Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics
This commit is contained in:
@@ -177,6 +177,7 @@
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#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
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// #define COMPONENT_STOP_MIND_TRANSFER 1
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#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
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#define COMSIG_MOB_ON_NEW_MIND "mob_on_new_mind" //called when a new mind is assigned to a mob: ()
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#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
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#define COMPONENT_UPPERCASE_SPEECH 1
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// used to access COMSIG_MOB_SAY argslist
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@@ -0,0 +1,14 @@
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#define CURRENT_LIVING_PLAYERS 1
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#define CURRENT_LIVING_ANTAGS 2
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#define CURRENT_DEAD_PLAYERS 3
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#define CURRENT_OBSERVERS 4
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#define NO_ASSASSIN (1<<0)
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#define WAROPS_ALWAYS_ALLOWED (1<<1)
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#define ONLY_RULESET (1<<0)
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#define HIGHLANDER_RULESET (1<<1)
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#define TRAITOR_RULESET (1<<2)
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#define MINOR_RULESET (1<<3)
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#define RULESET_STOP_PROCESSING 1
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+12
-21
@@ -130,33 +130,24 @@
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#define NECK (1<<11)
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#define FULL_BODY (~0)
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//flags for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
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#define NORMAL_STYLE 0
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#define ALT_STYLE 1
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//flags for female outfits: How much the game can safely "take off" the uniform without it looking weird
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#define NO_FEMALE_UNIFORM 0
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#define FEMALE_UNIFORM_FULL 1
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#define FEMALE_UNIFORM_TOP 2
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//flags for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
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#define NORMAL_STYLE 0
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#define ALT_STYLE 1
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#define NORMAL_SUIT_STYLE 0
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#define DIGITIGRADE_SUIT_STYLE 1
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//Tauric Specific suits
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#define NOT_TAURIC 0
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#define SNEK_TAURIC 1
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#define PAW_TAURIC 2
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#define HOOF_TAURIC 3
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//Helmets/masks for muzzles or beaks
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#define NORMAL_FACED 0
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#define MUZZLE_FACED 1
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#define BEAKED_FACED 2
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//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
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#define NO_MUTANTRACE_VARIATION 0
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#define MUTANTRACE_VARIATION 1
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//flags for outfits that have mutantrace variants: These are hard sprited too.
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#define STYLE_DIGITIGRADE (1<<0) //jumpsuits, suits and shoes
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#define STYLE_MUZZLE (1<<1) //hats or masks
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#define STYLE_SNEK_TAURIC (1<<2) //taur-friendly suits
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#define STYLE_PAW_TAURIC (1<<3)
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#define STYLE_HOOF_TAURIC (1<<4)
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#define STYLE_ALL_TAURIC (STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC|STYLE_HOOF_TAURIC)
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//digitigrade legs settings.
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#define NOT_DIGITIGRADE 0
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#define FULL_DIGITIGRADE 1
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#define SQUISHED_DIGITIGRADE 2
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@@ -38,8 +38,6 @@ require only minor tweaks.
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#define ZTRAIT_SPACE_RUINS "Space Ruins"
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
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// prevents certain turfs from being stripped by a singularity
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#define ZTRAIT_PLANET "Planet"
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// number - bombcap is multiplied by this before being applied to bombs
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#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
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@@ -60,11 +58,18 @@ require only minor tweaks.
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// CROSSLINKED - mixed in with the cross-linked space pool
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#define CROSSLINKED "Cross"
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// string - type path of the z-level's baseturf (defaults to space)
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#define ZTRAIT_BASETURF "Baseturf"
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// default trait definitions, used by SSmapping
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#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
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#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
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#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
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#define ZTRAITS_LAVALAND list(ZTRAIT_MINING = TRUE, ZTRAIT_LAVA_RUINS = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 5)
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#define ZTRAITS_LAVALAND list(\
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ZTRAIT_MINING = TRUE, \
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ZTRAIT_LAVA_RUINS = TRUE, \
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ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
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ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
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#define ZTRAITS_REEBE list(ZTRAIT_REEBE = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
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#define DL_NAME "name"
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@@ -427,6 +427,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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//Dummy mob reserve slots
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#define DUMMY_HUMAN_SLOT_PREFERENCES "dummy_preference_preview"
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#define DUMMY_HUMAN_SLOT_HOLOFORM "dummy_holoform_generation"
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#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
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#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
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@@ -529,4 +530,10 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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#define CUSTOM_HOLOFORM_DELAY 10 SECONDS //prevents spamming to make lag. it's pretty expensive to do this.
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#define HOLOFORM_FILTER_AI "FILTER_AI"
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#define HOLOFORM_FILTER_PAI "FILTER_PAI"
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#define HOLOFORM_FILTER_STATIC "FILTER_STATIC"
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#define CANT_REENTER_ROUND -1
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@@ -47,6 +47,7 @@
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// Subsystems shutdown in the reverse of the order they initialize in
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// The numbers just define the ordering, they are meaningless otherwise.
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#define INIT_ORDER_FAIL2TOPIC 22
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#define INIT_ORDER_TITLE 20
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#define INIT_ORDER_GARBAGE 19
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#define INIT_ORDER_DBCORE 18
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@@ -169,11 +169,12 @@
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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#define TRAIT_XRAY_VISION "xray_vision"
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#define TRAIT_THERMAL_VISION "thermal_vision"
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#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
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// common trait sources
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#define TRAIT_GENERIC "generic"
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@@ -0,0 +1,6 @@
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#define PLURALITY_VOTING 0
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#define APPROVAL_VOTING 1
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#define RANKED_CHOICE_VOTING 2
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#define SCORE_VOTING 3
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GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great"))
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@@ -78,7 +78,6 @@
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if (CONFIG_GET(flag/log_manifest))
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WRITE_LOG(GLOB.world_manifest_log, "[ckey] \\ [body.real_name] \\ [mind.assigned_role] \\ [mind.special_role ? mind.special_role : "NONE"] \\ [latejoin ? "LATEJOIN":"ROUNDSTART"]")
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/proc/log_say(text)
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if (CONFIG_GET(flag/log_say))
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WRITE_LOG(GLOB.world_game_log, "SAY: [text]")
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@@ -121,7 +120,6 @@
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if (CONFIG_GET(flag/log_vote))
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WRITE_LOG(GLOB.world_game_log, "VOTE: [text]")
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/proc/log_topic(text)
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WRITE_LOG(GLOB.world_game_log, "TOPIC: [text]")
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@@ -141,6 +139,9 @@
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if (CONFIG_GET(flag/log_job_debug))
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WRITE_LOG(GLOB.world_job_debug_log, "JOB: [text]")
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/proc/log_subsystem(subsystem, text)
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WRITE_LOG(GLOB.subsystem_log, "[subsystem]: [text]")
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/* Log to both DD and the logfile. */
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/proc/log_world(text)
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#ifdef USE_CUSTOM_ERROR_HANDLER
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@@ -157,6 +158,8 @@
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WRITE_LOG(GLOB.config_error_log, text)
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SEND_TEXT(world.log, text)
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/proc/log_mapping(text)
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WRITE_LOG(GLOB.world_map_error_log, text)
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/* For logging round startup. */
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/proc/start_log(log)
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@@ -43,6 +43,13 @@
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var/static/blacklisted_areas = typecacheof(list(
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/area/space,
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))
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if(creator)
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if(creator.create_area_cooldown >= world.time)
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to_chat(creator, "<span class='warning'>You're trying to create a new area a little too fast.</span>")
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return
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creator.create_area_cooldown = world.time + 10
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var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types)
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if(!turfs)
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to_chat(creator, "<span class='warning'>The new area must be completely airtight and not a part of a shuttle.</span>")
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@@ -97,6 +97,9 @@ GLOBAL_VAR_INIT(cmp_field, "name")
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/proc/cmp_numbered_displays_name_dsc(datum/numbered_display/A, datum/numbered_display/B)
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return sorttext(B.sample_object.name, A.sample_object.name)
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/proc/cmp_reagents_asc(datum/reagent/a, datum/reagent/b)
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return sorttext(initial(b.name),initial(a.name))
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/proc/cmp_quirk_asc(datum/quirk/A, datum/quirk/B)
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var/a_sign = num2sign(initial(A.value) * -1)
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var/b_sign = num2sign(initial(B.value) * -1)
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@@ -0,0 +1,62 @@
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// Generates a holoform appearance
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// Equipment list is slot = path.
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/proc/generate_custom_holoform_from_prefs(datum/preferences/prefs, list/equipment_by_slot, list/inhand_equipment, copy_job = FALSE, apply_loadout = FALSE)
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ASSERT(prefs)
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_HOLOFORM)
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prefs.copy_to(mannequin)
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||||
if(apply_loadout && prefs.parent)
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SSjob.equip_loadout(prefs.parent.mob, mannequin, bypass_prereqs = TRUE)
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if(copy_job)
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var/datum/job/highest = prefs.get_highest_job()
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if(highest && !istype(highest, /datum/job/ai) && !istype(highest, /datum/job/cyborg))
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highest.equip(mannequin, TRUE, preference_source = prefs.parent)
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if(length(equipment_by_slot))
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for(var/slot in equipment_by_slot)
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var/obj/item/I = new equipment_by_slot[slot]
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||||
mannequin.equip_to_slot_if_possible(I, slot, TRUE, TRUE, TRUE, TRUE)
|
||||
if(length(inhand_equipment))
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||||
for(var/path in inhand_equipment)
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||||
var/obj/item/I = new path
|
||||
mannequin.equip_to_slot_if_possible(I, SLOT_HANDS, TRUE, TRUE, TRUE, TRUE)
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|
||||
|
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var/icon/combined = new
|
||||
for(var/d in GLOB.cardinals)
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mannequin.setDir(d)
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||||
COMPILE_OVERLAYS(mannequin)
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CHECK_TICK
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||||
var/icon/capture = getFlatIcon(mannequin)
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||||
CHECK_TICK
|
||||
combined.Insert(capture, dir = d)
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||||
CHECK_TICK
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||||
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_HOLOFORM)
|
||||
return combined
|
||||
|
||||
/proc/process_holoform_icon_filter(icon/I, filter_type, clone = TRUE)
|
||||
if(clone)
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||||
I = icon(I) //Clone
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||||
switch(filter_type)
|
||||
if(HOLOFORM_FILTER_AI)
|
||||
I = getHologramIcon(I)
|
||||
if(HOLOFORM_FILTER_STATIC)
|
||||
I = getStaticIcon(I)
|
||||
if(HOLOFORM_FILTER_PAI)
|
||||
I = getPAIHologramIcon(I)
|
||||
return I
|
||||
|
||||
//Errors go to user.
|
||||
/proc/generate_custom_holoform_from_prefs_safe(datum/preferences/prefs, mob/user)
|
||||
if(user)
|
||||
if(user.client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
|
||||
to_chat(user, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
|
||||
return
|
||||
return generate_custom_holoform_from_prefs(prefs, null, null, TRUE, TRUE)
|
||||
|
||||
//Prompts this client for custom holoform parameters.
|
||||
/proc/user_interface_custom_holoform(client/C)
|
||||
var/datum/preferences/target_prefs = C.prefs
|
||||
ASSERT(target_prefs)
|
||||
//In the future, maybe add custom path allowances a la admin create outfit but for now..
|
||||
return generate_custom_holoform_from_prefs_safe(target_prefs, C.mob)
|
||||
@@ -444,12 +444,8 @@
|
||||
candidates -= M
|
||||
|
||||
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
|
||||
var/list/candidates = list()
|
||||
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
if(G.can_reenter_round(TRUE))
|
||||
candidates += G
|
||||
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
|
||||
var/list/candidates = eligibility.get_all_ghost_role_eligible()
|
||||
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
|
||||
|
||||
/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
|
||||
|
||||
@@ -939,7 +939,7 @@ world
|
||||
I.pixel_y++
|
||||
add_overlay(I)//And finally add the overlay.
|
||||
|
||||
/proc/getHologramIcon(icon/A, safety=1)//If safety is on, a new icon is not created.
|
||||
/proc/getHologramIcon(icon/A, safety = TRUE)//If safety is on, a new icon is not created.
|
||||
var/icon/flat_icon = safety ? A : new(A)//Has to be a new icon to not constantly change the same icon.
|
||||
flat_icon.ColorTone(rgb(125,180,225))//Let's make it bluish.
|
||||
flat_icon.ChangeOpacity(0.5)//Make it half transparent.
|
||||
@@ -947,6 +947,14 @@ world
|
||||
flat_icon.AddAlphaMask(alpha_mask)//Finally, let's mix in a distortion effect.
|
||||
return flat_icon
|
||||
|
||||
/proc/getPAIHologramIcon(icon/A, safety = TRUE)
|
||||
var/icon/flat_icon = safety? A : new(A)
|
||||
flat_icon.SetIntensity(0.75, 1, 0.75)
|
||||
flat_icon.ChangeOpacity(0.7)
|
||||
var/icon/alpha_mask = new('icons/effects/effects.dmi', "scanlineslow")//Scanline effect.
|
||||
flat_icon.AddAlphaMask(alpha_mask)//Finally, let's mix in a distortion effect.
|
||||
return flat_icon
|
||||
|
||||
//What the mob looks like as animated static
|
||||
//By vg's ComicIronic
|
||||
/proc/getStaticIcon(icon/A, safety = TRUE)
|
||||
|
||||
@@ -12,6 +12,3 @@
|
||||
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
|
||||
|
||||
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
|
||||
|
||||
// If true, the singularity cannot strip away asteroid turf on this Z
|
||||
#define is_planet_level(z) SSmapping.level_trait(z, ZTRAIT_PLANET)
|
||||
|
||||
@@ -758,16 +758,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/pipe)))
|
||||
|
||||
/proc/can_embed(obj/item/W)
|
||||
if(W.get_sharpness())
|
||||
return 1
|
||||
if(is_pointed(W))
|
||||
return 1
|
||||
|
||||
if(is_type_in_typecache(W, GLOB.can_embed_types))
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
Checks if that loc and dir has an item on the wall
|
||||
*/
|
||||
|
||||
@@ -61,26 +61,6 @@ GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traito
|
||||
var/mob/M = i
|
||||
M.update_config_movespeed()
|
||||
|
||||
GLOBAL_LIST_INIT(noodle_taurs, list(
|
||||
"Naga",
|
||||
"Tentacle"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(paw_taurs, list(
|
||||
"Fox",
|
||||
"Wolf",
|
||||
"Otie",
|
||||
"Drake",
|
||||
"Lab",
|
||||
"Shepherd",
|
||||
"Husky",
|
||||
"Eevee",
|
||||
"Panther",
|
||||
"Horse",
|
||||
"Cow",
|
||||
"Tiger"
|
||||
))
|
||||
|
||||
//blood types
|
||||
GLOBAL_LIST_INIT(regular_bloods,list(
|
||||
"O-",
|
||||
|
||||
@@ -28,6 +28,10 @@ GLOBAL_VAR(world_job_debug_log)
|
||||
GLOBAL_PROTECT(world_job_debug_log)
|
||||
GLOBAL_VAR(world_virus_log)
|
||||
GLOBAL_PROTECT(world_virus_log)
|
||||
GLOBAL_VAR(world_map_error_log)
|
||||
GLOBAL_PROTECT(world_map_error_log)
|
||||
GLOBAL_VAR(subsystem_log)
|
||||
GLOBAL_PROTECT(subsystem_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
|
||||
@@ -23,6 +23,8 @@ GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
|
||||
|
||||
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
|
||||
|
||||
GLOBAL_LIST_EMPTY(clientless_round_timeouts) // ckey -> time that ckey can rejoin round
|
||||
|
||||
// All religion stuff
|
||||
GLOBAL_VAR(religion)
|
||||
GLOBAL_VAR(deity)
|
||||
|
||||
@@ -98,17 +98,19 @@
|
||||
take_damage(I.force, I.damtype, "melee", 1)
|
||||
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
return FALSE
|
||||
send_item_attack_message(I, user)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
|
||||
if(prob(33))
|
||||
|
||||
@@ -91,6 +91,8 @@
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(istype(G) && G.Touch(A,0)) // for magic gloves
|
||||
return
|
||||
if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
|
||||
return
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_ranged_attack(src, A, mouseparams)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/list/modes // allowed modes
|
||||
var/list/gamemode_cache
|
||||
var/list/votable_modes // votable modes
|
||||
var/list/storyteller_cache
|
||||
var/list/mode_names
|
||||
var/list/mode_reports
|
||||
var/list/mode_false_report_weight
|
||||
@@ -37,6 +38,7 @@
|
||||
CRASH("/datum/controller/configuration/Load() called more than once!")
|
||||
InitEntries()
|
||||
LoadModes()
|
||||
storyteller_cache = typecacheof(/datum/dynamic_storyteller, TRUE)
|
||||
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
|
||||
var/list/legacy_configs = list("game_options.txt", "dbconfig.txt", "comms.txt")
|
||||
for(var/I in legacy_configs)
|
||||
@@ -227,13 +229,13 @@
|
||||
for(var/T in gamemode_cache)
|
||||
// I wish I didn't have to instance the game modes in order to look up
|
||||
// their information, but it is the only way (at least that I know of).
|
||||
// for future reference: just use initial() lol
|
||||
var/datum/game_mode/M = new T()
|
||||
|
||||
if(M.config_tag)
|
||||
if(!(M.config_tag in modes)) // ensure each mode is added only once
|
||||
modes += M.config_tag
|
||||
mode_names[M.config_tag] = M.name
|
||||
probabilities[M.config_tag] = M.probability
|
||||
mode_reports[M.config_tag] = M.generate_report()
|
||||
if(probabilities[M.config_tag]>0)
|
||||
mode_false_report_weight[M.config_tag] = M.false_report_weight
|
||||
@@ -317,6 +319,14 @@
|
||||
return new T
|
||||
return new /datum/game_mode/extended()
|
||||
|
||||
/datum/controller/configuration/proc/pick_storyteller(storyteller_name)
|
||||
for(var/T in storyteller_cache)
|
||||
var/datum/dynamic_storyteller/S = T
|
||||
var/name = initial(S.name)
|
||||
if(name && name == storyteller_name)
|
||||
return T
|
||||
return /datum/dynamic_storyteller/classic
|
||||
|
||||
/datum/controller/configuration/proc/get_runnable_modes()
|
||||
var/list/datum/game_mode/runnable_modes = new
|
||||
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
|
||||
@@ -331,6 +341,9 @@
|
||||
if(probabilities[M.config_tag]<=0)
|
||||
qdel(M)
|
||||
continue
|
||||
if(M.config_tag in SSvote.stored_modetier_results && SSvote.stored_modetier_results[M.config_tag] < Get(/datum/config_entry/number/dropped_modes))
|
||||
qdel(M)
|
||||
continue
|
||||
if(min_pop[M.config_tag])
|
||||
M.required_players = min_pop[M.config_tag]
|
||||
if(max_pop[M.config_tag])
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/config_entry/number/fail2topic_rate_limit
|
||||
config_entry_value = 10 //deciseconds
|
||||
|
||||
/datum/config_entry/number/fail2topic_max_fails
|
||||
config_entry_value = 5
|
||||
|
||||
/datum/config_entry/string/fail2topic_rule_name
|
||||
config_entry_value = "_dd_fail2topic"
|
||||
protection = CONFIG_ENTRY_LOCKED //affects physical server configuration, no touchies!!
|
||||
|
||||
/datum/config_entry/flag/fail2topic_enabled
|
||||
config_entry_value = TRUE
|
||||
|
||||
/datum/config_entry/number/topic_max_size
|
||||
config_entry_value = 8192
|
||||
|
||||
/datum/config_entry/keyed_list/topic_rate_limit_whitelist
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
@@ -378,17 +378,25 @@
|
||||
|
||||
/datum/config_entry/keyed_list/box_random_engine
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
value_mode = VALUE_MODE_NUM
|
||||
lowercase = FALSE
|
||||
splitter = "-"
|
||||
splitter = ","
|
||||
|
||||
/datum/config_entry/number/auto_transfer_delay
|
||||
config_entry_value = 72000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/pai_custom_holoforms
|
||||
|
||||
/datum/config_entry/number/marauder_delay_non_reebe
|
||||
config_entry_value = 1800
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/allow_clockwork_marauder_on_station
|
||||
config_entry_value = TRUE
|
||||
|
||||
/datum/config_entry/flag/modetier_voting
|
||||
config_entry_value = TRUE
|
||||
|
||||
/datum/config_entry/number/dropped_modes
|
||||
config_entry_value = 3
|
||||
|
||||
@@ -54,7 +54,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
var/static/restart_clear = 0
|
||||
var/static/restart_timeout = 0
|
||||
var/static/restart_count = 0
|
||||
|
||||
|
||||
var/static/random_seed
|
||||
|
||||
//current tick limit, assigned before running a subsystem.
|
||||
@@ -69,7 +69,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
if(!random_seed)
|
||||
random_seed = (TEST_RUN_PARAMETER in world.params) ? 29051994 : rand(1, 1e9)
|
||||
rand_seed(random_seed)
|
||||
|
||||
|
||||
var/list/_subsystems = list()
|
||||
subsystems = _subsystems
|
||||
if (Master != src)
|
||||
|
||||
@@ -155,6 +155,8 @@
|
||||
if(SS_SLEEPING)
|
||||
state = SS_PAUSING
|
||||
|
||||
/datum/controller/subsystem/proc/subsystem_log(msg)
|
||||
return log_subsystem(name, msg)
|
||||
|
||||
//used to initialize the subsystem AFTER the map has loaded
|
||||
/datum/controller/subsystem/Initialize(start_timeofday)
|
||||
@@ -162,7 +164,7 @@
|
||||
var/time = (REALTIMEOFDAY - start_timeofday) / 10
|
||||
var/msg = "Initialized [name] subsystem within [time] second[time == 1 ? "" : "s"]!"
|
||||
to_chat(world, "<span class='boldannounce'>[msg]</span>")
|
||||
log_world(msg)
|
||||
log_subsystem("INIT", msg)
|
||||
return time
|
||||
|
||||
//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
|
||||
|
||||
@@ -315,7 +315,7 @@ SUBSYSTEM_DEF(air)
|
||||
var/starting_ats = active_turfs.len
|
||||
sleep(world.tick_lag)
|
||||
var/timer = world.timeofday
|
||||
warning("There are [starting_ats] active turfs at roundstart, this is a mapping error caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required)")
|
||||
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
|
||||
for(var/turf/T in active_turfs)
|
||||
GLOB.active_turfs_startlist += T
|
||||
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
SUBSYSTEM_DEF(fail2topic)
|
||||
name = "Fail2Topic"
|
||||
init_order = INIT_ORDER_FAIL2TOPIC
|
||||
flags = SS_BACKGROUND
|
||||
runlevels = ALL
|
||||
|
||||
var/list/rate_limiting = list()
|
||||
var/list/fail_counts = list()
|
||||
var/list/active_bans = list()
|
||||
|
||||
var/rate_limit
|
||||
var/max_fails
|
||||
var/rule_name
|
||||
var/enabled = FALSE
|
||||
|
||||
/datum/controller/subsystem/fail2topic/Initialize(timeofday)
|
||||
rate_limit = CONFIG_GET(number/fail2topic_rate_limit)
|
||||
max_fails = CONFIG_GET(number/fail2topic_max_fails)
|
||||
rule_name = CONFIG_GET(string/fail2topic_rule_name)
|
||||
enabled = CONFIG_GET(flag/fail2topic_enabled)
|
||||
|
||||
DropFirewallRule() // Clear the old bans if any still remain
|
||||
|
||||
if (world.system_type == UNIX && enabled)
|
||||
enabled = FALSE
|
||||
subsystem_log("DISABLED - UNIX systems are not supported.")
|
||||
if(!enabled)
|
||||
flags |= SS_NO_FIRE
|
||||
can_fire = FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/fail2topic/fire()
|
||||
while (rate_limiting.len)
|
||||
var/ip = rate_limiting[1]
|
||||
var/last_attempt = rate_limiting[ip]
|
||||
|
||||
if (world.time - last_attempt > rate_limit)
|
||||
rate_limiting -= ip
|
||||
fail_counts -= ip
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/fail2topic/Shutdown()
|
||||
DropFirewallRule()
|
||||
|
||||
/datum/controller/subsystem/fail2topic/proc/IsRateLimited(ip)
|
||||
var/last_attempt = rate_limiting[ip]
|
||||
|
||||
var/static/datum/config_entry/keyed_list/topic_rate_limit_whitelist/cached_whitelist_entry
|
||||
if(!istype(cached_whitelist_entry))
|
||||
cached_whitelist_entry = CONFIG_GET(keyed_list/topic_rate_limit_whitelist)
|
||||
|
||||
if(istype(cached_whitelist_entry))
|
||||
if(cached_whitelist_entry.config_entry_value[ip])
|
||||
return FALSE
|
||||
|
||||
if (active_bans[ip])
|
||||
return TRUE
|
||||
|
||||
rate_limiting[ip] = world.time
|
||||
|
||||
if (isnull(last_attempt))
|
||||
return FALSE
|
||||
|
||||
if (world.time - last_attempt > rate_limit)
|
||||
fail_counts -= ip
|
||||
return FALSE
|
||||
else
|
||||
var/failures = fail_counts[ip]
|
||||
|
||||
if (isnull(failures))
|
||||
fail_counts[ip] = 1
|
||||
return TRUE
|
||||
else if (failures > max_fails)
|
||||
BanFromFirewall(ip)
|
||||
return TRUE
|
||||
else
|
||||
fail_counts[ip] = failures + 1
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/fail2topic/proc/BanFromFirewall(ip)
|
||||
if (!enabled)
|
||||
return
|
||||
|
||||
active_bans[ip] = world.time
|
||||
fail_counts -= ip
|
||||
rate_limiting -= ip
|
||||
|
||||
. = shell("netsh advfirewall firewall add rule name=\"[rule_name]\" dir=in interface=any action=block remoteip=[ip]")
|
||||
|
||||
if (.)
|
||||
subsystem_log("Failed to ban [ip]. Exit code: [.].")
|
||||
else if (isnull(.))
|
||||
subsystem_log("Failed to invoke shell to ban [ip].")
|
||||
else
|
||||
subsystem_log("Banned [ip].")
|
||||
|
||||
/datum/controller/subsystem/fail2topic/proc/DropFirewallRule()
|
||||
if (!enabled)
|
||||
return
|
||||
|
||||
active_bans = list()
|
||||
|
||||
. = shell("netsh advfirewall firewall delete rule name=\"[rule_name]\"")
|
||||
|
||||
if (.)
|
||||
subsystem_log("Failed to drop firewall rule. Exit code: [.].")
|
||||
else if (isnull(.))
|
||||
subsystem_log("Failed to invoke shell for firewall rule drop.")
|
||||
else
|
||||
subsystem_log("Firewall rule dropped.")
|
||||
@@ -658,7 +658,7 @@ SUBSYSTEM_DEF(job)
|
||||
message_admins(msg)
|
||||
CRASH(msg)
|
||||
|
||||
/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff)
|
||||
/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff, bypass_prereqs = FALSE)
|
||||
var/mob/the_mob = N
|
||||
if(!the_mob)
|
||||
the_mob = M // cause this doesn't get assigned if player is a latejoiner
|
||||
@@ -671,7 +671,7 @@ SUBSYSTEM_DEF(job)
|
||||
if(!G)
|
||||
continue
|
||||
var/permitted = TRUE
|
||||
if(G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles))
|
||||
if(!bypass_prereqs && G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles))
|
||||
permitted = FALSE
|
||||
if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey))
|
||||
permitted = FALSE
|
||||
|
||||
@@ -13,13 +13,14 @@ SUBSYSTEM_DEF(persistence)
|
||||
var/list/saved_messages = list()
|
||||
var/list/saved_modes = list(1,2,3)
|
||||
var/list/saved_dynamic_rules = list(list(),list(),list())
|
||||
var/list/saved_threat_levels = list(1,1,1)
|
||||
var/list/saved_storytellers = list("foo","bar","baz","foo again","bar again")
|
||||
var/list/saved_maps
|
||||
var/list/saved_trophies = list()
|
||||
var/list/spawned_objects = list()
|
||||
var/list/antag_rep = list()
|
||||
var/list/antag_rep_change = list()
|
||||
var/list/picture_logging_information = list()
|
||||
var/list/saved_votes = list()
|
||||
var/list/obj/structure/sign/picture_frame/photo_frames
|
||||
var/list/obj/item/storage/photo_album/photo_albums
|
||||
|
||||
@@ -29,9 +30,12 @@ SUBSYSTEM_DEF(persistence)
|
||||
LoadChiselMessages()
|
||||
LoadTrophies()
|
||||
LoadRecentModes()
|
||||
LoadRecentThreats()
|
||||
LoadRecentStorytellers()
|
||||
LoadRecentRulesets()
|
||||
LoadRecentMaps()
|
||||
LoadPhotoPersistence()
|
||||
for(var/client/C in GLOB.clients)
|
||||
LoadSavedVote(C.ckey)
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
LoadAntagReputation()
|
||||
LoadRandomizedRecipes()
|
||||
@@ -169,14 +173,23 @@ SUBSYSTEM_DEF(persistence)
|
||||
return
|
||||
saved_modes = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentThreats()
|
||||
var/json_file = file("data/RecentThreatLevels.json")
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
|
||||
var/json_file = file("data/RecentRulesets.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_threat_levels = json["data"]
|
||||
saved_dynamic_rules = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_storytellers = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
@@ -197,6 +210,15 @@ SUBSYSTEM_DEF(persistence)
|
||||
return
|
||||
antag_rep = json_decode(json)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadSavedVote(var/ckey)
|
||||
var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_votes[ckey] = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
|
||||
for(var/A in GLOB.trophy_cases)
|
||||
var/obj/structure/displaycase/trophy/T = A
|
||||
@@ -230,7 +252,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
CollectRoundtype()
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
CollectThreatLevel(mode)
|
||||
CollectStoryteller(mode)
|
||||
CollectRulesets(mode)
|
||||
RecordMaps()
|
||||
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
|
||||
@@ -388,13 +410,16 @@ SUBSYSTEM_DEF(persistence)
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectThreatLevel(var/datum/game_mode/dynamic/mode)
|
||||
saved_threat_levels[3] = saved_threat_levels[2]
|
||||
saved_threat_levels[2] = saved_threat_levels [1]
|
||||
saved_threat_levels[1] = mode.threat_level
|
||||
var/json_file = file("data/RecentThreatLevels.json")
|
||||
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
|
||||
saved_storytellers.len = 5
|
||||
saved_storytellers[5] = saved_storytellers[4]
|
||||
saved_storytellers[4] = saved_storytellers[3]
|
||||
saved_storytellers[3] = saved_storytellers[2]
|
||||
saved_storytellers[2] = saved_storytellers[1]
|
||||
saved_storytellers[1] = mode.storyteller.name
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_threat_levels
|
||||
file_data["data"] = saved_storytellers
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
@@ -402,8 +427,9 @@ SUBSYSTEM_DEF(persistence)
|
||||
saved_dynamic_rules[3] = saved_dynamic_rules[2]
|
||||
saved_dynamic_rules[2] = saved_dynamic_rules[1]
|
||||
saved_dynamic_rules[1] = list()
|
||||
for(var/datum/dynamic_ruleset/ruleset in mode.executed_rules)
|
||||
saved_dynamic_rules[1] += ruleset.config_tag
|
||||
for(var/r in mode.executed_rules)
|
||||
var/datum/dynamic_ruleset/rule = r
|
||||
saved_dynamic_rules[1] += rule.config_tag
|
||||
var/json_file = file("data/RecentRulesets.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_dynamic_rules
|
||||
@@ -473,3 +499,11 @@ SUBSYSTEM_DEF(persistence)
|
||||
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveSavedVotes()
|
||||
for(var/ckey in saved_votes)
|
||||
var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_votes[ckey]
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
@@ -6,6 +6,7 @@ PROCESSING_SUBSYSTEM_DEF(nanites)
|
||||
var/list/datum/nanite_cloud_backup/cloud_backups = list()
|
||||
var/list/mob/living/nanite_monitored_mobs = list()
|
||||
var/list/datum/nanite_program/relay/nanite_relays = list()
|
||||
var/neural_network_count = 0
|
||||
|
||||
/datum/controller/subsystem/processing/nanites/proc/check_hardware(datum/nanite_cloud_backup/backup)
|
||||
if(QDELETED(backup.storage) || (backup.storage.stat & (NOPOWER|BROKEN)))
|
||||
|
||||
@@ -17,7 +17,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
|
||||
if(!quirks.len)
|
||||
SetupQuirks()
|
||||
quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Apathetic"),list("Ageusia","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"))
|
||||
quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Apathetic"),list("Ageusia","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"),list("Alcohol Tolerance","Alcohol Intolerance"),list("Alcohol Intolerance","Drunken Resilience"))
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
|
||||
@@ -46,8 +46,8 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
badquirk = TRUE
|
||||
if(badquirk)
|
||||
cli.prefs.save_character()
|
||||
if(!silent && LAZYLEN(cut))
|
||||
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
|
||||
if (!silent && LAZYLEN(cut))
|
||||
to_chat(to_chat_target || user, "<span class='boldwarning'>Some quirks have been cut from your character because of these quirks conflicting with your job assignment: [english_list(cut)].</span>")
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/quirk_path_by_name(name)
|
||||
return quirks[name]
|
||||
@@ -66,6 +66,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
|
||||
var/list/cut = list()
|
||||
var/list/banned_names = list()
|
||||
var/pointscut = 0
|
||||
for(var/i in job.blacklisted_quirks)
|
||||
var/name = quirk_name_by_path(i)
|
||||
if(name)
|
||||
@@ -75,7 +76,17 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
for(var/i in blacklisted)
|
||||
our_quirks -= i
|
||||
cut += i
|
||||
|
||||
pointscut += quirk_points_by_name(i)
|
||||
if (pointscut != 0)
|
||||
for (var/i in shuffle(our_quirks))
|
||||
if (quirk_points_by_name(i) < pointscut || (pointscut < 0) ? quirk_points_by_name(i) <= 0 : quirk_points_by_name(i) >= 0)
|
||||
continue
|
||||
else
|
||||
our_quirks -= i
|
||||
cut += i
|
||||
pointscut += quirk_points_by_name(i)
|
||||
if (pointscut >= 0) //with how it works, it needs to be above zero, not below, as points for positive is positive, and negative is negative, we only want it to break if it's above zero, ie. we cut more positive than negative
|
||||
break
|
||||
/* //Code to automatically reduce positive quirks until balance is even.
|
||||
var/points_used = total_points(our_quirks)
|
||||
if(points_used > 0)
|
||||
@@ -91,10 +102,11 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
*/
|
||||
|
||||
//Nah, let's null all non-neutrals out.
|
||||
if(cut.len)
|
||||
for(var/i in our_quirks)
|
||||
if(quirk_points_by_name(i) != 0)
|
||||
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
|
||||
our_quirks -= i
|
||||
if (pointscut != 0)// only if the pointscutting didn't work.
|
||||
if(cut.len)
|
||||
for(var/i in our_quirks)
|
||||
if(quirk_points_by_name(i) != 0)
|
||||
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
|
||||
our_quirks -= i
|
||||
|
||||
return cut
|
||||
|
||||
@@ -37,7 +37,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
var/points = 5000 //number of trade-points we have
|
||||
var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
|
||||
var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
|
||||
var/passive_supply_points_per_minute = 750
|
||||
var/passive_supply_points_per_minute = 500
|
||||
|
||||
var/list/supply_packs = list()
|
||||
var/list/shoppinglist = list()
|
||||
|
||||
@@ -221,6 +221,12 @@ SUBSYSTEM_DEF(ticker)
|
||||
var/init_start = world.timeofday
|
||||
//Create and announce mode
|
||||
var/list/datum/game_mode/runnable_modes
|
||||
if(SSvote.mode && (SSvote.mode == "roundtype" || SSvote.mode == "dynamic" || SSvote.mode == "mode tiers"))
|
||||
SSvote.result()
|
||||
SSpersistence.SaveSavedVotes()
|
||||
for(var/client/C in SSvote.voting)
|
||||
C << browse(null, "window=vote;can_close=0")
|
||||
SSvote.reset()
|
||||
if(GLOB.master_mode == "random" || GLOB.master_mode == "secret")
|
||||
runnable_modes = config.get_runnable_modes()
|
||||
|
||||
@@ -483,7 +489,11 @@ SUBSYSTEM_DEF(ticker)
|
||||
SSticker.timeLeft = 900
|
||||
SSticker.modevoted = TRUE
|
||||
var/dynamic = CONFIG_GET(flag/dynamic_voting)
|
||||
SSvote.initiate_vote(dynamic ? "dynamic" : "roundtype","server",TRUE)
|
||||
if(dynamic)
|
||||
SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 20 MINUTES)
|
||||
else
|
||||
SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=PLURALITY_VOTING,forced=TRUE, \
|
||||
vote_time = (CONFIG_GET(flag/modetier_voting) ? 1 MINUTES : 20 MINUTES))
|
||||
|
||||
/datum/controller/subsystem/ticker/Recover()
|
||||
current_state = SSticker.current_state
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define VOTE_COOLDOWN 10
|
||||
|
||||
SUBSYSTEM_DEF(vote)
|
||||
name = "Vote"
|
||||
wait = 10
|
||||
@@ -8,44 +10,55 @@ SUBSYSTEM_DEF(vote)
|
||||
|
||||
var/initiator = null
|
||||
var/started_time = null
|
||||
var/time_remaining = 0
|
||||
var/end_time = 0
|
||||
var/mode = null
|
||||
var/vote_system = PLURALITY_VOTING
|
||||
var/question = null
|
||||
var/list/choices = list()
|
||||
var/list/scores = list()
|
||||
var/list/choice_descs = list() // optional descriptions
|
||||
var/list/voted = list()
|
||||
var/list/voting = list()
|
||||
var/list/saved = list()
|
||||
var/list/generated_actions = list()
|
||||
var/next_pop = 0
|
||||
|
||||
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
|
||||
|
||||
var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
|
||||
|
||||
var/list/stored_modetier_results = list() // The aggregated tier list of the modes available in secret.
|
||||
|
||||
/datum/controller/subsystem/vote/fire() //called by master_controller
|
||||
if(mode)
|
||||
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
|
||||
|
||||
if(time_remaining < 0)
|
||||
if(end_time < world.time)
|
||||
result()
|
||||
SSpersistence.SaveSavedVotes()
|
||||
for(var/client/C in voting)
|
||||
C << browse(null, "window=vote;can_close=0")
|
||||
reset()
|
||||
else
|
||||
if(end_time < world.time) // result() can change this
|
||||
reset()
|
||||
else if(next_pop < world.time)
|
||||
var/datum/browser/client_popup
|
||||
for(var/client/C in voting)
|
||||
client_popup = new(C, "vote", "Voting Panel")
|
||||
client_popup = new(C, "vote", "Voting Panel", nwidth=600,nheight=700)
|
||||
client_popup.set_window_options("can_close=0")
|
||||
client_popup.set_content(interface(C))
|
||||
client_popup.open(0)
|
||||
next_pop = world.time+VOTE_COOLDOWN
|
||||
|
||||
|
||||
|
||||
/datum/controller/subsystem/vote/proc/reset()
|
||||
initiator = null
|
||||
time_remaining = 0
|
||||
end_time = 0
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
choice_descs.Cut()
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
scores.Cut()
|
||||
obfuscated = FALSE //CIT CHANGE - obfuscated votes
|
||||
remove_action_buttons()
|
||||
|
||||
@@ -84,17 +97,128 @@ SUBSYSTEM_DEF(vote)
|
||||
. += option
|
||||
return .
|
||||
|
||||
/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text)
|
||||
// https://en.wikipedia.org/wiki/Schulze_method#Implementation
|
||||
var/list/d[][] = new/list(choices.len,choices.len) // the basic vote matrix, how many times a beats b
|
||||
for(var/ckey in voted)
|
||||
var/list/this_vote = voted[ckey]
|
||||
for(var/a in 1 to choices.len)
|
||||
for(var/b in a+1 to choices.len)
|
||||
var/a_rank = this_vote.Find(a)
|
||||
var/b_rank = this_vote.Find(b)
|
||||
a_rank = a_rank ? a_rank : choices.len+1
|
||||
b_rank = b_rank ? b_rank : choices.len+1
|
||||
if(a_rank<b_rank)
|
||||
d[a][b]++
|
||||
else if(b_rank<a_rank)
|
||||
d[b][a]++
|
||||
//if equal, do nothing
|
||||
var/list/p[][] = new/list(choices.len,choices.len) //matrix of shortest path from a to b
|
||||
for(var/i in 1 to choices.len)
|
||||
for(var/j in 1 to choices.len)
|
||||
if(i != j)
|
||||
var/pref_number = d[i][j]
|
||||
var/opposite_pref = d[j][i]
|
||||
if(pref_number>opposite_pref)
|
||||
p[i][j] = d[i][j]
|
||||
else
|
||||
p[i][j] = 0
|
||||
for(var/i in 1 to choices.len)
|
||||
for(var/j in 1 to choices.len)
|
||||
if(i != j)
|
||||
for(var/k in 1 to choices.len) // YEAH O(n^3) !!
|
||||
if(i != k && j != k)
|
||||
p[j][k] = max(p[j][k],min(p[j][i], p[i][k]))
|
||||
//one last pass, now that we've done the math
|
||||
for(var/i in 1 to choices.len)
|
||||
for(var/j in 1 to choices.len)
|
||||
if(i != j)
|
||||
SSblackbox.record_feedback("nested tally","voting",p[i][j],list(blackbox_text,"Shortest Paths",choices[i],choices[j]))
|
||||
if(p[i][j] >= p[j][i])
|
||||
choices[choices[i]]++ // higher shortest path = better candidate, so we add to choices here
|
||||
// choices[choices[i]] is the schulze ranking, here, rather than raw vote numbers
|
||||
|
||||
/datum/controller/subsystem/vote/proc/calculate_majority_judgement_vote(var/blackbox_text)
|
||||
// https://en.wikipedia.org/wiki/Majority_judgment
|
||||
var/list/scores_by_choice = list()
|
||||
for(var/choice in choices)
|
||||
scores_by_choice[choice] = list()
|
||||
for(var/ckey in voted)
|
||||
var/list/this_vote = voted[ckey]
|
||||
var/list/pretty_vote = list()
|
||||
for(var/choice in this_vote)
|
||||
sorted_insert(scores_by_choice[choice],this_vote[choice],/proc/cmp_numeric_asc)
|
||||
// START BALLOT GATHERING
|
||||
pretty_vote += choice
|
||||
pretty_vote[choice] = GLOB.vote_score_options[this_vote[choice]]
|
||||
SSblackbox.record_feedback("associative","voting_ballots",1,pretty_vote)
|
||||
// END BALLOT GATHERING
|
||||
for(var/score_name in scores_by_choice)
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
for(var/indiv_score in score)
|
||||
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
|
||||
if(score.len == 0)
|
||||
scores_by_choice -= score_name
|
||||
while(scores_by_choice.len > 1)
|
||||
var/highest_median = 0
|
||||
for(var/score_name in scores_by_choice) // first get highest median
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
if(!score.len)
|
||||
scores_by_choice -= score_name
|
||||
continue
|
||||
var/median = score[max(1,round(score.len/2))]
|
||||
if(median >= highest_median)
|
||||
highest_median = median
|
||||
for(var/score_name in scores_by_choice) // then, remove
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
var/median = score[max(1,round(score.len/2))]
|
||||
if(median < highest_median)
|
||||
scores_by_choice -= score_name
|
||||
for(var/score_name in scores_by_choice) // after removals
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
if(score.len == 0)
|
||||
choices[score_name] += 100 // we're in a tie situation--just go with the first one
|
||||
return
|
||||
var/median_pos = max(1,round(score.len/2))
|
||||
score.Cut(median_pos,median_pos+1)
|
||||
choices[score_name]++
|
||||
|
||||
/datum/controller/subsystem/vote/proc/calculate_scores(var/blackbox_text)
|
||||
var/list/scores_by_choice = list()
|
||||
for(var/choice in choices)
|
||||
scores_by_choice[choice] = list()
|
||||
for(var/ckey in voted)
|
||||
var/list/this_vote = voted[ckey]
|
||||
for(var/choice in this_vote)
|
||||
sorted_insert(scores_by_choice[choice],this_vote[choice],/proc/cmp_numeric_asc)
|
||||
var/middle_score = round(GLOB.vote_score_options.len/2,1)
|
||||
for(var/score_name in scores_by_choice)
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
for(var/S in score)
|
||||
scores[score_name] += S-middle_score
|
||||
SSblackbox.record_feedback("nested tally","voting",scores[score_name],list(blackbox_text,"Total scores",score_name))
|
||||
|
||||
|
||||
/datum/controller/subsystem/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/vote_title_text
|
||||
var/text
|
||||
if(question)
|
||||
text += "<b>[question]</b>"
|
||||
vote_title_text = "[question]"
|
||||
else
|
||||
text += "<b>[capitalize(mode)] Vote</b>"
|
||||
vote_title_text = "[capitalize(mode)] Vote"
|
||||
if(vote_system == RANKED_CHOICE_VOTING)
|
||||
calculate_condorcet_votes(vote_title_text)
|
||||
if(vote_system == SCORE_VOTING)
|
||||
calculate_majority_judgement_vote(vote_title_text)
|
||||
var/list/winners = get_result()
|
||||
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
|
||||
if(winners.len > 0)
|
||||
if(question)
|
||||
text += "<b>[question]</b>"
|
||||
else
|
||||
text += "<b>[capitalize(mode)] Vote</b>"
|
||||
if(was_roundtype_vote)
|
||||
stored_gamemode_votes = list()
|
||||
if(!obfuscated && vote_system == RANKED_CHOICE_VOTING)
|
||||
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
@@ -116,17 +240,27 @@ SUBSYSTEM_DEF(vote)
|
||||
log_vote(text)
|
||||
remove_action_buttons()
|
||||
to_chat(world, "\n<font color='purple'>[text]</font>")
|
||||
switch(vote_system)
|
||||
if(APPROVAL_VOTING,PLURALITY_VOTING)
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i]))
|
||||
if(RANKED_CHOICE_VOTING)
|
||||
for(var/i=1,i<=voted.len,i++)
|
||||
var/list/myvote = voted[voted[i]]
|
||||
for(var/j=1,j<=myvote.len,j++)
|
||||
SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]]))
|
||||
if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results
|
||||
var/admintext = "Obfuscated results"
|
||||
if(vote_system == RANKED_CHOICE_VOTING)
|
||||
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
|
||||
else if(vote_system == SCORE_VOTING)
|
||||
admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
admintext += "\n<b>[choices[i]]:</b> [votes]"
|
||||
message_admins(admintext)
|
||||
return .
|
||||
|
||||
#define PEACE "calm"
|
||||
#define CHAOS "chaotic"
|
||||
|
||||
/datum/controller/subsystem/vote/proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
@@ -139,6 +273,12 @@ SUBSYSTEM_DEF(vote)
|
||||
SSticker.save_mode(.)
|
||||
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
|
||||
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
|
||||
if(CONFIG_GET(flag/modetier_voting))
|
||||
reset()
|
||||
started_time = 0
|
||||
initiate_vote("mode tiers","server",hideresults=FALSE,votesystem=RANKED_CHOICE_VOTING,forced=TRUE, vote_time = 30 MINUTES)
|
||||
to_chat(world,"<b>The vote will end right as the round starts.</b>")
|
||||
return .
|
||||
if("restart")
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
@@ -149,36 +289,20 @@ SUBSYSTEM_DEF(vote)
|
||||
restart = 1
|
||||
else
|
||||
GLOB.master_mode = .
|
||||
if("mode tiers")
|
||||
stored_modetier_results = choices.Copy()
|
||||
if("dynamic")
|
||||
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
|
||||
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
|
||||
GLOB.master_mode = "dynamic"
|
||||
if("extended" in choices)
|
||||
if(. == "extended")
|
||||
GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff
|
||||
choices[PEACE] += choices["extended"]
|
||||
var/mean = 0
|
||||
var/voters = 0
|
||||
for(var/client/c in GLOB.clients)
|
||||
var/vote = c.prefs.preferred_chaos
|
||||
if(vote)
|
||||
voters += 1
|
||||
switch(vote)
|
||||
if(CHAOS_NONE)
|
||||
mean -= 0.1
|
||||
if(CHAOS_LOW)
|
||||
mean -= 0.05
|
||||
if(CHAOS_HIGH)
|
||||
mean += 0.05
|
||||
if(CHAOS_MAX)
|
||||
mean += 0.1
|
||||
mean/=voters
|
||||
if(voted.len != 0)
|
||||
mean += (choices[PEACE]*-1+choices[CHAOS])/voted.len
|
||||
GLOB.dynamic_curve_centre = mean*20
|
||||
GLOB.dynamic_curve_width = CLAMP(2-abs(mean*5),0.5,4)
|
||||
to_chat(world,"<span class='boldannounce'>Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width].</span>")
|
||||
log_admin("Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width]")
|
||||
if(. == "Secret")
|
||||
GLOB.master_mode = "secret"
|
||||
SSticker.save_mode(.)
|
||||
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
|
||||
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
|
||||
else
|
||||
GLOB.master_mode = "dynamic"
|
||||
var/datum/dynamic_storyteller/S = config.pick_storyteller(.)
|
||||
GLOB.dynamic_storyteller_type = S
|
||||
if("map")
|
||||
var/datum/map_config/VM = config.maplist[.]
|
||||
message_admins("The map has been voted for and will change to: [VM.map_name]")
|
||||
@@ -196,27 +320,58 @@ SUBSYSTEM_DEF(vote)
|
||||
else
|
||||
to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
|
||||
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
|
||||
|
||||
|
||||
return .
|
||||
|
||||
/datum/controller/subsystem/vote/proc/submit_vote(vote)
|
||||
/datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0)
|
||||
if(mode)
|
||||
if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
|
||||
return 0
|
||||
if(!(usr.ckey in voted))
|
||||
if(vote && 1<=vote && vote<=choices.len)
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++ //check this
|
||||
return vote
|
||||
else if(vote && 1<=vote && vote<=choices.len)
|
||||
choices[choices[voted[usr.ckey]]]--
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++
|
||||
return vote
|
||||
if(vote && ISINRANGE(vote, 1, choices.len))
|
||||
switch(vote_system)
|
||||
if(PLURALITY_VOTING)
|
||||
if(usr.ckey in voted)
|
||||
choices[choices[voted[usr.ckey]]]--
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++
|
||||
return vote
|
||||
else
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++ //check this
|
||||
return vote
|
||||
if(APPROVAL_VOTING)
|
||||
if(usr.ckey in voted)
|
||||
if(vote in voted[usr.ckey])
|
||||
voted[usr.ckey] -= vote
|
||||
choices[choices[vote]]--
|
||||
else
|
||||
voted[usr.ckey] += vote
|
||||
choices[choices[vote]]++
|
||||
else
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = list(vote)
|
||||
choices[choices[vote]]++
|
||||
return vote
|
||||
if(RANKED_CHOICE_VOTING)
|
||||
if(usr.ckey in voted)
|
||||
if(vote in voted[usr.ckey])
|
||||
voted[usr.ckey] -= vote
|
||||
else
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = list()
|
||||
voted[usr.ckey] += vote
|
||||
saved -= usr.ckey
|
||||
if(SCORE_VOTING)
|
||||
if(!(usr.ckey in voted))
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = list()
|
||||
voted[usr.ckey][choices[vote]] = score
|
||||
saved -= usr.ckey
|
||||
return 0
|
||||
|
||||
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
|
||||
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults, votesystem = PLURALITY_VOTING, forced = FALSE,vote_time = -1)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
|
||||
vote_system = votesystem
|
||||
if(!mode)
|
||||
if(started_time)
|
||||
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
|
||||
@@ -256,12 +411,25 @@ SUBSYSTEM_DEF(vote)
|
||||
choices |= M
|
||||
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
|
||||
choices.Add("secret", "extended")
|
||||
if("mode tiers")
|
||||
var/list/modes_to_add = config.votable_modes
|
||||
var/list/probabilities = CONFIG_GET(keyed_list/probability)
|
||||
for(var/tag in modes_to_add)
|
||||
if(probabilities[tag] <= 0)
|
||||
modes_to_add -= tag
|
||||
choices.Add(modes_to_add)
|
||||
if("dynamic")
|
||||
var/saved_threats = SSpersistence.saved_threat_levels
|
||||
if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150)
|
||||
choices.Add("extended",PEACE,CHAOS)
|
||||
else
|
||||
choices.Add(PEACE,CHAOS)
|
||||
for(var/T in config.storyteller_cache)
|
||||
var/datum/dynamic_storyteller/S = T
|
||||
var/recent_rounds = 0
|
||||
for(var/i in 1 to SSpersistence.saved_storytellers.len)
|
||||
if(SSpersistence.saved_storytellers[i] == initial(S.name))
|
||||
recent_rounds++
|
||||
if(recent_rounds < initial(S.weight))
|
||||
choices.Add(initial(S.name))
|
||||
choice_descs.Add(initial(S.desc))
|
||||
choices.Add("Secret")
|
||||
choice_descs.Add("Standard secret. Switches mode if it wins.")
|
||||
if("custom")
|
||||
question = stripped_input(usr,"What is the vote for?")
|
||||
if(!question)
|
||||
@@ -280,9 +448,11 @@ SUBSYSTEM_DEF(vote)
|
||||
if(mode == "custom")
|
||||
text += "\n[question]"
|
||||
log_vote(text)
|
||||
var/vp = CONFIG_GET(number/vote_period)
|
||||
var/vp = vote_time
|
||||
if(vp == -1)
|
||||
vp = CONFIG_GET(number/vote_period)
|
||||
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
|
||||
time_remaining = round(vp/10)
|
||||
end_time = started_time+vp
|
||||
for(var/c in GLOB.clients)
|
||||
SEND_SOUND(c, sound('sound/misc/server-ready.ogg'))
|
||||
var/client/C = c
|
||||
@@ -292,6 +462,11 @@ SUBSYSTEM_DEF(vote)
|
||||
C.player_details.player_actions += V
|
||||
V.Grant(C.mob)
|
||||
generated_actions += V
|
||||
if(forced)
|
||||
var/datum/browser/popup = new(C, "vote", "Voting Panel",nwidth=600,nheight=700)
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(SSvote.interface(C))
|
||||
popup.open(0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -311,14 +486,71 @@ SUBSYSTEM_DEF(vote)
|
||||
. += "<h2>Vote: '[question]'</h2>"
|
||||
else
|
||||
. += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr><ul>"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
var/ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i) ? TRUE : FALSE)
|
||||
if(!votes)
|
||||
votes = 0
|
||||
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
|
||||
. += "</ul><hr>"
|
||||
switch(vote_system)
|
||||
if(PLURALITY_VOTING)
|
||||
. += "<h3>Vote one.</h3>"
|
||||
if(APPROVAL_VOTING)
|
||||
. += "<h3>Vote any number of choices.</h3>"
|
||||
if(RANKED_CHOICE_VOTING)
|
||||
. += "<h3>Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.</h3>"
|
||||
if(SCORE_VOTING)
|
||||
. += "<h3>Grade the candidates by how much you like them.</h3>"
|
||||
. += "<h3>No-votes have no power--your opinion is only heard if you vote!</h3>"
|
||||
. += "Time Left: [DisplayTimeText(end_time-world.time)]<hr><ul>"
|
||||
switch(vote_system)
|
||||
if(PLURALITY_VOTING, APPROVAL_VOTING)
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
var/ivotedforthis = FALSE
|
||||
switch(vote_system)
|
||||
if(PLURALITY_VOTING)
|
||||
ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i))
|
||||
if(APPROVAL_VOTING)
|
||||
ivotedforthis = ((C.ckey in voted) && (i in voted[C.ckey]))
|
||||
if(!votes)
|
||||
votes = 0
|
||||
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
|
||||
if(choice_descs.len >= i)
|
||||
. += "<li>[choice_descs[i]]</li>"
|
||||
. += "</ul><hr>"
|
||||
if(RANKED_CHOICE_VOTING)
|
||||
var/list/myvote = voted[C.ckey]
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/vote = (myvote ? (myvote.Find(i)) : 0)
|
||||
if(vote)
|
||||
. += "<li><b><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([vote])</b></li>"
|
||||
else
|
||||
. += "<li><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a></li>"
|
||||
if(choice_descs.len >= i)
|
||||
. += "<li>[choice_descs[i]]</li>"
|
||||
. += "</ul><hr>"
|
||||
if(!(C.ckey in saved))
|
||||
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
|
||||
else
|
||||
. += "(Saved!)"
|
||||
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
|
||||
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
|
||||
if(SCORE_VOTING)
|
||||
var/list/myvote = voted[C.ckey]
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
. += "<li><b>[choices[i]]</b>"
|
||||
for(var/r in 1 to GLOB.vote_score_options.len)
|
||||
. += " <a href='?src=[REF(src)];vote=[i];score=[r]'>"
|
||||
if((choices[i] in myvote) && myvote[choices[i]] == r)
|
||||
. +="<b>([GLOB.vote_score_options[r]])</b>"
|
||||
else
|
||||
. +="[GLOB.vote_score_options[r]]"
|
||||
. += "</a>"
|
||||
. += "</li>"
|
||||
if(choice_descs.len >= i)
|
||||
. += "<li>[choice_descs[i]]</li>"
|
||||
. += "</ul><hr>"
|
||||
if(!(C.ckey in saved))
|
||||
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
|
||||
else
|
||||
. += "(Saved!)"
|
||||
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
|
||||
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
|
||||
if(admin)
|
||||
. += "(<a href='?src=[REF(src)];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
@@ -376,8 +608,31 @@ SUBSYSTEM_DEF(vote)
|
||||
if("custom")
|
||||
if(usr.client.holder)
|
||||
initiate_vote("custom",usr.key)
|
||||
if("reset")
|
||||
if(usr.ckey in voted)
|
||||
voted -= usr.ckey
|
||||
if("save")
|
||||
if(usr.ckey in voted)
|
||||
if(!(usr.ckey in SSpersistence.saved_votes))
|
||||
SSpersistence.saved_votes[usr.ckey] = list()
|
||||
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
|
||||
saved += usr.ckey
|
||||
if("load")
|
||||
if(!(usr.ckey in SSpersistence.saved_votes))
|
||||
SSpersistence.LoadSavedVote(usr.ckey)
|
||||
if(!(usr.ckey in SSpersistence.saved_votes))
|
||||
SSpersistence.saved_votes[usr.ckey] = list()
|
||||
if(usr.ckey in voted)
|
||||
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
|
||||
else
|
||||
SSpersistence.saved_votes[usr.ckey][mode] = list()
|
||||
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
|
||||
saved += usr.ckey
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
if(vote_system == SCORE_VOTING)
|
||||
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
usr.vote()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/remove_action_buttons()
|
||||
@@ -392,7 +647,7 @@ SUBSYSTEM_DEF(vote)
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
|
||||
var/datum/browser/popup = new(src, "vote", "Voting Panel")
|
||||
var/datum/browser/popup = new(src, "vote", "Voting Panel",nwidth=600,nheight=700)
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(SSvote.interface(client))
|
||||
popup.open(0)
|
||||
@@ -419,6 +674,3 @@ SUBSYSTEM_DEF(vote)
|
||||
var/datum/player_details/P = GLOB.player_details[owner.ckey]
|
||||
if(P)
|
||||
P.player_actions -= src
|
||||
|
||||
#undef PEACE
|
||||
#undef CHAOS
|
||||
|
||||
@@ -141,6 +141,17 @@
|
||||
current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
|
||||
current_button.button_icon_state = button_icon_state
|
||||
|
||||
/datum/action/ghost
|
||||
icon_icon = 'icons/mob/mob.dmi'
|
||||
button_icon_state = "ghost"
|
||||
name = "Ghostize"
|
||||
desc = "Turn into a ghost and freely come back to your body."
|
||||
|
||||
/datum/action/ghost/Trigger()
|
||||
if(!..())
|
||||
return 0
|
||||
var/mob/M = target
|
||||
M.ghostize(1)
|
||||
|
||||
//Presets for item actions
|
||||
/datum/action/item_action
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
var/list/datum/nanite_program/programs = list()
|
||||
var/max_programs = NANITE_PROGRAM_LIMIT
|
||||
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans, and does not display the program list on nanite scans
|
||||
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
|
||||
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
|
||||
|
||||
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
|
||||
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
@@ -252,8 +253,8 @@
|
||||
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "Disabled"]</span>")
|
||||
to_chat(user, "<span class='info'>================</span>")
|
||||
to_chat(user, "<span class='info'>Program List:</span>")
|
||||
if(stealth)
|
||||
to_chat(user, "<span class='alert'>%#$ENCRYPTED&^@</span>")
|
||||
if(!diagnostics)
|
||||
to_chat(user, "<span class='alert'>Diagnostics Disabled</span>")
|
||||
else
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
|
||||
. = TRUE
|
||||
var/atom/real_location = real_location()
|
||||
if(I.loc != real_location)
|
||||
if(I.loc != real_location && real_location)
|
||||
I.forceMove(real_location)
|
||||
refresh_mob_views()
|
||||
|
||||
|
||||
@@ -87,3 +87,12 @@
|
||||
/datum/component/storage/concrete/pockets/pocketprotector/real_location()
|
||||
// if the component is reparented to a jumpsuit, the items still go in the protector
|
||||
return original_parent
|
||||
|
||||
/datum/component/storage/concrete/pockets/small/rushelmet
|
||||
max_items = 1
|
||||
quickdraw = TRUE
|
||||
|
||||
/datum/component/storage/concrete/pockets/small/rushelmet/Initialize()
|
||||
. = ..()
|
||||
can_hold = typecacheof(list(/obj/item/reagent_containers/glass/bottle,
|
||||
/obj/item/ammo_box/a762))
|
||||
|
||||
+14
-10
@@ -947,21 +947,25 @@
|
||||
|
||||
if(A.reagents)
|
||||
var/chosen_id
|
||||
var/list/reagent_options = sortList(GLOB.chemical_reagents_list)
|
||||
switch(alert(usr, "Choose a method.", "Add Reagents", "Enter ID", "Choose ID"))
|
||||
if("Enter ID")
|
||||
switch(alert(usr, "Choose a method.", "Add Reagents", "Search", "Choose from a list", "I'm feeling lucky"))
|
||||
if("Search")
|
||||
var/valid_id
|
||||
while(!valid_id)
|
||||
chosen_id = stripped_input(usr, "Enter the ID of the reagent you want to add.")
|
||||
if(!chosen_id) //Get me out of here!
|
||||
chosen_id = input(usr, "Enter the ID of the reagent you want to add.", "Search reagents") as null|text
|
||||
if(isnull(chosen_id)) //Get me out of here!
|
||||
break
|
||||
for(var/ID in reagent_options)
|
||||
if(ID == chosen_id)
|
||||
valid_id = 1
|
||||
if(!ispath(text2path(chosen_id)))
|
||||
chosen_id = pick_closest_path(chosen_id, make_types_fancy(subtypesof(/datum/reagent)))
|
||||
if(ispath(chosen_id))
|
||||
valid_id = TRUE
|
||||
else
|
||||
valid_id = TRUE
|
||||
if(!valid_id)
|
||||
to_chat(usr, "<span class='warning'>A reagent with that ID doesn't exist!</span>")
|
||||
if("Choose ID")
|
||||
chosen_id = input(usr, "Choose a reagent to add.", "Choose a reagent.") as null|anything in reagent_options
|
||||
if("Choose from a list")
|
||||
chosen_id = input(usr, "Choose a reagent to add.", "Choose a reagent.") as null|anything in subtypesof(/datum/reagent)
|
||||
if("I'm feeling lucky")
|
||||
chosen_id = pick(subtypesof(/datum/reagent))
|
||||
if(chosen_id)
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num
|
||||
if(amount)
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
if(!(spread_flags & DISEASE_SPREAD_AIRBORNE) && !force_spread)
|
||||
return
|
||||
|
||||
if(affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
|
||||
if(affected_mob.reagents.has_reagent(/datum/reagent/medicine/spaceacillin) || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
|
||||
return
|
||||
|
||||
var/spread_range = 2
|
||||
|
||||
@@ -36,37 +36,41 @@
|
||||
// The order goes from easy to cure to hard to cure. Keep in mind that sentient diseases pick two cures from tier 6 and up, ensure they wont react away in bodies.
|
||||
var/static/list/advance_cures = list(
|
||||
list( // level 1
|
||||
"copper", "silver", "iodine", "iron", "carbon"
|
||||
/datum/reagent/copper, /datum/reagent/silver, /datum/reagent/iodine, /datum/reagent/iron, /datum/reagent/carbon
|
||||
),
|
||||
list( // level 2
|
||||
"potassium", "ethanol", "lithium", "silicon", "bromine"
|
||||
/datum/reagent/potassium, /datum/reagent/consumable/ethanol, /datum/reagent/lithium,
|
||||
/datum/reagent/silicon, /datum/reagent/bromine
|
||||
),
|
||||
list( // level 3
|
||||
"sodiumchloride", "sugar", "orangejuice", "tomatojuice", "milk"
|
||||
/datum/reagent/consumable/sodiumchloride, /datum/reagent/consumable/sugar, /datum/reagent/consumable/orangejuice,
|
||||
/datum/reagent/consumable/tomatojuice, /datum/reagent/consumable/milk
|
||||
),
|
||||
list( //level 4
|
||||
"spaceacillin", "salglu_solution", "epinephrine", "charcoal"
|
||||
/datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution,
|
||||
/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/charcoal
|
||||
),
|
||||
list( //level 5
|
||||
"oil", "synaptizine", "mannitol", "space_drugs", "cryptobiolin"
|
||||
/datum/reagent/oil, /datum/reagent/medicine/synaptizine, /datum/reagent/medicine/mannitol,
|
||||
/datum/reagent/drug/space_drugs, /datum/reagent/cryptobiolin
|
||||
),
|
||||
list( // level 6
|
||||
"phenol", "inacusiate", "oculine", "antihol"
|
||||
/datum/reagent/phenol, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/oculine, /datum/reagent/medicine/antihol
|
||||
),
|
||||
list( // level 7
|
||||
"leporazine", "mindbreaker", "corazone"
|
||||
/datum/reagent/medicine/leporazine, /datum/reagent/toxin/mindbreaker, /datum/reagent/medicine/corazone
|
||||
),
|
||||
list( // level 8
|
||||
"pax", "happiness", "ephedrine"
|
||||
/datum/reagent/pax, /datum/reagent/drug/happiness, /datum/reagent/medicine/ephedrine
|
||||
),
|
||||
list( // level 9
|
||||
"lipolicide", "sal_acid"
|
||||
/datum/reagent/toxin/lipolicide, /datum/reagent/medicine/sal_acid
|
||||
),
|
||||
list( // level 10
|
||||
"haloperidol", "aranesp", "diphenhydramine"
|
||||
/datum/reagent/medicine/haloperidol, /datum/reagent/drug/aranesp, /datum/reagent/medicine/diphenhydramine
|
||||
),
|
||||
list( //level 11
|
||||
"modafinil", "anacea"
|
||||
/datum/reagent/medicine/modafinil, /datum/reagent/toxin/anacea
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
@@ -138,7 +138,7 @@ Bonus
|
||||
var/get_damage = rand(15,21) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
if(paralysis)
|
||||
M.reagents.add_reagent_list(list("pancuronium" = 3, "sodium_thiopental" = 3))
|
||||
M.reagents.add_reagent_list(list(/datum/reagent/toxin/pancuronium = 3, /datum/reagent/toxin/sodium_thiopental = 3))
|
||||
return 1
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
|
||||
|
||||
@@ -156,7 +156,7 @@ Bonus
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks/2)
|
||||
if(chems)
|
||||
M.reagents.add_reagent("clf3", 2 * power)
|
||||
M.reagents.add_reagent(/datum/reagent/clf3, 2 * power)
|
||||
return 1
|
||||
|
||||
/datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A)
|
||||
@@ -164,5 +164,5 @@ Bonus
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks)
|
||||
if(chems)
|
||||
M.reagents.add_reagent_list(list("napalm" = 4 * power, "clf3" = 4 * power))
|
||||
M.reagents.add_reagent_list(list(/datum/reagent/napalm = 4 * power, /datum/reagent/clf3 = 4 * power))
|
||||
return 1
|
||||
|
||||
@@ -124,7 +124,7 @@ Bonus
|
||||
var/get_damage = rand(6,10)
|
||||
M.adjustBruteLoss(get_damage)
|
||||
if(chems)
|
||||
M.reagents.add_reagent_list(list("heparin" = 2, "lipolicide" = 2))
|
||||
M.reagents.add_reagent_list(list(/datum/reagent/toxin/heparin = 2, /datum/reagent/toxin/lipolicide = 2))
|
||||
if(zombie)
|
||||
M.reagents.add_reagent("romerol", 1)
|
||||
M.reagents.add_reagent(/datum/reagent/romerol, 1)
|
||||
return 1
|
||||
@@ -117,8 +117,9 @@
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/chem/Heal(mob/living/M, datum/disease/advance/A, actual_power)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list) //Not just toxins!
|
||||
M.reagents.remove_reagent(R.id, actual_power)
|
||||
for(var/E in M.reagents.reagent_list) //Not just toxins!
|
||||
var/datum/reagent/R = E
|
||||
M.reagents.remove_reagent(R.type, actual_power)
|
||||
if(food_conversion)
|
||||
M.nutrition += 0.3
|
||||
if(prob(2))
|
||||
@@ -329,11 +330,11 @@
|
||||
if(M.fire_stacks < 0)
|
||||
M.fire_stacks = min(M.fire_stacks + 1 * absorption_coeff, 0)
|
||||
. += power
|
||||
if(M.reagents.has_reagent("holywater"))
|
||||
M.reagents.remove_reagent("holywater", 0.5 * absorption_coeff)
|
||||
if(M.reagents.has_reagent(/datum/reagent/water/holywater))
|
||||
M.reagents.remove_reagent(/datum/reagent/water/holywater, 0.5 * absorption_coeff)
|
||||
. += power * 0.75
|
||||
else if(M.reagents.has_reagent("water"))
|
||||
M.reagents.remove_reagent("water", 0.5 * absorption_coeff)
|
||||
else if(M.reagents.has_reagent(/datum/reagent/water))
|
||||
M.reagents.remove_reagent(/datum/reagent/water, 0.5 * absorption_coeff)
|
||||
. += power * 0.5
|
||||
|
||||
/datum/symptom/heal/water/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
@@ -392,7 +393,7 @@
|
||||
plasmamount = environment.gases[/datum/gas/plasma]
|
||||
if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
|
||||
. += power * 0.5
|
||||
if(M.reagents.has_reagent("plasma"))
|
||||
if(M.reagents.has_reagent(/datum/reagent/toxin/plasma))
|
||||
. += power * 0.75
|
||||
|
||||
/datum/symptom/heal/plasma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
|
||||
@@ -44,10 +44,10 @@
|
||||
|
||||
if(A.stage >= 4)
|
||||
M.drowsyness = max(0, M.drowsyness - 2)
|
||||
if(M.reagents.has_reagent("mindbreaker"))
|
||||
M.reagents.remove_reagent("mindbreaker", 5)
|
||||
if(M.reagents.has_reagent("histamine"))
|
||||
M.reagents.remove_reagent("histamine", 5)
|
||||
if(M.reagents.has_reagent(/datum/reagent/toxin/mindbreaker))
|
||||
M.reagents.remove_reagent(/datum/reagent/toxin/mindbreaker, 5)
|
||||
if(M.reagents.has_reagent(/datum/reagent/toxin/histamine))
|
||||
M.reagents.remove_reagent(/datum/reagent/toxin/histamine, 5)
|
||||
M.hallucination = max(0, M.hallucination - 10)
|
||||
|
||||
if(A.stage >= 5)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Ethanol"
|
||||
cures = list("ethanol")
|
||||
cures = list(/datum/reagent/consumable/ethanol)
|
||||
agent = "Excess Lepidopticides"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated subject will regurgitate butterflies."
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Sugar"
|
||||
cures = list("sugar")
|
||||
cures = list(/datum/reagent/consumable/sugar)
|
||||
agent = "Apidae Infection"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated subject will regurgitate bees."
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Mannitol"
|
||||
cures = list("mannitol")
|
||||
cures = list(/datum/reagent/medicine/mannitol)
|
||||
agent = "Cryptococcus Cosmosis"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
cure_chance = 15//higher chance to cure, since two reagents are required
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "The Cold"
|
||||
max_stages = 3
|
||||
cure_text = "Rest & Spaceacillin"
|
||||
cures = list("spaceacillin")
|
||||
cures = list(/datum/reagent/medicine/spaceacillin)
|
||||
agent = "XY-rhinovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
permeability_mod = 0.5
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Common Cold Anti-bodies & Spaceacillin"
|
||||
cures = list("spaceacillin")
|
||||
cures = list(/datum/reagent/medicine/spaceacillin)
|
||||
agent = "ICE9-rhinovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
desc = "If left untreated the subject will slow, as if partly frozen."
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Mutadone"
|
||||
cures = list("mutadone")
|
||||
cures = list(/datum/reagent/medicine/mutadone)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
agent = "S4E1 retrovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Synaptizine & Sulfur"
|
||||
cures = list("synaptizine","sulfur")
|
||||
cures = list(/datum/reagent/medicine/synaptizine,/datum/reagent/sulfur)
|
||||
agent = "Gravitokinetic Bipotential SADS-"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated death will occur."
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
max_stages = 3
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Spaceacillin"
|
||||
cures = list("spaceacillin")
|
||||
cures = list(/datum/reagent/medicine/spaceacillin)
|
||||
cure_chance = 10
|
||||
agent = "H13N1 flu virion"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
max_stages = 3
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Spaceacillin & Anti-bodies to the common flu"
|
||||
cures = list("spaceacillin")
|
||||
cures = list(/datum/reagent/medicine/spaceacillin)
|
||||
cure_chance = 10
|
||||
agent = "1nqu1s1t10n flu virion"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Synaptizine & Sulfur"
|
||||
cures = list("synaptizine","sulfur")
|
||||
cures = list(/datum/reagent/medicine/synaptizine,/datum/reagent/sulfur)
|
||||
cure_chance = 15//higher chance to cure, since two reagents are required
|
||||
agent = "Gravitokinetic Bipotential SADS+"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
H.visible_message("<span class='userdanger'>[H] clutches at [H.p_their()] chest as if [H.p_their()] heart is stopping!</span>")
|
||||
H.adjustStaminaLoss(60)
|
||||
H.set_heartattack(TRUE)
|
||||
H.reagents.add_reagent("corazone", 3) // To give the victim a final chance to shock their heart before losing consciousness
|
||||
H.reagents.add_reagent(/datum/reagent/medicine/corazone, 3) // To give the victim a final chance to shock their heart before losing consciousness
|
||||
cure()
|
||||
|
||||
else
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Iron"
|
||||
cures = list("iron")
|
||||
cures = list(/datum/reagent/iron)
|
||||
agent = "Fukkos Miracos"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
disease_flags = CURABLE
|
||||
cure_text = "Holy Water."
|
||||
cures = list("holywater")
|
||||
cures = list(/datum/reagent/water/holywater)
|
||||
cure_chance = 20
|
||||
agent = "Avian Vengence"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Banana products, especially banana bread."
|
||||
cures = list("banana")
|
||||
cures = list(/datum/reagent/consumable/banana)
|
||||
cure_chance = 75
|
||||
agent = "H0NI<42 Virus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
..()
|
||||
agent = "Virus class [pick("A","B","C","D","E","F")][pick("A","B","C","D","E","F")]-[rand(50,300)]"
|
||||
if(prob(40))
|
||||
cures = list("mutadone")
|
||||
cures = list(/datum/reagent/medicine/mutadone)
|
||||
else
|
||||
restcure = 1
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Chick Chicky Boom!"
|
||||
cures = list("plasma")
|
||||
cures = list(/datum/reagent/toxin/plasma)
|
||||
agent = "Unknown"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
permeability_mod = 1
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
/datum/disease/transformation/jungle_fever
|
||||
name = "Jungle Fever"
|
||||
cure_text = "Death."
|
||||
cures = list("adminordrazine")
|
||||
cures = list(/datum/reagent/medicine/adminordrazine)
|
||||
spread_text = "Monkey Bites"
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
viable_mobtypes = list(/mob/living/carbon/monkey, /mob/living/carbon/human)
|
||||
@@ -156,7 +156,7 @@
|
||||
|
||||
name = "Robotic Transformation"
|
||||
cure_text = "An injection of copper."
|
||||
cures = list("copper")
|
||||
cures = list(/datum/reagent/copper)
|
||||
cure_chance = 5
|
||||
agent = "R2D2 Nanomachines"
|
||||
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
|
||||
@@ -189,7 +189,7 @@
|
||||
|
||||
name = "Xenomorph Transformation"
|
||||
cure_text = "Spaceacillin & Glycerol"
|
||||
cures = list("spaceacillin", "glycerol")
|
||||
cures = list(/datum/reagent/medicine/spaceacillin, /datum/reagent/glycerol)
|
||||
cure_chance = 5
|
||||
agent = "Rip-LEY Alien Microbes"
|
||||
desc = "This disease changes the victim into a xenomorph."
|
||||
@@ -218,7 +218,7 @@
|
||||
/datum/disease/transformation/slime
|
||||
name = "Advanced Mutation Transformation"
|
||||
cure_text = "frost oil"
|
||||
cures = list("frostoil")
|
||||
cures = list(/datum/reagent/consumable/frostoil)
|
||||
cure_chance = 80
|
||||
agent = "Advanced Mutation Toxin"
|
||||
desc = "This highly concentrated extract converts anything into more of itself."
|
||||
@@ -247,7 +247,7 @@
|
||||
/datum/disease/transformation/corgi
|
||||
name = "The Barkening"
|
||||
cure_text = "Death"
|
||||
cures = list("adminordrazine")
|
||||
cures = list(/datum/reagent/medicine/adminordrazine)
|
||||
agent = "Fell Doge Majicks"
|
||||
desc = "This disease transforms the victim into a corgi."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
@@ -272,7 +272,7 @@
|
||||
/datum/disease/transformation/morph
|
||||
name = "Gluttony's Blessing"
|
||||
cure_text = "nothing"
|
||||
cures = list("adminordrazine")
|
||||
cures = list(/datum/reagent/medicine/adminordrazine)
|
||||
agent = "Gluttony's Blessing"
|
||||
desc = "A 'gift' from somewhere terrible."
|
||||
stage_prob = 20
|
||||
@@ -289,7 +289,7 @@
|
||||
/datum/disease/transformation/gondola
|
||||
name = "Gondola Transformation"
|
||||
cure_text = "Condensed Capsaicin, ingested or injected." //getting pepper sprayed doesn't help
|
||||
cures = list("condensedcapsaicin") //beats the hippie crap right out of your system
|
||||
cures = list(/datum/reagent/consumable/condensedcapsaicin) //beats the hippie crap right out of your system
|
||||
cure_chance = 80
|
||||
stage_prob = 5
|
||||
agent = "Tranquility"
|
||||
@@ -310,17 +310,17 @@
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent_list(list("pax" = 5))
|
||||
affected_mob.reagents.add_reagent(/datum/reagent/pax, 5)
|
||||
if(3)
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent_list(list("pax" = 5))
|
||||
affected_mob.reagents.add_reagent(/datum/reagent/pax, 5)
|
||||
if(4)
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent_list(list("pax" = 5))
|
||||
affected_mob.reagents.add_reagent(/datum/reagent/pax, 5)
|
||||
if (prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You let go of what you were holding.</span>")
|
||||
var/obj/item/I = affected_mob.get_active_held_item()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
max_stages = 5
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Spaceacillin & salbutamol"
|
||||
cures = list("spaceacillin", "salbutamol")
|
||||
cures = list(/datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salbutamol)
|
||||
agent = "Fungal Tubercle bacillus Cosmosis"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
cure_chance = 5//like hell are you getting out of hell
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "The Manly Dorf"
|
||||
cures = list("manlydorf")
|
||||
cures = list(/datum/reagent/consumable/ethanol/manly_dorf)
|
||||
cure_chance = 100
|
||||
agent = "Rincewindus Vulgaris"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
if(type == /datum/element)
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
if(element_flags & ELEMENT_DETACH)
|
||||
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
|
||||
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
|
||||
|
||||
/datum/element/proc/Detach(datum/source, force)
|
||||
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
|
||||
@@ -36,4 +36,4 @@
|
||||
*/
|
||||
/datum/proc/RemoveElement(eletype, ...)
|
||||
var/datum/element/ele = SSdcs.GetElement(arglist(args))
|
||||
ele.Detach(src)
|
||||
ele.Detach(src)
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
/datum/element/ghost_role_eligibility
|
||||
element_flags = ELEMENT_DETACH
|
||||
var/list/timeouts = list()
|
||||
var/list/mob/eligible_mobs = list()
|
||||
|
||||
/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE)
|
||||
. = ..()
|
||||
if(!ismob(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
var/mob/M = target
|
||||
if(!(M in eligible_mobs))
|
||||
eligible_mobs += M
|
||||
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
|
||||
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
|
||||
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
penalty += world.realtime
|
||||
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(!(M.ckey in timeouts))
|
||||
timeouts += M.ckey
|
||||
timeouts[M.ckey] = 0
|
||||
timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
|
||||
|
||||
/datum/element/ghost_role_eligibility/Detach(mob/M)
|
||||
. = ..()
|
||||
if(M in eligible_mobs)
|
||||
eligible_mobs -= M
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
|
||||
var/list/candidates = list()
|
||||
for(var/m in eligible_mobs)
|
||||
var/mob/M = m
|
||||
if(M.can_reenter_round(TRUE))
|
||||
candidates += M
|
||||
return candidates
|
||||
|
||||
/mob/proc/can_reenter_round(silent = FALSE)
|
||||
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
|
||||
return eli.can_reenter_round(src,silent)
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
|
||||
if(!(M in eligible_mobs))
|
||||
return FALSE
|
||||
if(!(M.ckey in timeouts))
|
||||
return TRUE
|
||||
var/timeout = timeouts[M.ckey]
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent && M.client)
|
||||
to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
@@ -0,0 +1,60 @@
|
||||
|
||||
/datum/element/wuv //D'awwwww
|
||||
element_flags = ELEMENT_BESPOKE
|
||||
id_arg_index = 2
|
||||
//the for the me emote proc call when petted.
|
||||
var/pet_emote
|
||||
//whether the emote is visible or audible
|
||||
var/pet_type
|
||||
//same as above, except when harmed. "You are going into orbit, you stupid mutt!"
|
||||
var/punt_emote
|
||||
//same as pet_type
|
||||
var/punt_type
|
||||
//mood typepath for the moodlet signal when petted.
|
||||
var/pet_moodlet
|
||||
//same as above but for harm
|
||||
var/punt_moodlet
|
||||
|
||||
/datum/element/wuv/Attach(datum/target, pet, pet_t, pet_mood, punt, punt_t, punt_mood)
|
||||
. = ..()
|
||||
|
||||
if(!isliving(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
|
||||
pet_emote = pet
|
||||
pet_type = pet_t
|
||||
punt_emote = punt
|
||||
punt_type = punt_t
|
||||
pet_moodlet = pet_mood
|
||||
punt_moodlet = punt_mood
|
||||
|
||||
RegisterSignal(target, COMSIG_MOB_ATTACK_HAND, .proc/on_attack_hand)
|
||||
|
||||
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
|
||||
var/mob/living/L = source
|
||||
|
||||
if(L.stat == DEAD)
|
||||
return
|
||||
//we want to delay the effect to be displayed after the mob is petted, not before.
|
||||
switch(user.a_intent)
|
||||
if(INTENT_HARM, INTENT_DISARM)
|
||||
addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
|
||||
if(INTENT_HELP)
|
||||
addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
|
||||
|
||||
/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
|
||||
if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
|
||||
return
|
||||
new /obj/effect/temp_visual/heart(target.loc)
|
||||
if(pet_emote)
|
||||
target.emote("me", pet_type, pet_emote)
|
||||
if(pet_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1)) //prevents unlimited happiness petting park exploit.
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
|
||||
|
||||
/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
|
||||
if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
|
||||
return
|
||||
if(punt_emote)
|
||||
target.emote("me", punt_type, punt_emote)
|
||||
if(punt_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, punt_moodlet, target)
|
||||
@@ -136,9 +136,10 @@
|
||||
/datum/emote/sound
|
||||
var/sound //Sound to play when emote is called
|
||||
var/vary = FALSE //used for the honk borg emote
|
||||
var/volume = 50
|
||||
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
|
||||
|
||||
/datum/emote/sound/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
playsound(user.loc, sound, 50, vary)
|
||||
playsound(user.loc, sound, volume, vary)
|
||||
|
||||
@@ -150,7 +150,9 @@
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
|
||||
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
+3
-1
@@ -140,6 +140,7 @@
|
||||
L.client.prefs.chat_toggles ^= CHAT_OOC
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
SEND_SIGNAL(new_character, COMSIG_MOB_ON_NEW_MIND)
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
|
||||
@@ -524,7 +525,7 @@
|
||||
if(!objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
//qdel(objective) Needs cleaning objective destroys
|
||||
qdel(objective) //TODO: Needs cleaning objective destroys (whatever that means)
|
||||
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
|
||||
@@ -747,6 +748,7 @@
|
||||
else
|
||||
mind = new /datum/mind(key)
|
||||
SSticker.minds += mind
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ON_NEW_MIND)
|
||||
if(!mind.name)
|
||||
mind.name = real_name
|
||||
mind.current = src
|
||||
|
||||
@@ -23,10 +23,13 @@
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/pet_corgi
|
||||
description = "<span class='nicegreen'>Corgis are adorable! I can't stop petting them!</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
/datum/mood_event/pet_animal
|
||||
description = "<span class='nicegreen'>Animals are adorable! I can't stop petting them!</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 5 MINUTES
|
||||
|
||||
/datum/mood_event/pet_animal/add_effects(mob/animal)
|
||||
description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
|
||||
|
||||
/datum/mood_event/honk
|
||||
description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n"
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
var/obj/result_obj = new result(container)
|
||||
for (var/obj/O in (container.contents-result_obj))
|
||||
if (O.reagents)
|
||||
O.reagents.del_reagent("nutriment")
|
||||
O.reagents.del_reagent(/datum/reagent/consumable/nutriment)
|
||||
O.reagents.update_total()
|
||||
O.reagents.trans_to(result_obj, O.reagents.total_volume)
|
||||
qdel(O)
|
||||
|
||||
@@ -8,14 +8,29 @@
|
||||
/datum/map_template/ruin/station/box/engine
|
||||
id = "engine_sm"
|
||||
suffix = "Box/Engine/engine_sm.dmm"
|
||||
name = "Engine SM"
|
||||
name = "Box SM"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/onebythree
|
||||
id = "engine_sm_1x3"
|
||||
suffix = "Box/Engine/engine_sm_1x3.dmm"
|
||||
name = "Box SM 1x3"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/fivebyfive
|
||||
id = "engine_sm_5x5"
|
||||
suffix = "Box/Engine/engine_sm_5x5.dmm"
|
||||
name = "Box SM 5x5"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/threesm
|
||||
id = "engine_sm_3x"
|
||||
suffix = "Box/Engine/engine_sm_3x.dmm"
|
||||
name = "Box SM 3x"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/singulo
|
||||
id = "engine_singulo"
|
||||
suffix = "Box/Engine/engine_singulo.dmm"
|
||||
name = "Engine Singulo"
|
||||
name = "Box Singulo"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/tesla
|
||||
id = "engine_tesla"
|
||||
suffix = "Box/Engine/engine_tesla.dmm"
|
||||
name = "Engine Tesla"
|
||||
name = "Box Tesla"
|
||||
|
||||
@@ -292,6 +292,7 @@
|
||||
var/mob/living/carbon/C = owner
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.max_damage *= 10
|
||||
BP.brute_dam *= 10
|
||||
BP.burn_dam *= 10
|
||||
owner.toxloss *= 10
|
||||
@@ -377,6 +378,7 @@
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.brute_dam *= 0.1
|
||||
BP.burn_dam *= 0.1
|
||||
BP.max_damage /= 10
|
||||
owner.toxloss *= 0.1
|
||||
owner.oxyloss *= 0.1
|
||||
owner.cloneloss *= 0.1
|
||||
|
||||
@@ -99,6 +99,12 @@
|
||||
id = "Mesmerize"
|
||||
alert_type = /obj/screen/alert/status_effect/mesmerized
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize/on_apply()
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
|
||||
/obj/screen/alert/status_effect/mesmerized
|
||||
name = "Mesmerized"
|
||||
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
|
||||
@@ -302,7 +308,7 @@
|
||||
|
||||
/datum/status_effect/cultghost/tick()
|
||||
if(owner.reagents)
|
||||
owner.reagents.del_reagent("holywater") //can't be deconverted
|
||||
owner.reagents.del_reagent(/datum/reagent/water/holywater) //can't be deconverted
|
||||
|
||||
/datum/status_effect/crusher_mark
|
||||
id = "crusher_mark"
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
medical_record_text = "Patient suffers from acute Reality Dissociation Syndrome and experiences vivid hallucinations."
|
||||
|
||||
/datum/quirk/insanity/on_process()
|
||||
if(quirk_holder.reagents.has_reagent("mindbreaker"))
|
||||
if(quirk_holder.reagents.has_reagent(/datum/reagent/toxin/mindbreaker))
|
||||
quirk_holder.hallucination = 0
|
||||
return
|
||||
if(prob(2)) //we'll all be mad soon enough
|
||||
|
||||
@@ -121,3 +121,30 @@
|
||||
mob_trait = TRAIT_EXHIBITIONIST
|
||||
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
|
||||
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
|
||||
|
||||
/datum/quirk/coldblooded
|
||||
name = "Cold-blooded"
|
||||
desc = "Your body doesn't create its own internal heat, requiring external heat regulation."
|
||||
value = 0
|
||||
medical_record_text = "Patient is ectothermic."
|
||||
mob_trait = TRAIT_COLDBLOODED
|
||||
gain_text = "<span class='notice'>You feel cold-blooded.</span>"
|
||||
lose_text = "<span class='notice'>You feel more warm-blooded.</span>"
|
||||
|
||||
/datum/quirk/alcohol_intolerance
|
||||
name = "Alcohol Intolerance"
|
||||
desc = "You take toxin damage from alcohol rather than getting drunk."
|
||||
value = 0
|
||||
mob_trait = TRAIT_NO_ALCOHOL
|
||||
medical_record_text = "Patient's body does not react properly to ethyl alcohol."
|
||||
|
||||
/datum/quirk/alcohol_intolerance/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/datum/species/species = H.dna.species
|
||||
species.disliked_food |= ALCOHOL
|
||||
|
||||
/datum/quirk/alcohol_intolerance/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
if(H)
|
||||
var/datum/species/species = H.dna.species
|
||||
species.disliked_food &= ~ALCOHOL
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
/datum/wires/autoylathe
|
||||
holder_type = /obj/machinery/autoylathe
|
||||
proper_name = "Autoylathe"
|
||||
|
||||
/datum/wires/autoylathe/New(atom/holder)
|
||||
wires = list(
|
||||
WIRE_HACK, WIRE_DISABLE,
|
||||
WIRE_SHOCK, WIRE_ZAP
|
||||
)
|
||||
add_duds(6)
|
||||
..()
|
||||
|
||||
/datum/wires/autoylathe/interactable(mob/user)
|
||||
var/obj/machinery/autoylathe/A = holder
|
||||
if(A.panel_open)
|
||||
return TRUE
|
||||
|
||||
/datum/wires/autoylathe/get_status()
|
||||
var/obj/machinery/autoylathe/A = holder
|
||||
var/list/status = list()
|
||||
status += "The red light is [A.disabled ? "on" : "off"]."
|
||||
status += "The blue light is [A.hacked ? "on" : "off"]."
|
||||
return status
|
||||
|
||||
/datum/wires/autoylathe/on_pulse(wire)
|
||||
var/obj/machinery/autoylathe/A = holder
|
||||
switch(wire)
|
||||
if(WIRE_HACK)
|
||||
A.adjust_hacked(!A.hacked)
|
||||
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
|
||||
if(WIRE_SHOCK)
|
||||
A.shocked = !A.shocked
|
||||
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
|
||||
if(WIRE_DISABLE)
|
||||
A.disabled = !A.disabled
|
||||
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
|
||||
|
||||
/datum/wires/autoylathe/on_cut(wire, mend)
|
||||
var/obj/machinery/autoylathe/A = holder
|
||||
switch(wire)
|
||||
if(WIRE_HACK)
|
||||
A.adjust_hacked(!mend)
|
||||
if(WIRE_HACK)
|
||||
A.shocked = !mend
|
||||
if(WIRE_DISABLE)
|
||||
A.disabled = !mend
|
||||
if(WIRE_ZAP)
|
||||
A.shock(usr, 50)
|
||||
+189
-183
@@ -1,183 +1,189 @@
|
||||
// SETUP
|
||||
|
||||
/proc/TopicHandlers()
|
||||
. = list()
|
||||
var/list/all_handlers = subtypesof(/datum/world_topic)
|
||||
for(var/I in all_handlers)
|
||||
var/datum/world_topic/WT = I
|
||||
var/keyword = initial(WT.keyword)
|
||||
if(!keyword)
|
||||
warning("[WT] has no keyword! Ignoring...")
|
||||
continue
|
||||
var/existing_path = .[keyword]
|
||||
if(existing_path)
|
||||
warning("[existing_path] and [WT] have the same keyword! Ignoring [WT]...")
|
||||
else if(keyword == "key")
|
||||
warning("[WT] has keyword 'key'! Ignoring...")
|
||||
else
|
||||
.[keyword] = WT
|
||||
|
||||
// DATUM
|
||||
|
||||
/datum/world_topic
|
||||
var/keyword
|
||||
var/log = TRUE
|
||||
var/key_valid
|
||||
var/require_comms_key = FALSE
|
||||
|
||||
/datum/world_topic/proc/TryRun(list/input)
|
||||
key_valid = config && (CONFIG_GET(string/comms_key) == input["key"])
|
||||
if(require_comms_key && !key_valid)
|
||||
return "Bad Key"
|
||||
input -= "key"
|
||||
. = Run(input)
|
||||
if(islist(.))
|
||||
. = list2params(.)
|
||||
|
||||
/datum/world_topic/proc/Run(list/input)
|
||||
CRASH("Run() not implemented for [type]!")
|
||||
|
||||
// TOPICS
|
||||
|
||||
/datum/world_topic/ping
|
||||
keyword = "ping"
|
||||
log = FALSE
|
||||
|
||||
/datum/world_topic/ping/Run(list/input)
|
||||
. = 0
|
||||
for (var/client/C in GLOB.clients)
|
||||
++.
|
||||
|
||||
/datum/world_topic/playing
|
||||
keyword = "playing"
|
||||
log = FALSE
|
||||
|
||||
/datum/world_topic/playing/Run(list/input)
|
||||
return GLOB.player_list.len
|
||||
|
||||
/datum/world_topic/pr_announce
|
||||
keyword = "announce"
|
||||
require_comms_key = TRUE
|
||||
var/static/list/PRcounts = list() //PR id -> number of times announced this round
|
||||
|
||||
/datum/world_topic/pr_announce/Run(list/input)
|
||||
var/list/payload = json_decode(input["payload"])
|
||||
var/id = "[payload["pull_request"]["id"]]"
|
||||
if(!PRcounts[id])
|
||||
PRcounts[id] = 1
|
||||
else
|
||||
++PRcounts[id]
|
||||
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
|
||||
return
|
||||
|
||||
var/final_composed = "<span class='announce'>PR: [input[keyword]]</span>"
|
||||
for(var/client/C in GLOB.clients)
|
||||
C.AnnouncePR(final_composed)
|
||||
|
||||
/datum/world_topic/ahelp_relay
|
||||
keyword = "Ahelp"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/ahelp_relay/Run(list/input)
|
||||
relay_msg_admins("<span class='adminnotice'><b><font color=red>HELP: </font> [input["source"]] [input["message_sender"]]: [input["message"]]</b></span>")
|
||||
|
||||
/datum/world_topic/comms_console
|
||||
keyword = "Comms_Console"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/comms_console/Run(list/input)
|
||||
minor_announce(input["message"], "Incoming message from [input["message_sender"]]")
|
||||
for(var/obj/machinery/computer/communications/CM in GLOB.machines)
|
||||
CM.overrideCooldown()
|
||||
|
||||
/datum/world_topic/news_report
|
||||
keyword = "News_Report"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/news_report/Run(list/input)
|
||||
minor_announce(input["message"], "Breaking Update From [input["message_sender"]]")
|
||||
|
||||
/datum/world_topic/server_hop
|
||||
keyword = "server_hop"
|
||||
|
||||
/datum/world_topic/server_hop/Run(list/input)
|
||||
var/expected_key = input[keyword]
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
if(O.key == expected_key)
|
||||
if(O.client)
|
||||
new /obj/screen/splash(O.client, TRUE)
|
||||
break
|
||||
|
||||
/datum/world_topic/adminmsg
|
||||
keyword = "adminmsg"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/adminmsg/Run(list/input)
|
||||
return IrcPm(input[keyword], input["msg"], input["sender"])
|
||||
|
||||
/datum/world_topic/namecheck
|
||||
keyword = "namecheck"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/namecheck/Run(list/input)
|
||||
//Oh this is a hack, someone refactor the functionality out of the chat command PLS
|
||||
var/datum/tgs_chat_command/namecheck/NC = new
|
||||
var/datum/tgs_chat_user/user = new
|
||||
user.friendly_name = input["sender"]
|
||||
user.mention = user.friendly_name
|
||||
return NC.Run(user, input["namecheck"])
|
||||
|
||||
/datum/world_topic/adminwho
|
||||
keyword = "adminwho"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/adminwho/Run(list/input)
|
||||
return ircadminwho()
|
||||
|
||||
/datum/world_topic/status
|
||||
keyword = "status"
|
||||
|
||||
/datum/world_topic/status/Run(list/input)
|
||||
. = list()
|
||||
.["version"] = GLOB.game_version
|
||||
.["mode"] = "hidden" //CIT CHANGE - hides the gamemode in topic() calls to prevent meta'ing the gamemode
|
||||
.["respawn"] = config ? !CONFIG_GET(flag/norespawn) : FALSE
|
||||
.["enter"] = GLOB.enter_allowed
|
||||
.["vote"] = CONFIG_GET(flag/allow_vote_mode)
|
||||
.["ai"] = CONFIG_GET(flag/allow_ai)
|
||||
.["host"] = world.host ? world.host : null
|
||||
.["round_id"] = GLOB.round_id
|
||||
.["players"] = GLOB.clients.len
|
||||
.["revision"] = GLOB.revdata.commit
|
||||
.["revision_date"] = GLOB.revdata.date
|
||||
|
||||
var/list/adm = get_admin_counts()
|
||||
var/list/presentmins = adm["present"]
|
||||
var/list/afkmins = adm["afk"]
|
||||
.["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
|
||||
.["gamestate"] = SSticker.current_state
|
||||
|
||||
.["map_name"] = SSmapping.config?.map_name || "Loading..."
|
||||
|
||||
if(key_valid)
|
||||
.["active_players"] = get_active_player_count()
|
||||
if(SSticker.HasRoundStarted())
|
||||
.["real_mode"] = SSticker.mode.name
|
||||
// Key-authed callers may know the truth behind the "secret"
|
||||
|
||||
.["security_level"] = get_security_level()
|
||||
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
|
||||
// Amount of world's ticks in seconds, useful for calculating round duration
|
||||
|
||||
//Time dilation stats.
|
||||
.["time_dilation_current"] = SStime_track.time_dilation_current
|
||||
.["time_dilation_avg"] = SStime_track.time_dilation_avg
|
||||
.["time_dilation_avg_slow"] = SStime_track.time_dilation_avg_slow
|
||||
.["time_dilation_avg_fast"] = SStime_track.time_dilation_avg_fast
|
||||
|
||||
if(SSshuttle && SSshuttle.emergency)
|
||||
.["shuttle_mode"] = SSshuttle.emergency.mode
|
||||
// Shuttle status, see /__DEFINES/stat.dm
|
||||
.["shuttle_timer"] = SSshuttle.emergency.timeLeft()
|
||||
// Shuttle timer, in seconds
|
||||
|
||||
// SETUP
|
||||
|
||||
/proc/TopicHandlers()
|
||||
. = list()
|
||||
var/list/all_handlers = subtypesof(/datum/world_topic)
|
||||
for(var/I in all_handlers)
|
||||
var/datum/world_topic/WT = I
|
||||
var/keyword = initial(WT.keyword)
|
||||
if(!keyword)
|
||||
warning("[WT] has no keyword! Ignoring...")
|
||||
continue
|
||||
var/existing_path = .[keyword]
|
||||
if(existing_path)
|
||||
warning("[existing_path] and [WT] have the same keyword! Ignoring [WT]...")
|
||||
else if(keyword == "key")
|
||||
warning("[WT] has keyword 'key'! Ignoring...")
|
||||
else
|
||||
.[keyword] = WT
|
||||
|
||||
// DATUM
|
||||
|
||||
/datum/world_topic
|
||||
var/keyword
|
||||
var/log = TRUE
|
||||
var/key_valid
|
||||
var/require_comms_key = FALSE
|
||||
|
||||
/datum/world_topic/proc/TryRun(list/input, addr)
|
||||
key_valid = config && (CONFIG_GET(string/comms_key) == input["key"])
|
||||
if(require_comms_key && !key_valid)
|
||||
return "Bad Key"
|
||||
input -= "key"
|
||||
. = Run(input, addr)
|
||||
if(islist(.))
|
||||
. = list2params(.)
|
||||
|
||||
/datum/world_topic/proc/Run(list/input, addr)
|
||||
CRASH("Run() not implemented for [type]!")
|
||||
|
||||
// TOPICS
|
||||
|
||||
/datum/world_topic/ping
|
||||
keyword = "ping"
|
||||
log = FALSE
|
||||
|
||||
/datum/world_topic/ping/Run(list/input, addr)
|
||||
. = 0
|
||||
for (var/client/C in GLOB.clients)
|
||||
++.
|
||||
|
||||
/datum/world_topic/playing
|
||||
keyword = "playing"
|
||||
log = FALSE
|
||||
|
||||
/datum/world_topic/playing/Run(list/input, addr)
|
||||
return GLOB.player_list.len
|
||||
|
||||
/datum/world_topic/pr_announce
|
||||
keyword = "announce"
|
||||
require_comms_key = TRUE
|
||||
var/static/list/PRcounts = list() //PR id -> number of times announced this round
|
||||
|
||||
/datum/world_topic/pr_announce/Run(list/input, addr)
|
||||
var/list/payload = json_decode(input["payload"])
|
||||
var/id = "[payload["pull_request"]["id"]]"
|
||||
if(!PRcounts[id])
|
||||
PRcounts[id] = 1
|
||||
else
|
||||
++PRcounts[id]
|
||||
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
|
||||
return
|
||||
|
||||
var/final_composed = "<span class='announce'>PR: [input[keyword]]</span>"
|
||||
for(var/client/C in GLOB.clients)
|
||||
C.AnnouncePR(final_composed)
|
||||
|
||||
/datum/world_topic/ahelp_relay
|
||||
keyword = "Ahelp"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/ahelp_relay/Run(list/input, addr)
|
||||
relay_msg_admins("<span class='adminnotice'><b><font color=red>HELP: </font> [input["source"]] [input["message_sender"]]: [input["message"]]</b></span>")
|
||||
|
||||
/datum/world_topic/comms_console
|
||||
keyword = "Comms_Console"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/comms_console/Run(list/input, addr)
|
||||
minor_announce(input["message"], "Incoming message from [input["message_sender"]]")
|
||||
for(var/obj/machinery/computer/communications/CM in GLOB.machines)
|
||||
CM.overrideCooldown()
|
||||
|
||||
/datum/world_topic/news_report
|
||||
keyword = "News_Report"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/news_report/Run(list/input, addr)
|
||||
minor_announce(input["message"], "Breaking Update From [input["message_sender"]]")
|
||||
|
||||
/datum/world_topic/server_hop
|
||||
keyword = "server_hop"
|
||||
|
||||
/datum/world_topic/server_hop/Run(list/input, addr)
|
||||
var/expected_key = input[keyword]
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
if(O.key == expected_key)
|
||||
if(O.client?.address == addr)
|
||||
new /obj/screen/splash(O.client, TRUE)
|
||||
break
|
||||
|
||||
/datum/world_topic/adminmsg
|
||||
keyword = "adminmsg"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/adminmsg/Run(list/input, addr)
|
||||
return IrcPm(input[keyword], input["msg"], input["sender"])
|
||||
|
||||
/datum/world_topic/namecheck
|
||||
keyword = "namecheck"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/namecheck/Run(list/input, addr)
|
||||
//Oh this is a hack, someone refactor the functionality out of the chat command PLS
|
||||
var/datum/tgs_chat_command/namecheck/NC = new
|
||||
var/datum/tgs_chat_user/user = new
|
||||
user.friendly_name = input["sender"]
|
||||
user.mention = user.friendly_name
|
||||
return NC.Run(user, input["namecheck"])
|
||||
|
||||
/datum/world_topic/adminwho
|
||||
keyword = "adminwho"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/adminwho/Run(list/input, addr)
|
||||
return ircadminwho()
|
||||
|
||||
/datum/world_topic/status
|
||||
keyword = "status"
|
||||
|
||||
/datum/world_topic/status/Run(list/input, addr)
|
||||
if(!key_valid) //If we have a key, then it's safe to trust that this isn't a malicious packet. Also prevents the extra info from leaking
|
||||
if(GLOB.topic_status_lastcache <= world.time + 5)
|
||||
return GLOB.topic_status_cache
|
||||
GLOB.topic_status_lastcache = world.time
|
||||
. = list()
|
||||
.["version"] = GLOB.game_version
|
||||
.["mode"] = "hidden" //CIT CHANGE - hides the gamemode in topic() calls to prevent meta'ing the gamemode
|
||||
.["respawn"] = config ? !CONFIG_GET(flag/norespawn) : FALSE
|
||||
.["enter"] = GLOB.enter_allowed
|
||||
.["vote"] = CONFIG_GET(flag/allow_vote_mode)
|
||||
.["ai"] = CONFIG_GET(flag/allow_ai)
|
||||
.["host"] = world.host ? world.host : null
|
||||
.["round_id"] = GLOB.round_id
|
||||
.["players"] = GLOB.clients.len
|
||||
.["revision"] = GLOB.revdata.commit
|
||||
.["revision_date"] = GLOB.revdata.date
|
||||
|
||||
var/list/adm = get_admin_counts()
|
||||
var/list/presentmins = adm["present"]
|
||||
var/list/afkmins = adm["afk"]
|
||||
.["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
|
||||
.["gamestate"] = SSticker.current_state
|
||||
|
||||
.["map_name"] = SSmapping.config?.map_name || "Loading..."
|
||||
|
||||
if(key_valid)
|
||||
.["active_players"] = get_active_player_count()
|
||||
if(SSticker.HasRoundStarted())
|
||||
.["real_mode"] = SSticker.mode.name
|
||||
// Key-authed callers may know the truth behind the "secret"
|
||||
|
||||
.["security_level"] = get_security_level()
|
||||
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
|
||||
// Amount of world's ticks in seconds, useful for calculating round duration
|
||||
|
||||
//Time dilation stats.
|
||||
.["time_dilation_current"] = SStime_track.time_dilation_current
|
||||
.["time_dilation_avg"] = SStime_track.time_dilation_avg
|
||||
.["time_dilation_avg_slow"] = SStime_track.time_dilation_avg_slow
|
||||
.["time_dilation_avg_fast"] = SStime_track.time_dilation_avg_fast
|
||||
|
||||
if(SSshuttle && SSshuttle.emergency)
|
||||
.["shuttle_mode"] = SSshuttle.emergency.mode
|
||||
// Shuttle status, see /__DEFINES/stat.dm
|
||||
.["shuttle_timer"] = SSshuttle.emergency.timeLeft()
|
||||
// Shuttle timer, in seconds
|
||||
|
||||
if(!key_valid)
|
||||
GLOB.topic_status_cache = .
|
||||
|
||||
+2
-2
@@ -47,7 +47,7 @@
|
||||
/atom/New(loc, ...)
|
||||
//atom creation method that preloads variables at creation
|
||||
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
|
||||
GLOB._preloader.load(src)
|
||||
world.preloader_load(src)
|
||||
|
||||
if(datum_flags & DF_USE_TAG)
|
||||
GenerateTag()
|
||||
@@ -166,7 +166,7 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
|
||||
if(does_attack_animation)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
|
||||
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
|
||||
// The antags you're allowed to be if turning Vassal.
|
||||
/proc/isvamp(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
|
||||
|
||||
/datum/game_mode/bloodsucker
|
||||
name = "bloodsucker"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
spray_range = 1
|
||||
stream_range = 1
|
||||
volume = 30
|
||||
list_reagents = list("lube" = 30)
|
||||
list_reagents = list(/datum/reagent/lube = 30)
|
||||
|
||||
//COMBAT CLOWN SHOES
|
||||
//Clown shoes with combat stats and noslip. Of course they still squeak.
|
||||
@@ -165,7 +165,7 @@
|
||||
customfoodfilling = FALSE
|
||||
seed = null
|
||||
tastes = list("explosives" = 10)
|
||||
list_reagents = list("vitamin" = 1)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
|
||||
/obj/item/grown/bananapeel/bombanana
|
||||
desc = "A peel from a banana. Why is it beeping?"
|
||||
|
||||
@@ -1,14 +1,3 @@
|
||||
#define CURRENT_LIVING_PLAYERS 1
|
||||
#define CURRENT_LIVING_ANTAGS 2
|
||||
#define CURRENT_DEAD_PLAYERS 3
|
||||
#define CURRENT_OBSERVERS 4
|
||||
|
||||
#define ONLY_RULESET 1
|
||||
#define HIGHLANDER_RULESET 2
|
||||
#define TRAITOR_RULESET 4
|
||||
#define MINOR_RULESET 8
|
||||
|
||||
#define RULESET_STOP_PROCESSING 1
|
||||
|
||||
// -- Injection delays
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (10 MINUTES))
|
||||
@@ -52,6 +41,8 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
|
||||
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
|
||||
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
|
||||
|
||||
/datum/game_mode/dynamic
|
||||
name = "dynamic mode"
|
||||
config_tag = "dynamic"
|
||||
@@ -60,7 +51,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
announce_text = "Dynamic mode!" // This needs to be changed maybe
|
||||
|
||||
reroll_friendly = FALSE;
|
||||
|
||||
// Current storyteller
|
||||
var/datum/dynamic_storyteller/storyteller = null
|
||||
// Threat logging vars
|
||||
/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
|
||||
var/threat_level = 0
|
||||
@@ -164,6 +156,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "<br/>"
|
||||
dat += "Storyteller: <b>[storyteller.name]</b><br/>"
|
||||
dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
|
||||
dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
|
||||
dat += "Forced extended: <a href='?src=\ref[src];[HrefToken()];forced_extended=1'><b>[GLOB.dynamic_forced_extended ? "On" : "Off"]</b></a><br/>"
|
||||
@@ -178,7 +171,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
dat += "[DR.ruletype] - <b>[DR.name]</b><br>"
|
||||
else
|
||||
dat += "none.<br>"
|
||||
dat += "<br>Injection Timers: (<b>[get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
@@ -336,6 +329,9 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful")
|
||||
|
||||
/datum/game_mode/dynamic/can_start()
|
||||
storyteller = new GLOB.dynamic_storyteller_type // this is where all the initialization happens
|
||||
storyteller.on_start()
|
||||
SSblackbox.record_feedback("text","dynamic_storyteller",1,storyteller.name)
|
||||
message_admins("Dynamic mode parameters for the round:")
|
||||
message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
|
||||
message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
@@ -345,19 +341,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if(GLOB.dynamic_forced_threat_level >= 0)
|
||||
threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
|
||||
threat = threat_level
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced by admins)")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced)")
|
||||
else
|
||||
generate_threat()
|
||||
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
|
||||
storyteller.start_injection_cooldowns()
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
initial_threat_level = threat_level
|
||||
return TRUE
|
||||
@@ -391,7 +380,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
log_game("DYNAMIC: [roundstart_rules.len] rules.")
|
||||
return TRUE
|
||||
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Roundstart rules considered")
|
||||
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Players readied up")
|
||||
SSblackbox.record_feedback("tally","dynamic",roundstart_pop_ready,"Players readied up")
|
||||
if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
|
||||
rigged_roundstart()
|
||||
else
|
||||
@@ -429,13 +418,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
log_game("DYNAMIC: Starting a round of forced extended.")
|
||||
return TRUE
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
|
||||
if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
|
||||
rule.candidates = candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = rule.weight
|
||||
var/list/drafted_rules = storyteller.roundstart_draft()
|
||||
if(!drafted_rules.len)
|
||||
message_admins("Not enough threat level for roundstart antags!")
|
||||
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
|
||||
@@ -653,7 +636,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (rule.persistent)
|
||||
current_rules += rule
|
||||
return TRUE
|
||||
rule.clean_up()
|
||||
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
@@ -667,62 +649,41 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
current_rules -= rule
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished")
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info())
|
||||
|
||||
|
||||
storyteller.do_process()
|
||||
|
||||
if (midround_injection_cooldown < world.time)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
return
|
||||
|
||||
// Somehow it managed to trigger midround multiple times so this was moved here.
|
||||
// There is no way this should be able to trigger an injection twice now.
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time)
|
||||
midround_injection_cooldown = storyteller.get_midround_cooldown() + world.time
|
||||
|
||||
// Time to inject some threat into the round
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
|
||||
return
|
||||
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
|
||||
return
|
||||
message_admins("DYNAMIC: Checking for midround injection.")
|
||||
log_game("DYNAMIC: Checking for midround injection.")
|
||||
|
||||
update_playercounts()
|
||||
if (get_injection_chance())
|
||||
if (prob(storyteller.get_injection_chance()))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
|
||||
var/cur_threat_frac = threat/threat_level
|
||||
var/list/drafted_rules = list()
|
||||
var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len
|
||||
for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
|
||||
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
if(!antag_num)
|
||||
drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac))
|
||||
else
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
else if(threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
var/list/drafted_rules = storyteller.midround_draft()
|
||||
if (drafted_rules.len > 0)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
else
|
||||
midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
|
||||
// get_injection_chance can do things on fail
|
||||
|
||||
if(event_injection_cooldown < world.time)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
event_injection_cooldown = storyteller.get_event_cooldown() + world.time
|
||||
message_admins("DYNAMIC: Doing event injection.")
|
||||
log_game("DYNAMIC: Doing event injection.")
|
||||
update_playercounts()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in events)
|
||||
if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
if(rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
else if(threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
var/list/drafted_rules = storyteller.event_draft()
|
||||
if(drafted_rules.len > 0)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
@@ -748,31 +709,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
continue
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
|
||||
/// Gets the chance for latejoin and midround injection, the dry_run argument is only used for forced injection.
|
||||
/datum/game_mode/dynamic/proc/get_injection_chance(dry_run = FALSE)
|
||||
if(forced_injection)
|
||||
forced_injection = !dry_run
|
||||
return 100
|
||||
var/chance = 0
|
||||
// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
|
||||
var/high_pop_factor = (current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
|
||||
var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
|
||||
if (!current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
chance += 80 // No antags at all? let's boost those odds!
|
||||
else
|
||||
var/current_pop_per_antag = current_players[CURRENT_LIVING_PLAYERS].len / current_players[CURRENT_LIVING_ANTAGS].len
|
||||
if (current_pop_per_antag > max_pop_per_antag)
|
||||
chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag))
|
||||
else
|
||||
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
|
||||
if (current_players[CURRENT_DEAD_PLAYERS].len > current_players[CURRENT_LIVING_PLAYERS].len)
|
||||
chance -= 30 // More than half the crew died? ew, let's calm down on antags
|
||||
if (threat > 70)
|
||||
chance += 15
|
||||
if (threat < 30)
|
||||
chance -= 15
|
||||
return round(max(0,chance))
|
||||
|
||||
/// Removes type from the list
|
||||
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
|
||||
for(var/I in type_list)
|
||||
@@ -803,7 +739,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
|
||||
return
|
||||
|
||||
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
|
||||
return
|
||||
update_playercounts()
|
||||
|
||||
if (forced_latejoin_rule)
|
||||
@@ -814,28 +751,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
picking_midround_latejoin_rule(list(forced_latejoin_rule), forced = TRUE)
|
||||
forced_latejoin_rule = null
|
||||
|
||||
else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
|
||||
else if (latejoin_injection_cooldown < world.time && prob(storyteller.get_injection_chance()))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
|
||||
continue
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
|
||||
var/list/drafted_rules = storyteller.latejoin_draft(newPlayer)
|
||||
if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
|
||||
latejoin_injection_cooldown = storyteller.get_latejoin_cooldown() + world.time
|
||||
|
||||
/// Refund threat, but no more than threat_level.
|
||||
/datum/game_mode/dynamic/proc/refund_threat(regain)
|
||||
|
||||
@@ -80,9 +80,13 @@
|
||||
/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
|
||||
/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
|
||||
var/delay = 0
|
||||
/// List of tags for use in storytellers.
|
||||
var/list/property_weights = list()
|
||||
/// Whether or not recent-round weight values are taken into account for this ruleset.
|
||||
/// Weight reduction uses the same values as secret's recent-round mode weight reduction.
|
||||
var/always_max_weight = FALSE
|
||||
/// Weight reduction by recent-rounds. Saved on new.
|
||||
var/weight_mult = 1
|
||||
|
||||
/datum/dynamic_ruleset/New()
|
||||
..()
|
||||
@@ -96,13 +100,11 @@
|
||||
var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
|
||||
var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust)
|
||||
if(config_tag in weights)
|
||||
var/weight_mult = 1
|
||||
if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
|
||||
var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules
|
||||
for(var/i in 1 to 3)
|
||||
if(config_tag in saved_dynamic_rules[i])
|
||||
weight_mult -= (repeated_mode_adjust[i]/100)
|
||||
weight = weights[config_tag] * weight_mult
|
||||
if(config_tag in costs)
|
||||
cost = costs[config_tag]
|
||||
if(config_tag in requirementses)
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
cost = 10
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE)
|
||||
@@ -81,6 +82,7 @@
|
||||
cost = 10
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
high_population_requirement = 15
|
||||
property_weights = list("chaos" = 1, "valid" = 1)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
@@ -100,6 +102,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("chaos" = 1, "extended" = 2)
|
||||
|
||||
/datum/dynamic_ruleset/event/ventclog/ready()
|
||||
if(mode.threat_level > 30 && mode.threat >= 5 && prob(20))
|
||||
@@ -133,10 +136,11 @@
|
||||
required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
weight = 4
|
||||
// no repeatable weight decrease. too variable to be unfun multiple times in one round
|
||||
cost = 3
|
||||
cost = 1
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = 1, "extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
@@ -156,6 +160,7 @@
|
||||
repeatable_weight_decrease = 2
|
||||
requirements = list(60,50,40,30,30,30,30,30,30,30)
|
||||
high_population_requirement = 30
|
||||
property_weights = list("extended" = -2)
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave/ready()
|
||||
if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
|
||||
@@ -190,6 +195,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_flux
|
||||
name = "Anomaly: Hyper-Energetic Flux"
|
||||
@@ -203,6 +209,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_gravitational
|
||||
name = "Anomaly: Gravitational"
|
||||
@@ -214,6 +221,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_pyroclastic
|
||||
name = "Anomaly: Pyroclastic"
|
||||
@@ -227,6 +235,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_vortex
|
||||
name = "Anomaly: Vortex"
|
||||
@@ -240,6 +249,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
@@ -259,6 +269,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = -1, "chaos" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/carp_migration
|
||||
name = "Carp Migration"
|
||||
@@ -270,6 +281,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/communications_blackout
|
||||
name = "Communications Blackout"
|
||||
@@ -283,6 +295,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1, "chaos" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/processor_overload
|
||||
name = "Processor Overload"
|
||||
@@ -296,6 +309,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1, "chaos" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/space_dust
|
||||
@@ -310,6 +324,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/major_dust
|
||||
@@ -324,6 +339,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/electrical_storm
|
||||
name = "Electrical Storm"
|
||||
@@ -337,6 +353,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/heart_attack
|
||||
name = "Random Heart Attack"
|
||||
@@ -350,6 +367,7 @@
|
||||
requirements = list(101,101,101,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/radiation_storm
|
||||
@@ -362,3 +380,4 @@
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
property_weights = list("extended" = 1,"chaos" = 1)
|
||||
|
||||
@@ -69,8 +69,15 @@
|
||||
high_population_requirement = 15
|
||||
repeatable = TRUE
|
||||
flags = TRAITOR_RULESET
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/infiltrator/execute()
|
||||
. = ..()
|
||||
for(var/datum/mind/M in assigned)
|
||||
log_admin("[M.name] was made into a traitor by dynamic.")
|
||||
message_admins("[M.name] was made into a traitor by dynamic.")
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// REVOLUTIONARY PROVOCATEUR //
|
||||
@@ -94,6 +101,7 @@
|
||||
requirements = list(101,101,70,40,40,40,40,40,40,40)
|
||||
high_population_requirement = 40
|
||||
flags = HIGHLANDER_RULESET
|
||||
property_weights = list("trust" = -2, "chaos" = 2, "extended" = -2, "valid" = 2, "conversion" = 1)
|
||||
var/required_heads_of_staff = 3
|
||||
var/finished = FALSE
|
||||
var/datum/team/revolution/revolution
|
||||
@@ -123,6 +131,8 @@
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
log_admin("[M.name] was made into a revolutionary by dynamic.")
|
||||
message_admins("[M.name] was made into a revolutionary by dynamic.")
|
||||
return TRUE
|
||||
else
|
||||
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
||||
@@ -187,30 +197,31 @@
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// VAMPIRE //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
/datum/dynamic_ruleset/latejoin/vampire
|
||||
name = "vampire"
|
||||
config_tag = "vampire_latejoin"
|
||||
antag_flag = ROLE_VAMPIRE
|
||||
antag_datum = ANTAG_DATUM_VAMPIRE
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker
|
||||
name = "Bloodsucker Infiltrator"
|
||||
config_tag = "latejoin_bloodsucker"
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 15
|
||||
requirements = list(80,70,60,50,40,20,20,15,15,15)
|
||||
weight = 3
|
||||
cost = 10
|
||||
property_weights = list("story_potential" = 2, "extended" = 2, "trust" = -2, "valid" = 1)
|
||||
requirements = list(70,65,60,55,50,45,40,35,30,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/vampire/pre_execute()
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = ROLE_VAMPIRE
|
||||
M.mind.special_role = antag_flag
|
||||
if(mode.make_bloodsucker(M.mind))
|
||||
mode.bloodsuckers += M
|
||||
log_admin("[M.name] was made into a bloodsucker by dynamic.")
|
||||
message_admins("[M.name] was made into a bloodsucker by dynamic.")
|
||||
return TRUE
|
||||
*/
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
var/list/living_antags = list()
|
||||
var/list/dead_players = list()
|
||||
var/list/list_observers = list()
|
||||
var/list/ghost_eligible = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts
|
||||
weight = 0
|
||||
required_type = /mob/dead/observer
|
||||
/// Whether the ruleset should call generate_ruleset_body or not.
|
||||
var/makeBody = TRUE
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
|
||||
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
@@ -70,6 +72,25 @@
|
||||
continue
|
||||
return trimmed_list
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
for(var/mob/M in trimmed_list)
|
||||
if (!M.client) // Are they connected?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(!mode.check_age(M.client, minimum_required_age))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
return trimmed_list
|
||||
|
||||
// You can then for example prompt dead players in execute() to join as strike teams or whatever
|
||||
// Or autotator someone
|
||||
|
||||
@@ -91,11 +112,15 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
|
||||
if (required_candidates > ghost_eligible.len)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/execute()
|
||||
var/list/possible_candidates = list()
|
||||
possible_candidates.Add(dead_players)
|
||||
possible_candidates.Add(list_observers)
|
||||
var/application_successful = send_applications(possible_candidates)
|
||||
var/application_successful = send_applications(ghost_eligible)
|
||||
return assigned.len > 0 && application_successful
|
||||
|
||||
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
|
||||
@@ -108,8 +133,12 @@
|
||||
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
|
||||
if(!candidates || candidates.len <= required_candidates)
|
||||
if(!candidates || candidates.len < required_candidates)
|
||||
message_admins("The ruleset [name] did not receive enough applications.")
|
||||
if(candidates)
|
||||
message_admins("Only received [candidates.len], needed [required_candidates].")
|
||||
else
|
||||
message_admins("There were no candidates.")
|
||||
log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
|
||||
return FALSE
|
||||
|
||||
@@ -180,6 +209,7 @@
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 15
|
||||
flags = TRAITOR_RULESET
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
|
||||
@@ -214,6 +244,8 @@
|
||||
living_players -= M
|
||||
var/datum/antagonist/traitor/newTraitor = new
|
||||
M.mind.add_antag_datum(newTraitor)
|
||||
log_admin("[M] was made into a traitor by dynamic.")
|
||||
message_admins("[M] was made into a traitor by dynamic.")
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -237,6 +269,7 @@
|
||||
requirements = list(101,101,70,50,50,50,40,30,30,30)
|
||||
high_population_requirement = 30
|
||||
required_type = /mob/living/silicon/ai
|
||||
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2)
|
||||
var/ion_announce = 33
|
||||
var/removeDontImproveChance = 10
|
||||
|
||||
@@ -261,6 +294,8 @@
|
||||
var/datum/antagonist/traitor/AI = new
|
||||
M.mind.special_role = antag_flag
|
||||
M.mind.add_antag_datum(AI)
|
||||
log_admin("[M] was made into a malf AI by dynamic.")
|
||||
message_admins("[M] was made into a malf AI by dynamic.")
|
||||
if(prob(ion_announce))
|
||||
priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm")
|
||||
if(prob(removeDontImproveChance))
|
||||
@@ -289,12 +324,10 @@
|
||||
requirements = list(90,90,70,50,50,50,50,40,30,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2)
|
||||
var/datum/mind/wizard
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
@@ -337,6 +370,7 @@
|
||||
cost = 35
|
||||
requirements = list(90,90,90,80,70,60,50,40,40,40)
|
||||
high_population_requirement = 40
|
||||
property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
flags = HIGHLANDER_RULESET
|
||||
@@ -354,12 +388,6 @@
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/finish_setup(mob/new_character, index)
|
||||
new_character.mind.special_role = "Nuclear Operative"
|
||||
new_character.mind.assigned_role = "Nuclear Operative"
|
||||
@@ -390,12 +418,7 @@
|
||||
requirements = list(101,101,101,80,60,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
|
||||
var/body = applicant.become_overmind()
|
||||
@@ -421,14 +444,9 @@
|
||||
high_population_requirement = 50
|
||||
repeatable_weight_decrease = 2
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/list/vents = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
required_candidates += prob(50)
|
||||
@@ -476,6 +494,7 @@
|
||||
high_population_requirement = 50
|
||||
repeatable_weight_decrease = 2
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
|
||||
@@ -521,14 +540,9 @@
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
|
||||
high_population_requirement = 5
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
|
||||
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
|
||||
applicant.transfer_ckey(virus, FALSE)
|
||||
@@ -555,17 +569,18 @@
|
||||
cost = 5
|
||||
requirements = list(30,30,30,30,20,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
property_weights = list("story_potential" = -2, "extended" = -1)
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0)
|
||||
var/deadMobs = 0
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
deadMobs++
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
return FALSE
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
if(T && is_station_level(T.z))
|
||||
@@ -607,13 +622,11 @@
|
||||
weight = 4
|
||||
cost = 15
|
||||
requirements = list(101,101,101,90,80,70,60,50,40,30)
|
||||
property_weights = list("story_potential" = -2, "extended" = -2, "integrity" = 2, "valid" = 2, "trust" = 2)
|
||||
high_population_requirement = 30
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
@@ -659,13 +672,11 @@
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
high_population_requirement = 15
|
||||
var/datum/team/abductor_team/team
|
||||
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
|
||||
repeatable_weight_decrease = 4
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
team = new /datum/team/abductor_team
|
||||
if(team.team_number > ABDUCTOR_MAX_TEAMS)
|
||||
return FALSE
|
||||
@@ -699,13 +710,11 @@
|
||||
cost = 15
|
||||
requirements = list(101,101,101,90,80,70,60,50,40,30)
|
||||
high_population_requirement = 30
|
||||
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2)
|
||||
var/list/spawn_locs = list()
|
||||
var/spawn_loc
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(!spawn_loc)
|
||||
var/list/spawn_locs = list()
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
@@ -745,31 +754,3 @@
|
||||
|
||||
#undef ABDUCTOR_MAX_TEAMS
|
||||
#undef REVENANT_SPAWN_THRESHOLD
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker
|
||||
name = "Bloodsucker Infiltrator"
|
||||
config_tag = "latejoin_bloodsucker"
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(90,80,70,60,55,50,45,40,35,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
if(mode.make_bloodsucker(M.mind))
|
||||
mode.bloodsuckers += M
|
||||
return TRUE
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
requirements = list(50,50,50,50,50,50,50,50,50,50)
|
||||
high_population_requirement = 40
|
||||
antag_cap = list(1,1,1,1,2,2,2,2,3,3)
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1, "valid" = 1)
|
||||
always_max_weight = TRUE
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
|
||||
@@ -61,6 +62,7 @@
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
antag_cap = list(2,2,2,2,2,2,2,2,2,2) // Can pick 3 per team, but rare enough it doesn't matter.
|
||||
property_weights = list("story_potential" = 1, "trust" = -1, "extended" = 1, "valid" = 1)
|
||||
var/list/datum/team/brother_team/pre_brother_teams = list()
|
||||
var/const/min_team_size = 2
|
||||
|
||||
@@ -108,6 +110,7 @@
|
||||
cost = 15
|
||||
scaling_cost = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
property_weights = list("trust" = -2, "valid" = 2)
|
||||
high_population_requirement = 10
|
||||
antag_cap = list(1,1,1,1,1,2,2,2,2,3)
|
||||
var/team_mode_probability = 30
|
||||
@@ -160,6 +163,7 @@
|
||||
cost = 30
|
||||
requirements = list(101,101,101,60,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/list/roundstart_wizards = list()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
|
||||
@@ -222,6 +226,7 @@
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(101,101,101,80,70,60,50,50,50,50)
|
||||
property_weights = list("story_potential" = -1, "trust" = -1, "chaos" = 1, "conversion" = 1, "extended" = -2, "valid" = 2)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
antag_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
@@ -283,6 +288,7 @@
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
antag_cap = list(1,1,2,3,4,5,5,5,5,5)
|
||||
property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
|
||||
@@ -373,6 +379,7 @@
|
||||
flags = HIGHLANDER_RULESET
|
||||
// I give up, just there should be enough heads with 35 players...
|
||||
minimum_players = 35
|
||||
property_weights = list("trust" = -2, "chaos" = 2, "extended" = -2, "valid" = 2, "conversion" = 1)
|
||||
var/datum/team/revolution/revolution
|
||||
var/finished = FALSE
|
||||
|
||||
@@ -490,6 +497,7 @@
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
property_weights = list("extended" = 2)
|
||||
high_population_requirement = 101
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/extended/pre_execute()
|
||||
@@ -517,6 +525,7 @@
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
antag_cap = list(2,3,3,4,4,4,4,4,4,4)
|
||||
property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "conversion" = 1, "valid" = 2)
|
||||
var/ark_time
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
|
||||
@@ -616,6 +625,8 @@
|
||||
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "story_potential" = 2, "valid" = 2)
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute()
|
||||
. = ..()
|
||||
@@ -647,6 +658,7 @@
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
antag_cap = list(1,1,1,2,2,2,3,3,3,4)
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/pre_execute()
|
||||
var/num_devils = antag_cap[indice_pop]
|
||||
@@ -698,6 +710,7 @@
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
property_weights = list("extended" = -2, "chaos" = 2, "conversion" = 1, "valid" = 2)
|
||||
var/players_per_carrier = 30
|
||||
var/monkeys_to_win = 1
|
||||
var/escaped_monkeys = 0
|
||||
@@ -759,6 +772,7 @@
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
property_weights = list("extended" = -2, "chaos" = 2, "trust" = 2)
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
@@ -799,7 +813,8 @@
|
||||
weight = 2
|
||||
cost = 15
|
||||
scaling_cost = 10
|
||||
requirements = list(90,80,70,60,50,50,50,50,50,50)
|
||||
property_weights = list("story_potential" = 1, "extended" = 1, "trust" = -2, "valid" = 1)
|
||||
requirements = list(70,65,60,55,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
antag_cap = list(1,1,1,1,1,2,2,2,2,2)
|
||||
|
||||
|
||||
@@ -0,0 +1,235 @@
|
||||
/datum/dynamic_storyteller
|
||||
var/name = "none"
|
||||
var/desc = "A coder's idiocy."
|
||||
var/list/property_weights = list()
|
||||
var/curve_centre = 0
|
||||
var/curve_width = 1.8
|
||||
var/forced_threat_level = -1
|
||||
var/flags = 0
|
||||
var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
|
||||
var/datum/game_mode/dynamic/mode = null
|
||||
|
||||
/**
|
||||
Property weights are:
|
||||
"story_potential" -- essentially how many different ways the antag can be played.
|
||||
"trust" -- How much it makes the crew trust each other. Negative values means they're suspicious. Team antags are like this.
|
||||
"chaos" -- How chaotic it makes the round. Has some overlap with "valid" and somewhat contradicts "extended".
|
||||
"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to
|
||||
let everyone into the armory, wizard moving around and being a nuisance, nightmare busting lights.
|
||||
"extended" -- How much the antag is conducive to a long round. Nukies and cults are bad for this; Wizard is less bad; and so on.
|
||||
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
|
||||
*/
|
||||
|
||||
/datum/dynamic_storyteller/New()
|
||||
..()
|
||||
if (istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
GLOB.dynamic_curve_centre = curve_centre
|
||||
GLOB.dynamic_curve_width = curve_width
|
||||
GLOB.dynamic_forced_threat_level = forced_threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
|
||||
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
mode.midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
mode.event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
/datum/dynamic_storyteller/proc/do_process()
|
||||
return
|
||||
|
||||
/datum/dynamic_storyteller/proc/on_start()
|
||||
return
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_midround_cooldown()
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_event_cooldown()
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_latejoin_cooldown()
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_injection_chance(dry_run = FALSE)
|
||||
if(mode.forced_injection)
|
||||
mode.forced_injection = !dry_run
|
||||
return 100
|
||||
var/chance = 0
|
||||
// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
|
||||
var/high_pop_factor = (mode.current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
|
||||
var/max_pop_per_antag = max(5,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
|
||||
if (!mode.current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
chance += 80 // No antags at all? let's boost those odds!
|
||||
else
|
||||
var/current_pop_per_antag = mode.current_players[CURRENT_LIVING_PLAYERS].len / mode.current_players[CURRENT_LIVING_ANTAGS].len
|
||||
if (current_pop_per_antag > max_pop_per_antag)
|
||||
chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag))
|
||||
else
|
||||
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
|
||||
if (mode.current_players[CURRENT_DEAD_PLAYERS].len > mode.current_players[CURRENT_LIVING_PLAYERS].len)
|
||||
chance -= 30 // More than half the crew died? ew, let's calm down on antags
|
||||
if (mode.threat > 70)
|
||||
chance += 15
|
||||
if (mode.threat < 30)
|
||||
chance -= 15
|
||||
return round(max(0,chance))
|
||||
|
||||
/datum/dynamic_storyteller/proc/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
|
||||
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level) && mode.threat >= rule.cost) // If we got the population and threat required
|
||||
rule.candidates = mode.candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights) // just treat it as 0 if it's not in there
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/midround_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/midround/rule in mode.midround_rules)
|
||||
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/latejoin_draft(mob/living/carbon/human/newPlayer)
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in mode.latejoin_rules)
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (mode.threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && mode.highlander_executed)
|
||||
continue
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/event_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in mode.events)
|
||||
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
if(rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
return drafted_rules
|
||||
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga
|
||||
name = "Chaotic"
|
||||
curve_centre = 10
|
||||
desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
|
||||
property_weights = list("extended" = -1, "chaos" = 10)
|
||||
weight = 2
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
var/refund_cooldown
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/get_latejoin_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/do_process()
|
||||
if(refund_cooldown < world.time)
|
||||
mode.refund_threat(10)
|
||||
mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
|
||||
refund_cooldown = world.time + 300 SECONDS
|
||||
|
||||
/datum/dynamic_storyteller/team
|
||||
name = "Teamwork"
|
||||
desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
|
||||
curve_centre = 2
|
||||
curve_width = 1.5
|
||||
weight = 2
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
|
||||
return (mode.current_players[CURRENT_LIVING_ANTAGS].len ? 0 : ..())
|
||||
|
||||
/datum/dynamic_storyteller/conversion
|
||||
name = "Conversion"
|
||||
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
|
||||
curve_centre = 3
|
||||
curve_width = 1
|
||||
weight = 2
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
property_weights = list("valid" = 1, "conversion" = 20)
|
||||
|
||||
/datum/dynamic_storyteller/classic
|
||||
name = "Random"
|
||||
desc = "Chaos: varies. Variation: highest. No special weights attached."
|
||||
weight = 6
|
||||
curve_width = 4
|
||||
|
||||
/datum/dynamic_storyteller/memes
|
||||
name = "Story"
|
||||
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
|
||||
curve_width = 4
|
||||
property_weights = list("story_potential" = 10)
|
||||
|
||||
/datum/dynamic_storyteller/suspicion
|
||||
name = "Intrigue"
|
||||
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
|
||||
curve_width = 4
|
||||
property_weights = list("trust" = -5)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
name = "Calm"
|
||||
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
|
||||
curve_centre = -5
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN
|
||||
weight = 2
|
||||
property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended/get_injection_chance(dry_run = FALSE)
|
||||
return ..()/2
|
||||
|
||||
/datum/dynamic_storyteller/extended
|
||||
name = "Extended"
|
||||
desc = "Chaos: none. Variation: none. Likely antags: none."
|
||||
curve_centre = -20
|
||||
weight = 2
|
||||
curve_width = 0.5
|
||||
|
||||
/datum/dynamic_storyteller/extended/on_start()
|
||||
GLOB.dynamic_forced_extended = TRUE
|
||||
@@ -14,14 +14,14 @@
|
||||
circuit = /obj/item/circuitboard/machine/sleeper
|
||||
req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
|
||||
var/efficiency = 1
|
||||
var/min_health = -25
|
||||
var/min_health = 30
|
||||
var/list/available_chems
|
||||
var/controls_inside = FALSE
|
||||
var/list/possible_chems = list(
|
||||
list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"),
|
||||
list("oculine","inacusiate"),
|
||||
list("antitoxin", "mutadone", "mannitol", "pen_acid"),
|
||||
list("omnizine")
|
||||
list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/morphine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane),
|
||||
list(/datum/reagent/medicine/oculine,/datum/reagent/medicine/inacusiate),
|
||||
list(/datum/reagent/medicine/antitoxin, /datum/reagent/medicine/mutadone, /datum/reagent/medicine/mannitol, /datum/reagent/medicine/pen_acid),
|
||||
list(/datum/reagent/medicine/omnizine)
|
||||
)
|
||||
var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
|
||||
var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
|
||||
@@ -106,7 +106,7 @@
|
||||
return
|
||||
if(is_operational() && occupant)
|
||||
var/datum/reagent/R = pick(reagents.reagent_list)
|
||||
inject_chem(R.id, occupant)
|
||||
inject_chem(R.type, occupant)
|
||||
open_machine()
|
||||
//Is this too much?
|
||||
if(severity == EMP_HEAVY)
|
||||
@@ -217,9 +217,9 @@
|
||||
for(var/chem in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
R = GLOB.chemical_reagents_list[chem]
|
||||
data["synthchems"] += list(list("name" = R.name, "id" = R.id, "synth_allowed" = synth_allowed(chem)))
|
||||
data["synthchems"] += list(list("name" = R.name, "id" = R.type, "synth_allowed" = synth_allowed(chem)))
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
data["chems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.id)))
|
||||
data["chems"] += list(list("name" = R.name, "id" = R.type, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.type)))
|
||||
|
||||
data["occupant"] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
@@ -289,23 +289,23 @@
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = params["chem"]
|
||||
var/chem = text2path(params["chem"])
|
||||
var/amount = text2num(params["volume"])
|
||||
if(!is_operational() || !mob_occupant)
|
||||
if(!is_operational() || !mob_occupant || isnull(chem))
|
||||
return
|
||||
if(mob_occupant.health < min_health && chem != "epinephrine")
|
||||
if(mob_occupant.health < min_health && chem != /datum/reagent/medicine/epinephrine)
|
||||
return
|
||||
if(inject_chem(chem, usr, amount))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
if("synth")
|
||||
var/chem = params["chem"]
|
||||
var/chem = text2path(params["chem"])
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
|
||||
if("purge")
|
||||
var/chem = params["chem"]
|
||||
var/chem = text2path(params["chem"])
|
||||
if(allowed(usr))
|
||||
if(!is_operational())
|
||||
return
|
||||
@@ -342,7 +342,7 @@
|
||||
if(!mob_occupant || !mob_occupant.reagents)
|
||||
return
|
||||
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
|
||||
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
|
||||
var/occ_health = mob_occupant.health > min_health || chem == /datum/reagent/medicine/epinephrine
|
||||
return amount && occ_health
|
||||
|
||||
/obj/machinery/sleeper/proc/synth_allowed(chem)
|
||||
|
||||
@@ -123,15 +123,15 @@
|
||||
if(reagents.total_volume >= reagents.maximum_volume || !bag || !bag.reagents.total_volume)
|
||||
beep_stop_pumping()
|
||||
return
|
||||
var/blood_amount = bag.reagents.get_reagent_amount("blood")
|
||||
var/blood_amount = bag.reagents.get_reagent_amount(/datum/reagent/blood)
|
||||
//monitor the machine and blood bag's reagents storage.
|
||||
var/amount = min(blood_amount, min(transfer_amount, reagents.maximum_volume - reagents.total_volume))
|
||||
if(!amount)
|
||||
beep_stop_pumping()
|
||||
return
|
||||
var/bonus = bag.blood_type == "SY" ? 0 : 5 * efficiency //no infinite loops using synthetics.
|
||||
reagents.add_reagent("syntheticblood", amount + bonus)
|
||||
bag.reagents.remove_reagent("blood", amount)
|
||||
reagents.add_reagent(/datum/reagent/blood/synthetics, amount + bonus)
|
||||
bag.reagents.remove_reagent(/datum/reagent/blood, amount)
|
||||
update_icon()
|
||||
|
||||
if(filling)
|
||||
|
||||
@@ -157,6 +157,8 @@
|
||||
mess = TRUE
|
||||
update_icon()
|
||||
return FALSE
|
||||
if(isvamp(clonemind)) //If the mind is a bloodsucker
|
||||
return FALSE
|
||||
|
||||
attempting = TRUE //One at a time!!
|
||||
countdown.start()
|
||||
|
||||
@@ -137,6 +137,11 @@
|
||||
occupant_status += "</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [viable_occupant.health]%;' class='progressFill good'></div></div><div class='statusValue'>[viable_occupant.health] %</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Radiation Level:</div><div class='progressBar'><div style='width: [viable_occupant.radiation/(RAD_MOB_SAFE/100)]%;' class='progressFill bad'></div></div><div class='statusValue'>[viable_occupant.radiation/(RAD_MOB_SAFE/100)] %</div></div>"
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
var/rejuvenators = viable_occupant.reagents.get_reagent_amount(/datum/reagent/medicine/potass_iodide)
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Rejuvenators:</div><div class='progressBar'><div style='width: [round((rejuvenators / REJUVENATORS_MAX) * 100)]%;' class='progressFill highlight'></div></div><div class='statusValue'>[rejuvenators] units</div></div>"
|
||||
>>>>>>> 86beeb513c4256dceace96e7c2709aa63b6f77c8
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Unique Enzymes :</div><div class='statusValue'><span class='highlight'>[viable_occupant.dna.unique_enzymes]</span></div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Last Operation:</div><div class='statusValue'>[last_change ? last_change : "----"]</div></div>"
|
||||
else
|
||||
@@ -554,7 +559,11 @@
|
||||
scrambleready = world.time + SCRAMBLE_TIMEOUT
|
||||
to_chat(usr,"<span class'notice'>DNA scrambled.</span>")
|
||||
viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER*50/(connected.damage_coeff ** 2)
|
||||
|
||||
if("rejuv")
|
||||
if(viable_occupant && viable_occupant.reagents)
|
||||
var/potassiodide_amount = viable_occupant.reagents.get_reagent_amount(/datum/reagent/medicine/potass_iodide)
|
||||
var/can_add = max(min(REJUVENATORS_MAX - potassiodide_amount, REJUVENATORS_INJECT), 0)
|
||||
viable_occupant.reagents.add_reagent(/datum/reagent/medicine/potass_iodide, can_add)
|
||||
if("setbufferlabel")
|
||||
var/text = sanitize(input(usr, "Input a new label:", "Input a Text", null) as text|null)
|
||||
if(num && text)
|
||||
|
||||
@@ -491,4 +491,4 @@
|
||||
|
||||
//Attacks/effects.
|
||||
/obj/machinery/cryopod/blob_act()
|
||||
return //Sorta gamey, but we don't really want these to be destroyed.
|
||||
return //Sorta gamey, but we don't really want these to be destroyed.
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
limit--
|
||||
while(!FoundDoor && limit)
|
||||
if (!FoundDoor)
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
|
||||
log_mapping("[src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
|
||||
return
|
||||
FoundDoor.cyclelinkedairlock = src
|
||||
cyclelinkedairlock = FoundDoor
|
||||
|
||||
@@ -7,26 +7,51 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
icon_state = "tdoppler"
|
||||
density = TRUE
|
||||
var/integrated = FALSE
|
||||
var/list_limit = 100
|
||||
var/cooldown = 10
|
||||
var/next_announce = 0
|
||||
var/max_dist = 150
|
||||
verb_say = "states coldly"
|
||||
var/list/message_log = list()
|
||||
|
||||
/obj/machinery/doppler_array/Initialize()
|
||||
. = ..()
|
||||
GLOB.doppler_arrays += src
|
||||
|
||||
/obj/machinery/doppler_array/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE,null,null,CALLBACK(src,.proc/rot_message))
|
||||
|
||||
/obj/machinery/doppler_array/Destroy()
|
||||
GLOB.doppler_arrays -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doppler_array/examine(mob/user)
|
||||
/obj/machinery/doppler_array/ui_interact(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
|
||||
if(stat)
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/doppler_array/process()
|
||||
return PROCESS_KILL
|
||||
var/list/dat = list()
|
||||
for(var/i in 1 to LAZYLEN(message_log))
|
||||
dat += "Log recording #[i]: [message_log[i]]<br/><br>"
|
||||
dat += "<A href='?src=[REF(src)];delete_log=1'>Delete logs</A><br>"
|
||||
dat += "<hr>"
|
||||
dat += "<A href='?src=[REF(src)];refresh=1'>(Refresh)</A><br>"
|
||||
dat += "</body></html>"
|
||||
var/datum/browser/popup = new(user, "computer", name, 400, 500)
|
||||
popup.set_content(dat.Join(" "))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/doppler_array/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["delete_log"])
|
||||
LAZYCLEARLIST(message_log)
|
||||
if(href_list["refresh"])
|
||||
updateUsrDialog()
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/doppler_array/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
@@ -46,15 +71,18 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
to_chat(user, "<span class='notice'>You adjust [src]'s dish to face to the [dir2text(dir)].</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
|
||||
/obj/machinery/doppler_array/proc/sense_explosion(turf/epicenter,devastation_range,heavy_impact_range,light_impact_range,
|
||||
took,orig_dev_range,orig_heavy_range,orig_light_range)
|
||||
/obj/machinery/doppler_array/proc/sense_explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range,
|
||||
took, orig_dev_range, orig_heavy_range, orig_light_range)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
var/turf/zone = get_turf(src)
|
||||
|
||||
if(zone.z != epicenter.z)
|
||||
return FALSE
|
||||
|
||||
if(next_announce > world.time)
|
||||
return FALSE
|
||||
next_announce = world.time + cooldown
|
||||
|
||||
var/distance = get_dist(epicenter, zone)
|
||||
var/direct = get_dir(zone, epicenter)
|
||||
|
||||
@@ -80,8 +108,19 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
else
|
||||
for(var/message in messages)
|
||||
say(message)
|
||||
if(LAZYLEN(message_log) > list_limit)
|
||||
say("Storage buffer is full! Clearing buffers...")
|
||||
LAZYCLEARLIST(message_log)
|
||||
LAZYADD(message_log, messages.Join(" "))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doppler_array/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
|
||||
|
||||
/obj/machinery/doppler_array/process()
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/doppler_array/power_change()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
|
||||
@@ -256,7 +256,6 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/firealarm/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
if(.) //damage received
|
||||
|
||||
@@ -500,7 +500,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf)
|
||||
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf, direction)
|
||||
if(LAZYLEN(masters) && masters[user])
|
||||
var/obj/effect/overlay/holo_pad_hologram/holo = masters[user]
|
||||
var/transfered = FALSE
|
||||
@@ -512,6 +512,8 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
transfered = TRUE
|
||||
//All is good.
|
||||
holo.forceMove(new_turf)
|
||||
if(direction)
|
||||
holo.setDir(direction)
|
||||
if(!transfered)
|
||||
update_holoray(user,new_turf)
|
||||
return TRUE
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user