Merge remote-tracking branch 'origin/master' into semi-sync

This commit is contained in:
Letter N
2020-12-21 21:19:06 +08:00
189 changed files with 10453 additions and 8486 deletions
+2
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@@ -81,6 +81,8 @@
//stamina stuff
/// crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_CRIT 140
/// Threshold for leaving stamina critical
#define STAMINA_CRIT_REMOVAL_THRESHOLD 100
/// Threshold under for which you are unable to draw from stamina health to replace stamina buffer
#define STAMINA_NO_OVERDRAW_THRESHOLD 100
+1 -1
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@@ -10,7 +10,7 @@
/// Usage for eyestabbing with a screwdriver
#define STAMINA_COST_ITEM_EYESTAB 7.5
/// Usage for shoving yourself off the ground instantly
#define STAMINA_COST_SHOVE_UP 10
#define STAMINA_COST_SHOVE_UP 15
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
#define TOTAL_MASS_TINY_ITEM 1.25
+11
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@@ -490,6 +490,17 @@
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
/// Checks if a nanite component is able to be controlled by console
#define COMSIG_NANITE_CHECK_CONSOLE_LOCK "is_console_locked"
/// Checks if a nanite component is able to be interfaced with by a host with innate nanite control
#define COMSIG_NANITE_CHECK_HOST_LOCK "is_host_locked"
/// Checks if a nanite component is able to be overwritten by viral replica
#define COMSIG_NANITE_CHECK_VIRAL_PREVENTION "is_virus_locked"
#define NANITE_CHANGES_LOCKED 1
// Internal signals that programs register to and respond with to not require for loops
#define COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK "naniteiconsolelocked"
#define COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK "naniteihostlocked"
#define COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK "naniteiviruslocked"
// /datum/component/storage signals
#define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool.
+3
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@@ -48,6 +48,8 @@
#define MOB_EPIC (1 << 7) // Megafauna
#define MOB_REPTILE (1 << 8)
#define MOB_SPIRIT (1 << 9)
/// Mobs that otherwise support nanites
#define MOB_NANITES (1 << 10)
// Organ defines for carbon mobs
#define ORGAN_ORGANIC 1
@@ -56,6 +58,7 @@
#define BODYPART_ORGANIC 1
#define BODYPART_ROBOTIC 2
#define BODYPART_HYBRID 3
#define BODYPART_NANITES 4
#define HYBRID_BODYPART_DAMAGE_THRESHHOLD 25 //How much damage has to be suffered until the damage threshhold counts as passed
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 15 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
+29
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@@ -0,0 +1,29 @@
// helpers
// sources
/// Species
#define ABILITY_SOURCE_SPECIES "species"
/// Changeling
#define ABILITY_SOURCE_CHANGELING "changeling"
// abilities
/// Full customization and transformation of mutantparts/hair/sprite accessories/etc - excludes name by default
#define INNATE_ABILITY_HUMANOID_CUSTOMIZATION "humanoid_customization"
/// Slime blobform
#define INNATE_ABILITY_SLIME_BLOBFORM "slime_blobform"
/// limb regrowth
#define INNATE_ABILITY_LIMB_REGROWTH "limb_regrowth"
/// ability properties
// customization/body change
/// is this silent?
#define PROPERTY_CUSTOMIZATION_SILENT "silent"
// blobform
/// Blobform color
#define PROPERTY_BLOBFORM_COLOR "color"
// limb regrwoth
/// limb regrowth usage type
#define PROPERTY_LIMB_REGROWTH_USAGE_TYPE "cost"
/// blood
#define REGROWTH_USES_BLOOD "blood"
+4
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@@ -213,6 +213,10 @@
#define TRAIT_NO_STAMINA_BUFFER_REGENERATION "block_stamina_buffer_regen" /// Prevents stamina buffer regeneration
#define TRAIT_NO_STAMINA_REGENERATION "block_stamina_regen" /// Prevents stamina regeneration
#define TRAIT_ARMOR_BROKEN "armor_broken" //acts as if you are wearing no clothing when taking damage, does not affect non-clothing sources of protection
/// forces update_density to make us not dense
#define TRAIT_LIVING_NO_DENSITY "living_no_density"
/// forces us to not render our overlays
#define TRAIT_HUMAN_NO_RENDER "human_no_render"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
+21 -9
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@@ -46,17 +46,29 @@
I = getPAIHologramIcon(I)
return I
//Errors go to user.
/proc/generate_custom_holoform_from_prefs_safe(datum/preferences/prefs, mob/user)
if(user)
if(user.client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
to_chat(user, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
return
return generate_custom_holoform_from_prefs(prefs, null, null, TRUE, TRUE)
//Prompts this client for custom holoform parameters.
/proc/user_interface_custom_holoform(client/C)
var/datum/preferences/target_prefs = C.prefs
if(target_prefs.path)
var/list/characters = list()
var/savefile/S = new /savefile(target_prefs.path)
if(S)
var/name
var/max_save_slots = C.prefs.max_save_slots
for(var/i=1, i<=max_save_slots, i++)
S.cd = "/character[i]"
S["real_name"] >> name
if(name)
characters[name] = i
var/chosen_name = input(C, "Which character do you wish to use as your appearance.") as anything in characters
if(chosen_name)
if(C.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
to_chat(C.mob, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
return
target_prefs = new(C)
if(!target_prefs.load_character(characters[chosen_name], TRUE))
target_prefs = C.prefs
ASSERT(target_prefs)
//In the future, maybe add custom path allowances a la admin create outfit but for now..
return generate_custom_holoform_from_prefs_safe(target_prefs, C.mob)
return generate_custom_holoform_from_prefs(target_prefs, null, null, TRUE, TRUE)
+15
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@@ -1235,3 +1235,18 @@ GLOBAL_DATUM_INIT(dummySave, /savefile, new("tmp/dummySave.sav")) //Cache of ico
var/icon/I = getFlatIcon(thing)
return icon2html(I, target, sourceonly = sourceonly)
/* Gives the result RGB of a RGB string after a matrix transformation. No alpha.
* Input: rr, rg, rb, gr, gg, gb, br, bg, bb, cr, cg, cb
* Output: RGB string
*/
/proc/RGBMatrixTransform(list/color, list/cm)
ASSERT(cm.len >= 9)
if(cm.len < 12) // fill in the rest
for(var/i in 1 to (12 - cm.len))
cm += 0
if(!islist(color))
color = ReadRGB(color)
color[1] = color[1] * cm[1] + color[2] * cm[2] + color[3] * cm[3] + cm[10] * 255
color[2] = color[1] * cm[4] + color[2] * cm[5] + color[3] * cm[6] + cm[11] * 255
color[3] = color[1] * cm[7] + color[2] * cm[8] + color[3] * cm[9] + cm[12] * 255
return rgb(color[1], color[2], color[3])
+6
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@@ -177,3 +177,9 @@ round(cos_inv_third+sqrt3_sin, 0.001), round(cos_inv_third-sqrt3_sin, 0.001), ro
for(x in 1 to 4)
output[offset+x] = round(A[offset+1]*B[x] + A[offset+2]*B[x+4] + A[offset+3]*B[x+8] + A[offset+4]*B[x+12]+(y==5?B[x+16]:0), 0.001)
return output
/**
* Assembles a color matrix, defaulting to identity
*/
/proc/rgb_construct_color_matrix(rr = 1, rg, rb, gr, gg = 1, gb, br, bg, bb = 1, cr, cg, cb)
return list(rr, rg, rb, gr, gg, gb, br, bg, bb, cr, cg, cb)
+2
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@@ -13,6 +13,7 @@
var/err_file = ""
var/static/list/interpreters = list("[MS_WINDOWS]" = "cmd /c", "[UNIX]" = "sh -c")
var/interpreter = interpreters["[world.system_type]"]
log_subsystem("SHELL", "Executing command [command]")
if(interpreter)
for(var/seo_id in shelleo_ids)
if(!shelleo_ids[seo_id])
@@ -36,6 +37,7 @@
else
CRASH("Operating System: [world.system_type] not supported") // If you encounter this error, you are encouraged to update this proc with support for the new operating system
. = list(errorcode, stdout, stderr)
log_subsystem("SHELL", "Finished execution: [errorcode], [stdout], [stderr]")
#undef SHELLEO_NAME
#undef SHELLEO_ERR
#undef SHELLEO_OUT
@@ -388,6 +388,8 @@ Example config:
var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players)
var/list/storyteller_min_chaos = Get(/datum/config_entry/keyed_list/storyteller_min_chaos)
var/list/storyteller_max_chaos = Get(/datum/config_entry/keyed_list/storyteller_max_chaos)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/config_tag = initial(S.config_tag)
@@ -399,6 +401,13 @@ Example config:
continue
if(length(GLOB.player_list) < min_players)
continue
if(!Get(/datum/config_entry/flag/no_storyteller_threat_removal))
var/min_chaos = (probabilities in storyteller_min_chaos) ? storyteller_min_chaos[config_tag] : initial(S.min_chaos)
var/max_chaos = (probabilities in storyteller_max_chaos) ? storyteller_max_chaos[config_tag] : initial(S.max_chaos)
if(SSpersistence.average_dynamic_threat < min_chaos)
continue
if(SSpersistence.average_dynamic_threat > max_chaos)
continue
if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
var/name = initial(S.name)
var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
@@ -1,5 +1,7 @@
/datum/config_entry/flag/dynamic_voting
/datum/config_entry/flag/no_storyteller_threat_removal
/datum/config_entry/number/dynamic_high_pop_limit
config_entry_value = 55
min_val = 1
@@ -67,6 +69,9 @@
/datum/config_entry/number/dynamic_third_rule_high_pop_requirement
config_entry_value = 70
/datum/config_entry/number/dynamic_threat_baseline
config_entry_value = 50
/datum/config_entry/number_list/dynamic_hijack_requirements
/datum/config_entry/number/dynamic_hijack_high_population_requirement
@@ -74,7 +79,7 @@
/datum/config_entry/number/dynamic_hijack_cost
config_entry_value = 5
/datum/config_entry/number/dynamic_glorious_death_cost
config_entry_value = 5
@@ -96,3 +101,11 @@
/datum/config_entry/keyed_list/storyteller_min_players
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/storyteller_min_chaos
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/storyteller_max_chaos
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
+1
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@@ -98,6 +98,7 @@ SUBSYSTEM_DEF(input)
var/client/C = clients[i]
C.keyLoop()
#define NONSENSICAL_VERB "NONSENSICAL_VERB_THAT_DOES_NOTHING"
/// *sigh
/client/verb/NONSENSICAL_VERB_THAT_DOES_NOTHING()
set name = "NONSENSICAL_VERB_THAT_DOES_NOTHING"
+1 -1
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@@ -422,7 +422,7 @@ SUBSYSTEM_DEF(persistence)
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.threat_average + average_dynamic_threat) / 2
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
+1 -1
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@@ -492,7 +492,7 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
GLOB.master_mode = "dynamic"
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
for(var/T in config.storyteller_cache)
for(var/T in config.get_runnable_storytellers())
var/datum/dynamic_storyteller/S = T
var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
if(probability > 0)
+9 -9
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@@ -1,9 +1,9 @@
# Datum Component System (DCS)
## Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
# Datum Component System (DCS)
## Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
+115 -14
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@@ -17,6 +17,44 @@
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
/// Delete ourselves when we're depleted.
var/qdel_self_on_depletion = TRUE
/// Allow deletion
var/can_be_deleted = TRUE
/// Whether or not we can survive no cloud syncing without errors
var/requires_cloud_sync = TRUE
/// Permanent programs - can never be deleted. does not count towards max_programs.
var/list/datum/nanite_program/permanent_programs = list()
// Vulnerabilities
/// EMP flat deletion upper
var/emp_flat_deletion_upper = 35
/// EMP flat deletion lower
var/emp_flat_deletion_lower = 20
/// EMP percent deletion upper
var/emp_percent_deletion_upper = 0.35
/// EMP percent deletion lower
var/emp_percent_deletion_lower = 0.30
/// EMP severity multiplier, capping to 0 to 100
var/emp_severity_mod = 1
/// EMP severity div for cloudsync reset chance
var/emp_desync_mod = 0.25
/// Shock flat deletion upper
var/shock_flat_deletion_upper = 45
/// Shock flat deletion lower
var/shock_flat_deletion_lower = 25
/// Shock percent deletion upper
var/shock_percent_deletion_upper = 0.25
/// Shock percent deletion lower
var/shock_percent_deletion_lower = 0.20
/// minor shock deletion lower
var/minor_shock_deletion_lower = 5
/// minor shock deletion upper
var/minor_shock_deletion_upper = 15
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
return COMPONENT_INCOMPATIBLE
@@ -55,6 +93,9 @@
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_NANITE_CHECK_CONSOLE_LOCK, .proc/check_console_locking)
RegisterSignal(parent, COMSIG_NANITE_CHECK_HOST_LOCK, .proc/check_host_lockout)
RegisterSignal(parent, COMSIG_NANITE_CHECK_VIRAL_PREVENTION, .proc/check_viral_prevention)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
@@ -118,13 +159,63 @@
next_sync = world.time + NANITE_SYNC_DELAY
set_nanite_bar()
/**
* Called when nanites are depleted.
* Deletes ourselves by default.
*/
/datum/component/nanites/proc/nanites_depleted()
if(qdel_self_on_depletion)
delete_nanites()
/**
* Used to rid ourselves
*/
/datum/component/nanites/proc/delete_nanites()
qdel(src)
if(can_be_deleted)
qdel(src)
/**
* Adds permanent programs
*
* WARNING: Has no sanity checks. Make sure you know what you are doing! (make sure programs do not conflict)
*/
/datum/component/nanites/proc/add_permanent_program(list/program, immutable = FALSE)
if(!islist(program))
program = list(program)
for(var/i in program)
if(i in permanent_programs)
continue
var/datum/nanite_program/P = i
permanent_programs += P
if(immutable)
P.immutable = TRUE
for(var/e in programs)
var/datum/nanite_program/E = e
if(E.unique && (E.type == P.type))
qdel(e)
programs += P
/**
* Checks if we can block out console modification
*/
/datum/component/nanites/proc/check_console_locking()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK)
/**
* Checks if we can lock out host internal conscious modification
*/
/datum/component/nanites/proc/check_host_lockout()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK)
/**
* Checks if we can block out viral replica
*/
/datum/component/nanites/proc/check_viral_prevention()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK)
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
var/list/programs_to_remove = programs.Copy()
var/list/programs_to_remove = programs.Copy() - permanent_programs
var/list/programs_to_add = source.programs.Copy()
for(var/X in programs)
var/datum/nanite_program/NP = X
@@ -151,7 +242,7 @@
sync(null, cloud_copy)
return
//Without cloud syncing nanites can accumulate errors and/or defects
if(prob(8) && programs.len)
if(prob(8) && programs.len && requires_cloud_sync)
var/datum/nanite_program/NP = pick(programs)
NP.software_error()
@@ -159,8 +250,11 @@
for(var/X in programs)
var/datum/nanite_program/NP = X
if(NP.unique && NP.type == new_program.type)
qdel(NP)
if(programs.len >= max_programs)
if(NP in permanent_programs)
return COMPONENT_PROGRAM_NOT_INSTALLED
else
qdel(NP)
if((programs.len - length(permanent_programs)) >= max_programs)
return COMPONENT_PROGRAM_NOT_INSTALLED
if(source_program)
source_program.copy_programming(new_program)
@@ -177,7 +271,7 @@
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
if(nanite_volume <= 0) //oops we ran out
qdel(src)
nanites_depleted()
/datum/component/nanites/proc/set_nanite_bar(remove = FALSE)
var/image/holder = host_mob.hud_list[DIAG_NANITE_FULL_HUD]
@@ -191,28 +285,28 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
nanite_volume *= (rand(60, 90) * 0.01) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
severity *= emp_severity_mod
var/loss = (severity / 100) * (rand(emp_percent_deletion_lower, emp_percent_deletion_upper) * nanite_volume) + rand(emp_flat_deletion_lower, emp_flat_deletion_upper)
adjust_nanites(null, -loss)
if(prob(severity * emp_desync_mod))
cloud_id = 0
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage, siemens_coeff = 1, flags = NONE)
if(shock_damage < 1)
return
if(!HAS_TRAIT_NOT_FROM(host_mob, TRAIT_SHOCKIMMUNE, "nanites"))//Another shock protection must protect nanites too, but nanites protect only host
nanite_volume *= (rand(45, 80) * 0.01) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
var/loss = (rand(shock_percent_deletion_lower, shock_percent_deletion_upper) * nanite_volume) + rand(shock_flat_deletion_lower, shock_flat_deletion_upper)
adjust_nanites(null, -loss)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
adjust_nanites(null, -(rand(minor_shock_deletion_lower, minor_shock_deletion_upper))) //Lose 5-15 flat nanite volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
@@ -237,7 +331,7 @@
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD|MOB_NANITES)))
qdel(src) //bodytype no longer sustains nanites
/datum/component/nanites/proc/check_access(datum/source, obj/O)
@@ -378,3 +472,10 @@
id++
mob_programs += list(mob_program)
data["mob_programs"] = mob_programs
/**
* Subtype that doesn't erase itself from running out
*/
/datum/component/nanites/permanent
qdel_self_on_depletion = FALSE
can_be_deleted = FALSE
@@ -16,6 +16,32 @@
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/rped/quick_empty(mob/M)
var/atom/A = parent
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE
A.add_fingerprint(M)
var/list/things = contents()
var/lowest_rating = INFINITY
for(var/obj/item/B in things)
if(B.get_part_rating() < lowest_rating)
lowest_rating = B.get_part_rating()
for(var/obj/item/B in things)
if(B.get_part_rating() > lowest_rating)
things.Remove(B)
if(lowest_rating == INFINITY)
to_chat(M, "<span class='notice'>There's no parts to dump out from [parent].</span>")
return
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
var/turf/T = get_turf(A)
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
/datum/component/storage/concrete/bluespace/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
@@ -33,5 +59,29 @@
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/cyborg/rped
max_items = 150
/datum/component/storage/concrete/bluespace/rped/quick_empty(mob/M)
var/atom/A = parent
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE
A.add_fingerprint(M)
var/list/things = contents()
var/lowest_rating = INFINITY
for(var/obj/item/B in things)
if(B.get_part_rating() < lowest_rating)
lowest_rating = B.get_part_rating()
for(var/obj/item/B in things)
if(B.get_part_rating() > lowest_rating)
things.Remove(B)
if(lowest_rating == INFINITY)
to_chat(M, "<span class='notice'>There's no parts to dump out from [parent].</span>")
return
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
var/turf/T = get_turf(A)
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
+12 -3
View File
@@ -660,27 +660,34 @@
return
if(dna.stability > 0)
return
var/instability = -dna.stability
var/instability = - dna.stability
dna.remove_all_mutations()
dna.stability = 100
if(prob(max(70-instability,0)))
if(prob(max(70 - instability,0)))
switch(rand(0,3)) //not complete and utter death
if(0)
monkeyize()
if(1)
gain_trauma(/datum/brain_trauma/severe/paralysis)
if(2)
unequip_everything()
drop_all_held_items()
corgize()
if(3)
to_chat(src, "<span class='notice'>Oh, we actually feel quite alright!</span>")
else
switch(rand(0,3))
if(0)
unequip_everything()
drop_all_held_items()
gib()
if(1)
unequip_everything()
drop_all_held_items()
dust()
if(2)
unequip_everything()
drop_all_held_items()
death()
petrify(INFINITY)
if(3)
@@ -689,6 +696,8 @@
if(BP)
BP.dismember()
else
unequip_everything()
drop_all_held_items()
gib()
else
set_species(/datum/species/dullahan)
+1 -1
View File
@@ -144,7 +144,7 @@
var/sound //Sound to play when emote is called
var/vary = FALSE //used for the honk borg emote
var/volume = 50
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon, /mob/camera/aiEye)
/datum/emote/sound/run_emote(mob/user, params)
. = ..()
+25 -3
View File
@@ -134,6 +134,28 @@
return BULLET_ACT_FORCE_PIERCE
return BULLET_ACT_HIT
/datum/block_parry_data/sleeping_carp
parry_time_windup = 0
parry_time_active = 25
parry_time_spindown = 0
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
parry_time_windup_visual_override = 1
parry_time_active_visual_override = 3
parry_time_spindown_visual_override = 12
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK //can attack while
parry_time_perfect = 2.5 // first ds isn't perfect
parry_time_perfect_leeway = 1.5
parry_imperfect_falloff_percent = 5
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 65 // VERY generous
parry_efficiency_perfect = 100
parry_failed_stagger_duration = 4 SECONDS
parry_cooldown = 0.5 SECONDS
/mob/living/carbon/human/UseStaminaBuffer(amount, warn = FALSE, considered_action = TRUE)
amount *= physiology? physiology.stamina_buffer_mod : 1
return ..()
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
@@ -144,12 +166,12 @@
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
H.physiology.stamina_mod *= 0.4 //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
H.physiology.stun_mod *= 0.3 //for those rare stuns
H.physiology.pressure_mod *= 0.3 //go hang out with carp
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
H.physiology.heat_mod *= 2 //this is mostly so sleeping carp has a viable weakness. Cooking them alive. Setting them on fire and heating them will be their biggest weakness. The reason for this is....filet jokes.
H.physiology.stamina_buffer_mod *= 0.75 //to help with some stamina
H.faction |= "carp" //:D
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
@@ -165,7 +187,7 @@
H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
H.physiology.cold_mod = initial(H.physiology.cold_mod)
H.physiology.heat_mod = initial(H.physiology.heat_mod)
H.physiology.stamina_buffer_mod = initial(H.physiology.stamina_buffer_mod)
H.faction -= "carp" //:(
/mob/living/carbon/human/proc/sleeping_carp_help()
+8 -2
View File
@@ -64,6 +64,8 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
var/threat_average_weight = 0
/// Last time a threat average sample was taken. Used for weighting the rolling average.
var/last_threat_sample_time = 0
/// Maximum threat recorded so far, for cross-round chaos adjustment.
var/max_threat = 0
/// Things that cause a rolling threat adjustment to be displayed at roundend.
var/list/threat_tallies = list()
/// Running information about the threat. Can store text or datum entries.
@@ -145,6 +147,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
third_rule_req = list(101, 101, 101, 101, 101, 100, 90, 80, 70, 60)
high_pop_second_rule_req = CONFIG_GET(number/dynamic_second_rule_high_pop_requirement)
high_pop_third_rule_req = CONFIG_GET(number/dynamic_third_rule_high_pop_requirement)
added_threat = CONFIG_GET(number/dynamic_threat_baseline)
GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
GLOB.dynamic_latejoin_delay_min = CONFIG_GET(number/dynamic_latejoin_delay_min)*600
GLOB.dynamic_latejoin_delay_max = CONFIG_GET(number/dynamic_latejoin_delay_max)*600
@@ -415,7 +418,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
/datum/game_mode/dynamic/post_setup(report)
update_playercounts()
if(minor_ruleset_start)
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/minor_roundstart),rand(1 MINUTES,5 MINUTES))
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/minor_roundstart),rand(1 MINUTES,3 MINUTES))
else
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
@@ -439,7 +442,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
potential_minor_rulesets -= rule
update_playercounts()
iterations++
message_admins("Minor antag roundstart rolls completed, with [num_rulesets_executed] antags or antag teams made.")
message_admins("Minor antag roundstart rolls completed, with [iterations] rolls done and [num_rulesets_executed] antags or antag teams made.")
log_game("DYNAMIC: Minor antag roundstart made [num_rulesets_executed] antags or antag teams.")
@@ -612,6 +615,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
latejoin_rules = remove_from_list(latejoin_rules, rule.type)
else if(rule.ruletype == "Midround")
midround_rules = remove_from_list(midround_rules, rule.type)
message_admins("DYNAMIC: Picked [rule]; executing soon...")
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay)
return TRUE
@@ -663,6 +667,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
var/datum/dynamic_ruleset/rule = sent_rule
if (rule.execute())
message_admins("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
log_threat("[rule.ruletype] [rule.name] added [rule.cost]", verbose = TRUE)
if(rule.flags & HIGHLANDER_RULESET)
@@ -741,6 +746,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
if(!M.voluntary_ghosted)
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
threat = storyteller.calculate_threat() + added_threat
max_threat = max(max_threat,threat)
if(threat_average_weight)
var/cur_sample_weight = world.time - last_threat_sample_time
threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
@@ -48,6 +48,9 @@
if (!M.client) // Are they connected?
trimmed_list.Remove(M)
continue
if(M.client.prefs && M.client.prefs.toggles & MIDROUND_ANTAG)
trimmed_list.Remove(M)
continue
if(!mode.check_age(M.client, minimum_required_age))
trimmed_list.Remove(M)
continue
@@ -1,3 +1,46 @@
/datum/dynamic_ruleset/minor/proc/trim_list(list/L = list())
var/list/trimmed_list = L.Copy()
for(var/mob/M in trimmed_list)
if (!ishuman(M))
trimmed_list.Remove(M)
continue
if (HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
trimmed_list.Remove(M)
continue
if (!M.client) // Are they connected?
trimmed_list.Remove(M)
continue
if(!mode.check_age(M.client, minimum_required_age))
trimmed_list.Remove(M)
continue
if(antag_flag_override)
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
trimmed_list.Remove(M)
continue
else
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
trimmed_list.Remove(M)
continue
if (M.mind)
if ((M.mind.assigned_role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL])) // Are they playing a ghost role?
trimmed_list.Remove(M)
continue
if (M.mind.assigned_role in restricted_roles) // Does their job allow it?
trimmed_list.Remove(M)
continue
if ((exclusive_roles.len > 0) && !(M.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
trimmed_list.Remove(M)
continue
return trimmed_list
/datum/dynamic_ruleset/minor/trim_candidates()
//
// All you need to know is that here, the candidates list contains 4 lists itself, indexed with the following defines:
// Candidates = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
candidates = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
//////////////////////////////////////////////
// //
@@ -8,7 +8,6 @@
/datum/dynamic_ruleset/roundstart/traitor
name = "Traitors"
config_tag = "traitor"
persistent = TRUE
antag_flag = ROLE_TRAITOR
antag_datum = /datum/antagonist/traitor/
minimum_required_age = 0
@@ -34,15 +33,6 @@
M.mind.restricted_roles = restricted_roles
return TRUE
/datum/dynamic_ruleset/roundstart/traitor/rule_process()
if (autotraitor_cooldown > 0)
autotraitor_cooldown--
else
autotraitor_cooldown = 450 // 15 minutes
message_admins("Checking if we can turn someone into a traitor.")
log_game("DYNAMIC: Checking if we can turn someone into a traitor.")
mode.picking_specific_rule(/datum/dynamic_ruleset/midround/autotraitor)
//////////////////////////////////////////
// //
// BLOOD BROTHERS //
@@ -15,10 +15,13 @@
*/
var/flags = 0
var/dead_player_weight = 1 // How much dead players matter for threat calculation
var/weight = 3 // Weights for randomly picking storyteller. Multiplied by score after voting.
var/weight = 0 // Weights for randomly picking storyteller. Multiplied by score after voting.
var/min_chaos = -1000 // Won't show up if recent rounds have been below this chaotic on average
var/max_chaos = 1000 // Won't show up if recent rounds have been above this chaotic on average
var/event_frequency_lower = 6 MINUTES // How rare events will be, at least.
var/event_frequency_upper = 20 MINUTES // How rare events will be, at most.
var/min_players = -1 // How many players are required for this one to start.
var/soft_antag_ratio_cap = 4 // how many players-per-antag there should be
var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
/**
@@ -101,8 +104,10 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/proc/should_inject_antag(dry_run = FALSE)
if(mode.forced_injection)
mode.forced_injection = !dry_run
mode.forced_injection = dry_run
return TRUE
if(mode.current_players[CURRENT_LIVING_PLAYERS].len < (mode.current_players[CURRENT_LIVING_ANTAGS].len * soft_antag_ratio_cap))
return FALSE
return mode.threat < mode.threat_level
/datum/dynamic_storyteller/proc/roundstart_draft()
@@ -126,11 +131,10 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/proc/minor_rule_draft()
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/minor/rule in mode.minor_rules)
for (var/datum/dynamic_ruleset/rule in mode.minor_rules)
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level))
rule.candidates = mode.candidates.Copy()
rule.trim_candidates()
if (rule.ready() && rule.candidates.len > 0)
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights) // just treat it as 0 if it's not in there
@@ -213,6 +217,8 @@ Property weights are added to the config weight of the ruleset. They are:
weight = 1
event_frequency_lower = 2 MINUTES
event_frequency_upper = 10 MINUTES
max_chaos = 50
soft_antag_ratio_cap = 1
flags = WAROPS_ALWAYS_ALLOWED | FORCE_IF_WON
min_players = 30
var/refund_cooldown = 0
@@ -235,12 +241,13 @@ Property weights are added to the config weight of the ruleset. They are:
desc = "Modes where the crew must band together. Nukies, xenos, blob. Only one antag threat at once."
curve_centre = 2
curve_width = 1.5
weight = 2
weight = 4
max_chaos = 75
min_players = 20
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
property_weights = list("valid" = 3, "trust" = 5)
/datum/dynamic_storyteller/chaotic/minor_start_chance()
/datum/dynamic_storyteller/team/minor_start_chance()
return 0
/datum/dynamic_storyteller/team/should_inject_antag(dry_run = FALSE)
@@ -256,13 +263,15 @@ Property weights are added to the config weight of the ruleset. They are:
flags = WAROPS_ALWAYS_ALLOWED
property_weights = list("valid" = 1, "conversion" = 20)
/datum/dynamic_storyteller/chaotic/minor_start_chance()
/datum/dynamic_storyteller/conversion/minor_start_chance()
return 0
/datum/dynamic_storyteller/random
name = "Random"
config_tag = "random"
weight = 1
max_chaos = 60
soft_antag_ratio_cap = 1
desc = "No weighting at all; every ruleset has the same chance of happening. Cooldowns vary wildly. As random as it gets."
/datum/dynamic_storyteller/random/on_start()
@@ -275,7 +284,7 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/random/should_inject_antag()
return prob(50)
/datum/dynamic_storyteller/chaotic/minor_start_chance()
/datum/dynamic_storyteller/random/minor_start_chance()
return 20
/datum/dynamic_storyteller/random/roundstart_draft()
@@ -331,7 +340,7 @@ Property weights are added to the config weight of the ruleset. They are:
name = "Story"
config_tag = "story"
desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies."
weight = 2
weight = 4
curve_width = 2
flags = USE_PREV_ROUND_WEIGHTS
property_weights = list("story_potential" = 2)
@@ -339,6 +348,7 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/classic
name = "Classic"
config_tag = "classic"
weight = 8
desc = "No special antagonist weights. Good variety, but not like random. Uses your chaos preference to weight."
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
@@ -346,7 +356,7 @@ Property weights are added to the config weight of the ruleset. They are:
name = "Intrigue"
config_tag = "intrigue"
desc = "Antags that instill distrust in the crew. Traitors, bloodsuckers."
weight = 2
weight = 4
curve_width = 2
dead_player_weight = 2
flags = USE_PREV_ROUND_WEIGHTS
@@ -358,8 +368,8 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/grabbag
name = "Grab Bag"
config_tag = "grabbag"
desc = "Crew antags (e.g. traitor, changeling, bloodsucker, heretic) only, all mixed together."
weight = 2
desc = "Crew antags (e.g. traitor, changeling, bloodsucker, heretic) only at round start, all mixed together."
weight = 4
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
/datum/dynamic_storyteller/grabbag/minor_start_chance()
@@ -372,12 +382,14 @@ Property weights are added to the config weight of the ruleset. They are:
curve_centre = -3
curve_width = 0.5
flags = NO_ASSASSIN
weight = 1
min_chaos = 30
weight = 3
dead_player_weight = 5
soft_antag_ratio_cap = 8
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "conversion" = -10)
/datum/dynamic_storyteller/liteextended/minor_start_chance()
return 100
return 90
/datum/dynamic_storyteller/no_antag
name = "Extended"
@@ -385,6 +397,7 @@ Property weights are added to the config weight of the ruleset. They are:
desc = "No standard antags."
curve_centre = -5
curve_width = 0.5
min_chaos = 40
flags = NO_ASSASSIN | FORCE_IF_WON
weight = 1
property_weights = list("extended" = 2)
+8 -8
View File
@@ -46,17 +46,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
var/startx
switch(startSide)
if(NORTH)
starty = world.maxy-(TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
starty = world.maxy-(TRANSITIONEDGE+2)
startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
if(EAST)
starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
startx = world.maxx-(TRANSITIONEDGE+1)
starty = rand((TRANSITIONEDGE+2),world.maxy-(TRANSITIONEDGE+2))
startx = world.maxx-(TRANSITIONEDGE+2)
if(SOUTH)
starty = (TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
starty = (TRANSITIONEDGE+2)
startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
if(WEST)
starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
startx = (TRANSITIONEDGE+1)
starty = rand((TRANSITIONEDGE+2), world.maxy-(TRANSITIONEDGE+2))
startx = (TRANSITIONEDGE+2)
. = locate(startx, starty, Z)
/proc/spaceDebrisFinishLoc(startSide, Z)
+223
View File
@@ -0,0 +1,223 @@
/obj/machinery/gear_painter
name = "\improper Color Mate"
desc = "A machine to give your apparel a fresh new color! Recommended to use with white items for best results."
icon = 'icons/obj/vending.dmi'
icon_state = "colormate"
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/colormate
var/obj/item/inserted
var/activecolor = "#FFFFFF"
var/list/color_matrix_last
var/matrix_mode = FALSE
/// Minimum lightness for normal mode
var/minimum_normal_lightness = 50
/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
var/minimum_matrix_lightness = 75
/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
var/minimum_matrix_tests = 2
var/list/allowed_types = list(
/obj/item/clothing,
/obj/item/storage/backpack,
/obj/item/storage/belt
)
/obj/machinery/gear_painter/Initialize(mapload)
. = ..()
color_matrix_last = list(
1, 0, 0,
0, 1, 0,
0, 0, 1,
0, 0, 0
)
/obj/machinery/gear_painter/update_icon_state()
if(panel_open)
icon_state = "colormate_open"
else if(!is_operational())
icon_state = "colormate_off"
else if(inserted)
icon_state = "colormate_active"
else
icon_state = "colormate"
/obj/machinery/gear_painter/Destroy()
inserted.forceMove(drop_location())
return ..()
/obj/machinery/gear_painter/attackby(obj/item/I, mob/living/user)
if(inserted)
to_chat(user, "<span class='warning'>The machine is already loaded.</span>")
return
if(default_deconstruction_screwdriver(user, "colormate_open", "colormate", I))
return
if(default_deconstruction_crowbar(I))
return
if(default_unfasten_wrench(user, I, 40))
return
if(user.a_intent == INTENT_HARM)
return ..()
if(is_type_in_list(I, allowed_types) && is_operational())
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
return
user.visible_message("<span class='notice'>[user] inserts [I] into [src]'s receptable.</span>")
inserted = I
update_icon()
else
return ..()
/obj/machinery/gear_painter/AllowDrop()
return FALSE
/obj/machinery/gear_painter/AltClick(mob/user)
. = ..()
if(!user.CanReach(src))
return
if(!inserted)
return
to_chat(user, "<span class='notice'>You remove [inserted] from [src]")
inserted.forceMove(drop_location())
inserted = null
update_icon()
updateUsrDialog()
/obj/machinery/gear_painter/ui_interact(mob/user)
if(!is_operational())
return
user.set_machine(src)
var/list/dat = list("<TITLE>Color Mate Control Panel</TITLE><BR>")
if(!inserted)
dat += "No item inserted."
else
dat += "Item inserted: [inserted]<HR>"
dat += "<a href='?src=[REF(src)];toggle_matrix_mode=1'>Matrix mode: [matrix_mode? "On" : "Off"]</a>"
if(!matrix_mode)
dat += "<A href='?src=\ref[src];select=1'>Select new color.</A><BR>"
dat += "Color: <font color='[activecolor]'>&#9899;</font>"
dat += "<A href='?src=\ref[src];paint=1'>Apply new color.</A><BR><BR>"
else
// POGGERS
#define MATRIX_FIELD(field, default) "<b><label for='[##field]'>[##field]</label></b> <input type='number' step='0.001' name='[field]' value='[default]'>"
dat += "<br><form name='matrix paint' action='?src=[REF(src)]'>"
dat += "<input type='hidden' name='src' value='[REF(src)]'>"
dat += "<input type='hidden' name='matrix_paint' value='1'"
dat += "<br><br>"
dat += MATRIX_FIELD("rr", color_matrix_last[1])
dat += MATRIX_FIELD("rg", color_matrix_last[2])
dat += MATRIX_FIELD("rb", color_matrix_last[3])
dat += "<br><br>"
dat += MATRIX_FIELD("gr", color_matrix_last[4])
dat += MATRIX_FIELD("gg", color_matrix_last[5])
dat += MATRIX_FIELD("gb", color_matrix_last[6])
dat += "<br><br>"
dat += MATRIX_FIELD("br", color_matrix_last[7])
dat += MATRIX_FIELD("bg", color_matrix_last[8])
dat += MATRIX_FIELD("bb", color_matrix_last[9])
dat += "<br><br>"
dat += MATRIX_FIELD("cr", color_matrix_last[10])
dat += MATRIX_FIELD("cg", color_matrix_last[11])
dat += MATRIX_FIELD("cb", color_matrix_last[12])
dat += "<br><br>"
dat += "<input type='submit' value='Matrix Paint'>"
dat += "</form><br>"
#undef MATRIX_FIELD
dat += "<A href='?src=\ref[src];clear=1'>Remove paintjob.</A><BR><BR>"
dat += "<A href='?src=\ref[src];eject=1'>Eject item.</A><BR><BR>"
var/datum/browser/menu = new(user, "colormate","Color Mate Control Panel", 800, 600, src)
menu.set_content(dat.Join(""))
menu.open()
/obj/machinery/gear_painter/Topic(href, href_list)
if((. = ..()))
return
add_fingerprint(usr)
if(href_list["close"])
usr << browse(null, "window=colormate")
return
if(href_list["select"])
var/newcolor = input(usr, "Choose a color.", "", activecolor) as color|null
if(newcolor)
activecolor = newcolor
updateUsrDialog()
if(href_list["paint"])
if(!inserted)
return
if(!check_valid_color(activecolor, usr))
return
inserted.add_atom_colour(activecolor, FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
updateUsrDialog()
if(href_list["toggle_matrix_mode"])
matrix_mode = !matrix_mode
updateUsrDialog()
if(href_list["matrix_paint"])
if(!inserted)
return
// assemble matrix
var/list/cm = rgb_construct_color_matrix(
text2num(href_list["rr"]),
text2num(href_list["rg"]),
text2num(href_list["rb"]),
text2num(href_list["gr"]),
text2num(href_list["gg"]),
text2num(href_list["gb"]),
text2num(href_list["br"]),
text2num(href_list["bg"]),
text2num(href_list["bb"]),
text2num(href_list["cr"]),
text2num(href_list["cg"]),
text2num(href_list["cb"])
)
color_matrix_last = cm.Copy()
if(!check_valid_color(cm, usr))
return
inserted.add_atom_colour(cm, FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
updateUsrDialog()
if(href_list["clear"])
if(!inserted)
return
inserted.remove_atom_colour(FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
updateUsrDialog()
if(href_list["eject"])
if(!inserted)
return
inserted.forceMove(drop_location())
inserted = null
update_icon()
updateUsrDialog()
/obj/machinery/gear_painter/proc/check_valid_color(list/cm, mob/user)
if(!islist(cm)) // normal
var/list/HSV = ReadHSV(RGBtoHSV(cm))
if(HSV[3] < minimum_normal_lightness)
to_chat(user, "<span class='warning'>[cm] is far too dark (min lightness [minimum_normal_lightness]!</span>")
return FALSE
return TRUE
else // matrix
// We test using full red, green, blue, and white
// A predefined number of them must pass to be considered valid
var/passed = 0
#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
COLORTEST("FF0000", cm)
COLORTEST("00FF00", cm)
COLORTEST("0000FF", cm)
COLORTEST("FFFFFF", cm)
#undef COLORTEST
if(passed < minimum_matrix_tests)
to_chat(user, "<span class='warning'>[english_list(color)] is not allowed (pased [passed] out of 4, minimum [minimum_matrix_tests], minimum lightness [minimum_matrix_lightness]).</span>")
return FALSE
return TRUE
+150 -25
View File
@@ -24,19 +24,24 @@
var/selected_category
var/screen = 1
var/list/categories = list(
"human",
"lizard",
"fly",
"insect",
"plasmaman",
"mammal",
"xeno",
"other"
"human" = /datum/species/human,
"lizard" = /datum/species/lizard,
"mammal" = /datum/species/mammal,
"insect" = /datum/species/insect,
"fly" = /datum/species/fly,
"plasmaman" = /datum/species/plasmaman,
"xeno" = /datum/species/xeno,
"other" = /datum/species,
)
var/list/stored_species = list()
var/obj/item/disk/data/dna_disk
/obj/machinery/limbgrower/Initialize()
create_reagents(100, OPENCONTAINER)
stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
for(var/i in categories)
var/species = categories[i]
stored_species[i] = new species()
. = ..()
/obj/machinery/limbgrower/ui_interact(mob/user)
@@ -64,8 +69,8 @@
..()
/obj/machinery/limbgrower/attackby(obj/item/O, mob/user, params)
if (busy)
to_chat(user, "<span class=\"alert\">The Limb Grower is busy. Please wait for completion of previous operation.</span>")
if(busy)
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
return
if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", O))
@@ -78,6 +83,16 @@
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(istype(O, /obj/item/disk))
if(dna_disk)
to_chat(user, "<span class='warning'>\The [src] already has a dna disk, take it out first!</span>")
return
else
O.forceMove(src)
dna_disk = O
to_chat(user, "<span class='notice'>You insert \the [O] into \the [src].</span>")
return
/obj/machinery/limbgrower/Topic(href, href_list)
if(..())
return
@@ -110,8 +125,24 @@
icon_state = "limbgrower_idleon"
addtimer(CALLBACK(src, .proc/build_item),32*prod_coeff)
if(href_list["dna_disk"])
var/mob/living/carbon/user = usr
if(istype(user))
if(!dna_disk)
var/obj/item/disk/diskette = user.get_active_held_item()
if(istype(diskette))
diskette.forceMove(src)
dna_disk = diskette
to_chat(user, "<span class='notice'>You insert \the [diskette] into \the [src].</span>")
else
dna_disk.forceMove(src.loc)
user.put_in_active_hand(dna_disk)
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
dna_disk = null
else
to_chat(user, "<span class='warning'>You are unable to grasp \the [dna_disk] disk from \the [src].</span>")
else
to_chat(usr, "<span class=\"alert\">The limb grower is busy. Please wait for completion of previous operation.</span>")
to_chat(usr, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
updateUsrDialog()
return
@@ -120,8 +151,10 @@
if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //sanity check, if this happens we are in big trouble
reagents.remove_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)
var/buildpath = being_built.build_path
if(ispath(buildpath, /obj/item/bodypart)) //This feels like spatgheti code, but i need to initilise a limb somehow
if(ispath(buildpath, /obj/item/bodypart)) //This feels like spaghetti code, but i need to initiliaze a limb somehow
build_limb(buildpath)
else if(ispath(buildpath, /obj/item/organ/genital)) //genitals are uhh... customizable
build_genital(buildpath)
else
//Just build whatever it is
new buildpath(loc)
@@ -135,19 +168,65 @@
/obj/machinery/limbgrower/proc/build_limb(buildpath)
//i need to create a body part manually using a set icon (otherwise it doesnt appear)
var/obj/item/bodypart/limb
var/datum/species/selected = stored_species[selected_category]
limb = new buildpath(loc)
if(selected_category=="human" || selected_category=="lizard") //Species with greyscale parts should be included here
limb.icon = 'icons/mob/human_parts_greyscale.dmi'
limb.base_bp_icon = DEFAULT_BODYPART_ICON_ORGANIC
limb.color_src = MUTCOLORS
else
limb.icon = 'icons/mob/human_parts.dmi'
// Set this limb up using the specias name and body zone
limb.icon_state = "[selected_category]_[limb.body_zone]"
limb.name = "\improper synthetic [selected_category] [parse_zone(limb.body_zone)]"
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
limb.species_id = selected_category
limb.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
limb.species_id = selected.limbs_id
limb.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
limb.should_draw_gender = (selected.sexes && (limb.body_zone in list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)))
limb.update_limb(TRUE)
limb.update_icon_dropped()
limb.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
for(var/obj/item/bodypart/BP in limb)
BP.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
BP.species_id = selected.limbs_id
BP.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
BP.should_draw_gender = (selected.sexes && (limb.body_zone in list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)))
BP.update_limb(TRUE)
BP.update_icon_dropped()
BP.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
BP.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
/obj/machinery/limbgrower/proc/build_genital(buildpath)
//i needed to create a way to customize gene tools using dna
var/list/features = dna_disk?.fields["features"]
if(length(features))
switch(buildpath)
if(/obj/item/organ/genital/penis)
var/obj/item/organ/genital/penis/penis = new(loc)
if(features["has_cock"])
penis.shape = features["cock_shape"]
penis.length = features["cock_shape"]
penis.diameter_ratio = features["cock_diameter_ratio"]
penis.color = sanitize_hexcolor(features["cock_color"], 6)
penis.update_icon()
if(/obj/item/organ/genital/testicles)
var/obj/item/organ/genital/testicles/balls = new(loc)
if(features["has_balls"])
balls.color = sanitize_hexcolor(features["balls_color"], 6)
balls.shape = features["balls_shape"]
balls.size = features["balls_size"]
balls.fluid_rate = features["balls_cum_rate"]
balls.fluid_mult = features["balls_cum_mult"]
balls.fluid_efficiency = features["balls_efficiency"]
if(/obj/item/organ/genital/vagina)
var/obj/item/organ/genital/vagina/vegana = new(loc)
if(features["has_vagina"])
vegana.color = sanitize_hexcolor(features["vag_color"], 6)
vegana.shape = features["vag_shape"]
if(/obj/item/organ/genital/breasts)
var/obj/item/organ/genital/breasts/boobs = new(loc)
if(features["has_breasts"])
boobs.color = sanitize_hexcolor(features["breasts_color"], 6)
boobs.size = features["breasts_size"]
boobs.shape = features["breasts_shape"]
if(!features["breasts_producing"])
boobs.genital_flags &= ~(GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
else
new buildpath(loc)
else
new buildpath(loc)
/obj/machinery/limbgrower/RefreshParts()
reagents.maximum_volume = 0
@@ -165,7 +244,9 @@
. += "<span class='notice'>The status display reads: Storing up to <b>[reagents.maximum_volume]u</b> of synthflesh.<br>Synthflesh consumption at <b>[prod_coeff*100]%</b>.<span>"
/obj/machinery/limbgrower/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Limb Grower Menu:</h3><br>"
var/dat = "<div class='statusDisplay'><h3>[src] Menu:</h3><br>"
dat += "<A href='?src=[REF(src)];dna_disk=1'>[dna_disk ? "Remove" : "Insert"] cloning data disk</A>"
dat += "<hr>"
dat += "<A href='?src=[REF(src)];menu=[LIMBGROWER_CHEMICAL_MENU]'>Chemical Storage</A>"
dat += materials_printout()
dat += "<table style='width:100%' align='center'><tr>"
@@ -218,7 +299,7 @@
/obj/machinery/limbgrower/proc/get_design_cost(datum/design/D)
var/dat
if(D.reagents_list["synthflesh"])
if(D.reagents_list[/datum/reagent/medicine/synthflesh])
dat += "[D.reagents_list[/datum/reagent/medicine/synthflesh] * prod_coeff] Synthetic flesh "
return dat
@@ -233,3 +314,47 @@
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
obj_flags |= EMAGGED
return TRUE
/obj/machinery/limbgrower/AltClick(mob/living/user)
. = ..()
if(istype(user) && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(busy)
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
else
if(dna_disk)
dna_disk.forceMove(src.loc)
user.put_in_active_hand(dna_disk)
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
dna_disk = null
else
to_chat(user, "<span class='warning'>\The [src] has doesn't have a disk on it!")
//Defines some vars that makes limbs appears, TO-DO: define every single species.
/datum/species/human
limbs_id = SPECIES_HUMAN
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
/datum/species/lizard
limbs_id = SPECIES_LIZARD
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
/datum/species/mammal
limbs_id = SPECIES_MAMMAL
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
/datum/species/insect
limbs_id = SPECIES_INSECT
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
/datum/species/fly
limbs_id = SPECIES_FLY
icon_limbs = 'icons/mob/human_parts.dmi'
/datum/species/plasmaman
limbs_id = SPECIES_PLASMAMAN
icon_limbs = 'icons/mob/human_parts.dmi'
/datum/species/xeno
limbs_id = SPECIES_XENOHYBRID
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
+1 -1
View File
@@ -16,7 +16,7 @@
return
. = ..()
if(AM.movement_type & FLYING)
if(AM.movement_type & FLYING || iseffect(AM))
return
triggermine(AM)
@@ -243,6 +243,12 @@
/obj/item/stack/sheet/glass = 1)
def_components = list(/obj/item/stack/ore/bluespace_crystal = /obj/item/stack/ore/bluespace_crystal/artificial)
/obj/item/circuitboard/machine/colormate
name = "Colormate (Machine Board)"
build_path = /obj/machinery/gear_painter
req_components = list()
def_components = list()
/obj/item/circuitboard/machine/vendor
name = "Custom Vendor (Machine Board)"
desc = "You can turn the \"brand selection\" dial using a screwdriver."
@@ -18,8 +18,8 @@
else
if(zero_amount())
return
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC")
if(zero_amount())
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) as null|anything in list("airlock","firelock","fire alarm","air alarm","APC")
if(zero_amount() || !chosen_circuit || !in_range(src,user))
return
switch(chosen_circuit)
if("airlock")
+38 -2
View File
@@ -853,8 +853,8 @@
/obj/item/storage/belt/sabre/twin
name = "twin sheath"
desc = "Two sheaths. One is capable of holding a katana (or bokken) and the other a wakizashi. You could put two wakizashis in if you really wanted to. Now you can really roleplay as a samurai."
icon_state = "twinsheath"
item_state = "quiver" //this'll do.
icon_state = "2sheath"
item_state = "katana" //this'll do.
w_class = WEIGHT_CLASS_BULKY
fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
starting_sword = null
@@ -865,6 +865,42 @@
STR.max_items = 2
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
/obj/item/melee/smith/twohand/katana/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/twohand/katana/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/wakizashi/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/wakizashi/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/melee/bokken/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/bokken/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/storage/belt/plant
name = "botanical belt"
desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green."
+37 -6
View File
@@ -17,9 +17,6 @@
/obj/item/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
desc = "Mmm. Donuts."
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
@@ -59,18 +56,22 @@
fancy_open = TRUE
update_icon()
#define DONUT_INBOX_SPRITE_WIDTH 3
/*
* Donut Box
*/
/obj/item/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
desc = "Mmm. Donuts."
icon = 'icons/obj/food/donut.dmi'
icon_state = "donutbox_inner"
icon_type = "donut"
spawn_type = /obj/item/reagent_containers/food/snacks/donut
fancy_open = TRUE
custom_price = PRICE_NORMAL
appearance_flags = KEEP_TOGETHER
/obj/item/storage/fancy/donut_box/ComponentInitialize()
. = ..()
@@ -78,6 +79,36 @@
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
/obj/item/storage/fancy/donut_box/PopulateContents()
. = ..()
update_icon()
/obj/item/storage/fancy/donut_box/update_icon_state()
if(fancy_open)
icon_state = "donutbox_inner"
else
icon_state = "donutbox"
/obj/item/storage/fancy/donut_box/update_overlays()
. = ..()
if (!fancy_open)
return
var/donuts = 0
for (var/_donut in contents)
var/obj/item/reagent_containers/food/snacks/donut/donut = _donut
if (!istype(donut))
continue
. += image(icon = initial(icon), icon_state = donut.in_box_sprite(), pixel_x = donuts * DONUT_INBOX_SPRITE_WIDTH)
donuts += 1
. += image(icon = initial(icon), icon_state = "donutbox_top")
#undef DONUT_INBOX_SPRITE_WIDTH
/*
* Egg Box
*/
@@ -520,3 +520,9 @@
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
new /obj/item/lighter(src)
/obj/item/storage/box/syndie_kit/scarp
/obj/item/storage/box/syndie_kit/scarp/PopulateContents()
new /obj/item/book/granter/martial/carp(src)
new /obj/item/clothing/suit/hooded/carp_costume(src)
new /obj/item/staff/bostaff(src)
+5
View File
@@ -271,6 +271,11 @@
icon = "the_lightbulb"
desc = "A cafe popular among moths and moffs. Once shut down for a week after the bartender used mothballs to protect her spare uniforms."
/datum/barsign/goose
name = "The Loose Goose"
icon = "goose"
desc = "Drink till you puke and/or break the laws of reality!"
/datum/barsign/cybersylph
name = "Cyber Sylph's"
icon = "cybersylph"
+7 -9
View File
@@ -96,18 +96,16 @@ GLOBAL_LIST_INIT(freqtospan, list(
return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]"
// Citadel edit [spanned ? ", \"[spanned]\"" : ""]"
#define ENCODE_HTML_EPHASIS(input, char, html, varname) \
var/static/regex/##varname = regex("[char]{2}(.+?)[char]{2}", "g");\
input = varname.Replace_char(input, "<[html]>$1</[html]>")
/// Converts specific characters, like +, |, and _ to formatted output.
/atom/movable/proc/say_emphasis(input)
ENCODE_HTML_EPHASIS(input, "\\|", "i", italics)
ENCODE_HTML_EPHASIS(input, "\\+", "b", bold)
ENCODE_HTML_EPHASIS(input, "_", "u", underline)
var/static/regex/italics = regex(@"\|(\S[\w\W]*?\S)\|", "g")
input = italics.Replace_char(input, "<i>$1</i>")
var/static/regex/bold = regex(@"\+(\S[\w\W]*?\S)\+", "g")
input = bold.Replace_char(input, "<b>$1</b>")
var/static/regex/underline = regex(@"_(\S[\w\W]*?\S)_", "g")
input = underline.Replace_char(input, "<u>$1</u>")
return input
#undef ENCODE_HTML_EPHASIS
/// Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?
/atom/movable/proc/quoteless_say_quote(input, list/spans = list(speech_span), message_mode)
if((input[1] == "!") && (length_char(input) > 1))
@@ -9,7 +9,7 @@
objective_count += forge_single_objective()
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
var/datum/objective/assassinate/kill_objective = new
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
@@ -261,6 +261,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
return //prevent the AI from activating an already active doomsday
if (owner_AI.shunted)
return //prevent AI from activating doomsday while shunted.
if (istype(owner.loc, /obj/item/aicard))
return //prevent AI from activating doomsday while carded. If the AI gets carded after doomsdaying, there's already code to stop it then.
active = TRUE
set_us_up_the_bomb(owner)
@@ -327,6 +329,10 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
sleep(30)
if(QDELETED(owner) || owner.stat == DEAD)
return
if(istype(owner.loc, /obj/item/aicard))
to_chat(owner, "<span class='boldnotice'>Error: Signal transmission failed. Reason: Lost connection to network.</span>")
to_chat(owner, "<span class='warning'>You can't activate the doomsday device while inside an intelliCard!</span>")
return
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
set_security_level("delta")
var/obj/machinery/doomsday_device/DOOM = new(owner_AI)
+5 -5
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@@ -17,16 +17,16 @@
threat = 3
/datum/antagonist/xeno/threat()
. = 1
. = 3
if(isalienhunter(owner))
. = 2
. = 6
else if(isaliensentinel(owner))
. = 4
. = 12
else if(isalienroyal(owner))
if(isalienqueen(owner))
. = 8
. = 24
else
. = 6
. = 18
/datum/antagonist/xeno/create_team(datum/team/xeno/new_team)
if(!new_team)
@@ -88,6 +88,7 @@
if(!panel_open)
return
anchored = !anchored
move_resist = anchored? INFINITY : 100
I.play_tool_sound(src)
if(generator)
disconnectFromGenerator()
@@ -206,7 +206,7 @@
. = other_airs + air
if(null in .)
stack_trace("[src]([REF(src)]) has one or more null gas mixtures, which may cause bugs. Null mixtures will not be considered in reconcile_air().")
return listclearnulls(.)
listclearnulls(.)
/datum/pipeline/proc/empty()
for(var/datum/gas_mixture/GM in get_all_connected_airs())
+3
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@@ -60,6 +60,9 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
if(!dry_run && (sold || delete_unsold))
if(ismob(thing))
thing.investigate_log("deleted through cargo export",INVESTIGATE_CARGO)
if(ismecha(thing))
var/obj/mecha/mech = thing
mech.wreckage = null // why a mech left a wreck when sold i will never know
qdel(thing)
return report
+1 -1
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@@ -280,7 +280,7 @@
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun)
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun, /obj/item/staff/bostaff)
hoodtype = /obj/item/clothing/head/hooded/carp_hood
/obj/item/clothing/head/hooded/carp_hood
+12 -4
View File
@@ -168,7 +168,15 @@
desc = "A simple, inconspicuous harness replacement for a jumpsuit."
icon_state = "gear_harness"
item_state = "gear_harness"
can_adjust = FALSE
can_adjust = TRUE
body_parts_covered = CHEST|GROIN
/obj/item/clothing/under/misc/gear_harness/toggle_jumpsuit_adjust()
adjusted = !adjusted
if(adjusted)
body_parts_covered = NONE
else
body_parts_covered = CHEST|GROIN
/obj/item/clothing/under/misc/durathread
name = "durathread jumpsuit"
@@ -324,7 +332,7 @@
desc = "A blue bathrobe."
icon_state = "bathrobe"
item_state = "bathrobe"
/obj/item/clothing/under/misc/mechsuitred
name = "red mech suit"
desc = "What are you, stupid?"
@@ -336,10 +344,10 @@
desc = "...Mom?"
icon_state = "white_mech_suit"
item_state = "white_mech_suit"
/obj/item/clothing/under/misc/mechsuitblue
name = "blue mech suit"
desc = "Get in the damn robot already!"
icon_state = "blue_mech_suit"
item_state = "blue_mech_suit"
+3
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@@ -53,6 +53,9 @@
new festive_tree(get_turf(src))
return INITIALIZE_HINT_QDEL
/obj/effect/landmark/xmastree/hilbert
christmas_tree = /obj/structure/flora/tree/pine/xmas
/obj/effect/landmark/xmastree/rdrod
name = "festivus pole spawner"
festive_tree = /obj/structure/festivus
+1
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@@ -3,6 +3,7 @@
typepath = /datum/round_event/ghost_role/nightmare
max_occurrences = 1
min_players = 20
gamemode_blacklist = list("dynamic")
/datum/round_event/ghost_role/nightmare
minimum_required = 1
@@ -34,6 +34,10 @@
filling_color = "#FF69B4"
return TRUE
/// Returns the sprite of the donut while in a donut box
/obj/item/reagent_containers/food/snacks/donut/proc/in_box_sprite()
return "[icon_state]_inbox"
/obj/item/reagent_containers/food/snacks/donut/checkLiked(fraction, mob/M) //Sec officers always love donuts
if(last_check_time + 50 < world.time)
if(ishuman(M))
@@ -165,6 +169,10 @@
tastes = list("jelly" = 1, "donut" = 3)
foodtype = JUNKFOOD | GRAIN | FRIED | FRUIT | SUGAR | BREAKFAST
// Jelly donuts don't have holes, but look the same on the outside
/obj/item/reagent_containers/food/snacks/donut/jelly/in_box_sprite()
return "[replacetext(icon_state, "jelly", "donut")]_inbox"
/obj/item/reagent_containers/food/snacks/donut/jelly/Initialize()
. = ..()
if(extra_reagent)
@@ -32,7 +32,10 @@
/obj/item/integrated_circuit/proc/get_pin_data(pin_type, pin_number)
var/datum/integrated_io/pin = get_pin_ref(pin_type, pin_number)
return pin.get_data()
var/data = pin.get_data()
if(istext(data))
data = sanitize_text(data)
return data
/obj/item/integrated_circuit/proc/get_pin_data_as_type(pin_type, pin_number, as_type)
var/datum/integrated_io/pin = get_pin_ref(pin_type, pin_number)
@@ -91,7 +91,7 @@
/obj/item/integrated_circuit/proc/load(list/component_params)
// Load name
if(component_params["name"])
displayed_name = component_params["name"]
displayed_name = html_encode(component_params["name"])
// Load input values
if(component_params["inputs"])
@@ -104,7 +104,7 @@
var/datum/integrated_io/pin = inputs[index]
// The pins themselves validate the data.
pin.write_data_to_pin(input_value)
pin.write_data_to_pin(istext(input_value)? html_encode(input_value) : input_value)
// TODO: support for special input types, such as internal refs and maybe typepaths
if(!isnull(component_params["special"]))
@@ -152,19 +152,17 @@
/obj/item/electronic_assembly/proc/load(list/assembly_params)
// Load modified name, if any.
if(assembly_params["name"])
name = assembly_params["name"]
name = html_encode(assembly_params["name"])
// Load modified description, if any.
if(assembly_params["desc"])
desc = assembly_params["desc"]
desc = html_encode(assembly_params["desc"])
if(assembly_params["detail_color"])
detail_color = assembly_params["detail_color"]
update_icon()
// Attempts to save an assembly into a save file format.
// Returns null if assembly is not complete enough to be saved.
/datum/controller/subsystem/processing/circuit/proc/save_electronic_assembly(obj/item/electronic_assembly/assembly)
@@ -3,6 +3,7 @@
/datum/keybinding/client/communication/say
hotkey_keys = list("CtrlT")
classic_keys = list("Unbound")
name = "Say"
full_name = "IC Say"
clientside = "say"
@@ -15,6 +16,7 @@
/datum/keybinding/client/communication/me
hotkey_keys = list("CtrlM")
classic_keys = list("Unbound")
name = "Me"
full_name = "Me (emote)"
clientside = "me"
@@ -22,7 +24,6 @@
//indicators
/datum/keybinding/client/communication/say_with_indicator
hotkey_keys = list("T")
classic_keys = list()
name = "say_with_indicator"
full_name = "Say with Typing Indicator"
@@ -33,7 +34,6 @@
/datum/keybinding/client/communication/me_with_indicator
hotkey_keys = list("M")
classic_keys = list()
name = "me_with_indicator"
full_name = "Me (emote) with Typing Indicator"
@@ -44,28 +44,24 @@
/datum/keybinding/client/communication/subtle
hotkey_keys = list("5")
classic_keys = list()
name = "Subtle"
full_name = "Subtle Emote"
clientside = "subtle"
/datum/keybinding/client/communication/subtler
hotkey_keys = list("6")
classic_keys = list()
name = "Subtler"
full_name = "Subtler Anti-Ghost Emote"
clientside = "subtler-anti-ghost"
/datum/keybinding/client/communication/whisper
hotkey_keys = list("Y")
classic_keys = list()
name = "Whisper"
full_name = "Whisper"
clientside = "whisper"
/datum/keybinding/client/communication/looc
hotkey_keys = list("L")
classic_keys = list()
name = "LOOC"
full_name = "Local Out of Character chat"
clientside = "looc"
+99 -30
View File
@@ -22,12 +22,15 @@
full_macro_assert()
// removes all the existing macros
/client/proc/erase_all_macros()
/client/proc/erase_all_macros(datum/preferences/prefs_override = prefs)
var/erase_output = ""
var/list/set_text = list()
for(var/macroset in SSinput.all_macrosets)
set_text += "[macroset].*"
set_text = set_text.Join(";")
if(!prefs_override)
for(var/macroset in SSinput.all_macrosets)
set_text += "[macroset].*"
set_text = set_text.Join(";")
else
set_text = prefs_override.hotkeys? "[SKIN_MACROSET_HOTKEYS].*" : "[SKIN_MACROSET_CLASSIC_INPUT].*;[SKIN_MACROSET_CLASSIC_HOTKEYS].*"
var/list/macro_set = params2list(winget(src, "[set_text]", "command"))
for(var/k in 1 to length(macro_set))
var/list/split_name = splittext(macro_set[k], ".")
@@ -44,13 +47,6 @@
var/command = macroset[key]
winset(src, "[name]-[REF(key)]", "parent=[name];name=[key];command=[command]")
/client/proc/set_macros(datum/preferences/prefs_override = prefs)
keys_held.Cut()
apply_macro_set(SKIN_MACROSET_HOTKEYS, SSinput.macroset_hotkey)
apply_macro_set(SKIN_MACROSET_CLASSIC_HOTKEYS, SSinput.macroset_classic_hotkey)
apply_macro_set(SKIN_MACROSET_CLASSIC_INPUT, SSinput.macroset_classic_input)
/client/proc/set_hotkeys_preference(datum/preferences/prefs_override = prefs)
if(prefs_override.hotkeys)
winset(src, null, "map.focus=true input.background-color=[COLOR_INPUT_DISABLED] mainwindow.macro=[SKIN_MACROSET_HOTKEYS]")
@@ -64,27 +60,97 @@
/client/proc/full_macro_assert(datum/preferences/prefs_override = prefs)
INVOKE_ASYNC(src, .proc/do_full_macro_assert, prefs_override) // winget sleeps.
// TODO: OVERHAUL ALL OF THIS AGAIN. While this works this is flatout horrid with the "use list but also don't use lists" crap. I hate my life.
/client/proc/do_full_macro_assert(datum/preferences/prefs_override = prefs)
erase_all_macros()
set_macros(prefs_override)
update_special_keybinds(prefs_override)
// First, wipe
erase_all_macros(prefs_override)
keys_held.Cut()
// First, collect sets. Make sure to COPY, as we are modifying these!
var/list/macrosets = prefs_override.hotkeys? list(
SKIN_MACROSET_HOTKEYS = SSinput.macroset_hotkey.Copy()
) : list(
SKIN_MACROSET_CLASSIC_INPUT = SSinput.macroset_classic_input.Copy(),
SKIN_MACROSET_CLASSIC_HOTKEYS = SSinput.macroset_classic_hotkey.Copy()
)
// Collect special clientside keybinds
var/list/clientside = update_special_keybinds(prefs_override)
// ANTI COLLISION SYSTEM:
// If hotkey, do "standard" anti collision permutation
// We fully permutate alt/ctrl/shift with the key and then subtract the key's actual binding.
// Then, we set all the permutations BUT the actual binding to nonsensical things to force BYOND to not
// be "greedy" with key matching, aka matching Shift+T for T when Shift+T isn't EXPLICITLY defined.
// This is extremely ugly, but the alternative is arguably worse (manually binding every key instead of using ANY)
if(prefs_override.hotkeys)
for(var/keybind in clientside)
var/command = clientside[keybind]
var/alt = findtext(keybind, "Alt")
if(alt)
keybind = copytext(keybind, 1, alt) + copytext(keybind, alt + 3, 0)
var/ctrl = findtext(keybind, "Ctrl")
if(ctrl)
keybind = copytext(keybind, 1, ctrl) + copytext(keybind, ctrl + 4, 0)
var/shift = findtext(keybind, "Shift")
if(shift)
keybind = copytext(keybind, 1, shift) + copytext(keybind, shift + 5, 0)
var/actual = "[alt? "Alt+" : ""][ctrl? "Ctrl+" : ""][shift? "Shift+" : ""][keybind]"
var/list/overriding = keybind_modifier_permutation(keybind, alt, ctrl, shift, TRUE)
overriding -= actual
for(var/macroset in macrosets)
var/list/the_set = macrosets[macroset]
the_set[actual] = command
for(var/i in overriding)
the_set[i] = NONSENSICAL_VERB
else
// For classic mode, we just directly set things because BYOND is so jank why do we even bother?
// What we want is to force Ctrl on for all keybinds without Ctrl or Alt set, to preserve old behavior
for(var/keybind in clientside)
var/command = clientside[keybind]
var/alt = findtext(keybind, "Alt")
if(alt)
keybind = copytext(keybind, 1, alt) + copytext(keybind, alt + 3, 0)
var/ctrl = findtext(keybind, "Ctrl")
if(ctrl)
keybind = copytext(keybind, 1, ctrl) + copytext(keybind, ctrl + 4, 0)
var/shift = findtext(keybind, "Shift")
if(shift)
keybind = copytext(keybind, 1, shift) + copytext(keybind, shift + 5, 0)
var/actual
if(!alt && !ctrl)
actual = "Ctrl+[keybind]"
else
actual = "[alt? "Alt+" : ""][ctrl? "Ctrl+" : ""][shift? "Shift+" : ""][keybind]"
macrosets[SKIN_MACROSET_CLASSIC_HOTKEYS]["[alt? "Alt+" : ""][ctrl? "Ctrl+" : ""][shift? "Shift+" : ""][keybind]"] = command
macrosets[SKIN_MACROSET_CLASSIC_INPUT][actual] = command
for(var/macroset in macrosets)
var/list/the_set = macrosets[macroset]
the_set[actual] = command
// Lastly, set the actual macros.
for(var/macroset in macrosets)
apply_macro_set(macroset, macrosets[macroset])
// Finally, set hotkeys.
set_hotkeys_preference(prefs_override)
/client/proc/do_special_keybind(key, command, datum/preferences/prefs_override = prefs)
var/alt = findtext(key, "Alt")
if(alt)
key = copytext(key, 1, alt) + copytext(key, alt + 3, 0)
var/ctrl = findtext(key, "Ctrl")
if(ctrl)
key = copytext(key, 1, ctrl) + copytext(key, ctrl + 4, 0)
var/shift = findtext(key, "Shift")
if(shift)
key = copytext(key, 1, shift) + copytext(key, shift + 5, 0)
if(!alt && !ctrl && !shift && !prefs_override.hotkeys)
return /// DO NOT.
key = "[alt? "Alt+":""][ctrl? "Ctrl+":""][shift? "Shift+":""][key]"
for(var/macroset in SSinput.all_macrosets)
winset(src, "[macroset]-[REF(key)]", "parent=[macroset];name=[key];command=[command]")
/proc/keybind_modifier_permutation(key, alt = FALSE, ctrl = FALSE, shift = FALSE, self = TRUE)
var/list/permutations = list()
if(!shift)
permutations += "Shift"
if(!ctrl)
permutations += "Ctrl"
if(!alt)
permutations += "Alt"
// ALT + CTRL + SHIFT
. = list()
do_keybind_modifier_permutations(key, permutations, .)
if(self)
. += key
/proc/do_keybind_modifier_permutations(key, list/permutations = list(), list/out = list())
. = out
for(var/mod in permutations.Copy())
permutations -= mod
. += "[mod]+[key]"
do_keybind_modifier_permutations("[mod]+[key]", permutations.Copy(), .)
/**
* Updates the keybinds for special keys
@@ -94,12 +160,15 @@
* At the time of writing this, communication(OOC, Say, IC) require macros
* Arguments:
* * direct_prefs - the preference we're going to get keybinds from
*
* Returns list of special keybind in key = Mod1Mod2Mod3Key format, NOT Mod1+Mod2+Mod3+Key format.
*/
/client/proc/update_special_keybinds(datum/preferences/direct_prefs)
var/datum/preferences/D = direct_prefs || prefs
if(!D?.key_bindings)
return
movement_keys = list()
. = list()
for(var/key in D.key_bindings)
for(var/kb_name in D.key_bindings[key])
switch(kb_name)
@@ -115,4 +184,4 @@
var/datum/keybinding/KB = GLOB.keybindings_by_name[kb_name]
if(!KB.clientside)
continue
do_special_keybind(key, KB.clientside, D)
.[key] = KB.clientside
+4 -1
View File
@@ -12,6 +12,7 @@
sight = SEE_SELF
move_on_shuttle = FALSE
/mob/camera/experience_pressure_difference()
return
@@ -23,5 +24,7 @@
/mob/camera/canUseStorage()
return FALSE
/mob/camera/emote(act, m_type=1, message = null, intentional = FALSE)
/mob/camera/emote(act, m_type=1, message = null, intentional = FALSE, forced = FALSE)
if(forced)
return ..()
return
+83 -2
View File
@@ -16,6 +16,9 @@
//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
var/ineligible_for_roles = FALSE
//is there a result we want to read from the age gate
var/age_gate_result
/mob/dead/new_player/Initialize()
if(client && SSticker.state == GAME_STATE_STARTUP)
var/obj/screen/splash/S = new(client, TRUE, TRUE)
@@ -78,6 +81,43 @@
popup.set_content(output)
popup.open(FALSE)
/mob/dead/new_player/proc/age_gate()
var/list/dat = list("<center>")
dat += "Enter your date of birth here, to confirm that you are over 18.<BR>"
dat += "<b>Your date of birth is not saved, only the fact that you are over/under 18 is.</b><BR>"
dat += "</center>"
dat += "<form action='?src=[REF(src)]'>"
dat += "<input type='hidden' name='src' value='[REF(src)]'>"
dat += HrefTokenFormField()
dat += "<select name = 'Month'>"
var/monthList = list("January" = 1, "February" = 2, "March" = 3, "April" = 4, "May" = 5, "June" = 6, "July" = 7, "August" = 8, "September" = 9, "October" = 10, "November" = 11, "December" = 12)
for(var/month in monthList)
dat += "<option value = [monthList[month]]>[month]</option>"
dat += "</select>"
dat += "<select name = 'Year' style = 'float:right'>"
var/current_year = text2num(time2text(world.realtime, "YYYY"))
var/start_year = 1920
for(var/year in start_year to current_year)
var/reverse_year = 1920 + (current_year - year)
dat += "<option value = [reverse_year]>[reverse_year]</option>"
dat += "</select>"
dat += "<center><input type='submit' value='Submit information'></center>"
dat += "</form>"
winshow(src, "age_gate", TRUE)
var/datum/browser/popup = new(src, "age_gate", "<div align='center'>Age Gate</div>", 400, 250)
popup.set_content(dat.Join())
popup.open(FALSE)
onclose(src, "age_gate")
while(age_gate_result == null)
stoplag(1)
popup.close()
return age_gate_result
/mob/dead/new_player/proc/age_verify()
if(CONFIG_GET(flag/age_verification) && !check_rights_for(client, R_ADMIN) && !(client.ckey in GLOB.bunker_passthrough)) //make sure they are verified
if(!client.set_db_player_flags())
@@ -86,10 +126,12 @@
else
var/dbflags = client.prefs.db_flags
if(dbflags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE) //they have not completed age gate
var/age_verification = askuser(src, "Are you 18+", "Age Gate", "I am 18+", "I am not 18+", null, TRUE, null)
var/age_verification = age_gate()
if(age_verification != 1)
client.add_system_note("Automated-Age-Gate", "Failed automatic age gate process")
qdel(client) //kick the user
//ban them and kick them
AddBan(client.ckey, client.computer_id, "SYSTEM BAN - Inputted date during join verification was under 18 years of age. Contact administration on discord for verification.", "SYSTEM", FALSE, null, client.address)
qdel(client)
return FALSE
else
//they claim to be of age, so allow them to continue and update their flags
@@ -107,6 +149,45 @@
if(!client)
return 0
//don't let people get to this unless they are specifically not verified
if(href_list["Month"] && (CONFIG_GET(flag/age_verification) && !check_rights_for(client, R_ADMIN) && !(client.ckey in GLOB.bunker_passthrough)))
var/player_month = text2num(href_list["Month"])
var/player_year = text2num(href_list["Year"])
var/current_time = world.realtime
var/current_month = text2num(time2text(current_time, "MM"))
var/current_year = text2num(time2text(current_time, "YYYY"))
var/player_total_months = (player_year * 12) + player_month
var/current_total_months = (current_year * 12) + current_month
var/months_in_eighteen_years = 18 * 12
var/month_difference = current_total_months - player_total_months
if(month_difference > months_in_eighteen_years)
age_gate_result = TRUE // they're fine
else
if(month_difference < months_in_eighteen_years)
age_gate_result = FALSE
else
//they could be 17 or 18 depending on the /day/ they were born in
var/current_day = text2num(time2text(current_time, "DD"))
var/days_in_months = list(31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31)
if((player_year % 4) == 0) // leap year so february actually has 29 days
days_in_months[2] = 29
var/total_days_in_player_month = days_in_months[player_month]
var/list/days = list()
for(var/number in 1 to total_days_in_player_month)
days += number
var/player_day = input(src, "What day of the month were you born in.") as anything in days
if(player_day <= current_day)
//their birthday has passed
age_gate_result = TRUE
else
//it has NOT been their 18th birthday yet
age_gate_result = FALSE
if(!age_verify())
return
@@ -20,16 +20,20 @@
ckeys_allowed = list("poojawa")
extra = TRUE
extra_color_src = MUTCOLORS3
matrixed_sections = MATRIX_RED_GREEN
/datum/sprite_accessory/tails/mam_tails/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
matrixed_sections = MATRIX_RED_GREEN
/datum/sprite_accessory/tails_animated/mam_tails_animated/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
color_src = MATRIXED
matrixed_sections = MATRIX_RED_GREEN
/datum/sprite_accessory/mam_body_markings/sabresune
name = "Sabresune"
+57
View File
@@ -0,0 +1,57 @@
/**
* Sets an ability property
*/
/mob/proc/set_ability_property(ability, property, value)
LAZYINITLIST(ability_properties)
LAZYINITLIST(ability_properties[ability])
ability_properties[ability][property] = value
/**
* Gets an ability property
*/
/mob/proc/get_ability_property(ability, property)
return ability_properties && ability_properties[ability] && ability_properties[ability][property]
GLOBAL_LIST_INIT(innate_ability_typepaths, all_innate_ability_typepaths())
/proc/all_innate_ability_typepaths()
return list(
INNATE_ABILITY_HUMANOID_CUSTOMIZATION = /datum/action/innate/ability/humanoid_customization,
INNATE_ABILITY_SLIME_BLOBFORM = /datum/action/innate/ability/slime_blobform,
INNATE_ABILITY_LIMB_REGROWTH = /datum/action/innate/ability/limb_regrowth
)
/**
* Grants an ability from a source
*/
/mob/proc/grant_ability_from_source(list/abilities, source)
if(!islist(abilities))
abilities = list(abilities)
LAZYINITLIST(ability_actions)
LAZYINITLIST(innate_abilities)
for(var/ability in abilities)
LAZYINITLIST(innate_abilities[ability])
innate_abilities[ability] |= source
if(ability_actions[ability])
continue
var/path = GLOB.innate_ability_typepaths[ability]
var/datum/action/innate/ability/A = new path
ability_actions[ability] = A
A.Grant(src)
/**
* Removes an ability from a source
*/
/mob/proc/remove_ability_from_source(list/abilities, source)
if(!islist(abilities))
abilities = list(abilities)
if(!length(innate_abilities))
return
for(var/ability in abilities)
if(!length(innate_abilities[ability]))
continue
innate_abilities[ability] -= source
if(!length(innate_abilities[ability]))
innate_abilities -= ability
qdel(ability_actions[ability])
ability_actions -= ability
+1 -1
View File
@@ -604,7 +604,7 @@
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
filters += CIT_FILTER_STAMINACRIT
update_mobility()
if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_CRIT)
if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_CRIT_REMOVAL_THRESHOLD)
to_chat(src, "<span class='notice'>You don't feel nearly as exhausted anymore.</span>")
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
filters -= CIT_FILTER_STAMINACRIT
@@ -100,8 +100,3 @@
if(dna.species.space_move(src))
return TRUE
return ..()
/mob/living/carbon/human/CanPass(atom/movable/mover, turf/target)
if(dna.species.species_pass_check())
return TRUE
return ..()
@@ -0,0 +1,112 @@
/datum/action/innate/ability/slime_blobform
name = "Puddle Transformation"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimepuddle"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
required_mobility_flags = MOBILITY_STAND
var/is_puddle = FALSE
var/in_transformation_duration = 12
var/out_transformation_duration = 7
var/puddle_into_effect = /obj/effect/temp_visual/slime_puddle
var/puddle_from_effect = /obj/effect/temp_visual/slime_puddle/reverse
var/puddle_icon = 'icons/mob/mob.dmi'
var/puddle_state = "puddle"
var/mutable_appearance/tracked_overlay
var/datum/component/squeak/squeak
var/transforming = FALSE
var/last_use
/datum/action/innate/ability/slime_blobform/IsAvailable()
if(!transforming)
return ..()
else
return FALSE
/datum/action/innate/ability/slime_blobform/Remove(mob/M)
if(is_puddle)
detransform()
return ..()
/datum/action/innate/ability/slime_blobform/Activate()
var/mob/living/carbon/human/H = owner
//if they have anything stuck to their hands, we immediately say 'no' and return
for(var/obj/item/I in H.held_items)
if(HAS_TRAIT(I, TRAIT_NODROP))
to_chat(owner, "There's something stuck to your hand, stopping you from transforming!")
return
if(IsAvailable())
transforming = TRUE
UpdateButtonIcon()
var/mutcolor = owner.get_ability_property(INNATE_ABILITY_SLIME_BLOBFORM, PROPERTY_BLOBFORM_COLOR) || ("#" + H.dna.features["mcolor"])
if(!is_puddle)
if(CHECK_MOBILITY(H, MOBILITY_USE)) //if we can use items, we can turn into a puddle
is_puddle = TRUE //so we know which transformation to use when its used
ADD_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT)
owner.cut_overlays() //we dont show our normal sprite, we show a puddle sprite
var/obj/effect/puddle_effect = new puddle_into_effect(get_turf(owner), owner.dir)
puddle_effect.color = mutcolor
H.Stun(in_transformation_duration, ignore_canstun = TRUE) //cant move while transforming
//series of traits that make up the puddle behaviour
ADD_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_PARALYSIS_R_ARM, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_MOBILITY_NOPICKUP, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_MOBILITY_NOUSE, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT)
H.update_disabled_bodyparts(silent = TRUE) //silently update arms to be paralysed
H.add_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
H.layer -= 1 //go one layer down so people go over you
ENABLE_BITFIELD(H.pass_flags, PASSMOB) //this actually lets people pass over you
squeak = H.AddComponent(/datum/component/squeak, custom_sounds = list('sound/effects/blobattack.ogg')) //blorble noise when people step on you
//if the user is a changeling, retract their sting
H.unset_sting()
sleep(in_transformation_duration) //wait for animation to end
//set the puddle overlay up
var/mutable_appearance/puddle_overlay = mutable_appearance(icon = puddle_icon, icon_state = puddle_state)
puddle_overlay.color = mutcolor
tracked_overlay = puddle_overlay
owner.add_overlay(puddle_overlay)
transforming = FALSE
UpdateButtonIcon()
else
detransform()
else
to_chat(owner, "<span class='warning'>You need to be standing up to do this!") //just assume they're a slime because it's such a weird edgecase to have it and not be one (it shouldn't even be possible)
/datum/action/innate/ability/slime_blobform/proc/detransform()
var/mob/living/carbon/human/H = owner
//like the above, but reverse everything done!
H.cut_overlay(tracked_overlay)
var/obj/effect/puddle_effect = new puddle_from_effect(get_turf(owner), owner.dir)
puddle_effect.color = tracked_overlay.color
H.Stun(out_transformation_duration, ignore_canstun = TRUE)
sleep(out_transformation_duration)
REMOVE_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_PARALYSIS_R_ARM, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOPICKUP, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOUSE, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT)
H.update_disabled_bodyparts(silent = TRUE)
H.remove_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
H.layer += 1 //go one layer back above!
DISABLE_BITFIELD(H.pass_flags, PASSMOB)
is_puddle = FALSE
if(squeak)
squeak.RemoveComponent()
transforming = FALSE
UpdateButtonIcon()
@@ -0,0 +1,208 @@
/datum/action/innate/ability/humanoid_customization
name = "Alter Form"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "alter_form" //placeholder
icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/ability/humanoid_customization/Activate()
if(owner.get_ability_property(INNATE_ABILITY_HUMANOID_CUSTOMIZATION, PROPERTY_CUSTOMIZATION_SILENT))
owner.visible_message("<span class='notice'>[owner] gains a look of \
concentration while standing perfectly still.\
Their body seems to shift and starts getting more goo-like.</span>",
"<span class='notice'>You focus intently on altering your body while \
standing perfectly still...</span>")
change_form()
///////
/////// NOTICE: This currently doens't support skin tone - if anyone wants to add this to non slimes, it's up to YOU to do this.
////// (someone should also add genital color switching, more mutant color selection)
///// maybe just make this entire thing tgui based. maybe.
///////
/datum/action/innate/ability/humanoid_customization/proc/change_form()
var/mob/living/carbon/human/H = owner
var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Body Color","Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel")
if(select_alteration == "Body Color")
var/new_color = input(owner, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
if(new_color)
var/temp_hsv = RGBtoHSV(new_color)
if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright
H.dna.features["mcolor"] = sanitize_hexcolor(new_color, 6)
H.update_body()
H.update_hair()
else
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
else if(select_alteration == "Hair Style")
if(H.gender == MALE)
var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
if(new_style)
H.facial_hair_style = new_style
else
H.facial_hair_style = "Shaved"
//handle normal hair
var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
if(new_style)
H.hair_style = new_style
H.update_hair()
else if (select_alteration == "Genitals")
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
switch(operation)
if("add sexual organ")
var/new_organ = input("Select sexual organ:", "Organ Manipulation") as null|anything in GLOB.genitals_list
if(!new_organ)
return
H.give_genital(GLOB.genitals_list[new_organ])
if("remove sexual organ")
var/list/organs = list()
for(var/obj/item/organ/genital/X in H.internal_organs)
var/obj/item/organ/I = X
organs["[I.name] ([I.type])"] = I
var/obj/item/O = input("Select sexual organ:", "Organ Manipulation", null) as null|anything in organs
var/obj/item/organ/genital/G = organs[O]
if(!G)
return
G.forceMove(get_turf(H))
qdel(G)
H.update_genitals()
else if (select_alteration == "Ears")
var/list/snowflake_ears_list = list("Normal" = null)
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_ears_list[S.name] = path
var/new_ears
new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list
if(new_ears)
H.dna.features["mam_ears"] = new_ears
H.update_body()
else if (select_alteration == "Snout")
var/list/snowflake_snouts_list = list("Normal" = null)
for(var/path in GLOB.mam_snouts_list)
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_snouts_list[S.name] = path
var/new_snout
new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list
if(new_snout)
H.dna.features["mam_snouts"] = new_snout
H.update_body()
else if (select_alteration == "Markings")
var/list/snowflake_markings_list = list("None")
for(var/path in GLOB.mam_body_markings_list)
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_markings_list[S.name] = path
var/new_mam_body_markings
new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
if(new_mam_body_markings)
H.dna.features["mam_body_markings"] = new_mam_body_markings
for(var/X in H.bodyparts) //propagates the markings changes
var/obj/item/bodypart/BP = X
BP.update_limb(FALSE, H)
H.update_body()
else if (select_alteration == "Tail")
var/list/snowflake_tails_list = list("Normal" = null)
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_tails_list[S.name] = path
var/new_tail
new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list
if(new_tail)
H.dna.features["mam_tail"] = new_tail
if(new_tail != "None")
H.dna.features["taur"] = "None"
H.update_body()
else if (select_alteration == "Taur body")
var/list/snowflake_taur_list = list("Normal" = null)
for(var/path in GLOB.taur_list)
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_taur_list[S.name] = path
var/new_taur
new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list
if(new_taur)
H.dna.features["taur"] = new_taur
if(new_taur != "None")
H.dna.features["mam_tail"] = "None"
H.update_body()
else if (select_alteration == "Penis")
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list
if(new_shape)
H.dna.features["cock_shape"] = new_shape
H.update_genitals()
H.give_genital(/obj/item/organ/genital/testicles)
H.give_genital(/obj/item/organ/genital/penis)
H.apply_overlay()
else if (select_alteration == "Vagina")
for(var/obj/item/organ/genital/vagina/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list
if(new_shape)
H.dna.features["vag_shape"] = new_shape
H.update_genitals()
H.give_genital(/obj/item/organ/genital/womb)
H.give_genital(/obj/item/organ/genital/vagina)
H.apply_overlay()
else if (select_alteration == "Penis Length")
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
qdel(X)
var/min_D = CONFIG_GET(number/penis_min_inches_prefs)
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
var/new_length = input(owner, "Penis length in inches:\n([min_D]-[max_D])", "Genital Alteration") as num|null
if(new_length)
H.dna.features["cock_length"] = clamp(round(new_length), min_D, max_D)
H.update_genitals()
H.apply_overlay()
H.give_genital(/obj/item/organ/genital/testicles)
H.give_genital(/obj/item/organ/genital/penis)
else if (select_alteration == "Breast Size")
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
qdel(X)
var/new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in CONFIG_GET(keyed_list/breasts_cups_prefs)
if(new_size)
H.dna.features["breasts_size"] = new_size
H.update_genitals()
H.apply_overlay()
H.give_genital(/obj/item/organ/genital/breasts)
else if (select_alteration == "Breast Shape")
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list
if(new_shape)
H.dna.features["breasts_shape"] = new_shape
H.update_genitals()
H.apply_overlay()
H.give_genital(/obj/item/organ/genital/breasts)
else
return
@@ -0,0 +1,49 @@
/datum/action/innate/ability/limb_regrowth
name = "Regenerate Limbs"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimeheal"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
required_mobility_flags = NONE
/datum/action/innate/ability/limb_regrowth/IsAvailable(silent = FALSE)
if(..())
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
return 0
var/mode = H.get_ability_property(INNATE_ABILITY_LIMB_REGROWTH, PROPERTY_LIMB_REGROWTH_USAGE_TYPE)
switch(mode)
if(REGROWTH_USES_BLOOD)
if(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
return TRUE
else
return FALSE
return 0
/datum/action/innate/ability/limb_regrowth/Activate()
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
return
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
var/mode = H.get_ability_property(INNATE_ABILITY_LIMB_REGROWTH, PROPERTY_LIMB_REGROWTH_USAGE_TYPE)
switch(mode)
if(REGROWTH_USES_BLOOD)
if(H.blood_volume >= 40*limbs_to_heal.len+(BLOOD_VOLUME_OKAY*H.blood_ratio))
H.regenerate_limbs()
H.blood_volume -= 40*limbs_to_heal.len
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
return
else if(H.blood_volume >= 40)//We can partially heal some limbs
while(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
var/healed_limb = pick(limbs_to_heal)
H.regenerate_limb(healed_limb)
limbs_to_heal -= healed_limb
H.blood_volume -= 40
to_chat(H, "<span class='warning'>...but there is not enough of you to fix everything! You must attain more mass to heal completely!</span>")
return
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
@@ -7,6 +7,7 @@
var/oxy_mod = 1 // % of oxygen damage taken from all sources
var/clone_mod = 1 // % of clone damage taken from all sources
var/stamina_mod = 1 // % of stamina damage taken from all sources
var/stamina_buffer_mod = 1 // % of stamina buffer
var/brain_mod = 1 // % of brain damage taken from all sources
var/pressure_mod = 1 // % of brute damage taken from low or high pressure (stacks with brute_mod)
@@ -2002,14 +2002,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(HAS_BONE in species_traits)
. |= BIO_JUST_BONE
//a check for if you should render any overlays or not
/datum/species/proc/should_render(mob/living/carbon/human/H)
return TRUE
//a check for if you want to forcibly make CanPass return TRUE for the mob with this species
/datum/species/proc/species_pass_check()
return FALSE
/////////////
//BREATHING//
/////////////
@@ -15,9 +15,6 @@
exotic_bloodtype = "GEL"
exotic_blood_color = "BLOOD_COLOR_SLIME"
damage_overlay_type = ""
var/datum/action/innate/regenerate_limbs/regenerate_limbs
var/datum/action/innate/slime_change/slime_change
var/datum/action/innate/slime_puddle/slime_puddle
liked_food = TOXIC | MEAT
disliked_food = null
toxic_food = ANTITOXIC
@@ -37,27 +34,19 @@
icon_state = "brain-slime"
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
if(slime_puddle && slime_puddle.is_puddle)
slime_puddle.Activate()
if(regenerate_limbs)
regenerate_limbs.Remove(C)
if(slime_change)
slime_change.Remove(C)
if(slime_puddle)
slime_puddle.Remove(C)
C.faction -= "slime"
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.remove_ability_from_source(list(INNATE_ABILITY_SLIME_BLOBFORM, INNATE_ABILITY_LIMB_REGROWTH, INNATE_ABILITY_HUMANOID_CUSTOMIZATION), ABILITY_SOURCE_SPECIES)
..()
C.faction -= "slime"
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
if(ishuman(C))
regenerate_limbs = new
regenerate_limbs.Grant(C)
slime_change = new
slime_change.Grant(C)
slime_puddle = new
slime_puddle.Grant(C)
var/mob/living/carbon/human/H = C
H.grant_ability_from_source(list(INNATE_ABILITY_SLIME_BLOBFORM, INNATE_ABILITY_LIMB_REGROWTH, INNATE_ABILITY_HUMANOID_CUSTOMIZATION), ABILITY_SOURCE_SPECIES)
H.set_ability_property(INNATE_ABILITY_LIMB_REGROWTH, PROPERTY_LIMB_REGROWTH_USAGE_TYPE, REGROWTH_USES_BLOOD)
C.faction |= "slime"
/datum/species/jelly/handle_body(mob/living/carbon/human/H)
@@ -65,18 +54,6 @@
//update blood color to body color
exotic_blood_color = "#" + H.dna.features["mcolor"]
/datum/species/jelly/should_render()
if(slime_puddle && slime_puddle.is_puddle)
return FALSE
else
return ..()
/datum/species/jelly/species_pass_check()
if(slime_puddle && slime_puddle.is_puddle)
return TRUE
else
return ..()
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for blooduskers
return
@@ -94,8 +71,6 @@
to_chat(H, "<span class='danger'>You feel drained!</span>")
if(H.blood_volume < (BLOOD_VOLUME_BAD*H.blood_ratio))
Cannibalize_Body(H)
if(regenerate_limbs)
regenerate_limbs.UpdateButtonIcon()
/datum/species/jelly/proc/Cannibalize_Body(mob/living/carbon/human/H)
var/list/limbs_to_consume = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG) - H.get_missing_limbs()
@@ -111,47 +86,6 @@
qdel(consumed_limb)
H.blood_volume += 20
/datum/action/innate/regenerate_limbs
name = "Regenerate Limbs"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimeheal"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
required_mobility_flags = NONE
/datum/action/innate/regenerate_limbs/IsAvailable(silent = FALSE)
if(..())
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
return 0
if(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
return 1
return 0
/datum/action/innate/regenerate_limbs/Activate()
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
return
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
if(H.blood_volume >= 40*limbs_to_heal.len+(BLOOD_VOLUME_OKAY*H.blood_ratio))
H.regenerate_limbs()
H.blood_volume -= 40*limbs_to_heal.len
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
return
else if(H.blood_volume >= 40)//We can partially heal some limbs
while(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
var/healed_limb = pick(limbs_to_heal)
H.regenerate_limb(healed_limb)
limbs_to_heal -= healed_limb
H.blood_volume -= 40
to_chat(H, "<span class='warning'>...but there is not enough of you to fix everything! You must attain more mass to heal completely!</span>")
return
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
////////////////////////////////////////////////////////SLIMEPEOPLE///////////////////////////////////////////////////////////////////
//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
@@ -482,314 +416,6 @@
allowed_limb_ids = list(SPECIES_SLIME,SPECIES_STARGAZER,SPECIES_SLIME_LUMI)
/datum/action/innate/slime_change
name = "Alter Form"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "alter_form" //placeholder
icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/slime_change/Activate()
var/mob/living/carbon/human/H = owner
if(!isjellyperson(H))
return
else
H.visible_message("<span class='notice'>[owner] gains a look of \
concentration while standing perfectly still.\
Their body seems to shift and starts getting more goo-like.</span>",
"<span class='notice'>You focus intently on altering your body while \
standing perfectly still...</span>")
change_form()
/datum/action/innate/slime_change/proc/change_form()
var/mob/living/carbon/human/H = owner
var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Body Color","Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel")
if(select_alteration == "Body Color")
var/new_color = input(owner, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
if(new_color)
var/temp_hsv = RGBtoHSV(new_color)
if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright
H.dna.features["mcolor"] = sanitize_hexcolor(new_color, 6)
H.update_body()
H.update_hair()
else
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
else if(select_alteration == "Hair Style")
if(H.gender == MALE)
var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
if(new_style)
H.facial_hair_style = new_style
else
H.facial_hair_style = "Shaved"
//handle normal hair
var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
if(new_style)
H.hair_style = new_style
H.update_hair()
else if (select_alteration == "Genitals")
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
switch(operation)
if("add sexual organ")
var/new_organ = input("Select sexual organ:", "Organ Manipulation") as null|anything in GLOB.genitals_list
if(!new_organ)
return
H.give_genital(GLOB.genitals_list[new_organ])
if("remove sexual organ")
var/list/organs = list()
for(var/obj/item/organ/genital/X in H.internal_organs)
var/obj/item/organ/I = X
organs["[I.name] ([I.type])"] = I
var/obj/item/O = input("Select sexual organ:", "Organ Manipulation", null) as null|anything in organs
var/obj/item/organ/genital/G = organs[O]
if(!G)
return
G.forceMove(get_turf(H))
qdel(G)
H.update_genitals()
else if (select_alteration == "Ears")
var/list/snowflake_ears_list = list("Normal" = null)
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_ears_list[S.name] = path
var/new_ears
new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list
if(new_ears)
H.dna.features["mam_ears"] = new_ears
H.update_body()
else if (select_alteration == "Snout")
var/list/snowflake_snouts_list = list("Normal" = null)
for(var/path in GLOB.mam_snouts_list)
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_snouts_list[S.name] = path
var/new_snout
new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list
if(new_snout)
H.dna.features["mam_snouts"] = new_snout
H.update_body()
else if (select_alteration == "Markings")
var/list/snowflake_markings_list = list("None")
for(var/path in GLOB.mam_body_markings_list)
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_markings_list[S.name] = path
var/new_mam_body_markings
new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
if(new_mam_body_markings)
H.dna.features["mam_body_markings"] = new_mam_body_markings
for(var/X in H.bodyparts) //propagates the markings changes
var/obj/item/bodypart/BP = X
BP.update_limb(FALSE, H)
H.update_body()
else if (select_alteration == "Tail")
var/list/snowflake_tails_list = list("Normal" = null)
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_tails_list[S.name] = path
var/new_tail
new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list
if(new_tail)
H.dna.features["mam_tail"] = new_tail
if(new_tail != "None")
H.dna.features["taur"] = "None"
H.update_body()
else if (select_alteration == "Taur body")
var/list/snowflake_taur_list = list("Normal" = null)
for(var/path in GLOB.taur_list)
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_taur_list[S.name] = path
var/new_taur
new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list
if(new_taur)
H.dna.features["taur"] = new_taur
if(new_taur != "None")
H.dna.features["mam_tail"] = "None"
H.update_body()
else if (select_alteration == "Penis")
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list
if(new_shape)
H.dna.features["cock_shape"] = new_shape
H.update_genitals()
H.give_genital(/obj/item/organ/genital/testicles)
H.give_genital(/obj/item/organ/genital/penis)
H.apply_overlay()
else if (select_alteration == "Vagina")
for(var/obj/item/organ/genital/vagina/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list
if(new_shape)
H.dna.features["vag_shape"] = new_shape
H.update_genitals()
H.give_genital(/obj/item/organ/genital/womb)
H.give_genital(/obj/item/organ/genital/vagina)
H.apply_overlay()
else if (select_alteration == "Penis Length")
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
qdel(X)
var/min_D = CONFIG_GET(number/penis_min_inches_prefs)
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
var/new_length = input(owner, "Penis length in inches:\n([min_D]-[max_D])", "Genital Alteration") as num|null
if(new_length)
H.dna.features["cock_length"] = clamp(round(new_length), min_D, max_D)
H.update_genitals()
H.apply_overlay()
H.give_genital(/obj/item/organ/genital/testicles)
H.give_genital(/obj/item/organ/genital/penis)
else if (select_alteration == "Breast Size")
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
qdel(X)
var/new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in CONFIG_GET(keyed_list/breasts_cups_prefs)
if(new_size)
H.dna.features["breasts_size"] = new_size
H.update_genitals()
H.apply_overlay()
H.give_genital(/obj/item/organ/genital/breasts)
else if (select_alteration == "Breast Shape")
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list
if(new_shape)
H.dna.features["breasts_shape"] = new_shape
H.update_genitals()
H.apply_overlay()
H.give_genital(/obj/item/organ/genital/breasts)
else
return
/datum/action/innate/slime_puddle
name = "Puddle Transformation"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimepuddle"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
required_mobility_flags = MOBILITY_STAND
var/is_puddle = FALSE
var/in_transformation_duration = 12
var/out_transformation_duration = 7
var/puddle_into_effect = /obj/effect/temp_visual/slime_puddle
var/puddle_from_effect = /obj/effect/temp_visual/slime_puddle/reverse
var/puddle_icon = 'icons/mob/mob.dmi'
var/puddle_state = "puddle"
var/tracked_overlay
var/datum/component/squeak/squeak
var/transforming = FALSE
var/last_use
/datum/action/innate/slime_puddle/IsAvailable()
if(!transforming)
return ..()
else
return FALSE
/datum/action/innate/slime_puddle/Activate()
var/mob/living/carbon/human/H = owner
//if they have anything stuck to their hands, we immediately say 'no' and return
for(var/obj/item/I in H.held_items)
if(HAS_TRAIT(I, TRAIT_NODROP))
to_chat(owner, "There's something stuck to your hand, stopping you from transforming!")
return
if(isjellyperson(owner) && IsAvailable())
transforming = TRUE
UpdateButtonIcon()
var/mutcolor = "#" + H.dna.features["mcolor"]
if(!is_puddle)
if(CHECK_MOBILITY(H, MOBILITY_USE)) //if we can use items, we can turn into a puddle
is_puddle = TRUE //so we know which transformation to use when its used
owner.cut_overlays() //we dont show our normal sprite, we show a puddle sprite
var/obj/effect/puddle_effect = new puddle_into_effect(get_turf(owner), owner.dir)
puddle_effect.color = mutcolor
H.Stun(in_transformation_duration, ignore_canstun = TRUE) //cant move while transforming
//series of traits that make up the puddle behaviour
ADD_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_PARALYSIS_R_ARM, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_MOBILITY_NOPICKUP, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_MOBILITY_NOUSE, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT)
H.update_disabled_bodyparts(silent = TRUE) //silently update arms to be paralysed
H.add_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
H.layer -= 1 //go one layer down so people go over you
ENABLE_BITFIELD(H.pass_flags, PASSMOB) //this actually lets people pass over you
squeak = H.AddComponent(/datum/component/squeak, custom_sounds = list('sound/effects/blobattack.ogg')) //blorble noise when people step on you
//if the user is a changeling, retract their sting
H.unset_sting()
sleep(in_transformation_duration) //wait for animation to end
//set the puddle overlay up
var/mutable_appearance/puddle_overlay = mutable_appearance(icon = puddle_icon, icon_state = puddle_state)
puddle_overlay.color = mutcolor
tracked_overlay = puddle_overlay
owner.add_overlay(puddle_overlay)
transforming = FALSE
UpdateButtonIcon()
else
//like the above, but reverse everything done!
owner.cut_overlay(tracked_overlay)
var/obj/effect/puddle_effect = new puddle_from_effect(get_turf(owner), owner.dir)
puddle_effect.color = mutcolor
H.Stun(out_transformation_duration, ignore_canstun = TRUE)
sleep(out_transformation_duration)
REMOVE_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_PARALYSIS_R_ARM, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOPICKUP, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOUSE, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT)
H.update_disabled_bodyparts(silent = TRUE)
H.remove_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
H.layer += 1 //go one layer back above!
DISABLE_BITFIELD(H.pass_flags, PASSMOB)
is_puddle = FALSE
if(squeak)
squeak.RemoveComponent()
owner.regenerate_icons()
transforming = FALSE
UpdateButtonIcon()
else
to_chat(owner, "<span class='warning'>You need to be standing up to do this!") //just assume they're a slime because it's such a weird edgecase to have it and not be one (it shouldn't even be possible)
///////////////////////////////////LUMINESCENTS//////////////////////////////////////////
//Luminescents are able to consume and use slime extracts, without them decaying.
@@ -48,18 +48,22 @@ There are several things that need to be remembered:
*/
/mob/living/carbon/human/ComponentInitialize()
. = ..()
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_HUMAN_NO_RENDER), /mob.proc/regenerate_icons)
//HAIR OVERLAY
/mob/living/carbon/human/update_hair()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
dna.species.handle_hair(src)
//used when putting/removing clothes that hide certain mutant body parts to just update those and not update the whole body.
/mob/living/carbon/human/proc/update_mutant_bodyparts()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
dna.species.handle_mutant_bodyparts(src)
/mob/living/carbon/human/update_body(update_genitals = FALSE)
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(BODY_LAYER)
dna.species.handle_body(src)
..()
@@ -69,11 +73,10 @@ There are several things that need to be remembered:
/mob/living/carbon/human/update_fire()
..((fire_stacks > 3) ? "Standing" : "Generic_mob_burning")
/* --------------------------------------- */
//For legacy support.
/mob/living/carbon/human/regenerate_icons()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
if(!..())
icon_render_key = null //invalidate bodyparts cache
update_body(TRUE)
@@ -102,7 +105,7 @@ There are several things that need to be remembered:
//vvvvvv UPDATE_INV PROCS vvvvvv
/mob/living/carbon/human/update_inv_w_uniform()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(UNIFORM_LAYER)
if(client && hud_used)
@@ -154,7 +157,7 @@ There are several things that need to be remembered:
update_mutant_bodyparts()
/mob/living/carbon/human/update_inv_wear_id()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(ID_LAYER)
if(client && hud_used)
@@ -179,7 +182,7 @@ There are several things that need to be remembered:
/mob/living/carbon/human/update_inv_gloves()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(GLOVES_LAYER)
if(client && hud_used && hud_used.inv_slots[SLOT_GLOVES])
@@ -213,7 +216,7 @@ There are several things that need to be remembered:
/mob/living/carbon/human/update_inv_glasses()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(GLASSES_LAYER)
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
@@ -240,7 +243,7 @@ There are several things that need to be remembered:
apply_overlay(GLASSES_LAYER)
/mob/living/carbon/human/update_inv_ears()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(EARS_LAYER)
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
@@ -266,7 +269,7 @@ There are several things that need to be remembered:
apply_overlay(EARS_LAYER)
/mob/living/carbon/human/update_inv_shoes()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(SHOES_LAYER)
if(get_num_legs(FALSE) <2)
@@ -304,7 +307,7 @@ There are several things that need to be remembered:
apply_overlay(SHOES_LAYER)
/mob/living/carbon/human/update_inv_s_store()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(SUIT_STORE_LAYER)
if(client && hud_used)
@@ -328,7 +331,7 @@ There are several things that need to be remembered:
apply_overlay(SUIT_STORE_LAYER)
/mob/living/carbon/human/update_inv_head()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(HEAD_LAYER)
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
@@ -368,7 +371,7 @@ There are several things that need to be remembered:
update_mutant_bodyparts()
/mob/living/carbon/human/update_inv_belt()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(BELT_LAYER)
if(client && hud_used)
@@ -390,7 +393,7 @@ There are several things that need to be remembered:
apply_overlay(BELT_LAYER)
/mob/living/carbon/human/update_inv_wear_suit()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(SUIT_LAYER)
if(client && hud_used)
@@ -477,7 +480,7 @@ There are several things that need to be remembered:
/mob/living/carbon/human/update_inv_wear_mask()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
remove_overlay(FACEMASK_LAYER)
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
@@ -518,7 +521,7 @@ There are several things that need to be remembered:
update_mutant_bodyparts() //e.g. upgate needed because mask now hides lizard snout
/mob/living/carbon/human/update_inv_back()
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
..()
var/mutable_appearance/back_overlay = overlays_standing[BACK_LAYER]
if(back_overlay)
@@ -747,7 +750,7 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
if(!dna.species)
return
if(dna.species.should_render())
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
return
var/obj/item/bodypart/HD = get_bodypart("head")
+1 -1
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@@ -509,7 +509,7 @@
message = "beeps."
message_param = "beeps at %t."
sound = 'sound/machines/twobeep.ogg'
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon, /mob/living/carbon/human)
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon, /mob/living/carbon/human, /mob/camera/aiEye)
/datum/emote/living/circle
key = "circle"
+1
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@@ -34,6 +34,7 @@
ranged_ability.remove_ranged_ability(src)
if(buckled)
buckled.unbuckle_mob(src,force=1)
QDEL_LIST_ASSOC_VAL(ability_actions)
remove_from_all_data_huds()
GLOB.mob_living_list -= src
+2 -1
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@@ -6,6 +6,7 @@
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOPICKUP), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOUSE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOREST), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_LIVING_NO_DENSITY), .proc/update_density)
//Stuff like mobility flag updates, resting updates, etc.
@@ -148,7 +149,7 @@
L.update_pull_movespeed()
//Handle lying down, voluntary or involuntary
density = !lying
update_density()
if(lying)
set_resting(TRUE, TRUE, FALSE)
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
@@ -17,6 +17,9 @@
pixel_x = get_standard_pixel_x_offset(lying)
pixel_y = get_standard_pixel_y_offset(lying)
/mob/living/proc/update_density()
density = !lying && !HAS_TRAIT(src, TRAIT_LIVING_NO_DENSITY)
/mob/living/CanPass(atom/movable/mover, turf/target)
if((mover.pass_flags & PASSMOB))
return TRUE
+7
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@@ -86,6 +86,7 @@
var/mob/living/silicon/robot/deployed_shell = null //For shell control
var/datum/action/innate/deploy_shell/deploy_action = new
var/datum/action/innate/deploy_last_shell/redeploy_action = new
var/datum/action/innate/custom_holoform/custom_holoform = new
var/chnotify = 0
@@ -152,6 +153,7 @@
aicamera = new/obj/item/camera/siliconcam/ai_camera(src)
deploy_action.Grant(src)
custom_holoform.Grant(src)
if(isturf(loc))
add_verb(src, list(/mob/living/silicon/ai/proc/ai_network_change, \
@@ -1032,3 +1034,8 @@
qdel(src)
else
return
/mob/living/silicon/ai/emote(act, m_type=1, message = null, intentional = FALSE)
if(current && eyeobj)
return eyeobj.emote(act, m_type, message, intentional, forced = TRUE)
return ..()
@@ -204,3 +204,7 @@
alpha = 100
layer = ABOVE_ALL_MOB_LAYER
plane = GAME_PLANE
/mob/camera/aiEye/emote(act, m_type=1, message = null, intentional = FALSE, forced = FALSE)
if(ai?.current)
..()
@@ -1,28 +1,12 @@
/mob/living/silicon/verb/clear_custom_holoform()
set name = "Clear Custom Holoform"
set desc = "Clear your current custom holoform"
set category = "OOC"
/mob/living/silicon/proc/attempt_set_custom_holoform()
if(!client.prefs)
to_chat(src, "<span class='boldwarning'>No preferences datum on your client, contact an admin/coder!</span>")
return
client.prefs.custom_holoform_icon = null
client.prefs.cached_holoform_icons = null
to_chat(src, "<span class='boldnotice'>Holoform removed.</span>")
/mob/living/silicon/verb/set_custom_holoform()
set name = "Set Custom Holoform"
set desc = "Set your custom holoform using your current preferences slot and a specified set of gear."
set category = "OOC"
if(!client.prefs)
to_chat(src, "<span class='boldwarning'>No preferences datum on your client, contact an admin/coder!</span>")
return
if(client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
to_chat(src, "<span class='warning'>You are attempting to change custom holoforms too fast!</span>")
var/icon/new_holoform = user_interface_custom_holoform(client)
client.prefs.last_custom_holoform = world.time
if(new_holoform)
client.prefs.custom_holoform_icon = new_holoform
client.prefs.cached_holoform_icons = null
client.prefs.last_custom_holoform = world.time
to_chat(src, "<span class='boldnotice'>Holoform set.</span>")
return TRUE
return FALSE
@@ -131,6 +131,7 @@
var/datum/action/innate/pai/chassis/AC = new /datum/action/innate/pai/chassis
var/datum/action/innate/pai/rest/AR = new /datum/action/innate/pai/rest
var/datum/action/innate/pai/light/AL = new /datum/action/innate/pai/light
var/datum/action/innate/custom_holoform/custom_holoform = new /datum/action/innate/custom_holoform
var/datum/action/language_menu/ALM = new
SW.Grant(src)
@@ -139,6 +140,7 @@
AR.Grant(src)
AL.Grant(src)
ALM.Grant(src)
custom_holoform.Grant(src)
emitter_next_use = world.time + 10 SECONDS
/mob/living/silicon/pai/ComponentInitialize()
@@ -1,9 +1,9 @@
/datum/emote/silicon
mob_type_allowed_typecache = list(/mob/living/silicon)
mob_type_allowed_typecache = list(/mob/living/silicon, /mob/camera/aiEye)
emote_type = EMOTE_AUDIBLE
/datum/emote/sound/silicon
mob_type_allowed_typecache = list(/mob/living/silicon, /mob/living/carbon/human)
mob_type_allowed_typecache = list(/mob/living/silicon, /mob/living/carbon/human, /mob/camera/aiEye)
emote_type = EMOTE_AUDIBLE
var/unrestricted = TRUE
@@ -1022,6 +1022,32 @@
R.undeploy()
return TRUE
/datum/action/innate/custom_holoform
name = "Select Custom Holoform"
desc = "Select one of your existing avatars to use as a holoform."
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
button_icon_state = "custom_holoform"
required_mobility_flags = NONE
/datum/action/innate/custom_holoform/Trigger()
if(!..())
return FALSE
var/mob/living/silicon/S = owner
//if setting the holoform succeeds, attempt to set it as the current holoform for the pAI or AI
if(S.attempt_set_custom_holoform())
if(istype(S, /mob/living/silicon/pai))
var/mob/living/silicon/pai/P = S
P.chassis = "custom"
else if(istype(S, /mob/living/silicon/ai))
var/mob/living/silicon/ai/A = S
if(A.client?.prefs?.custom_holoform_icon)
A.holo_icon = A.client.prefs.get_filtered_holoform(HOLOFORM_FILTER_AI)
else
A.holo_icon = getHologramIcon(icon('icons/mob/ai.dmi', "female"))
return TRUE
/mob/living/silicon/robot/proc/undeploy()
@@ -1043,6 +1069,8 @@
mainframe.laws.show_laws(mainframe) //Always remind the AI when switching
mainframe = null
/mob/living/silicon/robot/attack_ai(mob/user)
if(shell && (!connected_ai || connected_ai == user))
var/mob/living/silicon/ai/AI = user
+8
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@@ -170,5 +170,13 @@
/// Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.
var/mutable_appearance/typing_indicator_current
/// Ability system based on action buttons. Can be ported to base /mob or /mob/living later if needed, easily - the procs are currently on living/carbon/human/innate_abilities.dm
/// datum traits-style lazylist of abilities
var/list/innate_abilities
/// ability = action button instance.
var/list/ability_actions
/// ability = list(data). see __DEFINES/mobs/innate_abilities.dm
var/list/ability_properties
///Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)
var/sound_environment_override = SOUND_ENVIRONMENT_NONE
+3 -3
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@@ -254,16 +254,16 @@ They *could* go in their appropriate files, but this is supposed to be modular
. = DRAIN_MOB_SHOCK_FAILED
//Default cell = 10,000 charge, 10,000/1000 = 10 uses without charging/upgrading
if(S.cell && S.cell.charge && S.cell.use(1000))
if(S.cell && S.cell.charge && S.cell.use(500))
. = DRAIN_MOB_SHOCK
//Got that electric touch
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, loc)
playsound(src, "sparks", 50, 1)
visible_message("<span class='danger'>[H] electrocutes [src] with [H.p_their()] touch!</span>", "<span class='userdanger'>[H] electrocutes you with [H.p_their()] touch!</span>")
electrocute_act(15, H)
electrocute_act(15, H, flags = SHOCK_NOSTUN)
DefaultCombatKnockdown(G.stunforce)
DefaultCombatKnockdown(G.stunforce, override_hardstun = 0)
apply_effect(EFFECT_STUTTER, G.stunforce)
SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
@@ -77,7 +77,7 @@
/obj/item/ammo_casing/energy/xray
projectile_type = /obj/item/projectile/beam/xray
e_cost = 50
e_cost = 100
fire_sound = 'sound/weapons/laser3.ogg'
/obj/item/ammo_casing/energy/mindflayer
+1 -1
View File
@@ -70,7 +70,7 @@
name = "\improper X-ray beam"
icon_state = "xray"
damage = 15
irradiate = 300
irradiate = 100
range = 15
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF
@@ -102,6 +102,12 @@ Borg Hypospray
if(!istype(M))
return
if(R.total_volume && M.can_inject(user, 1, user.zone_selected,bypass_protection))
if(user.a_intent == INTENT_HELP) //Prevents mediborgs from OD'ing people unless on harm intent
for(var/datum/reagent/RG in R.reagent_list)
if(M.reagents.has_reagent(RG.type) && !RG.overdose_threshold == 0)
if(((M.reagents.get_reagent_amount(RG.type)) + amount_per_transfer_from_this > RG.overdose_threshold))
to_chat(user, "<span class='warning'>Injecting [M] with more [RG] would overdose them.</span>")
return
to_chat(M, "<span class='warning'>You feel a tiny prick!</span>")
to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
var/fraction = min(amount_per_transfer_from_this/R.total_volume, 1)
@@ -41,3 +41,162 @@
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
build_path = /obj/item/melee/synthetic_arm_blade
category = list("other","emagged")
//Extra limbs
/datum/design/chest
name = "Chest"
id = "chest"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 50)
build_path = /obj/item/bodypart/chest
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/head
name = "Head"
id = "head"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
build_path = /obj/item/bodypart/head
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
//Organs
/datum/design/brain
name = "Brain"
id = "brain"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 50)
build_path = /obj/item/organ/brain
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/heart
name = "Heart"
id = "heart"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/heart
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/lungs
name = "Lungs"
id = "lungs"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/lungs
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/liver
name = "Liver"
id = "liver"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/liver
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/stomach
name = "Stomach"
id = "stomach"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/stomach
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/appendix
name = "Appendix"
id = "appendix"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 10)
build_path = /obj/item/organ/appendix
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/tail
name = "Tail"
id = "tail"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/tail
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/ears
name = "Ears"
id = "ears"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/ears
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/eyes
name = "Eyes"
id = "eyes"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 30)
build_path = /obj/item/organ/eyes
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/tongue
name = "Tongue"
id = "tongue"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/tongue
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/vocal_cords
name = "Vocal cords"
id = "vocal_cords"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/vocal_cords
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
//genitals
/datum/design/penis
name = "Penis"
id = "penis"
build_type = LIMBGROWER
research_icon_state = "penis_human_3_s"
research_icon = 'icons/obj/genitals/penis.dmi'
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/genital/penis
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/vagina
name = "Vagina"
id = "vagina"
research_icon_state = "vagina-s"
research_icon = 'icons/obj/genitals/vagina.dmi'
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/genital/vagina
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/womb
name = "Womb"
id = "womb"
research_icon_state = "womb"
research_icon = 'icons/obj/genitals/vagina.dmi'
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/genital/womb
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/testicles
name = "Testicles"
id = "testicles"
research_icon_state = "testicles_single_3_s"
research_icon = 'icons/obj/genitals/testicles.dmi'
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/genital/testicles
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/breasts
name = "Breasts"
id = "breasts"
research_icon_state = "breasts_pair_e_s"
research_icon = 'icons/obj/genitals/breasts.dmi'
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/organ/genital/breasts
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -163,3 +163,10 @@
category = list ("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/board/colormate
name = "ColorMate"
desc = "This machine lets you paint your gear."
id = "colormate"
build_path = /obj/item/circuitboard/machine/colormate
category = list ("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_ALL
@@ -113,7 +113,7 @@
/datum/design/nanites/spreading
name = "Infective Exo-Locomotion"
desc = "The nanites gain the ability to survive for brief periods outside of the human body, as well as the ability to start new colonies without an integration process; \
resulting in an extremely infective strain of nanites."
resulting in an extremely infective strain of nanites. Bypasses antiviral defense"
id = "spreading_nanites"
program_type = /datum/nanite_program/spreading
category = list("Utility Nanites")
@@ -133,6 +133,21 @@
program_type = /datum/nanite_program/mitosis
category = list("Utility Nanites")
/datum/design/nanites/antiviral
name = "Enhanced Error Correction"
desc = "The nanites self-propagate and replicate their program storage memory, preventing viral takeovers."
id = "antiviral_nanites"
program_type = /datum/nanite_program/lockout/antiviral
category = list("Utility Nanites")
/datum/design/nanites/hostile_lockdown
name = "Hostile Lockdown"
desc = "The nanites constantly encrypt and scramble their own control sectors, preventing consoles from controlling them. Furthermore, \
if the host happens to be a synthetic organism with innate control over nanite strains, this will prevent them from acting on the nanites as well."
id = "hostile_lockdown"
program_type = /datum/nanite_program/lockout/hostile_lockdown
category = list("Utility Nanites")
////////////////////MEDICAL NANITES//////////////////////////////////////
/datum/design/nanites/regenerative
name = "Accelerated Regeneration"
@@ -41,12 +41,12 @@
update_icon()
/obj/machinery/nanite_chamber/proc/set_safety(threshold)
if(!occupant)
if(!occupant || SEND_SIGNAL(occupant, COMSIG_NANITE_CHECK_CONSOLE_LOCK))
return
SEND_SIGNAL(occupant, COMSIG_NANITE_SET_SAFETY, threshold)
/obj/machinery/nanite_chamber/proc/set_cloud(cloud_id)
if(!occupant)
if(!occupant || SEND_SIGNAL(occupant, COMSIG_NANITE_CHECK_CONSOLE_LOCK))
return
SEND_SIGNAL(occupant, COMSIG_NANITE_SET_CLOUD, cloud_id)
@@ -82,7 +82,7 @@
return
if((stat & MAINT) || panel_open)
return
if(!occupant || busy)
if(!occupant || busy || SEND_SIGNAL(occupant, COMSIG_NANITE_CHECK_CONSOLE_LOCK))
return
var/locked_state = locked
@@ -173,7 +173,6 @@
return FALSE
..()
return TRUE
/obj/machinery/nanite_chamber/relaymove(mob/user as mob)
@@ -50,6 +50,10 @@
data["status_msg"] = chamber.busy_message
return data
if(SEND_SIGNAL(L, COMSIG_NANITE_CHECK_CONSOLE_LOCK))
data["status_msg"] = "Error: Nanite keycodes scrambled. Unable to operate."
return data
data["status_msg"] = null
data["scan_level"] = chamber.scan_level
data["locked"] = chamber.locked
@@ -54,6 +54,13 @@
//Rules that automatically manage if the program's active without requiring separate sensor programs
var/list/datum/nanite_rule/rules = list()
/// Corruptable - able to have code/configuration changed
var/corruptable = TRUE
/// error flicking - able to be randomly toggled by errors
var/error_flicking = TRUE
/// immutable - cannot be overwritten by other programs
var/immutable = FALSE
/datum/nanite_program/New()
. = ..()
register_extra_settings()
@@ -68,8 +75,15 @@
on_mob_remove()
if(nanites)
nanites.programs -= src
nanites.permanent_programs -= src
return ..()
/**
* Checks if we're a permanent program
*/
/datum/nanite_program/proc/is_permanent()
return nanites && (src in nanites.permanent_programs)
/datum/nanite_program/proc/copy()
var/datum/nanite_program/new_program = new type()
copy_programming(new_program, TRUE)
@@ -77,6 +91,8 @@
return new_program
/datum/nanite_program/proc/copy_programming(datum/nanite_program/target, copy_activated = TRUE)
if(target.immutable)
return
if(copy_activated)
target.activated = activated
target.timer_restart = timer_restart
@@ -234,7 +250,7 @@
/datum/nanite_program/proc/on_emp(severity)
if(program_flags & NANITE_EMP_IMMUNE)
return
if(prob(80 / severity))
if(prob(severity / 2))
software_error()
/datum/nanite_program/proc/on_shock(shock_damage)
@@ -242,7 +258,7 @@
if(prob(10))
software_error()
else if(prob(33))
qdel(src)
self_destruct()
/datum/nanite_program/proc/on_minor_shock()
if(!program_flags & NANITE_SHOCK_IMMUNE)
@@ -254,26 +270,29 @@
/datum/nanite_program/proc/software_error(type)
if(!type)
type = rand(1,5)
type = rand(1,is_permanent()? 4 : 5)
switch(type)
if(1)
qdel(src) //kill switch
self_destruct() //kill switch
return
if(2) //deprogram codes
activation_code = 0
deactivation_code = 0
kill_code = 0
trigger_code = 0
if(corruptable)
activation_code = 0
deactivation_code = 0
kill_code = 0
trigger_code = 0
if(3)
toggle() //enable/disable
if(error_flicking)
toggle() //enable/disable
if(4)
if(can_trigger)
if(error_flicking && can_trigger)
trigger()
if(5) //Program is scrambled and does something different
var/rogue_type = pick(rogue_types)
var/datum/nanite_program/rogue = new rogue_type
nanites.add_program(null, rogue, src)
qdel(src)
if(corruptable)
var/rogue_type = pick(rogue_types)
var/datum/nanite_program/rogue = new rogue_type
nanites.add_program(null, rogue, src)
self_destruct()
/datum/nanite_program/proc/receive_signal(code, source)
if(activation_code && code == activation_code && !activated)
@@ -285,10 +304,18 @@
if(can_trigger && trigger_code && code == trigger_code)
trigger()
host_mob.investigate_log("'s [name] nanite program was triggered by [source] with code [code].", INVESTIGATE_NANITES)
if(kill_code && code == kill_code)
if((kill_code && code == kill_code) && !is_permanent())
host_mob.investigate_log("'s [name] nanite program was deleted by [source] with code [code].", INVESTIGATE_NANITES)
qdel(src)
/**
* Attempts to destroy ourselves
*/
/datum/nanite_program/proc/self_destruct()
if(is_permanent())
return
qdel(src)
///A nanite program containing a behaviour protocol. Only one protocol of each class can be active at once.
//Moved to being 'normally' researched due to lack of B.E.P.I.S.
/datum/nanite_program/protocol
@@ -11,7 +11,7 @@
return FALSE
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_NANITES))
if(!parts.len)
return FALSE
return ..()
@@ -19,7 +19,7 @@
/datum/nanite_program/regenerative/active_effect()
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_NANITES))
if(!parts.len)
return
for(var/obj/item/bodypart/L in parts)
@@ -121,7 +121,7 @@
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID))
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID, BODYPART_NANITES))
if(!parts.len)
return FALSE
else
@@ -132,7 +132,7 @@
/datum/nanite_program/repairing/active_effect(mob/living/M)
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID))
var/list/parts = C.get_damaged_bodyparts(TRUE, TRUE, status = list(BODYPART_ROBOTIC, BODYPART_HYBRID, BODYPART_NANITES))
if(!parts.len)
return
var/update = FALSE
@@ -176,12 +176,12 @@
/datum/nanite_program/regenerative_advanced/active_effect()
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC))
var/list/parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_NANITES))
if(!parts.len)
return
var/update = FALSE
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(3/parts.len, 3/parts.len, FALSE))
if(L.heal_damage(3/parts.len, 3/parts.len, 0))
update = TRUE
if(update)
host_mob.update_damage_overlays()
@@ -16,7 +16,7 @@
var/datum/nanite_extra_setting/program = extra_settings[NES_PROGRAM_OVERWRITE]
var/datum/nanite_extra_setting/cloud = extra_settings[NES_CLOUD_OVERWRITE]
for(var/mob/M in orange(host_mob, 5))
if(SEND_SIGNAL(M, COMSIG_NANITE_IS_STEALTHY))
if(SEND_SIGNAL(M, COMSIG_NANITE_CHECK_VIRAL_PREVENTION))
continue
switch(program.get_value())
if("Overwrite")
@@ -350,3 +350,66 @@
/datum/action/innate/nanite_button/Activate()
program.press()
/datum/nanite_program/lockout
unique = TRUE
var/emp_disable_time = 0
var/shock_disable_time = 0
var/minor_shock_disable_time = 0
var/disable_time = 0
var/lock_console = FALSE
var/lock_virus = FALSE
var/lock_host = FALSE
/datum/nanite_program/lockout/enable_passive_effect()
. = ..()
if(lock_console)
RegisterSignal(src, COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK, .proc/check_antivirus)
if(lock_host)
RegisterSignal(src, COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK, .proc/check_antivirus)
if(lock_virus)
RegisterSignal(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK, .proc/check_antivirus)
/datum/nanite_program/lockout/disable_passive_effect()
. = ..()
UnregisterSignal(src, list(
COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK,
COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK,
COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK
))
/datum/nanite_program/lockout/on_emp(severity)
// no parent call on purpose
disable_time = max(disable_time, world.time + emp_disable_time)
/datum/nanite_program/lockout/on_shock(shock_damage)
// no parent call on purpose
disable_time = max(disable_time, world.time + shock_disable_time)
/datum/nanite_program/lockout/on_minor_shock()
// no parent call on purpose
disable_time = max(disable_time, world.time + minor_shock_disable_time)
/datum/nanite_program/lockout/proc/check_antivirus()
return (world.time <= disable_time)? NANITE_CHANGES_LOCKED : NONE
/datum/nanite_program/lockout/antiviral
name = "Enhanced Error Correction"
desc = "Through expensive CRC checking and replication, prevents viral takeover of the nanite strain's control sectors. \
Temporarily disabled by EMPs and shocks."
use_rate = 0.5
emp_disable_time = 3 MINUTES
shock_disable_time = 45 SECONDS
minor_shock_disable_time = 10 SECONDS
lock_virus = TRUE
/datum/nanite_program/lockout/hostile_lockdown
name = "Hostile Lockdown"
desc = "Constantly encrypts and scrambles the nanites' control memory, preventing consoles from modifying them and also locking out conscious host control of the nanite strain, if the host happens to be capable of that. \
Temporarily disabled by EMPs and shocks."
use_rate = 0.5
emp_disable_time = 3 MINUTES
shock_disable_time = 1 MINUTES
minor_shock_disable_time = 15 SECONDS
lock_host = TRUE
lock_console = TRUE
@@ -91,7 +91,7 @@
var/heavy_range = FLOOR(nanite_amount/100, 1) - 1
var/light_range = FLOOR(nanite_amount/50, 1) - 1
explosion(host_mob, 0, heavy_range, light_range)
qdel(nanites)
nanites.delete_nanites()
//TODO make it defuse if triggered again
@@ -8,7 +8,7 @@
design_ids = list("solarcontrol", "recharger", "powermonitor", "rped", "pacman", "adv_capacitor", "adv_scanning", "emitter", "high_cell", "adv_matter_bin",
"atmosalerts", "atmos_control", "recycler", "autolathe", "autolathe_secure", "high_micro_laser", "nano_mani", "mesons", "thermomachine", "rad_collector", "tesla_coil", "grounding_rod",
"apc_control", "power control", "airlock_board", "firelock_board", "airalarm_electronics", "firealarm_electronics", "cell_charger", "stack_console", "stack_machine", "rcd_ammo","oxygen_tank",
"plasma_tank", "emergency_oxygen", "emergency_oxygen_engi", "plasmaman_tank_belt")
"plasma_tank", "emergency_oxygen", "emergency_oxygen_engi", "plasmaman_tank_belt", "colormate")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 6000)
/datum/techweb_node/adv_engi
@@ -23,7 +23,7 @@
display_name = "Mesh Nanite Programming"
description = "Nanite programs that require static structures and membranes."
prereq_ids = list("nanite_base","engineering")
design_ids = list("hardening_nanites", "dermal_button_nanites", "refractive_nanites", "cryo_nanites", "conductive_nanites", "shock_nanites", "emp_nanites", "temperature_nanites")
design_ids = list("hardening_nanites", "dermal_button_nanites", "refractive_nanites", "cryo_nanites", "conductive_nanites", "shock_nanites", "emp_nanites", "temperature_nanites", "antiviral_nanites", "hostile_lockdown")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
/datum/techweb_node/nanite_bio
@@ -52,6 +52,15 @@
cost = 20
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
/datum/uplink_item/bundles_TC/scarp_bundle
name = "Sleeping Carp Bundle"
desc = "Become one with your inner carp! Your ancient fish masters leave behind their legacy, and bestow to you their teachings, sacred uniform, and staff. \
Please be aware that you will not be able to use dishonerable ranged weapons."
item = /obj/item/storage/box/syndie_kit/scarp
cost = 20
player_minimum = 20
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
/datum/uplink_item/suits/infiltrator_bundle
name = "Insidious Infiltration Gear Case"
desc = "Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, \
@@ -60,7 +60,6 @@
cost = 15
restricted_roles = list("Clown")
/*
/datum/uplink_item/role_restricted/clowncar
name = "Clown Car"
desc = "The Clown Car is the ultimate transportation method for any worthy clown! \
@@ -69,9 +68,8 @@
someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats \
are very sensetive. Now with our included lube defense mechanism which will protect you against any angry shitcurity!"
item = /obj/vehicle/sealed/car/clowncar
cost = 15
cost = 16
restricted_roles = list("Clown")
*/
/datum/uplink_item/role_restricted/haunted_magic_eightball
name = "Haunted Magic Eightball"
+9 -1
View File
@@ -18,6 +18,14 @@
. = ..()
initialize_controller_action_type(/datum/action/vehicle/sealed/horn/clowncar, VEHICLE_CONTROL_DRIVE)
/obj/vehicle/sealed/car/clowncar/driver_move(mob/user, direction) //Prevent it from moving onto space
if(isspaceturf(get_step(src, direction)))
return FALSE
else
return ..()
/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -56,7 +64,7 @@
L.visible_message("<span class='warning'>[src] rams into [L] and sucks him up!</span>") //fuck off shezza this isn't ERP.
mob_forced_enter(L)
playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75)
else if(istype(M, /turf/closed))
else if(istype(M, /turf/closed) || istype(M, /obj/machinery/door/airlock/external))
visible_message("<span class='warning'>[src] rams into [M] and crashes!</span>")
playsound(src, pick('sound/vehicles/clowncar_crash1.ogg', 'sound/vehicles/clowncar_crash2.ogg'), 75)
playsound(src, 'sound/vehicles/clowncar_crashpins.ogg', 75)