Modifies a bunch and adds rite support
Clockie implants don't get detected by medscanners, brass claws get combo aka bonus damage on consecutive attacks against the same target, spears have a check for now accidentally draining vitality, and rite support has been added via a special sigil, though as of now there only is the 'base' rite which should never actually exist / be casted
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@@ -23,6 +23,7 @@ GLOBAL_VAR_INIT(script_scripture_unlocked, FALSE) //If script scripture is avail
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GLOBAL_VAR_INIT(application_scripture_unlocked, FALSE) //If application scripture is available
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GLOBAL_VAR_INIT(judgement_scripture_unlocked, FALSE) //If judgement scripture is available
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GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not used to track existing scripture
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GLOBAL_LIST_INIT(clock_rites, list(typesof(/datum/clockwork_rite) - /datum/clockwork_rite))
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//Scripture tiers and requirements; peripherals should never be used
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#define SCRIPTURE_PERIPHERAL "Peripheral"
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