This commit is contained in:
Seris02
2020-01-11 13:55:29 +08:00
765 changed files with 26198 additions and 19360 deletions
@@ -151,97 +151,97 @@
name = "Export Design (Wine)"
desc = "Allows for the blowing, and bottling of Wine bottles."
id = "wine_export"
reagents_list = list("wine" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/wine = 100)
build_path = /obj/item/export/bottle/wine
/datum/design/bottle/export/rum
name = "Export Design (Rum)"
desc = "Allows for the blowing, and bottling of Rum bottles."
id = "rum_export"
reagents_list = list("rum" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/rum = 100)
build_path = /obj/item/export/bottle/rum
/datum/design/bottle/export/gin
name = "Export Design (Gin)"
desc = "Allows for the blowing, and bottling of Gin bottles."
id = "gin_export"
reagents_list = list("gin" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/gin = 100)
build_path = /obj/item/export/bottle/gin
/datum/design/bottle/export/whiskey
name = "Export Design (Whiskey)"
desc = "Allows for the blowing, and bottling of Whiskey bottles."
id = "whiskey_export"
reagents_list = list("whiskey" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/whiskey = 100)
build_path = /obj/item/export/bottle/whiskey
/datum/design/bottle/export/vodka
name = "Export Design (Vodka)"
desc = "Allows for the blowing, and bottling of 99% Vodka bottles."
id = "vodka_export"
reagents_list = list("vodka" = 99, "water" = 1)
reagents_list = list(/datum/reagent/consumable/ethanol/vodka = 99, /datum/reagent/water = 1)
build_path = /obj/item/export/bottle/vodka
/datum/design/bottle/export/tequila
name = "Export Design (Tequila)"
desc = "Allows for the blowing, and bottling of Tequila bottles."
id = "tequila_export"
reagents_list = list("tequila" = 80, "lemon_juice" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/tequila = 80, /datum/reagent/consumable/lemonjuice = 20)
build_path = /obj/item/export/bottle/tequila
/datum/design/bottle/export/patron
name = "Export Design (Patron)"
desc = "Allows for the blowing, and bottling of Patron bottles."
id = "patron_export"
reagents_list = list("patron" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/patron = 100)
build_path = /obj/item/export/bottle/patron
/datum/design/bottle/export/kahlua
name = "Export Design (Kahlua)"
desc = "Allows for the blowing, and bottling of Kahlua bottles."
id = "kahlua_export"
reagents_list = list("kahlua" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/kahlua = 100)
build_path = /obj/item/export/bottle/kahlua
/datum/design/bottle/export/sake
name = "Export Design (Sake)"
desc = "Allows for the blowing, and bottling of Sake bottles."
id = "sake_export"
reagents_list = list("sake" = 80, "rice" = 10, "sugar" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/sake = 80, /datum/reagent/consumable/rice = 10, /datum/reagent/consumable/sugar = 10)
build_path = /obj/item/export/bottle/sake
/datum/design/bottle/export/vermouth
name = "Export Design (Vermouth)"
desc = "Allows for the blowing, and bottling of Vermouth bottles."
id = "vermouth_export"
reagents_list = list("vermouth" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/vermouth = 100)
build_path = /obj/item/export/bottle/vermouth
/datum/design/bottle/export/goldschlager
name = "Export Design (Goldschlager)"
desc = "Allows for the blowing, and bottling of Goldschlager bottles."
id = "goldschlager_export"
reagents_list = list("goldschlager" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/goldschlager = 100)
build_path = /obj/item/export/bottle/goldschlager
/datum/design/bottle/export/hcider
name = "Export Design (Cider)"
desc = "Allows for the blowing, and bottling of Cider bottles."
id = "hcider_export"
reagents_list = list("hcider" = 30, "water" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/hcider = 30, /datum/reagent/water = 20)
build_path = /obj/item/export/bottle/hcider
/datum/design/bottle/export/cognac
name = "Export Design (Cognac)"
desc = "Allows for the blowing, and bottling of Cognac bottles."
id = "cognac_export"
reagents_list = list("cognac" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/cognac = 100)
build_path = /obj/item/export/bottle/cognac
/datum/design/bottle/export/absinthe
name = "Export Design (Absinthe)"
desc = "Allows for the blowing, and bottling of Absinthe bottles."
reagents_list = list("absinthe" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/absinthe = 100)
id = "absinthe_export"
build_path = /obj/item/export/bottle/absinthe
@@ -249,49 +249,49 @@
name = "Export Design (Grappa)"
desc = "Allows for the blowing, and bottling of Grappa bottles."
id = "grappa_export"
reagents_list = list("grappa" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/grappa = 100)
build_path = /obj/item/export/bottle/grappa
/datum/design/bottle/export/fernet
name = "Export Design (Fernet)"
desc = "Allows for the blowing, and bottling of Fernet bottles."
id = "fernet_export"
reagents_list = list("fernet" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/fernet = 100)
build_path = /obj/item/export/bottle/fernet
/datum/design/bottle/export/applejack
name = "Export Design (Applejack)"
desc = "Allows for the blowing, and bottling of Applejack bottles."
id = "applejack_export"
reagents_list = list("applejack" = 50, "gin" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/applejack = 50, /datum/reagent/consumable/ethanol/gin = 10)
build_path = /obj/item/export/bottle/applejack
/datum/design/bottle/export/champagne
name = "Export Design (Champagne)"
desc = "Allows for the blowing, and bottling of Champagne bottles."
id = "champagne_export"
reagents_list = list("champagne" = 90, "co2" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 90, /datum/reagent/carbondioxide = 10)
build_path = /obj/item/export/bottle/champagne
/datum/design/bottle/export/blazaam
name = "Export Design (Blazaam)"
desc = "Allows for the blowing, and bottling of Blazaam bottles."
id = "blazaam_export"
reagents_list = list("blazaam" = 80, "holywater" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/blazaam = 80, /datum/reagent/water/holywater = 20)
build_path = /obj/item/export/bottle/blazaam
/datum/design/bottle/export/trappist
name = "Export Design (Trappist)"
desc = "Allows for the blowing, and bottling of Trappist bottles."
id = "trappist_export"
reagents_list = list("trappist" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/trappist = 100)
build_path = /obj/item/export/bottle/trappist
/datum/design/bottle/export/grenadine
name = "Export Design (Grenadine)"
desc = "Allows for the blowing, and bottling of Grenadine bottles."
id = "grenadine_export"
reagents_list = list("grenadine" = 100)
reagents_list = list(/datum/reagent/consumable/grenadine = 100)
build_path = /obj/item/export/bottle/grenadine
/datum/design/bottle/export/minikeg
@@ -299,7 +299,7 @@
desc = "Allows for the fabication, and bottling of Minikeg of craft beer."
id = "minikeg"
category = list("Beers")
reagents_list = list("light_beer" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/beer/light = 100)
build_path = /obj/item/export/bottle/minikeg
/datum/design/bottle/export/blooddrop
@@ -307,7 +307,7 @@
desc = "Allows for the blowing, and bottling of Blooddrop bottles."
id = "blooddrop"
category = list("Wines")
reagents_list = list("champagne" = 30, "co2" = 30, "wine" = 10, "grape_juice" = 30)
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 30, /datum/reagent/carbondioxide = 30, /datum/reagent/consumable/ethanol/wine = 10, /datum/reagent/consumable/grapejuice = 30)
build_path = /obj/item/export/bottle/blooddrop
/datum/design/bottle/export/slim_gold
@@ -315,7 +315,7 @@
desc = "Allows for the blowing, and bottling of Slim Gold bottles."
id = "slim_gold"
category = list("Beers")
reagents_list = list("gold" = 10, "co2" = 10, "rum" = 30, "beer" = 40)
reagents_list = list(/datum/reagent/gold = 10, /datum/reagent/carbondioxide = 10, /datum/reagent/consumable/ethanol/rum = 30, /datum/reagent/consumable/ethanol/beer = 40)
build_path = /obj/item/export/bottle/slim_gold
/datum/design/bottle/export/white_bloodmoon
@@ -323,13 +323,13 @@
desc = "Allows for the blowing, and bottling of White Bloodmoon bottles."
id = "white_bloodmoon"
category = list("Wines")
reagents_list = list("synthflesh" = 50, "blood" = 50, "gib" = 10)
reagents_list = list(/datum/reagent/medicine/synthflesh = 50, /datum/reagent/blood = 50, /datum/reagent/liquidgibs = 10)
build_path = /obj/item/export/bottle/white_bloodmoon
/datum/design/bottle/export/greenroad
name = "Export Design (Greenroad)"
desc = "Allows for the blowing, and bottling of Greenroad bottles."
id = "greenroad"
reagents_list = list("vitfro" = 50, "rum" = 50, "ash" = 10)
reagents_list = list(/datum/reagent/consumable/vitfro = 50, /datum/reagent/consumable/ethanol/rum = 50, /datum/reagent/ash = 10)
category = list("Beers")
build_path = /obj/item/export/bottle/greenroad
@@ -0,0 +1,708 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
/datum/design/autoylathe/mech/contraband
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure
category = list("initial", "Figurines")
/datum/design/autoylathe/balloon
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
/datum/design/autoylathe/spinningtoy
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
/datum/design/autoylathe/capgun
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
/datum/design/autoylathe/capgunammo
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
/datum/design/autoylathe/toysword
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
/datum/design/autoylathe/foamblade
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
/datum/design/autoylathe/windupbox
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
/datum/design/autoylathe/toydualsword
name = "Double-Bladed Toy Sword"
id = "dbtoysword"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/twohanded/dualsaber/toy
category = list("initial", "Melee")
/datum/design/autoylathe/toykatana
name = "Replica Katana"
id = "toykatana"
materials = list(MAT_PLASTIC = 50, MAT_METAL = 450)
build_path = /obj/item/toy/katana
category = list("initial", "Melee")
/datum/design/autoylathe/snappop
name = "Snap Pop"
id = "snappop_phoenix"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/snappop
category = list("initial", "Toys")
/datum/design/autoylathe/mech/model1
name = "Toy Ripley"
id = "toymech1"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/ripley
/datum/design/autoylathe/mech/model2
name = "Toy Firefighter Ripley"
id = "toymech2"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/fireripley
/datum/design/autoylathe/mech/contraband/model3
name = "Toy Deathsquad fireripley "
id = "toymech3"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/deathripley
/datum/design/autoylathe/mech/model4
name = "Toy Gygax"
id = "toymech4"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/gygax
/datum/design/autoylathe/mech/model5
name = "Toy Durand"
id = "toymech5"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/durand
/datum/design/autoylathe/mech/contraband/model6
name = "Toy H.O.N.K."
id = "toymech6"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/honk
/datum/design/autoylathe/mech/contraband/model7
name = "Toy Marauder"
id = "toymech7"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/marauder
/datum/design/autoylathe/mech/contraband/model8
name = "Toy Seraph"
id = "toymech8"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/seraph
/datum/design/autoylathe/mech/contraband/model9
name = "Toy Mauler"
id = "toymech9"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/mauler
/datum/design/autoylathe/mech/model10
name = "Toy Odysseus"
id = "toymech10"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/odysseus
/datum/design/autoylathe/mech/model11
name = "Toy Phazon"
id = "toymech11"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/phazon
/datum/design/autoylathe/mech/contraband/model12
name = "Toy Reticence"
id = "toymech12"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/reticence
category = list("hacked", "Figurines")
/datum/design/autoylathe/talking/AI
name = "Toy AI"
id = "ToyAICore"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/AI
category = list("initial", "Toys")
/datum/design/autoylathe/talking/codex_gigas
name = "Toy Codex Gigas"
id = "ToyCodex"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/codex_gigas
category = list("initial", "Toys")
/datum/design/autoylathe/talking/owl
name = "Owl Action Figure"
id = "owlactionfig"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/owl
/datum/design/autoylathe/talking/griffin
name = "Griffon Action Figure"
id = "griffinactionfig"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/griffin
/datum/design/autoylathe/cards
name = "Deck of Cards"
id = "carddeck"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/cards/deck
category = list("initial", "Toys")
/datum/design/autoylathe/nuke
name = "Nuclear Fission Explosive Toy"
id = "nuketoy"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/nuke
category = list("initial", "Toys")
/datum/design/autoylathe/minimeteor
name = "Mini-Meteor"
id = "meattoy"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/minimeteor
category = list("hacked", "Misc")
/datum/design/autoylathe/redbutton
name = "Big Red Button"
id = "redbutton"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/redbutton
category = list("initial", "Toys")
/datum/design/autoylathe/beach_ball
name = "Beach Ball"
id = "beachball"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/beach_ball
category = list("initial", "Toys")
/datum/design/autoylathe/clockwork_watch
name = "Clockwork Watch"
id = "clockwatch"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/toy/clockwork_watch
category = list("initial", "misc")
/datum/design/autoylathe/dagger
name = "Toy Dagger"
id = "toydagger"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/toy/toy_dagger
category = list("initial", "Melee")
/datum/design/autoylathe/xeno
name = "Xenomorph"
id = "xenomorph"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/toy_xeno
/datum/design/autoylathe/cattoy
name = "Toy Mouse"
id = "cattoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/cattoy
category = list("initial", "Toys")
/datum/design/autoylathe/figure/assistant
name = "Assistant"
id = "assfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/assistant
/datum/design/autoylathe/figure/atmos
name = "Atmos Tech"
id = "atmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/atmos
/datum/design/autoylathe/figure/bartender
name = "Bartender"
id = "barfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/bartender
/datum/design/autoylathe/figure/botanist
name = "Botanist"
id = "botfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/botanist
/datum/design/autoylathe/figure/captain
name = "Captain"
id = "capfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/captain
/datum/design/autoylathe/figure/cargotech
name = "Cargo Technician"
id = "carfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/cargotech
/datum/design/autoylathe/figure/ce
name = "Chief Engineer"
id = "cefigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ce
/datum/design/autoylathe/figure/chaplain
name = "Chaplain"
id = "chafigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chaplain
/datum/design/autoylathe/figure/chef
name = "Chef"
id = "chefigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chef
/datum/design/autoylathe/figure/chemist
name = "Chemist"
id = "chmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chemist
/datum/design/autoylathe/figure/clown
name = "Clown"
id = "clnfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/clown
/datum/design/autoylathe/figure/cmo
name = "Chief Medical Officer"
id = "cmofigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/cmo
/datum/design/autoylathe/figure/curator
name = "Curator"
id = "curfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/curator
/datum/design/autoylathe/figure/borg
name = "Cyborg"
id = "cybfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/borg
/datum/design/autoylathe/figure/detective
name = "Detective"
id = "detfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/detective
/datum/design/autoylathe/figure/engineer
name = "Engineer"
id = "engfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/engineer
/datum/design/autoylathe/figure/geneticist
name = "Geneticist"
id = "genfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/geneticist
/datum/design/autoylathe/figure/hop
name = "Head of Personnel"
id = "hopfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/hop
/datum/design/autoylathe/figure/hos
name = "Head of Security"
id = "hosfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/hos
/datum/design/autoylathe/figure/janitor
name = "Janitor"
id = "janfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/janitor
/datum/design/autoylathe/figure/lawyer
name = "Lawyer"
id = "lawfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/lawyer
/datum/design/autoylathe/figure/md
name = "Medical Doctor"
id = "medfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/md
/datum/design/autoylathe/figure/mime
name = "Mime"
id = "mimfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/mime
/datum/design/autoylathe/figure/miner
name = "Miner"
id = "minfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/miner
/datum/design/autoylathe/figure/rd
name = "Research Director"
id = "rdfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/rd
/datum/design/autoylathe/figure/robotocist
name = "Robotocist"
id = "robfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/roboticist
/datum/design/autoylathe/figure/qm
name = "Quartermaster"
id = "qtmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/qm
/datum/design/autoylathe/figure/scientist
name = "Scientist"
id = "scifigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/scientist
/datum/design/autoylathe/figure/secofficer
name = "Security Officer"
id = "secfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/secofficer
/datum/design/autoylathe/figure/virologist
name = "Virologist"
id = "virfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/virologist
/datum/design/autoylathe/figure/warden
name = "Warden"
id = "warfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/warden
/datum/design/autoylathe/figure/dsquad
name = "Deathsquad"
id = "dsqfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/dsquad
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/ian
name = "Ian"
id = "ianfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ian
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/ninja
name = "Ninja"
id = "ninfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ninja
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/syndie
name = "Nuclear Operative"
id = "nucfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/syndie
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/wizard
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
/datum/design/autoylathe/dildo
name = "Customizable Dildo"
id = "dildo"
materials = list(MAT_PLASTIC = 2000)
build_path = /obj/item/dildo/custom
category = list("initial", "Adult")
/datum/design/autoylathe/collar
name = "Collar"
id = "collar"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/clothing/neck/petcollar
category = list("initial", "Adult")
/datum/design/autoylathe/lastag/blue/gun
name = "Blue Lasertag Rifle"
id = "lastagrifleblue"
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/gun/energy/laser/bluetag
category = list("initial", "Rifles")
/datum/design/autoylathe/lastag/red/gun
name = "Red Lasertag Rifle"
id = "lastagriflered"
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/gun/energy/laser/redtag
category = list("initial", "Rifles")
/datum/design/autoylathe/lastag/blue/hat
name = "Blue Lasertag Helmet"
id = "lastaghatblue"
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/clothing/head/helmet/bluetaghelm
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/blue/armor
name = "Blue Lasertag Armor"
id = "lastagarmorblue"
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100)
build_path = /obj/item/clothing/suit/bluetag
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/red/hat
name = "Red Lasertag Helmet"
id = "lastaghelmetred"
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/clothing/head/helmet/redtaghelm
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/red/armor
name = "Red Lasertag Armor"
id = "lastagarmorred"
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/suit/redtag
category = list("initial", "Armor")
//because why not make a boxed kit with all of the lastag shit?
/obj/item/storage/box/blueteam
name = "Blue Team Kit"
/obj/item/storage/box/blueteam/PopulateContents()
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
/obj/item/storage/box/redteam
name = "Red Team Kit"
/obj/item/storage/box/redteam/PopulateContents()
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
/datum/design/autoylathe/lastag/blue
name = "Blue Lasertag Kit"
id = "lastagkitblue"
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
build_path = /obj/item/storage/box/blueteam
category = list("initial", "Misc")
/datum/design/autoylathe/lastag/red
name = "Red Lasertag Kit"
id = "lastagkitred"
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
build_path = /obj/item/storage/box/redteam
category = list("initial", "Misc")
/datum/design/foam_x9
name = "Foam Force X9 Rifle"
id = "foam_x9"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/x9/toy
category = list("initial", "Rifles")
/datum/design/foam_dart
name = "Box of Foam Darts"
id = "foam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Misc")
/datum/design/foam_magpistol
name = "Foam Force Magpistol"
id = "magfoam_launcher"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
category = list("initial", "Pistols")
/datum/design/foam_magrifle
name = "Foam Force MagRifle"
id = "foam_magrifle"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/magrifle/toy
category = list("initial", "Rifles")
/datum/design/foam_hyperburst
name = "MagTag Hyper Rifle"
id = "foam_hyperburst"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/laser/practice/hyperburst
category = list("initial", "Rifles")
/datum/design/foam_sp
name = "Foam Force Stealth Pistol"
id = "foam_sp"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
category = list("initial", "Pistols")
/datum/design/toyray
name = "RayTag Gun"
id = "toyray"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/laser/practice/raygun
category = list("initial", "Pistols")
/datum/design/am4c
name = "Foam Force AM4-C Rifle"
id = "foam_am4c"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/AM4C
category = list("initial", "Rifles")
/datum/design/foam_f3
name = "Replica F3 Justicar"
id = "foam_f3"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/toy/gun/justicar
category = list("initial", "Pistols")
/datum/design/toy_blaster
name = "pump-action plastic blaster"
id = "toy_blaster"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/pumpaction/toy
category = list("initial", "Rifles")
/datum/design/capammo
name = "Box of Caps"
id = "capammo"
build_type = AUTOYLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "Misc")
/datum/design/foam_smg
name = "Foam Force SMG"
id = "foam_smg"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
category = list("initial", "Pistols")
/datum/design/foam_pistol
name = "Foam Force Pistol"
id = "foam_pistol"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
category = list("initial", "Pistols")
/datum/design/foam_shotgun
name = "Foam Force Shotgun"
id = "foam_shotgun"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
category = list("initial", "Rifles")
/datum/design/foam_dartred
name = "Box of Lastag Red Foam Darts"
id = "redfoam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox/tag/red
category = list("initial", "Misc")
/datum/design/foam_dartblue
name = "Box of Lastag Blue Foam Darts"
id = "bluefoam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox/tag/blue
category = list("initial", "Misc")
/datum/design/foam_bow
name = "Foam Force Crossbow"
id = "foam_bow"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
category = list("initial", "Pistols")
/datum/design/foam_c20
name = "Donksoft C20R"
id = "foam_c20"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
category = list("hacked", "Rifles")
/datum/design/foam_l6
name = "Donksoft LMG"
id = "foam_LMG"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
category = list("hacked", "Rifles")
@@ -7,7 +7,7 @@
id = "milk"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
make_reagents = list("milk" = 10)
make_reagents = list(/datum/reagent/consumable/milk = 10)
category = list("initial","Food")
/datum/design/cream
@@ -15,7 +15,7 @@
id = "cream"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list("cream" = 10)
make_reagents = list(/datum/reagent/consumable/cream = 10)
category = list("initial","Food")
/datum/design/milk_carton
@@ -39,7 +39,7 @@
id = "black_pepper"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
make_reagents = list("blackpepper" = 10)
make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
category = list("initial","Food")
/datum/design/pepper_mill
@@ -51,6 +51,22 @@
make_reagents = list()
category = list("initial","Food")
/datum/design/enzyme
name = "10u Universal Enzyme"
id = "enzyme"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list("enzyme" = 10)
category = list("initial","Food")
/datum/design/flour_sack
name = "Flour Sack"
id = "flour_sack"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 150)
build_path = /obj/item/reagent_containers/food/condiment/flour
category = list("initial","Food")
/datum/design/monkey_cube
name = "Monkey Cube"
id = "mcube"
@@ -6,7 +6,7 @@
name = "Left Arm"
id = "leftarm"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/l_arm
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -14,7 +14,7 @@
name = "Right Arm"
id = "rightarm"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/r_arm
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -22,7 +22,7 @@
name = "Left Leg"
id = "leftleg"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/l_leg
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -30,7 +30,7 @@
name = "Right Leg"
id = "rightleg"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/r_leg
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -38,6 +38,6 @@
name = "Arm Blade"
id = "armblade"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 75)
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
build_path = /obj/item/melee/synthetic_arm_blade
category = list("other","emagged")
@@ -624,12 +624,21 @@
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_holding
name = "Cyborg Upgrade (Ore Satchel of Holding)"
id = "borg_upgrade_holding"
/datum/design/borg_upgrade_advcutter
name = "Cyborg Upgrade (Advanced Plasma Cutter)"
id = "borg_upgrade_advcutter"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/soh
materials = list(MAT_METAL = 10000, MAT_GOLD = 250, MAT_URANIUM = 500)
build_path = /obj/item/borg/upgrade/advcutter
materials = list(MAT_METAL=8000, MAT_PLASMA=2000, MAT_GOLD= 2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_premiumka
name = "Cyborg Upgrade (Premium Kinetic Accelerator)"
id = "borg_upgrade_premiumka"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/premiumka
materials = list(MAT_METAL=8000, MAT_GLASS=4000, MAT_TITANIUM=2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -25,6 +25,20 @@
program_type = /datum/nanite_program/viral
category = list("Utility Nanites")
/datum/design/nanites/research
name = "Distributed Computing"
desc = "The nanites aid the research servers by performing a portion of its calculations, increasing research point generation."
id = "research_nanites"
program_type = /datum/nanite_program/research
category = list("Utility Nanites")
/datum/design/nanites/researchplus
name = "Neural Network"
desc = "The nanites link the host's brains together forming a neural research network, that becomes more efficient with the amount of total hosts. Can be overloaded to increase research output."
id = "researchplus_nanites"
program_type = /datum/nanite_program/researchplus
category = list("Utility Nanites")
/datum/design/nanites/monitoring
name = "Monitoring"
desc = "The nanites monitor the host's vitals and location, sending them to the suit sensor network."
@@ -39,6 +53,13 @@
program_type = /datum/nanite_program/triggered/self_scan
category = list("Utility Nanites")
/datum/design/nanites/dermal_button
name = "Dermal Button"
desc = "Displays a button on the host's skin, which can be used to send a signal to the nanites."
id = "dermal_button_nanites"
program_type = /datum/nanite_program/dermal_button
category = list("Utility Nanites")
/datum/design/nanites/stealth
name = "Stealth"
desc = "The nanites hide their activity and programming from superficial scans."
@@ -46,6 +67,15 @@
program_type = /datum/nanite_program/stealth
category = list("Utility Nanites")
/datum/design/nanites/reduced_diagnostics
name = "Reduced Diagnostics"
desc = "Disables some high-cost diagnostics in the nanites, making them unable to communicate their program list to portable scanners. \
Doing so saves some power, slightly increasing their replication speed."
id = "red_diag_nanites"
program_type = /datum/nanite_program/reduced_diagnostics
category = list("Utility Nanites")
/datum/design/nanites/access
name = "Subdermal ID"
desc = "The nanites store the host's ID access rights in a subdermal magnetic strip. Updates when triggered, copying the host's current access."
@@ -237,7 +237,7 @@
id = "decloner"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
reagents_list = list("mutagen" = 40)
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
build_path = /obj/item/gun/energy/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -268,7 +268,7 @@
id = "flora_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
reagents_list = list("radium" = 20)
reagents_list = list(/datum/reagent/radium = 20)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE