Fixed alt-click not working with stacks (#34396)
* Can disable auto-merge New argument which lets you stop stacks from automatically merging when picking them up * Fix 0 stacks * Updated simple_animal/put_in_hands()
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CitadelStationBot
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@@ -202,7 +202,7 @@
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//Puts the item our active hand if possible. Failing that it tries other hands. Returns TRUE on success.
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//If both fail it drops it on the floor and returns FALSE.
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//This is probably the main one you need to know :)
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/mob/proc/put_in_hands(obj/item/I, del_on_fail = FALSE)
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/mob/proc/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE)
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if(!I)
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return FALSE
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@@ -211,16 +211,20 @@
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var/obj/item/stack/I_stack = I
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var/obj/item/stack/active_stack = get_active_held_item()
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if (istype(active_stack) && istype(I_stack, active_stack.merge_type))
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if (I_stack.merge(active_stack))
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to_chat(usr, "<span class='notice'>Your [active_stack.name] stack now contains [active_stack.get_amount()] [active_stack.singular_name]\s.</span>")
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return TRUE
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else
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var/obj/item/stack/inactive_stack = get_inactive_held_item()
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if (istype(inactive_stack) && istype(I_stack, inactive_stack.merge_type))
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if (I_stack.merge(inactive_stack))
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to_chat(usr, "<span class='notice'>Your [inactive_stack.name] stack now contains [inactive_stack.get_amount()] [inactive_stack.singular_name]\s.</span>")
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if (I_stack.zero_amount())
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return FALSE
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if (merge_stacks)
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if (istype(active_stack) && istype(I_stack, active_stack.merge_type))
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if (I_stack.merge(active_stack))
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to_chat(usr, "<span class='notice'>Your [active_stack.name] stack now contains [active_stack.get_amount()] [active_stack.singular_name]\s.</span>")
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return TRUE
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else
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var/obj/item/stack/inactive_stack = get_inactive_held_item()
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if (istype(inactive_stack) && istype(I_stack, inactive_stack.merge_type))
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if (I_stack.merge(inactive_stack))
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to_chat(usr, "<span class='notice'>Your [inactive_stack.name] stack now contains [inactive_stack.get_amount()] [inactive_stack.singular_name]\s.</span>")
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return TRUE
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if(put_in_active_hand(I))
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return TRUE
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@@ -502,8 +502,8 @@
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if(H)
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H.update_icon()
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/mob/living/simple_animal/put_in_hands(obj/item/I)
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..()
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/mob/living/simple_animal/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE)
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..(I, del_on_fail, merge_stacks)
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update_inv_hands()
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/mob/living/simple_animal/update_inv_hands()
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