Adds some neat tiles and walls for use on lavaland
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@@ -4,12 +4,14 @@
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var/blacklisted_turfs
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var/whitelisted_turfs
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var/banned_areas
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var/banned_objects
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/datum/map_template/shelter/New()
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. = ..()
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blacklisted_turfs = typecacheof(/turf/closed)
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whitelisted_turfs = list()
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banned_areas = typecacheof(/area/shuttle)
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banned_objects = list()
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/datum/map_template/shelter/proc/check_deploy(turf/deploy_location)
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var/affected = get_affected_turfs(deploy_location, centered=TRUE)
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@@ -24,7 +26,7 @@
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return SHELTER_DEPLOY_BAD_TURFS
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for(var/obj/O in T)
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if(O.density && O.anchored)
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if((O.density && O.anchored) || is_type_in_typecache(O, banned_objects))
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return SHELTER_DEPLOY_ANCHORED_OBJECTS
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return SHELTER_DEPLOY_ALLOWED
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@@ -40,7 +42,7 @@
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/datum/map_template/shelter/alpha/New()
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. = ..()
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whitelisted_turfs = typecacheof(/turf/closed/mineral)
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banned_objects = typecacheof(/obj/structure/stone_tile)
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/datum/map_template/shelter/beta
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name = "Shelter Beta"
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@@ -55,3 +57,4 @@
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/datum/map_template/shelter/beta/New()
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. = ..()
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whitelisted_turfs = typecacheof(/turf/closed/mineral)
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banned_objects = typecacheof(/obj/structure/stone_tile)
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@@ -60,3 +60,168 @@
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. = ..()
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else
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return QDEL_HINT_LETMELIVE
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//stone tiles for boss arenas
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/obj/structure/stone_tile
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name = "stone tile"
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icon = 'icons/turf/boss_floors.dmi'
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icon_state = "pristine_tile1"
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layer = OVER_LATTICE_LAYER
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/tile_key = "pristine_tile"
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var/tile_random_sprite_max = 24
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/obj/structure/stone_tile/Initialize(mapload)
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. = ..()
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icon_state = "[tile_key][rand(1, tile_random_sprite_max)]"
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/obj/structure/stone_tile/block
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name = "stone block"
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icon_state = "pristine_block1"
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tile_key = "pristine_block"
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tile_random_sprite_max = 4
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/obj/structure/stone_tile/slab
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name = "stone slab"
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icon_state = "pristine_slab1"
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tile_key = "pristine_slab"
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tile_random_sprite_max = 4
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/obj/structure/stone_tile/center
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name = "stone center tile"
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icon_state = "pristine_center1"
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tile_key = "pristine_center"
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tile_random_sprite_max = 4
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/obj/structure/stone_tile/surrounding
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name = "stone surrounding slab"
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icon_state = "pristine_surrounding1"
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tile_key = "pristine_surrounding"
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tile_random_sprite_max = 2
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/obj/structure/stone_tile/surrounding_tile
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name = "stone surrounding tile"
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icon_state = "pristine_surrounding_tile1"
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tile_key = "pristine_surrounding_tile"
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tile_random_sprite_max = 2
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//cracked stone tiles
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/obj/structure/stone_tile/cracked
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name = "cracked stone tile"
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icon_state = "cracked_tile1"
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tile_key = "cracked_tile"
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/obj/structure/stone_tile/block/cracked
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name = "cracked stone block"
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icon_state = "cracked_block1"
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tile_key = "cracked_block"
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/obj/structure/stone_tile/slab/cracked
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name = "cracked stone slab"
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icon_state = "cracked_slab1"
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tile_key = "cracked_slab"
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tile_random_sprite_max = 1
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/obj/structure/stone_tile/center/cracked
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name = "cracked stone center tile"
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icon_state = "cracked_center1"
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tile_key = "cracked_center"
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/obj/structure/stone_tile/surrounding/cracked
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name = "cracked stone surrounding slab"
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icon_state = "cracked_surrounding1"
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tile_key = "cracked_surrounding"
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tile_random_sprite_max = 1
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/obj/structure/stone_tile/surrounding_tile/cracked
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name = "cracked stone surrounding tile"
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icon_state = "cracked_surrounding_tile1"
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tile_key = "cracked_surrounding_tile"
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//burnt stone tiles
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/obj/structure/stone_tile/burnt
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name = "burnt stone tile"
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icon_state = "burnt_tile1"
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tile_key = "burnt_tile"
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/obj/structure/stone_tile/block/burnt
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name = "burnt stone block"
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icon_state = "burnt_block1"
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tile_key = "burnt_block"
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/obj/structure/stone_tile/slab/burnt
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name = "burnt stone slab"
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icon_state = "burnt_slab1"
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tile_key = "burnt_slab"
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/obj/structure/stone_tile/center/burnt
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name = "burnt stone center tile"
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icon_state = "burnt_center1"
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tile_key = "burnt_center"
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/obj/structure/stone_tile/surrounding/burnt
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name = "burnt stone surrounding slab"
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icon_state = "burnt_surrounding1"
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tile_key = "burnt_surrounding"
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/obj/structure/stone_tile/surrounding_tile/burnt
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name = "burnt stone surrounding tile"
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icon_state = "burnt_surrounding_tile1"
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tile_key = "burnt_surrounding_tile"
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//hot stone tiles, cosmetic only
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/obj/structure/stone_tile/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/block/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/slab/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/center/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/surrounding/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/surrounding_tile/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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//hot cracked stone tiles, cosmetic only
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/obj/structure/stone_tile/cracked/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/block/cracked/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/slab/cracked/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/center/cracked/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/surrounding/cracked/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/surrounding_tile/cracked/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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//hot burnt stone tiles, cosmetic only
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/obj/structure/stone_tile/burnt/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/block/burnt/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/slab/burnt/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/center/burnt/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/surrounding/burnt/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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/obj/structure/stone_tile/surrounding_tile/burnt/hot
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icon = 'icons/turf/boss_floors_hot.dmi'
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