
soft_antag_ratio_cap = 8
|
||||
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "conversion" = -10)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended/minor_start_chance()
|
||||
return 100
|
||||
return 90
|
||||
|
||||
/datum/dynamic_storyteller/no_antag
|
||||
name = "Extended"
|
||||
@@ -385,6 +397,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
desc = "No standard antags."
|
||||
curve_centre = -5
|
||||
curve_width = 0.5
|
||||
min_chaos = 40
|
||||
flags = NO_ASSASSIN | FORCE_IF_WON
|
||||
weight = 1
|
||||
property_weights = list("extended" = 2)
|
||||
|
||||
@@ -46,17 +46,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/startx
|
||||
switch(startSide)
|
||||
if(NORTH)
|
||||
starty = world.maxy-(TRANSITIONEDGE+1)
|
||||
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
starty = world.maxy-(TRANSITIONEDGE+2)
|
||||
startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
|
||||
if(EAST)
|
||||
starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
|
||||
startx = world.maxx-(TRANSITIONEDGE+1)
|
||||
starty = rand((TRANSITIONEDGE+2),world.maxy-(TRANSITIONEDGE+2))
|
||||
startx = world.maxx-(TRANSITIONEDGE+2)
|
||||
if(SOUTH)
|
||||
starty = (TRANSITIONEDGE+1)
|
||||
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
starty = (TRANSITIONEDGE+2)
|
||||
startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
|
||||
if(WEST)
|
||||
starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
|
||||
startx = (TRANSITIONEDGE+1)
|
||||
starty = rand((TRANSITIONEDGE+2), world.maxy-(TRANSITIONEDGE+2))
|
||||
startx = (TRANSITIONEDGE+2)
|
||||
. = locate(startx, starty, Z)
|
||||
|
||||
/proc/spaceDebrisFinishLoc(startSide, Z)
|
||||
|
||||
@@ -0,0 +1,223 @@
|
||||
/obj/machinery/gear_painter
|
||||
name = "\improper Color Mate"
|
||||
desc = "A machine to give your apparel a fresh new color! Recommended to use with white items for best results."
|
||||
icon = 'icons/obj/vending.dmi'
|
||||
icon_state = "colormate"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/colormate
|
||||
var/obj/item/inserted
|
||||
var/activecolor = "#FFFFFF"
|
||||
var/list/color_matrix_last
|
||||
var/matrix_mode = FALSE
|
||||
/// Minimum lightness for normal mode
|
||||
var/minimum_normal_lightness = 50
|
||||
/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
|
||||
var/minimum_matrix_lightness = 75
|
||||
/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
|
||||
var/minimum_matrix_tests = 2
|
||||
var/list/allowed_types = list(
|
||||
/obj/item/clothing,
|
||||
/obj/item/storage/backpack,
|
||||
/obj/item/storage/belt
|
||||
)
|
||||
|
||||
/obj/machinery/gear_painter/Initialize(mapload)
|
||||
. = ..()
|
||||
color_matrix_last = list(
|
||||
1, 0, 0,
|
||||
0, 1, 0,
|
||||
0, 0, 1,
|
||||
0, 0, 0
|
||||
)
|
||||
|
||||
/obj/machinery/gear_painter/update_icon_state()
|
||||
if(panel_open)
|
||||
icon_state = "colormate_open"
|
||||
else if(!is_operational())
|
||||
icon_state = "colormate_off"
|
||||
else if(inserted)
|
||||
icon_state = "colormate_active"
|
||||
else
|
||||
icon_state = "colormate"
|
||||
|
||||
/obj/machinery/gear_painter/Destroy()
|
||||
inserted.forceMove(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gear_painter/attackby(obj/item/I, mob/living/user)
|
||||
if(inserted)
|
||||
to_chat(user, "<span class='warning'>The machine is already loaded.</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "colormate_open", "colormate", I))
|
||||
return
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
if(default_unfasten_wrench(user, I, 40))
|
||||
return
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(is_type_in_list(I, allowed_types) && is_operational())
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] inserts [I] into [src]'s receptable.</span>")
|
||||
|
||||
inserted = I
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gear_painter/AllowDrop()
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gear_painter/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.CanReach(src))
|
||||
return
|
||||
if(!inserted)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove [inserted] from [src]")
|
||||
inserted.forceMove(drop_location())
|
||||
inserted = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/gear_painter/ui_interact(mob/user)
|
||||
if(!is_operational())
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/list/dat = list("<TITLE>Color Mate Control Panel</TITLE><BR>")
|
||||
if(!inserted)
|
||||
dat += "No item inserted."
|
||||
else
|
||||
dat += "Item inserted: [inserted]<HR>"
|
||||
dat += "<a href='?src=[REF(src)];toggle_matrix_mode=1'>Matrix mode: [matrix_mode? "On" : "Off"]</a>"
|
||||
if(!matrix_mode)
|
||||
dat += "<A href='?src=\ref[src];select=1'>Select new color.</A><BR>"
|
||||
dat += "Color: <font color='[activecolor]'>⚫</font>"
|
||||
dat += "<A href='?src=\ref[src];paint=1'>Apply new color.</A><BR><BR>"
|
||||
else
|
||||
// POGGERS
|
||||
#define MATRIX_FIELD(field, default) "<b><label for='[##field]'>[##field]</label></b> <input type='number' step='0.001' name='[field]' value='[default]'>"
|
||||
dat += "<br><form name='matrix paint' action='?src=[REF(src)]'>"
|
||||
dat += "<input type='hidden' name='src' value='[REF(src)]'>"
|
||||
dat += "<input type='hidden' name='matrix_paint' value='1'"
|
||||
dat += "<br><br>"
|
||||
dat += MATRIX_FIELD("rr", color_matrix_last[1])
|
||||
dat += MATRIX_FIELD("rg", color_matrix_last[2])
|
||||
dat += MATRIX_FIELD("rb", color_matrix_last[3])
|
||||
dat += "<br><br>"
|
||||
dat += MATRIX_FIELD("gr", color_matrix_last[4])
|
||||
dat += MATRIX_FIELD("gg", color_matrix_last[5])
|
||||
dat += MATRIX_FIELD("gb", color_matrix_last[6])
|
||||
dat += "<br><br>"
|
||||
dat += MATRIX_FIELD("br", color_matrix_last[7])
|
||||
dat += MATRIX_FIELD("bg", color_matrix_last[8])
|
||||
dat += MATRIX_FIELD("bb", color_matrix_last[9])
|
||||
dat += "<br><br>"
|
||||
dat += MATRIX_FIELD("cr", color_matrix_last[10])
|
||||
dat += MATRIX_FIELD("cg", color_matrix_last[11])
|
||||
dat += MATRIX_FIELD("cb", color_matrix_last[12])
|
||||
dat += "<br><br>"
|
||||
dat += "<input type='submit' value='Matrix Paint'>"
|
||||
dat += "</form><br>"
|
||||
#undef MATRIX_FIELD
|
||||
dat += "<A href='?src=\ref[src];clear=1'>Remove paintjob.</A><BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];eject=1'>Eject item.</A><BR><BR>"
|
||||
|
||||
var/datum/browser/menu = new(user, "colormate","Color Mate Control Panel", 800, 600, src)
|
||||
menu.set_content(dat.Join(""))
|
||||
menu.open()
|
||||
|
||||
/obj/machinery/gear_painter/Topic(href, href_list)
|
||||
if((. = ..()))
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=colormate")
|
||||
return
|
||||
|
||||
if(href_list["select"])
|
||||
var/newcolor = input(usr, "Choose a color.", "", activecolor) as color|null
|
||||
if(newcolor)
|
||||
activecolor = newcolor
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["paint"])
|
||||
if(!inserted)
|
||||
return
|
||||
if(!check_valid_color(activecolor, usr))
|
||||
return
|
||||
inserted.add_atom_colour(activecolor, FIXED_COLOUR_PRIORITY)
|
||||
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["toggle_matrix_mode"])
|
||||
matrix_mode = !matrix_mode
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["matrix_paint"])
|
||||
if(!inserted)
|
||||
return
|
||||
// assemble matrix
|
||||
var/list/cm = rgb_construct_color_matrix(
|
||||
text2num(href_list["rr"]),
|
||||
text2num(href_list["rg"]),
|
||||
text2num(href_list["rb"]),
|
||||
text2num(href_list["gr"]),
|
||||
text2num(href_list["gg"]),
|
||||
text2num(href_list["gb"]),
|
||||
text2num(href_list["br"]),
|
||||
text2num(href_list["bg"]),
|
||||
text2num(href_list["bb"]),
|
||||
text2num(href_list["cr"]),
|
||||
text2num(href_list["cg"]),
|
||||
text2num(href_list["cb"])
|
||||
)
|
||||
color_matrix_last = cm.Copy()
|
||||
if(!check_valid_color(cm, usr))
|
||||
return
|
||||
inserted.add_atom_colour(cm, FIXED_COLOUR_PRIORITY)
|
||||
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["clear"])
|
||||
if(!inserted)
|
||||
return
|
||||
inserted.remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
||||
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["eject"])
|
||||
if(!inserted)
|
||||
return
|
||||
inserted.forceMove(drop_location())
|
||||
inserted = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/gear_painter/proc/check_valid_color(list/cm, mob/user)
|
||||
if(!islist(cm)) // normal
|
||||
var/list/HSV = ReadHSV(RGBtoHSV(cm))
|
||||
if(HSV[3] < minimum_normal_lightness)
|
||||
to_chat(user, "<span class='warning'>[cm] is far too dark (min lightness [minimum_normal_lightness]!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
else // matrix
|
||||
// We test using full red, green, blue, and white
|
||||
// A predefined number of them must pass to be considered valid
|
||||
var/passed = 0
|
||||
#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
|
||||
COLORTEST("FF0000", cm)
|
||||
COLORTEST("00FF00", cm)
|
||||
COLORTEST("0000FF", cm)
|
||||
COLORTEST("FFFFFF", cm)
|
||||
#undef COLORTEST
|
||||
if(passed < minimum_matrix_tests)
|
||||
to_chat(user, "<span class='warning'>[english_list(color)] is not allowed (pased [passed] out of 4, minimum [minimum_matrix_tests], minimum lightness [minimum_matrix_lightness]).</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -24,19 +24,24 @@
|
||||
var/selected_category
|
||||
var/screen = 1
|
||||
var/list/categories = list(
|
||||
"human",
|
||||
"lizard",
|
||||
"fly",
|
||||
"insect",
|
||||
"plasmaman",
|
||||
"mammal",
|
||||
"xeno",
|
||||
"other"
|
||||
"human" = /datum/species/human,
|
||||
"lizard" = /datum/species/lizard,
|
||||
"mammal" = /datum/species/mammal,
|
||||
"insect" = /datum/species/insect,
|
||||
"fly" = /datum/species/fly,
|
||||
"plasmaman" = /datum/species/plasmaman,
|
||||
"xeno" = /datum/species/xeno,
|
||||
"other" = /datum/species,
|
||||
)
|
||||
var/list/stored_species = list()
|
||||
var/obj/item/disk/data/dna_disk
|
||||
|
||||
/obj/machinery/limbgrower/Initialize()
|
||||
create_reagents(100, OPENCONTAINER)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
|
||||
for(var/i in categories)
|
||||
var/species = categories[i]
|
||||
stored_species[i] = new species()
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/limbgrower/ui_interact(mob/user)
|
||||
@@ -64,8 +69,8 @@
|
||||
..()
|
||||
|
||||
/obj/machinery/limbgrower/attackby(obj/item/O, mob/user, params)
|
||||
if (busy)
|
||||
to_chat(user, "<span class=\"alert\">The Limb Grower is busy. Please wait for completion of previous operation.</span>")
|
||||
if(busy)
|
||||
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
|
||||
return
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", O))
|
||||
@@ -78,6 +83,16 @@
|
||||
if(user.a_intent == INTENT_HARM) //so we can hit the machine
|
||||
return ..()
|
||||
|
||||
if(istype(O, /obj/item/disk))
|
||||
if(dna_disk)
|
||||
to_chat(user, "<span class='warning'>\The [src] already has a dna disk, take it out first!</span>")
|
||||
return
|
||||
else
|
||||
O.forceMove(src)
|
||||
dna_disk = O
|
||||
to_chat(user, "<span class='notice'>You insert \the [O] into \the [src].</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/limbgrower/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
@@ -110,8 +125,24 @@
|
||||
icon_state = "limbgrower_idleon"
|
||||
addtimer(CALLBACK(src, .proc/build_item),32*prod_coeff)
|
||||
|
||||
if(href_list["dna_disk"])
|
||||
var/mob/living/carbon/user = usr
|
||||
if(istype(user))
|
||||
if(!dna_disk)
|
||||
var/obj/item/disk/diskette = user.get_active_held_item()
|
||||
if(istype(diskette))
|
||||
diskette.forceMove(src)
|
||||
dna_disk = diskette
|
||||
to_chat(user, "<span class='notice'>You insert \the [diskette] into \the [src].</span>")
|
||||
else
|
||||
dna_disk.forceMove(src.loc)
|
||||
user.put_in_active_hand(dna_disk)
|
||||
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
|
||||
dna_disk = null
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You are unable to grasp \the [dna_disk] disk from \the [src].</span>")
|
||||
else
|
||||
to_chat(usr, "<span class=\"alert\">The limb grower is busy. Please wait for completion of previous operation.</span>")
|
||||
to_chat(usr, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
@@ -120,8 +151,10 @@
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //sanity check, if this happens we are in big trouble
|
||||
reagents.remove_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)
|
||||
var/buildpath = being_built.build_path
|
||||
if(ispath(buildpath, /obj/item/bodypart)) //This feels like spatgheti code, but i need to initilise a limb somehow
|
||||
if(ispath(buildpath, /obj/item/bodypart)) //This feels like spaghetti code, but i need to initiliaze a limb somehow
|
||||
build_limb(buildpath)
|
||||
else if(ispath(buildpath, /obj/item/organ/genital)) //genitals are uhh... customizable
|
||||
build_genital(buildpath)
|
||||
else
|
||||
//Just build whatever it is
|
||||
new buildpath(loc)
|
||||
@@ -135,19 +168,65 @@
|
||||
/obj/machinery/limbgrower/proc/build_limb(buildpath)
|
||||
//i need to create a body part manually using a set icon (otherwise it doesnt appear)
|
||||
var/obj/item/bodypart/limb
|
||||
var/datum/species/selected = stored_species[selected_category]
|
||||
limb = new buildpath(loc)
|
||||
if(selected_category=="human" || selected_category=="lizard") //Species with greyscale parts should be included here
|
||||
limb.icon = 'icons/mob/human_parts_greyscale.dmi'
|
||||
limb.base_bp_icon = DEFAULT_BODYPART_ICON_ORGANIC
|
||||
limb.color_src = MUTCOLORS
|
||||
else
|
||||
limb.icon = 'icons/mob/human_parts.dmi'
|
||||
// Set this limb up using the specias name and body zone
|
||||
limb.icon_state = "[selected_category]_[limb.body_zone]"
|
||||
limb.name = "\improper synthetic [selected_category] [parse_zone(limb.body_zone)]"
|
||||
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
|
||||
limb.species_id = selected_category
|
||||
limb.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
|
||||
limb.species_id = selected.limbs_id
|
||||
limb.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
|
||||
limb.should_draw_gender = (selected.sexes && (limb.body_zone in list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)))
|
||||
limb.update_limb(TRUE)
|
||||
limb.update_icon_dropped()
|
||||
limb.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
|
||||
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
|
||||
for(var/obj/item/bodypart/BP in limb)
|
||||
BP.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
|
||||
BP.species_id = selected.limbs_id
|
||||
BP.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
|
||||
BP.should_draw_gender = (selected.sexes && (limb.body_zone in list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)))
|
||||
BP.update_limb(TRUE)
|
||||
BP.update_icon_dropped()
|
||||
BP.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
|
||||
BP.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
|
||||
|
||||
/obj/machinery/limbgrower/proc/build_genital(buildpath)
|
||||
//i needed to create a way to customize gene tools using dna
|
||||
var/list/features = dna_disk?.fields["features"]
|
||||
if(length(features))
|
||||
switch(buildpath)
|
||||
if(/obj/item/organ/genital/penis)
|
||||
var/obj/item/organ/genital/penis/penis = new(loc)
|
||||
if(features["has_cock"])
|
||||
penis.shape = features["cock_shape"]
|
||||
penis.length = features["cock_shape"]
|
||||
penis.diameter_ratio = features["cock_diameter_ratio"]
|
||||
penis.color = sanitize_hexcolor(features["cock_color"], 6)
|
||||
penis.update_icon()
|
||||
if(/obj/item/organ/genital/testicles)
|
||||
var/obj/item/organ/genital/testicles/balls = new(loc)
|
||||
if(features["has_balls"])
|
||||
balls.color = sanitize_hexcolor(features["balls_color"], 6)
|
||||
balls.shape = features["balls_shape"]
|
||||
balls.size = features["balls_size"]
|
||||
balls.fluid_rate = features["balls_cum_rate"]
|
||||
balls.fluid_mult = features["balls_cum_mult"]
|
||||
balls.fluid_efficiency = features["balls_efficiency"]
|
||||
if(/obj/item/organ/genital/vagina)
|
||||
var/obj/item/organ/genital/vagina/vegana = new(loc)
|
||||
if(features["has_vagina"])
|
||||
vegana.color = sanitize_hexcolor(features["vag_color"], 6)
|
||||
vegana.shape = features["vag_shape"]
|
||||
if(/obj/item/organ/genital/breasts)
|
||||
var/obj/item/organ/genital/breasts/boobs = new(loc)
|
||||
if(features["has_breasts"])
|
||||
boobs.color = sanitize_hexcolor(features["breasts_color"], 6)
|
||||
boobs.size = features["breasts_size"]
|
||||
boobs.shape = features["breasts_shape"]
|
||||
if(!features["breasts_producing"])
|
||||
boobs.genital_flags &= ~(GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
|
||||
else
|
||||
new buildpath(loc)
|
||||
else
|
||||
new buildpath(loc)
|
||||
|
||||
/obj/machinery/limbgrower/RefreshParts()
|
||||
reagents.maximum_volume = 0
|
||||
@@ -165,7 +244,9 @@
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[reagents.maximum_volume]u</b> of synthflesh.<br>Synthflesh consumption at <b>[prod_coeff*100]%</b>.<span>"
|
||||
|
||||
/obj/machinery/limbgrower/proc/main_win(mob/user)
|
||||
var/dat = "<div class='statusDisplay'><h3>Limb Grower Menu:</h3><br>"
|
||||
var/dat = "<div class='statusDisplay'><h3>[src] Menu:</h3><br>"
|
||||
dat += "<A href='?src=[REF(src)];dna_disk=1'>[dna_disk ? "Remove" : "Insert"] cloning data disk</A>"
|
||||
dat += "<hr>"
|
||||
dat += "<A href='?src=[REF(src)];menu=[LIMBGROWER_CHEMICAL_MENU]'>Chemical Storage</A>"
|
||||
dat += materials_printout()
|
||||
dat += "<table style='width:100%' align='center'><tr>"
|
||||
@@ -218,7 +299,7 @@
|
||||
|
||||
/obj/machinery/limbgrower/proc/get_design_cost(datum/design/D)
|
||||
var/dat
|
||||
if(D.reagents_list["synthflesh"])
|
||||
if(D.reagents_list[/datum/reagent/medicine/synthflesh])
|
||||
dat += "[D.reagents_list[/datum/reagent/medicine/synthflesh] * prod_coeff] Synthetic flesh "
|
||||
return dat
|
||||
|
||||
@@ -233,3 +314,47 @@
|
||||
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/limbgrower/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(istype(user) && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
if(busy)
|
||||
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
|
||||
else
|
||||
if(dna_disk)
|
||||
dna_disk.forceMove(src.loc)
|
||||
user.put_in_active_hand(dna_disk)
|
||||
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
|
||||
dna_disk = null
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [src] has doesn't have a disk on it!")
|
||||
|
||||
//Defines some vars that makes limbs appears, TO-DO: define every single species.
|
||||
|
||||
/datum/species/human
|
||||
limbs_id = SPECIES_HUMAN
|
||||
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
||||
|
||||
/datum/species/lizard
|
||||
limbs_id = SPECIES_LIZARD
|
||||
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
||||
|
||||
/datum/species/mammal
|
||||
limbs_id = SPECIES_MAMMAL
|
||||
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
||||
|
||||
/datum/species/insect
|
||||
limbs_id = SPECIES_INSECT
|
||||
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
||||
|
||||
/datum/species/fly
|
||||
limbs_id = SPECIES_FLY
|
||||
icon_limbs = 'icons/mob/human_parts.dmi'
|
||||
|
||||
/datum/species/plasmaman
|
||||
limbs_id = SPECIES_PLASMAMAN
|
||||
icon_limbs = 'icons/mob/human_parts.dmi'
|
||||
|
||||
/datum/species/xeno
|
||||
limbs_id = SPECIES_XENOHYBRID
|
||||
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
if(AM.movement_type & FLYING)
|
||||
if(AM.movement_type & FLYING || iseffect(AM))
|
||||
return
|
||||
|
||||
triggermine(AM)
|
||||
|
||||
@@ -243,6 +243,12 @@
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
def_components = list(/obj/item/stack/ore/bluespace_crystal = /obj/item/stack/ore/bluespace_crystal/artificial)
|
||||
|
||||
/obj/item/circuitboard/machine/colormate
|
||||
name = "Colormate (Machine Board)"
|
||||
build_path = /obj/machinery/gear_painter
|
||||
req_components = list()
|
||||
def_components = list()
|
||||
|
||||
/obj/item/circuitboard/machine/vendor
|
||||
name = "Custom Vendor (Machine Board)"
|
||||
desc = "You can turn the \"brand selection\" dial using a screwdriver."
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
else
|
||||
if(zero_amount())
|
||||
return
|
||||
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC")
|
||||
if(zero_amount())
|
||||
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) as null|anything in list("airlock","firelock","fire alarm","air alarm","APC")
|
||||
if(zero_amount() || !chosen_circuit || !in_range(src,user))
|
||||
return
|
||||
switch(chosen_circuit)
|
||||
if("airlock")
|
||||
|
||||
@@ -853,8 +853,8 @@
|
||||
/obj/item/storage/belt/sabre/twin
|
||||
name = "twin sheath"
|
||||
desc = "Two sheaths. One is capable of holding a katana (or bokken) and the other a wakizashi. You could put two wakizashis in if you really wanted to. Now you can really roleplay as a samurai."
|
||||
icon_state = "twinsheath"
|
||||
item_state = "quiver" //this'll do.
|
||||
icon_state = "2sheath"
|
||||
item_state = "katana" //this'll do.
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
|
||||
starting_sword = null
|
||||
@@ -865,6 +865,42 @@
|
||||
STR.max_items = 2
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
|
||||
|
||||
/obj/item/melee/smith/twohand/katana/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/twin/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/item/melee/smith/twohand/katana/on_enter_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/twin/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/sheath.ogg', 25, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/item/melee/smith/wakizashi/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/twin/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/item/melee/smith/wakizashi/on_enter_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/twin/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/sheath.ogg', 25, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/item/melee/bokken/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/twin/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/item/melee/bokken/on_enter_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/twin/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/sheath.ogg', 25, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/item/storage/belt/plant
|
||||
name = "botanical belt"
|
||||
desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green."
|
||||
|
||||
@@ -17,9 +17,6 @@
|
||||
|
||||
/obj/item/storage/fancy
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "donutbox6"
|
||||
name = "donut box"
|
||||
desc = "Mmm. Donuts."
|
||||
resistance_flags = FLAMMABLE
|
||||
var/icon_type = "donut"
|
||||
var/spawn_type = null
|
||||
@@ -59,18 +56,22 @@
|
||||
fancy_open = TRUE
|
||||
update_icon()
|
||||
|
||||
#define DONUT_INBOX_SPRITE_WIDTH 3
|
||||
|
||||
/*
|
||||
* Donut Box
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy/donut_box
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "donutbox6"
|
||||
icon_type = "donut"
|
||||
name = "donut box"
|
||||
desc = "Mmm. Donuts."
|
||||
icon = 'icons/obj/food/donut.dmi'
|
||||
icon_state = "donutbox_inner"
|
||||
icon_type = "donut"
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/donut
|
||||
fancy_open = TRUE
|
||||
custom_price = PRICE_NORMAL
|
||||
appearance_flags = KEEP_TOGETHER
|
||||
|
||||
/obj/item/storage/fancy/donut_box/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -78,6 +79,36 @@
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
|
||||
|
||||
/obj/item/storage/fancy/donut_box/PopulateContents()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/fancy/donut_box/update_icon_state()
|
||||
if(fancy_open)
|
||||
icon_state = "donutbox_inner"
|
||||
else
|
||||
icon_state = "donutbox"
|
||||
|
||||
/obj/item/storage/fancy/donut_box/update_overlays()
|
||||
. = ..()
|
||||
|
||||
if (!fancy_open)
|
||||
return
|
||||
|
||||
var/donuts = 0
|
||||
|
||||
for (var/_donut in contents)
|
||||
var/obj/item/reagent_containers/food/snacks/donut/donut = _donut
|
||||
if (!istype(donut))
|
||||
continue
|
||||
|
||||
. += image(icon = initial(icon), icon_state = donut.in_box_sprite(), pixel_x = donuts * DONUT_INBOX_SPRITE_WIDTH)
|
||||
donuts += 1
|
||||
|
||||
. += image(icon = initial(icon), icon_state = "donutbox_top")
|
||||
|
||||
#undef DONUT_INBOX_SPRITE_WIDTH
|
||||
|
||||
/*
|
||||
* Egg Box
|
||||
*/
|
||||
|
||||
@@ -520,3 +520,9 @@
|
||||
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
|
||||
new /obj/item/lighter(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/scarp
|
||||
|
||||
/obj/item/storage/box/syndie_kit/scarp/PopulateContents()
|
||||
new /obj/item/book/granter/martial/carp(src)
|
||||
new /obj/item/clothing/suit/hooded/carp_costume(src)
|
||||
new /obj/item/staff/bostaff(src)
|
||||
|
||||
@@ -271,6 +271,11 @@
|
||||
icon = "the_lightbulb"
|
||||
desc = "A cafe popular among moths and moffs. Once shut down for a week after the bartender used mothballs to protect her spare uniforms."
|
||||
|
||||
/datum/barsign/goose
|
||||
name = "The Loose Goose"
|
||||
icon = "goose"
|
||||
desc = "Drink till you puke and/or break the laws of reality!"
|
||||
|
||||
/datum/barsign/cybersylph
|
||||
name = "Cyber Sylph's"
|
||||
icon = "cybersylph"
|
||||
|
||||
+7
-9
@@ -96,18 +96,16 @@ GLOBAL_LIST_INIT(freqtospan, list(
|
||||
return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]"
|
||||
// Citadel edit [spanned ? ", \"[spanned]\"" : ""]"
|
||||
|
||||
#define ENCODE_HTML_EPHASIS(input, char, html, varname) \
|
||||
var/static/regex/##varname = regex("[char]{2}(.+?)[char]{2}", "g");\
|
||||
input = varname.Replace_char(input, "<[html]>$1</[html]>")
|
||||
|
||||
/// Converts specific characters, like +, |, and _ to formatted output.
|
||||
/atom/movable/proc/say_emphasis(input)
|
||||
ENCODE_HTML_EPHASIS(input, "\\|", "i", italics)
|
||||
ENCODE_HTML_EPHASIS(input, "\\+", "b", bold)
|
||||
ENCODE_HTML_EPHASIS(input, "_", "u", underline)
|
||||
var/static/regex/italics = regex(@"\|(\S[\w\W]*?\S)\|", "g")
|
||||
input = italics.Replace_char(input, "<i>$1</i>")
|
||||
var/static/regex/bold = regex(@"\+(\S[\w\W]*?\S)\+", "g")
|
||||
input = bold.Replace_char(input, "<b>$1</b>")
|
||||
var/static/regex/underline = regex(@"_(\S[\w\W]*?\S)_", "g")
|
||||
input = underline.Replace_char(input, "<u>$1</u>")
|
||||
return input
|
||||
|
||||
#undef ENCODE_HTML_EPHASIS
|
||||
|
||||
/// Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?
|
||||
/atom/movable/proc/quoteless_say_quote(input, list/spans = list(speech_span), message_mode)
|
||||
if((input[1] == "!") && (length_char(input) > 1))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
objective_count += forge_single_objective()
|
||||
|
||||
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
var/datum/objective/assassinate/once/kill_objective = new
|
||||
kill_objective.owner = T.owner
|
||||
kill_objective.find_target()
|
||||
T.add_objective(kill_objective)
|
||||
|
||||
@@ -261,6 +261,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
return //prevent the AI from activating an already active doomsday
|
||||
if (owner_AI.shunted)
|
||||
return //prevent AI from activating doomsday while shunted.
|
||||
if (istype(owner.loc, /obj/item/aicard))
|
||||
return //prevent AI from activating doomsday while carded. If the AI gets carded after doomsdaying, there's already code to stop it then.
|
||||
active = TRUE
|
||||
set_us_up_the_bomb(owner)
|
||||
|
||||
@@ -327,6 +329,10 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
sleep(30)
|
||||
if(QDELETED(owner) || owner.stat == DEAD)
|
||||
return
|
||||
if(istype(owner.loc, /obj/item/aicard))
|
||||
to_chat(owner, "<span class='boldnotice'>Error: Signal transmission failed. Reason: Lost connection to network.</span>")
|
||||
to_chat(owner, "<span class='warning'>You can't activate the doomsday device while inside an intelliCard!</span>")
|
||||
return
|
||||
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
|
||||
set_security_level("delta")
|
||||
var/obj/machinery/doomsday_device/DOOM = new(owner_AI)
|
||||
|
||||
@@ -17,16 +17,16 @@
|
||||
threat = 3
|
||||
|
||||
/datum/antagonist/xeno/threat()
|
||||
. = 1
|
||||
. = 3
|
||||
if(isalienhunter(owner))
|
||||
. = 2
|
||||
. = 6
|
||||
else if(isaliensentinel(owner))
|
||||
. = 4
|
||||
. = 12
|
||||
else if(isalienroyal(owner))
|
||||
if(isalienqueen(owner))
|
||||
. = 8
|
||||
. = 24
|
||||
else
|
||||
. = 6
|
||||
. = 18
|
||||
|
||||
/datum/antagonist/xeno/create_team(datum/team/xeno/new_team)
|
||||
if(!new_team)
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
if(!panel_open)
|
||||
return
|
||||
anchored = !anchored
|
||||
move_resist = anchored? INFINITY : 100
|
||||
I.play_tool_sound(src)
|
||||
if(generator)
|
||||
disconnectFromGenerator()
|
||||
|
||||
@@ -206,7 +206,7 @@
|
||||
. = other_airs + air
|
||||
if(null in .)
|
||||
stack_trace("[src]([REF(src)]) has one or more null gas mixtures, which may cause bugs. Null mixtures will not be considered in reconcile_air().")
|
||||
return listclearnulls(.)
|
||||
listclearnulls(.)
|
||||
|
||||
/datum/pipeline/proc/empty()
|
||||
for(var/datum/gas_mixture/GM in get_all_connected_airs())
|
||||
|
||||
@@ -60,6 +60,9 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
|
||||
if(!dry_run && (sold || delete_unsold))
|
||||
if(ismob(thing))
|
||||
thing.investigate_log("deleted through cargo export",INVESTIGATE_CARGO)
|
||||
if(ismecha(thing))
|
||||
var/obj/mecha/mech = thing
|
||||
mech.wreckage = null // why a mech left a wreck when sold i will never know
|
||||
qdel(thing)
|
||||
|
||||
return report
|
||||
|
||||
@@ -280,7 +280,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun)
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun, /obj/item/staff/bostaff)
|
||||
hoodtype = /obj/item/clothing/head/hooded/carp_hood
|
||||
|
||||
/obj/item/clothing/head/hooded/carp_hood
|
||||
|
||||
@@ -168,7 +168,15 @@
|
||||
desc = "A simple, inconspicuous harness replacement for a jumpsuit."
|
||||
icon_state = "gear_harness"
|
||||
item_state = "gear_harness"
|
||||
can_adjust = FALSE
|
||||
can_adjust = TRUE
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/under/misc/gear_harness/toggle_jumpsuit_adjust()
|
||||
adjusted = !adjusted
|
||||
if(adjusted)
|
||||
body_parts_covered = NONE
|
||||
else
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/under/misc/durathread
|
||||
name = "durathread jumpsuit"
|
||||
@@ -324,7 +332,7 @@
|
||||
desc = "A blue bathrobe."
|
||||
icon_state = "bathrobe"
|
||||
item_state = "bathrobe"
|
||||
|
||||
|
||||
/obj/item/clothing/under/misc/mechsuitred
|
||||
name = "red mech suit"
|
||||
desc = "What are you, stupid?"
|
||||
@@ -336,10 +344,10 @@
|
||||
desc = "...Mom?"
|
||||
icon_state = "white_mech_suit"
|
||||
item_state = "white_mech_suit"
|
||||
|
||||
|
||||
/obj/item/clothing/under/misc/mechsuitblue
|
||||
name = "blue mech suit"
|
||||
desc = "Get in the damn robot already!"
|
||||
icon_state = "blue_mech_suit"
|
||||
item_state = "blue_mech_suit"
|
||||
|
||||
|
||||
|
||||
@@ -53,6 +53,9 @@
|
||||
new festive_tree(get_turf(src))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/xmastree/hilbert
|
||||
christmas_tree = /obj/structure/flora/tree/pine/xmas
|
||||
|
||||
/obj/effect/landmark/xmastree/rdrod
|
||||
name = "festivus pole spawner"
|
||||
festive_tree = /obj/structure/festivus
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
typepath = /datum/round_event/ghost_role/nightmare
|
||||
max_occurrences = 1
|
||||
min_players = 20
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/ghost_role/nightmare
|
||||
minimum_required = 1
|
||||
|
||||
@@ -34,6 +34,10 @@
|
||||
filling_color = "#FF69B4"
|
||||
return TRUE
|
||||
|
||||
/// Returns the sprite of the donut while in a donut box
|
||||
/obj/item/reagent_containers/food/snacks/donut/proc/in_box_sprite()
|
||||
return "[icon_state]_inbox"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/donut/checkLiked(fraction, mob/M) //Sec officers always love donuts
|
||||
if(last_check_time + 50 < world.time)
|
||||
if(ishuman(M))
|
||||
@@ -165,6 +169,10 @@
|
||||
tastes = list("jelly" = 1, "donut" = 3)
|
||||
foodtype = JUNKFOOD | GRAIN | FRIED | FRUIT | SUGAR | BREAKFAST
|
||||
|
||||
// Jelly donuts don't have holes, but look the same on the outside
|
||||
/obj/item/reagent_containers/food/snacks/donut/jelly/in_box_sprite()
|
||||
return "[replacetext(icon_state, "jelly", "donut")]_inbox"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/donut/jelly/Initialize()
|
||||
. = ..()
|
||||
if(extra_reagent)
|
||||
|
||||
@@ -32,7 +32,10 @@
|
||||
|
||||
/obj/item/integrated_circuit/proc/get_pin_data(pin_type, pin_number)
|
||||
var/datum/integrated_io/pin = get_pin_ref(pin_type, pin_number)
|
||||
return pin.get_data()
|
||||
var/data = pin.get_data()
|
||||
if(istext(data))
|
||||
data = sanitize_text(data)
|
||||
return data
|
||||
|
||||
/obj/item/integrated_circuit/proc/get_pin_data_as_type(pin_type, pin_number, as_type)
|
||||
var/datum/integrated_io/pin = get_pin_ref(pin_type, pin_number)
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
/obj/item/integrated_circuit/proc/load(list/component_params)
|
||||
// Load name
|
||||
if(component_params["name"])
|
||||
displayed_name = component_params["name"]
|
||||
displayed_name = html_encode(component_params["name"])
|
||||
|
||||
// Load input values
|
||||
if(component_params["inputs"])
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
var/datum/integrated_io/pin = inputs[index]
|
||||
// The pins themselves validate the data.
|
||||
pin.write_data_to_pin(input_value)
|
||||
pin.write_data_to_pin(istext(input_value)? html_encode(input_value) : input_value)
|
||||
// TODO: support for special input types, such as internal refs and maybe typepaths
|
||||
|
||||
if(!isnull(component_params["special"]))
|
||||
@@ -152,19 +152,17 @@
|
||||
/obj/item/electronic_assembly/proc/load(list/assembly_params)
|
||||
// Load modified name, if any.
|
||||
if(assembly_params["name"])
|
||||
name = assembly_params["name"]
|
||||
name = html_encode(assembly_params["name"])
|
||||
|
||||
// Load modified description, if any.
|
||||
if(assembly_params["desc"])
|
||||
desc = assembly_params["desc"]
|
||||
desc = html_encode(assembly_params["desc"])
|
||||
|
||||
if(assembly_params["detail_color"])
|
||||
detail_color = assembly_params["detail_color"]
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
// Attempts to save an assembly into a save file format.
|
||||
// Returns null if assembly is not complete enough to be saved.
|
||||
/datum/controller/subsystem/processing/circuit/proc/save_electronic_assembly(obj/item/electronic_assembly/assembly)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
/datum/keybinding/client/communication/say
|
||||
hotkey_keys = list("CtrlT")
|
||||
classic_keys = list("Unbound")
|
||||
name = "Say"
|
||||
full_name = "IC Say"
|
||||
clientside = "say"
|
||||
@@ -15,6 +16,7 @@
|
||||
|
||||
/datum/keybinding/client/communication/me
|
||||
hotkey_keys = list("CtrlM")
|
||||
classic_keys = list("Unbound")
|
||||
name = "Me"
|
||||
full_name = "Me (emote)"
|
||||
clientside = "me"
|
||||
@@ -22,7 +24,6 @@
|
||||
//indicators
|
||||
/datum/keybinding/client/communication/say_with_indicator
|
||||
hotkey_keys = list("T")
|
||||
classic_keys = list()
|
||||
name = "say_with_indicator"
|
||||
full_name = "Say with Typing Indicator"
|
||||
|
||||
@@ -33,7 +34,6 @@
|
||||
|
||||
/datum/keybinding/client/communication/me_with_indicator
|
||||
hotkey_keys = list("M")
|
||||
classic_keys = list()
|
||||
name = "me_with_indicator"
|
||||
full_name = "Me (emote) with Typing Indicator"
|
||||
|
||||
@@ -44,28 +44,24 @@
|
||||
|
||||
/datum/keybinding/client/communication/subtle
|
||||
hotkey_keys = list("5")
|
||||
classic_keys = list()
|
||||
name = "Subtle"
|
||||
full_name = "Subtle Emote"
|
||||
clientside = "subtle"
|
||||
|
||||
/datum/keybinding/client/communication/subtler
|
||||
hotkey_keys = list("6")
|
||||
classic_keys = list()
|
||||
name = "Subtler"
|
||||
full_name = "Subtler Anti-Ghost Emote"
|
||||
clientside = "subtler-anti-ghost"
|
||||
|
||||
/datum/keybinding/client/communication/whisper
|
||||
hotkey_keys = list("Y")
|
||||
classic_keys = list()
|
||||
name = "Whisper"
|
||||
full_name = "Whisper"
|
||||
clientside = "whisper"
|
||||
|
||||
/datum/keybinding/client/communication/looc
|
||||
hotkey_keys = list("L")
|
||||
classic_keys = list()
|
||||
name = "LOOC"
|
||||
full_name = "Local Out of Character chat"
|
||||
clientside = "looc"
|
||||
|
||||
@@ -22,12 +22,15 @@
|
||||
full_macro_assert()
|
||||
|
||||
// removes all the existing macros
|
||||
/client/proc/erase_all_macros()
|
||||
/client/proc/erase_all_macros(datum/preferences/prefs_override = prefs)
|
||||
var/erase_output = ""
|
||||
var/list/set_text = list()
|
||||
for(var/macroset in SSinput.all_macrosets)
|
||||
set_text += "[macroset].*"
|
||||
set_text = set_text.Join(";")
|
||||
if(!prefs_override)
|
||||
for(var/macroset in SSinput.all_macrosets)
|
||||
set_text += "[macroset].*"
|
||||
set_text = set_text.Join(";")
|
||||
else
|
||||
set_text = prefs_override.hotkeys? "[SKIN_MACROSET_HOTKEYS].*" : "[SKIN_MACROSET_CLASSIC_INPUT].*;[SKIN_MACROSET_CLASSIC_HOTKEYS].*"
|
||||
var/list/macro_set = params2list(winget(src, "[set_text]", "command"))
|
||||
for(var/k in 1 to length(macro_set))
|
||||
var/list/split_name = splittext(macro_set[k], ".")
|
||||
@@ -44,13 +47,6 @@
|
||||
var/command = macroset[key]
|
||||
winset(src, "[name]-[REF(key)]", "parent=[name];name=[key];command=[command]")
|
||||
|
||||
/client/proc/set_macros(datum/preferences/prefs_override = prefs)
|
||||
keys_held.Cut()
|
||||
|
||||
apply_macro_set(SKIN_MACROSET_HOTKEYS, SSinput.macroset_hotkey)
|
||||
apply_macro_set(SKIN_MACROSET_CLASSIC_HOTKEYS, SSinput.macroset_classic_hotkey)
|
||||
apply_macro_set(SKIN_MACROSET_CLASSIC_INPUT, SSinput.macroset_classic_input)
|
||||
|
||||
/client/proc/set_hotkeys_preference(datum/preferences/prefs_override = prefs)
|
||||
if(prefs_override.hotkeys)
|
||||
winset(src, null, "map.focus=true input.background-color=[COLOR_INPUT_DISABLED] mainwindow.macro=[SKIN_MACROSET_HOTKEYS]")
|
||||
@@ -64,27 +60,97 @@
|
||||
/client/proc/full_macro_assert(datum/preferences/prefs_override = prefs)
|
||||
INVOKE_ASYNC(src, .proc/do_full_macro_assert, prefs_override) // winget sleeps.
|
||||
|
||||
// TODO: OVERHAUL ALL OF THIS AGAIN. While this works this is flatout horrid with the "use list but also don't use lists" crap. I hate my life.
|
||||
/client/proc/do_full_macro_assert(datum/preferences/prefs_override = prefs)
|
||||
erase_all_macros()
|
||||
set_macros(prefs_override)
|
||||
update_special_keybinds(prefs_override)
|
||||
// First, wipe
|
||||
erase_all_macros(prefs_override)
|
||||
keys_held.Cut()
|
||||
// First, collect sets. Make sure to COPY, as we are modifying these!
|
||||
var/list/macrosets = prefs_override.hotkeys? list(
|
||||
SKIN_MACROSET_HOTKEYS = SSinput.macroset_hotkey.Copy()
|
||||
) : list(
|
||||
SKIN_MACROSET_CLASSIC_INPUT = SSinput.macroset_classic_input.Copy(),
|
||||
SKIN_MACROSET_CLASSIC_HOTKEYS = SSinput.macroset_classic_hotkey.Copy()
|
||||
)
|
||||
// Collect special clientside keybinds
|
||||
var/list/clientside = update_special_keybinds(prefs_override)
|
||||
// ANTI COLLISION SYSTEM:
|
||||
// If hotkey, do "standard" anti collision permutation
|
||||
// We fully permutate alt/ctrl/shift with the key and then subtract the key's actual binding.
|
||||
// Then, we set all the permutations BUT the actual binding to nonsensical things to force BYOND to not
|
||||
// be "greedy" with key matching, aka matching Shift+T for T when Shift+T isn't EXPLICITLY defined.
|
||||
// This is extremely ugly, but the alternative is arguably worse (manually binding every key instead of using ANY)
|
||||
if(prefs_override.hotkeys)
|
||||
for(var/keybind in clientside)
|
||||
var/command = clientside[keybind]
|
||||
var/alt = findtext(keybind, "Alt")
|
||||
if(alt)
|
||||
keybind = copytext(keybind, 1, alt) + copytext(keybind, alt + 3, 0)
|
||||
var/ctrl = findtext(keybind, "Ctrl")
|
||||
if(ctrl)
|
||||
keybind = copytext(keybind, 1, ctrl) + copytext(keybind, ctrl + 4, 0)
|
||||
var/shift = findtext(keybind, "Shift")
|
||||
if(shift)
|
||||
keybind = copytext(keybind, 1, shift) + copytext(keybind, shift + 5, 0)
|
||||
var/actual = "[alt? "Alt+" : ""][ctrl? "Ctrl+" : ""][shift? "Shift+" : ""][keybind]"
|
||||
var/list/overriding = keybind_modifier_permutation(keybind, alt, ctrl, shift, TRUE)
|
||||
overriding -= actual
|
||||
for(var/macroset in macrosets)
|
||||
var/list/the_set = macrosets[macroset]
|
||||
the_set[actual] = command
|
||||
for(var/i in overriding)
|
||||
the_set[i] = NONSENSICAL_VERB
|
||||
else
|
||||
// For classic mode, we just directly set things because BYOND is so jank why do we even bother?
|
||||
// What we want is to force Ctrl on for all keybinds without Ctrl or Alt set, to preserve old behavior
|
||||
for(var/keybind in clientside)
|
||||
var/command = clientside[keybind]
|
||||
var/alt = findtext(keybind, "Alt")
|
||||
if(alt)
|
||||
keybind = copytext(keybind, 1, alt) + copytext(keybind, alt + 3, 0)
|
||||
var/ctrl = findtext(keybind, "Ctrl")
|
||||
if(ctrl)
|
||||
keybind = copytext(keybind, 1, ctrl) + copytext(keybind, ctrl + 4, 0)
|
||||
var/shift = findtext(keybind, "Shift")
|
||||
if(shift)
|
||||
keybind = copytext(keybind, 1, shift) + copytext(keybind, shift + 5, 0)
|
||||
var/actual
|
||||
if(!alt && !ctrl)
|
||||
actual = "Ctrl+[keybind]"
|
||||
else
|
||||
actual = "[alt? "Alt+" : ""][ctrl? "Ctrl+" : ""][shift? "Shift+" : ""][keybind]"
|
||||
macrosets[SKIN_MACROSET_CLASSIC_HOTKEYS]["[alt? "Alt+" : ""][ctrl? "Ctrl+" : ""][shift? "Shift+" : ""][keybind]"] = command
|
||||
macrosets[SKIN_MACROSET_CLASSIC_INPUT][actual] = command
|
||||
for(var/macroset in macrosets)
|
||||
var/list/the_set = macrosets[macroset]
|
||||
the_set[actual] = command
|
||||
|
||||
// Lastly, set the actual macros.
|
||||
for(var/macroset in macrosets)
|
||||
apply_macro_set(macroset, macrosets[macroset])
|
||||
// Finally, set hotkeys.
|
||||
set_hotkeys_preference(prefs_override)
|
||||
|
||||
/client/proc/do_special_keybind(key, command, datum/preferences/prefs_override = prefs)
|
||||
var/alt = findtext(key, "Alt")
|
||||
if(alt)
|
||||
key = copytext(key, 1, alt) + copytext(key, alt + 3, 0)
|
||||
var/ctrl = findtext(key, "Ctrl")
|
||||
if(ctrl)
|
||||
key = copytext(key, 1, ctrl) + copytext(key, ctrl + 4, 0)
|
||||
var/shift = findtext(key, "Shift")
|
||||
if(shift)
|
||||
key = copytext(key, 1, shift) + copytext(key, shift + 5, 0)
|
||||
if(!alt && !ctrl && !shift && !prefs_override.hotkeys)
|
||||
return /// DO NOT.
|
||||
key = "[alt? "Alt+":""][ctrl? "Ctrl+":""][shift? "Shift+":""][key]"
|
||||
for(var/macroset in SSinput.all_macrosets)
|
||||
winset(src, "[macroset]-[REF(key)]", "parent=[macroset];name=[key];command=[command]")
|
||||
/proc/keybind_modifier_permutation(key, alt = FALSE, ctrl = FALSE, shift = FALSE, self = TRUE)
|
||||
var/list/permutations = list()
|
||||
if(!shift)
|
||||
permutations += "Shift"
|
||||
if(!ctrl)
|
||||
permutations += "Ctrl"
|
||||
if(!alt)
|
||||
permutations += "Alt"
|
||||
// ALT + CTRL + SHIFT
|
||||
. = list()
|
||||
do_keybind_modifier_permutations(key, permutations, .)
|
||||
if(self)
|
||||
. += key
|
||||
|
||||
/proc/do_keybind_modifier_permutations(key, list/permutations = list(), list/out = list())
|
||||
. = out
|
||||
for(var/mod in permutations.Copy())
|
||||
permutations -= mod
|
||||
. += "[mod]+[key]"
|
||||
do_keybind_modifier_permutations("[mod]+[key]", permutations.Copy(), .)
|
||||
|
||||
/**
|
||||
* Updates the keybinds for special keys
|
||||
@@ -94,12 +160,15 @@
|
||||
* At the time of writing this, communication(OOC, Say, IC) require macros
|
||||
* Arguments:
|
||||
* * direct_prefs - the preference we're going to get keybinds from
|
||||
*
|
||||
* Returns list of special keybind in key = Mod1Mod2Mod3Key format, NOT Mod1+Mod2+Mod3+Key format.
|
||||
*/
|
||||
/client/proc/update_special_keybinds(datum/preferences/direct_prefs)
|
||||
var/datum/preferences/D = direct_prefs || prefs
|
||||
if(!D?.key_bindings)
|
||||
return
|
||||
movement_keys = list()
|
||||
. = list()
|
||||
for(var/key in D.key_bindings)
|
||||
for(var/kb_name in D.key_bindings[key])
|
||||
switch(kb_name)
|
||||
@@ -115,4 +184,4 @@
|
||||
var/datum/keybinding/KB = GLOB.keybindings_by_name[kb_name]
|
||||
if(!KB.clientside)
|
||||
continue
|
||||
do_special_keybind(key, KB.clientside, D)
|
||||
.[key] = KB.clientside
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
sight = SEE_SELF
|
||||
move_on_shuttle = FALSE
|
||||
|
||||
|
||||
/mob/camera/experience_pressure_difference()
|
||||
return
|
||||
|
||||
@@ -23,5 +24,7 @@
|
||||
/mob/camera/canUseStorage()
|
||||
return FALSE
|
||||
|
||||
/mob/camera/emote(act, m_type=1, message = null, intentional = FALSE)
|
||||
/mob/camera/emote(act, m_type=1, message = null, intentional = FALSE, forced = FALSE)
|
||||
if(forced)
|
||||
return ..()
|
||||
return
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
|
||||
var/ineligible_for_roles = FALSE
|
||||
|
||||
//is there a result we want to read from the age gate
|
||||
var/age_gate_result
|
||||
|
||||
/mob/dead/new_player/Initialize()
|
||||
if(client && SSticker.state == GAME_STATE_STARTUP)
|
||||
var/obj/screen/splash/S = new(client, TRUE, TRUE)
|
||||
@@ -78,6 +81,43 @@
|
||||
popup.set_content(output)
|
||||
popup.open(FALSE)
|
||||
|
||||
/mob/dead/new_player/proc/age_gate()
|
||||
var/list/dat = list("<center>")
|
||||
dat += "Enter your date of birth here, to confirm that you are over 18.<BR>"
|
||||
dat += "<b>Your date of birth is not saved, only the fact that you are over/under 18 is.</b><BR>"
|
||||
dat += "</center>"
|
||||
|
||||
dat += "<form action='?src=[REF(src)]'>"
|
||||
dat += "<input type='hidden' name='src' value='[REF(src)]'>"
|
||||
dat += HrefTokenFormField()
|
||||
dat += "<select name = 'Month'>"
|
||||
var/monthList = list("January" = 1, "February" = 2, "March" = 3, "April" = 4, "May" = 5, "June" = 6, "July" = 7, "August" = 8, "September" = 9, "October" = 10, "November" = 11, "December" = 12)
|
||||
for(var/month in monthList)
|
||||
dat += "<option value = [monthList[month]]>[month]</option>"
|
||||
dat += "</select>"
|
||||
dat += "<select name = 'Year' style = 'float:right'>"
|
||||
var/current_year = text2num(time2text(world.realtime, "YYYY"))
|
||||
var/start_year = 1920
|
||||
for(var/year in start_year to current_year)
|
||||
var/reverse_year = 1920 + (current_year - year)
|
||||
dat += "<option value = [reverse_year]>[reverse_year]</option>"
|
||||
dat += "</select>"
|
||||
dat += "<center><input type='submit' value='Submit information'></center>"
|
||||
dat += "</form>"
|
||||
|
||||
winshow(src, "age_gate", TRUE)
|
||||
var/datum/browser/popup = new(src, "age_gate", "<div align='center'>Age Gate</div>", 400, 250)
|
||||
popup.set_content(dat.Join())
|
||||
popup.open(FALSE)
|
||||
onclose(src, "age_gate")
|
||||
|
||||
while(age_gate_result == null)
|
||||
stoplag(1)
|
||||
|
||||
popup.close()
|
||||
|
||||
return age_gate_result
|
||||
|
||||
/mob/dead/new_player/proc/age_verify()
|
||||
if(CONFIG_GET(flag/age_verification) && !check_rights_for(client, R_ADMIN) && !(client.ckey in GLOB.bunker_passthrough)) //make sure they are verified
|
||||
if(!client.set_db_player_flags())
|
||||
@@ -86,10 +126,12 @@
|
||||
else
|
||||
var/dbflags = client.prefs.db_flags
|
||||
if(dbflags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE) //they have not completed age gate
|
||||
var/age_verification = askuser(src, "Are you 18+", "Age Gate", "I am 18+", "I am not 18+", null, TRUE, null)
|
||||
var/age_verification = age_gate()
|
||||
if(age_verification != 1)
|
||||
client.add_system_note("Automated-Age-Gate", "Failed automatic age gate process")
|
||||
qdel(client) //kick the user
|
||||
//ban them and kick them
|
||||
AddBan(client.ckey, client.computer_id, "SYSTEM BAN - Inputted date during join verification was under 18 years of age. Contact administration on discord for verification.", "SYSTEM", FALSE, null, client.address)
|
||||
qdel(client)
|
||||
return FALSE
|
||||
else
|
||||
//they claim to be of age, so allow them to continue and update their flags
|
||||
@@ -107,6 +149,45 @@
|
||||
if(!client)
|
||||
return 0
|
||||
|
||||
//don't let people get to this unless they are specifically not verified
|
||||
if(href_list["Month"] && (CONFIG_GET(flag/age_verification) && !check_rights_for(client, R_ADMIN) && !(client.ckey in GLOB.bunker_passthrough)))
|
||||
var/player_month = text2num(href_list["Month"])
|
||||
var/player_year = text2num(href_list["Year"])
|
||||
|
||||
var/current_time = world.realtime
|
||||
var/current_month = text2num(time2text(current_time, "MM"))
|
||||
var/current_year = text2num(time2text(current_time, "YYYY"))
|
||||
|
||||
var/player_total_months = (player_year * 12) + player_month
|
||||
|
||||
var/current_total_months = (current_year * 12) + current_month
|
||||
|
||||
var/months_in_eighteen_years = 18 * 12
|
||||
|
||||
var/month_difference = current_total_months - player_total_months
|
||||
if(month_difference > months_in_eighteen_years)
|
||||
age_gate_result = TRUE // they're fine
|
||||
else
|
||||
if(month_difference < months_in_eighteen_years)
|
||||
age_gate_result = FALSE
|
||||
else
|
||||
//they could be 17 or 18 depending on the /day/ they were born in
|
||||
var/current_day = text2num(time2text(current_time, "DD"))
|
||||
var/days_in_months = list(31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31)
|
||||
if((player_year % 4) == 0) // leap year so february actually has 29 days
|
||||
days_in_months[2] = 29
|
||||
var/total_days_in_player_month = days_in_months[player_month]
|
||||
var/list/days = list()
|
||||
for(var/number in 1 to total_days_in_player_month)
|
||||
days += number
|
||||
var/player_day = input(src, "What day of the month were you born in.") as anything in days
|
||||
if(player_day <= current_day)
|
||||
//their birthday has passed
|
||||
age_gate_result = TRUE
|
||||
else
|
||||
//it has NOT been their 18th birthday yet
|
||||
age_gate_result = FALSE
|
||||
|
||||
if(!age_verify())
|
||||
return
|
||||
|
||||
|
||||
@@ -20,16 +20,20 @@
|
||||
ckeys_allowed = list("poojawa")
|
||||
extra = TRUE
|
||||
extra_color_src = MUTCOLORS3
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/tails/mam_tails/sabresune
|
||||
name = "Sabresune"
|
||||
icon_state = "sabresune"
|
||||
ckeys_allowed = list("poojawa")
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/tails_animated/mam_tails_animated/sabresune
|
||||
name = "Sabresune"
|
||||
icon_state = "sabresune"
|
||||
ckeys_allowed = list("poojawa")
|
||||
color_src = MATRIXED
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/sabresune
|
||||
name = "Sabresune"
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* Sets an ability property
|
||||
*/
|
||||
/mob/proc/set_ability_property(ability, property, value)
|
||||
LAZYINITLIST(ability_properties)
|
||||
LAZYINITLIST(ability_properties[ability])
|
||||
ability_properties[ability][property] = value
|
||||
|
||||
/**
|
||||
* Gets an ability property
|
||||
*/
|
||||
/mob/proc/get_ability_property(ability, property)
|
||||
return ability_properties && ability_properties[ability] && ability_properties[ability][property]
|
||||
|
||||
GLOBAL_LIST_INIT(innate_ability_typepaths, all_innate_ability_typepaths())
|
||||
|
||||
/proc/all_innate_ability_typepaths()
|
||||
return list(
|
||||
INNATE_ABILITY_HUMANOID_CUSTOMIZATION = /datum/action/innate/ability/humanoid_customization,
|
||||
INNATE_ABILITY_SLIME_BLOBFORM = /datum/action/innate/ability/slime_blobform,
|
||||
INNATE_ABILITY_LIMB_REGROWTH = /datum/action/innate/ability/limb_regrowth
|
||||
)
|
||||
|
||||
/**
|
||||
* Grants an ability from a source
|
||||
*/
|
||||
/mob/proc/grant_ability_from_source(list/abilities, source)
|
||||
if(!islist(abilities))
|
||||
abilities = list(abilities)
|
||||
LAZYINITLIST(ability_actions)
|
||||
LAZYINITLIST(innate_abilities)
|
||||
for(var/ability in abilities)
|
||||
LAZYINITLIST(innate_abilities[ability])
|
||||
innate_abilities[ability] |= source
|
||||
if(ability_actions[ability])
|
||||
continue
|
||||
var/path = GLOB.innate_ability_typepaths[ability]
|
||||
var/datum/action/innate/ability/A = new path
|
||||
ability_actions[ability] = A
|
||||
A.Grant(src)
|
||||
|
||||
/**
|
||||
* Removes an ability from a source
|
||||
*/
|
||||
/mob/proc/remove_ability_from_source(list/abilities, source)
|
||||
if(!islist(abilities))
|
||||
abilities = list(abilities)
|
||||
if(!length(innate_abilities))
|
||||
return
|
||||
for(var/ability in abilities)
|
||||
if(!length(innate_abilities[ability]))
|
||||
continue
|
||||
innate_abilities[ability] -= source
|
||||
if(!length(innate_abilities[ability]))
|
||||
innate_abilities -= ability
|
||||
qdel(ability_actions[ability])
|
||||
ability_actions -= ability
|
||||
@@ -604,7 +604,7 @@
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
|
||||
filters += CIT_FILTER_STAMINACRIT
|
||||
update_mobility()
|
||||
if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_CRIT)
|
||||
if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_CRIT_REMOVAL_THRESHOLD)
|
||||
to_chat(src, "<span class='notice'>You don't feel nearly as exhausted anymore.</span>")
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
|
||||
filters -= CIT_FILTER_STAMINACRIT
|
||||
|
||||
@@ -100,8 +100,3 @@
|
||||
if(dna.species.space_move(src))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/CanPass(atom/movable/mover, turf/target)
|
||||
if(dna.species.species_pass_check())
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
|
||||
/datum/action/innate/ability/slime_blobform
|
||||
name = "Puddle Transformation"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "slimepuddle"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
required_mobility_flags = MOBILITY_STAND
|
||||
var/is_puddle = FALSE
|
||||
var/in_transformation_duration = 12
|
||||
var/out_transformation_duration = 7
|
||||
var/puddle_into_effect = /obj/effect/temp_visual/slime_puddle
|
||||
var/puddle_from_effect = /obj/effect/temp_visual/slime_puddle/reverse
|
||||
var/puddle_icon = 'icons/mob/mob.dmi'
|
||||
var/puddle_state = "puddle"
|
||||
var/mutable_appearance/tracked_overlay
|
||||
var/datum/component/squeak/squeak
|
||||
var/transforming = FALSE
|
||||
var/last_use
|
||||
|
||||
/datum/action/innate/ability/slime_blobform/IsAvailable()
|
||||
if(!transforming)
|
||||
return ..()
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/ability/slime_blobform/Remove(mob/M)
|
||||
if(is_puddle)
|
||||
detransform()
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/ability/slime_blobform/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
//if they have anything stuck to their hands, we immediately say 'no' and return
|
||||
for(var/obj/item/I in H.held_items)
|
||||
if(HAS_TRAIT(I, TRAIT_NODROP))
|
||||
to_chat(owner, "There's something stuck to your hand, stopping you from transforming!")
|
||||
return
|
||||
if(IsAvailable())
|
||||
transforming = TRUE
|
||||
UpdateButtonIcon()
|
||||
var/mutcolor = owner.get_ability_property(INNATE_ABILITY_SLIME_BLOBFORM, PROPERTY_BLOBFORM_COLOR) || ("#" + H.dna.features["mcolor"])
|
||||
if(!is_puddle)
|
||||
if(CHECK_MOBILITY(H, MOBILITY_USE)) //if we can use items, we can turn into a puddle
|
||||
is_puddle = TRUE //so we know which transformation to use when its used
|
||||
ADD_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT)
|
||||
owner.cut_overlays() //we dont show our normal sprite, we show a puddle sprite
|
||||
var/obj/effect/puddle_effect = new puddle_into_effect(get_turf(owner), owner.dir)
|
||||
puddle_effect.color = mutcolor
|
||||
H.Stun(in_transformation_duration, ignore_canstun = TRUE) //cant move while transforming
|
||||
|
||||
//series of traits that make up the puddle behaviour
|
||||
ADD_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_PARALYSIS_R_ARM, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MOBILITY_NOPICKUP, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MOBILITY_NOUSE, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT)
|
||||
H.update_disabled_bodyparts(silent = TRUE) //silently update arms to be paralysed
|
||||
|
||||
H.add_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
|
||||
|
||||
H.layer -= 1 //go one layer down so people go over you
|
||||
ENABLE_BITFIELD(H.pass_flags, PASSMOB) //this actually lets people pass over you
|
||||
squeak = H.AddComponent(/datum/component/squeak, custom_sounds = list('sound/effects/blobattack.ogg')) //blorble noise when people step on you
|
||||
|
||||
//if the user is a changeling, retract their sting
|
||||
H.unset_sting()
|
||||
|
||||
sleep(in_transformation_duration) //wait for animation to end
|
||||
|
||||
//set the puddle overlay up
|
||||
var/mutable_appearance/puddle_overlay = mutable_appearance(icon = puddle_icon, icon_state = puddle_state)
|
||||
puddle_overlay.color = mutcolor
|
||||
tracked_overlay = puddle_overlay
|
||||
owner.add_overlay(puddle_overlay)
|
||||
|
||||
transforming = FALSE
|
||||
UpdateButtonIcon()
|
||||
else
|
||||
detransform()
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You need to be standing up to do this!") //just assume they're a slime because it's such a weird edgecase to have it and not be one (it shouldn't even be possible)
|
||||
|
||||
/datum/action/innate/ability/slime_blobform/proc/detransform()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
//like the above, but reverse everything done!
|
||||
H.cut_overlay(tracked_overlay)
|
||||
var/obj/effect/puddle_effect = new puddle_from_effect(get_turf(owner), owner.dir)
|
||||
puddle_effect.color = tracked_overlay.color
|
||||
H.Stun(out_transformation_duration, ignore_canstun = TRUE)
|
||||
sleep(out_transformation_duration)
|
||||
REMOVE_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_PARALYSIS_R_ARM, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOPICKUP, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOUSE, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT)
|
||||
H.update_disabled_bodyparts(silent = TRUE)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
|
||||
H.layer += 1 //go one layer back above!
|
||||
DISABLE_BITFIELD(H.pass_flags, PASSMOB)
|
||||
is_puddle = FALSE
|
||||
if(squeak)
|
||||
squeak.RemoveComponent()
|
||||
transforming = FALSE
|
||||
UpdateButtonIcon()
|
||||
@@ -0,0 +1,208 @@
|
||||
/datum/action/innate/ability/humanoid_customization
|
||||
name = "Alter Form"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "alter_form" //placeholder
|
||||
icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/ability/humanoid_customization/Activate()
|
||||
if(owner.get_ability_property(INNATE_ABILITY_HUMANOID_CUSTOMIZATION, PROPERTY_CUSTOMIZATION_SILENT))
|
||||
owner.visible_message("<span class='notice'>[owner] gains a look of \
|
||||
concentration while standing perfectly still.\
|
||||
Their body seems to shift and starts getting more goo-like.</span>",
|
||||
"<span class='notice'>You focus intently on altering your body while \
|
||||
standing perfectly still...</span>")
|
||||
change_form()
|
||||
|
||||
///////
|
||||
/////// NOTICE: This currently doens't support skin tone - if anyone wants to add this to non slimes, it's up to YOU to do this.
|
||||
////// (someone should also add genital color switching, more mutant color selection)
|
||||
///// maybe just make this entire thing tgui based. maybe.
|
||||
///////
|
||||
|
||||
/datum/action/innate/ability/humanoid_customization/proc/change_form()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Body Color","Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel")
|
||||
|
||||
if(select_alteration == "Body Color")
|
||||
var/new_color = input(owner, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
|
||||
if(new_color)
|
||||
var/temp_hsv = RGBtoHSV(new_color)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright
|
||||
H.dna.features["mcolor"] = sanitize_hexcolor(new_color, 6)
|
||||
H.update_body()
|
||||
H.update_hair()
|
||||
else
|
||||
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
|
||||
else if(select_alteration == "Hair Style")
|
||||
if(H.gender == MALE)
|
||||
var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
|
||||
if(new_style)
|
||||
H.facial_hair_style = new_style
|
||||
else
|
||||
H.facial_hair_style = "Shaved"
|
||||
//handle normal hair
|
||||
var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
|
||||
if(new_style)
|
||||
H.hair_style = new_style
|
||||
H.update_hair()
|
||||
else if (select_alteration == "Genitals")
|
||||
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
|
||||
switch(operation)
|
||||
if("add sexual organ")
|
||||
var/new_organ = input("Select sexual organ:", "Organ Manipulation") as null|anything in GLOB.genitals_list
|
||||
if(!new_organ)
|
||||
return
|
||||
H.give_genital(GLOB.genitals_list[new_organ])
|
||||
|
||||
if("remove sexual organ")
|
||||
var/list/organs = list()
|
||||
for(var/obj/item/organ/genital/X in H.internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
organs["[I.name] ([I.type])"] = I
|
||||
var/obj/item/O = input("Select sexual organ:", "Organ Manipulation", null) as null|anything in organs
|
||||
var/obj/item/organ/genital/G = organs[O]
|
||||
if(!G)
|
||||
return
|
||||
G.forceMove(get_turf(H))
|
||||
qdel(G)
|
||||
H.update_genitals()
|
||||
|
||||
else if (select_alteration == "Ears")
|
||||
var/list/snowflake_ears_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_ears_list)
|
||||
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_ears_list[S.name] = path
|
||||
var/new_ears
|
||||
new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list
|
||||
if(new_ears)
|
||||
H.dna.features["mam_ears"] = new_ears
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Snout")
|
||||
var/list/snowflake_snouts_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_snouts_list)
|
||||
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_snouts_list[S.name] = path
|
||||
var/new_snout
|
||||
new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list
|
||||
if(new_snout)
|
||||
H.dna.features["mam_snouts"] = new_snout
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Markings")
|
||||
var/list/snowflake_markings_list = list("None")
|
||||
for(var/path in GLOB.mam_body_markings_list)
|
||||
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_markings_list[S.name] = path
|
||||
var/new_mam_body_markings
|
||||
new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
|
||||
if(new_mam_body_markings)
|
||||
H.dna.features["mam_body_markings"] = new_mam_body_markings
|
||||
for(var/X in H.bodyparts) //propagates the markings changes
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb(FALSE, H)
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Tail")
|
||||
var/list/snowflake_tails_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_tails_list)
|
||||
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_tails_list[S.name] = path
|
||||
var/new_tail
|
||||
new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list
|
||||
if(new_tail)
|
||||
H.dna.features["mam_tail"] = new_tail
|
||||
if(new_tail != "None")
|
||||
H.dna.features["taur"] = "None"
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Taur body")
|
||||
var/list/snowflake_taur_list = list("Normal" = null)
|
||||
for(var/path in GLOB.taur_list)
|
||||
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_taur_list[S.name] = path
|
||||
var/new_taur
|
||||
new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list
|
||||
if(new_taur)
|
||||
H.dna.features["taur"] = new_taur
|
||||
if(new_taur != "None")
|
||||
H.dna.features["mam_tail"] = "None"
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Penis")
|
||||
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["cock_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
H.apply_overlay()
|
||||
|
||||
|
||||
else if (select_alteration == "Vagina")
|
||||
for(var/obj/item/organ/genital/vagina/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["vag_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_genital(/obj/item/organ/genital/womb)
|
||||
H.give_genital(/obj/item/organ/genital/vagina)
|
||||
H.apply_overlay()
|
||||
|
||||
else if (select_alteration == "Penis Length")
|
||||
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/min_D = CONFIG_GET(number/penis_min_inches_prefs)
|
||||
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
|
||||
var/new_length = input(owner, "Penis length in inches:\n([min_D]-[max_D])", "Genital Alteration") as num|null
|
||||
if(new_length)
|
||||
H.dna.features["cock_length"] = clamp(round(new_length), min_D, max_D)
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
|
||||
else if (select_alteration == "Breast Size")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in CONFIG_GET(keyed_list/breasts_cups_prefs)
|
||||
if(new_size)
|
||||
H.dna.features["breasts_size"] = new_size
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else if (select_alteration == "Breast Shape")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["breasts_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else
|
||||
return
|
||||
@@ -0,0 +1,49 @@
|
||||
|
||||
/datum/action/innate/ability/limb_regrowth
|
||||
name = "Regenerate Limbs"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "slimeheal"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
required_mobility_flags = NONE
|
||||
|
||||
/datum/action/innate/ability/limb_regrowth/IsAvailable(silent = FALSE)
|
||||
if(..())
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/list/limbs_to_heal = H.get_missing_limbs()
|
||||
if(limbs_to_heal.len < 1)
|
||||
return 0
|
||||
var/mode = H.get_ability_property(INNATE_ABILITY_LIMB_REGROWTH, PROPERTY_LIMB_REGROWTH_USAGE_TYPE)
|
||||
switch(mode)
|
||||
if(REGROWTH_USES_BLOOD)
|
||||
if(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
return 0
|
||||
|
||||
/datum/action/innate/ability/limb_regrowth/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/list/limbs_to_heal = H.get_missing_limbs()
|
||||
if(limbs_to_heal.len < 1)
|
||||
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
|
||||
return
|
||||
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
|
||||
var/mode = H.get_ability_property(INNATE_ABILITY_LIMB_REGROWTH, PROPERTY_LIMB_REGROWTH_USAGE_TYPE)
|
||||
switch(mode)
|
||||
if(REGROWTH_USES_BLOOD)
|
||||
if(H.blood_volume >= 40*limbs_to_heal.len+(BLOOD_VOLUME_OKAY*H.blood_ratio))
|
||||
H.regenerate_limbs()
|
||||
H.blood_volume -= 40*limbs_to_heal.len
|
||||
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
|
||||
return
|
||||
else if(H.blood_volume >= 40)//We can partially heal some limbs
|
||||
while(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
|
||||
var/healed_limb = pick(limbs_to_heal)
|
||||
H.regenerate_limb(healed_limb)
|
||||
limbs_to_heal -= healed_limb
|
||||
H.blood_volume -= 40
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to fix everything! You must attain more mass to heal completely!</span>")
|
||||
return
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
var/oxy_mod = 1 // % of oxygen damage taken from all sources
|
||||
var/clone_mod = 1 // % of clone damage taken from all sources
|
||||
var/stamina_mod = 1 // % of stamina damage taken from all sources
|
||||
var/stamina_buffer_mod = 1 // % of stamina buffer
|
||||
var/brain_mod = 1 // % of brain damage taken from all sources
|
||||
|
||||
var/pressure_mod = 1 // % of brute damage taken from low or high pressure (stacks with brute_mod)
|
||||
|
||||
@@ -2002,14 +2002,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(HAS_BONE in species_traits)
|
||||
. |= BIO_JUST_BONE
|
||||
|
||||
//a check for if you should render any overlays or not
|
||||
/datum/species/proc/should_render(mob/living/carbon/human/H)
|
||||
return TRUE
|
||||
|
||||
//a check for if you want to forcibly make CanPass return TRUE for the mob with this species
|
||||
/datum/species/proc/species_pass_check()
|
||||
return FALSE
|
||||
|
||||
/////////////
|
||||
//BREATHING//
|
||||
/////////////
|
||||
|
||||
@@ -15,9 +15,6 @@
|
||||
exotic_bloodtype = "GEL"
|
||||
exotic_blood_color = "BLOOD_COLOR_SLIME"
|
||||
damage_overlay_type = ""
|
||||
var/datum/action/innate/regenerate_limbs/regenerate_limbs
|
||||
var/datum/action/innate/slime_change/slime_change
|
||||
var/datum/action/innate/slime_puddle/slime_puddle
|
||||
liked_food = TOXIC | MEAT
|
||||
disliked_food = null
|
||||
toxic_food = ANTITOXIC
|
||||
@@ -37,27 +34,19 @@
|
||||
icon_state = "brain-slime"
|
||||
|
||||
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
|
||||
if(slime_puddle && slime_puddle.is_puddle)
|
||||
slime_puddle.Activate()
|
||||
if(regenerate_limbs)
|
||||
regenerate_limbs.Remove(C)
|
||||
if(slime_change)
|
||||
slime_change.Remove(C)
|
||||
if(slime_puddle)
|
||||
slime_puddle.Remove(C)
|
||||
C.faction -= "slime"
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.remove_ability_from_source(list(INNATE_ABILITY_SLIME_BLOBFORM, INNATE_ABILITY_LIMB_REGROWTH, INNATE_ABILITY_HUMANOID_CUSTOMIZATION), ABILITY_SOURCE_SPECIES)
|
||||
..()
|
||||
C.faction -= "slime"
|
||||
|
||||
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
..()
|
||||
if(ishuman(C))
|
||||
regenerate_limbs = new
|
||||
regenerate_limbs.Grant(C)
|
||||
slime_change = new
|
||||
slime_change.Grant(C)
|
||||
slime_puddle = new
|
||||
slime_puddle.Grant(C)
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.grant_ability_from_source(list(INNATE_ABILITY_SLIME_BLOBFORM, INNATE_ABILITY_LIMB_REGROWTH, INNATE_ABILITY_HUMANOID_CUSTOMIZATION), ABILITY_SOURCE_SPECIES)
|
||||
H.set_ability_property(INNATE_ABILITY_LIMB_REGROWTH, PROPERTY_LIMB_REGROWTH_USAGE_TYPE, REGROWTH_USES_BLOOD)
|
||||
C.faction |= "slime"
|
||||
|
||||
/datum/species/jelly/handle_body(mob/living/carbon/human/H)
|
||||
@@ -65,18 +54,6 @@
|
||||
//update blood color to body color
|
||||
exotic_blood_color = "#" + H.dna.features["mcolor"]
|
||||
|
||||
/datum/species/jelly/should_render()
|
||||
if(slime_puddle && slime_puddle.is_puddle)
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/species/jelly/species_pass_check()
|
||||
if(slime_puddle && slime_puddle.is_puddle)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
|
||||
if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for blooduskers
|
||||
return
|
||||
@@ -94,8 +71,6 @@
|
||||
to_chat(H, "<span class='danger'>You feel drained!</span>")
|
||||
if(H.blood_volume < (BLOOD_VOLUME_BAD*H.blood_ratio))
|
||||
Cannibalize_Body(H)
|
||||
if(regenerate_limbs)
|
||||
regenerate_limbs.UpdateButtonIcon()
|
||||
|
||||
/datum/species/jelly/proc/Cannibalize_Body(mob/living/carbon/human/H)
|
||||
var/list/limbs_to_consume = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG) - H.get_missing_limbs()
|
||||
@@ -111,47 +86,6 @@
|
||||
qdel(consumed_limb)
|
||||
H.blood_volume += 20
|
||||
|
||||
/datum/action/innate/regenerate_limbs
|
||||
name = "Regenerate Limbs"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "slimeheal"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
required_mobility_flags = NONE
|
||||
|
||||
/datum/action/innate/regenerate_limbs/IsAvailable(silent = FALSE)
|
||||
if(..())
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/list/limbs_to_heal = H.get_missing_limbs()
|
||||
if(limbs_to_heal.len < 1)
|
||||
return 0
|
||||
if(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/action/innate/regenerate_limbs/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/list/limbs_to_heal = H.get_missing_limbs()
|
||||
if(limbs_to_heal.len < 1)
|
||||
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
|
||||
return
|
||||
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
|
||||
if(H.blood_volume >= 40*limbs_to_heal.len+(BLOOD_VOLUME_OKAY*H.blood_ratio))
|
||||
H.regenerate_limbs()
|
||||
H.blood_volume -= 40*limbs_to_heal.len
|
||||
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
|
||||
return
|
||||
else if(H.blood_volume >= 40)//We can partially heal some limbs
|
||||
while(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
|
||||
var/healed_limb = pick(limbs_to_heal)
|
||||
H.regenerate_limb(healed_limb)
|
||||
limbs_to_heal -= healed_limb
|
||||
H.blood_volume -= 40
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to fix everything! You must attain more mass to heal completely!</span>")
|
||||
return
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////SLIMEPEOPLE///////////////////////////////////////////////////////////////////
|
||||
|
||||
//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
|
||||
@@ -482,314 +416,6 @@
|
||||
|
||||
allowed_limb_ids = list(SPECIES_SLIME,SPECIES_STARGAZER,SPECIES_SLIME_LUMI)
|
||||
|
||||
/datum/action/innate/slime_change
|
||||
name = "Alter Form"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "alter_form" //placeholder
|
||||
icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/slime_change/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!isjellyperson(H))
|
||||
return
|
||||
else
|
||||
H.visible_message("<span class='notice'>[owner] gains a look of \
|
||||
concentration while standing perfectly still.\
|
||||
Their body seems to shift and starts getting more goo-like.</span>",
|
||||
"<span class='notice'>You focus intently on altering your body while \
|
||||
standing perfectly still...</span>")
|
||||
change_form()
|
||||
|
||||
/datum/action/innate/slime_change/proc/change_form()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Body Color","Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel")
|
||||
|
||||
if(select_alteration == "Body Color")
|
||||
var/new_color = input(owner, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
|
||||
if(new_color)
|
||||
var/temp_hsv = RGBtoHSV(new_color)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright
|
||||
H.dna.features["mcolor"] = sanitize_hexcolor(new_color, 6)
|
||||
H.update_body()
|
||||
H.update_hair()
|
||||
else
|
||||
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
|
||||
else if(select_alteration == "Hair Style")
|
||||
if(H.gender == MALE)
|
||||
var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
|
||||
if(new_style)
|
||||
H.facial_hair_style = new_style
|
||||
else
|
||||
H.facial_hair_style = "Shaved"
|
||||
//handle normal hair
|
||||
var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
|
||||
if(new_style)
|
||||
H.hair_style = new_style
|
||||
H.update_hair()
|
||||
else if (select_alteration == "Genitals")
|
||||
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
|
||||
switch(operation)
|
||||
if("add sexual organ")
|
||||
var/new_organ = input("Select sexual organ:", "Organ Manipulation") as null|anything in GLOB.genitals_list
|
||||
if(!new_organ)
|
||||
return
|
||||
H.give_genital(GLOB.genitals_list[new_organ])
|
||||
|
||||
if("remove sexual organ")
|
||||
var/list/organs = list()
|
||||
for(var/obj/item/organ/genital/X in H.internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
organs["[I.name] ([I.type])"] = I
|
||||
var/obj/item/O = input("Select sexual organ:", "Organ Manipulation", null) as null|anything in organs
|
||||
var/obj/item/organ/genital/G = organs[O]
|
||||
if(!G)
|
||||
return
|
||||
G.forceMove(get_turf(H))
|
||||
qdel(G)
|
||||
H.update_genitals()
|
||||
|
||||
else if (select_alteration == "Ears")
|
||||
var/list/snowflake_ears_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_ears_list)
|
||||
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_ears_list[S.name] = path
|
||||
var/new_ears
|
||||
new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list
|
||||
if(new_ears)
|
||||
H.dna.features["mam_ears"] = new_ears
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Snout")
|
||||
var/list/snowflake_snouts_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_snouts_list)
|
||||
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_snouts_list[S.name] = path
|
||||
var/new_snout
|
||||
new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list
|
||||
if(new_snout)
|
||||
H.dna.features["mam_snouts"] = new_snout
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Markings")
|
||||
var/list/snowflake_markings_list = list("None")
|
||||
for(var/path in GLOB.mam_body_markings_list)
|
||||
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_markings_list[S.name] = path
|
||||
var/new_mam_body_markings
|
||||
new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
|
||||
if(new_mam_body_markings)
|
||||
H.dna.features["mam_body_markings"] = new_mam_body_markings
|
||||
for(var/X in H.bodyparts) //propagates the markings changes
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb(FALSE, H)
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Tail")
|
||||
var/list/snowflake_tails_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_tails_list)
|
||||
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_tails_list[S.name] = path
|
||||
var/new_tail
|
||||
new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list
|
||||
if(new_tail)
|
||||
H.dna.features["mam_tail"] = new_tail
|
||||
if(new_tail != "None")
|
||||
H.dna.features["taur"] = "None"
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Taur body")
|
||||
var/list/snowflake_taur_list = list("Normal" = null)
|
||||
for(var/path in GLOB.taur_list)
|
||||
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_taur_list[S.name] = path
|
||||
var/new_taur
|
||||
new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list
|
||||
if(new_taur)
|
||||
H.dna.features["taur"] = new_taur
|
||||
if(new_taur != "None")
|
||||
H.dna.features["mam_tail"] = "None"
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Penis")
|
||||
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["cock_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
H.apply_overlay()
|
||||
|
||||
|
||||
else if (select_alteration == "Vagina")
|
||||
for(var/obj/item/organ/genital/vagina/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["vag_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_genital(/obj/item/organ/genital/womb)
|
||||
H.give_genital(/obj/item/organ/genital/vagina)
|
||||
H.apply_overlay()
|
||||
|
||||
else if (select_alteration == "Penis Length")
|
||||
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/min_D = CONFIG_GET(number/penis_min_inches_prefs)
|
||||
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
|
||||
var/new_length = input(owner, "Penis length in inches:\n([min_D]-[max_D])", "Genital Alteration") as num|null
|
||||
if(new_length)
|
||||
H.dna.features["cock_length"] = clamp(round(new_length), min_D, max_D)
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
|
||||
else if (select_alteration == "Breast Size")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in CONFIG_GET(keyed_list/breasts_cups_prefs)
|
||||
if(new_size)
|
||||
H.dna.features["breasts_size"] = new_size
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else if (select_alteration == "Breast Shape")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["breasts_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
/datum/action/innate/slime_puddle
|
||||
name = "Puddle Transformation"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "slimepuddle"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
required_mobility_flags = MOBILITY_STAND
|
||||
var/is_puddle = FALSE
|
||||
var/in_transformation_duration = 12
|
||||
var/out_transformation_duration = 7
|
||||
var/puddle_into_effect = /obj/effect/temp_visual/slime_puddle
|
||||
var/puddle_from_effect = /obj/effect/temp_visual/slime_puddle/reverse
|
||||
var/puddle_icon = 'icons/mob/mob.dmi'
|
||||
var/puddle_state = "puddle"
|
||||
var/tracked_overlay
|
||||
var/datum/component/squeak/squeak
|
||||
var/transforming = FALSE
|
||||
var/last_use
|
||||
|
||||
/datum/action/innate/slime_puddle/IsAvailable()
|
||||
if(!transforming)
|
||||
return ..()
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/slime_puddle/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
//if they have anything stuck to their hands, we immediately say 'no' and return
|
||||
for(var/obj/item/I in H.held_items)
|
||||
if(HAS_TRAIT(I, TRAIT_NODROP))
|
||||
to_chat(owner, "There's something stuck to your hand, stopping you from transforming!")
|
||||
return
|
||||
if(isjellyperson(owner) && IsAvailable())
|
||||
transforming = TRUE
|
||||
UpdateButtonIcon()
|
||||
var/mutcolor = "#" + H.dna.features["mcolor"]
|
||||
if(!is_puddle)
|
||||
if(CHECK_MOBILITY(H, MOBILITY_USE)) //if we can use items, we can turn into a puddle
|
||||
is_puddle = TRUE //so we know which transformation to use when its used
|
||||
owner.cut_overlays() //we dont show our normal sprite, we show a puddle sprite
|
||||
var/obj/effect/puddle_effect = new puddle_into_effect(get_turf(owner), owner.dir)
|
||||
puddle_effect.color = mutcolor
|
||||
H.Stun(in_transformation_duration, ignore_canstun = TRUE) //cant move while transforming
|
||||
|
||||
//series of traits that make up the puddle behaviour
|
||||
ADD_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_PARALYSIS_R_ARM, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MOBILITY_NOPICKUP, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MOBILITY_NOUSE, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT)
|
||||
H.update_disabled_bodyparts(silent = TRUE) //silently update arms to be paralysed
|
||||
|
||||
H.add_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
|
||||
|
||||
H.layer -= 1 //go one layer down so people go over you
|
||||
ENABLE_BITFIELD(H.pass_flags, PASSMOB) //this actually lets people pass over you
|
||||
squeak = H.AddComponent(/datum/component/squeak, custom_sounds = list('sound/effects/blobattack.ogg')) //blorble noise when people step on you
|
||||
|
||||
//if the user is a changeling, retract their sting
|
||||
H.unset_sting()
|
||||
|
||||
sleep(in_transformation_duration) //wait for animation to end
|
||||
|
||||
//set the puddle overlay up
|
||||
var/mutable_appearance/puddle_overlay = mutable_appearance(icon = puddle_icon, icon_state = puddle_state)
|
||||
puddle_overlay.color = mutcolor
|
||||
tracked_overlay = puddle_overlay
|
||||
owner.add_overlay(puddle_overlay)
|
||||
|
||||
transforming = FALSE
|
||||
UpdateButtonIcon()
|
||||
else
|
||||
//like the above, but reverse everything done!
|
||||
owner.cut_overlay(tracked_overlay)
|
||||
var/obj/effect/puddle_effect = new puddle_from_effect(get_turf(owner), owner.dir)
|
||||
puddle_effect.color = mutcolor
|
||||
H.Stun(out_transformation_duration, ignore_canstun = TRUE)
|
||||
sleep(out_transformation_duration)
|
||||
REMOVE_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_PARALYSIS_R_ARM, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOPICKUP, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOUSE, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT)
|
||||
H.update_disabled_bodyparts(silent = TRUE)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
|
||||
H.layer += 1 //go one layer back above!
|
||||
DISABLE_BITFIELD(H.pass_flags, PASSMOB)
|
||||
is_puddle = FALSE
|
||||
if(squeak)
|
||||
squeak.RemoveComponent()
|
||||
owner.regenerate_icons()
|
||||
transforming = FALSE
|
||||
UpdateButtonIcon()
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You need to be standing up to do this!") //just assume they're a slime because it's such a weird edgecase to have it and not be one (it shouldn't even be possible)
|
||||
|
||||
///////////////////////////////////LUMINESCENTS//////////////////////////////////////////
|
||||
|
||||
//Luminescents are able to consume and use slime extracts, without them decaying.
|
||||
|
||||
@@ -48,18 +48,22 @@ There are several things that need to be remembered:
|
||||
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human/ComponentInitialize()
|
||||
. = ..()
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_HUMAN_NO_RENDER), /mob.proc/regenerate_icons)
|
||||
|
||||
//HAIR OVERLAY
|
||||
/mob/living/carbon/human/update_hair()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
dna.species.handle_hair(src)
|
||||
|
||||
//used when putting/removing clothes that hide certain mutant body parts to just update those and not update the whole body.
|
||||
/mob/living/carbon/human/proc/update_mutant_bodyparts()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
dna.species.handle_mutant_bodyparts(src)
|
||||
|
||||
/mob/living/carbon/human/update_body(update_genitals = FALSE)
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(BODY_LAYER)
|
||||
dna.species.handle_body(src)
|
||||
..()
|
||||
@@ -69,11 +73,10 @@ There are several things that need to be remembered:
|
||||
/mob/living/carbon/human/update_fire()
|
||||
..((fire_stacks > 3) ? "Standing" : "Generic_mob_burning")
|
||||
|
||||
|
||||
/* --------------------------------------- */
|
||||
//For legacy support.
|
||||
/mob/living/carbon/human/regenerate_icons()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
if(!..())
|
||||
icon_render_key = null //invalidate bodyparts cache
|
||||
update_body(TRUE)
|
||||
@@ -102,7 +105,7 @@ There are several things that need to be remembered:
|
||||
//vvvvvv UPDATE_INV PROCS vvvvvv
|
||||
|
||||
/mob/living/carbon/human/update_inv_w_uniform()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(UNIFORM_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
@@ -154,7 +157,7 @@ There are several things that need to be remembered:
|
||||
update_mutant_bodyparts()
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_id()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(ID_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
@@ -179,7 +182,7 @@ There are several things that need to be remembered:
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_gloves()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(GLOVES_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[SLOT_GLOVES])
|
||||
@@ -213,7 +216,7 @@ There are several things that need to be remembered:
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_glasses()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(GLASSES_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
|
||||
@@ -240,7 +243,7 @@ There are several things that need to be remembered:
|
||||
apply_overlay(GLASSES_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_ears()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(EARS_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
|
||||
@@ -266,7 +269,7 @@ There are several things that need to be remembered:
|
||||
apply_overlay(EARS_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_shoes()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(SHOES_LAYER)
|
||||
|
||||
if(get_num_legs(FALSE) <2)
|
||||
@@ -304,7 +307,7 @@ There are several things that need to be remembered:
|
||||
apply_overlay(SHOES_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_s_store()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(SUIT_STORE_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
@@ -328,7 +331,7 @@ There are several things that need to be remembered:
|
||||
apply_overlay(SUIT_STORE_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_head()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(HEAD_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
@@ -368,7 +371,7 @@ There are several things that need to be remembered:
|
||||
update_mutant_bodyparts()
|
||||
|
||||
/mob/living/carbon/human/update_inv_belt()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(BELT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
@@ -390,7 +393,7 @@ There are several things that need to be remembered:
|
||||
apply_overlay(BELT_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_suit()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(SUIT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
@@ -477,7 +480,7 @@ There are several things that need to be remembered:
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_mask()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
@@ -518,7 +521,7 @@ There are several things that need to be remembered:
|
||||
update_mutant_bodyparts() //e.g. upgate needed because mask now hides lizard snout
|
||||
|
||||
/mob/living/carbon/human/update_inv_back()
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
..()
|
||||
var/mutable_appearance/back_overlay = overlays_standing[BACK_LAYER]
|
||||
if(back_overlay)
|
||||
@@ -747,7 +750,7 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
if(!dna.species)
|
||||
return
|
||||
|
||||
if(dna.species.should_render())
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
return
|
||||
|
||||
var/obj/item/bodypart/HD = get_bodypart("head")
|
||||
|
||||
@@ -509,7 +509,7 @@
|
||||
message = "beeps."
|
||||
message_param = "beeps at %t."
|
||||
sound = 'sound/machines/twobeep.ogg'
|
||||
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon, /mob/living/carbon/human)
|
||||
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon, /mob/living/carbon/human, /mob/camera/aiEye)
|
||||
|
||||
/datum/emote/living/circle
|
||||
key = "circle"
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
ranged_ability.remove_ranged_ability(src)
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob(src,force=1)
|
||||
QDEL_LIST_ASSOC_VAL(ability_actions)
|
||||
|
||||
remove_from_all_data_huds()
|
||||
GLOB.mob_living_list -= src
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOPICKUP), .proc/update_mobility)
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOUSE), .proc/update_mobility)
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOREST), .proc/update_mobility)
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_LIVING_NO_DENSITY), .proc/update_density)
|
||||
|
||||
//Stuff like mobility flag updates, resting updates, etc.
|
||||
|
||||
@@ -148,7 +149,7 @@
|
||||
L.update_pull_movespeed()
|
||||
|
||||
//Handle lying down, voluntary or involuntary
|
||||
density = !lying
|
||||
update_density()
|
||||
if(lying)
|
||||
set_resting(TRUE, TRUE, FALSE)
|
||||
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
|
||||
|
||||
@@ -17,6 +17,9 @@
|
||||
pixel_x = get_standard_pixel_x_offset(lying)
|
||||
pixel_y = get_standard_pixel_y_offset(lying)
|
||||
|
||||
/mob/living/proc/update_density()
|
||||
density = !lying && !HAS_TRAIT(src, TRAIT_LIVING_NO_DENSITY)
|
||||
|
||||
/mob/living/CanPass(atom/movable/mover, turf/target)
|
||||
if((mover.pass_flags & PASSMOB))
|
||||
return TRUE
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
var/mob/living/silicon/robot/deployed_shell = null //For shell control
|
||||
var/datum/action/innate/deploy_shell/deploy_action = new
|
||||
var/datum/action/innate/deploy_last_shell/redeploy_action = new
|
||||
var/datum/action/innate/custom_holoform/custom_holoform = new
|
||||
var/chnotify = 0
|
||||
|
||||
|
||||
@@ -152,6 +153,7 @@
|
||||
aicamera = new/obj/item/camera/siliconcam/ai_camera(src)
|
||||
|
||||
deploy_action.Grant(src)
|
||||
custom_holoform.Grant(src)
|
||||
|
||||
if(isturf(loc))
|
||||
add_verb(src, list(/mob/living/silicon/ai/proc/ai_network_change, \
|
||||
@@ -1032,3 +1034,8 @@
|
||||
qdel(src)
|
||||
else
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/emote(act, m_type=1, message = null, intentional = FALSE)
|
||||
if(current && eyeobj)
|
||||
return eyeobj.emote(act, m_type, message, intentional, forced = TRUE)
|
||||
return ..()
|
||||
|
||||
@@ -204,3 +204,7 @@
|
||||
alpha = 100
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
|
||||
/mob/camera/aiEye/emote(act, m_type=1, message = null, intentional = FALSE, forced = FALSE)
|
||||
if(ai?.current)
|
||||
..()
|
||||
|
||||
@@ -1,28 +1,12 @@
|
||||
/mob/living/silicon/verb/clear_custom_holoform()
|
||||
set name = "Clear Custom Holoform"
|
||||
set desc = "Clear your current custom holoform"
|
||||
set category = "OOC"
|
||||
|
||||
/mob/living/silicon/proc/attempt_set_custom_holoform()
|
||||
if(!client.prefs)
|
||||
to_chat(src, "<span class='boldwarning'>No preferences datum on your client, contact an admin/coder!</span>")
|
||||
return
|
||||
client.prefs.custom_holoform_icon = null
|
||||
client.prefs.cached_holoform_icons = null
|
||||
to_chat(src, "<span class='boldnotice'>Holoform removed.</span>")
|
||||
|
||||
/mob/living/silicon/verb/set_custom_holoform()
|
||||
set name = "Set Custom Holoform"
|
||||
set desc = "Set your custom holoform using your current preferences slot and a specified set of gear."
|
||||
set category = "OOC"
|
||||
|
||||
if(!client.prefs)
|
||||
to_chat(src, "<span class='boldwarning'>No preferences datum on your client, contact an admin/coder!</span>")
|
||||
return
|
||||
if(client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
|
||||
to_chat(src, "<span class='warning'>You are attempting to change custom holoforms too fast!</span>")
|
||||
var/icon/new_holoform = user_interface_custom_holoform(client)
|
||||
client.prefs.last_custom_holoform = world.time
|
||||
if(new_holoform)
|
||||
client.prefs.custom_holoform_icon = new_holoform
|
||||
client.prefs.cached_holoform_icons = null
|
||||
client.prefs.last_custom_holoform = world.time
|
||||
to_chat(src, "<span class='boldnotice'>Holoform set.</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -131,6 +131,7 @@
|
||||
var/datum/action/innate/pai/chassis/AC = new /datum/action/innate/pai/chassis
|
||||
var/datum/action/innate/pai/rest/AR = new /datum/action/innate/pai/rest
|
||||
var/datum/action/innate/pai/light/AL = new /datum/action/innate/pai/light
|
||||
var/datum/action/innate/custom_holoform/custom_holoform = new /datum/action/innate/custom_holoform
|
||||
|
||||
var/datum/action/language_menu/ALM = new
|
||||
SW.Grant(src)
|
||||
@@ -139,6 +140,7 @@
|
||||
AR.Grant(src)
|
||||
AL.Grant(src)
|
||||
ALM.Grant(src)
|
||||
custom_holoform.Grant(src)
|
||||
emitter_next_use = world.time + 10 SECONDS
|
||||
|
||||
/mob/living/silicon/pai/ComponentInitialize()
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/datum/emote/silicon
|
||||
mob_type_allowed_typecache = list(/mob/living/silicon)
|
||||
mob_type_allowed_typecache = list(/mob/living/silicon, /mob/camera/aiEye)
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
|
||||
/datum/emote/sound/silicon
|
||||
mob_type_allowed_typecache = list(/mob/living/silicon, /mob/living/carbon/human)
|
||||
mob_type_allowed_typecache = list(/mob/living/silicon, /mob/living/carbon/human, /mob/camera/aiEye)
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
var/unrestricted = TRUE
|
||||
|
||||
|
||||
@@ -1022,6 +1022,32 @@
|
||||
R.undeploy()
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/custom_holoform
|
||||
name = "Select Custom Holoform"
|
||||
desc = "Select one of your existing avatars to use as a holoform."
|
||||
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
|
||||
button_icon_state = "custom_holoform"
|
||||
required_mobility_flags = NONE
|
||||
|
||||
/datum/action/innate/custom_holoform/Trigger()
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/mob/living/silicon/S = owner
|
||||
|
||||
//if setting the holoform succeeds, attempt to set it as the current holoform for the pAI or AI
|
||||
if(S.attempt_set_custom_holoform())
|
||||
if(istype(S, /mob/living/silicon/pai))
|
||||
var/mob/living/silicon/pai/P = S
|
||||
P.chassis = "custom"
|
||||
else if(istype(S, /mob/living/silicon/ai))
|
||||
var/mob/living/silicon/ai/A = S
|
||||
if(A.client?.prefs?.custom_holoform_icon)
|
||||
A.holo_icon = A.client.prefs.get_filtered_holoform(HOLOFORM_FILTER_AI)
|
||||
else
|
||||
A.holo_icon = getHologramIcon(icon('icons/mob/ai.dmi', "female"))
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/undeploy()
|
||||
|
||||
@@ -1043,6 +1069,8 @@
|
||||
mainframe.laws.show_laws(mainframe) //Always remind the AI when switching
|
||||
mainframe = null
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/robot/attack_ai(mob/user)
|
||||
if(shell && (!connected_ai || connected_ai == user))
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
|
||||
@@ -170,5 +170,13 @@
|
||||
/// Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.
|
||||
var/mutable_appearance/typing_indicator_current
|
||||
|
||||
/// Ability system based on action buttons. Can be ported to base /mob or /mob/living later if needed, easily - the procs are currently on living/carbon/human/innate_abilities.dm
|
||||
/// datum traits-style lazylist of abilities
|
||||
var/list/innate_abilities
|
||||
/// ability = action button instance.
|
||||
var/list/ability_actions
|
||||
/// ability = list(data). see __DEFINES/mobs/innate_abilities.dm
|
||||
var/list/ability_properties
|
||||
|
||||
///Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)
|
||||
var/sound_environment_override = SOUND_ENVIRONMENT_NONE
|
||||
|
||||
@@ -254,16 +254,16 @@ They *could* go in their appropriate files, but this is supposed to be modular
|
||||
. = DRAIN_MOB_SHOCK_FAILED
|
||||
|
||||
//Default cell = 10,000 charge, 10,000/1000 = 10 uses without charging/upgrading
|
||||
if(S.cell && S.cell.charge && S.cell.use(1000))
|
||||
if(S.cell && S.cell.charge && S.cell.use(500))
|
||||
. = DRAIN_MOB_SHOCK
|
||||
//Got that electric touch
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
visible_message("<span class='danger'>[H] electrocutes [src] with [H.p_their()] touch!</span>", "<span class='userdanger'>[H] electrocutes you with [H.p_their()] touch!</span>")
|
||||
electrocute_act(15, H)
|
||||
electrocute_act(15, H, flags = SHOCK_NOSTUN)
|
||||
|
||||
DefaultCombatKnockdown(G.stunforce)
|
||||
DefaultCombatKnockdown(G.stunforce, override_hardstun = 0)
|
||||
apply_effect(EFFECT_STUTTER, G.stunforce)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
/obj/item/ammo_casing/energy/xray
|
||||
projectile_type = /obj/item/projectile/beam/xray
|
||||
e_cost = 50
|
||||
e_cost = 100
|
||||
fire_sound = 'sound/weapons/laser3.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/mindflayer
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
name = "\improper X-ray beam"
|
||||
icon_state = "xray"
|
||||
damage = 15
|
||||
irradiate = 300
|
||||
irradiate = 100
|
||||
range = 15
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF
|
||||
|
||||
|
||||
+6
@@ -102,6 +102,12 @@ Borg Hypospray
|
||||
if(!istype(M))
|
||||
return
|
||||
if(R.total_volume && M.can_inject(user, 1, user.zone_selected,bypass_protection))
|
||||
if(user.a_intent == INTENT_HELP) //Prevents mediborgs from OD'ing people unless on harm intent
|
||||
for(var/datum/reagent/RG in R.reagent_list)
|
||||
if(M.reagents.has_reagent(RG.type) && !RG.overdose_threshold == 0)
|
||||
if(((M.reagents.get_reagent_amount(RG.type)) + amount_per_transfer_from_this > RG.overdose_threshold))
|
||||
to_chat(user, "<span class='warning'>Injecting [M] with more [RG] would overdose them.</span>")
|
||||
return
|
||||
to_chat(M, "<span class='warning'>You feel a tiny prick!</span>")
|
||||
to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
|
||||
var/fraction = min(amount_per_transfer_from_this/R.total_volume, 1)
|
||||
@@ -41,3 +41,162 @@
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
|
||||
build_path = /obj/item/melee/synthetic_arm_blade
|
||||
category = list("other","emagged")
|
||||
|
||||
//Extra limbs
|
||||
|
||||
/datum/design/chest
|
||||
name = "Chest"
|
||||
id = "chest"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 50)
|
||||
build_path = /obj/item/bodypart/chest
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/head
|
||||
name = "Head"
|
||||
id = "head"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
|
||||
build_path = /obj/item/bodypart/head
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
//Organs
|
||||
/datum/design/brain
|
||||
name = "Brain"
|
||||
id = "brain"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 50)
|
||||
build_path = /obj/item/organ/brain
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/heart
|
||||
name = "Heart"
|
||||
id = "heart"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/heart
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/lungs
|
||||
name = "Lungs"
|
||||
id = "lungs"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/lungs
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/liver
|
||||
name = "Liver"
|
||||
id = "liver"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/liver
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/stomach
|
||||
name = "Stomach"
|
||||
id = "stomach"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/stomach
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/appendix
|
||||
name = "Appendix"
|
||||
id = "appendix"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 10)
|
||||
build_path = /obj/item/organ/appendix
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/tail
|
||||
name = "Tail"
|
||||
id = "tail"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/tail
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/ears
|
||||
name = "Ears"
|
||||
id = "ears"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/ears
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/eyes
|
||||
name = "Eyes"
|
||||
id = "eyes"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 30)
|
||||
build_path = /obj/item/organ/eyes
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/tongue
|
||||
name = "Tongue"
|
||||
id = "tongue"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/tongue
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/vocal_cords
|
||||
name = "Vocal cords"
|
||||
id = "vocal_cords"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/vocal_cords
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
//genitals
|
||||
|
||||
/datum/design/penis
|
||||
name = "Penis"
|
||||
id = "penis"
|
||||
build_type = LIMBGROWER
|
||||
research_icon_state = "penis_human_3_s"
|
||||
research_icon = 'icons/obj/genitals/penis.dmi'
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/genital/penis
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/vagina
|
||||
name = "Vagina"
|
||||
id = "vagina"
|
||||
research_icon_state = "vagina-s"
|
||||
research_icon = 'icons/obj/genitals/vagina.dmi'
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/genital/vagina
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/womb
|
||||
name = "Womb"
|
||||
id = "womb"
|
||||
research_icon_state = "womb"
|
||||
research_icon = 'icons/obj/genitals/vagina.dmi'
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/genital/womb
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/testicles
|
||||
name = "Testicles"
|
||||
id = "testicles"
|
||||
research_icon_state = "testicles_single_3_s"
|
||||
research_icon = 'icons/obj/genitals/testicles.dmi'
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/genital/testicles
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
/datum/design/breasts
|
||||
name = "Breasts"
|
||||
id = "breasts"
|
||||
research_icon_state = "breasts_pair_e_s"
|
||||
research_icon = 'icons/obj/genitals/breasts.dmi'
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/organ/genital/breasts
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
@@ -163,3 +163,10 @@
|
||||
category = list ("Misc. Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL
|
||||
|
||||
/datum/design/board/colormate
|
||||
name = "ColorMate"
|
||||
desc = "This machine lets you paint your gear."
|
||||
id = "colormate"
|
||||
build_path = /obj/item/circuitboard/machine/colormate
|
||||
category = list ("Misc. Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
/datum/design/nanites/spreading
|
||||
name = "Infective Exo-Locomotion"
|
||||
desc = "The nanites gain the ability to survive for brief periods outside of the human body, as well as the ability to start new colonies without an integration process; \
|
||||
resulting in an extremely infective strain of nanites."
|
||||
resulting in an extremely infective strain of nanites. Bypasses antiviral defense"
|
||||
id = "spreading_nanites"
|
||||
program_type = /datum/nanite_program/spreading
|
||||
category = list("Utility Nanites")
|
||||
@@ -133,6 +133,21 @@
|
||||
program_type = /datum/nanite_program/mitosis
|
||||
category = list("Utility Nanites")
|
||||
|
||||
/datum/design/nanites/antiviral
|
||||
name = "Enhanced Error Correction"
|
||||
desc = "The nanites self-propagate and replicate their program storage memory, preventing viral takeovers."
|
||||
id = "antiviral_nanites"
|
||||
program_type = /datum/nanite_program/lockout/antiviral
|
||||
category = list("Utility Nanites")
|
||||
|
||||
/datum/design/nanites/hostile_lockdown
|
||||
name = "Hostile Lockdown"
|
||||
desc = "The nanites constantly encrypt and scramble their own control sectors, preventing consoles from controlling them. Furthermore, \
|
||||
if the host happens to be a synthetic organism with innate control over nanite strains, this will prevent them from acting on the nanites as well."
|
||||
id = "hostile_lockdown"
|
||||
program_type = /datum/nanite_program/lockout/hostile_lockdown
|
||||
category = list("Utility Nanites")
|
||||
|
||||
////////////////////MEDICAL NANITES//////////////////////////////////////
|
||||
/datum/design/nanites/regenerative
|
||||
name = "Accelerated Regeneration"
|
||||
|
||||
@@ -41,12 +41,12 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/nanite_chamber/proc/set_safety(threshold)
|
||||
if(!occupant)
|
||||
if(!occupant || SEND_SIGNAL(occupant, COMSIG_NANITE_CHECK_CONSOLE_LOCK))
|
||||
return
|
||||
SEND_SIGNAL(occupant, COMSIG_NANITE_SET_SAFETY, threshold)
|
||||
|
||||
/obj/machinery/nanite_chamber/proc/set_cloud(cloud_id)
|
||||
if(!occupant)
|
||||
if(!occupant || SEND_SIGNAL(occupant, COMSIG_NANITE_CHECK_CONSOLE_LOCK))
|
||||
return
|
||||
SEND_SIGNAL(occupant, COMSIG_NANITE_SET_CLOUD, cloud_id)
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
return
|
||||
if((stat & MAINT) || panel_open)
|
||||
return
|
||||
if(!occupant || busy)
|
||||
if(!occupant || busy || SEND_SIGNAL(occupant, COMSIG_NANITE_CHECK_CONSOLE_LOCK))
|
||||
return
|
||||
|
||||
var/locked_state = locked
|
||||
@@ -173,7 +173,6 @@
|
||||
return FALSE
|
||||
|
||||
..()
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/nanite_chamber/relaymove(mob/user as mob)
|
||||
|
||||
@@ -50,6 +50,10 @@
|
||||
data["status_msg"] = chamber.busy_message
|
||||
return data
|
||||
|
||||
if(SEND_SIGNAL(L, COMSIG_NANITE_CHECK_CONSOLE_LOCK))
|
||||
data["status_msg"] = "Error: Nanite keycodes scrambled. Unable to operate."
|
||||
return data
|
||||
|
||||
data["status_msg"] = null
|
||||
data["scan_level"] = chamber.scan_level
|
||||
data["locked"] = chamber.locked
|
||||
|
||||
@@ -54,6 +54,13 @@
|
||||
//Rules that automatically manage if the program's active without requiring separate sensor programs
|
||||
var/list/datum/nanite_rule/rules = list()
|
||||
|
||||
/// Corruptable - able to have code/configuration changed
|
||||
var/corruptable = TRUE
|
||||
/// error flicking - able to be randomly toggled by errors
|
||||
var/error_flicking = TRUE
|
||||
/// immutable - cannot be overwritten by other programs
|
||||
var/immutable = FALSE
|
||||
|
||||
/datum/nanite_program/New()
|
||||
. = ..()
|
||||
register_extra_settings()
|
||||
@@ -68,8 +75,15 @@
|
||||
on_mob_remove()
|
||||
if(nanites)
|
||||
nanites.programs -= src
|
||||
nanites.permanent_programs -= src
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Checks if we're a permanent program
|
||||
*/
|
||||
/datum/nanite_program/proc/is_permanent()
|
||||
return nanites && (src in nanites.permanent_programs)
|
||||
|
||||
/datum/nanite_program/proc/copy()
|
||||
var/datum/nanite_program/new_program = new type()
|
||||
copy_programming(new_program, TRUE)
|
||||
@@ -77,6 +91,8 @@
|
||||
return new_program
|
||||
|
||||
/datum/nanite_program/proc/copy_programming(datum/nanite_program/target, copy_activated = TRUE)
|
||||
if(target.immutable)
|
||||
return
|
||||
if(copy_activated)
|
||||
target.activated = activated
|
||||
target.timer_restart = timer_restart
|
||||
@@ -234,7 +250,7 @@
|
||||
/datum/nanite_program/proc/on_emp(severity)
|
||||
if(program_flags & NANITE_EMP_IMMUNE)
|
||||
return
|
||||
if(prob(80 / severity))
|
||||
if(prob(severity / 2))
|
||||
software_error()
|
||||
|
||||
/datum/nanite_program/proc/on_shock(shock_damage)
|
||||
@@ -242,7 +258,7 @@
|
||||
if(prob(10))
|
||||
software_error()
|
||||
else if(prob(33))
|
||||
qdel(src)
|
||||
self_destruct()
|
||||
|
||||
/datum/nanite_program/proc/on_minor_shock()
|
||||
if(!program_flags & NANITE_SHOCK_IMMUNE)
|
||||
@@ -254,26 +270,29 @@
|
||||
|
||||
/datum/nanite_program/proc/software_error(type)
|
||||
if(!type)
|
||||
type = rand(1,5)
|
||||
type = rand(1,is_permanent()? 4 : 5)
|
||||
switch(type)
|
||||
if(1)
|
||||
qdel(src) //kill switch
|
||||
self_destruct() //kill switch
|
||||
return
|
||||
if(2) //deprogram codes
|
||||
activation_code = 0
|
||||
deactivation_code = 0
|
||||
kill_code = 0
|
||||
trigger_code = 0
|
||||
if(corruptable)
|
||||
activation_code = 0
|
||||
deactivation_code = 0
|
||||
kill_code = 0
|
||||
trigger_code = 0
|
||||
if(3)
|
||||
toggle() //enable/disable
|
||||
if(error_flicking)
|
||||
toggle() //enable/disable
|
||||
if(4)
|
||||
if(can_trigger)
|
||||
if(error_flicking && can_trigger)
|
||||
trigger()
|
||||
if(5) //Program is scrambled and does something different
|
||||
var/rogue_type = pick(rogue_types)
|
||||
var/datum/nanite_program/rogue = new rogue_type
|
||||
nanites.add_program(null, rogue, src)
|
||||
qdel(src)
|
||||
if(corruptable)
|
||||
var/rogue_type = pick(rogue_types)
|
||||
var/datum/nanite_program/rogue = new rogue_type
|
||||
nanites.add_program(null, rogue, src)
|
||||
self_destruct()
|
||||
|
||||
/datum/nanite_program/proc/receive_signal(code, source)
|
||||
if(activation_code && code == activation_code && !activated)
|
||||
@@ -285,10 +304,18 @@
|
||||
if(can_trigger && trigger_code && code == trigger_code)
|
||||
trigger()
|
||||
host_mob.investigate_log("'s [name] nanite program was triggered by [source] with code [code].", INVESTIGATE_NANITES)
|
||||
if(kill_code && code == kill_code)
|
||||
if((kill_code && code == kill_code) && !is_permanent())
|
||||
host_mob.investigate_log("'s [name] nanite program was deleted by [source] with code [code].", INVESTIGATE_NANITES)
|
||||
qdel(src)
|
||||
|
||||
/**
|
||||
* Attempts to destroy ourselves
|
||||
*/
|
||||
/datum/nanite_program/proc/self_destruct()
|
||||
if(is_permanent())
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
///A nanite program containing a behaviour protocol. Only one protocol of each class can be active at once.
|
||||
//Moved to being 'normally' researched due to lack of B.E.P.I.S.
|
||||
/datum/nanite_program/protocol
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
return FALSE
|
||||
if(iscarbon(host_mob))
|
||||
var/mob/living/carbon/C = host_mob
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_NANITES))
|
||||
if(!parts.len)
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -19,7 +19,7 @@
|
||||
/datum/nanite_program/regenerative/active_effect()
|
||||
if(iscarbon(host_mob))
|
||||
var/mob/living/carbon/C = host_mob
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_NANITES))
|
||||
if(!parts.len)
|
||||
return
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
@@ -121,7 +121,7 @@
|
||||
|
||||
if(iscarbon(host_mob))
|
||||
var/mob/living/carbon/C = host_mob
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID))
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID, BODYPART_NANITES))
|
||||
if(!parts.len)
|
||||
return FALSE
|
||||
else
|
||||
@@ -132,7 +132,7 @@
|
||||
/datum/nanite_program/repairing/active_effect(mob/living/M)
|
||||
if(iscarbon(host_mob))
|
||||
var/mob/living/carbon/C = host_mob
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID))
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID, BODYPART_NANITES))
|
||||
if(!parts.len)
|
||||
return
|
||||
var/update = FALSE
|
||||
@@ -176,12 +176,12 @@
|
||||
/datum/nanite_program/regenerative_advanced/active_effect()
|
||||
if(iscarbon(host_mob))
|
||||
var/mob/living/carbon/C = host_mob
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
|
||||
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_NANITES))
|
||||
if(!parts.len)
|
||||
return
|
||||
var/update = FALSE
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(3/parts.len, 3/parts.len, FALSE))
|
||||
if(L.heal_damage(3/parts.len, 3/parts.len, 0))
|
||||
update = TRUE
|
||||
if(update)
|
||||
host_mob.update_damage_overlays()
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
var/datum/nanite_extra_setting/program = extra_settings[NES_PROGRAM_OVERWRITE]
|
||||
var/datum/nanite_extra_setting/cloud = extra_settings[NES_CLOUD_OVERWRITE]
|
||||
for(var/mob/M in orange(host_mob, 5))
|
||||
if(SEND_SIGNAL(M, COMSIG_NANITE_IS_STEALTHY))
|
||||
if(SEND_SIGNAL(M, COMSIG_NANITE_CHECK_VIRAL_PREVENTION))
|
||||
continue
|
||||
switch(program.get_value())
|
||||
if("Overwrite")
|
||||
@@ -350,3 +350,66 @@
|
||||
|
||||
/datum/action/innate/nanite_button/Activate()
|
||||
program.press()
|
||||
|
||||
/datum/nanite_program/lockout
|
||||
unique = TRUE
|
||||
var/emp_disable_time = 0
|
||||
var/shock_disable_time = 0
|
||||
var/minor_shock_disable_time = 0
|
||||
var/disable_time = 0
|
||||
var/lock_console = FALSE
|
||||
var/lock_virus = FALSE
|
||||
var/lock_host = FALSE
|
||||
|
||||
/datum/nanite_program/lockout/enable_passive_effect()
|
||||
. = ..()
|
||||
if(lock_console)
|
||||
RegisterSignal(src, COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK, .proc/check_antivirus)
|
||||
if(lock_host)
|
||||
RegisterSignal(src, COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK, .proc/check_antivirus)
|
||||
if(lock_virus)
|
||||
RegisterSignal(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK, .proc/check_antivirus)
|
||||
|
||||
/datum/nanite_program/lockout/disable_passive_effect()
|
||||
. = ..()
|
||||
UnregisterSignal(src, list(
|
||||
COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK,
|
||||
COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK,
|
||||
COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK
|
||||
))
|
||||
|
||||
/datum/nanite_program/lockout/on_emp(severity)
|
||||
// no parent call on purpose
|
||||
disable_time = max(disable_time, world.time + emp_disable_time)
|
||||
|
||||
/datum/nanite_program/lockout/on_shock(shock_damage)
|
||||
// no parent call on purpose
|
||||
disable_time = max(disable_time, world.time + shock_disable_time)
|
||||
|
||||
/datum/nanite_program/lockout/on_minor_shock()
|
||||
// no parent call on purpose
|
||||
disable_time = max(disable_time, world.time + minor_shock_disable_time)
|
||||
|
||||
/datum/nanite_program/lockout/proc/check_antivirus()
|
||||
return (world.time <= disable_time)? NANITE_CHANGES_LOCKED : NONE
|
||||
|
||||
/datum/nanite_program/lockout/antiviral
|
||||
name = "Enhanced Error Correction"
|
||||
desc = "Through expensive CRC checking and replication, prevents viral takeover of the nanite strain's control sectors. \
|
||||
Temporarily disabled by EMPs and shocks."
|
||||
use_rate = 0.5
|
||||
emp_disable_time = 3 MINUTES
|
||||
shock_disable_time = 45 SECONDS
|
||||
minor_shock_disable_time = 10 SECONDS
|
||||
lock_virus = TRUE
|
||||
|
||||
/datum/nanite_program/lockout/hostile_lockdown
|
||||
name = "Hostile Lockdown"
|
||||
desc = "Constantly encrypts and scrambles the nanites' control memory, preventing consoles from modifying them and also locking out conscious host control of the nanite strain, if the host happens to be capable of that. \
|
||||
Temporarily disabled by EMPs and shocks."
|
||||
use_rate = 0.5
|
||||
emp_disable_time = 3 MINUTES
|
||||
shock_disable_time = 1 MINUTES
|
||||
minor_shock_disable_time = 15 SECONDS
|
||||
lock_host = TRUE
|
||||
lock_console = TRUE
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
var/heavy_range = FLOOR(nanite_amount/100, 1) - 1
|
||||
var/light_range = FLOOR(nanite_amount/50, 1) - 1
|
||||
explosion(host_mob, 0, heavy_range, light_range)
|
||||
qdel(nanites)
|
||||
nanites.delete_nanites()
|
||||
|
||||
//TODO make it defuse if triggered again
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
design_ids = list("solarcontrol", "recharger", "powermonitor", "rped", "pacman", "adv_capacitor", "adv_scanning", "emitter", "high_cell", "adv_matter_bin",
|
||||
"atmosalerts", "atmos_control", "recycler", "autolathe", "autolathe_secure", "high_micro_laser", "nano_mani", "mesons", "thermomachine", "rad_collector", "tesla_coil", "grounding_rod",
|
||||
"apc_control", "power control", "airlock_board", "firelock_board", "airalarm_electronics", "firealarm_electronics", "cell_charger", "stack_console", "stack_machine", "rcd_ammo","oxygen_tank",
|
||||
"plasma_tank", "emergency_oxygen", "emergency_oxygen_engi", "plasmaman_tank_belt")
|
||||
"plasma_tank", "emergency_oxygen", "emergency_oxygen_engi", "plasmaman_tank_belt", "colormate")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 6000)
|
||||
|
||||
/datum/techweb_node/adv_engi
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
display_name = "Mesh Nanite Programming"
|
||||
description = "Nanite programs that require static structures and membranes."
|
||||
prereq_ids = list("nanite_base","engineering")
|
||||
design_ids = list("hardening_nanites", "dermal_button_nanites", "refractive_nanites", "cryo_nanites", "conductive_nanites", "shock_nanites", "emp_nanites", "temperature_nanites")
|
||||
design_ids = list("hardening_nanites", "dermal_button_nanites", "refractive_nanites", "cryo_nanites", "conductive_nanites", "shock_nanites", "emp_nanites", "temperature_nanites", "antiviral_nanites", "hostile_lockdown")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
|
||||
/datum/techweb_node/nanite_bio
|
||||
|
||||
@@ -52,6 +52,15 @@
|
||||
cost = 20
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
|
||||
|
||||
/datum/uplink_item/bundles_TC/scarp_bundle
|
||||
name = "Sleeping Carp Bundle"
|
||||
desc = "Become one with your inner carp! Your ancient fish masters leave behind their legacy, and bestow to you their teachings, sacred uniform, and staff. \
|
||||
Please be aware that you will not be able to use dishonerable ranged weapons."
|
||||
item = /obj/item/storage/box/syndie_kit/scarp
|
||||
cost = 20
|
||||
player_minimum = 20
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
|
||||
|
||||
/datum/uplink_item/suits/infiltrator_bundle
|
||||
name = "Insidious Infiltration Gear Case"
|
||||
desc = "Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, \
|
||||
|
||||
@@ -60,7 +60,6 @@
|
||||
cost = 15
|
||||
restricted_roles = list("Clown")
|
||||
|
||||
/*
|
||||
/datum/uplink_item/role_restricted/clowncar
|
||||
name = "Clown Car"
|
||||
desc = "The Clown Car is the ultimate transportation method for any worthy clown! \
|
||||
@@ -69,9 +68,8 @@
|
||||
someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats \
|
||||
are very sensetive. Now with our included lube defense mechanism which will protect you against any angry shitcurity!"
|
||||
item = /obj/vehicle/sealed/car/clowncar
|
||||
cost = 15
|
||||
cost = 16
|
||||
restricted_roles = list("Clown")
|
||||
*/
|
||||
|
||||
/datum/uplink_item/role_restricted/haunted_magic_eightball
|
||||
name = "Haunted Magic Eightball"
|
||||
|
||||
@@ -18,6 +18,14 @@
|
||||
. = ..()
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/horn/clowncar, VEHICLE_CONTROL_DRIVE)
|
||||
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/driver_move(mob/user, direction) //Prevent it from moving onto space
|
||||
if(isspaceturf(get_step(src, direction)))
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -56,7 +64,7 @@
|
||||
L.visible_message("<span class='warning'>[src] rams into [L] and sucks him up!</span>") //fuck off shezza this isn't ERP.
|
||||
mob_forced_enter(L)
|
||||
playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75)
|
||||
else if(istype(M, /turf/closed))
|
||||
else if(istype(M, /turf/closed) || istype(M, /obj/machinery/door/airlock/external))
|
||||
visible_message("<span class='warning'>[src] rams into [M] and crashes!</span>")
|
||||
playsound(src, pick('sound/vehicles/clowncar_crash1.ogg', 'sound/vehicles/clowncar_crash2.ogg'), 75)
|
||||
playsound(src, 'sound/vehicles/clowncar_crashpins.ogg', 75)
|
||||
|
||||
Reference in New Issue
Block a user