diff --git a/.github/CODEOWNERS b/.github/CODEOWNERS index 2df370e6ea..7a38745e0e 100644 --- a/.github/CODEOWNERS +++ b/.github/CODEOWNERS @@ -6,10 +6,10 @@ /code/__DEFINES/clockcult.dm @ChangelingRain /code/datums/antagonists/datum_clockcult.dm @ChangelingRain -/code/game/gamemodes/blob/* @ChangelingRain -/code/game/gamemodes/clock_cult/* @ChangelingRain -/code/game/gamemodes/miniantags/revenant* @ChangelingRain -/code/game/objects/effects/temporary_visuals/* @ChangelingRain +/code/game/gamemodes/blob/ @ChangelingRain +/code/game/gamemodes/clock_cult/ @ChangelingRain +/code/game/gamemodes/miniantags/revenant/ @ChangelingRain +/code/game/objects/effects/temporary_visuals/ @ChangelingRain /code/modules/reagents/chemistry/reagents/blob_reagents.dm @ChangelingRain # Cyberboss @@ -22,26 +22,26 @@ /code/controllers/subsystem/mapping.dm @Cyberboss /code/controllers/globals.dm @Cyberboss /code/datums/helper_datums/getrev.dm @Cyberboss -/code/datums/components/* @Cyberboss +/code/datums/components/ @Cyberboss /code/datums/map_config.dm @Cyberboss /code/datums/forced_movement.dm @Cyberboss /code/datums/holocall.dm @Cyberboss /code/modules/admin/verbs/adminhelp.dm @Cyberboss /code/modules/admin/verbs/adminpm.dm @Cyberboss -/code/modules/server_tools/* @Cyberboss -/code/modules/mapping/* @Cyberboss +/code/modules/server_tools/ @Cyberboss +/code/modules/mapping/ @Cyberboss # duncathan /code/__DEFINES/atmospherics.dm @duncathan /code/controllers/subsystem/air.dm @duncathan -/code/modules/atmospherics/* @duncathan +/code/modules/atmospherics/ @duncathan # Jordie0608 -/SQL/* @Jordie0608 +/SQL/ @Jordie0608 /code/controllers/subsystem/dbcore.dm @Jordie0608 -/tools/SQLAlertEmail/* @Jordie0608 +/tools/SQLAlertEmail/ @Jordie0608 # MrStonedOne @@ -57,10 +57,10 @@ # ninjanomnom /code/controllers/subsystem/shuttle.dm @ninjanomnom -/code/modules/shuttle/* @ninjanomnom +/code/modules/shuttle/ @ninjanomnom # ShizCalev -/_maps/* @ShizCalev -/icons/* @ShizCalev -/sound/* @ShizCalev +/_maps/ @ShizCalev +/icons/ @ShizCalev +/sound/ @ShizCalev diff --git a/README.md b/README.md index e2b9bbfbbc..b286239314 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,10 @@ -<<<<<<< HEAD ##Citadel Station 13
Based and maintained from /tg/station.
-======= + [![Build Status](https://travis-ci.org/tgstation/tgstation.png)](https://travis-ci.org/tgstation/tgstation) [![Krihelimeter](https://www.krihelinator.xyz/badge/tgstation/tgstation)](https://www.krihelinator.xyz) [![Percentage of issues still open](https://isitmaintained.com/badge/open/tgstation/tgstation.svg)](https://isitmaintained.com/project/tgstation/tgstation "Percentage of issues still open") [![Average time to resolve an issue](https://isitmaintained.com/badge/resolution/tgstation/tgstation.svg)](https://isitmaintained.com/project/tgstation/tgstation "Average time to resolve an issue") ![Coverage](https://img.shields.io/badge/coverage---2%25-red.svg) [![forthebadge](https://forthebadge.com/images/badges/built-with-resentment.svg)](https://forthebadge.com) [![forthebadge](https://forthebadge.com/images/badges/contains-technical-debt.svg)](https://forthebadge.com) [![forinfinityandbyond](https://user-images.githubusercontent.com/5211576/29499758-4efff304-85e6-11e7-8267-62919c3688a9.gif)](https://www.reddit.com/r/SS13/comments/5oplxp/what_is_the_main_problem_with_byond_as_an_engine/dclbu1a) ->>>>>>> c47dde9... Merge pull request #33172 from praisenarsie/patch-12 [![Build Status](https://api.travis-ci.org/Citadel-Station-13/Citadel-Station-13.png)](https://travis-ci.org/Citadel-Station-13/Citadel-Station-13) [![Krihelimeter](http://www.krihelinator.xyz/badge/Citadel-Station-13/Citadel-Station-13)](http://www.krihelinator.xyz) diff --git a/SQL/feedback_conversion_2017-11-12.py b/SQL/feedback_conversion_2017-11-12.py index b8577460b3..8a60e10b7e 100644 --- a/SQL/feedback_conversion_2017-11-12.py +++ b/SQL/feedback_conversion_2017-11-12.py @@ -5,6 +5,10 @@ #It can be downloaded from command line with pip: #pip install mysqlclient # +#tgstation no longer supports MySQL which has been superseded by MariaDB, a drop-in replacement. +#Before running this script you will need to migrate to MariaDB. +#Migrating is very easy to do, for details on how see: https://mariadb.com/kb/en/library/upgrading-from-mysql-to-mariadb/ +# #You will also have to create a new feedback table for inserting converted data to per the schema: #CREATE TABLE `feedback_new` ( # `id` int(11) unsigned NOT NULL AUTO_INCREMENT, @@ -476,11 +480,25 @@ parser.add_argument("newtable", help="Name of the new table to insert to, can't args = parser.parse_args() db=MySQLdb.connect(host=args.address, user=args.username, passwd=args.password, db=args.database) cursor=db.cursor() +cursor.execute("SELECT @@GLOBAL.version_comment") +db_version = "".join([x for x in cursor.fetchone()]) +database_mysql = False +if 'MySQL' in db_version: + database_mysql = True +elif 'mariadb' not in db_version: + choice = input("Unable to determine database version installed, are you using MySQL? Type Yes or No and press enter...").lower() + if choice == "yes": + database_mysql = True +if database_mysql == True: + print("WARNING Database detected to be MySQL: tgstation no longer supports MySQL which has been superseded by MariaDB, a drop-in replacement.\nBefore running this script you will need to migrate to MariaDB.\nMigrating is very easy to do, for details on how see: https://mariadb.com/kb/en/library/upgrading-from-mysql-to-mariadb/") + input("Press enter to quit...") + quit() current_table = args.curtable new_table = args.newtable -cursor.execute("SELECT max(id) FROM {0}".format(current_table)) +cursor.execute("SELECT max(id), max(round_id) FROM {0}".format(current_table)) query_id = cursor.fetchone() max_id = query_id[0] +max_round_id = query_id[1] start_time = datetime.now() print("Beginning conversion at {0}".format(start_time.strftime("%Y-%m-%d %H:%M:%S"))) try: @@ -493,7 +511,7 @@ try: if not query_row: continue else: - if current_round != query_row[2]: + if current_round != query_row[2] or current_round == max_round_id: multirows_completed.clear() if query_values: query_values = query_values[:-1] @@ -524,8 +542,11 @@ try: print("Conversion completed at {0}".format(datetime.now().strftime("%Y-%m-%d %H:%M:%S"))) print("Script duration: {0}".format(end_time - start_time)) except Exception as e: + cursor.execute("SELECT round_id FROM {0} WHERE id = {1}".format(current_table, current_id-1)) + query_round_id = cursor.fetchone() end_time = datetime.now() print("Error encountered on row ID {0} at {1}".format(current_id, datetime.now().strftime("%Y-%m-%d %H:%M:%S"))) + print("Note SQL insertion errors will be due to data from round ID {0}".format(query_round_id[0])) #since data is inserted when the round id changes on a new row print("Script duration: {0}".format(end_time - start_time)) cursor.execute("TRUNCATE {0} ".format(new_table)) raise e diff --git a/_maps/RandomRuins/SpaceRuins/crashedship.dmm b/_maps/RandomRuins/SpaceRuins/crashedship.dmm index 0ed7578efd..2a1fc96a1b 100644 --- a/_maps/RandomRuins/SpaceRuins/crashedship.dmm +++ b/_maps/RandomRuins/SpaceRuins/crashedship.dmm @@ -68,7 +68,7 @@ /turf/open/floor/engine, /area/awaymission/BMPship/Aft) "ap" = ( -/turf/closed/wall/mineral/titanium/overspace, +/turf/closed/wall/mineral/titanium/nodiagonal, /area/awaymission/BMPship/Midship) "aq" = ( /turf/closed/wall/mineral/titanium, @@ -2309,6 +2309,27 @@ }, /turf/open/floor/carpet, /area/awaymission/BMPship/Fore) +"hy" = ( +/turf/closed/wall/mineral/titanium/nodiagonal, +/area/awaymission/BMPship/Fore) +"hz" = ( +/turf/closed/wall/mineral/titanium/nodiagonal, +/area/awaymission/BMPship/Fore) +"hA" = ( +/turf/closed/wall/mineral/titanium/nodiagonal, +/area/awaymission/BMPship/Fore) +"hB" = ( +/turf/closed/wall/mineral/titanium/nodiagonal, +/area/awaymission/BMPship/Fore) +"hC" = ( +/turf/closed/wall/mineral/titanium/nodiagonal, +/area/awaymission/BMPship/Fore) +"hD" = ( +/turf/closed/wall/mineral/titanium/nodiagonal, +/area/awaymission/BMPship/Fore) +"hE" = ( +/turf/closed/wall/mineral/titanium/nodiagonal, +/area/awaymission/BMPship/Fore) (1,1,1) = {" aa @@ -2684,8 +2705,8 @@ aa aa aa aa -cF -aT +aI +hD bV hx ee @@ -2735,7 +2756,7 @@ aa aa aa aI -aH +hC bV bV dH @@ -2785,7 +2806,7 @@ aa aa aa aI -aT +hB bV bV bV @@ -2834,8 +2855,8 @@ aH aQ bl bt -aT -aT +hy +hA bV bV cY @@ -2849,7 +2870,7 @@ bI fv fJ aH -aH +hE aQ gF gR @@ -2987,7 +3008,7 @@ aH aT aT aT -aT +hz bW co cH diff --git a/code/__DEFINES/admin.dm b/code/__DEFINES/admin.dm index 65d028ea34..7622fc0ea7 100644 --- a/code/__DEFINES/admin.dm +++ b/code/__DEFINES/admin.dm @@ -145,6 +145,7 @@ #define ADMIN_PUNISHMENT_GIB "Gib" #define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device" #define ADMIN_PUNISHMENT_FIREBALL "Fireball" +#define ADMIN_PUNISHMENT_ROD "Immovable Rod" #define AHELP_ACTIVE 1 #define AHELP_CLOSED 2 diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm index dacd09c995..1024bb1229 100644 --- a/code/__DEFINES/atmospherics.dm +++ b/code/__DEFINES/atmospherics.dm @@ -12,6 +12,12 @@ //ATMOS //stuff you should probably leave well alone! +#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol) +#define ONE_ATMOSPHERE 101.325 //kPa +#define T0C 273.15 // 0degC +#define T20C 293.15 // 20degC +#define TCMB 2.7 // -270.3degC + #define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC #define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity #define O2STANDARD 0.21 //percentage of oxygen in a normal mixture of air @@ -196,6 +202,4 @@ #define ADD_GAS(gas_id, out_list)\ var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy(); -//ASSERT_GAS(gas_id, gas_mixture) - used to guarantee that the gas list for this id exists in gas_mixture.gases. -//Must be used before adding to a gas. May be used before reading from a gas. #define ASSERT_GAS(gas_id, gas_mixture) if (!gas_mixture.gases[gas_id]) { ADD_GAS(gas_id, gas_mixture.gases) }; diff --git a/code/__DEFINES/atom_hud.dm b/code/__DEFINES/atom_hud.dm index 2decc918f2..dcdf5aa268 100644 --- a/code/__DEFINES/atom_hud.dm +++ b/code/__DEFINES/atom_hud.dm @@ -17,8 +17,9 @@ #define DIAG_TRACK_HUD "13"// Mech tracking beacon #define DIAG_AIRLOCK_HUD "14"//Airlock shock overlay #define DIAG_PATH_HUD "15"//Bot path indicators +#define GLAND_HUD "16"//Gland indicators for abductors //for antag huds. these are used at the /mob level -#define ANTAG_HUD "16" +#define ANTAG_HUD "17" //by default everything in the hud_list of an atom is an image //a value in hud_list with one of these will change that behavior @@ -32,21 +33,22 @@ #define DATA_HUD_MEDICAL_ADVANCED 4 #define DATA_HUD_DIAGNOSTIC_BASIC 5 #define DATA_HUD_DIAGNOSTIC_ADVANCED 6 +#define DATA_HUD_ABDUCTOR 7 //antag HUD defines -#define ANTAG_HUD_CULT 7 -#define ANTAG_HUD_REV 8 -#define ANTAG_HUD_OPS 9 -#define ANTAG_HUD_WIZ 10 -#define ANTAG_HUD_SHADOW 11 -#define ANTAG_HUD_TRAITOR 12 -#define ANTAG_HUD_NINJA 13 -#define ANTAG_HUD_CHANGELING 14 -#define ANTAG_HUD_ABDUCTOR 15 -#define ANTAG_HUD_DEVIL 16 -#define ANTAG_HUD_SINTOUCHED 17 -#define ANTAG_HUD_SOULLESS 18 -#define ANTAG_HUD_CLOCKWORK 19 -#define ANTAG_HUD_BROTHER 20 +#define ANTAG_HUD_CULT 8 +#define ANTAG_HUD_REV 9 +#define ANTAG_HUD_OPS 10 +#define ANTAG_HUD_WIZ 11 +#define ANTAG_HUD_SHADOW 12 +#define ANTAG_HUD_TRAITOR 13 +#define ANTAG_HUD_NINJA 14 +#define ANTAG_HUD_CHANGELING 15 +#define ANTAG_HUD_ABDUCTOR 16 +#define ANTAG_HUD_DEVIL 17 +#define ANTAG_HUD_SINTOUCHED 18 +#define ANTAG_HUD_SOULLESS 19 +#define ANTAG_HUD_CLOCKWORK 20 +#define ANTAG_HUD_BROTHER 21 // Notification action types #define NOTIFY_JUMP "jump" diff --git a/code/__DEFINES/clockcult.dm b/code/__DEFINES/clockcult.dm index d51dbfd047..7451c42cab 100644 --- a/code/__DEFINES/clockcult.dm +++ b/code/__DEFINES/clockcult.dm @@ -6,7 +6,6 @@ #define HIEROPHANT_ANSIBLE "hierophant_ansible" //Use this for construction-related scripture! GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult -GLOBAL_VAR_INIT(clockwork_caches, 0) //How many clockwork caches exist in the world (not each individual) GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm index 87c226b839..78ade5c650 100644 --- a/code/__DEFINES/components.dm +++ b/code/__DEFINES/components.dm @@ -6,9 +6,10 @@ // How multiple components of the exact same type are handled in the same datum -#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default) -#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed -#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted +#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default) +#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed +#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted +#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new // All signals. Format: // When the signal is called: (signal arguments) @@ -61,6 +62,8 @@ #define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user) #define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob) #define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob) +#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot) +#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (/mob/dropper) // /obj/item/clothing signals #define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): () @@ -77,10 +80,10 @@ #define COMSIG_MACHINE_PROCESS "machine_process" //from machinery subsystem fire(): () #define COMSIG_MACHINE_PROCESS_ATMOS "machine_process_atmos" //from air subsystem process_atmos_machinery(): () - // /mob/living/carbon/human signals #define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target) #define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker) +#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted) #define CALTROP_BYPASS_SHOES 1 #define CALTROP_IGNORE_WALKERS 2 diff --git a/code/__DEFINES/configuration.dm b/code/__DEFINES/configuration.dm index 3db0ca24c2..c4ef8e6606 100644 --- a/code/__DEFINES/configuration.dm +++ b/code/__DEFINES/configuration.dm @@ -1,8 +1,6 @@ //config files -#define CONFIG_DEF(X) /datum/config_entry/##X { resident_file = CURRENT_RESIDENT_FILE }; /datum/config_entry/##X #define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X) #define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y) -#define CONFIG_TWEAK(X) /datum/config_entry/##X #define CONFIG_MAPS_FILE "maps.txt" diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index 965ee51502..8b3e74b96e 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -22,7 +22,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 #define ON_BORDER_1 512 // item has priority to check when entering or leaving #define NOSLIP_1 1024 //prevents from slipping on wet floors, in space etc -#define CLEAN_ON_MOVE_1 2048 +#define _UNUSED_1 2048 // BLOCK_GAS_SMOKE_EFFECT_1 only used in masks at the moment. #define BLOCK_GAS_SMOKE_EFFECT_1 4096 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! diff --git a/code/__DEFINES/math.dm b/code/__DEFINES/math.dm deleted file mode 100644 index 5b3f51b4e3..0000000000 --- a/code/__DEFINES/math.dm +++ /dev/null @@ -1,27 +0,0 @@ -#define PI 3.1415 -#define SPEED_OF_LIGHT 3e8 //not exact but hey! -#define SPEED_OF_LIGHT_SQ 9e+16 -#define INFINITY 1e31 //closer then enough - -//atmos -#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol) -#define ONE_ATMOSPHERE 101.325 //kPa -#define T0C 273.15 // 0degC -#define T20C 293.15 // 20degC -#define TCMB 2.7 // -270.3degC - -#define SHORT_REAL_LIMIT 16777216 - -//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks -//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio) -//collapsed to percent_of_tick_used * tick_lag -#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag) -#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage)) - -#define PERCENT(val) (round(val*100, 0.1)) -#define CLAMP01(x) (Clamp(x, 0, 1)) - -//time of day but automatically adjusts to the server going into the next day within the same round. -//for when you need a reliable time number that doesn't depend on byond time. -#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK)) -#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers ) diff --git a/code/__DEFINES/maths.dm b/code/__DEFINES/maths.dm new file mode 100644 index 0000000000..0ff3ade369 --- /dev/null +++ b/code/__DEFINES/maths.dm @@ -0,0 +1,209 @@ +// Credits to Nickr5 for the useful procs I've taken from his library resource. +// This file is quadruple wrapped for your pleasure +// ( + +#define NUM_E 2.71828183 +#define NUM_SQRT2 1.41421356 + +#define PI 3.1415 +#define SPEED_OF_LIGHT 3e8 //not exact but hey! +#define SPEED_OF_LIGHT_SQ 9e+16 +#define INFINITY 1e31 //closer then enough + +#define SHORT_REAL_LIMIT 16777216 + +//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks +//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio) +//collapsed to percent_of_tick_used * tick_lag +#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag) +#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage)) + +#define PERCENT(val) (round((val)*100, 0.1)) +#define CLAMP01(x) (CLAMP(x, 0, 1)) + +//time of day but automatically adjusts to the server going into the next day within the same round. +//for when you need a reliable time number that doesn't depend on byond time. +#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK)) +#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers ) + +#define SIGN(x) ( (x)!=0 ? (x) / abs(x) : 0 ) + +#define CEILING(x, y) ( -round(-(x) / (y)) * (y) ) + +// round() acts like floor(x, 1) by default but can't handle other values +#define FLOOR(x, y) ( round((x) / (y)) * (y) ) + +#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) ) + +// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive +#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) ) + +// Real modulus that handles decimals +#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) ) + +// Tangent +#define TAN(x) (sin(x) / cos(x)) + +// Cotangent +#define COT(x) (1 / TAN(x)) + +// Secant +#define SEC(x) (1 / cos(x)) + +// Cosecant +#define CSC(x) (1 / sin(x)) + +#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) ) + +// Greatest Common Divisor - Euclid's algorithm +/proc/Gcd(a, b) + return b ? Gcd(b, (a) % (b)) : a + +// Least Common Multiple +#define Lcm(a, b) (abs(a) / Gcd(a, b) * abs(b)) + +#define INVERSE(x) ( 1/(x) ) + +// Used for calculating the radioactive strength falloff +#define INVERSE_SQUARE(initial_strength,cur_distance,initial_distance) ( (initial_strength)*((initial_distance)**2/(cur_distance)**2) ) + +#define ISABOUTEQUAL(a, b, deviation) (deviation ? abs((a) - (b)) <= deviation : abs((a) - (b)) <= 0.1) + +#define ISEVEN(x) (x % 2 == 0) + +#define ISODD(x) (x % 2 != 0) + +// Returns true if val is from min to max, inclusive. +#define ISINRANGE(val, min, max) (min <= val && val <= max) + +// Same as above, exclusive. +#define ISINRANGE_EX(val, min, max) (min < val && val > max) + +#define ISINTEGER(x) (round(x) == x) + +#define ISMULTIPLE(x, y) ((x) % (y) == 0) + +// Performs a linear interpolation between a and b. +// Note that amount=0 returns a, amount=1 returns b, and +// amount=0.5 returns the mean of a and b. +#define LERP(a, b, amount) (amount ? ((a) + ((b) - (a)) * (amount)) : ((a) + ((b) - (a)) * 0.5) + +// Returns the nth root of x. +#define ROOT(n, x) ((x) ** (1 / (n))) + +// The quadratic formula. Returns a list with the solutions, or an empty list +// if they are imaginary. +/proc/SolveQuadratic(a, b, c) + ASSERT(a) + . = list() + var/d = b*b - 4 * a * c + var/bottom = 2 * a + if(d < 0) + return + var/root = sqrt(d) + . += (-b + root) / bottom + if(!d) + return + . += (-b - root) / bottom + +#define TODEGREES(radians) ((radians) * 57.2957795) + +#define TORADIANS(degrees) ((degrees) * 0.0174532925) + +// Will filter out extra rotations and negative rotations +// E.g: 540 becomes 180. -180 becomes 180. +#define SIMPLIFY_DEGREES(degrees) (MODULUS((degrees), 360)) + +#define GET_ANGLE_OF_INCIDENCE(face, input) (MODULUS((face) - (input), 360)) + +//A logarithm that converts an integer to a number scaled between 0 and 1. +//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions. +#define TRANSFORM_USING_VARIABLE(input, max) ( sin((90*(input))/(max))**2 ) + +//converts a uniform distributed random number into a normal distributed one +//since this method produces two random numbers, one is saved for subsequent calls +//(making the cost negligble for every second call) +//This will return +/- decimals, situated about mean with standard deviation stddev +//68% chance that the number is within 1stddev +//95% chance that the number is within 2stddev +//98% chance that the number is within 3stddev...etc +#define ACCURACY 10000 +/proc/gaussian(mean, stddev) + var/static/gaussian_next + var/R1;var/R2;var/working + if(gaussian_next != null) + R1 = gaussian_next + gaussian_next = null + else + do + R1 = rand(-ACCURACY,ACCURACY)/ACCURACY + R2 = rand(-ACCURACY,ACCURACY)/ACCURACY + working = R1*R1 + R2*R2 + while(working >= 1 || working==0) + working = sqrt(-2 * log(working) / working) + R1 *= working + gaussian_next = R2 * working + return (mean + stddev * R1) +#undef ACCURACY + +/proc/mouse_angle_from_client(client/client) + var/list/mouse_control = params2list(client.mouseParams) + if(mouse_control["screen-loc"] && client) + var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",") + var/list/screen_loc_X = splittext(screen_loc_params[1],":") + var/list/screen_loc_Y = splittext(screen_loc_params[2],":") + var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32) + var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32) + var/list/screenview = getviewsize(client.view) + var/screenviewX = screenview[1] * world.icon_size + var/screenviewY = screenview[2] * world.icon_size + var/ox = round(screenviewX/2) - client.pixel_x //"origin" x + var/oy = round(screenviewY/2) - client.pixel_y //"origin" y + var/angle = SIMPLIFY_DEGREES(ATAN2(y - oy, x - ox)) + return angle + +/proc/get_turf_in_angle(angle, turf/starting, increments) + var/pixel_x = 0 + var/pixel_y = 0 + for(var/i in 1 to increments) + pixel_x += sin(angle)+16*sin(angle)*2 + pixel_y += cos(angle)+16*cos(angle)*2 + var/new_x = starting.x + var/new_y = starting.y + while(pixel_x > 16) + pixel_x -= 32 + new_x++ + while(pixel_x < -16) + pixel_x += 32 + new_x-- + while(pixel_y > 16) + pixel_y -= 32 + new_y++ + while(pixel_y < -16) + pixel_y += 32 + new_y-- + new_x = CLAMP(new_x, 0, world.maxx) + new_y = CLAMP(new_y, 0, world.maxy) + return locate(new_x, new_y, starting.z) + +// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles +/proc/get_overlap(x1, y1, x2, y2, x3, y3, x4, y4) + var/list/region_x1 = list() + var/list/region_y1 = list() + var/list/region_x2 = list() + var/list/region_y2 = list() + + // These loops create loops filled with x/y values that the boundaries inhabit + // ex: list(5, 6, 7, 8, 9) + for(var/i in min(x1, x2) to max(x1, x2)) + region_x1["[i]"] = TRUE + for(var/i in min(y1, y2) to max(y1, y2)) + region_y1["[i]"] = TRUE + for(var/i in min(x3, x4) to max(x3, x4)) + region_x2["[i]"] = TRUE + for(var/i in min(y3, y4) to max(y3, y4)) + region_y2["[i]"] = TRUE + + return list(region_x1 & region_x2, region_y1 & region_y2) + +// ) \ No newline at end of file diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 6254f12e45..d112222816 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -334,9 +334,9 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE #endif #endif - // Consider these images/atoms as part of the UI/HUD +// Consider these images/atoms as part of the UI/HUD #define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE -#define APPEARANCE_UI RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR +#define APPEARANCE_UI RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|PIXEL_SCALE //Just space #define SPACE_ICON_STATE "[((x + y) ^ ~(x * y) + z) % 25]" @@ -444,6 +444,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE #define GIBTONITE_ACTIVE 1 #define GIBTONITE_STABLE 2 #define GIBTONITE_DETONATE 3 + //for obj explosion block calculation #define EXPLOSION_BLOCK_PROC -1 @@ -452,8 +453,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE #define BEAT_SLOW 2 #define BEAT_NONE 0 -#define BEAT_CHANNEL 150 - //http://www.byond.com/docs/ref/info.html#/atom/var/mouse_opacity #define MOUSE_OPACITY_TRANSPARENT 0 #define MOUSE_OPACITY_ICON 1 @@ -484,9 +483,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE #define SYRINGE_DRAW 0 #define SYRINGE_INJECT 1 -#define RESEARCH_MATERIAL_RECLAMATION_ID "0" - - //gold slime core spawning #define NO_SPAWN 0 #define HOSTILE_SPAWN 1 @@ -495,7 +491,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE #define RIDING_OFFSET_ALL "ALL" //text files -#define BRAIN_DAMAGE_FILE "brain_damage_lines.json" +#define BRAIN_DAMAGE_FILE "traumas.json" //Fullscreen overlay resolution in tiles. #define FULLSCREEN_OVERLAY_RESOLUTION_X 15 diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 49e3c996fe..707ef6a9c1 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -52,8 +52,8 @@ /*see __DEFINES/inventory.dm for bodypart bitflag defines*/ //Brain Damage defines -#define BRAIN_DAMAGE_MILD 50 -#define BRAIN_DAMAGE_SEVERE 120 +#define BRAIN_DAMAGE_MILD 20 +#define BRAIN_DAMAGE_SEVERE 100 #define BRAIN_DAMAGE_DEATH 200 #define BRAIN_TRAUMA_MILD /datum/brain_trauma/mild diff --git a/code/__DEFINES/reagents.dm b/code/__DEFINES/reagents.dm index c85365db90..d9e6225eb7 100644 --- a/code/__DEFINES/reagents.dm +++ b/code/__DEFINES/reagents.dm @@ -1,19 +1,30 @@ -#define SOLID 1 -#define LIQUID 2 -#define GAS 3 +#define SOLID 1 +#define LIQUID 2 +#define GAS 3 -#define INJECTABLE_1 1024 //Makes reagents addable through droppers and syringes -#define DRAWABLE_1 2048 //If a syringe can draw from it -#define OPENCONTAINER_1 4096 //Is an open container for chemistry purposes -#define TRANSPARENT_1 8192 //Used for non-open containers which you still want to be able to see the reagents off. -#define TOUCH 1 //splashing -#define INGEST 2 //ingestion -#define VAPOR 3 //foam, spray, blob attack -#define PATCH 4 //patches -#define INJECT 5 //injection +// container_type defines +#define INJECTABLE 1 // Makes it possible to add reagents through droppers and syringes. +#define DRAWABLE 2 // Makes it possible to remove reagents through syringes. + +#define REFILLABLE 4 // Makes it possible to add reagents through any reagent container. +#define DRAINABLE 8 // Makes it possible to remove reagents through any reagent container. + +#define TRANSPARENT 16 // Used on containers which you want to be able to see the reagents off. +#define AMOUNT_VISIBLE 32 // For non-transparent containers that still have the general amount of reagents in them visible. + +// Is an open container for all intents and purposes. +#define OPENCONTAINER REFILLABLE | DRAINABLE | TRANSPARENT + + +#define TOUCH 1 // splashing +#define INGEST 2 // ingestion +#define VAPOR 3 // foam, spray, blob attack +#define PATCH 4 // patches +#define INJECT 5 // injection + //defines passed through to the on_reagent_change proc -#define DEL_REAGENT 1 //reagent deleted (fully cleared) -#define ADD_REAGENT 2 // reagent added -#define REM_REAGENT 3 // reagent removed (may still exist) +#define DEL_REAGENT 1 // reagent deleted (fully cleared) +#define ADD_REAGENT 2 // reagent added +#define REM_REAGENT 3 // reagent removed (may still exist) diff --git a/code/__DEFINES/research.dm b/code/__DEFINES/research.dm index 14e6798528..bb2e232886 100644 --- a/code/__DEFINES/research.dm +++ b/code/__DEFINES/research.dm @@ -1,4 +1,8 @@ +#define RDCONSOLE_UI_MODE_NORMAL 1 +#define RDCONSOLE_UI_MODE_EXPERT 2 +#define RDCONSOLE_UI_MODE_LIST 3 + //RDSCREEN screens #define RDSCREEN_MENU 0 #define RDSCREEN_TECHDISK 1 @@ -59,3 +63,5 @@ //#define DEPARTMENTAL_FLAG_MINING 128 #define DESIGN_ID_IGNORE "IGNORE_THIS_DESIGN" + +#define RESEARCH_MATERIAL_RECLAMATION_ID "__materials" diff --git a/code/__DEFINES/server_tools.config.dm b/code/__DEFINES/server_tools.config.dm new file mode 100644 index 0000000000..7d3c5b8eba --- /dev/null +++ b/code/__DEFINES/server_tools.config.dm @@ -0,0 +1,8 @@ +#define SERVER_TOOLS_EXTERNAL_CONFIGURATION +#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name) +#define SERVER_TOOLS_READ_GLOBAL(Name) GLOB.##Name +#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value +#define SERVER_TOOLS_WORLD_ANNOUNCE(message) to_chat(world, "[html_encode(##message)]") +#define SERVER_TOOLS_LOG(message) log_world("SERVICE: [##message]") +#define SERVER_TOOLS_NOTIFY_ADMINS(event) message_admins(##event) +#define SERVER_TOOLS_CLIENT_COUNT GLOB.clients.len diff --git a/code/__DEFINES/server_tools.dm b/code/__DEFINES/server_tools.dm index 9547c381c1..c0fc133ada 100644 --- a/code/__DEFINES/server_tools.dm +++ b/code/__DEFINES/server_tools.dm @@ -1,4 +1,5 @@ -// /tg/station 13 server tools API v3.1.0.2 +// /tg/station 13 server tools API +#define SERVICE_API_VERSION_STRING "3.2.0.1" //CONFIGURATION //use this define if you want to do configuration outside of this file @@ -10,19 +11,19 @@ //create a global variable named `Name` and set it to `Value` //These globals must not be modifiable from anywhere outside of the server tools -#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name) +#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value) //Read the value in the global variable `Name` -#define SERVER_TOOLS_READ_GLOBAL(Name) GLOB.##Name +#define SERVER_TOOLS_READ_GLOBAL(Name) //Set the value in the global variable `Name` to `Value` -#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value +#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value) //display an announcement `message` from the server to all players -#define SERVER_TOOLS_WORLD_ANNOUNCE(message) to_chat(world, "[html_encode(##message)]") +#define SERVER_TOOLS_WORLD_ANNOUNCE(message) //Write a string `message` to a server log -#define SERVER_TOOLS_LOG(message) log_world("SERVICE: [##message]") +#define SERVER_TOOLS_LOG(message) //Notify current in-game administrators of a string `event` -#define SERVER_TOOLS_NOTIFY_ADMINS(event) message_admins(##event) +#define SERVER_TOOLS_NOTIFY_ADMINS(event) //The current amount of connected clients -#define SERVER_TOOLS_CLIENT_COUNT GLOB.clients.len +#define SERVER_TOOLS_CLIENT_COUNT #endif //Required hooks: @@ -64,16 +65,15 @@ //IMPLEMENTATION -#define SERVICE_API_VERSION_STRING "3.1.0.2" - #define REBOOT_MODE_NORMAL 0 #define REBOOT_MODE_HARD 1 #define REBOOT_MODE_SHUTDOWN 2 #define SERVICE_WORLD_PARAM "server_service" #define SERVICE_VERSION_PARAM "server_service_version" +#define SERVICE_INSTANCE_PARAM "server_instance" #define SERVICE_PR_TEST_JSON "prtestjob.json" -#define SERVICE_INTERFACE_DLL "TGServiceInterface.dll" +#define SERVICE_INTERFACE_DLL "TGDreamDaemonBridge.dll" #define SERVICE_INTERFACE_FUNCTION "DDEntryPoint" #define SERVICE_CMD_HARD_REBOOT "hard_reboot" @@ -98,11 +98,12 @@ #define SERVICE_REQUEST_WORLD_REBOOT "worldreboot" #define SERVICE_REQUEST_API_VERSION "api_ver" +#define SERVICE_RETURN_SUCCESS "SUCCESS" + /* The MIT License -Copyright (c) 2011 Dominic Tarr - +Copyright (c) 2017 Jordan Brown Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to diff --git a/code/__DEFINES/stat.dm b/code/__DEFINES/stat.dm index ce84d27765..543ac4badf 100644 --- a/code/__DEFINES/stat.dm +++ b/code/__DEFINES/stat.dm @@ -33,6 +33,7 @@ #define GENETICS_SPELL "genetics_spell" #define TRAUMA_DISABILITY "trauma" + // bitflags for machine stat variable #define BROKEN 1 #define NOPOWER 2 diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm index 631214de98..91eee45b4d 100644 --- a/code/__HELPERS/_lists.dm +++ b/code/__HELPERS/_lists.dm @@ -43,8 +43,8 @@ //Returns list element or null. Should prevent "index out of bounds" error. /proc/listgetindex(list/L, index) if(LAZYLEN(L)) - if(isnum(index) && IsInteger(index)) - if(IsInRange(index,1,L.len)) + if(isnum(index) && ISINTEGER(index)) + if(ISINRANGE(index,1,L.len)) return L[index] else if(index in L) return L[index] diff --git a/code/__HELPERS/maths.dm b/code/__HELPERS/maths.dm deleted file mode 100644 index 0af8b8ae1a..0000000000 --- a/code/__HELPERS/maths.dm +++ /dev/null @@ -1,257 +0,0 @@ -// Credits to Nickr5 for the useful procs I've taken from his library resource. - -GLOBAL_VAR_INIT(E, 2.71828183) -GLOBAL_VAR_INIT(Sqrt2, 1.41421356) - -// List of square roots for the numbers 1-100. -GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, - 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, - 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, - 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)) - -/proc/sign(x) - return x!=0?x/abs(x):0 - -/proc/Atan2(x, y) - if(!x && !y) - return 0 - var/a = arccos(x / sqrt(x*x + y*y)) - return y >= 0 ? a : -a - -/proc/Ceiling(x, y=1) - return -round(-x / y) * y - -/proc/Floor(x, y=1) - return round(x / y) * y - -#define Clamp(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) ) - -/proc/Modulus(x, y) //Byond's modulus doesn't work with decimals. - return x - y * round(x / y) - -// cotangent -/proc/Cot(x) - return 1 / Tan(x) - -// cosecant -/proc/Csc(x) - return 1 / sin(x) - -/proc/Default(a, b) - return a ? a : b - -// Greatest Common Divisor - Euclid's algorithm -/proc/Gcd(a, b) - return b ? Gcd(b, a % b) : a - -/proc/Inverse(x) - return 1 / x - -#define InverseSquareLaw(initial_strength,cur_distance,initial_distance) (initial_strength*(initial_distance**2/cur_distance**2)) - -/proc/IsAboutEqual(a, b, deviation = 0.1) - return abs(a - b) <= deviation - -/proc/IsEven(x) - return x % 2 == 0 - -// Returns true if val is from min to max, inclusive. -/proc/IsInRange(val, min, max) - return min <= val && val <= max - -/proc/IsInteger(x) - return round(x) == x - -/proc/IsOdd(x) - return !IsEven(x) - -/proc/IsMultiple(x, y) - return x % y == 0 - -// Least Common Multiple -/proc/Lcm(a, b) - return abs(a) / Gcd(a, b) * abs(b) - -// Performs a linear interpolation between a and b. -// Note that amount=0 returns a, amount=1 returns b, and -// amount=0.5 returns the mean of a and b. -/proc/Lerp(a, b, amount = 0.5) - return a + (b - a) * amount - -//Calculates the sum of a list of numbers. -/proc/Sum(var/list/data) - . = 0 - for(var/val in data) - .+= val - -//Calculates the mean of a list of numbers. -/proc/Mean(var/list/data) - . = Sum(data) / (data.len) - - -// Returns the nth root of x. -/proc/Root(n, x) - return x ** (1 / n) - -// secant -/proc/Sec(x) - return 1 / cos(x) - -// The quadratic formula. Returns a list with the solutions, or an empty list -// if they are imaginary. -/proc/SolveQuadratic(a, b, c) - ASSERT(a) - . = list() - var/d = b*b - 4 * a * c - var/bottom = 2 * a - if(d < 0) - return - var/root = sqrt(d) - . += (-b + root) / bottom - if(!d) - return - . += (-b - root) / bottom - -// tangent -/proc/Tan(x) - return sin(x) / cos(x) - -/proc/ToDegrees(radians) - // 180 / Pi - return radians * 57.2957795 - -/proc/ToRadians(degrees) - // Pi / 180 - return degrees * 0.0174532925 - -// Will filter out extra rotations and negative rotations -// E.g: 540 becomes 180. -180 becomes 180. -/proc/SimplifyDegrees(degrees) - degrees = degrees % 360 - if(degrees < 0) - degrees += 360 - return degrees - -// min is inclusive, max is exclusive -/proc/Wrap(val, min, max) - var/d = max - min - var/t = round((val - min) / d) - return val - (t * d) - -#define NORM_ROT(rot) ((((rot % 360) + (rot - round(rot, 1))) >= 0) ? ((rot % 360) + (rot - round(rot, 1))) : (((rot % 360) + (rot - round(rot, 1))) + 360)) - -/proc/get_angle_of_incidence(face_angle, angle_in, auto_normalize = TRUE) - - var/angle_in_s = NORM_ROT(angle_in) - var/face_angle_s = NORM_ROT(face_angle) - var/incidence = face_angle_s - angle_in_s - var/incidence_s = incidence - while(incidence_s < -90) - incidence_s += 180 - while(incidence_s > 90) - incidence_s -= 180 - if(auto_normalize) - return incidence_s - else - return incidence - -//A logarithm that converts an integer to a number scaled between 0 and 1 (can be tweaked to be higher). -//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions. -/proc/TransformUsingVariable(input, inputmaximum, scaling_modifier = 0) - - var/inputToDegrees = (input/inputmaximum)*180 //Converting from a 0 -> 100 scale to a 0 -> 180 scale. The 0 -> 180 scale corresponds to degrees - var/size_factor = ((-cos(inputToDegrees) +1) /2) //returns a value from 0 to 1 - - return size_factor + scaling_modifier //scale mod of 0 results in a number from 0 to 1. A scale modifier of +0.5 returns 0.5 to 1.5 - -//converts a uniform distributed random number into a normal distributed one -//since this method produces two random numbers, one is saved for subsequent calls -//(making the cost negligble for every second call) -//This will return +/- decimals, situated about mean with standard deviation stddev -//68% chance that the number is within 1stddev -//95% chance that the number is within 2stddev -//98% chance that the number is within 3stddev...etc -#define ACCURACY 10000 -/proc/gaussian(mean, stddev) - var/static/gaussian_next - var/R1;var/R2;var/working - if(gaussian_next != null) - R1 = gaussian_next - gaussian_next = null - else - do - R1 = rand(-ACCURACY,ACCURACY)/ACCURACY - R2 = rand(-ACCURACY,ACCURACY)/ACCURACY - working = R1*R1 + R2*R2 - while(working >= 1 || working==0) - working = sqrt(-2 * log(working) / working) - R1 *= working - gaussian_next = R2 * working - return (mean + stddev * R1) -#undef ACCURACY - -/proc/mouse_angle_from_client(client/client) - var/list/mouse_control = params2list(client.mouseParams) - if(mouse_control["screen-loc"] && client) - var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",") - var/list/screen_loc_X = splittext(screen_loc_params[1],":") - var/list/screen_loc_Y = splittext(screen_loc_params[2],":") - var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32) - var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32) - var/list/screenview = getviewsize(client.view) - var/screenviewX = screenview[1] * world.icon_size - var/screenviewY = screenview[2] * world.icon_size - var/ox = round(screenviewX/2) - client.pixel_x //"origin" x - var/oy = round(screenviewY/2) - client.pixel_y //"origin" y - var/angle = NORM_ROT(Atan2(y - oy, x - ox)) - return angle - -/proc/get_turf_in_angle(angle, turf/starting, increments) - var/pixel_x = 0 - var/pixel_y = 0 - for(var/i in 1 to increments) - pixel_x += sin(angle)+16*sin(angle)*2 - pixel_y += cos(angle)+16*cos(angle)*2 - var/new_x = starting.x - var/new_y = starting.y - while(pixel_x > 16) - pixel_x -= 32 - new_x++ - while(pixel_x < -16) - pixel_x += 32 - new_x-- - while(pixel_y > 16) - pixel_y -= 32 - new_y++ - while(pixel_y < -16) - pixel_y += 32 - new_y-- - new_x = Clamp(new_x, 0, world.maxx) - new_y = Clamp(new_y, 0, world.maxy) - return locate(new_x, new_y, starting.z) - -/proc/round_down(num) - if(round(num) != num) - return round(num--) - else return num - -//proc/get_overlap() -// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles -/proc/get_overlap(x1, y1, x2, y2, x3, y3, x4, y4) - var/list/region_x1 = list() - var/list/region_y1 = list() - var/list/region_x2 = list() - var/list/region_y2 = list() - - // These loops create loops filled with x/y values that the boundaries inhabit - // ex: list(5, 6, 7, 8, 9) - for(var/i in min(x1, x2) to max(x1, x2)) - region_x1["[i]"] = TRUE - for(var/i in min(y1, y2) to max(y1, y2)) - region_y1["[i]"] = TRUE - for(var/i in min(x3, x4) to max(x3, x4)) - region_x2["[i]"] = TRUE - for(var/i in min(y3, y4) to max(y3, y4)) - region_y2["[i]"] = TRUE - - return list(region_x1 & region_x2, region_y1 & region_y2) \ No newline at end of file diff --git a/code/__HELPERS/names.dm b/code/__HELPERS/names.dm index bfcfd23f50..90205168b5 100644 --- a/code/__HELPERS/names.dm +++ b/code/__HELPERS/names.dm @@ -121,9 +121,6 @@ GLOBAL_VAR(command_name) return new_station_name /proc/syndicate_name() - var/static/syndicate_name - if (syndicate_name) - return syndicate_name var/name = "" @@ -146,8 +143,7 @@ GLOBAL_VAR(command_name) else name += pick("-", "*", "") name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive") - - syndicate_name = name + return name diff --git a/code/__HELPERS/radio.dm b/code/__HELPERS/radio.dm index 1706e8658c..39fe55c67c 100644 --- a/code/__HELPERS/radio.dm +++ b/code/__HELPERS/radio.dm @@ -1,14 +1,14 @@ -// Ensure the frequency is within bounds of what it should be sending/recieving at -/proc/sanitize_frequency(frequency, free = FALSE) - . = round(frequency) - if(free) - . = Clamp(frequency, MIN_FREE_FREQ, MAX_FREE_FREQ) - else - . = Clamp(frequency, MIN_FREQ, MAX_FREQ) - if(!(. % 2)) // Ensure the last digit is an odd number - . += 1 - -// Format frequency by moving the decimal. -/proc/format_frequency(frequency) - frequency = text2num(frequency) - return "[round(frequency / 10)].[frequency % 10]" +// Ensure the frequency is within bounds of what it should be sending/recieving at +/proc/sanitize_frequency(frequency, free = FALSE) + . = round(frequency) + if(free) + . = CLAMP(frequency, MIN_FREE_FREQ, MAX_FREE_FREQ) + else + . = CLAMP(frequency, MIN_FREQ, MAX_FREQ) + if(!(. % 2)) // Ensure the last digit is an odd number + . += 1 + +// Format frequency by moving the decimal. +/proc/format_frequency(frequency) + frequency = text2num(frequency) + return "[round(frequency / 10)].[frequency % 10]" diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm new file mode 100644 index 0000000000..f009ff9c00 --- /dev/null +++ b/code/__HELPERS/roundend.dm @@ -0,0 +1,420 @@ +/datum/controller/subsystem/ticker/proc/gather_roundend_feedback() + var/clients = GLOB.player_list.len + var/surviving_humans = 0 + var/surviving_total = 0 + var/ghosts = 0 + var/escaped_humans = 0 + var/escaped_total = 0 + + for(var/mob/M in GLOB.player_list) + if(ishuman(M)) + if(!M.stat) + surviving_humans++ + if(M.z == ZLEVEL_CENTCOM) + escaped_humans++ + if(!M.stat) + surviving_total++ + if(M.z == ZLEVEL_CENTCOM) + escaped_total++ + + if(isobserver(M)) + ghosts++ + + if(clients) + SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients")) + if(ghosts) + SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts")) + if(surviving_humans) + SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human")) + if(surviving_total) + SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total")) + if(escaped_humans) + SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human")) + if(escaped_total) + SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total")) + + gather_antag_success_rate() + +/datum/controller/subsystem/ticker/proc/gather_antag_success_rate() + var/team_gid = 1 + var/list/team_ids = list() + + for(var/datum/antagonist/A in GLOB.antagonists) + var/list/antag_info = list() + antag_info["key"] = A.owner.key + antag_info["name"] = A.owner.name + antag_info["antagonist_type"] = A.type + antag_info["antagonist_name"] = A.name //For auto and custom roles + antag_info["objectives"] = list() + antag_info["team"] = list() + var/datum/team/T = A.get_team() + if(T) + antag_info["team"]["type"] = T.type + antag_info["team"]["name"] = T.name + if(!team_ids[T]) + team_ids[T] = team_gid++ + antag_info["team"]["id"] = team_ids[T] + + if(!A.owner) + continue + if(A.objectives.len) + for(var/datum/objective/O in A.objectives) + var/result = O.check_completion() ? "SUCCESS" : "FAIL" + antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result)) + SSblackbox.record_feedback("associative", "antagonists", 1, antag_info) + + +/datum/controller/subsystem/ticker/proc/declare_completion() + set waitfor = FALSE + + to_chat(world, "


The round has ended.") + if(LAZYLEN(GLOB.round_end_notifiees)) + send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.") + + /*for(var/client/C in GLOB.clients) + if(!C.credits) + C.RollCredits() + C.playtitlemusic(40)*/ + + display_report() + + gather_roundend_feedback() + + CHECK_TICK + + // Add AntagHUD to everyone, see who was really evil the whole time! + for(var/datum/atom_hud/antag/H in GLOB.huds) + for(var/m in GLOB.player_list) + var/mob/M = m + H.add_hud_to(M) + + CHECK_TICK + + //Set news report and mode result + mode.set_round_result() + + send2irc("Server", "Round just ended.") + + if(CONFIG_GET(string/cross_server_address)) + send_news_report() + + CHECK_TICK + + //These need update to actually reflect the real antagonists + //Print a list of antagonists to the server log + var/list/total_antagonists = list() + //Look into all mobs in world, dead or alive + for(var/datum/mind/Mind in minds) + var/temprole = Mind.special_role + if(temprole) //if they are an antagonist of some sort. + if(temprole in total_antagonists) //If the role exists already, add the name to it + total_antagonists[temprole] += ", [Mind.name]([Mind.key])" + else + total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob + total_antagonists[temprole] += ": [Mind.name]([Mind.key])" + + CHECK_TICK + + //Now print them all into the log! + log_game("Antagonists at round end were...") + for(var/i in total_antagonists) + log_game("[i]s[total_antagonists[i]].") + + CHECK_TICK + + //Collects persistence features + if(mode.allow_persistence_save) + SSpersistence.CollectData() + + //stop collecting feedback during grifftime + SSblackbox.Seal() + + sleep(50) + ready_for_reboot = TRUE + standard_reboot() + +/datum/controller/subsystem/ticker/proc/standard_reboot() + if(ready_for_reboot) + if(mode.station_was_nuked) + Reboot("Station destroyed by Nuclear Device.", "nuke") + else + Reboot("Round ended.", "proper completion") + else + CRASH("Attempted standard reboot without ticker roundend completion") + +//Common part of the report +/datum/controller/subsystem/ticker/proc/build_roundend_report() + var/list/parts = list() + + //Gamemode specific things. Should be empty most of the time. + parts += mode.special_report() + + CHECK_TICK + + //AI laws + parts += law_report() + + CHECK_TICK + + //Antagonists + parts += antag_report() + + CHECK_TICK + //Medals + parts += medal_report() + //Station Goals + parts += goal_report() + + listclearnulls(parts) + + return parts.Join() + + +/datum/controller/subsystem/ticker/proc/survivor_report() + var/list/parts = list() + var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED + var/num_survivors = 0 + var/num_escapees = 0 + var/num_shuttle_escapees = 0 + + //Player status report + for(var/i in GLOB.mob_list) + var/mob/Player = i + if(Player.mind && !isnewplayer(Player)) + if(Player.stat != DEAD && !isbrain(Player)) + num_survivors++ + if(station_evacuated) //If the shuttle has already left the station + var/list/area/shuttle_areas + if(SSshuttle && SSshuttle.emergency) + shuttle_areas = SSshuttle.emergency.shuttle_areas + if(Player.onCentCom() || Player.onSyndieBase()) + num_escapees++ + if(shuttle_areas[get_area(Player)]) + num_shuttle_escapees++ + + //Round statistics report + var/datum/station_state/end_state = new /datum/station_state() + end_state.count() + var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100) + + parts += "[GLOB.TAB]Shift Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]" + parts += "[GLOB.TAB]Station Integrity: [mode.station_was_nuked ? "Destroyed" : "[station_integrity]%"]" + var/total_players = GLOB.joined_player_list.len + if(total_players) + parts+= "[GLOB.TAB]Total Population: [total_players]" + if(station_evacuated) + parts += "
[GLOB.TAB]Evacuation Rate: [num_escapees] ([PERCENT(num_escapees/total_players)]%)" + parts += "[GLOB.TAB](on emergency shuttle): [num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)" + parts += "[GLOB.TAB]Survival Rate: [num_survivors] ([PERCENT(num_survivors/total_players)]%)" + return parts.Join("
") + +/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report) + var/list/report_parts = list() + + report_parts += personal_report(C) + report_parts += common_report + + var/datum/browser/roundend_report = new(C, "roundend") + roundend_report.width = 800 + roundend_report.height = 600 + roundend_report.set_content(report_parts.Join()) + roundend_report.stylesheets = list() + roundend_report.add_stylesheet("roundend",'html/browser/roundend.css') + + roundend_report.open(0) + +/datum/controller/subsystem/ticker/proc/personal_report(client/C) + var/list/parts = list() + var/mob/M = C.mob + if(M.mind && !isnewplayer(M)) + if(M.stat != DEAD && !isbrain(M)) + if(EMERGENCY_ESCAPED_OR_ENDGAMED) + if(!M.onCentCom() || !M.onSyndieBase()) + parts += "
" + parts += "You managed to survive, but were marooned on [station_name()]..." + else + parts += "
" + parts += "You managed to survive the events on [station_name()] as [M.real_name]." + else + parts += "
" + parts += "You managed to survive the events on [station_name()] as [M.real_name]." + + else + parts += "
" + parts += "You did not survive the events on [station_name()]..." + else + parts += "
" + parts += "
" + if(GLOB.survivor_report) + parts += GLOB.survivor_report + else + parts += survivor_report() + + parts += "
" + + return parts.Join() + +/datum/controller/subsystem/ticker/proc/display_report() + GLOB.common_report = build_roundend_report() + for(var/client/C in GLOB.clients) + show_roundend_report(C,GLOB.common_report) + give_show_report_button(C) + CHECK_TICK + +/datum/controller/subsystem/ticker/proc/law_report() + var/list/parts = list() + //Silicon laws report + for (var/i in GLOB.ai_list) + var/mob/living/silicon/ai/aiPlayer = i + if(aiPlayer.mind) + parts += "[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was deactivated"] were:" + parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE) + + parts += "Total law changes: [aiPlayer.law_change_counter]" + + if (aiPlayer.connected_robots.len) + var/robolist = "[aiPlayer.real_name]'s minions were: " + for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots) + if(robo.mind) + robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.mind.key]), ":" (Played by: [robo.mind.key]), "]" + parts += "[robolist]" + + for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs) + if (!robo.connected_ai && robo.mind) + if (robo.stat != DEAD) + parts += "[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:" + else + parts += "[robo.name] (Played by: [robo.mind.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:" + + if(robo) //How the hell do we lose robo between here and the world messages directly above this? + parts += robo.laws.get_law_list(include_zeroth=TRUE) + if(parts.len) + return "
[parts.Join("
")]
" + else + return "" + +/datum/controller/subsystem/ticker/proc/goal_report() + var/list/parts = list() + if(mode.station_goals.len) + for(var/V in mode.station_goals) + var/datum/station_goal/G = V + parts += G.get_result() + return "
    [parts.Join()]
" + +/datum/controller/subsystem/ticker/proc/medal_report() + if(GLOB.commendations.len) + var/list/parts = list() + parts += "Medal Commendations:" + for (var/com in GLOB.commendations) + parts += com + return "
[parts.Join("
")]
" + return "" + +/datum/controller/subsystem/ticker/proc/antag_report() + var/list/result = list() + var/list/all_teams = list() + var/list/all_antagonists = list() + + for(var/datum/antagonist/A in GLOB.antagonists) + all_teams |= A.get_team() + all_antagonists += A + + for(var/datum/team/T in all_teams) + result += T.roundend_report() + for(var/datum/antagonist/X in all_antagonists) + if(X.get_team() == T) + all_antagonists -= X + result += " "//newline between teams + + var/currrent_category + var/datum/antagonist/previous_category + + sortTim(all_antagonists, /proc/cmp_antag_category) + + for(var/datum/antagonist/A in all_antagonists) + if(!A.show_in_roundend) + continue + if(A.roundend_category != currrent_category) + if(previous_category) + result += previous_category.roundend_report_footer() + result += "
" + result += "
" + result += A.roundend_report_header() + currrent_category = A.roundend_category + previous_category = A + result += A.roundend_report() + result += "
" + + if(all_antagonists.len) + var/datum/antagonist/last = all_antagonists[all_antagonists.len] + result += last.roundend_report_footer() + result += "
" + + return result.Join() + +/proc/cmp_antag_category(datum/antagonist/A,datum/antagonist/B) + return sorttext(B.roundend_category,A.roundend_category) + + +/datum/controller/subsystem/ticker/proc/give_show_report_button(client/C) + var/datum/action/report/R = new + C.player_details.player_actions += R + R.Grant(C.mob) + to_chat(C,"Show roundend report again") + +/datum/action/report + name = "Show roundend report" + button_icon_state = "vote" + +/datum/action/report/Trigger() + if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED) + SSticker.show_roundend_report(owner.client,GLOB.common_report) + +/datum/action/report/IsAvailable() + return 1 + +/datum/action/report/Topic(href,href_list) + if(usr != owner) + return + if(href_list["report"]) + Trigger() + return + + +/proc/printplayer(datum/mind/ply, fleecheck) + var/text = "[ply.key] was [ply.name] the [ply.assigned_role] and" + if(ply.current) + if(ply.current.stat == DEAD) + text += " died" + else + text += " survived" + if(fleecheck) + var/turf/T = get_turf(ply.current) + if(!T || !(T.z in GLOB.station_z_levels)) + text += " while fleeing the station" + if(ply.current.real_name != ply.name) + text += " as [ply.current.real_name]" + else + text += " had their body destroyed" + return text + +/proc/printplayerlist(list/players,fleecheck) + var/list/parts = list() + + parts += "
    " + for(var/datum/mind/M in players) + parts += "
  • [printplayer(M,fleecheck)]
  • " + parts += "
" + return parts.Join() + + +/proc/printobjectives(datum/mind/ply) + var/list/objective_parts = list() + var/count = 1 + for(var/datum/objective/objective in ply.objectives) + if(objective.check_completion()) + objective_parts += "Objective #[count]: [objective.explanation_text] Success!" + else + objective_parts += "Objective #[count]: [objective.explanation_text] Fail." + count++ + return objective_parts.Join("
") diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index 74c565da52..68ab173ecd 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -60,7 +60,7 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0) if(!second) return "0 seconds" if(second >= 60) - minute = round_down(second/60) + minute = FLOOR(second/60, 1) second = round(second - (minute*60), 0.1) second_rounded = TRUE if(second) //check if we still have seconds remaining to format, or if everything went into minute. @@ -91,7 +91,7 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0) if(!minute) return "[second]" if(minute >= 60) - hour = round_down(minute/60,1) + hour = FLOOR(minute/60, 1) minute = (minute - (hour*60)) if(minute) //alot simpler from here since you don't have to worry about fractions if(minute != 1) @@ -114,7 +114,7 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0) if(!hour) return "[minute][second]" if(hour >= 24) - day = round_down(hour/24,1) + day = FLOOR(hour/24, 1) hour = (hour - (day*24)) if(hour) if(hour != 1) diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index bae773b27e..2ebe24b85b 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -117,7 +117,7 @@ //Converts an angle (degrees) into an ss13 direction /proc/angle2dir(degree) - degree = SimplifyDegrees(degree) + degree = SIMPLIFY_DEGREES(degree) switch(degree) if(0 to 22.5) //north requires two angle ranges return NORTH diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 9ec23fa966..1fd60c2bd4 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -147,10 +147,10 @@ Turf and target are separate in case you want to teleport some distance from a t var/line[] = list(locate(px,py,M.z)) var/dx=N.x-px //x distance var/dy=N.y-py - var/dxabs=abs(dx)//Absolute value of x distance - var/dyabs=abs(dy) - var/sdx=sign(dx) //Sign of x distance (+ or -) - var/sdy=sign(dy) + var/dxabs = abs(dx)//Absolute value of x distance + var/dyabs = abs(dy) + var/sdx = SIGN(dx) //Sign of x distance (+ or -) + var/sdy = SIGN(dy) var/x=dxabs>>1 //Counters for steps taken, setting to distance/2 var/y=dyabs>>1 //Bit-shifting makes me l33t. It also makes getline() unnessecarrily fast. var/j //Generic integer for counting @@ -953,8 +953,8 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list( tY = tY[1] tX = splittext(tX[1], ":") tX = tX[1] - tX = Clamp(origin.x + text2num(tX) - world.view - 1, 1, world.maxx) - tY = Clamp(origin.y + text2num(tY) - world.view - 1, 1, world.maxy) + tX = CLAMP(origin.x + text2num(tX) - world.view - 1, 1, world.maxx) + tY = CLAMP(origin.y + text2num(tY) - world.view - 1, 1, world.maxy) return locate(tX, tY, tZ) /proc/screen_loc2turf(text, turf/origin) @@ -966,8 +966,8 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list( tX = splittext(tZ[2], "-") tX = text2num(tX[2]) tZ = origin.z - tX = Clamp(origin.x + 7 - tX, 1, world.maxx) - tY = Clamp(origin.y + 7 - tY, 1, world.maxy) + tX = CLAMP(origin.x + 7 - tX, 1, world.maxx) + tY = CLAMP(origin.y + 7 - tY, 1, world.maxy) return locate(tX, tY, tZ) /proc/IsValidSrc(datum/D) @@ -1272,7 +1272,7 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types()) . = 0 var/i = DS2TICKS(initial_delay) do - . += Ceiling(i*DELTA_CALC) + . += CEILING(i*DELTA_CALC, 1) sleep(i*world.tick_lag*DELTA_CALC) i *= 2 while (TICK_USAGE > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit)) @@ -1508,9 +1508,34 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) return "\[[url_encode(thing.tag)]\]" return "\ref[input]" +// Makes a call in the context of a different usr +// Use sparingly +/world/proc/PushUsr(mob/M, datum/callback/CB) + var/temp = usr + usr = M + . = CB.Invoke() + usr = temp + //Returns a list of all servants of Ratvar and observers. /proc/servants_and_ghosts() . = list() for(var/V in GLOB.player_list) if(is_servant_of_ratvar(V) || isobserver(V)) . += V + +//datum may be null, but it does need to be a typed var +#define NAMEOF(datum, X) (list(##datum.##X, #X)[2]) + +#define VARSET_LIST_CALLBACK(target, var_name, var_value) CALLBACK(GLOBAL_PROC, /proc/___callbackvarset, ##target, ##var_name, ##var_value) +//dupe code because dm can't handle 3 level deep macros +#define VARSET_CALLBACK(datum, var, var_value) CALLBACK(GLOBAL_PROC, /proc/___callbackvarset, ##datum, NAMEOF(##datum, ##var), ##var_value) + +/proc/___callbackvarset(list_or_datum, var_name, var_value) + if(length(list_or_datum)) + list_or_datum[var_name] = var_value + return + var/datum/D = list_or_datum + if(IsAdminAdvancedProcCall()) + D.vv_edit_var(var_name, var_value) //same result generally, unless badmemes + else + D.vars[var_name] = var_value diff --git a/code/_globalvars/game_modes.dm b/code/_globalvars/game_modes.dm index 9c3af923f1..3822f7077d 100644 --- a/code/_globalvars/game_modes.dm +++ b/code/_globalvars/game_modes.dm @@ -1,18 +1,12 @@ GLOBAL_VAR_INIT(master_mode, "traitor") //"extended" GLOBAL_VAR_INIT(secret_force_mode, "secret") // if this is anything but "secret", the secret rotation will forceably choose this mode +GLOBAL_VAR(common_report) //Contains commmon part of roundend report +GLOBAL_VAR(survivor_report) //Contains shared surivor report for roundend report (part of personal report) + GLOBAL_VAR_INIT(wavesecret, 0) // meteor mode, delays wave progression, terrible name GLOBAL_DATUM(start_state, /datum/station_state) // Used in round-end report -// Cult, needs to be global so admin cultists are functional -GLOBAL_VAR_INIT(blood_target, null) // Cult Master's target or Construct's Master -GLOBAL_DATUM(blood_target_image, /image) -GLOBAL_VAR_INIT(blood_target_reset_timer, null) -GLOBAL_DATUM(sac_mind, /datum/mind) -GLOBAL_VAR_INIT(sac_image, null) -GLOBAL_VAR_INIT(cult_vote_called, FALSE) -GLOBAL_VAR_INIT(cult_mastered, FALSE) -GLOBAL_VAR_INIT(reckoning_complete, FALSE) -GLOBAL_VAR_INIT(sac_complete, FALSE) -GLOBAL_DATUM(cult_narsie, /obj/singularity/narsie/large/cult) -GLOBAL_LIST_EMPTY(summon_spots) \ No newline at end of file + +//TODO clear this one up too +GLOBAL_DATUM(cult_narsie, /obj/singularity/narsie/large/cult) \ No newline at end of file diff --git a/code/_globalvars/misc.dm b/code/_globalvars/misc.dm index bb86b4cbb0..8b8b817586 100644 --- a/code/_globalvars/misc.dm +++ b/code/_globalvars/misc.dm @@ -16,3 +16,5 @@ GLOBAL_VAR_INIT(CHARGELEVEL, 0.001) // Cap for how fast cells charge, as a perce GLOBAL_LIST_EMPTY(powernets) GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes + +GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details \ No newline at end of file diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index 0006d72d3b..2ad2eb76f5 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -302,32 +302,41 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." /obj/screen/alert/bloodsense/process() var/atom/blood_target - if(GLOB.blood_target) - if(!get_turf(GLOB.blood_target)) - GLOB.blood_target = null + + var/datum/antagonist/cult/antag = mob_viewer.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(!antag) + return + var/datum/objective/sacrifice/sac_objective = locate() in antag.cult_team.objectives + + if(antag.cult_team.blood_target) + if(!get_turf(antag.cult_team.blood_target)) + antag.cult_team.blood_target = null else - blood_target = GLOB.blood_target + blood_target = antag.cult_team.blood_target if(Cviewer && Cviewer.seeking && Cviewer.master) blood_target = Cviewer.master desc = "Your blood sense is leading you to [Cviewer.master]" if(!blood_target) - if(!GLOB.sac_complete) + if(sac_objective && !sac_objective.check_completion()) if(icon_state == "runed_sense0") return animate(src, transform = null, time = 1, loop = 0) angle = 0 cut_overlays() icon_state = "runed_sense0" - desc = "Nar-Sie demands that [GLOB.sac_mind] be sacrificed before the summoning ritual can begin." - add_overlay(GLOB.sac_image) + desc = "Nar-Sie demands that [sac_objective.target] be sacrificed before the summoning ritual can begin." + add_overlay(sac_objective.sac_image) else + var/datum/objective/eldergod/summon_objective = locate() in antag.cult_team.objectives + if(!summon_objective) + return if(icon_state == "runed_sense1") return animate(src, transform = null, time = 1, loop = 0) angle = 0 cut_overlays() icon_state = "runed_sense1" - desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(GLOB.summon_spots)]!" + desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!" add_overlay(narnar) return var/turf/P = get_turf(blood_target) @@ -388,11 +397,13 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." desc = "CHETR
NYY
HAGEHUGF-NAQ-UBABE
RATVAR.
" else var/servants = 0 - var/list/textlist + var/list/textlist = list() for(var/mob/living/L in GLOB.alive_mob_list) if(is_servant_of_ratvar(L)) servants++ - textlist = list("[SSticker.mode.eminence ? "There is an Eminence." : "There is no Eminence! Get one ASAP!"]
") + var/datum/antagonist/clockcult/C = mob_viewer.mind.has_antag_datum(/datum/antagonist/clockcult,TRUE) + if(C && C.clock_team) + textlist += "[C.clock_team.eminence ? "There is an Eminence." : "There is no Eminence! Get one ASAP!"]
" textlist += "There are currently [servants] servant[servants > 1 ? "s" : ""] of Ratvar.
" for(var/i in SSticker.scripture_states) if(i != SCRIPTURE_DRIVER) //ignore the always-unlocked stuff diff --git a/code/_onclick/hud/parallax.dm b/code/_onclick/hud/parallax.dm index ff38107bfb..52319b7866 100755 --- a/code/_onclick/hud/parallax.dm +++ b/code/_onclick/hud/parallax.dm @@ -257,8 +257,8 @@ view = world.view var/list/viewscales = getviewsize(view) - var/countx = Ceiling((viewscales[1]/2)/(480/world.icon_size))+1 - var/county = Ceiling((viewscales[2]/2)/(480/world.icon_size))+1 + var/countx = CEILING((viewscales[1]/2)/(480/world.icon_size), 1)+1 + var/county = CEILING((viewscales[2]/2)/(480/world.icon_size), 1)+1 var/list/new_overlays = new for(var/x in -countx to countx) for(var/y in -county to county) diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm index f1ec409520..769cdb2244 100644 --- a/code/_onclick/hud/robot.dm +++ b/code/_onclick/hud/robot.dm @@ -1,277 +1,277 @@ -/obj/screen/robot - icon = 'icons/mob/screen_cyborg.dmi' - -/obj/screen/robot/module - name = "cyborg module" - icon_state = "nomod" - -/obj/screen/robot/Click() - if(isobserver(usr)) - return 1 - -/obj/screen/robot/module/Click() - if(..()) - return - var/mob/living/silicon/robot/R = usr - if(R.module.type != /obj/item/robot_module) - R.hud_used.toggle_show_robot_modules() - return 1 - R.pick_module() - -/obj/screen/robot/module1 - name = "module1" - icon_state = "inv1" - -/obj/screen/robot/module1/Click() - if(..()) - return - var/mob/living/silicon/robot/R = usr - R.toggle_module(1) - -/obj/screen/robot/module2 - name = "module2" - icon_state = "inv2" - -/obj/screen/robot/module2/Click() - if(..()) - return - var/mob/living/silicon/robot/R = usr - R.toggle_module(2) - -/obj/screen/robot/module3 - name = "module3" - icon_state = "inv3" - -/obj/screen/robot/module3/Click() - if(..()) - return - var/mob/living/silicon/robot/R = usr - R.toggle_module(3) - -/obj/screen/robot/radio - name = "radio" - icon_state = "radio" - -/obj/screen/robot/radio/Click() - if(..()) - return - var/mob/living/silicon/robot/R = usr - R.radio.interact(R) - -/obj/screen/robot/store - name = "store" - icon_state = "store" - -/obj/screen/robot/store/Click() - if(..()) - return - var/mob/living/silicon/robot/R = usr - R.uneq_active() - -/obj/screen/robot/lamp - name = "headlamp" - icon_state = "lamp0" - -/obj/screen/robot/lamp/Click() - if(..()) - return - var/mob/living/silicon/robot/R = usr - R.control_headlamp() - -/obj/screen/robot/thrusters - name = "ion thrusters" - icon_state = "ionpulse0" - -/obj/screen/robot/thrusters/Click() - if(..()) - return - var/mob/living/silicon/robot/R = usr - R.toggle_ionpulse() - -/datum/hud/robot - ui_style_icon = 'icons/mob/screen_cyborg.dmi' - -/datum/hud/robot/New(mob/owner, ui_style = 'icons/mob/screen_cyborg.dmi') - ..() - var/mob/living/silicon/robot/mymobR = mymob - var/obj/screen/using - - using = new/obj/screen/language_menu - using.screen_loc = ui_borg_language_menu - static_inventory += using - -//Radio - using = new /obj/screen/robot/radio() - using.screen_loc = ui_borg_radio - static_inventory += using - -//Module select - using = new /obj/screen/robot/module1() - using.screen_loc = ui_inv1 - static_inventory += using - mymobR.inv1 = using - - using = new /obj/screen/robot/module2() - using.screen_loc = ui_inv2 - static_inventory += using - mymobR.inv2 = using - - using = new /obj/screen/robot/module3() - using.screen_loc = ui_inv3 - static_inventory += using - mymobR.inv3 = using - -//End of module select - -//Photography stuff - using = new /obj/screen/ai/image_take() - using.screen_loc = ui_borg_camera - static_inventory += using - - using = new /obj/screen/ai/image_view() - using.screen_loc = ui_borg_album - static_inventory += using - -//Sec/Med HUDs - using = new /obj/screen/ai/sensors() - using.screen_loc = ui_borg_sensor - static_inventory += using - -//Headlamp control - using = new /obj/screen/robot/lamp() - using.screen_loc = ui_borg_lamp - static_inventory += using - mymobR.lamp_button = using - -//Thrusters - using = new /obj/screen/robot/thrusters() - using.screen_loc = ui_borg_thrusters - static_inventory += using - mymobR.thruster_button = using - -//Intent - action_intent = new /obj/screen/act_intent/robot() - action_intent.icon_state = mymob.a_intent - static_inventory += action_intent - -//Health - healths = new /obj/screen/healths/robot() - infodisplay += healths - -//Installed Module - mymobR.hands = new /obj/screen/robot/module() - mymobR.hands.screen_loc = ui_borg_module - static_inventory += mymobR.hands - -//Store - module_store_icon = new /obj/screen/robot/store() - module_store_icon.screen_loc = ui_borg_store - - pull_icon = new /obj/screen/pull() - pull_icon.icon = 'icons/mob/screen_cyborg.dmi' - pull_icon.update_icon(mymob) - pull_icon.screen_loc = ui_borg_pull - hotkeybuttons += pull_icon - - - zone_select = new /obj/screen/zone_sel/robot() - zone_select.update_icon(mymob) - static_inventory += zone_select - - -/datum/hud/proc/toggle_show_robot_modules() - if(!iscyborg(mymob)) - return - - var/mob/living/silicon/robot/R = mymob - - R.shown_robot_modules = !R.shown_robot_modules - update_robot_modules_display() - -/datum/hud/proc/update_robot_modules_display(mob/viewer) - if(!iscyborg(mymob)) - return - - var/mob/living/silicon/robot/R = mymob - - var/mob/screenmob = viewer || R - - if(!R.module) - return - - if(!R.client) - return - - if(R.shown_robot_modules && screenmob.hud_used.hud_shown) - //Modules display is shown - screenmob.client.screen += module_store_icon //"store" icon - - if(!R.module.modules) - to_chat(usr, "Selected module has no modules to select") - return - - if(!R.robot_modules_background) - return - - var/display_rows = Ceiling(length(R.module.get_inactive_modules()) / 8) - R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7" - screenmob.client.screen += R.robot_modules_background - - var/x = -4 //Start at CENTER-4,SOUTH+1 - var/y = 1 - - for(var/atom/movable/A in R.module.get_inactive_modules()) - //Module is not currently active - screenmob.client.screen += A - if(x < 0) - A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7" - else - A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7" - A.layer = ABOVE_HUD_LAYER - A.plane = ABOVE_HUD_PLANE - - x++ - if(x == 4) - x = -4 - y++ - - else - //Modules display is hidden - screenmob.client.screen -= module_store_icon //"store" icon - - for(var/atom/A in R.module.get_inactive_modules()) - //Module is not currently active - screenmob.client.screen -= A - R.shown_robot_modules = 0 - screenmob.client.screen -= R.robot_modules_background - -/mob/living/silicon/robot/create_mob_hud() - if(client && !hud_used) - hud_used = new /datum/hud/robot(src) - - -/datum/hud/robot/persistent_inventory_update(mob/viewer) - if(!mymob) - return - var/mob/living/silicon/robot/R = mymob - - var/mob/screenmob = viewer || R - - if(screenmob.hud_used) - if(screenmob.hud_used.hud_shown) - for(var/i in 1 to R.held_items.len) - var/obj/item/I = R.held_items[i] - if(I) - switch(i) - if(1) - I.screen_loc = ui_inv1 - if(2) - I.screen_loc = ui_inv2 - if(3) - I.screen_loc = ui_inv3 - else - return - screenmob.client.screen += I - else - for(var/obj/item/I in R.held_items) - screenmob.client.screen -= I +/obj/screen/robot + icon = 'icons/mob/screen_cyborg.dmi' + +/obj/screen/robot/module + name = "cyborg module" + icon_state = "nomod" + +/obj/screen/robot/Click() + if(isobserver(usr)) + return 1 + +/obj/screen/robot/module/Click() + if(..()) + return + var/mob/living/silicon/robot/R = usr + if(R.module.type != /obj/item/robot_module) + R.hud_used.toggle_show_robot_modules() + return 1 + R.pick_module() + +/obj/screen/robot/module1 + name = "module1" + icon_state = "inv1" + +/obj/screen/robot/module1/Click() + if(..()) + return + var/mob/living/silicon/robot/R = usr + R.toggle_module(1) + +/obj/screen/robot/module2 + name = "module2" + icon_state = "inv2" + +/obj/screen/robot/module2/Click() + if(..()) + return + var/mob/living/silicon/robot/R = usr + R.toggle_module(2) + +/obj/screen/robot/module3 + name = "module3" + icon_state = "inv3" + +/obj/screen/robot/module3/Click() + if(..()) + return + var/mob/living/silicon/robot/R = usr + R.toggle_module(3) + +/obj/screen/robot/radio + name = "radio" + icon_state = "radio" + +/obj/screen/robot/radio/Click() + if(..()) + return + var/mob/living/silicon/robot/R = usr + R.radio.interact(R) + +/obj/screen/robot/store + name = "store" + icon_state = "store" + +/obj/screen/robot/store/Click() + if(..()) + return + var/mob/living/silicon/robot/R = usr + R.uneq_active() + +/obj/screen/robot/lamp + name = "headlamp" + icon_state = "lamp0" + +/obj/screen/robot/lamp/Click() + if(..()) + return + var/mob/living/silicon/robot/R = usr + R.control_headlamp() + +/obj/screen/robot/thrusters + name = "ion thrusters" + icon_state = "ionpulse0" + +/obj/screen/robot/thrusters/Click() + if(..()) + return + var/mob/living/silicon/robot/R = usr + R.toggle_ionpulse() + +/datum/hud/robot + ui_style_icon = 'icons/mob/screen_cyborg.dmi' + +/datum/hud/robot/New(mob/owner, ui_style = 'icons/mob/screen_cyborg.dmi') + ..() + var/mob/living/silicon/robot/mymobR = mymob + var/obj/screen/using + + using = new/obj/screen/language_menu + using.screen_loc = ui_borg_language_menu + static_inventory += using + +//Radio + using = new /obj/screen/robot/radio() + using.screen_loc = ui_borg_radio + static_inventory += using + +//Module select + using = new /obj/screen/robot/module1() + using.screen_loc = ui_inv1 + static_inventory += using + mymobR.inv1 = using + + using = new /obj/screen/robot/module2() + using.screen_loc = ui_inv2 + static_inventory += using + mymobR.inv2 = using + + using = new /obj/screen/robot/module3() + using.screen_loc = ui_inv3 + static_inventory += using + mymobR.inv3 = using + +//End of module select + +//Photography stuff + using = new /obj/screen/ai/image_take() + using.screen_loc = ui_borg_camera + static_inventory += using + + using = new /obj/screen/ai/image_view() + using.screen_loc = ui_borg_album + static_inventory += using + +//Sec/Med HUDs + using = new /obj/screen/ai/sensors() + using.screen_loc = ui_borg_sensor + static_inventory += using + +//Headlamp control + using = new /obj/screen/robot/lamp() + using.screen_loc = ui_borg_lamp + static_inventory += using + mymobR.lamp_button = using + +//Thrusters + using = new /obj/screen/robot/thrusters() + using.screen_loc = ui_borg_thrusters + static_inventory += using + mymobR.thruster_button = using + +//Intent + action_intent = new /obj/screen/act_intent/robot() + action_intent.icon_state = mymob.a_intent + static_inventory += action_intent + +//Health + healths = new /obj/screen/healths/robot() + infodisplay += healths + +//Installed Module + mymobR.hands = new /obj/screen/robot/module() + mymobR.hands.screen_loc = ui_borg_module + static_inventory += mymobR.hands + +//Store + module_store_icon = new /obj/screen/robot/store() + module_store_icon.screen_loc = ui_borg_store + + pull_icon = new /obj/screen/pull() + pull_icon.icon = 'icons/mob/screen_cyborg.dmi' + pull_icon.update_icon(mymob) + pull_icon.screen_loc = ui_borg_pull + hotkeybuttons += pull_icon + + + zone_select = new /obj/screen/zone_sel/robot() + zone_select.update_icon(mymob) + static_inventory += zone_select + + +/datum/hud/proc/toggle_show_robot_modules() + if(!iscyborg(mymob)) + return + + var/mob/living/silicon/robot/R = mymob + + R.shown_robot_modules = !R.shown_robot_modules + update_robot_modules_display() + +/datum/hud/proc/update_robot_modules_display(mob/viewer) + if(!iscyborg(mymob)) + return + + var/mob/living/silicon/robot/R = mymob + + var/mob/screenmob = viewer || R + + if(!R.module) + return + + if(!R.client) + return + + if(R.shown_robot_modules && screenmob.hud_used.hud_shown) + //Modules display is shown + screenmob.client.screen += module_store_icon //"store" icon + + if(!R.module.modules) + to_chat(usr, "Selected module has no modules to select") + return + + if(!R.robot_modules_background) + return + + var/display_rows = CEILING(length(R.module.get_inactive_modules()) / 8, 1) + R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7" + screenmob.client.screen += R.robot_modules_background + + var/x = -4 //Start at CENTER-4,SOUTH+1 + var/y = 1 + + for(var/atom/movable/A in R.module.get_inactive_modules()) + //Module is not currently active + screenmob.client.screen += A + if(x < 0) + A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7" + else + A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7" + A.layer = ABOVE_HUD_LAYER + A.plane = ABOVE_HUD_PLANE + + x++ + if(x == 4) + x = -4 + y++ + + else + //Modules display is hidden + screenmob.client.screen -= module_store_icon //"store" icon + + for(var/atom/A in R.module.get_inactive_modules()) + //Module is not currently active + screenmob.client.screen -= A + R.shown_robot_modules = 0 + screenmob.client.screen -= R.robot_modules_background + +/mob/living/silicon/robot/create_mob_hud() + if(client && !hud_used) + hud_used = new /datum/hud/robot(src) + + +/datum/hud/robot/persistent_inventory_update(mob/viewer) + if(!mymob) + return + var/mob/living/silicon/robot/R = mymob + + var/mob/screenmob = viewer || R + + if(screenmob.hud_used) + if(screenmob.hud_used.hud_shown) + for(var/i in 1 to R.held_items.len) + var/obj/item/I = R.held_items[i] + if(I) + switch(i) + if(1) + I.screen_loc = ui_inv1 + if(2) + I.screen_loc = ui_inv2 + if(3) + I.screen_loc = ui_inv3 + else + return + screenmob.client.screen += I + else + for(var/obj/item/I in R.held_items) + screenmob.client.screen -= I diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 8718751d81..2dddce8542 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -58,7 +58,7 @@ SendSignal(COMSIG_ITEM_ATTACK, M, user) if(flags_1 & NOBLUDGEON_1) return - if(user.has_disability(PACIFISM)) + if(user.disabilities & PACIFISM) return if(!force) playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1) @@ -121,9 +121,9 @@ /obj/item/proc/get_clamped_volume() if(w_class) if(force) - return Clamp((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100 + return CLAMP((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100 else - return Clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100 + return CLAMP(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100 /mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area) var/message_verb = "attacked" diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 02cdfe7c13..d52a7f6fdc 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -63,6 +63,7 @@ /atom/proc/attack_animal(mob/user) return + /mob/living/RestrainedClickOn(atom/A) return diff --git a/code/citadel/cit_arousal.dm b/code/citadel/cit_arousal.dm index 0c03ffb399..077824fe9e 100644 --- a/code/citadel/cit_arousal.dm +++ b/code/citadel/cit_arousal.dm @@ -62,14 +62,14 @@ /mob/living/proc/adjustArousalLoss(amount, updating_arousal=1) if(status_flags & GODMODE || !canbearoused) return 0 - arousalloss = Clamp(arousalloss + amount, min_arousal, max_arousal) + arousalloss = CLAMP(arousalloss + amount, min_arousal, max_arousal) if(updating_arousal) updatearousal() /mob/living/proc/setArousalLoss(amount, updating_arousal=1) if(status_flags & GODMODE || !canbearoused) return 0 - arousalloss = Clamp(amount, min_arousal, max_arousal) + arousalloss = CLAMP(amount, min_arousal, max_arousal) if(updating_arousal) updatearousal() diff --git a/code/controllers/configuration/config_entry.dm b/code/controllers/configuration/config_entry.dm index 92dcb9baf0..d2db743d91 100644 --- a/code/controllers/configuration/config_entry.dm +++ b/code/controllers/configuration/config_entry.dm @@ -9,7 +9,7 @@ var/value var/default //read-only, just set value directly - var/resident_file //the file which this belongs to, must be set + var/resident_file //the file which this was loaded from, if any var/modified = FALSE //set to TRUE if the default has been overridden by a config entry var/protection = NONE @@ -18,8 +18,6 @@ var/dupes_allowed = FALSE /datum/config_entry/New() - if(!resident_file) - CRASH("Config entry [type] has no resident_file set") if(type == abstract_type) CRASH("Abstract config entry [type] instatiated!") name = lowertext(type2top(type)) @@ -110,7 +108,7 @@ /datum/config_entry/number/ValidateAndSet(str_val) var/temp = text2num(trim(str_val)) if(!isnull(temp)) - value = Clamp(integer ? round(temp) : temp, min_val, max_val) + value = CLAMP(integer ? round(temp) : temp, min_val, max_val) if(value != temp && !var_edited) log_config("Changing [name] from [temp] to [value]!") return TRUE diff --git a/code/controllers/configuration/configuration.dm b/code/controllers/configuration/configuration.dm index e9c0aa71b8..e5e999f003 100644 --- a/code/controllers/configuration/configuration.dm +++ b/code/controllers/configuration/configuration.dm @@ -20,10 +20,13 @@ GLOBAL_PROTECT(config_dir) /datum/controller/configuration/New() config = src - var/list/config_files = InitEntries() + InitEntries() LoadModes() - for(var/I in config_files) - LoadEntries(I) + if(LoadEntries("config.txt") <= 1) + log_config("No $include directives found in config.txt! Loading legacy game_options/dbconfig/comms files...") + LoadEntries("game_options.txt") + LoadEntries("dbconfig.txt") + LoadEntries("comms.txt") loadmaplist(CONFIG_MAPS_FILE) /datum/controller/configuration/Destroy() @@ -42,8 +45,6 @@ GLOBAL_PROTECT(config_dir) var/list/_entries_by_type = list() entries_by_type = _entries_by_type - . = list() - for(var/I in typesof(/datum/config_entry)) //typesof is faster in this case var/datum/config_entry/E = I if(initial(E.abstract_type) == I) @@ -57,24 +58,30 @@ GLOBAL_PROTECT(config_dir) continue _entries[esname] = E _entries_by_type[I] = E - .[E.resident_file] = TRUE /datum/controller/configuration/proc/RemoveEntry(datum/config_entry/CE) entries -= CE.name entries_by_type -= CE.type -/datum/controller/configuration/proc/LoadEntries(filename) +/datum/controller/configuration/proc/LoadEntries(filename, list/stack = list()) + var/filename_to_test = world.system_type == MS_WINDOWS ? lowertext(filename) : filename + if(filename_to_test in stack) + log_config("Warning: Config recursion detected ([english_list(stack)]), breaking!") + return + stack = stack + filename_to_test + log_config("Loading config file [filename]...") var/list/lines = world.file2list("[GLOB.config_dir][filename]") var/list/_entries = entries for(var/L in lines) if(!L) continue - - if(copytext(L, 1, 2) == "#") + + var/firstchar = copytext(L, 1, 2) + if(firstchar == "#") continue - var/lockthis = copytext(L, 1, 2) == "@" + var/lockthis = firstchar == "@" if(lockthis) L = copytext(L, 2) @@ -90,15 +97,25 @@ GLOBAL_PROTECT(config_dir) if(!entry) continue + if(entry == "$include") + if(!value) + log_config("Warning: Invalid $include directive: [value]") + else + LoadEntries(value, stack) + ++. + continue + + if(entry == "$include") + if(!value) + log_config("Warning: Invalid $include directive: [value]") + else + LoadEntries(value, stack) + continue var/datum/config_entry/E = _entries[entry] if(!E) log_config("Unknown setting in configuration: '[entry]'") continue - - if(filename != E.resident_file) - log_config("Found [entry] in [filename] when it should have been in [E.resident_file]! Ignoring.") - continue if(lockthis) E.protection |= CONFIG_ENTRY_LOCKED @@ -107,10 +124,14 @@ GLOBAL_PROTECT(config_dir) if(!validated) log_config("Failed to validate setting \"[value]\" for [entry]") else if(E.modified && !E.dupes_allowed) - log_config("Duplicate setting for [entry] ([value]) detected! Using latest.") + log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.") + + E.resident_file = filename if(validated) E.modified = TRUE + + ++. /datum/controller/configuration/can_vv_get(var_name) return (var_name != "entries_by_type" || !hiding_entries_by_type) && ..() diff --git a/code/controllers/configuration/entries/comms.dm b/code/controllers/configuration/entries/comms.dm index bf099f6cb6..56cec985f1 100644 --- a/code/controllers/configuration/entries/comms.dm +++ b/code/controllers/configuration/entries/comms.dm @@ -1,22 +1,20 @@ -#define CURRENT_RESIDENT_FILE "comms.txt" - -CONFIG_DEF(string/comms_key) +/datum/config_entry/string/comms_key protection = CONFIG_ENTRY_HIDDEN /datum/config_entry/string/comms_key/ValidateAndSet(str_val) return str_val != "default_pwd" && length(str_val) > 6 && ..() -CONFIG_DEF(string/cross_server_address) +/datum/config_entry/keyed_string_list/cross_server protection = CONFIG_ENTRY_LOCKED /datum/config_entry/string/cross_server_address/ValidateAndSet(str_val) return str_val != "byond:\\address:port" && ..() -CONFIG_DEF(string/cross_comms_name) +/datum/config_entry/string/cross_comms_name GLOBAL_VAR_INIT(medals_enabled, TRUE) //will be auto set to false if the game fails contacting the medal hub to prevent unneeded calls. -CONFIG_DEF(string/medal_hub_address) +/datum/config_entry/string/medal_hub_address -CONFIG_DEF(string/medal_hub_password) - protection = CONFIG_ENTRY_HIDDEN \ No newline at end of file +/datum/config_entry/string/medal_hub_password + protection = CONFIG_ENTRY_HIDDEN diff --git a/code/controllers/configuration/entries/config.dm b/code/controllers/configuration/entries/config.dm deleted file mode 100644 index 37081c15dd..0000000000 --- a/code/controllers/configuration/entries/config.dm +++ /dev/null @@ -1,390 +0,0 @@ -#define CURRENT_RESIDENT_FILE "config.txt" - -CONFIG_DEF(flag/autoadmin) // if autoadmin is enabled - protection = CONFIG_ENTRY_LOCKED - -CONFIG_DEF(string/autoadmin_rank) // the rank for autoadmins - value = "Game Master" - protection = CONFIG_ENTRY_LOCKED - -CONFIG_DEF(string/servername) // server name (the name of the game window) - -CONFIG_DEF(string/serversqlname) // short form server name used for the DB - -CONFIG_DEF(string/stationname) // station name (the name of the station in-game) - -CONFIG_DEF(number/lobby_countdown) // In between round countdown. - value = 120 - min_val = 0 - -CONFIG_DEF(number/round_end_countdown) // Post round murder death kill countdown - value = 25 - min_val = 0 - -CONFIG_DEF(flag/hub) // if the game appears on the hub or not - -CONFIG_DEF(flag/log_ooc) // log OOC channel - -CONFIG_DEF(flag/log_access) // log login/logout - -CONFIG_DEF(flag/log_say) // log client say - -CONFIG_DEF(flag/log_admin) // log admin actions - protection = CONFIG_ENTRY_LOCKED - -CONFIG_DEF(flag/log_prayer) // log prayers - -CONFIG_DEF(flag/log_law) // log lawchanges - -CONFIG_DEF(flag/log_game) // log game events - -CONFIG_DEF(flag/log_vote) // log voting - -CONFIG_DEF(flag/log_whisper) // log client whisper - -CONFIG_DEF(flag/log_attack) // log attack messages - -CONFIG_DEF(flag/log_emote) // log emotes - -CONFIG_DEF(flag/log_adminchat) // log admin chat messages - protection = CONFIG_ENTRY_LOCKED - -CONFIG_DEF(flag/log_pda) // log pda messages - -CONFIG_DEF(flag/log_twitter) // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases. - -CONFIG_DEF(flag/log_world_topic) // log all world.Topic() calls - -CONFIG_DEF(flag/log_manifest) // log crew manifest to seperate file - -CONFIG_DEF(flag/allow_admin_ooccolor) // Allows admins with relevant permissions to have their own ooc colour - -CONFIG_DEF(flag/allow_vote_restart) // allow votes to restart - -CONFIG_DEF(flag/allow_vote_mode) // allow votes to change mode - -CONFIG_DEF(number/vote_delay) // minimum time between voting sessions (deciseconds, 10 minute default) - value = 6000 - min_val = 0 - -CONFIG_DEF(number/vote_period) // length of voting period (deciseconds, default 1 minute) - value = 600 - min_val = 0 - -CONFIG_DEF(flag/default_no_vote) // vote does not default to nochange/norestart - -CONFIG_DEF(flag/no_dead_vote) // dead people can't vote - -CONFIG_DEF(flag/allow_metadata) // Metadata is supported. - -CONFIG_DEF(flag/popup_admin_pm) // adminPMs to non-admins show in a pop-up 'reply' window when set - -CONFIG_DEF(number/fps) - value = 20 - min_val = 1 - max_val = 100 //byond will start crapping out at 50, so this is just ridic - var/sync_validate = FALSE - -/datum/config_entry/number/fps/ValidateAndSet(str_val) - . = ..() - if(.) - sync_validate = TRUE - var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag] - if(!TL.sync_validate) - TL.ValidateAndSet(10 / value) - sync_validate = FALSE - -CONFIG_DEF(number/ticklag) - integer = FALSE - var/sync_validate = FALSE - -/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps - var/datum/config_entry/CE = /datum/config_entry/number/fps - value = 10 / initial(CE.value) - ..() - -/datum/config_entry/number/ticklag/ValidateAndSet(str_val) - . = text2num(str_val) > 0 && ..() - if(.) - sync_validate = TRUE - var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps] - if(!FPS.sync_validate) - FPS.ValidateAndSet(10 / value) - sync_validate = FALSE - -CONFIG_DEF(flag/allow_holidays) - -CONFIG_DEF(number/tick_limit_mc_init) //SSinitialization throttling - value = TICK_LIMIT_MC_INIT_DEFAULT - min_val = 0 //oranges warned us - integer = FALSE - -CONFIG_DEF(flag/admin_legacy_system) //Defines whether the server uses the legacy admin system with admins.txt or the SQL system - protection = CONFIG_ENTRY_LOCKED - -CONFIG_DEF(string/hostedby) - -CONFIG_DEF(flag/norespawn) - -CONFIG_DEF(flag/guest_jobban) - -CONFIG_DEF(flag/usewhitelist) - -CONFIG_DEF(flag/ban_legacy_system) //Defines whether the server uses the legacy banning system with the files in /data or the SQL system. - protection = CONFIG_ENTRY_LOCKED - -CONFIG_DEF(flag/use_age_restriction_for_jobs) //Do jobs use account age restrictions? --requires database - -CONFIG_DEF(flag/use_account_age_for_jobs) //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected. - -CONFIG_DEF(flag/use_exp_tracking) - -CONFIG_DEF(flag/use_exp_restrictions_heads) - -CONFIG_DEF(number/use_exp_restrictions_heads_hours) - value = 0 - min_val = 0 - -CONFIG_DEF(flag/use_exp_restrictions_heads_department) - -CONFIG_DEF(flag/use_exp_restrictions_other) - -CONFIG_DEF(flag/use_exp_restrictions_admin_bypass) - -CONFIG_DEF(string/server) - -CONFIG_DEF(string/banappeals) - -CONFIG_DEF(string/wikiurl) - value = "http://www.tgstation13.org/wiki" - -CONFIG_DEF(string/forumurl) - value = "http://tgstation13.org/phpBB/index.php" - -CONFIG_DEF(string/rulesurl) - value = "http://www.tgstation13.org/wiki/Rules" - -CONFIG_DEF(string/githuburl) - value = "https://www.github.com/tgstation/-tg-station" - -CONFIG_DEF(number/githubrepoid) - value = null - min_val = 0 - -CONFIG_DEF(flag/guest_ban) - -CONFIG_DEF(number/id_console_jobslot_delay) - value = 30 - min_val = 0 - -CONFIG_DEF(number/inactivity_period) //time in ds until a player is considered inactive) - value = 3000 - min_val = 0 - -/datum/config_entry/number/inactivity_period/ValidateAndSet(str_val) - . = ..() - if(.) - value *= 10 //documented as seconds in config.txt - -CONFIG_DEF(number/afk_period) //time in ds until a player is considered inactive) - value = 3000 - min_val = 0 - -/datum/config_entry/number/afk_period/ValidateAndSet(str_val) - . = ..() - if(.) - value *= 10 //documented as seconds in config.txt - -CONFIG_DEF(flag/kick_inactive) //force disconnect for inactive players - -CONFIG_DEF(flag/load_jobs_from_txt) - -CONFIG_DEF(flag/forbid_singulo_possession) - -CONFIG_DEF(flag/automute_on) //enables automuting/spam prevention - -CONFIG_DEF(string/panic_server_name) - -/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val) - return str_val != "\[Put the name here\]" && ..() - -CONFIG_DEF(string/panic_server_address) //Reconnect a player this linked server if this server isn't accepting new players - -/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val) - return str_val != "byond://address:port" && ..() - -CONFIG_DEF(string/invoke_youtubedl) - protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN - -CONFIG_DEF(flag/show_irc_name) - -CONFIG_DEF(flag/see_own_notes) //Can players see their own admin notes (read-only)? - -CONFIG_DEF(number/note_fresh_days) - value = null - min_val = 0 - integer = FALSE - -CONFIG_DEF(number/note_stale_days) - value = null - min_val = 0 - integer = FALSE - -CONFIG_DEF(flag/maprotation) - -CONFIG_DEF(number/maprotatechancedelta) - value = 0.75 - min_val = 0 - max_val = 1 - integer = FALSE - -CONFIG_DEF(number/soft_popcap) - value = null - min_val = 0 - -CONFIG_DEF(number/hard_popcap) - value = null - min_val = 0 - -CONFIG_DEF(number/extreme_popcap) - value = null - min_val = 0 - -CONFIG_DEF(string/soft_popcap_message) - value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers." - -CONFIG_DEF(string/hard_popcap_message) - value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers." - -CONFIG_DEF(string/extreme_popcap_message) - value = "The server is currently serving a high number of users, find alternative servers." - -CONFIG_DEF(flag/panic_bunker) // prevents people the server hasn't seen before from connecting - -CONFIG_DEF(number/notify_new_player_age) // how long do we notify admins of a new player - min_val = -1 - -CONFIG_DEF(number/notify_new_player_account_age) // how long do we notify admins of a new byond account - min_val = 0 - -CONFIG_DEF(flag/irc_first_connection_alert) // do we notify the irc channel when somebody is connecting for the first time? - -CONFIG_DEF(flag/check_randomizer) - -CONFIG_DEF(string/ipintel_email) - -/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val) - return str_val != "ch@nge.me" && ..() - -CONFIG_DEF(number/ipintel_rating_bad) - value = 1 - integer = FALSE - min_val = 0 - max_val = 1 - -CONFIG_DEF(number/ipintel_save_good) - value = 12 - min_val = 0 - -CONFIG_DEF(number/ipintel_save_bad) - value = 1 - min_val = 0 - -CONFIG_DEF(string/ipintel_domain) - value = "check.getipintel.net" - -CONFIG_DEF(flag/aggressive_changelog) - -CONFIG_DEF(flag/autoconvert_notes) //if all connecting player's notes should attempt to be converted to the database - protection = CONFIG_ENTRY_LOCKED - -CONFIG_DEF(flag/allow_webclient) - -CONFIG_DEF(flag/webclient_only_byond_members) - -CONFIG_DEF(flag/announce_admin_logout) - -CONFIG_DEF(flag/announce_admin_login) - -CONFIG_DEF(flag/allow_map_voting) - -CONFIG_DEF(flag/generate_minimaps) - -CONFIG_DEF(number/client_warn_version) - value = null - min_val = 500 - max_val = DM_VERSION - 1 - -CONFIG_DEF(string/client_warn_message) - value = "Your version of byond may have issues or be blocked from accessing this server in the future." - -CONFIG_DEF(flag/client_warn_popup) - -CONFIG_DEF(number/client_error_version) - value = null - min_val = 500 - max_val = DM_VERSION - 1 - -CONFIG_DEF(string/client_error_message) - value = "Your version of byond is too old, may have issues, and is blocked from accessing this server." - -CONFIG_DEF(number/minute_topic_limit) - value = null - min_val = 0 - -CONFIG_DEF(number/second_topic_limit) - value = null - min_val = 0 - -CONFIG_DEF(number/error_cooldown) // The "cooldown" time for each occurrence of a unique error) - value = 600 - min_val = 0 - -CONFIG_DEF(number/error_limit) // How many occurrences before the next will silence them - value = 50 - -CONFIG_DEF(number/error_silence_time) // How long a unique error will be silenced for - value = 6000 - -CONFIG_DEF(number/error_msg_delay) // How long to wait between messaging admins about occurrences of a unique error - value = 50 - -CONFIG_DEF(flag/irc_announce_new_game) - -CONFIG_DEF(flag/debug_admin_hrefs) - -CONFIG_DEF(number/mc_tick_rate/base_mc_tick_rate) - integer = FALSE - value = 1 - -CONFIG_DEF(number/mc_tick_rate/high_pop_mc_tick_rate) - integer = FALSE - value = 1.1 - -CONFIG_DEF(number/mc_tick_rate/high_pop_mc_mode_amount) - value = 65 - -CONFIG_DEF(number/mc_tick_rate/disable_high_pop_mc_mode_amount) - value = 60 - -CONFIG_TWEAK(number/mc_tick_rate) - abstract_type = /datum/config_entry/number/mc_tick_rate - -CONFIG_TWEAK(number/mc_tick_rate/ValidateAndSet(str_val)) - . = ..() - if (.) - Master.UpdateTickRate() - -CONFIG_DEF(flag/resume_after_initializations) - -CONFIG_TWEAK(flag/resume_after_initializations/ValidateAndSet(str_val)) - . = ..() - if(. && Master.current_runlevel) - world.sleep_offline = !value - -CONFIG_DEF(number/rounds_until_hard_restart) - value = -1 - min_val = 0 - -CONFIG_DEF(string/default_view) - value = "15x15" diff --git a/code/controllers/configuration/entries/dbconfig.dm b/code/controllers/configuration/entries/dbconfig.dm index c46880686a..1ac4d85419 100644 --- a/code/controllers/configuration/entries/dbconfig.dm +++ b/code/controllers/configuration/entries/dbconfig.dm @@ -1,28 +1,26 @@ -#define CURRENT_RESIDENT_FILE "dbconfig.txt" - -CONFIG_DEF(flag/sql_enabled) // for sql switching +/datum/config_entry/flag/sql_enabled // for sql switching protection = CONFIG_ENTRY_LOCKED -CONFIG_DEF(string/address) +/datum/config_entry/string/address value = "localhost" protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN -CONFIG_DEF(number/port) +/datum/config_entry/number/port value = 3306 min_val = 0 max_val = 65535 protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN -CONFIG_DEF(string/feedback_database) +/datum/config_entry/string/feedback_database value = "test" protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN -CONFIG_DEF(string/feedback_login) +/datum/config_entry/string/feedback_login value = "root" protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN -CONFIG_DEF(string/feedback_password) +/datum/config_entry/string/feedback_password protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN -CONFIG_DEF(string/feedback_tableprefix) +/datum/config_entry/string/feedback_tableprefix protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm index b04d7845f5..2d96e3c64b 100644 --- a/code/controllers/configuration/entries/game_options.dm +++ b/code/controllers/configuration/entries/game_options.dm @@ -1,253 +1,255 @@ -#define CURRENT_RESIDENT_FILE "game_options.txt" +/datum/config_entry/number_list/repeated_mode_adjust -CONFIG_DEF(number_list/repeated_mode_adjust) - -CONFIG_DEF(keyed_number_list/probability) +/datum/config_entry/keyed_number_list/probability /datum/config_entry/keyed_number_list/probability/ValidateKeyName(key_name) return key_name in config.modes -CONFIG_DEF(keyed_number_list/max_pop) +/datum/config_entry/keyed_number_list/max_pop /datum/config_entry/keyed_number_list/max_pop/ValidateKeyName(key_name) return key_name in config.modes -CONFIG_DEF(keyed_number_list/min_pop) +/datum/config_entry/keyed_number_list/min_pop /datum/config_entry/keyed_number_list/min_pop/ValidateKeyName(key_name) return key_name in config.modes -CONFIG_DEF(keyed_flag_list/continuous) // which roundtypes continue if all antagonists die +/datum/config_entry/keyed_flag_list/continuous // which roundtypes continue if all antagonists die /datum/config_entry/keyed_flag_list/continuous/ValidateKeyName(key_name) return key_name in config.modes -CONFIG_DEF(keyed_flag_list/midround_antag) // which roundtypes use the midround antagonist system +/datum/config_entry/keyed_flag_list/midround_antag // which roundtypes use the midround antagonist system /datum/config_entry/keyed_flag_list/midround_antag/ValidateKeyName(key_name) return key_name in config.modes -CONFIG_DEF(keyed_string_list/policy) +/datum/config_entry/keyed_string_list/policy -CONFIG_DEF(number/damage_multiplier) +/datum/config_entry/number/damage_multiplier value = 1 integer = FALSE -CONFIG_DEF(number/minimal_access_threshold) //If the number of players is larger than this threshold, minimal access will be turned on. +/datum/config_entry/number/minimal_access_threshold //If the number of players is larger than this threshold, minimal access will be turned on. min_val = 0 -CONFIG_DEF(flag/jobs_have_minimal_access) //determines whether jobs use minimal access or expanded access. +/datum/config_entry/flag/jobs_have_minimal_access //determines whether jobs use minimal access or expanded access. -CONFIG_DEF(flag/assistants_have_maint_access) +/datum/config_entry/flag/assistants_have_maint_access -CONFIG_DEF(flag/security_has_maint_access) +/datum/config_entry/flag/security_has_maint_access -CONFIG_DEF(flag/everyone_has_maint_access) +/datum/config_entry/flag/everyone_has_maint_access -CONFIG_DEF(flag/sec_start_brig) //makes sec start in brig instead of dept sec posts +/datum/config_entry/flag/sec_start_brig //makes sec start in brig instead of dept sec posts -CONFIG_DEF(flag/force_random_names) +/datum/config_entry/flag/force_random_names -CONFIG_DEF(flag/humans_need_surnames) +/datum/config_entry/flag/humans_need_surnames -CONFIG_DEF(flag/allow_ai) // allow ai job +/datum/config_entry/flag/allow_ai // allow ai job -CONFIG_DEF(flag/disable_secborg) // disallow secborg module to be chosen. +/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen. -CONFIG_DEF(flag/disable_peaceborg) +/datum/config_entry/flag/disable_peaceborg -CONFIG_DEF(number/traitor_scaling_coeff) //how much does the amount of players get divided by to determine traitors +/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors value = 6 min_val = 1 -CONFIG_DEF(number/brother_scaling_coeff) //how many players per brother team +/datum/config_entry/number/brother_scaling_coeff //how many players per brother team value = 25 min_val = 1 -CONFIG_DEF(number/changeling_scaling_coeff) //how much does the amount of players get divided by to determine changelings +/datum/config_entry/number/changeling_scaling_coeff //how much does the amount of players get divided by to determine changelings value = 6 min_val = 1 -CONFIG_DEF(number/security_scaling_coeff) //how much does the amount of players get divided by to determine open security officer positions +/datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions value = 8 min_val = 1 -CONFIG_DEF(number/abductor_scaling_coeff) //how many players per abductor team +/datum/config_entry/number/abductor_scaling_coeff //how many players per abductor team value = 15 min_val = 1 -CONFIG_DEF(number/traitor_objectives_amount) +/datum/config_entry/number/traitor_objectives_amount value = 2 min_val = 0 -CONFIG_DEF(number/brother_objectives_amount) +/datum/config_entry/number/brother_objectives_amount value = 2 min_val = 0 -CONFIG_DEF(flag/reactionary_explosions) //If we use reactionary explosions, explosions that react to walls and doors +/datum/config_entry/flag/reactionary_explosions //If we use reactionary explosions, explosions that react to walls and doors -CONFIG_DEF(flag/protect_roles_from_antagonist) //If security and such can be traitor/cult/other +/datum/config_entry/flag/protect_roles_from_antagonist //If security and such can be traitor/cult/other -CONFIG_DEF(flag/protect_assistant_from_antagonist) //If assistants can be traitor/cult/other +/datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other -CONFIG_DEF(flag/enforce_human_authority) //If non-human species are barred from joining as a head of staff +/datum/config_entry/flag/enforce_human_authority //If non-human species are barred from joining as a head of staff -CONFIG_DEF(flag/allow_latejoin_antagonists) // If late-joining players can be traitor/changeling +/datum/config_entry/flag/allow_latejoin_antagonists // If late-joining players can be traitor/changeling -CONFIG_DEF(number/midround_antag_time_check) // How late (in minutes) you want the midround antag system to stay on, setting this to 0 will disable the system +/datum/config_entry/number/midround_antag_time_check // How late (in minutes you want the midround antag system to stay on, setting this to 0 will disable the system) value = 60 min_val = 0 -CONFIG_DEF(number/midround_antag_life_check) // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist +/datum/config_entry/number/midround_antag_life_check // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist value = 0.7 integer = FALSE min_val = 0 max_val = 1 -CONFIG_DEF(number/shuttle_refuel_delay) +/datum/config_entry/number/shuttle_refuel_delay value = 12000 min_val = 0 -CONFIG_DEF(flag/show_game_type_odds) //if set this allows players to see the odds of each roundtype on the get revision screen +/datum/config_entry/flag/show_game_type_odds //if set this allows players to see the odds of each roundtype on the get revision screen -CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go. +/datum/config_entry/keyed_flag_list/roundstart_races //races you can play as from the get go. -CONFIG_DEF(flag/join_with_mutant_humans) //players can pick mutant bodyparts for humans before joining the game +/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game -CONFIG_DEF(flag/no_summon_guns) //No +/datum/config_entry/flag/no_summon_guns //No -CONFIG_DEF(flag/no_summon_magic) //Fun +/datum/config_entry/flag/no_summon_magic //Fun -CONFIG_DEF(flag/no_summon_events) //Allowed +/datum/config_entry/flag/no_summon_events //Allowed -CONFIG_DEF(flag/no_intercept_report) //Whether or not to send a communications intercept report roundstart. This may be overriden by gamemodes. +/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overriden by gamemodes. -CONFIG_DEF(number/arrivals_shuttle_dock_window) //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station +/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station value = 55 min_val = 30 -CONFIG_DEF(flag/arrivals_shuttle_require_undocked) //Require the arrivals shuttle to be undocked before latejoiners can join +/datum/config_entry/flag/arrivals_shuttle_require_undocked //Require the arrivals shuttle to be undocked before latejoiners can join -CONFIG_DEF(flag/arrivals_shuttle_require_safe_latejoin) //Require the arrivals shuttle to be operational in order for latejoiners to join +/datum/config_entry/flag/arrivals_shuttle_require_safe_latejoin //Require the arrivals shuttle to be operational in order for latejoiners to join -CONFIG_DEF(string/alert_green) +/datum/config_entry/string/alert_green value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced." -CONFIG_DEF(string/alert_blue_upto) +/datum/config_entry/string/alert_blue_upto value = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted." -CONFIG_DEF(string/alert_blue_downto) +/datum/config_entry/string/alert_blue_downto value = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed." -CONFIG_DEF(string/alert_red_upto) +/datum/config_entry/string/alert_red_upto value = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised." -CONFIG_DEF(string/alert_red_downto) +/datum/config_entry/string/alert_red_downto value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised." -CONFIG_DEF(string/alert_delta) +/datum/config_entry/string/alert_delta value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill." -CONFIG_DEF(flag/revival_pod_plants) +/datum/config_entry/flag/revival_pod_plants -CONFIG_DEF(flag/revival_cloning) +/datum/config_entry/flag/revival_cloning -CONFIG_DEF(number/revival_brain_life) +/datum/config_entry/number/revival_brain_life value = -1 min_val = -1 -CONFIG_DEF(flag/rename_cyborg) +/datum/config_entry/flag/rename_cyborg -CONFIG_DEF(flag/ooc_during_round) +/datum/config_entry/flag/ooc_during_round -CONFIG_DEF(flag/emojis) +/datum/config_entry/flag/emojis -CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs. +/datum/config_entry/number/run_delay //Used for modifying movement speed for mobs. var/static/value_cache = 0 -CONFIG_TWEAK(number/run_delay/ValidateAndSet()) +/datum/config_entry/number/run_delay/ValidateAndSet() . = ..() if(.) value_cache = value -CONFIG_DEF(number/walk_delay) +/datum/config_entry/number/walk_delay var/static/value_cache = 0 -CONFIG_TWEAK(number/walk_delay/ValidateAndSet()) +/datum/config_entry/number/walk_delay/ValidateAndSet() . = ..() if(.) value_cache = value -CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways -CONFIG_DEF(number/robot_delay) -CONFIG_DEF(number/monkey_delay) -CONFIG_DEF(number/alien_delay) -CONFIG_DEF(number/slime_delay) -CONFIG_DEF(number/animal_delay) +/datum/config_entry/number/human_delay //Mob specific modifiers. NOTE: These will affect different mob types in different ways +/datum/config_entry/number/robot_delay +/datum/config_entry/number/monkey_delay +/datum/config_entry/number/alien_delay +/datum/config_entry/number/slime_delay +/datum/config_entry/number/animal_delay -CONFIG_DEF(number/gateway_delay) //How long the gateway takes before it activates. Default is half an hour. +/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour. value = 18000 min_val = 0 -CONFIG_DEF(flag/ghost_interaction) +/datum/config_entry/flag/ghost_interaction -CONFIG_DEF(flag/silent_ai) -CONFIG_DEF(flag/silent_borg) +/datum/config_entry/flag/silent_ai +/datum/config_entry/flag/silent_borg -CONFIG_DEF(flag/sandbox_autoclose) // close the sandbox panel after spawning an item, potentially reducing griff +/datum/config_entry/flag/sandbox_autoclose // close the sandbox panel after spawning an item, potentially reducing griff -CONFIG_DEF(number/default_laws) //Controls what laws the AI spawns with. +/datum/config_entry/number/default_laws //Controls what laws the AI spawns with. value = 0 min_val = 0 max_val = 3 -CONFIG_DEF(number/silicon_max_law_amount) +/datum/config_entry/number/silicon_max_law_amount value = 12 min_val = 0 -CONFIG_DEF(keyed_flag_list/random_laws) +/datum/config_entry/keyed_flag_list/random_laws -CONFIG_DEF(keyed_number_list/law_weight) +/datum/config_entry/keyed_number_list/law_weight splitter = "," -CONFIG_DEF(number/assistant_cap) +/datum/config_entry/number/assistant_cap value = -1 min_val = -1 -CONFIG_DEF(flag/starlight) -CONFIG_DEF(flag/grey_assistants) +/datum/config_entry/flag/starlight +/datum/config_entry/flag/grey_assistants -CONFIG_DEF(number/lavaland_budget) +/datum/config_entry/number/lavaland_budget value = 60 min_val = 0 -CONFIG_DEF(number/space_budget) +/datum/config_entry/number/space_budget value = 16 min_val = 0 -CONFIG_DEF(flag/allow_random_events) // Enables random events mid-round when set +/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set -CONFIG_DEF(number/events_min_time_mul) // Multipliers for random events minimal starting time and minimal players amounts +/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts value = 1 min_val = 0 integer = FALSE -CONFIG_DEF(number/events_min_players_mul) +/datum/config_entry/number/events_min_players_mul value = 1 min_val = 0 integer = FALSE -CONFIG_DEF(number/mice_roundstart) +/datum/config_entry/number/mice_roundstart value = 10 min_val = 0 -CONFIG_DEF(number/bombcap) +/datum/config_entry/number/bombcap value = 14 min_val = 4 -CONFIG_DEF(flag/allow_crew_objectives) -CONFIG_DEF(flag/allow_miscreants) -CONFIG_DEF(flag/allow_extended_miscreants) +//Cit changes - Adds config options for crew objectives and miscreants +/datum/config_entry/flag/allow_crew_objectives + +/datum/config_entry/flag/allow_miscreants + +/datum/config_entry/flag/allow_extended_miscreants +//End of Cit changes /datum/config_entry/number/bombcap/ValidateAndSet(str_val) . = ..() @@ -258,9 +260,9 @@ CONFIG_DEF(flag/allow_extended_miscreants) GLOB.MAX_EX_FLASH_RANGE = value GLOB.MAX_EX_FLAME_RANGE = value -CONFIG_DEF(number/emergency_shuttle_autocall_threshold) +/datum/config_entry/number/emergency_shuttle_autocall_threshold min_val = 0 max_val = 1 integer = FALSE -CONFIG_DEF(flag/ic_printing) +/datum/config_entry/flag/ic_printing diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm new file mode 100644 index 0000000000..637e65c46f --- /dev/null +++ b/code/controllers/configuration/entries/general.dm @@ -0,0 +1,388 @@ +/datum/config_entry/flag/autoadmin // if autoadmin is enabled + protection = CONFIG_ENTRY_LOCKED + +/datum/config_entry/string/autoadmin_rank // the rank for autoadmins + value = "Game Master" + protection = CONFIG_ENTRY_LOCKED + +/datum/config_entry/string/servername // server name (the name of the game window) + +/datum/config_entry/string/serversqlname // short form server name used for the DB + +/datum/config_entry/string/stationname // station name (the name of the station in-game) + +/datum/config_entry/number/lobby_countdown // In between round countdown. + value = 120 + min_val = 0 + +/datum/config_entry/number/round_end_countdown // Post round murder death kill countdown + value = 25 + min_val = 0 + +/datum/config_entry/flag/hub // if the game appears on the hub or not + +/datum/config_entry/flag/log_ooc // log OOC channel + +/datum/config_entry/flag/log_access // log login/logout + +/datum/config_entry/flag/log_say // log client say + +/datum/config_entry/flag/log_admin // log admin actions + protection = CONFIG_ENTRY_LOCKED + +/datum/config_entry/flag/log_prayer // log prayers + +/datum/config_entry/flag/log_law // log lawchanges + +/datum/config_entry/flag/log_game // log game events + +/datum/config_entry/flag/log_vote // log voting + +/datum/config_entry/flag/log_whisper // log client whisper + +/datum/config_entry/flag/log_attack // log attack messages + +/datum/config_entry/flag/log_emote // log emotes + +/datum/config_entry/flag/log_adminchat // log admin chat messages + protection = CONFIG_ENTRY_LOCKED + +/datum/config_entry/flag/log_pda // log pda messages + +/datum/config_entry/flag/log_twitter // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases. + +/datum/config_entry/flag/log_world_topic // log all world.Topic() calls + +/datum/config_entry/flag/log_manifest // log crew manifest to seperate file + +/datum/config_entry/flag/allow_admin_ooccolor // Allows admins with relevant permissions to have their own ooc colour + +/datum/config_entry/flag/allow_vote_restart // allow votes to restart + +/datum/config_entry/flag/allow_vote_mode // allow votes to change mode + +/datum/config_entry/number/vote_delay // minimum time between voting sessions (deciseconds, 10 minute default) + value = 6000 + min_val = 0 + +/datum/config_entry/number/vote_period // length of voting period (deciseconds, default 1 minute) + value = 600 + min_val = 0 + +/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart + +/datum/config_entry/flag/no_dead_vote // dead people can't vote + +/datum/config_entry/flag/allow_metadata // Metadata is supported. + +/datum/config_entry/flag/popup_admin_pm // adminPMs to non-admins show in a pop-up 'reply' window when set + +/datum/config_entry/number/fps + value = 20 + min_val = 1 + max_val = 100 //byond will start crapping out at 50, so this is just ridic + var/sync_validate = FALSE + +/datum/config_entry/number/fps/ValidateAndSet(str_val) + . = ..() + if(.) + sync_validate = TRUE + var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag] + if(!TL.sync_validate) + TL.ValidateAndSet(10 / value) + sync_validate = FALSE + +/datum/config_entry/number/ticklag + integer = FALSE + var/sync_validate = FALSE + +/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps + var/datum/config_entry/CE = /datum/config_entry/number/fps + value = 10 / initial(CE.value) + ..() + +/datum/config_entry/number/ticklag/ValidateAndSet(str_val) + . = text2num(str_val) > 0 && ..() + if(.) + sync_validate = TRUE + var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps] + if(!FPS.sync_validate) + FPS.ValidateAndSet(10 / value) + sync_validate = FALSE + +/datum/config_entry/flag/allow_holidays + +/datum/config_entry/number/tick_limit_mc_init //SSinitialization throttling + value = TICK_LIMIT_MC_INIT_DEFAULT + min_val = 0 //oranges warned us + integer = FALSE + +/datum/config_entry/flag/admin_legacy_system //Defines whether the server uses the legacy admin system with admins.txt or the SQL system + protection = CONFIG_ENTRY_LOCKED + +/datum/config_entry/string/hostedby + +/datum/config_entry/flag/norespawn + +/datum/config_entry/flag/guest_jobban + +/datum/config_entry/flag/usewhitelist + +/datum/config_entry/flag/ban_legacy_system //Defines whether the server uses the legacy banning system with the files in /data or the SQL system. + protection = CONFIG_ENTRY_LOCKED + +/datum/config_entry/flag/use_age_restriction_for_jobs //Do jobs use account age restrictions? --requires database + +/datum/config_entry/flag/use_account_age_for_jobs //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected. + +/datum/config_entry/flag/use_exp_tracking + +/datum/config_entry/flag/use_exp_restrictions_heads + +/datum/config_entry/number/use_exp_restrictions_heads_hours + value = 0 + min_val = 0 + +/datum/config_entry/flag/use_exp_restrictions_heads_department + +/datum/config_entry/flag/use_exp_restrictions_other + +/datum/config_entry/flag/use_exp_restrictions_admin_bypass + +/datum/config_entry/string/server + +/datum/config_entry/string/banappeals + +/datum/config_entry/string/wikiurl + value = "http://www.tgstation13.org/wiki" + +/datum/config_entry/string/forumurl + value = "http://tgstation13.org/phpBB/index.php" + +/datum/config_entry/string/rulesurl + value = "http://www.tgstation13.org/wiki/Rules" + +/datum/config_entry/string/githuburl + value = "https://www.github.com/tgstation/-tg-station" + +/datum/config_entry/number/githubrepoid + value = null + min_val = 0 + +/datum/config_entry/flag/guest_ban + +/datum/config_entry/number/id_console_jobslot_delay + value = 30 + min_val = 0 + +/datum/config_entry/number/inactivity_period //time in ds until a player is considered inactive + value = 3000 + min_val = 0 + +/datum/config_entry/number/inactivity_period/ValidateAndSet(str_val) + . = ..() + if(.) + value *= 10 //documented as seconds in config.txt + +/datum/config_entry/number/afk_period //time in ds until a player is considered inactive + value = 3000 + min_val = 0 + +/datum/config_entry/number/afk_period/ValidateAndSet(str_val) + . = ..() + if(.) + value *= 10 //documented as seconds in config.txt + +/datum/config_entry/flag/kick_inactive //force disconnect for inactive players + +/datum/config_entry/flag/load_jobs_from_txt + +/datum/config_entry/flag/forbid_singulo_possession + +/datum/config_entry/flag/automute_on //enables automuting/spam prevention + +/datum/config_entry/string/panic_server_name + +/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val) + return str_val != "\[Put the name here\]" && ..() + +/datum/config_entry/string/panic_server_address //Reconnect a player this linked server if this server isn't accepting new players + +/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val) + return str_val != "byond://address:port" && ..() + +/datum/config_entry/string/invoke_youtubedl + protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN + +/datum/config_entry/flag/show_irc_name + +/datum/config_entry/flag/see_own_notes //Can players see their own admin notes + +/datum/config_entry/number/note_fresh_days + value = null + min_val = 0 + integer = FALSE + +/datum/config_entry/number/note_stale_days + value = null + min_val = 0 + integer = FALSE + +/datum/config_entry/flag/maprotation + +/datum/config_entry/number/maprotatechancedelta + value = 0.75 + min_val = 0 + max_val = 1 + integer = FALSE + +/datum/config_entry/number/soft_popcap + value = null + min_val = 0 + +/datum/config_entry/number/hard_popcap + value = null + min_val = 0 + +/datum/config_entry/number/extreme_popcap + value = null + min_val = 0 + +/datum/config_entry/string/soft_popcap_message + value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers." + +/datum/config_entry/string/hard_popcap_message + value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers." + +/datum/config_entry/string/extreme_popcap_message + value = "The server is currently serving a high number of users, find alternative servers." + +/datum/config_entry/flag/panic_bunker // prevents people the server hasn't seen before from connecting + +/datum/config_entry/number/notify_new_player_age // how long do we notify admins of a new player + min_val = -1 + +/datum/config_entry/number/notify_new_player_account_age // how long do we notify admins of a new byond account + min_val = 0 + +/datum/config_entry/flag/irc_first_connection_alert // do we notify the irc channel when somebody is connecting for the first time? + +/datum/config_entry/flag/check_randomizer + +/datum/config_entry/string/ipintel_email + +/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val) + return str_val != "ch@nge.me" && ..() + +/datum/config_entry/number/ipintel_rating_bad + value = 1 + integer = FALSE + min_val = 0 + max_val = 1 + +/datum/config_entry/number/ipintel_save_good + value = 12 + min_val = 0 + +/datum/config_entry/number/ipintel_save_bad + value = 1 + min_val = 0 + +/datum/config_entry/string/ipintel_domain + value = "check.getipintel.net" + +/datum/config_entry/flag/aggressive_changelog + +/datum/config_entry/flag/autoconvert_notes //if all connecting player's notes should attempt to be converted to the database + protection = CONFIG_ENTRY_LOCKED + +/datum/config_entry/flag/allow_webclient + +/datum/config_entry/flag/webclient_only_byond_members + +/datum/config_entry/flag/announce_admin_logout + +/datum/config_entry/flag/announce_admin_login + +/datum/config_entry/flag/allow_map_voting + +/datum/config_entry/flag/generate_minimaps + +/datum/config_entry/number/client_warn_version + value = null + min_val = 500 + max_val = DM_VERSION - 1 + +/datum/config_entry/string/client_warn_message + value = "Your version of byond may have issues or be blocked from accessing this server in the future." + +/datum/config_entry/flag/client_warn_popup + +/datum/config_entry/number/client_error_version + value = null + min_val = 500 + max_val = DM_VERSION - 1 + +/datum/config_entry/string/client_error_message + value = "Your version of byond is too old, may have issues, and is blocked from accessing this server." + +/datum/config_entry/number/minute_topic_limit + value = null + min_val = 0 + +/datum/config_entry/number/second_topic_limit + value = null + min_val = 0 + +/datum/config_entry/number/error_cooldown // The "cooldown" time for each occurrence of a unique error + value = 600 + min_val = 0 + +/datum/config_entry/number/error_limit // How many occurrences before the next will silence them + value = 50 + +/datum/config_entry/number/error_silence_time // How long a unique error will be silenced for + value = 6000 + +/datum/config_entry/number/error_msg_delay // How long to wait between messaging admins about occurrences of a unique error + value = 50 + +/datum/config_entry/flag/irc_announce_new_game + +/datum/config_entry/flag/debug_admin_hrefs + +/datum/config_entry/number/mc_tick_rate/base_mc_tick_rate + integer = FALSE + value = 1 + +/datum/config_entry/number/mc_tick_rate/high_pop_mc_tick_rate + integer = FALSE + value = 1.1 + +/datum/config_entry/number/mc_tick_rate/high_pop_mc_mode_amount + value = 65 + +/datum/config_entry/number/mc_tick_rate/disable_high_pop_mc_mode_amount + value = 60 + +/datum/config_entry/number/mc_tick_rate + abstract_type = /datum/config_entry/number/mc_tick_rate + +/datum/config_entry/number/mc_tick_rate/ValidateAndSet(str_val) + . = ..() + if (.) + Master.UpdateTickRate() + +/datum/config_entry/flag/resume_after_initializations + +/datum/config_entry/flag/resume_after_initializations/ValidateAndSet(str_val) + . = ..() + if(. && Master.current_runlevel) + world.sleep_offline = !value + +/datum/config_entry/number/rounds_until_hard_restart + value = -1 + min_val = 0 + +/datum/config_entry/string/default_view + value = "15x15" diff --git a/code/controllers/master.dm b/code/controllers/master.dm index 568257e10f..b9950da7b9 100644 --- a/code/controllers/master.dm +++ b/code/controllers/master.dm @@ -301,7 +301,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new continue //Byond resumed us late. assume it might have to do the same next tick - if (last_run + Ceiling(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time) + if (last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time) sleep_delta += 1 sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta diff --git a/code/controllers/subsystem/blackbox.dm b/code/controllers/subsystem/blackbox.dm index 941fcbbcd6..e638de668e 100644 --- a/code/controllers/subsystem/blackbox.dm +++ b/code/controllers/subsystem/blackbox.dm @@ -10,7 +10,8 @@ SUBSYSTEM_DEF(blackbox) var/sealed = FALSE //time to stop tracking stats? var/list/research_levels = list() //list of highest tech levels attained that isn't lost lost by destruction of RD computers var/list/versions = list("time_dilation_current" = 2, - "science_techweb_unlock" = 2) //associative list of any feedback variables that have had their format changed since creation and their current version, remember to update this + "science_techweb_unlock" = 2, + "antagonists" = 3) //associative list of any feedback variables that have had their format changed since creation and their current version, remember to update this /datum/controller/subsystem/blackbox/Initialize() @@ -225,7 +226,10 @@ Versioning var/pos = length(FV.json["data"]) + 1 FV.json["data"]["[pos]"] = list() //in 512 "pos" can be replaced with "[FV.json["data"].len+1]" for(var/i in data) - FV.json["data"]["[pos]"]["[i]"] = "[data[i]]" //and here with "[FV.json["data"].len]" + if(islist(data[i])) + FV.json["data"]["[pos]"]["[i]"] = data[i] //and here with "[FV.json["data"].len]" + else + FV.json["data"]["[pos]"]["[i]"] = "[data[i]]" else CRASH("Invalid feedback key_type: [key_type]") diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm index 97d84a0d3b..ec21f3bab2 100644 --- a/code/controllers/subsystem/throwing.dm +++ b/code/controllers/subsystem/throwing.dm @@ -80,7 +80,7 @@ SUBSYSTEM_DEF(throwing) last_move = world.time //calculate how many tiles to move, making up for any missed ticks. - var/tilestomove = Ceiling(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait)) + var/tilestomove = CEILING(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait), 1) while (tilestomove-- > 0) if ((dist_travelled >= maxrange || AM.loc == target_turf) && AM.has_gravity(AM.loc)) finalize() diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 881bb7fcb7..0f06caa20d 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -398,204 +398,6 @@ SUBSYSTEM_DEF(ticker) var/mob/living/L = I L.notransform = FALSE -/datum/controller/subsystem/ticker/proc/declare_completion() - set waitfor = FALSE - var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED - var/num_survivors = 0 - var/num_escapees = 0 - var/num_shuttle_escapees = 0 - var/list/successfulCrew = list() - var/list/miscreants = list() - - to_chat(world, "


The round has ended.") - if(LAZYLEN(GLOB.round_end_notifiees)) - send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.") - -/* var/nocredits = config.no_credits_round_end - for(var/client/C in GLOB.clients) - if(!C.credits && !nocredits) - C.RollCredits() - C.playtitlemusic(40)*/ - - //Player status report - for(var/i in GLOB.mob_list) - var/mob/Player = i - if(Player.mind && !isnewplayer(Player)) - if(Player.stat != DEAD && !isbrain(Player)) - num_survivors++ - if(station_evacuated) //If the shuttle has already left the station - var/list/area/shuttle_areas - if(SSshuttle && SSshuttle.emergency) - shuttle_areas = SSshuttle.emergency.shuttle_areas - if(!Player.onCentCom() && !Player.onSyndieBase()) - to_chat(Player, "You managed to survive, but were marooned on [station_name()]...") - else - num_escapees++ - to_chat(Player, "You managed to survive the events on [station_name()] as [Player.real_name].") - if(shuttle_areas[get_area(Player)]) - num_shuttle_escapees++ - else - to_chat(Player, "You managed to survive the events on [station_name()] as [Player.real_name].") - else - to_chat(Player, "You did not survive the events on [station_name()]...") - - CHECK_TICK - - //Round statistics report - var/datum/station_state/end_state = new /datum/station_state() - end_state.count() - var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100) - - to_chat(world, "
[GLOB.TAB]Shift Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]") - to_chat(world, "
[GLOB.TAB]Station Integrity: [mode.station_was_nuked ? "Destroyed" : "[station_integrity]%"]") - if(mode.station_was_nuked) - SSticker.news_report = STATION_DESTROYED_NUKE - var/total_players = GLOB.joined_player_list.len - if(total_players) - to_chat(world, "
[GLOB.TAB]Total Population: [total_players]") - if(station_evacuated) - to_chat(world, "
[GLOB.TAB]Evacuation Rate: [num_escapees] ([PERCENT(num_escapees/total_players)]%)") - to_chat(world, "
[GLOB.TAB](on emergency shuttle): [num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)") - news_report = STATION_EVACUATED - if(SSshuttle.emergency.is_hijacked()) - news_report = SHUTTLE_HIJACK - to_chat(world, "
[GLOB.TAB]Survival Rate: [num_survivors] ([PERCENT(num_survivors/total_players)]%)") - to_chat(world, "
") - - CHECK_TICK - - //Silicon laws report - for (var/i in GLOB.ai_list) - var/mob/living/silicon/ai/aiPlayer = i - if (aiPlayer.stat != DEAD && aiPlayer.mind) - to_chat(world, "[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws at the end of the round were:") - aiPlayer.show_laws(1) - else if (aiPlayer.mind) //if the dead ai has a mind, use its key instead - to_chat(world, "[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws when it was deactivated were:") - aiPlayer.show_laws(1) - - to_chat(world, "Total law changes: [aiPlayer.law_change_counter]") - - if (aiPlayer.connected_robots.len) - var/robolist = "[aiPlayer.real_name]'s minions were: " - for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots) - if(robo.mind) - robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.mind.key]), ":" (Played by: [robo.mind.key]), "]" - to_chat(world, "[robolist]") - - CHECK_TICK - - for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs) - if (!robo.connected_ai && robo.mind) - if (robo.stat != DEAD) - to_chat(world, "[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:") - else - to_chat(world, "[robo.name] (Played by: [robo.mind.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:") - - if(robo) //How the hell do we lose robo between here and the world messages directly above this? - robo.laws.show_laws(world) - - CHECK_TICK - - mode.declare_completion()//To declare normal completion. - - CHECK_TICK - - //calls auto_declare_completion_* for all modes - for(var/handler in typesof(/datum/game_mode/proc)) - if (findtext("[handler]","auto_declare_completion_")) - call(mode, handler)(force_ending) - - CHECK_TICK - - if(CONFIG_GET(string/cross_server_address)) - send_news_report() - - CHECK_TICK - - //Print a list of antagonists to the server log - var/list/total_antagonists = list() - //Look into all mobs in world, dead or alive - for(var/datum/mind/Mind in minds) - var/temprole = Mind.special_role - if(temprole) //if they are an antagonist of some sort. - if(temprole in total_antagonists) //If the role exists already, add the name to it - total_antagonists[temprole] += ", [Mind.name]([Mind.key])" - else - total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob - total_antagonists[temprole] += ": [Mind.name]([Mind.key])" - - CHECK_TICK - - //Now print them all into the log! - log_game("Antagonists at round end were...") - for(var/i in total_antagonists) - log_game("[i]s[total_antagonists[i]].") - - CHECK_TICK - - for(var/datum/mind/crewMind in minds) - if(!crewMind.current || !crewMind.objectives.len) - continue - for(var/datum/objective/miscreant/MO in crewMind.objectives) - miscreants += "[crewMind.current.real_name] (Played by: [crewMind.key])
Objective: [MO.explanation_text] (Optional)" - for(var/datum/objective/crew/CO in crewMind.objectives) - if(CO.check_completion()) - to_chat(crewMind.current, "
Your optional objective: [CO.explanation_text] Success!") - successfulCrew += "[crewMind.current.real_name] (Played by: [crewMind.key])
Objective: [CO.explanation_text] Success! (Optional)" - else - to_chat(crewMind.current, "
Your optional objective: [CO.explanation_text] Failed.") - - if (successfulCrew.len) - var/completedObjectives = "The following crew members completed their Crew Objectives:
" - for(var/i in successfulCrew) - completedObjectives += "[i]
" - to_chat(world, "[completedObjectives]
") - else - if(CONFIG_GET(flag/allow_crew_objectives)) - to_chat(world, "Nobody completed their Crew Objectives!
") - - CHECK_TICK - - if (miscreants.len) - var/miscreantObjectives = "The following crew members were miscreants:
" - for(var/i in miscreants) - miscreantObjectives += "[i]
" - to_chat(world, "[miscreantObjectives]
") - - CHECK_TICK - - mode.declare_station_goal_completion() - - CHECK_TICK - //medals, placed far down so that people can actually see the commendations. - if(GLOB.commendations.len) - to_chat(world, "Medal Commendations:") - for (var/com in GLOB.commendations) - to_chat(world, com) - - CHECK_TICK - - //Collects persistence features - if(mode.allow_persistence_save) - SSpersistence.CollectData() - - //stop collecting feedback during grifftime - SSblackbox.Seal() - - sleep(50) - ready_for_reboot = TRUE - standard_reboot() - -/datum/controller/subsystem/ticker/proc/standard_reboot() - if(ready_for_reboot) - if(mode.station_was_nuked) - Reboot("Station destroyed by Nuclear Device.", "nuke") - else - Reboot("Round ended.", "proper completion") - else - CRASH("Attempted standard reboot without ticker roundend completion") - /datum/controller/subsystem/ticker/proc/send_tip_of_the_round() var/m if(selected_tip) diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm index 37811c183f..acb873dd5b 100644 --- a/code/controllers/subsystem/vote.dm +++ b/code/controllers/subsystem/vote.dm @@ -206,6 +206,7 @@ SUBSYSTEM_DEF(vote) var/datum/action/vote/V = new if(question) V.name = "Vote: [question]" + C.player_details.player_actions += V V.Grant(C.mob) generated_actions += V return 1 @@ -299,6 +300,7 @@ SUBSYSTEM_DEF(vote) for(var/v in generated_actions) var/datum/action/vote/V = v if(!QDELETED(V)) + V.remove_from_client() V.Remove(V.owner) generated_actions = list() @@ -318,7 +320,16 @@ SUBSYSTEM_DEF(vote) /datum/action/vote/Trigger() if(owner) owner.vote() + remove_from_client() Remove(owner) /datum/action/vote/IsAvailable() return 1 + +/datum/action/vote/proc/remove_from_client() + if(owner.client) + owner.client.player_details.player_actions -= src + else if(owner.ckey) + var/datum/player_details/P = GLOB.player_details[owner.ckey] + if(P) + P.player_actions -= src \ No newline at end of file diff --git a/code/datums/ai_laws.dm b/code/datums/ai_laws.dm index 8d86507271..c12a08a792 100644 --- a/code/datums/ai_laws.dm +++ b/code/datums/ai_laws.dm @@ -373,32 +373,9 @@ ion = list() /datum/ai_laws/proc/show_laws(who) - - if (devillaws && devillaws.len) //Yes, devil laws go in FRONT of zeroth laws, as the devil must still obey it's ban/obligation. - for(var/i in devillaws) - to_chat(who, "666. [i]") - - if (zeroth) - to_chat(who, "0. [zeroth]") - - for (var/index = 1, index <= ion.len, index++) - var/law = ion[index] - var/num = ionnum() - to_chat(who, "[num]. [law]") - - var/number = 1 - for (var/index = 1, index <= inherent.len, index++) - var/law = inherent[index] - - if (length(law) > 0) - to_chat(who, "[number]. [law]") - number++ - - for (var/index = 1, index <= supplied.len, index++) - var/law = supplied[index] - if (length(law) > 0) - to_chat(who, "[number]. [law]") - number++ + var/list/printable_laws = get_law_list(include_zeroth = TRUE) + for(var/law in printable_laws) + to_chat(who,law) /datum/ai_laws/proc/clear_zeroth_law(force) //only removes zeroth from antag ai if force is 1 if(force) diff --git a/code/datums/antagonists/abductor.dm b/code/datums/antagonists/abductor.dm index 8d13c48e7c..a98acf054e 100644 --- a/code/datums/antagonists/abductor.dm +++ b/code/datums/antagonists/abductor.dm @@ -1,7 +1,8 @@ /datum/antagonist/abductor name = "Abductor" + roundend_category = "abductors" job_rank = ROLE_ABDUCTOR - var/datum/objective_team/abductor_team/team + var/datum/team/abductor_team/team var/sub_role var/outfit var/landmark_type @@ -19,7 +20,7 @@ landmark_type = /obj/effect/landmark/abductor/scientist greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve." -/datum/antagonist/abductor/create_team(datum/objective_team/abductor_team/new_team) +/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team) if(!new_team) return if(!istype(new_team)) @@ -70,3 +71,65 @@ var/mob/living/carbon/human/H = owner.current var/datum/species/abductor/A = H.dna.species A.scientist = TRUE + + +/datum/team/abductor_team + member_name = "abductor" + var/team_number + var/list/datum/mind/abductees = list() + +/datum/team/abductor_team/is_solo() + return FALSE + +/datum/team/abductor_team/proc/add_objective(datum/objective/O) + O.team = src + O.update_explanation_text() + objectives += O + +/datum/team/abductor_team/roundend_report() + var/list/result = list() + + var/won = TRUE + for(var/datum/objective/O in objectives) + if(!O.check_completion()) + won = FALSE + if(won) + result += "[name] team fulfilled its mission!" + else + result += "[name] team failed its mission." + + result += "The abductors of [name] were:" + for(var/datum/mind/abductor_mind in members) + result += printplayer(abductor_mind) + result += printobjectives(abductor_mind) + + return result.Join("
") + + +/datum/antagonist/abductee + name = "Abductee" + roundend_category = "abductees" + +/datum/antagonist/abductee/on_gain() + give_objective() + . = ..() + +/datum/antagonist/abductee/greet() + to_chat(owner, "Your mind snaps!") + to_chat(owner, "You can't remember how you got here...") + owner.announce_objectives() + +/datum/antagonist/abductee/proc/give_objective() + var/mob/living/carbon/human/H = owner.current + if(istype(H)) + H.gain_trauma_type(BRAIN_TRAUMA_MILD) + var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random)) + var/datum/objective/abductee/O = new objtype() + objectives += O + owner.objectives += objectives + +/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override) + SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner) + +/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override) + SSticker.mode.update_abductor_icons_removed(mob_override ? mob_override.mind : owner) \ No newline at end of file diff --git a/code/datums/antagonists/antag_datum.dm b/code/datums/antagonists/antag_datum.dm index 0a7b2aa22f..9b5dbb6d75 100644 --- a/code/datums/antagonists/antag_datum.dm +++ b/code/datums/antagonists/antag_datum.dm @@ -2,6 +2,8 @@ GLOBAL_LIST_EMPTY(antagonists) /datum/antagonist var/name = "Antagonist" + var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section + var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report var/datum/mind/owner //Mind that owns this datum var/silent = FALSE //Silent will prevent the gain/lose texts to show var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum @@ -9,6 +11,7 @@ GLOBAL_LIST_EMPTY(antagonists) var/delete_on_mind_deletion = TRUE var/job_rank var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted. + var/list/objectives = list() /datum/antagonist/New(datum/mind/new_owner) GLOB.antagonists += src @@ -46,7 +49,7 @@ GLOBAL_LIST_EMPTY(antagonists) return //Assign default team and creates one for one of a kind team antagonists -/datum/antagonist/proc/create_team(datum/objective_team/team) +/datum/antagonist/proc/create_team(datum/team/team) return //Proc called when the datum is given to a mind. @@ -81,7 +84,7 @@ GLOBAL_LIST_EMPTY(antagonists) LAZYREMOVE(owner.antag_datums, src) if(!silent && owner.current) farewell() - var/datum/objective_team/team = get_team() + var/datum/team/team = get_team() if(team) team.remove_member(owner) qdel(src) @@ -96,9 +99,62 @@ GLOBAL_LIST_EMPTY(antagonists) /datum/antagonist/proc/get_team() return +//Individual roundend report +/datum/antagonist/proc/roundend_report() + var/list/report = list() + + if(!owner) + CRASH("antagonist datum without owner") + + report += printplayer(owner) + + var/objectives_complete = TRUE + if(owner.objectives.len) + report += printobjectives(owner) + for(var/datum/objective/objective in owner.objectives) + if(!objective.check_completion()) + objectives_complete = FALSE + break + + if(owner.objectives.len == 0 || objectives_complete) + report += "The [name] was successful!" + else + report += "The [name] has failed!" + + return report.Join("
") + +//Displayed at the start of roundend_category section, default to roundend_category header +/datum/antagonist/proc/roundend_report_header() + return "The [roundend_category] were:
" + +//Displayed at the end of roundend_category section +/datum/antagonist/proc/roundend_report_footer() + return + //Should probably be on ticker or job ss ? /proc/get_antagonists(antag_type,specific = FALSE) . = list() for(var/datum/antagonist/A in GLOB.antagonists) if(!specific && istype(A,antag_type) || specific && A.type == antag_type) - . += A.owner \ No newline at end of file + . += A.owner + + + +//This datum will autofill the name with special_role +//Used as placeholder for minor antagonists, please create proper datums for these +/datum/antagonist/auto_custom + +/datum/antagonist/auto_custom/on_gain() + ..() + name = owner.special_role + //Add all objectives not already owned by other datums to this one. + var/list/already_registered_objectives = list() + for(var/datum/antagonist/A in owner.antag_datums) + if(A == src) + continue + else + already_registered_objectives |= A.objectives + objectives = owner.objectives - already_registered_objectives + +//This one is created by admin tools for custom objectives +/datum/antagonist/custom \ No newline at end of file diff --git a/code/datums/antagonists/brother.dm b/code/datums/antagonists/brother.dm index 6458e6da09..b06c75e4fa 100644 --- a/code/datums/antagonists/brother.dm +++ b/code/datums/antagonists/brother.dm @@ -2,12 +2,12 @@ name = "Brother" job_rank = ROLE_BROTHER var/special_role = "blood brother" - var/datum/objective_team/brother_team/team + var/datum/team/brother_team/team /datum/antagonist/brother/New(datum/mind/new_owner) return ..() -/datum/antagonist/brother/create_team(datum/objective_team/brother_team/new_team) +/datum/antagonist/brother/create_team(datum/team/brother_team/new_team) if(!new_team) return if(!istype(new_team)) @@ -55,3 +55,71 @@ /datum/antagonist/brother/proc/finalize_brother() SSticker.mode.update_brother_icons_added(owner) + + +/datum/team/brother_team + name = "brotherhood" + member_name = "blood brother" + var/meeting_area + +/datum/team/brother_team/is_solo() + return FALSE + +/datum/team/brother_team/proc/update_name() + var/list/last_names = list() + for(var/datum/mind/M in members) + var/list/split_name = splittext(M.name," ") + last_names += split_name[split_name.len] + + name = last_names.Join(" & ") + +/datum/team/brother_team/roundend_report() + var/list/parts = list() + + parts += "The blood brothers of [name] were:" + for(var/datum/mind/M in members) + parts += printplayer(M) + var/win = TRUE + var/objective_count = 1 + for(var/datum/objective/objective in objectives) + if(objective.check_completion()) + parts += "Objective #[objective_count]: [objective.explanation_text] Success!" + else + parts += "Objective #[objective_count]: [objective.explanation_text] Fail." + win = FALSE + objective_count++ + if(win) + parts += "The blood brothers were successful!" + else + parts += "The blood brothers have failed!" + + return "
[parts.Join("
")]
" + +/datum/team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE) + O.team = src + if(needs_target) + O.find_target() + O.update_explanation_text() + objectives += O + +/datum/team/brother_team/proc/forge_brother_objectives() + objectives = list() + var/is_hijacker = prob(10) + for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker)) + forge_single_objective() + if(is_hijacker) + if(!locate(/datum/objective/hijack) in objectives) + add_objective(new/datum/objective/hijack) + else if(!locate(/datum/objective/escape) in objectives) + add_objective(new/datum/objective/escape) + +/datum/team/brother_team/proc/forge_single_objective() + if(prob(50)) + if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len)) + add_objective(new/datum/objective/destroy, TRUE) + else if(prob(30)) + add_objective(new/datum/objective/maroon, TRUE) + else + add_objective(new/datum/objective/assassinate, TRUE) + else + add_objective(new/datum/objective/steal, TRUE) \ No newline at end of file diff --git a/code/datums/antagonists/changeling.dm b/code/datums/antagonists/changeling.dm index 1eddc725d2..031e08738f 100644 --- a/code/datums/antagonists/changeling.dm +++ b/code/datums/antagonists/changeling.dm @@ -4,11 +4,11 @@ /datum/antagonist/changeling name = "Changeling" + roundend_category = "changelings" job_rank = ROLE_CHANGELING var/you_are_greet = TRUE var/give_objectives = TRUE - var/list/objectives = list() var/team_mode = FALSE //Should assign team objectives ? //Changeling Stuff @@ -478,4 +478,35 @@ /datum/antagonist/changeling/xenobio name = "Xenobio Changeling" give_objectives = FALSE + show_in_roundend = FALSE //These are here for admin tracking purposes only you_are_greet = FALSE + +/datum/antagonist/changeling/roundend_report() + var/list/parts = list() + + var/changelingwin = 1 + if(!owner.current) + changelingwin = 0 + + parts += printplayer(owner) + + //Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed. + parts += "Changeling ID: [changelingID]." + parts += "Genomes Extracted: [absorbedcount]" + parts += " " + if(objectives.len) + var/count = 1 + for(var/datum/objective/objective in objectives) + if(objective.check_completion()) + parts += "Objective #[count]: [objective.explanation_text] Success!
" + else + parts += "Objective #[count]: [objective.explanation_text] Fail." + changelingwin = 0 + count++ + + if(changelingwin) + parts += "The changeling was successful!" + else + parts += "The changeling has failed." + + return parts.Join("
") \ No newline at end of file diff --git a/code/datums/antagonists/clockcult.dm b/code/datums/antagonists/clockcult.dm index 8cc1c9e9a7..48f9b53425 100644 --- a/code/datums/antagonists/clockcult.dm +++ b/code/datums/antagonists/clockcult.dm @@ -1,8 +1,11 @@ //CLOCKCULT PROOF OF CONCEPT /datum/antagonist/clockcult name = "Clock Cultist" - var/datum/action/innate/hierophant/hierophant_network = new() + roundend_category = "clock cultists" job_rank = ROLE_SERVANT_OF_RATVAR + var/datum/action/innate/hierophant/hierophant_network = new() + var/datum/team/clockcult/clock_team + var/make_team = TRUE //This should be only false for tutorial scarabs /datum/antagonist/clockcult/silent silent = TRUE @@ -11,6 +14,22 @@ qdel(hierophant_network) return ..() +/datum/antagonist/clockcult/get_team() + return clock_team + +/datum/antagonist/clockcult/create_team(datum/team/clockcult/new_team) + if(!new_team && make_team) + //TODO blah blah same as the others, allow multiple + for(var/datum/antagonist/clockcult/H in GLOB.antagonists) + if(H.clock_team) + clock_team = H.clock_team + return + clock_team = new /datum/team/clockcult + return + if(make_team && !istype(new_team)) + stack_trace("Wrong team type passed to [type] initialization.") + clock_team = new_team + /datum/antagonist/clockcult/can_be_owned(datum/mind/new_owner) . = ..() if(.) @@ -156,7 +175,7 @@ SSticker.mode.servants_of_ratvar -= owner SSticker.mode.update_servant_icons_removed(owner) if(!silent) - owner.current.visible_message("[owner] seems to have remembered their true allegiance!", ignored_mob = owner.current) + owner.current.visible_message("[owner] seems to have remembered their true allegiance!", ignored_mob = owner.current) to_chat(owner, "A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.") owner.current.log_message("Has renounced the cult of Ratvar!", INDIVIDUAL_ATTACK_LOG) owner.wipe_memory() @@ -164,3 +183,35 @@ if(iscyborg(owner.current)) to_chat(owner.current, "Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.") . = ..() + + +/datum/team/clockcult + name = "Clockcult" + var/list/objective + var/datum/mind/eminence + +/datum/team/clockcult/proc/check_clockwork_victory() + if(GLOB.clockwork_gateway_activated) + return TRUE + return FALSE + +/datum/team/clockcult/roundend_report() + var/list/parts = list() + + if(check_clockwork_victory()) + parts += "Ratvar's servants defended the Ark until its activation!" + else + parts += "The Ark was destroyed! Ratvar will rust away for all eternity!" + parts += " " + parts += "The servants' objective was: [CLOCKCULT_OBJECTIVE]." + parts += "Construction Value(CV) was: [GLOB.clockwork_construction_value]" + for(var/i in SSticker.scripture_states) + if(i != SCRIPTURE_DRIVER) + parts += "[i] scripture was: [SSticker.scripture_states[i] ? "UN":""]LOCKED" + if(eminence) + parts += "The Eminence was: [printplayer(eminence)]" + if(members.len) + parts += "Ratvar's servants were:" + parts += printplayerlist(members - eminence) + + return "
[parts.Join("
")]
" \ No newline at end of file diff --git a/code/datums/antagonists/cult.dm b/code/datums/antagonists/cult.dm index c26b0f8108..916123ddff 100644 --- a/code/datums/antagonists/cult.dm +++ b/code/datums/antagonists/cult.dm @@ -2,84 +2,103 @@ /datum/antagonist/cult name = "Cultist" + roundend_category = "cultists" var/datum/action/innate/cult/comm/communion = new var/datum/action/innate/cult/mastervote/vote = new job_rank = ROLE_CULTIST var/ignore_implant = FALSE + var/give_equipment = FALSE + + var/datum/team/cult/cult_team + +/datum/antagonist/cult/get_team() + return cult_team + +/datum/antagonist/cult/create_team(datum/team/cult/new_team) + if(!new_team) + //todo remove this and allow admin buttons to create more than one cult + for(var/datum/antagonist/cult/H in GLOB.antagonists) + if(H.cult_team) + cult_team = H.cult_team + return + cult_team = new /datum/team/cult + cult_team.setup_objectives() + return + if(!istype(new_team)) + stack_trace("Wrong team type passed to [type] initialization.") + cult_team = new_team + +/datum/antagonist/cult/proc/add_objectives() + objectives |= cult_team.objectives + owner.objectives |= objectives + +/datum/antagonist/cult/proc/remove_objectives() + owner.objectives -= objectives /datum/antagonist/cult/Destroy() QDEL_NULL(communion) QDEL_NULL(vote) return ..() -/datum/antagonist/cult/proc/add_objectives() - var/list/target_candidates = list() - for(var/mob/living/carbon/human/player in GLOB.player_list) - if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && (player != owner) && player.stat != DEAD) - target_candidates += player.mind - if(target_candidates.len == 0) - message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.") - for(var/mob/living/carbon/human/player in GLOB.player_list) - if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && (player != owner) && player.stat != DEAD) - target_candidates += player.mind - listclearnulls(target_candidates) - if(LAZYLEN(target_candidates)) - GLOB.sac_mind = pick(target_candidates) - if(!GLOB.sac_mind) - message_admins("Cult Sacrifice: ERROR - Null target chosen!") - else - var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role) - var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs - var/icon/reshape = get_flat_human_icon(null, sacjob, sacface) - reshape.Shift(SOUTH, 4) - reshape.Shift(EAST, 1) - reshape.Crop(7,4,26,31) - reshape.Crop(-5,-3,26,30) - GLOB.sac_image = reshape - else - message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!") - GLOB.sac_complete = TRUE - SSticker.mode.cult_objectives += "sacrifice" - if(!GLOB.summon_spots.len) - while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES) - var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots) - if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory) - GLOB.summon_spots += summon - SSticker.mode.cult_objectives += "eldergod" - -/datum/antagonist/cult/proc/cult_memorization(datum/mind/cult_mind) - var/mob/living/current = cult_mind.current - for(var/obj_count = 1,obj_count <= SSticker.mode.cult_objectives.len,obj_count++) - var/explanation - switch(SSticker.mode.cult_objectives[obj_count]) - if("sacrifice") - if(GLOB.sac_mind) - explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it." - else - explanation = "The veil has already been weakened here, proceed to the final objective." - GLOB.sac_complete = TRUE - if("eldergod") - explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. The summoning can only be accomplished in [english_list(GLOB.summon_spots)] - where the veil is weak enough for the ritual to begin." - if(!silent) - to_chat(current, "Objective #[obj_count]: [explanation]") - cult_mind.memory += "Objective #[obj_count]: [explanation]
" - /datum/antagonist/cult/can_be_owned(datum/mind/new_owner) . = ..() if(. && !ignore_implant) - . = is_convertable_to_cult(new_owner.current) + . = is_convertable_to_cult(new_owner.current,cult_team) + +/datum/antagonist/cult/greet() + to_chat(owner, "You are a member of the cult!") + owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change + owner.announce_objectives() /datum/antagonist/cult/on_gain() . = ..() var/mob/living/current = owner.current - if(!LAZYLEN(SSticker.mode.cult_objectives)) - add_objectives() + add_objectives() + if(give_equipment) + equip_cultist() SSticker.mode.cult += owner // Only add after they've been given objectives - cult_memorization(owner) SSticker.mode.update_cult_icons_added(owner) current.log_message("Has been converted to the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG) - if(GLOB.blood_target && GLOB.blood_target_image && current.client) - current.client.images += GLOB.blood_target_image + + if(cult_team.blood_target && cult_team.blood_target_image && current.client) + current.client.images += cult_team.blood_target_image + + +/datum/antagonist/cult/proc/equip_cultist(tome=FALSE) + var/mob/living/carbon/H = owner.current + if(!istype(H)) + return + if (owner.assigned_role == "Clown") + to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.") + H.dna.remove_mutation(CLOWNMUT) + + if(tome) + . += cult_give_item(/obj/item/tome, H) + else + . += cult_give_item(/obj/item/paper/talisman/supply, H) + to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.") + + +/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob) + var/list/slots = list( + "backpack" = slot_in_backpack, + "left pocket" = slot_l_store, + "right pocket" = slot_r_store + ) + + var/T = new item_path(mob) + var/item_name = initial(item_path.name) + var/where = mob.equip_in_one_of_slots(T, slots) + if(!where) + to_chat(mob, "Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).") + return 0 + else + to_chat(mob, "You have a [item_name] in your [where].") + if(where == "backpack") + var/obj/item/storage/B = mob.back + B.orient2hud(mob) + B.show_to(mob) + return 1 /datum/antagonist/cult/apply_innate_effects(mob/living/mob_override) . = ..() @@ -89,7 +108,7 @@ current.faction |= "cult" current.grant_language(/datum/language/narsie) current.verbs += /mob/living/proc/cult_help - if(!GLOB.cult_mastered) + if(!cult_team.cult_mastered) vote.Grant(current) communion.Grant(current) current.throw_alert("bloodsense", /obj/screen/alert/bloodsense) @@ -107,6 +126,7 @@ current.clear_alert("bloodsense") /datum/antagonist/cult/on_removal() + remove_objectives() owner.wipe_memory() SSticker.mode.cult -= owner SSticker.mode.update_cult_icons_removed(owner) @@ -114,8 +134,8 @@ owner.current.visible_message("[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!", ignored_mob = owner.current) to_chat(owner.current, "An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.") owner.current.log_message("Has renounced the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG) - if(GLOB.blood_target && GLOB.blood_target_image && owner.current.client) - owner.current.client.images -= GLOB.blood_target_image + if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client) + owner.current.client.images -= cult_team.blood_target_image . = ..() /datum/antagonist/cult/master @@ -145,7 +165,7 @@ var/mob/living/current = owner.current if(mob_override) current = mob_override - if(!GLOB.reckoning_complete) + if(!cult_team.reckoning_complete) reckoning.Grant(current) bloodmark.Grant(current) throwing.Grant(current) @@ -162,3 +182,118 @@ throwing.Remove(current) current.update_action_buttons_icon() current.remove_status_effect(/datum/status_effect/cult_master) + +/datum/team/cult + name = "Cult" + + var/blood_target + var/image/blood_target_image + var/blood_target_reset_timer + + var/cult_vote_called = FALSE + var/cult_mastered = FALSE + var/reckoning_complete = FALSE + + +/datum/team/cult/proc/setup_objectives() + //SAC OBJECTIVE , todo: move this to objective internals + var/list/target_candidates = list() + var/datum/objective/sacrifice/sac_objective = new + sac_objective.team = src + + for(var/mob/living/carbon/human/player in GLOB.player_list) + if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD) + target_candidates += player.mind + + if(target_candidates.len == 0) + message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.") + for(var/mob/living/carbon/human/player in GLOB.player_list) + if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && player.stat != DEAD) + target_candidates += player.mind + listclearnulls(target_candidates) + if(LAZYLEN(target_candidates)) + sac_objective.target = pick(target_candidates) + sac_objective.update_explanation_text() + + var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role) + var/datum/preferences/sacface = sac_objective.target.current.client.prefs + var/icon/reshape = get_flat_human_icon(null, sacjob, sacface) + reshape.Shift(SOUTH, 4) + reshape.Shift(EAST, 1) + reshape.Crop(7,4,26,31) + reshape.Crop(-5,-3,26,30) + sac_objective.sac_image = reshape + + objectives += sac_objective + else + message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!") + + + //SUMMON OBJECTIVE + + var/datum/objective/eldergod/summon_objective = new() + summon_objective.team = src + objectives += summon_objective + +/datum/objective/sacrifice + var/sacced = FALSE + var/sac_image + +/datum/objective/sacrifice/check_completion() + return sacced || completed + +/datum/objective/sacrifice/update_explanation_text() + if(target && !sacced) + explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it." + else + explanation_text = "The veil has already been weakened here, proceed to the final objective." + +/datum/objective/eldergod + var/summoned = FALSE + var/list/summon_spots = list() + +/datum/objective/eldergod/New() + ..() + var/sanity = 0 + while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100) + var/area/summon = pick(GLOB.sortedAreas - summon_spots) + if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory) + summon_spots += summon + sanity++ + update_explanation_text() + +/datum/objective/eldergod/update_explanation_text() + explanation_text = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin." + +/datum/objective/eldergod/check_completion() + return summoned || completed + +/datum/team/cult/proc/check_cult_victory() + for(var/datum/objective/O in objectives) + if(!O.check_completion()) + return FALSE + return TRUE + +/datum/team/cult/roundend_report() + var/list/parts = list() + + if(check_cult_victory()) + parts += "The cult has succeeded! Nar-sie has snuffed out another torch in the void!" + else + parts += "The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!" + + if(objectives.len) + parts += "The cultists' objectives were:" + var/count = 1 + for(var/datum/objective/objective in objectives) + if(objective.check_completion()) + parts += "Objective #[count]: [objective.explanation_text] Success!" + else + parts += "Objective #[count]: [objective.explanation_text] Fail." + count++ + + if(members.len) + parts += "The cultists were:" + parts += printplayerlist(members) + + return "
[parts.Join("
")]
" \ No newline at end of file diff --git a/code/datums/antagonists/datum_traitor.dm b/code/datums/antagonists/datum_traitor.dm index d386c79c25..3ccdc7ddfb 100644 --- a/code/datums/antagonists/datum_traitor.dm +++ b/code/datums/antagonists/datum_traitor.dm @@ -1,5 +1,6 @@ /datum/antagonist/traitor name = "Traitor" + roundend_category = "traitors" job_rank = ROLE_TRAITOR var/should_specialise = FALSE //do we split into AI and human, set to true on inital assignment only var/ai_datum = ANTAG_DATUM_TRAITOR_AI @@ -8,7 +9,6 @@ var/employer = "The Syndicate" var/give_objectives = TRUE var/should_give_codewords = TRUE - var/list/objectives_given = list() /datum/antagonist/traitor/human var/should_equip = TRUE @@ -52,9 +52,9 @@ if(should_specialise) return ..()//we never did any of this anyway SSticker.mode.traitors -= owner - for(var/O in objectives_given) + for(var/O in objectives) owner.objectives -= O - objectives_given = list() + objectives = list() if(!silent && owner.current) to_chat(owner.current," You are no longer the [special_role]! ") owner.special_role = null @@ -71,11 +71,11 @@ /datum/antagonist/traitor/proc/add_objective(var/datum/objective/O) owner.objectives += O - objectives_given += O + objectives += O /datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O) owner.objectives -= O - objectives_given -= O + objectives -= O /datum/antagonist/traitor/proc/forge_traitor_objectives() return @@ -294,3 +294,53 @@ where = "In your [equipped_slot]" to_chat(mob, "

[where] is a folder containing secret documents that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.
") +//TODO Collate +/datum/antagonist/traitor/roundend_report() + var/list/result = list() + + var/traitorwin = TRUE + + result += printplayer(owner) + + var/TC_uses = 0 + var/uplink_true = FALSE + var/purchases = "" + for(var/datum/component/uplink/H in GLOB.uplinks) + if(H && H.owner && H.owner == owner.key) + TC_uses += H.spent_telecrystals + uplink_true = TRUE + purchases += H.purchase_log.generate_render(FALSE) + + var/objectives_text = "" + if(objectives.len)//If the traitor had no objectives, don't need to process this. + var/count = 1 + for(var/datum/objective/objective in objectives) + if(objective.check_completion()) + objectives_text += "
Objective #[count]: [objective.explanation_text] Success!" + else + objectives_text += "
Objective #[count]: [objective.explanation_text] Fail." + traitorwin = FALSE + count++ + + if(uplink_true) + var/uplink_text = "(used [TC_uses] TC) [purchases]" + if(TC_uses==0 && traitorwin) + var/static/icon/badass = icon('icons/badass.dmi', "badass") + uplink_text += "[icon2html(badass, world)]" + result += uplink_text + + result += objectives_text + + var/special_role_text = lowertext(name) + + if(traitorwin) + result += "The [special_role_text] was successful!" + else + result += "The [special_role_text] has failed!" + SEND_SOUND(owner.current, 'sound/ambience/ambifailure.ogg') + + return result.Join("
") + +/datum/antagonist/traitor/roundend_report_footer() + return "
The code phrases were: [GLOB.syndicate_code_phrase]
\ + The code responses were: [GLOB.syndicate_code_response]
" \ No newline at end of file diff --git a/code/datums/antagonists/devil.dm b/code/datums/antagonists/devil.dm index 416a8f3752..97e0d8c18a 100644 --- a/code/datums/antagonists/devil.dm +++ b/code/datums/antagonists/devil.dm @@ -86,6 +86,7 @@ GLOBAL_LIST_INIT(devil_syllable, list("hal", "ve", "odr", "neit", "ci", "quon", GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", ", the Lord of all things", ", Jr.")) /datum/antagonist/devil name = "Devil" + roundend_category = "devils" job_rank = ROLE_DEVIL //Don't delete upon mind destruction, otherwise soul re-selling will break. delete_on_mind_deletion = FALSE @@ -508,6 +509,35 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", owner.RemoveSpell(S) .=..() +/datum/antagonist/devil/proc/printdevilinfo() + var/list/parts = list() + parts += "The devil's true name is: [truename]" + parts += "The devil's bans were:" + parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]" + parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]" + parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]" + parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]" + return parts.Join("
") + +/datum/antagonist/devil/roundend_report() + var/list/parts = list() + parts += printplayer(owner) + parts += printdevilinfo() + parts += printobjectives(owner) + return parts.Join("
") + +/datum/antagonist/devil/roundend_report_footer() + //sintouched go here for now as a hack , TODO proper antag datum for these + var/list/parts = list() + if(SSticker.mode.sintouched.len) + parts += "The sintouched were:" + var/list/sintouchedUnique = uniqueList(SSticker.mode.sintouched) + for(var/S in sintouchedUnique) + var/datum/mind/sintouched_mind = S + parts += printplayer(sintouched_mind) + parts += printobjectives(sintouched_mind) + return parts.Join("
") + //A simple super light weight datum for the codex gigas. /datum/fakeDevil var/truename diff --git a/code/datums/antagonists/ninja.dm b/code/datums/antagonists/ninja.dm index ab4822dd79..8201cd879d 100644 --- a/code/datums/antagonists/ninja.dm +++ b/code/datums/antagonists/ninja.dm @@ -37,19 +37,20 @@ else if(M.assigned_role in GLOB.command_positions) possible_targets[M] = 1 //good-guy - var/list/objectives = list(1,2,3,4) - while(owner.objectives.len < quantity) - switch(pick_n_take(objectives)) + var/list/possible_objectives = list(1,2,3,4) + + while(objectives.len < quantity) + switch(pick_n_take(possible_objectives)) if(1) //research var/datum/objective/download/O = new /datum/objective/download() O.owner = owner O.gen_amount_goal() - owner.objectives += O + objectives += O if(2) //steal var/datum/objective/steal/special/O = new /datum/objective/steal/special() O.owner = owner - owner.objectives += O + objectives += O if(3) //protect/kill if(!possible_targets.len) continue @@ -63,13 +64,13 @@ O.owner = owner O.target = M O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]." - owner.objectives += O + objectives += O else //protect var/datum/objective/protect/O = new /datum/objective/protect() O.owner = owner O.target = M O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm." - owner.objectives += O + objectives += O if(4) //debrain/capture if(!possible_targets.len) continue var/selected = rand(1,possible_targets.len) @@ -82,17 +83,17 @@ O.owner = owner O.target = M O.explanation_text = "Steal the brain of [M.current.real_name]." - owner.objectives += O + objectives += O else //capture var/datum/objective/capture/O = new /datum/objective/capture() O.owner = owner O.gen_amount_goal() - owner.objectives += O + objectives += O else break var/datum/objective/O = new /datum/objective/survive() O.owner = owner - owner.objectives += O + owner.objectives |= objectives /proc/remove_ninja(mob/living/L) diff --git a/code/datums/antagonists/nukeop.dm b/code/datums/antagonists/nukeop.dm new file mode 100644 index 0000000000..8b7fc7826f --- /dev/null +++ b/code/datums/antagonists/nukeop.dm @@ -0,0 +1,322 @@ +#define NUKE_RESULT_FLUKE 0 +#define NUKE_RESULT_NUKE_WIN 1 +#define NUKE_RESULT_CREW_WIN 2 +#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3 +#define NUKE_RESULT_DISK_LOST 4 +#define NUKE_RESULT_DISK_STOLEN 5 +#define NUKE_RESULT_NOSURVIVORS 6 +#define NUKE_RESULT_WRONG_STATION 7 +#define NUKE_RESULT_WRONG_STATION_DEAD 8 + +/datum/antagonist/nukeop + name = "Nuclear Operative" + roundend_category = "syndicate operatives" //just in case + job_rank = ROLE_OPERATIVE + var/datum/team/nuclear/nuke_team + var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team. + var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint. + var/nukeop_outfit = /datum/outfit/syndicate + +/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M) + var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] + opshud.join_hud(M) + set_antag_hud(M, "synd") + +/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M) + var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] + opshud.leave_hud(M) + set_antag_hud(M, null) + +/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override) + var/mob/living/M = mob_override || owner.current + update_synd_icons_added(M) + +/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override) + var/mob/living/M = mob_override || owner.current + update_synd_icons_removed(M) + +/datum/antagonist/nukeop/proc/equip_op() + if(!ishuman(owner.current)) + return + var/mob/living/carbon/human/H = owner.current + + H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs + + H.equipOutfit(nukeop_outfit) + return TRUE + +/datum/antagonist/nukeop/greet() + owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0) + to_chat(owner, "You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!") + owner.announce_objectives() + return + +/datum/antagonist/nukeop/on_gain() + give_alias() + forge_objectives() + . = ..() + equip_op() + memorize_code() + if(send_to_spawnpoint) + move_to_spawnpoint() + +/datum/antagonist/nukeop/get_team() + return nuke_team + +/datum/antagonist/nukeop/proc/assign_nuke() + if(nuke_team && !nuke_team.tracked_nuke) + nuke_team.memorized_code = random_nukecode() + var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list + if(nuke) + nuke_team.tracked_nuke = nuke + if(nuke.r_code == "ADMIN") + nuke.r_code = nuke_team.memorized_code + else //Already set by admins/something else? + nuke_team.memorized_code = nuke.r_code + else + stack_trace("Syndicate nuke not found during nuke team creation.") + nuke_team.memorized_code = null + +/datum/antagonist/nukeop/proc/give_alias() + if(nuke_team && nuke_team.syndicate_name) + var/number = 1 + number = nuke_team.members.Find(owner) + owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]" + +/datum/antagonist/nukeop/proc/memorize_code() + if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code) + owner.store_memory("[nuke_team.tracked_nuke] Code: [nuke_team.memorized_code]", 0, 0) + to_chat(owner, "The nuclear authorization code is: [nuke_team.memorized_code]") + else + to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.") + +/datum/antagonist/nukeop/proc/forge_objectives() + if(nuke_team) + owner.objectives |= nuke_team.objectives + +/datum/antagonist/nukeop/proc/move_to_spawnpoint() + var/team_number = 1 + if(nuke_team) + team_number = nuke_team.members.Find(owner) + owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1]) + +/datum/antagonist/nukeop/leader/move_to_spawnpoint() + owner.current.forceMove(pick(GLOB.nukeop_leader_start)) + +/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team) + if(!new_team) + if(!always_new_team) + for(var/datum/antagonist/nukeop/N in GLOB.antagonists) + if(N.nuke_team) + nuke_team = N.nuke_team + return + nuke_team = new /datum/team/nuclear + nuke_team.update_objectives() + assign_nuke() //This is bit ugly + return + if(!istype(new_team)) + stack_trace("Wrong team type passed to [type] initialization.") + nuke_team = new_team + +/datum/antagonist/nukeop/leader + name = "Nuclear Operative Leader" + nukeop_outfit = /datum/outfit/syndicate/leader + always_new_team = TRUE + var/title + +/datum/antagonist/nukeop/leader/memorize_code() + ..() + if(nuke_team && nuke_team.memorized_code) + var/obj/item/paper/P = new + P.info = "The nuclear authorization code is: [nuke_team.memorized_code]" + P.name = "nuclear bomb code" + var/mob/living/carbon/human/H = owner.current + if(!istype(H)) + P.forceMove(get_turf(H)) + else + H.put_in_hands(P, TRUE) + H.update_icons() + +/datum/antagonist/nukeop/leader/give_alias() + title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord") + if(nuke_team && nuke_team.syndicate_name) + owner.current.real_name = "[nuke_team.syndicate_name] [title]" + else + owner.current.real_name = "Syndicate [title]" + +/datum/antagonist/nukeop/leader/greet() + owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0) + to_chat(owner, "You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.") + to_chat(owner, "If you feel you are not up to this task, give your ID to another operative.") + to_chat(owner, "In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.") + owner.announce_objectives() + addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1) + + +/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign() + if(!nuke_team) + return + nuke_team.rename_team(ask_name()) + +/datum/team/nuclear/proc/rename_team(new_name) + syndicate_name = new_name + name = "[syndicate_name] Team" + for(var/I in members) + var/datum/mind/synd_mind = I + var/mob/living/carbon/human/H = synd_mind.current + if(!istype(H)) + continue + var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name) + H.fully_replace_character_name(H.real_name,chosen_name) + +/datum/antagonist/nukeop/leader/proc/ask_name() + var/randomname = pick(GLOB.last_names) + var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname) + if (!newname) + newname = randomname + else + newname = reject_bad_name(newname) + if(!newname) + newname = randomname + + return capitalize(newname) + +/datum/antagonist/nukeop/lone + name = "Lone Operative" + always_new_team = TRUE + send_to_spawnpoint = FALSE //Handled by event + nukeop_outfit = /datum/outfit/syndicate/full + +/datum/antagonist/nukeop/lone/assign_nuke() + if(nuke_team && !nuke_team.tracked_nuke) + nuke_team.memorized_code = random_nukecode() + var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list + if(nuke) + nuke_team.tracked_nuke = nuke + if(nuke.r_code == "ADMIN") + nuke.r_code = nuke_team.memorized_code + else //Already set by admins/something else? + nuke_team.memorized_code = nuke.r_code + else + stack_trace("Station self destruct ot found during lone op team creation.") + nuke_team.memorized_code = null + +/datum/team/nuclear + var/syndicate_name + var/obj/machinery/nuclearbomb/tracked_nuke + var/core_objective = /datum/objective/nuclear + var/memorized_code + +/datum/team/nuclear/New() + ..() + syndicate_name = syndicate_name() + +/datum/team/nuclear/proc/update_objectives() + if(core_objective) + var/datum/objective/O = new core_objective + O.team = src + objectives += O + +/datum/team/nuclear/proc/disk_rescued() + for(var/obj/item/disk/nuclear/D in GLOB.poi_list) + if(!D.onCentCom()) + return FALSE + return TRUE + +/datum/team/nuclear/proc/operatives_dead() + for(var/I in members) + var/datum/mind/operative_mind = I + if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD)) + return FALSE + return TRUE + +/datum/team/nuclear/proc/syndies_escaped() + var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate") + return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT)) + +/datum/team/nuclear/proc/get_result() + var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME + var/disk_rescued = disk_rescued() + var/syndies_didnt_escape = !syndies_escaped() + var/station_was_nuked = SSticker.mode.station_was_nuked + var/nuke_off_station = SSticker.mode.nuke_off_station + + if(nuke_off_station == NUKE_SYNDICATE_BASE) + return NUKE_RESULT_FLUKE + else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape) + return NUKE_RESULT_NUKE_WIN + else if (!disk_rescued && station_was_nuked && syndies_didnt_escape) + return NUKE_RESULT_NOSURVIVORS + else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape) + return NUKE_RESULT_WRONG_STATION + else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape) + return NUKE_RESULT_WRONG_STATION_DEAD + else if ((disk_rescued || evacuation) && operatives_dead()) + return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD + else if (disk_rescued) + return NUKE_RESULT_CREW_WIN + else if (!disk_rescued && operatives_dead()) + return NUKE_RESULT_DISK_LOST + else if (!disk_rescued && evacuation) + return NUKE_RESULT_DISK_STOLEN + else + return //Undefined result + +/datum/team/nuclear/roundend_report() + var/list/parts = list() + parts += "[syndicate_name] Operatives:" + + switch(get_result()) + if(NUKE_RESULT_FLUKE) + parts += "Humiliating Syndicate Defeat" + parts += "The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed! Next time, don't lose the nuke!" + if(NUKE_RESULT_NUKE_WIN) + parts += "Syndicate Major Victory!" + parts += "[syndicate_name] operatives have destroyed [station_name()]!" + if(NUKE_RESULT_NOSURVIVORS) + parts += "Total Annihilation" + parts += "[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!" + if(NUKE_RESULT_WRONG_STATION) + parts += "Crew Minor Victory" + parts += "[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()]. Next time, don't do that!" + if(NUKE_RESULT_WRONG_STATION_DEAD) + parts += "[syndicate_name] operatives have earned Darwin Award!" + parts += "[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion. Next time, don't do that!" + if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD) + parts += "Crew Major Victory!" + parts += "The Research Staff has saved the disk and killed the [syndicate_name] Operatives" + if(NUKE_RESULT_CREW_WIN) + parts += "Crew Major Victory" + parts += "The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!" + if(NUKE_RESULT_DISK_LOST) + parts += "Neutral Victory!" + parts += "The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!" + if(NUKE_RESULT_DISK_STOLEN) + parts += "Syndicate Minor Victory!" + parts += "[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()]. Next time, don't lose the disk!" + else + parts += "Neutral Victory" + parts += "Mission aborted!" + + var/text = "
The syndicate operatives were:" + var/purchases = "" + var/TC_uses = 0 + for(var/I in members) + var/datum/mind/syndicate = I + for(var/U in GLOB.uplinks) + var/datum/component/uplink/H = U + if(H.owner == syndicate.key) + TC_uses += H.purchase_log.total_spent + if(H.purchase_log) + purchases += H.purchase_log.generate_render(show_key = FALSE) + else + stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]") + text += printplayerlist(members) + text += "
" + text += "(Syndicates used [TC_uses] TC) [purchases]" + if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead()) + text += "[icon2html('icons/badass.dmi', world, "badass")]" + + parts += text + + return "
[parts.Join("
")]
" diff --git a/code/datums/antagonists/pirate.dm b/code/datums/antagonists/pirate.dm index ad32e09151..9bf20a4bf5 100644 --- a/code/datums/antagonists/pirate.dm +++ b/code/datums/antagonists/pirate.dm @@ -1,7 +1,8 @@ /datum/antagonist/pirate name = "Space Pirate" job_rank = ROLE_TRAITOR - var/datum/objective_team/pirate/crew + roundend_category = "space pirates" + var/datum/team/pirate/crew /datum/antagonist/pirate/greet() to_chat(owner, "You are a Space Pirate!") @@ -11,15 +12,16 @@ /datum/antagonist/pirate/get_team() return crew -/datum/antagonist/pirate/create_team(datum/objective_team/pirate/new_team) +/datum/antagonist/pirate/create_team(datum/team/pirate/new_team) if(!new_team) for(var/datum/antagonist/pirate/P in GLOB.antagonists) if(P.crew) - new_team = P.crew + crew = P.crew + return if(!new_team) - crew = new /datum/objective_team/pirate + crew = new /datum/team/pirate crew.forge_objectives() - return + return if(!istype(new_team)) stack_trace("Wrong team type passed to [type] initialization.") crew = new_team @@ -34,11 +36,10 @@ owner.objectives -= crew.objectives . = ..() -/datum/objective_team/pirate +/datum/team/pirate name = "Pirate crew" - var/list/objectives = list() -/datum/objective_team/pirate/proc/forge_objectives() +/datum/team/pirate/proc/forge_objectives() var/datum/objective/loot/getbooty = new() getbooty.team = src getbooty.storage_area = locate(/area/shuttle/pirate/vault) in GLOB.sortedAreas @@ -84,11 +85,11 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list( loot_table[lootname] = count else loot_table[lootname] += count - var/text = "" + var/list/loot_texts = list() for(var/key in loot_table) var/amount = loot_table[key] - text += "[amount] [key][amount > 1 ? "s":""], " - return text + loot_texts += "[amount] [key][amount > 1 ? "s":""]" + return loot_texts.Join(", ") /datum/objective/loot/proc/get_loot_value() if(!storage_area) @@ -104,32 +105,25 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list( /datum/objective/loot/check_completion() return ..() || get_loot_value() >= target_value +/datum/team/pirate/roundend_report() + var/list/parts = list() -//These need removal ASAP as everything is converted to datum antags. -/datum/game_mode/proc/auto_declare_completion_pirates() - var/list/datum/mind/pirates = get_antagonists(/datum/antagonist/pirate) - var/datum/objective_team/pirate/crew - var/text = "" - if(pirates.len) - text += "
Space Pirates were:" - for(var/datum/mind/M in pirates) - text += printplayer(M) - if(!crew) - var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate) - crew = P.crew - if(crew) - text += "
Loot stolen: " - var/datum/objective/loot/L = locate() in crew.objectives - text += L.loot_listing() - text += "
Total loot value : [L.get_loot_value()]/[L.target_value] credits" + parts += "Space Pirates were:" - var/all_dead = TRUE - for(var/datum/mind/M in crew.members) - if(considered_alive(M)) - all_dead = FALSE - break - if(L.check_completion() && !all_dead) - text += "
The pirate crew was successful!" - else - text += "
The pirate crew has failed." - to_chat(world, text) \ No newline at end of file + var/all_dead = TRUE + for(var/datum/mind/M in members) + if(considered_alive(M)) + all_dead = FALSE + parts += printplayerlist(members) + + parts += "Loot stolen: " + var/datum/objective/loot/L = locate() in objectives + parts += L.loot_listing() + parts += "Total loot value : [L.get_loot_value()]/[L.target_value] credits" + + if(L.check_completion() && !all_dead) + parts += "The pirate crew was successful!" + else + parts += "The pirate crew has failed." + + return "
[parts.Join("
")]
" \ No newline at end of file diff --git a/code/datums/antagonists/revolution.dm b/code/datums/antagonists/revolution.dm index 9db86bdf08..3209b9221c 100644 --- a/code/datums/antagonists/revolution.dm +++ b/code/datums/antagonists/revolution.dm @@ -3,9 +3,10 @@ /datum/antagonist/rev name = "Revolutionary" + roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen job_rank = ROLE_REV var/hud_type = "rev" - var/datum/objective_team/revolution/rev_team + var/datum/team/revolution/rev_team /datum/antagonist/rev/can_be_owned(datum/mind/new_owner) . = ..() @@ -39,17 +40,17 @@ . = ..() /datum/antagonist/rev/greet() - to_chat(owner, " You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!") + to_chat(owner, "You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!") owner.announce_objectives() -/datum/antagonist/rev/create_team(datum/objective_team/revolution/new_team) +/datum/antagonist/rev/create_team(datum/team/revolution/new_team) if(!new_team) //For now only one revolution at a time for(var/datum/antagonist/rev/head/H in GLOB.antagonists) if(H.rev_team) rev_team = H.rev_team return - rev_team = new /datum/objective_team/revolution + rev_team = new /datum/team/revolution rev_team.update_objectives() rev_team.update_heads() return @@ -77,7 +78,7 @@ old_owner.add_antag_datum(new_revhead,old_team) new_revhead.silent = FALSE to_chat(old_owner, "You have proved your devotion to revolution! You are a head revolutionary now!") - + /datum/antagonist/rev/head name = "Head Revolutionary" @@ -131,14 +132,14 @@ old_owner.add_antag_datum(new_rev,old_team) new_rev.silent = FALSE to_chat(old_owner, "Revolution has been disappointed of your leader traits! You are a regular revolutionary now!") - + /datum/antagonist/rev/farewell() if(ishuman(owner.current)) - owner.current.visible_message("[owner.current] looks like they just remembered their real allegiance!") - to_chat(owner, "You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...") + owner.current.visible_message("[owner.current] looks like they just remembered their real allegiance!", ignored_mob = owner.current) + to_chat(owner, "You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...") else if(issilicon(owner.current)) - owner.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.") - to_chat(owner, "The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.") + owner.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.", ignored_mob = owner.current) + to_chat(owner, "The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.") /datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter) log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!") @@ -163,7 +164,7 @@ if(remove_clumsy && owner.assigned_role == "Clown") to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.") H.dna.remove_mutation(CLOWNMUT) - + if(give_flash) var/obj/item/device/assembly/flash/T = new(H) var/list/slots = list ( @@ -176,18 +177,17 @@ to_chat(H, "The Syndicate were unfortunately unable to get you a flash.") else to_chat(H, "The flash in your [where] will help you to persuade the crew to join your cause.") - + if(give_hud) var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(H) S.Insert(H, special = FALSE, drop_if_replaced = FALSE) to_chat(H, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.") -/datum/objective_team/revolution +/datum/team/revolution name = "Revolution" - var/list/objectives = list() var/max_headrevs = 3 -/datum/objective_team/revolution/proc/update_objectives(initial = FALSE) +/datum/team/revolution/proc/update_objectives(initial = FALSE) var/untracked_heads = SSjob.get_all_heads() for(var/datum/objective/mutiny/O in objectives) untracked_heads -= O.target @@ -199,16 +199,16 @@ objectives += new_target for(var/datum/mind/M in members) M.objectives |= objectives - + addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE) -/datum/objective_team/revolution/proc/head_revolutionaries() +/datum/team/revolution/proc/head_revolutionaries() . = list() for(var/datum/mind/M in members) if(M.has_antag_datum(/datum/antagonist/rev/head)) . += M -/datum/objective_team/revolution/proc/update_heads() +/datum/team/revolution/proc/update_heads() if(SSticker.HasRoundStarted()) var/list/datum/mind/head_revolutionaries = head_revolutionaries() var/list/datum/mind/heads = SSjob.get_all_heads() @@ -227,3 +227,56 @@ rev.promote() addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE) + + +/datum/team/revolution/roundend_report() + if(!members.len) + return + + var/list/result = list() + + result += "
" + + var/num_revs = 0 + var/num_survivors = 0 + for(var/mob/living/carbon/survivor in GLOB.alive_mob_list) + if(survivor.ckey) + num_survivors++ + if(survivor.mind) + if(is_revolutionary(survivor)) + num_revs++ + if(num_survivors) + result += "Command's Approval Rating: [100 - round((num_revs/num_survivors)*100, 0.1)]%
" + + + var/list/targets = list() + var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head) + var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE) + if(headrevs.len) + var/list/headrev_part = list() + headrev_part += "The head revolutionaries were:" + headrev_part += printplayerlist(headrevs,TRUE) + result += headrev_part.Join("
") + + if(revs.len) + var/list/rev_part = list() + rev_part += "The revolutionaries were:" + rev_part += printplayerlist(revs,TRUE) + result += rev_part.Join("
") + + var/list/heads = SSjob.get_all_heads() + if(heads.len) + var/head_text = "The heads of staff were:" + head_text += "
    " + for(var/datum/mind/head in heads) + var/target = (head in targets) + head_text += "
  • " + if(target) + head_text += "Target" + head_text += "[printplayer(head, 1)]
  • " + head_text += "

" + result += head_text + + result += "
" + + return result.Join() \ No newline at end of file diff --git a/code/datums/antagonists/wizard.dm b/code/datums/antagonists/wizard.dm index e1e6dc09c8..e856a6642f 100644 --- a/code/datums/antagonists/wizard.dm +++ b/code/datums/antagonists/wizard.dm @@ -5,13 +5,13 @@ /datum/antagonist/wizard name = "Space Wizard" + roundend_category = "wizards/witches" job_rank = ROLE_WIZARD var/give_objectives = TRUE var/strip = TRUE //strip before equipping var/allow_rename = TRUE var/hud_version = "wizard" - var/datum/objective_team/wizard/wiz_team //Only created if wizard summons apprentices - var/list/objectives = list() //this should be base datum antag proc and list, todo make lazy + var/datum/team/wizard/wiz_team //Only created if wizard summons apprentices var/move_to_lair = TRUE var/outfit_type = /datum/outfit/wizard var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */ @@ -33,7 +33,7 @@ /datum/antagonist/wizard/proc/unregister() SSticker.mode.wizards -= src -/datum/antagonist/wizard/create_team(datum/objective_team/wizard/new_team) +/datum/antagonist/wizard/create_team(datum/team/wizard/new_team) if(!new_team) return if(!istype(new_team)) @@ -43,12 +43,14 @@ /datum/antagonist/wizard/get_team() return wiz_team -/datum/objective_team/wizard +/datum/team/wizard name = "wizard team" + var/datum/antagonist/wizard/master_wizard /datum/antagonist/wizard/proc/create_wiz_team() wiz_team = new(owner) wiz_team.name = "[owner.current.real_name] team" + wiz_team.master_wizard = src update_wiz_icons_added(owner.current) /datum/antagonist/wizard/proc/send_to_lair() @@ -283,4 +285,46 @@ var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders") new_objective.owner = owner owner.objectives += new_objective - objectives += new_objective \ No newline at end of file + objectives += new_objective + +//Solo wizard report +/datum/antagonist/wizard/roundend_report() + var/list/parts = list() + + parts += printplayer(owner) + + var/count = 1 + var/wizardwin = 1 + for(var/datum/objective/objective in objectives) + if(objective.check_completion()) + parts += "Objective #[count]: [objective.explanation_text] Success!" + else + parts += "Objective #[count]: [objective.explanation_text] Fail." + wizardwin = 0 + count++ + + if(wizardwin) + parts += "The wizard was successful!" + else + parts += "The wizard has failed!" + + if(owner.spell_list.len>0) + parts += "[owner.name] used the following spells: " + var/list/spell_names = list() + for(var/obj/effect/proc_holder/spell/S in owner.spell_list) + spell_names += S.name + parts += spell_names.Join(", ") + + return parts.Join("
") + +//Wizard with apprentices report +/datum/team/wizard/roundend_report() + var/list/parts = list() + + parts += "Wizards/witches of [master_wizard.owner.name] team were:" + parts += master_wizard.roundend_report() + parts += " " + parts += "[master_wizard.owner.name] apprentices were:" + parts += printplayerlist(members - master_wizard.owner) + + return "
[parts.Join("
")]
" \ No newline at end of file diff --git a/code/datums/beam.dm b/code/datums/beam.dm index c1a75c8b7e..dc68de933a 100644 --- a/code/datums/beam.dm +++ b/code/datums/beam.dm @@ -128,11 +128,11 @@ //Position the effect so the beam is one continous line var/a if(abs(Pixel_x)>32) - a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32) + a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1) X.x += a Pixel_x %= 32 if(abs(Pixel_y)>32) - a = Pixel_y > 0 ? round(Pixel_y/32) : Ceiling(Pixel_y/32) + a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1) X.y += a Pixel_y %= 32 diff --git a/code/datums/brain_damage/imaginary_friend.dm b/code/datums/brain_damage/imaginary_friend.dm new file mode 100644 index 0000000000..ea01a87506 --- /dev/null +++ b/code/datums/brain_damage/imaginary_friend.dm @@ -0,0 +1,157 @@ +/datum/brain_trauma/special/imaginary_friend + name = "Imaginary Friend" + desc = "Patient can see and hear an imaginary person." + scan_desc = "partial schizophrenia" + gain_text = "You feel in good company, for some reason." + lose_text = "You feel lonely again." + var/mob/camera/imaginary_friend/friend + var/friend_initialized = FALSE + +/datum/brain_trauma/special/imaginary_friend/on_gain() + ..() + make_friend() + get_ghost() + +/datum/brain_trauma/special/imaginary_friend/on_life() + if(get_dist(owner, friend) > 9) + friend.yank() + if(!friend) + qdel(src) + return + if(!friend.client && friend_initialized) + addtimer(CALLBACK(src, .proc/reroll_friend), 600) + +/datum/brain_trauma/special/imaginary_friend/on_lose() + ..() + QDEL_NULL(friend) + +//If the friend goes afk, make a brand new friend. Plenty of fish in the sea of imagination. +/datum/brain_trauma/special/imaginary_friend/proc/reroll_friend() + if(friend.client) //reconnected + return + friend_initialized = FALSE + QDEL_NULL(friend) + make_friend() + get_ghost() + +/datum/brain_trauma/special/imaginary_friend/proc/make_friend() + friend = new(get_turf(src), src) + +/datum/brain_trauma/special/imaginary_friend/proc/get_ghost() + set waitfor = FALSE + var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend) + if(LAZYLEN(candidates)) + var/client/C = pick(candidates) + friend.key = C.key + friend_initialized = TRUE + else + qdel(src) + +/mob/camera/imaginary_friend + name = "imaginary friend" + real_name = "imaginary friend" + move_on_shuttle = TRUE + desc = "A wonderful yet fake friend." + see_in_dark = 0 + lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE + sight = NONE + see_invisible = SEE_INVISIBLE_LIVING + var/icon/human_image + var/image/current_image + var/mob/living/carbon/owner + var/datum/brain_trauma/special/imaginary_friend/trauma + +/mob/camera/imaginary_friend/Login() + ..() + to_chat(src, "You are the imaginary friend of [owner]!") + to_chat(src, "You are absolutely loyal to your friend, no matter what.") + to_chat(src, "You cannot directly influence the world around you, but you can see what [owner] cannot.") + +/mob/camera/imaginary_friend/Initialize(mapload, _trauma) + . = ..() + var/gender = pick(MALE, FEMALE) + real_name = random_unique_name(gender) + name = real_name + trauma = _trauma + owner = trauma.owner + human_image = get_flat_human_icon(null, pick(SSjob.occupations)) + Show() + +/mob/camera/imaginary_friend/proc/Show() + if(!client) //nobody home + return + + //Remove old image from owner and friend + if(owner.client) + owner.client.images.Remove(current_image) + + client.images.Remove(current_image) + + //Generate image from the static icon and the current dir + current_image = image(human_image, src, , MOB_LAYER, dir=src.dir) + current_image.override = TRUE + current_image.name = name + + //Add new image to owner and friend + if(owner.client) + owner.client.images |= current_image + + client.images |= current_image + +/mob/camera/imaginary_friend/Destroy() + if(owner.client) + owner.client.images.Remove(human_image) + if(client) + client.images.Remove(human_image) + return ..() + +/mob/camera/imaginary_friend/proc/yank() + if(!client) //don't bother if the friend is braindead + return + forceMove(get_turf(owner)) + Show() + +/mob/camera/imaginary_friend/say(message) + if (!message) + return + + if (src.client) + if(client.prefs.muted & MUTE_IC) + to_chat(src, "You cannot send IC messages (muted).") + return + if (src.client.handle_spam_prevention(message,MUTE_IC)) + return + + friend_talk(message) + +/mob/camera/imaginary_friend/proc/friend_talk(message) + message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) + + if(!message) + return + + log_talk(src,"[key_name(src)] : [message]",LOGSAY) + + var/rendered = "[name] [say_quote(message)]" + var/dead_rendered = "[name] (Imaginary friend of [owner]) [say_quote(message)]" + + to_chat(owner, "[rendered]") + to_chat(src, "[rendered]") + + for(var/mob/M in GLOB.dead_mob_list) + var/link = FOLLOW_LINK(M, owner) + to_chat(M, "[link] [dead_rendered]") + +/mob/camera/imaginary_friend/emote(act,m_type=1,message = null) + return + +/mob/camera/imaginary_friend/forceMove(atom/destination) + dir = get_dir(get_turf(src), destination) + loc = destination + if(get_dist(src, owner) > 9) + yank() + return + Show() + +/mob/camera/imaginary_friend/movement_delay() + return 2 diff --git a/code/datums/brain_damage/mild.dm b/code/datums/brain_damage/mild.dm index 29d08b4ce1..d5ccc71ef9 100644 --- a/code/datums/brain_damage/mild.dm +++ b/code/datums/brain_damage/mild.dm @@ -107,6 +107,26 @@ ..() +/datum/brain_trauma/mild/healthy + name = "Anosognosia" + desc = "Patient always feels healthy, regardless of their condition." + scan_desc = "self-awareness deficit" + gain_text = "You feel great!" + lose_text = "You no longer feel perfectly healthy." + +/datum/brain_trauma/mild/healthy/on_gain() + owner.set_screwyhud(SCREWYHUD_HEALTHY) + ..() + +/datum/brain_trauma/mild/healthy/on_life() + owner.set_screwyhud(SCREWYHUD_HEALTHY) //just in case of hallucinations + owner.adjustStaminaLoss(-5) //no pain, no fatigue + ..() + +/datum/brain_trauma/mild/healthy/on_lose() + owner.set_screwyhud(SCREWYHUD_NONE) + ..() + /datum/brain_trauma/mild/muscle_weakness name = "Muscle Weakness" desc = "Patient experiences occasional bouts of muscle weakness." @@ -133,3 +153,62 @@ to_chat(owner, "You feel a sudden weakness in your muscles!") owner.adjustStaminaLoss(50) ..() + +/datum/brain_trauma/mild/muscle_spasms + name = "Muscle Spasms" + desc = "Patient has occasional muscle spasms, causing them to move unintentionally." + scan_desc = "nervous fits" + gain_text = "Your muscles feel oddly faint." + lose_text = "You feel in control of your muscles again." + +/datum/brain_trauma/mild/muscle_spasms/on_life() + if(prob(7)) + switch(rand(1,5)) + if(1) + if(owner.canmove && !isspaceturf(owner.loc)) + to_chat(owner, "Your leg spasms!") + step(owner, pick(GLOB.cardinals)) + if(2) + if(owner.incapacitated()) + return + var/obj/item/I = owner.get_active_held_item() + if(I) + to_chat(owner, "Your fingers spasm!") + log_attack("[key_name(owner)] used [I] due to a Muscle Spasm.") + I.attack_self(owner) + if(3) + var/prev_intent = owner.a_intent + owner.a_intent = INTENT_HARM + + var/range = 1 + if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at + range = 7 + + var/list/mob/living/targets = list() + for(var/mob/M in oview(owner, range)) + if(isliving(M)) + targets += M + if(LAZYLEN(targets)) + to_chat(owner, "Your arm spasms!") + log_attack("[key_name(owner)] attacked someone due to a Muscle Spasm.") //the following attack will log itself + owner.ClickOn(pick(targets)) + owner.a_intent = prev_intent + if(4) + var/prev_intent = owner.a_intent + owner.a_intent = INTENT_HARM + to_chat(owner, "Your arm spasms!") + log_attack("[key_name(owner)] attacked himself to a Muscle Spasm.") + owner.ClickOn(owner) + owner.a_intent = prev_intent + if(5) + if(owner.incapacitated()) + return + var/obj/item/I = owner.get_active_held_item() + var/list/turf/targets = list() + for(var/turf/T in oview(owner, 3)) + targets += T + if(LAZYLEN(targets) && I) + to_chat(owner, "Your arm spasms!") + log_attack("[key_name(owner)] threw [I] due to a Muscle Spasm.") + owner.throw_item(pick(targets)) + ..() \ No newline at end of file diff --git a/code/datums/brain_damage/severe.dm b/code/datums/brain_damage/severe.dm index 381515e42e..a138073040 100644 --- a/code/datums/brain_damage/severe.dm +++ b/code/datums/brain_damage/severe.dm @@ -7,7 +7,7 @@ /datum/brain_trauma/severe/mute name = "Mutism" desc = "Patient is completely unable to speak." - scan_desc = "extensive damage to the brain's language center" + scan_desc = "extensive damage to the brain's speech center" gain_text = "You forget how to speak!" lose_text = "You suddenly remember how to speak." @@ -19,6 +19,29 @@ owner.remove_disability(MUTE, TRAUMA_DISABILITY) ..() +/datum/brain_trauma/severe/aphasia + name = "Aphasia" + desc = "Patient is unable to speak or understand any language." + scan_desc = "extensive damage to the brain's language center" + gain_text = "You have trouble forming words in your head..." + lose_text = "You suddenly remember how languages work." + var/datum/language_holder/prev_language + var/datum/language_holder/mob_language + +/datum/brain_trauma/severe/aphasia/on_gain() + mob_language = owner.get_language_holder() + prev_language = mob_language.copy() + mob_language.remove_all_languages() + mob_language.grant_language(/datum/language/aphasia) + ..() + +/datum/brain_trauma/severe/aphasia/on_lose() + mob_language.remove_language(/datum/language/aphasia) + mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma + QDEL_NULL(prev_language) + mob_language = null + ..() + /datum/brain_trauma/severe/blindness name = "Cerebral Blindness" desc = "Patient's brain is no longer connected to its eyes." @@ -180,3 +203,18 @@ /datum/brain_trauma/severe/pacifism/on_lose() owner.remove_disability(PACIFISM, TRAUMA_DISABILITY) ..() + +/datum/brain_trauma/severe/pacifism + name = "Traumatic Non-Violence" + desc = "Patient is extremely unwilling to harm others in violent ways." + scan_desc = "pacific syndrome" + gain_text = "You feel oddly peaceful." + lose_text = "You no longer feel compelled to not harm." + +/datum/brain_trauma/severe/pacifism/on_gain() + owner.disabilities |= PACIFISM + ..() + +/datum/brain_trauma/severe/pacifism/on_lose() + owner.disabilities &= ~PACIFISM + ..() \ No newline at end of file diff --git a/code/datums/brain_damage/special.dm b/code/datums/brain_damage/special.dm index ddb8f8e6e6..db0ca60801 100644 --- a/code/datums/brain_damage/special.dm +++ b/code/datums/brain_damage/special.dm @@ -9,25 +9,35 @@ scan_desc = "god delusion" gain_text = "You feel a higher power inside your mind..." lose_text = "The divine presence leaves your head, no longer interested." - var/next_speech = 0 - var/inspiration = FALSE /datum/brain_trauma/special/godwoken/on_life() ..() - if(!inspiration && world.time > next_speech && prob(4)) - to_chat(owner, "[pick("You feel inspired!","You feel power course through you...","You feel something within you itching to speak...")]") - inspiration = TRUE + if(prob(4)) + if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious())) + speak("unstun", TRUE) + else if(prob(60) && owner.health <= HEALTH_THRESHOLD_CRIT) + speak("heal", TRUE) + else if(prob(30) && owner.a_intent == INTENT_HARM) + speak("aggressive") + else + speak("neutral", prob(25)) -/datum/brain_trauma/special/godwoken/on_say(message) - if(world.time > next_speech && inspiration) - playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5) - var/cooldown = voice_of_god(message, owner, list("colossus","yell"), 2) - cooldown *= 0.33 - next_speech = world.time + cooldown - inspiration = FALSE - return "" - else - return message +/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE) + var/message + switch(type) + if("unstun") + message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_unstun") + if("heal") + message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_heal") + if("neutral") + message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral") + if("aggressive") + message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_aggressive") + else + message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral") + + playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5) + voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE) /datum/brain_trauma/special/bluespace_prophet name = "Bluespace Prophecy" diff --git a/code/datums/brain_damage/split_personality.dm b/code/datums/brain_damage/split_personality.dm index c726b2ecb5..deed1c8406 100644 --- a/code/datums/brain_damage/split_personality.dm +++ b/code/datums/brain_damage/split_personality.dm @@ -23,7 +23,7 @@ /datum/brain_trauma/severe/split_personality/proc/get_ghost() set waitfor = FALSE - var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", null, null, null, 75, stranger_backseat) + var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat) if(LAZYLEN(candidates)) var/client/C = pick(candidates) stranger_backseat.key = C.key @@ -136,6 +136,7 @@ /mob/living/split_personality/Login() ..() to_chat(src, "As a split personality, you cannot do anything but observe. However, you will eventually gain control of your body, switching places with the current personality.") + to_chat(src, "Do not commit suicide or put the body in a deadly position. Behave like you care about it as much as the owner.") /mob/living/split_personality/say(message) to_chat(src, "You cannot speak, your other self is controlling your body!") diff --git a/code/datums/callback.dm b/code/datums/callback.dm index 88d9427301..5566137189 100644 --- a/code/datums/callback.dm +++ b/code/datums/callback.dm @@ -48,6 +48,7 @@ var/datum/object = GLOBAL_PROC var/delegate var/list/arguments + var/datum/weakref/user /datum/callback/New(thingtocall, proctocall, ...) if (thingtocall) @@ -55,6 +56,8 @@ delegate = proctocall if (length(args) > 2) arguments = args.Copy(3) + if(usr) + user = WEAKREF(usr) /world/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...) set waitfor = FALSE @@ -70,8 +73,16 @@ call(thingtocall, proctocall)(arglist(calling_arguments)) /datum/callback/proc/Invoke(...) + if(!usr) + var/datum/weakref/W = user + if(W) + var/mob/M = W.resolve() + if(M) + return world.PushUsr(M, src) + if (!object) return + var/list/calling_arguments = arguments if (length(args)) if (length(arguments)) @@ -87,8 +98,17 @@ //copy and pasted because fuck proc overhead /datum/callback/proc/InvokeAsync(...) set waitfor = FALSE + + if(!usr) + var/datum/weakref/W = user + if(W) + var/mob/M = W.resolve() + if(M) + return world.PushUsr(M, src) + if (!object) return + var/list/calling_arguments = arguments if (length(args)) if (length(arguments)) diff --git a/code/datums/components/README.md b/code/datums/components/README.md index 574e628741..026b387e27 100644 --- a/code/datums/components/README.md +++ b/code/datums/components/README.md @@ -40,6 +40,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo * `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it * `COMPONENT_DUPE_ALLOWED`: The components will be treated as separate, `GetComponent()` will return the first added * `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it + * `COMPONENT_DUPE_UNIQUE_PASSARGS`: New component will never exist and instead its initialization arguments will be passed on to the old component. 1. `/datum/component/var/dupe_type` (protected, type) * Definition of a duplicate component type * `null` means exact match on `type` (default) @@ -66,6 +67,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo * All components a datum owns are deleted with the datum * Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set * If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it + * Properly handles duplicate situations based on the `dupe_mode` var 1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final) * Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead 1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async) @@ -104,9 +106,8 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo * Allows the component to react to ownership transfers 1. `/datum/component/proc/_RemoveFromParent()` (private, final) * Clears `parent` and removes the component from it's component list -1. `/datum/component/proc/_CheckDupesAndJoinParent` (private, final) +1. `/datum/component/proc/_JoinParent` (private, final) * Tries to add the component to it's `parent`s `datum_components` list - * Properly handles duplicate situations based on the `dupe_mode` var 1. `/datum/component/proc/RegisterSignal(signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz) * If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments * Makes a component listen for the specified `signal` on it's `parent` datum. diff --git a/code/datums/components/_component.dm b/code/datums/components/_component.dm index c54376d787..fcd4651459 100644 --- a/code/datums/components/_component.dm +++ b/code/datums/components/_component.dm @@ -6,54 +6,16 @@ var/datum/parent /datum/component/New(datum/P, ...) - if(type == /datum/component) - qdel(src) - CRASH("[type] instantiated!") - - //check for common mishaps - if(!isnum(dupe_mode)) - qdel(src) - CRASH("[type]: Invalid dupe_mode!") - var/dt = dupe_type - if(dt && !ispath(dt)) - qdel(src) - CRASH("[type]: Invalid dupe_type!") - parent = P var/list/arguments = args.Copy(2) if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE) qdel(src, TRUE, TRUE) return - _CheckDupesAndJoinParent(P) + _JoinParent(P) -/datum/component/proc/_CheckDupesAndJoinParent() +/datum/component/proc/_JoinParent() var/datum/P = parent - var/dm = dupe_mode - - var/datum/component/old - if(dm != COMPONENT_DUPE_ALLOWED) - var/dt = dupe_type - if(!dt) - old = P.GetExactComponent(type) - else - old = P.GetComponent(dt) - if(old) - //One or the other has to die - switch(dm) - if(COMPONENT_DUPE_UNIQUE) - old.InheritComponent(src, TRUE) - qdel(src, TRUE, TRUE) - return - if(COMPONENT_DUPE_HIGHLANDER) - InheritComponent(old, FALSE) - qdel(old, FALSE, TRUE) - - //provided we didn't eat someone - if(!old) - //let the others know - P.SendSignal(COMSIG_COMPONENT_ADDED, src) - //lazy init the parent's dc list var/list/dc = P.datum_components if(!dc) @@ -212,10 +174,59 @@ return list(.) /datum/proc/AddComponent(new_type, ...) - var/nt = new_type + var/datum/component/nt = new_type + var/dm = initial(nt.dupe_mode) + var/dt = initial(nt.dupe_type) + + var/datum/component/old_comp + var/datum/component/new_comp + + if(ispath(nt)) + if(nt == /datum/component) + CRASH("[nt] attempted instantiation!") + if(!isnum(dm)) + CRASH("[nt]: Invalid dupe_mode ([dm])!") + if(dt && !ispath(dt)) + CRASH("[nt]: Invalid dupe_type ([dt])!") + else + new_comp = nt + args[1] = src - var/datum/component/C = new nt(arglist(args)) - return QDELING(C) ? GetExactComponent(new_type) : C + + if(dm != COMPONENT_DUPE_ALLOWED) + if(!dt) + old_comp = GetExactComponent(nt) + else + old_comp = GetComponent(dt) + if(old_comp) + switch(dm) + if(COMPONENT_DUPE_UNIQUE) + if(!new_comp) + new_comp = new nt(arglist(args)) + if(!QDELETED(new_comp)) + old_comp.InheritComponent(new_comp, TRUE) + qdel(new_comp) + if(COMPONENT_DUPE_HIGHLANDER) + if(!new_comp) + new_comp = new nt(arglist(args)) + if(!QDELETED(new_comp)) + new_comp.InheritComponent(old_comp, FALSE) + qdel(old_comp) + if(COMPONENT_DUPE_UNIQUE_PASSARGS) + if(!new_comp) + var/list/arguments = args.Copy(2) + old_comp.InheritComponent(null, TRUE, arguments) + else + old_comp.InheritComponent(new_comp, TRUE) + else if(!new_comp) + new_comp = new nt(arglist(args)) // There's a valid dupe mode but there's no old component, act like normal + else if(!new_comp) + new_comp = new nt(arglist(args)) // Dupes are allowed, act like normal + + if(!old_comp && !QDELETED(new_comp)) // Nothing related to duplicate components happened and the new component is healthy + SendSignal(COMSIG_COMPONENT_ADDED, new_comp) + return new_comp + return old_comp /datum/proc/LoadComponent(component_type, ...) . = GetComponent(component_type) @@ -235,7 +246,8 @@ C._RemoveFromParent() helicopter.SendSignal(COMSIG_COMPONENT_REMOVING, C) C.parent = src - C._CheckDupesAndJoinParent() + if(C == AddComponent(C)) + C._JoinParent() /datum/proc/TransferComponents(datum/target) var/list/dc = datum_components diff --git a/code/datums/components/archaeology.dm b/code/datums/components/archaeology.dm index 6fb2b67051..30bf107ad0 100644 --- a/code/datums/components/archaeology.dm +++ b/code/datums/components/archaeology.dm @@ -6,7 +6,7 @@ var/datum/callback/callback /datum/component/archaeology/Initialize(_prob2drop, list/_archdrops = list(), datum/callback/_callback) - prob2drop = Clamp(_prob2drop, 0, 100) + prob2drop = CLAMP(_prob2drop, 0, 100) archdrops = _archdrops callback = _callback RegisterSignal(COMSIG_PARENT_ATTACKBY,.proc/Dig) diff --git a/code/datums/components/cleaning.dm b/code/datums/components/cleaning.dm new file mode 100644 index 0000000000..5d9d5992e2 --- /dev/null +++ b/code/datums/components/cleaning.dm @@ -0,0 +1,40 @@ +/datum/component/cleaning + dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS + +/datum/component/cleaning/Initialize() + if(!ismovableatom(parent)) + . = COMPONENT_INCOMPATIBLE + CRASH("[type] added to a [parent.type]") + RegisterSignal(list(COMSIG_MOVABLE_MOVED), .proc/Clean) + +/datum/component/cleaning/proc/Clean() + var/atom/movable/AM = parent + var/turf/tile = AM.loc + if(!isturf(tile)) + return + + tile.clean_blood() + for(var/A in tile) + if(is_cleanable(A)) + qdel(A) + else if(istype(A, /obj/item)) + var/obj/item/cleaned_item = A + cleaned_item.clean_blood() + else if(ishuman(A)) + var/mob/living/carbon/human/cleaned_human = A + if(cleaned_human.lying) + if(cleaned_human.head) + cleaned_human.head.clean_blood() + cleaned_human.update_inv_head() + if(cleaned_human.wear_suit) + cleaned_human.wear_suit.clean_blood() + cleaned_human.update_inv_wear_suit() + else if(cleaned_human.w_uniform) + cleaned_human.w_uniform.clean_blood() + cleaned_human.update_inv_w_uniform() + if(cleaned_human.shoes) + cleaned_human.shoes.clean_blood() + cleaned_human.update_inv_shoes() + cleaned_human.clean_blood() + cleaned_human.wash_cream() + to_chat(cleaned_human, "[AM] cleans your face!") diff --git a/code/datums/components/decal.dm b/code/datums/components/decal.dm index a28213b0b5..a79de32898 100644 --- a/code/datums/components/decal.dm +++ b/code/datums/components/decal.dm @@ -48,8 +48,7 @@ if(old_dir == new_dir) return remove() - var/rotation = SimplifyDegrees(dir2angle(new_dir)-dir2angle(old_dir)) - pic.dir = turn(pic.dir, rotation) + pic.dir = turn(pic.dir, dir2angle(old_dir) - dir2angle(new_dir)) apply() /datum/component/decal/proc/clean_react(strength) @@ -57,4 +56,4 @@ qdel(src) /datum/component/decal/proc/examine(mob/user) - to_chat(user, description) \ No newline at end of file + to_chat(user, description) diff --git a/code/datums/components/jousting.dm b/code/datums/components/jousting.dm new file mode 100644 index 0000000000..68621e60ec --- /dev/null +++ b/code/datums/components/jousting.dm @@ -0,0 +1,81 @@ +/datum/component/jousting + var/current_direction = NONE + var/max_tile_charge = 5 + var/min_tile_charge = 2 //tiles before this code gets into effect. + var/current_tile_charge = 0 + var/movement_reset_tolerance = 2 //deciseconds + var/unmounted_damage_boost_per_tile = 0 + var/unmounted_knockdown_chance_per_tile = 0 + var/unmounted_knockdown_time = 0 + var/mounted_damage_boost_per_tile = 2 + var/mounted_knockdown_chance_per_tile = 20 + var/mounted_knockdown_time = 20 + var/requires_mob_riding = TRUE //whether this only works if the attacker is riding a mob, rather than anything they can buckle to. + var/requires_mount = TRUE //kinda defeats the point of jousting if you're not mounted but whatever. + var/mob/current_holder + var/datum/component/redirect/listener + var/current_timerid + +/datum/component/jousting/Initialize() + if(!isitem(parent)) + . = COMPONENT_INCOMPATIBLE + stack_trace("Warning: Jousting component incorrectly applied to invalid parent type [parent.type]") + RegisterSignal(COMSIG_ITEM_EQUIPPED, .proc/on_equip) + RegisterSignal(COMSIG_ITEM_DROPPED, .proc/on_drop) + RegisterSignal(COMSIG_ITEM_ATTACK, .proc/on_attack) + +/datum/component/jousting/Destroy() + QDEL_NULL(listener) + return ..() + +/datum/component/jousting/proc/on_equip(mob/user, slot) + QDEL_NULL(listener) + current_holder = user + listener = new(user, COMSIG_MOVABLE_MOVED, CALLBACK(src, .proc/mob_move)) + +/datum/component/jousting/proc/on_drop(mob/user) + QDEL_NULL(listener) + current_holder = null + current_direction = NONE + current_tile_charge = 0 + +/datum/component/jousting/proc/on_attack(mob/living/target, mob/user) + if(user != current_holder) + return + var/current = current_tile_charge + var/obj/item/I = parent + var/target_buckled = target.buckled ? TRUE : FALSE //we don't need the reference of what they're buckled to, just whether they are. + if((requires_mount && ((requires_mob_riding && !ismob(user.buckled)) || (!user.buckled))) || !current_direction || (current_tile_charge < min_tile_charge)) + return + var/turf/target_turf = get_step(user, current_direction) + if(target in range(1, target_turf)) + var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current + var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time) + var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current + var/sharp = I.is_sharp() + var/msg + if(damage) + msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]" + target.apply_damage(damage, BRUTE, user.zone_selected, 0) + if(prob(knockdown_chance)) + msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]" + if(target_buckled) + target.buckled.unbuckle_mob(target) + target.Knockdown(knockdown_time) + if(length(msg)) + user.visible_message("[msg]!") + +/datum/component/jousting/proc/mob_move(newloc, dir) + if(!current_holder || (requires_mount && ((requires_mob_riding && !ismob(current_holder.buckled)) || (!current_holder.buckled)))) + return + if(dir != current_direction) + current_tile_charge = 0 + current_direction = dir + if(current_tile_charge < max_tile_charge) + current_tile_charge++ + if(current_timerid) + deltimer(current_timerid) + current_timerid = addtimer(CALLBACK(src, .proc/reset_charge), movement_reset_tolerance, TIMER_STOPPABLE) + +/datum/component/jousting/proc/reset_charge() + current_tile_charge = 0 diff --git a/code/datums/components/knockoff.dm b/code/datums/components/knockoff.dm new file mode 100644 index 0000000000..35d1e5423e --- /dev/null +++ b/code/datums/components/knockoff.dm @@ -0,0 +1,53 @@ +//Items with these will have a chance to get knocked off when disarming +/datum/component/knockoff + var/knockoff_chance = 100 //Chance to knockoff + var/list/target_zones //Aiming for these zones will cause the knockoff, null means all zones allowed + var/list/slots_knockoffable //Can be only knocked off from these slots, null means all slots allowed + var/datum/component/redirect/disarm_redirect + +/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable) + if(!isitem(parent)) + . = COMPONENT_INCOMPATIBLE + CRASH("Knockoff component misuse") + RegisterSignal(COMSIG_ITEM_EQUIPPED,.proc/OnEquipped) + RegisterSignal(COMSIG_ITEM_DROPPED,.proc/OnDropped) + + src.knockoff_chance = knockoff_chance + + if(zone_override) + target_zones = zone_override + + if(slots_knockoffable) + src.slots_knockoffable = slots_knockoffable + +/datum/component/knockoff/proc/Knockoff(mob/living/attacker,zone) + var/obj/item/I = parent + var/mob/living/carbon/human/wearer = I.loc + if(!istype(wearer)) + return + if(target_zones && !(zone in target_zones)) + return + if(!prob(knockoff_chance)) + return + if(!wearer.dropItemToGround(I)) + return + + wearer.visible_message("[attacker] knocks off [wearer]'s [I.name]!","[attacker] knocks off your [I.name]!") + +/datum/component/knockoff/proc/OnEquipped(mob/living/carbon/human/H,slot) + if(!istype(H)) + return + if(slots_knockoffable && !(slot in slots_knockoffable)) + if(disarm_redirect) + QDEL_NULL(disarm_redirect) + return + if(!disarm_redirect) + disarm_redirect = H.AddComponent(/datum/component/redirect,list(COMSIG_HUMAN_DISARM_HIT),CALLBACK(src,.proc/Knockoff)) + +/datum/component/knockoff/proc/OnDropped(mob/living/M) + if(disarm_redirect) + QDEL_NULL(disarm_redirect) + +/datum/component/knockoff/Destroy() + QDEL_NULL(disarm_redirect) + . = ..() \ No newline at end of file diff --git a/code/datums/components/radioactive.dm b/code/datums/components/radioactive.dm index c149fd8492..fc0456ad10 100644 --- a/code/datums/components/radioactive.dm +++ b/code/datums/components/radioactive.dm @@ -4,7 +4,7 @@ #define RAD_AMOUNT_EXTREME 1000 /datum/component/radioactive - dupe_mode = COMPONENT_DUPE_UNIQUE + dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS var/source @@ -47,13 +47,16 @@ if(strength <= RAD_BACKGROUND_RADIATION) return PROCESS_KILL -/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original) +/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, list/arguments) if(!i_am_original) return if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger return - var/datum/component/radioactive/other = C - strength = max(strength, other.strength) + if(C) + var/datum/component/radioactive/other = C + strength = max(strength, other.strength) + else + strength = max(strength, arguments[1]) /datum/component/radioactive/proc/rad_examine(mob/user, atom/thing) var/atom/master = parent diff --git a/code/datums/components/thermite.dm b/code/datums/components/thermite.dm index f76178213d..11611cadfb 100644 --- a/code/datums/components/thermite.dm +++ b/code/datums/components/thermite.dm @@ -1,5 +1,5 @@ /datum/component/thermite - dupe_mode = COMPONENT_DUPE_UNIQUE + dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS var/amount var/overlay @@ -46,10 +46,13 @@ master.cut_overlay(overlay) return ..() -/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original) +/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, list/arguments) if(!i_am_original) return - amount += newC.amount + if(newC) + amount += newC.amount + else + amount += arguments[1] /datum/component/thermite/proc/thermite_melt(mob/user) var/turf/master = parent diff --git a/code/datums/dash_weapon.dm b/code/datums/dash_weapon.dm index 1637655d18..03badb2069 100644 --- a/code/datums/dash_weapon.dm +++ b/code/datums/dash_weapon.dm @@ -43,7 +43,7 @@ addtimer(CALLBACK(src, .proc/charge), charge_rate) /datum/action/innate/dash/proc/charge() - current_charges = Clamp(current_charges + 1, 0, max_charges) + current_charges = CLAMP(current_charges + 1, 0, max_charges) holder.update_action_buttons_icon() if(recharge_sound) playsound(dashing_item, recharge_sound, 50, 1) diff --git a/code/datums/diseases/advance/advance.dm b/code/datums/diseases/advance/advance.dm index 0c1058a287..60f90d61ad 100644 --- a/code/datums/diseases/advance/advance.dm +++ b/code/datums/diseases/advance/advance.dm @@ -185,10 +185,10 @@ if(properties["stealth"] >= 2) visibility_flags = HIDDEN_SCANNER - SetSpread(Clamp(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE)) + SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE)) - permeability_mod = max(Ceiling(0.4 * properties["transmittable"]), 1) - cure_chance = 15 - Clamp(properties["resistance"], -5, 5) // can be between 10 and 20 + permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1) + cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20 stage_prob = max(properties["stage_rate"], 2) SetSeverity(properties["severity"]) GenerateCure(properties) @@ -243,7 +243,7 @@ // Will generate a random cure, the less resistance the symptoms have, the harder the cure. /datum/disease/advance/proc/GenerateCure() if(properties && properties.len) - var/res = Clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len) + var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len) cures = list(advance_cures[res]) // Get the cure name from the cure_id diff --git a/code/datums/diseases/gbs.dm b/code/datums/diseases/gbs.dm index 71e4064676..6d77acd3ae 100644 --- a/code/datums/diseases/gbs.dm +++ b/code/datums/diseases/gbs.dm @@ -1,6 +1,6 @@ /datum/disease/gbs name = "GBS" - max_stages = 5 + max_stages = 4 spread_text = "On contact" spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_SKIN | VIRUS_SPREAD_CONTACT_FLUIDS cure_text = "Synaptizine & Sulfur" @@ -16,25 +16,15 @@ ..() switch(stage) if(2) - if(prob(45)) - affected_mob.adjustToxLoss(5) - affected_mob.updatehealth() - if(prob(1)) - affected_mob.emote("sneeze") - if(3) if(prob(5)) affected_mob.emote("cough") - else if(prob(5)) + if(3) + if(prob(5)) affected_mob.emote("gasp") if(prob(10)) - to_chat(affected_mob, "You're starting to feel very weak...") + to_chat(affected_mob, "Your body hurts all over!") if(4) - if(prob(10)) - affected_mob.emote("cough") - affected_mob.adjustToxLoss(5) - affected_mob.updatehealth() - if(5) - to_chat(affected_mob, "Your body feels as if it's trying to rip itself open...") + to_chat(affected_mob, "Your body feels as if it's trying to rip itself apart!") if(prob(50)) affected_mob.gib() else diff --git a/code/datums/explosion.dm b/code/datums/explosion.dm index b71c560193..73b76a9155 100644 --- a/code/datums/explosion.dm +++ b/code/datums/explosion.dm @@ -121,7 +121,7 @@ GLOBAL_LIST_EMPTY(explosions) M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound) // You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station. else if(dist <= far_dist) - var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist + var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound) EX_PREPROCESS_CHECK_TICK diff --git a/code/datums/helper_datums/getrev.dm b/code/datums/helper_datums/getrev.dm index ec39bcec67..c4ccc4c1fb 100644 --- a/code/datums/helper_datums/getrev.dm +++ b/code/datums/helper_datums/getrev.dm @@ -45,6 +45,8 @@ set name = "Show Server Revision" set desc = "Check the current server code revision" + if(GLOB.round_id) + to_chat(src, "Round ID: [GLOB.round_id]") if(GLOB.revdata.originmastercommit) to_chat(src, "Server revision compiled on: [GLOB.revdata.date]") var/prefix = "" diff --git a/code/datums/hud.dm b/code/datums/hud.dm index 837e7a6a95..fc6c09be14 100644 --- a/code/datums/hud.dm +++ b/code/datums/hud.dm @@ -10,6 +10,7 @@ GLOBAL_LIST_INIT(huds, list( DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(), DATA_HUD_DIAGNOSTIC_BASIC = new/datum/atom_hud/data/diagnostic/basic(), DATA_HUD_DIAGNOSTIC_ADVANCED = new/datum/atom_hud/data/diagnostic/advanced(), + DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor(), ANTAG_HUD_CULT = new/datum/atom_hud/antag(), ANTAG_HUD_REV = new/datum/atom_hud/antag(), ANTAG_HUD_OPS = new/datum/atom_hud/antag(), diff --git a/code/datums/looping_sounds/machinery_sounds.dm b/code/datums/looping_sounds/machinery_sounds.dm index 562311180d..b84133faf7 100644 --- a/code/datums/looping_sounds/machinery_sounds.dm +++ b/code/datums/looping_sounds/machinery_sounds.dm @@ -32,7 +32,7 @@ mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1) mid_length = 2 end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg' - volume = 25 + volume = 15 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/code/datums/martial/krav_maga.dm b/code/datums/martial/krav_maga.dm index 5c78a0c321..82497adf45 100644 --- a/code/datums/martial/krav_maga.dm +++ b/code/datums/martial/krav_maga.dm @@ -101,7 +101,7 @@ "[A] slams your chest! You can't breathe!") playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1) if(D.losebreath <= 10) - D.losebreath = Clamp(D.losebreath + 5, 0, 10) + D.losebreath = CLAMP(D.losebreath + 5, 0, 10) D.adjustOxyLoss(10) add_logs(A, D, "quickchoked") return 1 @@ -112,7 +112,7 @@ playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1) D.apply_damage(5, BRUTE) if(D.silent <= 10) - D.silent = Clamp(D.silent + 10, 0, 10) + D.silent = CLAMP(D.silent + 10, 0, 10) add_logs(A, D, "neck chopped") return 1 diff --git a/code/datums/martial/psychotic_brawl.dm b/code/datums/martial/psychotic_brawl.dm index 0d6a85359d..28f8e9502c 100644 --- a/code/datums/martial/psychotic_brawl.dm +++ b/code/datums/martial/psychotic_brawl.dm @@ -44,11 +44,9 @@ playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1) D.apply_damage(rand(5,10), BRUTE, "head") A.apply_damage(rand(5,10), BRUTE, "head") - if(!istype(A.head,/obj/item/clothing/head/helmet/) && !istype(A.head,/obj/item/clothing/head/hardhat)) - A.adjustBrainLoss(5) if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat)) D.adjustBrainLoss(5) - A.Stun(rand(5,30)) + A.Stun(rand(10,45)) D.Stun(rand(5,30)) if(5,6) A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) diff --git a/code/datums/mind.dm b/code/datums/mind.dm index c0ab1dc015..231ce66f28 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -149,7 +149,7 @@ return LAZYADD(antag_datums, A) A.create_team(team) - var/datum/objective_team/antag_team = A.get_team() + var/datum/team/antag_team = A.get_team() if(antag_team) antag_team.add_member(src) A.on_gain() @@ -185,12 +185,6 @@ objectives, uplinks, powers etc are all handled. */ -/datum/mind/proc/remove_objectives() - if(objectives.len) - for(var/datum/objective/O in objectives) - objectives -= O - qdel(O) - /datum/mind/proc/remove_changeling() var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling) if(C) @@ -207,13 +201,12 @@ remove_antag_datum(ANTAG_DATUM_BROTHER) SSticker.mode.update_brother_icons_removed(src) + /datum/mind/proc/remove_nukeop() - if(src in SSticker.mode.syndicates) - SSticker.mode.syndicates -= src - SSticker.mode.update_synd_icons_removed(src) - special_role = null - remove_objectives() - remove_antag_equip() + var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE) + if(nuke) + remove_antag_datum(nuke.type) + special_role = null /datum/mind/proc/remove_wizard() remove_antag_datum(/datum/antagonist/wizard) @@ -223,7 +216,6 @@ if(src in SSticker.mode.cult) SSticker.mode.remove_cultist(src, 0, 0) special_role = null - remove_objectives() remove_antag_equip() /datum/mind/proc/remove_rev() @@ -329,14 +321,19 @@ SSticker.mode.add_cultist(src) else if(is_revolutionary(creator)) - var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev) + var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE) converter.add_revolutionary(src,FALSE) else if(is_servant_of_ratvar(creator)) add_servant_of_ratvar(current) else if(is_nuclear_operative(creator)) - make_Nuke(null, null, 0, FALSE) + var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE) + var/datum/antagonist/nukeop/N = new(src) + N.send_to_spawnpoint = FALSE + N.nukeop_outfit = null + add_antag_datum(N,converter.nuke_team) + enslaved_to = creator @@ -493,7 +490,8 @@ if (SSticker.mode.config_tag=="nuclear") text = uppertext(text) text = "[text]: " - if (src in SSticker.mode.syndicates) + var/datum/antagonist/nukeop/N = has_antag_datum(/datum/antagonist/nukeop,TRUE) + if(N) text += "OPERATIVE | nanotrasen" text += "
To shuttle, undress, dress up." var/code @@ -713,7 +711,7 @@ out += sections[i]+"
" - if(((src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current)) + if(((src in SSticker.mode.traitors) || is_nuclear_operative(current)) && ishuman(current)) text = "Uplink: give" var/datum/component/uplink/U = find_syndicate_uplink() if(U) @@ -769,17 +767,44 @@ var/objective_pos var/def_value + + + var/datum/antagonist/target_antag + if (href_list["obj_edit"]) objective = locate(href_list["obj_edit"]) if (!objective) return - objective_pos = objectives.Find(objective) + + for(var/datum/antagonist/A in antag_datums) + if(objective in A.objectives) + target_antag = A + objective_pos = A.objectives.Find(objective) + break + + if(!target_antag) //Shouldn't happen + stack_trace("objective without antagonist found") + objective_pos = objectives.Find(objective) //Text strings are easy to manipulate. Revised for simplicity. var/temp_obj_type = "[objective.type]"//Convert path into a text string. def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword. if(!def_value)//If it's a custom objective, it will be an empty string. def_value = "custom" + else + switch(antag_datums.len) + if(0) + target_antag = add_antag_datum(/datum/antagonist/custom) + if(1) + target_antag = antag_datums[1] + else + var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)" + if (QDELETED(target)) + return + else if(target == "(new custom antag)") + target_antag = add_antag_datum(/datum/antagonist/custom) + else + target_antag = target var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "late-assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom") if (!new_obj_type) @@ -901,11 +926,15 @@ return if (objective) + if(target_antag) + target_antag.objectives -= objective objectives -= objective - objectives.Insert(objective_pos, new_objective) + target_antag.objectives.Insert(objective_pos, new_objective) message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]") log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]") else + if(target_antag) + target_antag.objectives += new_objective objectives += new_objective message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]") log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]") @@ -914,6 +943,11 @@ var/datum/objective/objective = locate(href_list["obj_delete"]) if(!istype(objective)) return + + for(var/datum/antagonist/A in antag_datums) + if(objective in A.objectives) + A.objectives -= objective + break objectives -= objective message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]") log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]") @@ -996,11 +1030,13 @@ message_admins("[key_name_admin(usr)] has cult'ed [current].") log_admin("[key_name(usr)] has cult'ed [current].") if("tome") - if (!SSticker.mode.equip_cultist(current,1)) + var/datum/antagonist/cult/C = has_antag_datum(/datum/antagonist/cult,TRUE) + if (C.equip_cultist(current,1)) to_chat(usr, "Spawning tome failed!") if("amulet") - if (!SSticker.mode.equip_cultist(current)) + var/datum/antagonist/cult/C = has_antag_datum(/datum/antagonist/cult,TRUE) + if (C.equip_cultist(current)) to_chat(usr, "Spawning amulet failed!") else if(href_list["clockcult"]) @@ -1071,36 +1107,14 @@ message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].") log_admin("[key_name(usr)] has de-nuke op'ed [current].") if("nuclear") - if(!(src in SSticker.mode.syndicates)) - SSticker.mode.syndicates += src - SSticker.mode.update_synd_icons_added(src) - if (SSticker.mode.syndicates.len==1) - SSticker.mode.prepare_syndicate_leader(src) - else - current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]" + if(!has_antag_datum(/datum/antagonist/nukeop,TRUE)) + add_antag_datum(/datum/antagonist/nukeop) special_role = "Syndicate" assigned_role = "Syndicate" - to_chat(current, "You are a [syndicate_name()] agent!") - SSticker.mode.forge_syndicate_objectives(src) - SSticker.mode.greet_syndicate(src) message_admins("[key_name_admin(usr)] has nuke op'ed [current].") log_admin("[key_name(usr)] has nuke op'ed [current].") if("lair") current.forceMove(pick(GLOB.nukeop_start)) - if("dressup") - var/mob/living/carbon/human/H = current - qdel(H.belt) - qdel(H.back) - qdel(H.ears) - qdel(H.gloves) - qdel(H.head) - qdel(H.shoes) - qdel(H.wear_id) - qdel(H.wear_suit) - qdel(H.w_uniform) - - if (!SSticker.mode.equip_syndicate(current)) - to_chat(usr, "Equipping a syndicate failed!") if("tellcode") var/code for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines) @@ -1348,50 +1362,6 @@ T.should_specialise = TRUE add_antag_datum(T) - -/datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE) - if(!(src in SSticker.mode.syndicates)) - SSticker.mode.syndicates += src - SSticker.mode.update_synd_icons_added(src) - assigned_role = "Syndicate" - special_role = "Syndicate" - SSticker.mode.forge_syndicate_objectives(src) - SSticker.mode.greet_syndicate(src) - current.faction |= "syndicate" - - if(spawnloc) - current.forceMove(spawnloc) - - if(ishuman(current)) - var/mob/living/carbon/human/H = current - qdel(H.belt) - qdel(H.back) - qdel(H.ears) - qdel(H.gloves) - qdel(H.head) - qdel(H.shoes) - qdel(H.wear_id) - qdel(H.wear_suit) - qdel(H.w_uniform) - - SSticker.mode.equip_syndicate(current, telecrystals) - - if (nuke_code) - store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0) - to_chat(current, "The nuclear authorization code is: [nuke_code]") - else - var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list - if(nuke) - store_memory("Syndicate Nuclear Bomb Code: [nuke.r_code]", 0, 0) - to_chat(current, "The nuclear authorization code is: nuke.r_code") - else - to_chat(current, "You were not provided with a nuclear code. Trying asking your team leader or contacting syndicate command.") - - if (leader) - SSticker.mode.prepare_syndicate_leader(src,nuke_code) - else - current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]" - /datum/mind/proc/make_Changling() var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling) if(!C) @@ -1407,16 +1377,11 @@ /datum/mind/proc/make_Cultist() - if(!(src in SSticker.mode.cult)) - SSticker.mode.add_cultist(src,FALSE) + if(!has_antag_datum(/datum/antagonist/cult,TRUE)) + SSticker.mode.add_cultist(src,FALSE,equip=TRUE) special_role = "Cultist" to_chat(current, "You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.") to_chat(current, "Assist your new bretheren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.") - var/datum/antagonist/cult/C - C.cult_memorization(src) - var/mob/living/carbon/human/H = current - if (!SSticker.mode.equip_cultist(current)) - to_chat(H, "Spawning an amulet from your Master failed.") /datum/mind/proc/make_Rev() var/datum/antagonist/rev/head/head = new(src) diff --git a/code/datums/progressbar.dm b/code/datums/progressbar.dm index f9883cfe50..3599c60f89 100644 --- a/code/datums/progressbar.dm +++ b/code/datums/progressbar.dm @@ -38,7 +38,7 @@ if (user.client) user.client.images += bar - progress = Clamp(progress, 0, goal) + progress = CLAMP(progress, 0, goal) bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]" if (!shown) user.client.images += bar diff --git a/code/datums/radiation_wave.dm b/code/datums/radiation_wave.dm index f065ccfeab..68d8ebc31f 100644 --- a/code/datums/radiation_wave.dm +++ b/code/datums/radiation_wave.dm @@ -34,7 +34,7 @@ var/strength if(steps>1) - strength = InverseSquareLaw(intensity, max(range_modifier*steps, 1), 1) + strength = INVERSE_SQUARE(intensity, max(range_modifier*steps, 1), 1) else strength = intensity @@ -42,7 +42,7 @@ qdel(src) return - radiate(atoms, Floor(strength)) + radiate(atoms, FLOOR(strength, 1)) check_obstructions(atoms) // reduce our overall strength if there are radiation insulators diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 20d218f767..ec4b81acbe 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -60,8 +60,8 @@ if(istype(L)) //this is probably more safety than actually needed var/vanguard = L.stun_absorption["vanguard"] desc = initial(desc) - desc += "
[Floor(vanguard["stuns_absorbed"] * 0.1)] seconds of stuns held back.\ - [GLOB.ratvar_awakens ? "":"
[Floor(min(vanguard["stuns_absorbed"] * 0.025, 20))] seconds of stun will affect you."]" + desc += "
[FLOOR(vanguard["stuns_absorbed"] * 0.1, 1)] seconds of stuns held back.\ + [GLOB.ratvar_awakens ? "":"
[FLOOR(min(vanguard["stuns_absorbed"] * 0.025, 20), 1)] seconds of stun will affect you."]" ..() /datum/status_effect/vanguard_shield/Destroy() @@ -87,7 +87,7 @@ var/vanguard = owner.stun_absorption["vanguard"] var/stuns_blocked = 0 if(vanguard) - stuns_blocked = Floor(min(vanguard["stuns_absorbed"] * 0.25, 400)) + stuns_blocked = FLOOR(min(vanguard["stuns_absorbed"] * 0.25, 400), 1) vanguard["end_time"] = 0 //so it doesn't absorb the stuns we're about to apply if(owner.stat != DEAD) var/message_to_owner = "You feel your Vanguard quietly fade..." diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index 2ea1469481..cc64cc2eb8 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -230,7 +230,7 @@ if(prob(severity * 0.15)) to_chat(owner, "\"[text2ratvar(pick(mania_messages))]\"") owner.playsound_local(get_turf(motor), hum, severity, 1) - owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1 + owner.adjust_drugginess(CLAMP(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1 if(owner.hallucination < 50) owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1 if(owner.dizziness < 50) @@ -310,7 +310,7 @@ var/icon/I = icon(owner.icon, owner.icon_state, owner.dir) var/icon_height = I.Height() bleed_overlay.pixel_x = -owner.pixel_x - bleed_overlay.pixel_y = Floor(icon_height * 0.25) + bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1) bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size bleed_underlay.pixel_x = -owner.pixel_x bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3 diff --git a/code/game/alternate_appearance.dm b/code/game/alternate_appearance.dm index 901a8610a6..712b3425e0 100644 --- a/code/game/alternate_appearance.dm +++ b/code/game/alternate_appearance.dm @@ -78,6 +78,7 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances) QDEL_NULL(ghost_appearance) /datum/atom_hud/alternate_appearance/basic/add_to_hud(atom/A) + LAZYINITLIST(A.hud_list) A.hud_list[appearance_key] = theImage . = ..() diff --git a/code/game/atoms.dm b/code/game/atoms.dm index b7d377fb61..211f9dea59 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -194,27 +194,22 @@ set waitfor = FALSE return -// Convenience proc to see if a container is open for chemistry handling -// returns true if open -// false if closed +// Convenience procs to see if a container is open for chemistry handling /atom/proc/is_open_container() - return container_type & OPENCONTAINER_1 - -/atom/proc/is_transparent() - return container_type & TRANSPARENT_1 + return is_refillable() && is_drainable() /atom/proc/is_injectable(allowmobs = TRUE) - if(isliving(src) && allowmobs) - var/mob/living/L = src - return L.can_inject() - if(container_type & OPENCONTAINER_1) - return TRUE - return container_type & INJECTABLE_1 + return reagents && (container_type & (INJECTABLE | REFILLABLE)) /atom/proc/is_drawable(allowmobs = TRUE) - if(is_injectable(allowmobs)) //Everything that can be injected can also be drawn from, but not vice versa - return TRUE - return container_type & DRAWABLE_1 + return reagents && (container_type & (DRAWABLE | DRAINABLE)) + +/atom/proc/is_refillable() + return reagents && (container_type & REFILLABLE) + +/atom/proc/is_drainable() + return reagents && (container_type & DRAINABLE) + /atom/proc/AllowDrop() return FALSE @@ -256,19 +251,26 @@ if(desc) to_chat(user, desc) - if(reagents && (is_open_container() || is_transparent())) //is_open_container() isn't really the right proc for this, but w/e - to_chat(user, "It contains:") - if(reagents.reagent_list.len) - if(user.can_see_reagents()) //Show each individual reagent - for(var/datum/reagent/R in reagents.reagent_list) - to_chat(user, "[R.volume] units of [R.name]") - else //Otherwise, just show the total volume - var/total_volume = 0 - for(var/datum/reagent/R in reagents.reagent_list) - total_volume += R.volume - to_chat(user, "[total_volume] units of various reagents") - else - to_chat(user, "Nothing.") + if(reagents) + if(container_type & TRANSPARENT) + to_chat(user, "It contains:") + if(reagents.reagent_list.len) + if(user.can_see_reagents()) //Show each individual reagent + for(var/datum/reagent/R in reagents.reagent_list) + to_chat(user, "[R.volume] units of [R.name]") + else //Otherwise, just show the total volume + var/total_volume = 0 + for(var/datum/reagent/R in reagents.reagent_list) + total_volume += R.volume + to_chat(user, "[total_volume] units of various reagents") + else + to_chat(user, "Nothing.") + else if(container_type & AMOUNT_VISIBLE) + if(reagents.total_volume) + to_chat(user, "It has [reagents.total_volume] unit\s left.") + else + to_chat(user, "It's empty.") + SendSignal(COMSIG_PARENT_EXAMINE, user) /atom/proc/relaymove(mob/user) diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 121ac00f1d..08568660fd 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -132,44 +132,12 @@ if (orbiting) orbiting.Check() - if(flags_1 & CLEAN_ON_MOVE_1) - clean_on_move() - var/datum/proximity_monitor/proximity_monitor = src.proximity_monitor if(proximity_monitor) proximity_monitor.HandleMove() return 1 -/atom/movable/proc/clean_on_move() - var/turf/tile = loc - if(isturf(tile)) - tile.clean_blood() - for(var/A in tile) - if(is_cleanable(A)) - qdel(A) - else if(istype(A, /obj/item)) - var/obj/item/cleaned_item = A - cleaned_item.clean_blood() - else if(ishuman(A)) - var/mob/living/carbon/human/cleaned_human = A - if(cleaned_human.lying) - if(cleaned_human.head) - cleaned_human.head.clean_blood() - cleaned_human.update_inv_head() - if(cleaned_human.wear_suit) - cleaned_human.wear_suit.clean_blood() - cleaned_human.update_inv_wear_suit() - else if(cleaned_human.w_uniform) - cleaned_human.w_uniform.clean_blood() - cleaned_human.update_inv_w_uniform() - if(cleaned_human.shoes) - cleaned_human.shoes.clean_blood() - cleaned_human.update_inv_shoes() - cleaned_human.clean_blood() - cleaned_human.wash_cream() - to_chat(cleaned_human, "[src] cleans your face!") - /atom/movable/Destroy(force) var/inform_admins = (flags_2 & INFORM_ADMINS_ON_RELOCATE_2) var/stationloving = (flags_2 & STATIONLOVING_2) @@ -516,7 +484,7 @@ . = ..() . -= "Jump to" .["Follow"] = "?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]" - .["Get"] = "?_src=holder;[HrefToken()];admingetmovable=[REF(src)]" + .["Get"] = "?_src_=holder;[HrefToken()];admingetmovable=[REF(src)]" /atom/movable/proc/ex_check(ex_id) if(!ex_id) diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm index 1afd2953a0..74ac93c023 100644 --- a/code/game/data_huds.dm +++ b/code/game/data_huds.dm @@ -60,6 +60,9 @@ /datum/atom_hud/data/bot_path hud_icons = list(DIAG_PATH_HUD) +/datum/atom_hud/abductor + hud_icons = list(GLAND_HUD) + /* MED/SEC/DIAG HUD HOOKS */ /* diff --git a/code/game/gamemodes/antag_spawner.dm b/code/game/gamemodes/antag_spawner.dm index 3358052c7f..d8ba1f5fa1 100644 --- a/code/game/gamemodes/antag_spawner.dm +++ b/code/game/gamemodes/antag_spawner.dm @@ -4,7 +4,7 @@ w_class = WEIGHT_CLASS_TINY var/used = 0 -/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, type = "") +/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, kind = "", datum/mind/user) return /obj/item/antag_spawner/proc/equip_antag(mob/target) @@ -67,18 +67,16 @@ else to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.") -/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, school,datum/mind/user) +/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, kind ,datum/mind/user) new /obj/effect/particle_effect/smoke(T) var/mob/living/carbon/human/M = new/mob/living/carbon/human(T) C.prefs.copy_to(M) M.key = C.key var/datum/mind/app_mind = M.mind - - - + var/datum/antagonist/wizard/apprentice/app = new(app_mind) app.master = user - app.school = school + app.school = kind var/datum/antagonist/wizard/master_wizard = user.has_antag_datum(/datum/antagonist/wizard) if(master_wizard) @@ -107,7 +105,7 @@ if(used) to_chat(user, "[src] is out of power!") return FALSE - if(!(user.mind in SSticker.mode.syndicates)) + if(!user.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)) to_chat(user, "AUTHENTICATION FAILURE. ACCESS DENIED.") return FALSE if(user.z != ZLEVEL_CENTCOM) @@ -127,25 +125,25 @@ return used = TRUE var/mob/dead/observer/theghost = pick(nuke_candidates) - spawn_antag(theghost.client, get_turf(src), "syndieborg", user.mind) + spawn_antag(theghost.client, get_turf(src), "syndieborg") do_sparks(4, TRUE, src) qdel(src) else to_chat(user, "Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.") -/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T) +/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T, kind, datum/mind/user) var/mob/living/carbon/human/M = new/mob/living/carbon/human(T) C.prefs.copy_to(M) M.key = C.key - var/code = "BOMB-NOT-FOUND" - var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list - if(nuke) - code = nuke.r_code - M.mind.make_Nuke(null, code, 0, FALSE) - var/newname = M.dna.species.random_name(M.gender,0,SSticker.mode.nukeops_lastname) - M.mind.name = newname - M.real_name = newname - M.name = newname + + var/datum/antagonist/nukeop/new_op = new(M.mind) + new_op.send_to_spawnpoint = FALSE + new_op.nukeop_outfit = /datum/outfit/syndicate/no_crystals + + var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE) + if(creator_op) + M.mind.add_antag_datum(new_op,creator_op.nuke_team) + M.mind.special_role = "Nuclear Operative" //////SYNDICATE BORG /obj/item/antag_spawner/nuke_ops/borg_tele @@ -162,8 +160,12 @@ name = "syndicate medical teleporter" borg_to_spawn = "Medical" -/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T) +/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user) var/mob/living/silicon/robot/R + var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE) + if(!creator_op) + return + switch(borg_to_spawn) if("Medical") R = new /mob/living/silicon/robot/modules/syndicate/medical(T) @@ -174,8 +176,8 @@ if(prob(50)) brainfirstname = pick(GLOB.first_names_female) var/brainopslastname = pick(GLOB.last_names) - if(SSticker.mode.nukeops_lastname) //the brain inside the syndiborg has the same last name as the other ops. - brainopslastname = SSticker.mode.nukeops_lastname + if(creator_op.nuke_team.syndicate_name) //the brain inside the syndiborg has the same last name as the other ops. + brainopslastname = creator_op.nuke_team.syndicate_name var/brainopsname = "[brainfirstname] [brainopslastname]" R.mmi.name = "Man-Machine Interface: [brainopsname]" @@ -185,7 +187,11 @@ R.real_name = R.name R.key = C.key - R.mind.make_Nuke(null, nuke_code = null,leader=0, telecrystals = TRUE) + + var/datum/antagonist/nukeop/new_borg = new(R.mind) + new_borg.send_to_spawnpoint = FALSE + R.mind.add_antag_datum(new_borg,creator_op.nuke_team) + R.mind.special_role = "Syndicate Cyborg" ///////////SLAUGHTER DEMON @@ -213,7 +219,7 @@ return used = 1 var/mob/dead/observer/theghost = pick(demon_candidates) - spawn_antag(theghost.client, get_turf(src), initial(demon_type.name),user.mind) + spawn_antag(theghost.client, get_turf(src), initial(demon_type.name)) to_chat(user, shatter_msg) to_chat(user, veil_msg) playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) @@ -222,8 +228,7 @@ to_chat(user, "You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.") -/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "", datum/mind/user) - +/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, kind = "", datum/mind/user) var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T) var/mob/living/simple_animal/slaughter/S = new demon_type(holder) S.holder = holder @@ -232,16 +237,17 @@ S.mind.special_role = S.name SSticker.mode.traitors += S.mind var/datum/objective/assassinate/new_objective - if(user) + if(usr) new_objective = new /datum/objective/assassinate new_objective.owner = S.mind - new_objective.target = user - new_objective.explanation_text = "[objective_verb] [user.name], the one who summoned you." + new_objective.target = usr.mind + new_objective.explanation_text = "[objective_verb] [usr.real_name], the one who summoned you." S.mind.objectives += new_objective var/datum/objective/new_objective2 = new /datum/objective new_objective2.owner = S.mind - new_objective2.explanation_text = "[objective_verb] everyone[user ? " else while you're at it":""]." + new_objective2.explanation_text = "[objective_verb] everyone[usr ? " else while you're at it":""]." S.mind.objectives += new_objective2 + S.mind.add_antag_datum(/datum/antagonist/auto_custom) to_chat(S, S.playstyle_string) to_chat(S, "You are currently not currently in the same plane of existence as the station. \ Ctrl+Click a blood pool to manifest.") diff --git a/code/game/gamemodes/antag_team.dm b/code/game/gamemodes/antag_team.dm new file mode 100644 index 0000000000..372ee26dfa --- /dev/null +++ b/code/game/gamemodes/antag_team.dm @@ -0,0 +1,34 @@ +//A barebones antagonist team. +/datum/team + var/list/datum/mind/members = list() + var/name = "team" + var/member_name = "member" + var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes. + +/datum/team/New(starting_members) + . = ..() + if(starting_members) + if(islist(starting_members)) + for(var/datum/mind/M in starting_members) + add_member(M) + else + add_member(starting_members) + +/datum/team/proc/is_solo() + return members.len == 1 + +/datum/team/proc/add_member(datum/mind/new_member) + members |= new_member + +/datum/team/proc/remove_member(datum/mind/member) + members -= member + +//Display members/victory/failure/objectives for the team +/datum/team/proc/roundend_report() + var/list/report = list() + + report += "[name]:" + report += "The [member_name]s were:" + report += printplayerlist(members) + + return report.Join("
") \ No newline at end of file diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index c5c813ecfc..9e4bf51d41 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -42,7 +42,7 @@ /mob/living/simple_animal/hostile/blob/fire_act(exposed_temperature, exposed_volume) ..() if(exposed_temperature) - adjustFireLoss(Clamp(0.01 * exposed_temperature, 1, 5)) + adjustFireLoss(CLAMP(0.01 * exposed_temperature, 1, 5)) else adjustFireLoss(5) diff --git a/code/game/gamemodes/blob/overmind.dm b/code/game/gamemodes/blob/overmind.dm index 3fabb0af38..878b747ea9 100644 --- a/code/game/gamemodes/blob/overmind.dm +++ b/code/game/gamemodes/blob/overmind.dm @@ -153,7 +153,7 @@ GLOBAL_LIST_EMPTY(blob_nodes) B.hud_used.blobpwrdisplay.maptext = "
[round(blob_core.obj_integrity)]
" /mob/camera/blob/proc/add_points(points) - blob_points = Clamp(blob_points + points, 0, max_blob_points) + blob_points = CLAMP(blob_points + points, 0, max_blob_points) hud_used.blobpwrdisplay.maptext = "
[round(blob_points)]
" /mob/camera/blob/say(message) diff --git a/code/game/gamemodes/brother/traitor_bro.dm b/code/game/gamemodes/brother/traitor_bro.dm index c1af1601ce..609f5bb6ab 100644 --- a/code/game/gamemodes/brother/traitor_bro.dm +++ b/code/game/gamemodes/brother/traitor_bro.dm @@ -1,44 +1,6 @@ -/datum/objective_team/brother_team - name = "brotherhood" - member_name = "blood brother" - var/list/objectives = list() - var/meeting_area - -/datum/objective_team/brother_team/is_solo() - return FALSE - -/datum/objective_team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE) - O.team = src - if(needs_target) - O.find_target() - O.update_explanation_text() - objectives += O - -/datum/objective_team/brother_team/proc/forge_brother_objectives() - objectives = list() - var/is_hijacker = prob(10) - for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker)) - forge_single_objective() - if(is_hijacker) - if(!locate(/datum/objective/hijack) in objectives) - add_objective(new/datum/objective/hijack) - else if(!locate(/datum/objective/escape) in objectives) - add_objective(new/datum/objective/escape) - -/datum/objective_team/brother_team/proc/forge_single_objective() - if(prob(50)) - if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len)) - add_objective(new/datum/objective/destroy, TRUE) - else if(prob(30)) - add_objective(new/datum/objective/maroon, TRUE) - else - add_objective(new/datum/objective/assassinate, TRUE) - else - add_objective(new/datum/objective/steal, TRUE) - /datum/game_mode var/list/datum/mind/brothers = list() - var/list/datum/objective_team/brother_team/brother_teams = list() + var/list/datum/team/brother_team/brother_teams = list() /datum/game_mode/traitor/bros name = "traitor+brothers" @@ -51,9 +13,10 @@ Blood Brothers: Accomplish your objectives.\n\ Crew: Do not let the traitors or brothers succeed!" - var/list/datum/objective_team/brother_team/pre_brother_teams = list() + var/list/datum/team/brother_team/pre_brother_teams = list() var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off var/const/min_team_size = 2 + traitors_required = FALSE //Only teams are possible var/meeting_areas = list("The Bar", "Dorms", "Escape Dock", "Arrivals", "Holodeck", "Primary Tool Storage", "Recreation Area", "Chapel", "Library") @@ -73,7 +36,7 @@ for(var/j = 1 to num_teams) if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies) break - var/datum/objective_team/brother_team/team = new + var/datum/team/brother_team/team = new var/team_size = prob(10) ? min(3, possible_brothers.len) : 2 for(var/k = 1 to team_size) var/datum/mind/bro = pick(possible_brothers) @@ -86,50 +49,19 @@ return ..() /datum/game_mode/traitor/bros/post_setup() - for(var/datum/objective_team/brother_team/team in pre_brother_teams) + for(var/datum/team/brother_team/team in pre_brother_teams) team.meeting_area = pick(meeting_areas) meeting_areas -= team.meeting_area team.forge_brother_objectives() for(var/datum/mind/M in team.members) M.add_antag_datum(ANTAG_DATUM_BROTHER, team) + team.update_name() brother_teams += pre_brother_teams return ..() /datum/game_mode/traitor/bros/generate_report() return "It's Syndicate recruiting season. Be alert for potential Syndicate infiltrators, but also watch out for disgruntled employees trying to defect. Unlike Nanotrasen, the Syndicate prides itself in teamwork and will only recruit pairs that share a brotherly trust." -/datum/game_mode/proc/auto_declare_completion_brother() - if(!LAZYLEN(brother_teams)) - return - var/text = "
The blood brothers were:" - var/teamnumber = 1 - for(var/datum/objective_team/brother_team/team in brother_teams) - if(!team.members.len) - continue - text += "
Team #[teamnumber++]" - for(var/datum/mind/M in team.members) - text += printplayer(M) - var/win = TRUE - var/objective_count = 1 - for(var/datum/objective/objective in team.objectives) - if(objective.check_completion()) - text += "
Objective #[objective_count]: [objective.explanation_text] Success! [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]" - SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "SUCCESS")) - else - text += "
Objective #[objective_count]: [objective.explanation_text] Fail. [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]" - SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "FAIL")) - if(!(istype(objective, /datum/objective/crew))) - win = FALSE - objective_count++ - if(win) - text += "
The blood brothers were successful!" - SSblackbox.record_feedback("tally", "brother_success", 1, "SUCCESS") - else - text += "
The blood brothers have failed!" - SSblackbox.record_feedback("tally", "brother_success", 1, "FAIL") - text += "
" - to_chat(world, text) - /datum/game_mode/proc/update_brother_icons_added(datum/mind/brother_mind) var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER] brotherhud.join_hud(brother_mind.current) diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index a70f392d4f..ad76d41d47 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -94,47 +94,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th of the Thing being sent to a station in this sector is highly likely. It may be in the guise of any crew member. Trust nobody - suspect everybody. Do not announce this to the crew, \ as paranoia may spread and inhibit workplace efficiency." -/datum/game_mode/proc/auto_declare_completion_changeling() - var/list/changelings = get_antagonists(/datum/antagonist/changeling,TRUE) //Only real lings get a mention - if(changelings.len) - var/text = "
The changelings were:" - for(var/datum/mind/changeling in changelings) - var/datum/antagonist/changeling/ling = changeling.has_antag_datum(/datum/antagonist/changeling) - var/changelingwin = 1 - if(!changeling.current) - changelingwin = 0 - - text += printplayer(changeling) - - //Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed. - text += "
Changeling ID: [ling.changelingID]." - text += "
Genomes Extracted: [ling.absorbedcount]" - - if(changeling.objectives.len) - var/count = 1 - for(var/datum/objective/objective in changeling.objectives) - if(objective.check_completion()) - text += "
Objective #[count]: [objective.explanation_text] Success! [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]" - SSblackbox.record_feedback("nested tally", "changeling_objective", 1, list("[objective.type]", "SUCCESS")) - else - text += "
Objective #[count]: [objective.explanation_text] Fail. [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]" - SSblackbox.record_feedback("nested tally", "changeling_objective", 1, list("[objective.type]", "FAIL")) - if(!(istype(objective, /datum/objective/crew))) - changelingwin = 0 - count++ - - if(changelingwin) - text += "
The changeling was successful!" - SSblackbox.record_feedback("tally", "changeling_success", 1, "SUCCESS") - else - text += "
The changeling has failed." - SSblackbox.record_feedback("tally", "changeling_success", 1, "FAIL") - text += "
" - - to_chat(world, text) - - return 1 - /proc/changeling_transform(mob/living/carbon/human/user, datum/changelingprofile/chosen_prof) var/datum/dna/chosen_dna = chosen_prof.dna user.real_name = chosen_prof.name diff --git a/code/game/gamemodes/changeling/powers/absorb.dm b/code/game/gamemodes/changeling/powers/absorb.dm index 4584dc5a67..56003d91eb 100644 --- a/code/game/gamemodes/changeling/powers/absorb.dm +++ b/code/game/gamemodes/changeling/powers/absorb.dm @@ -58,6 +58,8 @@ user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED) if(target.mind)//if the victim has got a mind + // Absorb a lizard, speak Draconic. + user.copy_known_languages_from(target) target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes. diff --git a/code/game/gamemodes/changeling/powers/biodegrade.dm b/code/game/gamemodes/changeling/powers/biodegrade.dm index dbb0e3a88a..4a34de151e 100644 --- a/code/game/gamemodes/changeling/powers/biodegrade.dm +++ b/code/game/gamemodes/changeling/powers/biodegrade.dm @@ -55,12 +55,14 @@ /obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_handcuffs(mob/living/carbon/human/user, obj/O) if(O && user.handcuffed == O) user.visible_message("[O] dissolve[O.gender==PLURAL?"":"s"] into a puddle of sizzling goop.") + user.uncuff() new /obj/effect/decal/cleanable/greenglow(O.drop_location()) qdel(O) /obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_straightjacket(mob/living/carbon/human/user, obj/S) if(S && user.wear_suit == S) user.visible_message("[S] dissolves into a puddle of sizzling goop.") + user.uncuff() new /obj/effect/decal/cleanable/greenglow(S.drop_location()) qdel(S) diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 61bd9bb496..e4f75ea563 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -65,13 +65,16 @@ Credit where due: return TRUE return FALSE -/proc/add_servant_of_ratvar(mob/L, silent = FALSE) +/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE) if(!L || !L.mind) return var/update_type = ANTAG_DATUM_CLOCKCULT if(silent) update_type = ANTAG_DATUM_CLOCKCULT_SILENT - . = L.mind.add_antag_datum(update_type) + var/datum/antagonist/clockcult/C = new update_type(L.mind) + C.make_team = create_team + C.show_in_roundend = create_team //tutorial scarabs begone + . = L.mind.add_antag_datum(C) /proc/remove_servant_of_ratvar(mob/L, silent = FALSE) if(!L || !L.mind) @@ -88,7 +91,6 @@ Credit where due: /////////////// /datum/game_mode - var/datum/mind/eminence //The clockwork Eminence var/list/servants_of_ratvar = list() //The Enlightened servants of Ratvar var/clockwork_explanation = "Defend the Ark of the Clockwork Justiciar and free Ratvar." //The description of the current objective @@ -111,6 +113,8 @@ Credit where due: var/roundstart_player_count var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.) + var/datum/team/clockcult/main_clockcult + /datum/game_mode/clockwork_cult/pre_setup() if(CONFIG_GET(flag/protect_roles_from_antagonist)) restricted_jobs += protected_jobs @@ -185,22 +189,21 @@ Credit where due: return FALSE /datum/game_mode/clockwork_cult/check_finished() - var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar - if(G && !GLOB.ratvar_awakens) // Doesn't end until the Ark is destroyed or completed + if(GLOB.ark_of_the_clockwork_justiciar && !GLOB.ratvar_awakens) // Doesn't end until the Ark is destroyed or completed return FALSE - . = ..() + return ..() /datum/game_mode/clockwork_cult/proc/check_clockwork_victory() + return main_clockcult.check_clockwork_victory() + +/datum/game_mode/clock_cult/set_round_result() + ..() if(GLOB.clockwork_gateway_activated) SSticker.news_report = CLOCK_SUMMON - return TRUE + SSticker.mode_result = "win - servants completed their objective (summon ratvar)" else SSticker.news_report = CULT_FAILURE - return FALSE - -/datum/game_mode/clockwork_cult/declare_completion() - ..() - return //Doesn't end until the round does + SSticker.mode_result = "loss - servants failed their objective (summon ratvar)" /datum/game_mode/clockwork_cult/generate_report() return "Bluespace monitors near your sector have detected a continuous stream of patterned fluctuations since the station was completed. It is most probable that a powerful entity \ @@ -210,30 +213,6 @@ Credit where due: working for this entity and utilizing highly-advanced technology to cross the great distance at will. If they should turn out to be a credible threat, the task falls on you and \ your crew to dispatch it in a timely manner." -/datum/game_mode/proc/auto_declare_completion_clockwork_cult() - var/text = "" - if(istype(SSticker.mode, /datum/game_mode/clockwork_cult)) //Possibly hacky? - var/datum/game_mode/clockwork_cult/C = SSticker.mode - if(C.check_clockwork_victory()) - text += "Ratvar's servants defended the Ark until its activation!" - SSticker.mode_result = "win - servants completed their objective (summon ratvar)" - else - text += "The Ark was destroyed! Ratvar will rust away for all eternity!" - SSticker.mode_result = "loss - servants failed their objective (summon ratvar)" - text += "
The servants' objective was: [CLOCKCULT_OBJECTIVE]." - text += "
Ratvar's servants had [GLOB.clockwork_caches] Tinkerer's Caches." - text += "
Construction Value(CV) was: [GLOB.clockwork_construction_value]" - for(var/i in SSticker.scripture_states) - if(i != SCRIPTURE_DRIVER) - text += "
[i] scripture was: [SSticker.scripture_states[i] ? "UN":""]LOCKED" - if(SSticker.mode.eminence) - text += "
The Eminence was: [printplayer(SSticker.mode.eminence)]" - if(servants_of_ratvar.len) - text += "
Ratvar's servants were:" - for(var/datum/mind/M in servants_of_ratvar - SSticker.mode.eminence) - text += printplayer(M) - to_chat(world, text) - /datum/game_mode/proc/update_servant_icons_added(datum/mind/M) var/datum/atom_hud/antag/A = GLOB.huds[ANTAG_HUD_CLOCKWORK] A.join_hud(M.current) diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index e5a8c9b6f3..29655a0ac9 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -207,7 +207,7 @@ to_chat(cyborg, "You start to charge from the [sigil_name]...") if(!do_after(cyborg, 50, target = src, extra_checks = CALLBACK(src, .proc/cyborg_checks, cyborg, TRUE))) return - var/giving_power = min(Floor(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), get_clockwork_power()) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER + var/giving_power = min(FLOOR(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), get_clockwork_power()) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER if(adjust_clockwork_power(-giving_power)) cyborg.visible_message("[cyborg] glows a brilliant orange!") var/previous_color = cyborg.color @@ -275,7 +275,6 @@ /obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L) if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active) return - visible_message("[src] begins to glow bright blue!") animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay. sleep(10) //as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality @@ -355,5 +354,4 @@ if(sigil_active) animation_number = initial(animation_number) sigil_active = FALSE - visible_message("[src] slowly stops glowing!") animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW) diff --git a/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm index a5af47ff05..74f7119193 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm @@ -90,7 +90,7 @@ if(amount_temp < 2) to_chat(user, "You need at least 2 floor tiles to convert into power.") return TRUE - if(IsOdd(amount_temp)) + if(ISODD(amount_temp)) amount_temp-- no_delete = TRUE use(amount_temp) @@ -239,7 +239,7 @@ if(!do_after(user, repair_values["healing_for_cycle"] * fabricator.speed_multiplier, target = src, \ extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricator_repair_checks, repair_values, src, user, TRUE))) break - obj_integrity = Clamp(obj_integrity + repair_values["healing_for_cycle"], 0, max_integrity) + obj_integrity = CLAMP(obj_integrity + repair_values["healing_for_cycle"], 0, max_integrity) adjust_clockwork_power(-repair_values["power_required"]) playsound(src, 'sound/machines/click.ogg', 50, 1) diff --git a/code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm index 1935eb3e0b..c2479460c7 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm @@ -10,12 +10,15 @@ for(var/obj/effect/clockwork/sigil/transmission/T in GLOB.all_clockwork_objects) T.update_icon() var/power_overwhelming = GLOB.clockwork_power + var/unlock_message if(power_overwhelming >= SCRIPT_UNLOCK_THRESHOLD && !GLOB.script_scripture_unlocked) GLOB.script_scripture_unlocked = TRUE - hierophant_message("The Ark swells as a key power threshold is reached. Script scriptures are now available.") + unlock_message = "The Ark swells as a key power threshold is reached. Script scriptures are now available." if(power_overwhelming >= APPLICATION_UNLOCK_THRESHOLD && !GLOB.application_scripture_unlocked) GLOB.application_scripture_unlocked = TRUE - hierophant_message("The Ark surges as a key power threshold is reached. Application scriptures are now available.") + unlock_message = "The Ark surges as a key power threshold is reached. Application scriptures are now available." + if(GLOB.servants_active) + hierophant_message(unlock_message) return TRUE /proc/can_access_clockwork_power(atom/movable/access_point, amount) //Returns true if the access point has access to clockwork power (and optionally, a number of watts for it) diff --git a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm b/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm index 0b94d34ab1..bfa27cefdb 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm @@ -11,6 +11,8 @@ //reports to servants when scripture is locked or unlocked /proc/scripture_unlock_alert(list/previous_states) + if(!GLOB.servants_active) + return . = scripture_unlock_check() for(var/i in .) if(.[i] != previous_states[i]) diff --git a/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm b/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm index acf6e43974..1b2b867aa5 100644 --- a/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm +++ b/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm @@ -91,7 +91,8 @@ /obj/item/clockwork/construct_chassis/cogscarab/pre_spawn() if(infinite_resources) - construct_type = /mob/living/simple_animal/drone/cogscarab/ratvar //During rounds where they can't interact with the station, let them experiment with builds + //During rounds where they can't interact with the station, let them experiment with builds + construct_type = /mob/living/simple_animal/drone/cogscarab/ratvar /obj/item/clockwork/construct_chassis/cogscarab/post_spawn(mob/living/construct) if(infinite_resources) //Allow them to build stuff and recite scripture diff --git a/code/game/gamemodes/clock_cult/clock_mobs/_eminence.dm b/code/game/gamemodes/clock_cult/clock_mobs/_eminence.dm index cc91feeb98..8416e4651d 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs/_eminence.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs/_eminence.dm @@ -14,16 +14,6 @@ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE var/static/superheated_walls = 0 -/mob/camera/eminence/Initialize() - if(SSticker.mode.eminence) - return INITIALIZE_HINT_QDEL - . = ..() - -/mob/camera/eminence/Destroy(force) - if(!force && mind && SSticker.mode.eminence == mind) - return QDEL_HINT_LETMELIVE - return ..() - /mob/camera/eminence/CanPass(atom/movable/mover, turf/target) return TRUE @@ -39,12 +29,20 @@ /mob/camera/eminence/Login() ..() - add_servant_of_ratvar(src, TRUE) + var/datum/antagonist/clockcult/C = mind.has_antag_datum(/datum/antagonist/clockcult,TRUE) + if(!C) + add_servant_of_ratvar(src, TRUE) + C = mind.has_antag_datum(/datum/antagonist/clockcult,TRUE) + if(C && C.clock_team) + if(C.clock_team.eminence) + remove_servant_of_ratvar(src,TRUE) + qdel(src) + else + C.clock_team.eminence = src to_chat(src, "You have been selected as the Eminence!") to_chat(src, "As the Eminence, you lead the servants. Anything you say will be heard by the entire cult.") to_chat(src, "Though you can move through walls, you're also incorporeal, and largely can't interact with the world except for a few ways.") to_chat(src, "Additionally, unless the herald's beacon is activated, you can't understand any speech while away from Reebe.") - SSticker.mode.eminence = mind eminence_help() for(var/V in actions) var/datum/action/A = V diff --git a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm index a1c3d211fb..562814dfeb 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm @@ -1,13 +1,13 @@ #define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower -#define MARAUDER_SHIELD_REGEN_TIME 100 //In deciseconds, how long it takes for shields to regenerate after breaking +#define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking //Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants. /mob/living/simple_animal/hostile/clockwork/marauder name = "clockwork marauder" desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield." icon_state = "clockwork_marauder" - health = 150 - maxHealth = 150 + health = 120 + maxHealth = 120 force_threshold = 8 speed = 0 obj_damage = 40 @@ -39,10 +39,11 @@ speed = initial(speed) + 1 //Yes, this slows them down else speed = initial(speed) - if(shield_health != max_shield_health && world.time >= shield_health_regen) - to_chat(src, "Your shield has recovered. [max_shield_health] blocks remaining!") + if(shield_health < max_shield_health && world.time >= shield_health_regen) + shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME + to_chat(src, "Your shield has recovered, [shield_health] blocks remaining!") playsound_local(src, "shatter", 75, TRUE, frequency = -1) - shield_health = max_shield_health + shield_health++ /mob/living/simple_animal/hostile/clockwork/marauder/update_values() if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm index 5aa626bac5..da1f5965bd 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm @@ -97,7 +97,7 @@ if(ishuman(M.current)) human_servants++ construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders - construct_limit = Clamp(construct_limit, 1, 3) + construct_limit = CLAMP(construct_limit, 1, 3) /datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital() channel_time = initial(channel_time) diff --git a/code/game/gamemodes/clock_cult/clock_structures/eminence_spire.dm b/code/game/gamemodes/clock_cult/clock_structures/eminence_spire.dm index 8d4e936658..495bfaeaa8 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/eminence_spire.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/eminence_spire.dm @@ -17,7 +17,11 @@ return if(kingmaking) return - if(SSticker.mode.eminence) + + var/datum/antagonist/clockcult/C = user.mind.has_antag_datum(/datum/antagonist/clockcult) + if(!C || !C.clock_team) + return + if(C.clock_team.eminence) to_chat(user, "There's already an Eminence!") return if(!GLOB.servants_active) @@ -34,7 +38,9 @@ /obj/structure/destructible/clockwork/eminence_spire/attack_ghost(mob/user) if(!IsAdminGhost(user)) return - if(SSticker.mode.eminence) + + var/datum/antagonist/clockcult/random_cultist = locate() in GLOB.antagonists //if theres no cultists new team without eminence will be created anyway. + if(random_cultist && random_cultist.clock_team && random_cultist.clock_team.eminence) to_chat(user, "There's already an Eminence - too late!") return if(!GLOB.servants_active) diff --git a/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm b/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm index b95d9cc0db..447b077d87 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm @@ -60,4 +60,4 @@ break if(!M) M = H.apply_status_effect(STATUS_EFFECT_MANIAMOTOR, src) - M.severity = Clamp(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY) + M.severity = CLAMP(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY) diff --git a/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm b/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm index 9d4667ee9f..e417cbbc32 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm @@ -57,5 +57,5 @@ L.confused = min(L.confused + 15, 50) L.dizziness = min(L.dizziness + 15, 50) if(L.confused >= 25) - L.Knockdown(Floor(L.confused * 0.8)) + L.Knockdown(FLOOR(L.confused * 0.8, 1)) take_damage(max_integrity) diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index f20dd25802..697a5c8eba 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -2,24 +2,23 @@ /datum/game_mode var/list/datum/mind/cult = list() - var/list/cult_objectives = list() - var/eldergod = 1 //for the summon god objective /proc/iscultist(mob/living/M) return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT) -/proc/is_sacrifice_target(datum/mind/mind) - if(mind == GLOB.sac_mind) - return TRUE +/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind) + for(var/datum/objective/sacrifice/sac_objective in objectives) + if(mind == sac_objective.target) + return TRUE return FALSE -/proc/is_convertable_to_cult(mob/living/M) +/proc/is_convertable_to_cult(mob/living/M,datum/team/cult/specific_cult) if(!istype(M)) return FALSE if(M.mind) if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain"))) return FALSE - if(is_sacrifice_target(M.mind)) + if(specific_cult && specific_cult.is_sacrifice_target(M.mind)) return FALSE if(M.mind.enslaved_to && !iscultist(M.mind.enslaved_to)) return FALSE @@ -55,10 +54,10 @@ var/list/cultists_to_cult = list() //the cultists we'll convert + var/datum/team/cult/main_cult + /datum/game_mode/cult/pre_setup() - cult_objectives += "sacrifice" - if(CONFIG_GET(flag/protect_roles_from_antagonist)) restricted_jobs += protected_jobs @@ -86,82 +85,19 @@ /datum/game_mode/cult/post_setup() - if("sacrifice" in cult_objectives) - var/list/possible_targets = get_unconvertables() - if(!possible_targets.len) - message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.") - for(var/mob/living/carbon/human/player in GLOB.player_list) - if(player.mind && !(player.mind in cultists_to_cult)) - possible_targets += player.mind - if(possible_targets.len > 0) - GLOB.sac_mind = pick(possible_targets) - if(!GLOB.sac_mind) - message_admins("Cult Sacrifice: ERROR - Null target chosen!") - else - var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role) - var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs - var/icon/reshape = get_flat_human_icon(null, sacjob, sacface) - reshape.Shift(SOUTH, 4) - reshape.Shift(EAST, 1) - reshape.Crop(7,4,26,31) - reshape.Crop(-5,-3,26,30) - GLOB.sac_image = reshape - else - message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!") - if(!GLOB.summon_spots.len) - while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES) - var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots) - if((summon.z in GLOB.station_z_levels) && summon.valid_territory) - GLOB.summon_spots += summon - cult_objectives += "eldergod" - for(var/datum/mind/cult_mind in cultists_to_cult) - equip_cultist(cult_mind.current) - update_cult_icons_added(cult_mind) - to_chat(cult_mind.current, "You are a member of the cult!") - cult_mind.current.playsound_local(get_turf(cult_mind.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change - add_cultist(cult_mind, 0) + add_cultist(cult_mind, 0, equip=TRUE) ..() -/datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob,tome = 0) - if(!istype(mob)) - return - if (mob.mind) - if (mob.mind.assigned_role == "Clown") - to_chat(mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.") - mob.dna.remove_mutation(CLOWNMUT) - if(tome) - . += cult_give_item(/obj/item/tome, mob) - else - . += cult_give_item(/obj/item/paper/talisman/supply, mob) - to_chat(mob, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.") - -/datum/game_mode/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob) - var/list/slots = list( - "backpack" = slot_in_backpack, - "left pocket" = slot_l_store, - "right pocket" = slot_r_store - ) - - var/T = new item_path(mob) - var/item_name = initial(item_path.name) - var/where = mob.equip_in_one_of_slots(T, slots) - if(!where) - to_chat(mob, "Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).") - return 0 - else - to_chat(mob, "You have a [item_name] in your [where].") - if(where == "backpack") - var/obj/item/storage/B = mob.back - B.orient2hud(mob) - B.show_to(mob) - return 1 - -/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun) //BASE +/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun , equip = FALSE) //BASE if (!istype(cult_mind)) return 0 - if(cult_mind.add_antag_datum(ANTAG_DATUM_CULT)) + + var/datum/antagonist/cult/new_cultist = new(cult_mind) + new_cultist.give_equipment = equip + + if(cult_mind.add_antag_datum(new_cultist)) if(stun) cult_mind.current.Unconscious(100) return 1 @@ -187,25 +123,19 @@ culthud.leave_hud(cult_mind.current) set_antag_hud(cult_mind.current, null) -/datum/game_mode/cult/proc/get_unconvertables() - var/list/ucs = list() - for(var/mob/living/carbon/human/player in GLOB.player_list) - if(player.mind && !is_convertable_to_cult(player) && !(player.mind in cultists_to_cult)) - ucs += player.mind - return ucs - /datum/game_mode/cult/proc/check_cult_victory() - var/cult_fail = 0 - if(cult_objectives.Find("survive")) - cult_fail += check_survive() //the proc returns 1 if there are not enough cultists on the shuttle, 0 otherwise - if(cult_objectives.Find("eldergod")) - cult_fail += eldergod //1 by default, 0 if the elder god has been summoned at least once - if(cult_objectives.Find("sacrifice")) - if(GLOB.sac_mind && !GLOB.sac_complete) //if the target has been GLOB.sacrificed, ignore this step. otherwise, add 1 to cult_fail - cult_fail++ - return cult_fail //if any objectives aren't met, failure + return main_cult.check_cult_victory() +/datum/game_mode/cult/set_round_result() + ..() + if(check_cult_victory()) + SSticker.mode_result = "win - cult win" + SSticker.news_report = CULT_SUMMON + else + SSticker.mode_result = "loss - staff stopped the cult" + SSticker.news_report = CULT_FAILURE + /datum/game_mode/cult/proc/check_survive() var/acolytes_survived = 0 for(var/datum/mind/cult_mind in cult) @@ -218,57 +148,6 @@ return 1 -/datum/game_mode/cult/declare_completion() - - if(!check_cult_victory()) - SSticker.mode_result = "win - cult win" - to_chat(world, "The cult has succeeded! Nar-sie has snuffed out another torch in the void!") - else - SSticker.mode_result = "loss - staff stopped the cult" - to_chat(world, "The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!") - - var/text = "" - - if(cult_objectives.len) - text += "
The cultists' objectives were:" - for(var/obj_count=1, obj_count <= cult_objectives.len, obj_count++) - var/explanation - switch(cult_objectives[obj_count]) - if("survive") - if(!check_survive()) - explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) Success!" - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_survive", "SUCCESS")) - SSticker.news_report = CULT_ESCAPE - else - explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) Fail." - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_survive", "FAIL")) - SSticker.news_report = CULT_FAILURE - if("sacrifice") - if(GLOB.sac_complete) - explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. Success!" - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_sacrifice", "SUCCESS")) - else - explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. Fail." - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_sacrifice", "FAIL")) - if("eldergod") - if(!eldergod) - explanation = "Summon Nar-Sie. The summoning can only be accomplished in [english_list(GLOB.summon_spots)].Success!" - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_narsie", "SUCCESS")) - SSticker.news_report = CULT_SUMMON - else - explanation = "Summon Nar-Sie. The summoning can only be accomplished in [english_list(GLOB.summon_spots)]Fail." - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_narsie", "FAIL")) - SSticker.news_report = CULT_FAILURE - - text += "
Objective #[obj_count]: [explanation]" - if(cult.len) - text += "
The cultists were:" - for(var/datum/mind/M in cult) - text += printplayer(M) - to_chat(world, text) - ..() - return 1 - /datum/game_mode/cult/generate_report() return "Some stations in your sector have reported evidence of blood sacrifice and strange magic. Ties to the Wizards' Federation have been proven not to exist, and many employees \ have disappeared; even Central Command employees light-years away have felt strange presences and at times hysterical compulsions. Interrogations point towards this being the work of \ @@ -276,41 +155,4 @@ devoted to stopping this cult. Note that holy water seems to weaken and eventually return the minds of cultists that ingest it, and mindshield implants will prevent conversion \ altogether." -/datum/game_mode/proc/datum_cult_completion() - var/text = "" - var/cult_fail = 0 - cult_fail += eldergod - if(!GLOB.sac_complete) - cult_fail++ - if(!cult_fail) - SSticker.mode_result = "win - cult win" - to_chat(world, "The cult has succeeded! Nar-sie has snuffed out another torch in the void!") - else - SSticker.mode_result = "loss - staff stopped the cult" - to_chat(world, "The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!") - if(cult_objectives.len) - text += "
The cultists' objectives were:" - for(var/obj_count in 1 to 2) - var/explanation - switch(cult_objectives[obj_count]) - if("sacrifice") - if(GLOB.sac_mind) - if(GLOB.sac_complete) - explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. Success!" - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_sacrifice", "SUCCESS")) - else - explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. Fail." - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_sacrifice", "FAIL")) - if("eldergod") - if(!eldergod) - explanation = "Summon Nar-Sie. Success!" - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_narsie", "SUCCESS")) - SSticker.news_report = CULT_SUMMON - else - explanation = "Summon Nar-Sie. Fail." - SSblackbox.record_feedback("nested tally", "cult_objective", 1, list("cult_narsie", "FAIL")) - SSticker.news_report = CULT_FAILURE - text += "
Objective #[obj_count]: [explanation]" - to_chat(world, text) - #undef CULT_SCALING_COEFFICIENT diff --git a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm index 530b6ebb20..b809f2419c 100644 --- a/code/game/gamemodes/cult/cult_comms.dm +++ b/code/game/gamemodes/cult/cult_comms.dm @@ -30,7 +30,7 @@ user.whisper("O bidai nabora se[pick("'","`")]sma!", language = /datum/language/common) user.whisper(html_decode(message)) var/title = "Acolyte" - var/span = "cultitalic" + var/span = "cult italic" if(user.mind && user.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER)) span = "cultlarge" if(ishuman(user)) @@ -88,19 +88,21 @@ button_icon_state = "cultvote" /datum/action/innate/cult/mastervote/IsAvailable() - if(GLOB.cult_vote_called || !ishuman(owner)) + var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(!C || C.cult_team.cult_vote_called || !ishuman(owner)) return FALSE return ..() /datum/action/innate/cult/mastervote/Activate() - pollCultists(owner) + var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + pollCultists(owner,C.cult_team) -/proc/pollCultists(var/mob/living/Nominee) //Cult Master Poll +/proc/pollCultists(var/mob/living/Nominee,datum/team/cult/team) //Cult Master Poll if(world.time < CULT_POLL_WAIT) to_chat(Nominee, "It would be premature to select a leader while everyone is still settling in, try again in [DisplayTimeText(CULT_POLL_WAIT-world.time)].") return - GLOB.cult_vote_called = TRUE //somebody's trying to be a master, make sure we don't let anyone else try - for(var/datum/mind/B in SSticker.mode.cult) + team.cult_vote_called = TRUE //somebody's trying to be a master, make sure we don't let anyone else try + for(var/datum/mind/B in team.members) if(B.current) B.current.update_action_buttons_icon() if(!B.current.incapacitated()) @@ -108,39 +110,39 @@ to_chat(B.current, "Acolyte [Nominee] has asserted that they are worthy of leading the cult. A vote will be called shortly.") sleep(100) var/list/asked_cultists = list() - for(var/datum/mind/B in SSticker.mode.cult) + for(var/datum/mind/B in team.members) if(B.current && B.current != Nominee && !B.current.incapacitated()) SEND_SOUND(B.current, 'sound/magic/exit_blood.ogg') asked_cultists += B.current var/list/yes_voters = pollCandidates("[Nominee] seeks to lead your cult, do you support [Nominee.p_them()]?", poll_time = 300, group = asked_cultists) if(QDELETED(Nominee) || Nominee.incapacitated()) - GLOB.cult_vote_called = FALSE - for(var/datum/mind/B in SSticker.mode.cult) + team.cult_vote_called = FALSE + for(var/datum/mind/B in team.members) if(B.current) B.current.update_action_buttons_icon() if(!B.current.incapacitated()) to_chat(B.current,"[Nominee] has died in the process of attempting to win the cult's support!") return FALSE if(!Nominee.mind) - GLOB.cult_vote_called = FALSE - for(var/datum/mind/B in SSticker.mode.cult) + team.cult_vote_called = FALSE + for(var/datum/mind/B in team.members) if(B.current) B.current.update_action_buttons_icon() if(!B.current.incapacitated()) to_chat(B.current,"[Nominee] has gone catatonic in the process of attempting to win the cult's support!") return FALSE if(LAZYLEN(yes_voters) <= LAZYLEN(asked_cultists) * 0.5) - GLOB.cult_vote_called = FALSE - for(var/datum/mind/B in SSticker.mode.cult) + team.cult_vote_called = FALSE + for(var/datum/mind/B in team.members) if(B.current) B.current.update_action_buttons_icon() if(!B.current.incapacitated()) to_chat(B.current, "[Nominee] could not win the cult's support and shall continue to serve as an acolyte.") return FALSE - GLOB.cult_mastered = TRUE + team.cult_mastered = TRUE SSticker.mode.remove_cultist(Nominee.mind, TRUE) Nominee.mind.add_antag_datum(ANTAG_DATUM_CULT_MASTER) - for(var/datum/mind/B in SSticker.mode.cult) + for(var/datum/mind/B in team.members) if(B.current) for(var/datum/action/innate/cult/mastervote/vote in B.current.actions) vote.Remove(B.current) @@ -159,6 +161,9 @@ button_icon_state = "sintouch" /datum/action/innate/cult/master/finalreck/Activate() + var/datum/antagonist/cult/antag = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(!antag) + return for(var/i in 1 to 4) chant(i) var/list/destinations = list() @@ -169,7 +174,7 @@ to_chat(owner, "You need more space to summon the cult!") return if(do_after(owner, 30, target = owner)) - for(var/datum/mind/B in SSticker.mode.cult) + for(var/datum/mind/B in antag.cult_team.members) if(B.current && B.current.stat != DEAD) var/turf/mobloc = get_turf(B.current) switch(i) @@ -194,7 +199,7 @@ addtimer(CALLBACK(B.current, /mob/.proc/reckon, final), 10) else return - GLOB.reckoning_complete = TRUE + antag.cult_team.reckoning_complete = TRUE Remove(owner) /mob/proc/reckon(turf/final) @@ -269,34 +274,37 @@ var/turf/T = get_turf(ranged_ability_user) if(!isturf(T)) return FALSE + + var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(target in view(7, get_turf(ranged_ability_user))) - GLOB.blood_target = target + C.cult_team.blood_target = target var/area/A = get_area(target) attached_action.cooldown = world.time + attached_action.base_cooldown addtimer(CALLBACK(attached_action.owner, /mob.proc/update_action_buttons_icon), attached_action.base_cooldown) - GLOB.blood_target_image = image('icons/effects/cult_target.dmi', target, "glow", ABOVE_MOB_LAYER) - GLOB.blood_target_image.appearance_flags = RESET_COLOR - GLOB.blood_target_image.pixel_x = -target.pixel_x - GLOB.blood_target_image.pixel_y = -target.pixel_y + C.cult_team.blood_target_image = image('icons/effects/cult_target.dmi', target, "glow", ABOVE_MOB_LAYER) + C.cult_team.blood_target_image.appearance_flags = RESET_COLOR + C.cult_team.blood_target_image.pixel_x = -target.pixel_x + C.cult_team.blood_target_image.pixel_y = -target.pixel_y for(var/datum/mind/B in SSticker.mode.cult) if(B.current && B.current.stat != DEAD && B.current.client) - to_chat(B.current, "Master [ranged_ability_user] has marked [GLOB.blood_target] in the [A.name] as the cult's top priority, get there immediately!") + to_chat(B.current, "Master [ranged_ability_user] has marked [C.cult_team.blood_target] in the [A.name] as the cult's top priority, get there immediately!") SEND_SOUND(B.current, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75)) - B.current.client.images += GLOB.blood_target_image + B.current.client.images += C.cult_team.blood_target_image attached_action.owner.update_action_buttons_icon() remove_ranged_ability("The marking rite is complete! It will last for 90 seconds.") - GLOB.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target), 900, TIMER_STOPPABLE) + C.cult_team.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target,C.cult_team), 900, TIMER_STOPPABLE) return TRUE return FALSE -/proc/reset_blood_target() - for(var/datum/mind/B in SSticker.mode.cult) +/proc/reset_blood_target(datum/team/cult/team) + for(var/datum/mind/B in team.members) if(B.current && B.current.stat != DEAD && B.current.client) - if(GLOB.blood_target) + if(team.blood_target) to_chat(B.current,"The blood mark has expired!") - B.current.client.images -= GLOB.blood_target_image - QDEL_NULL(GLOB.blood_target_image) - GLOB.blood_target = null + B.current.client.images -= team.blood_target_image + QDEL_NULL(team.blood_target_image) + team.blood_target = null diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 2adaa57a2f..f0934b524f 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -179,6 +179,13 @@ This file contains the arcane tome files. var/list/shields = list() var/area/A = get_area(src) + var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(!user_antag) + return + + var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives + var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives + if(!check_rune_turf(Turf, user)) return entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in GLOB.rune_types @@ -196,18 +203,20 @@ This file contains the arcane tome files. A = get_area(src) if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user)) return + + //AAAAAAAAAAAAAAAH, i'm rewriting enough for now so TODO: remove this shit if(ispath(rune_to_scribe, /obj/effect/rune/narsie)) - if(!("eldergod" in SSticker.mode.cult_objectives)) + if(!summon_objective) to_chat(user, "Nar-Sie does not wish to be summoned!") return - if(!GLOB.sac_complete) + if(sac_objective && !sac_objective.check_completion()) to_chat(user, "The sacrifice is not complete. The portal would lack the power to open if you tried!") return - if(!SSticker.mode.eldergod) + if(summon_objective.check_completion()) to_chat(user, "\"I am already here. There is no need to try to summon me now.\"") return - if(!(A in GLOB.summon_spots)) - to_chat(user, "The Geometer can only be summoned where the veil is weak - in [english_list(GLOB.summon_spots)]!") + if(!(A in summon_objective.summon_spots)) + to_chat(user, "The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!") return var/confirm_final = alert(user, "This is the FINAL step to summon Nar-Sie; it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar-Sie!", "No") if(confirm_final == "No") @@ -215,8 +224,8 @@ This file contains the arcane tome files. return Turf = get_turf(user) A = get_area(src) - if(!(A in GLOB.summon_spots)) // Check again to make sure they didn't move - to_chat(user, "The Geometer can only be summoned where the veil is weak - in [english_list(GLOB.summon_spots)]!") + if(!(A in summon_objective.summon_spots)) // Check again to make sure they didn't move + to_chat(user, "The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!") return priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg') for(var/B in spiral_range_turfs(1, user, 1)) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 8472c6c7cf..98faeae184 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -349,7 +349,11 @@ structure_check() searches for nearby cultist structures required for the invoca color = RUNE_COLOR_DARKRED var/mob/living/L = pick(myriad_targets) var/is_clock = is_servant_of_ratvar(L) - var/is_convertable = is_convertable_to_cult(L) + + var/mob/living/F = invokers[1] + var/datum/antagonist/cult/C = F.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + + var/is_convertable = is_convertable_to_cult(L,C.cult_team) if(L.stat != DEAD && (is_clock || is_convertable)) invocation = "Mah'weyh pleggh at e'ntrath!" ..() @@ -397,17 +401,27 @@ structure_check() searches for nearby cultist structures required for the invoca return 1 /obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers) + var/mob/living/first_invoker = invokers[1] + if(!first_invoker) + return FALSE + var/datum/antagonist/cult/C = first_invoker.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(!C) + return + + var/big_sac = FALSE - if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || is_sacrifice_target(sacrificial.mind)) && invokers.len < 3) + if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3) for(var/M in invokers) to_chat(M, "[sacrificial] is too greatly linked to the world! You need three acolytes!") log_game("Offer rune failed - not enough acolytes and target is living or sac target") return FALSE if(sacrificial.mind) GLOB.sacrificed += sacrificial.mind - if(is_sacrifice_target(sacrificial.mind)) - GLOB.sac_complete = TRUE - big_sac = TRUE + for(var/datum/objective/sacrifice/sac_objective in C.cult_team.objectives) + if(sac_objective.target == sacrificial.mind) + sac_objective.sacced = TRUE + sac_objective.update_explanation_text() + big_sac = TRUE else GLOB.sacrificed += sacrificial @@ -481,7 +495,6 @@ structure_check() searches for nearby cultist structures required for the invoca sleep(40) if(src) color = RUNE_COLOR_RED - SSticker.mode.eldergod = FALSE new /obj/singularity/narsie/large/cult(T) //Causes Nar-Sie to spawn even if the rune has been removed /obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal. @@ -497,10 +510,10 @@ structure_check() searches for nearby cultist structures required for the invoca message_admins("[key_name_admin(user)] erased a Narsie rune with a null rod") ..() -//Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every sacrifice your cult has carried out. +//Rite of Resurrection: Requires the corpse of a cultist and that there have been less revives than the number of people GLOB.sacrificed /obj/effect/rune/raise_dead - cultist_name = "Revive Cultist" - cultist_desc = "requires a dead, mindless, or inactive cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be given a new life." + cultist_name = "Resurrect Cultist" + cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived." invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below icon_state = "1" color = RUNE_COLOR_MEDIUMRED @@ -521,11 +534,16 @@ structure_check() searches for nearby cultist structures required for the invoca return rune_in_use = TRUE for(var/mob/living/M in T.contents) - if(iscultist(M) && (M.stat == DEAD || !M.client || M.client.is_afk())) + if(iscultist(M) && M.stat == DEAD) potential_revive_mobs |= M if(!potential_revive_mobs.len) to_chat(user, "There are no dead cultists on the rune!") - log_game("Raise Dead rune failed - no cultists to revive") + log_game("Raise Dead rune failed - no corpses to revive") + fail_invoke() + rune_in_use = FALSE + return + if(LAZYLEN(GLOB.sacrificed) <= revives_used) + to_chat(user, "You have sacrificed too few people to revive a cultist!") fail_invoke() rune_in_use = FALSE return @@ -541,25 +559,9 @@ structure_check() searches for nearby cultist structures required for the invoca else invocation = initial(invocation) ..() - if(mob_to_revive.stat == DEAD) - if(LAZYLEN(GLOB.sacrificed) <= revives_used) - to_chat(user, "Your cult must carry out another sacrifice before it can revive a cultist!") - fail_invoke() - rune_in_use = FALSE - return - revives_used++ - mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it! - mob_to_revive.grab_ghost() - else if(!mob_to_revive.client || mob_to_revive.client.is_afk()) - set waitfor = FALSE - var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", "[name]", null, "Blood Cultist", 50, mob_to_revive) - var/mob/dead/observer/theghost = null - if(candidates.len) - theghost = pick(candidates) - to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.") - message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.") - mob_to_revive.ghostize(0) - mob_to_revive.key = theghost.key + revives_used++ + mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it! + mob_to_revive.grab_ghost() to_chat(mob_to_revive, "\"PASNAR SAVRAE YAM'TOTH. Arise.\"") mob_to_revive.visible_message("[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.", \ "You awaken suddenly from the void. You're alive!") diff --git a/code/game/gamemodes/devil/game_mode.dm b/code/game/gamemodes/devil/game_mode.dm index 957e261933..44f3368feb 100644 --- a/code/game/gamemodes/devil/game_mode.dm +++ b/code/game/gamemodes/devil/game_mode.dm @@ -3,32 +3,6 @@ var/list/datum/mind/devils = list() var/devil_ascended = 0 // Number of arch devils on station -/datum/game_mode/proc/auto_declare_completion_sintouched() - var/text = "" - if(sintouched.len) - text += "
The sintouched were:" - var/list/sintouchedUnique = uniqueList(sintouched) - for(var/S in sintouchedUnique) - var/datum/mind/sintouched_mind = S - text += printplayer(sintouched_mind) - text += printobjectives(sintouched_mind) - text += "
" - text += "
" - to_chat(world, text) - -/datum/game_mode/proc/auto_declare_completion_devils() - /var/text = "" - if(devils.len) - text += "
The devils were:" - for(var/D in devils) - var/datum/mind/devil = D - text += printplayer(devil) - text += printdevilinfo(devil.current) - text += printobjectives(devil) - text += "
" - text += "
" - to_chat(world, text) - /datum/game_mode/proc/add_devil_objectives(datum/mind/devil_mind, quantity) var/list/validtypes = list(/datum/objective/devil/soulquantity, /datum/objective/devil/soulquality, /datum/objective/devil/sintouch, /datum/objective/devil/buy_target) for(var/i = 1 to quantity) @@ -41,18 +15,6 @@ else objective.find_target() -/datum/game_mode/proc/printdevilinfo(mob/living/ply) - var/datum/antagonist/devil/devilinfo = is_devil(ply) - if(!devilinfo) - return "Target is not a devil." - var/text = "
The devil's true name is: [devilinfo.truename]
" - text += "The devil's bans were:
" - text += " [GLOB.lawlorify[LORE][devilinfo.ban]]
" - text += " [GLOB.lawlorify[LORE][devilinfo.bane]]
" - text += " [GLOB.lawlorify[LORE][devilinfo.obligation]]
" - text += " [GLOB.lawlorify[LORE][devilinfo.banish]]

" - return text - /datum/game_mode/proc/update_devil_icons_added(datum/mind/devil_mind) var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_DEVIL] hud.join_hud(devil_mind.current) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 803e73b9e0..a0e5a9f147 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -19,6 +19,7 @@ var/probability = 0 var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report? var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm + var/nuke_off_station = 0 //Used for tracking where the nuke hit var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist @@ -73,7 +74,6 @@ /datum/game_mode/proc/pre_setup() return 1 - ///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things /datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report. if(!report) @@ -241,55 +241,9 @@ return 0 -/datum/game_mode/proc/declare_completion() - var/clients = 0 - var/surviving_humans = 0 - var/surviving_total = 0 - var/ghosts = 0 - var/escaped_humans = 0 - var/escaped_total = 0 - - for(var/mob/M in GLOB.player_list) - if(M.client) - clients++ - if(ishuman(M)) - if(!M.stat) - surviving_humans++ - if(M.z == ZLEVEL_CENTCOM) - escaped_humans++ - if(!M.stat) - surviving_total++ - if(M.z == ZLEVEL_CENTCOM) - escaped_total++ - - - if(isobserver(M)) - ghosts++ - - if(clients) - SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients")) - if(ghosts) - SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts")) - if(surviving_humans) - SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human")) - if(surviving_total) - SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total")) - if(escaped_humans) - SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human")) - if(escaped_total) - SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total")) - - send2irc("Server", "Round just ended.") - if(cult.len && !istype(SSticker.mode, /datum/game_mode/cult)) - datum_cult_completion() - - return 0 - - /datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere. return 0 - /datum/game_mode/proc/send_intercept() var/intercepttext = "Central Command Status Summary
" intercepttext += "Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \ @@ -451,34 +405,6 @@ for (var/C in GLOB.admins) to_chat(C, msg) -/datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck) - var/text = "
[ply.key] was [ply.name] the [ply.assigned_role] and" - if(ply.current) - if(ply.current.stat == DEAD) - text += " died" - else - text += " survived" - if(fleecheck) - var/turf/T = get_turf(ply.current) - if(!T || !(T.z in GLOB.station_z_levels)) - text += " while fleeing the station" - if(ply.current.real_name != ply.name) - text += " as [ply.current.real_name]" - else - text += " had their body destroyed" - return text - -/datum/game_mode/proc/printobjectives(datum/mind/ply) - var/text = "" - var/count = 1 - for(var/datum/objective/objective in ply.objectives) - if(objective.check_completion()) - text += "
Objective #[count]: [objective.explanation_text] Success!" - else - text += "
Objective #[count]: [objective.explanation_text] Fail." - count++ - return text - //If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1 /datum/game_mode/proc/age_check(client/C) if(get_remaining_days(C) == 0) @@ -518,15 +444,25 @@ station_goals += new picked -/datum/game_mode/proc/declare_station_goal_completion() - for(var/V in station_goals) - var/datum/station_goal/G = V - G.print_result() - /datum/game_mode/proc/generate_report() //Generates a small text blurb for the gamemode in centcom report return "Gamemode report for [name] not set. Contact a coder." //By default nuke just ends the round /datum/game_mode/proc/OnNukeExplosion(off_station) + nuke_off_station = off_station if(off_station < 2) station_was_nuked = TRUE //Will end the round on next check. + +//Additional report section in roundend report +/datum/game_mode/proc/special_report() + return + +//Set result and news report here +/datum/game_mode/proc/set_round_result() + SSticker.mode_result = "undefined" + if(station_was_nuked) + SSticker.news_report = STATION_DESTROYED_NUKE + if(EMERGENCY_ESCAPED_OR_ENDGAMED) + SSticker.news_report = STATION_EVACUATED + if(SSshuttle.emergency.is_hijacked()) + SSticker.news_report = SHUTTLE_HIJACK \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 1c17893a28..9e2e889047 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -304,7 +304,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list( sleep(30) if(!owner || QDELETED(owner)) return - priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg') + priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg') set_security_level("delta") var/obj/machinery/doomsday_device/DOOM = new(owner_AI) owner_AI.nuking = TRUE diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index b7a6580570..efe6dc69e9 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -25,35 +25,34 @@ if (prob(meteorminutes/2)) wavetype = GLOB.meteors_catastrophic - var/ramp_up_final = Clamp(round(meteorminutes/rampupdelta), 1, 10) + var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10) spawn_meteors(ramp_up_final, wavetype) -/datum/game_mode/meteor/declare_completion() - var/text +/datum/game_mode/meteor/special_report() var/survivors = 0 + var/list/survivor_list = list() for(var/mob/living/player in GLOB.player_list) if(player.stat != DEAD) ++survivors if(player.onCentCom()) - text += "
[player.real_name] escaped to the safety of CentCom." + survivor_list += "[player.real_name] escaped to the safety of CentCom." else if(player.onSyndieBase()) - text += "
[player.real_name] escaped to the (relative) safety of Syndicate Space." + survivor_list += "[player.real_name] escaped to the (relative) safety of Syndicate Space." else - text += "
[player.real_name] survived but is stranded without any hope of rescue." - + survivor_list += "[player.real_name] survived but is stranded without any hope of rescue." if(survivors) - to_chat(world, "The following survived the meteor storm:[text]") + return "The following survived the meteor storm:
[survivor_list.Join("
")]" else - to_chat(world, "Nobody survived the meteor storm!") + return "Nobody survived the meteor storm!" - SSticker.mode_result = "end - evacuation" +/datum/game_mode/meteor/set_round_result() ..() - return 1 + SSticker.mode_result = "end - evacuation" /datum/game_mode/meteor/generate_report() return "[pick("Asteroids have", "Meteors have", "Large rocks have", "Stellar minerals have", "Space hail has", "Debris has")] been detected near your station, and a collision is possible, \ diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm index 4eb8642c02..f9e8f8d752 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction.dm @@ -1,19 +1,5 @@ -/datum/objective_team/abductor_team - member_name = "abductor" - var/list/objectives = list() - var/team_number - -/datum/objective_team/abductor_team/is_solo() - return FALSE - -/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O) - O.team = src - O.update_explanation_text() - objectives += O - /datum/game_mode var/list/datum/mind/abductors = list() - var/list/datum/mind/abductees = list() /datum/game_mode/abduction name = "abduction" @@ -24,7 +10,7 @@ required_players = 15 maximum_players = 50 var/max_teams = 4 - var/list/datum/objective_team/abductor_team/abductor_teams = list() + var/list/datum/team/abductor_team/abductor_teams = list() var/finished = FALSE var/static/team_count = 0 @@ -51,7 +37,7 @@ if(team_number > max_teams) return //or should it try to stuff them in anway ? - var/datum/objective_team/abductor_team/team = new + var/datum/team/abductor_team/team = new team.team_number = team_number team.name = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names team.add_objective(new/datum/objective/experiment) @@ -64,6 +50,7 @@ antag_candidates -= scientist team.members |= scientist scientist.assigned_role = "Abductor Scientist" + scientist.special_role = "Abductor Scientist" log_game("[scientist.key] (ckey) has been selected as [team.name] abductor scientist.") if(!agent) @@ -71,18 +58,19 @@ antag_candidates -= agent team.members |= agent agent.assigned_role = "Abductor Agent" + agent.special_role = "Abductor Agent" log_game("[agent.key] (ckey) has been selected as [team.name] abductor agent.") abductor_teams += team return team /datum/game_mode/abduction/post_setup() - for(var/datum/objective_team/abductor_team/team in abductor_teams) + for(var/datum/team/abductor_team/team in abductor_teams) post_setup_team(team) return ..() //Used for create antag buttons -/datum/game_mode/abduction/proc/post_setup_team(datum/objective_team/abductor_team/team) +/datum/game_mode/abduction/proc/post_setup_team(datum/team/abductor_team/team) for(var/datum/mind/M in team.members) if(M.assigned_role == "Abductor Scientist") M.add_antag_datum(ANTAG_DATUM_ABDUCTOR_SCIENTIST, team) @@ -91,7 +79,7 @@ /datum/game_mode/abduction/check_finished() if(!finished) - for(var/datum/objective_team/abductor_team/team in abductor_teams) + for(var/datum/team/abductor_team/team in abductor_teams) for(var/datum/objective/O in team.objectives) if(O.check_completion()) SSshuttle.emergency.request(null, set_coefficient = 0.5) @@ -99,35 +87,6 @@ return ..() return ..() -/datum/game_mode/abduction/declare_completion() - for(var/datum/objective_team/abductor_team/team in abductor_teams) - var/won = TRUE - for(var/datum/objective/O in team.objectives) - if(!O.check_completion()) - won = FALSE - if(won) - to_chat(world, "[team.name] team fulfilled its mission!") - else - to_chat(world, "[team.name] team failed its mission.") - ..() - return TRUE - -/datum/game_mode/proc/auto_declare_completion_abduction() - var/text = "" - if(abductors.len) - text += "
The abductors were:" - for(var/datum/mind/abductor_mind in abductors) - text += printplayer(abductor_mind) - text += printobjectives(abductor_mind) - text += "
" - if(abductees.len) - text += "
The abductees were:" - for(var/datum/mind/abductee_mind in abductees) - text += printplayer(abductee_mind) - text += printobjectives(abductee_mind) - text += "
" - to_chat(world, text) - // LANDMARKS /obj/effect/landmark/abductor var/team_number = 1 @@ -144,9 +103,9 @@ /datum/objective/experiment/check_completion() for(var/obj/machinery/abductor/experiment/E in GLOB.machines) - if(!istype(team, /datum/objective_team/abductor_team)) + if(!istype(team, /datum/team/abductor_team)) return FALSE - var/datum/objective_team/abductor_team/T = team + var/datum/team/abductor_team/T = team if(E.team_number == T.team_number) return E.points >= target_amount return FALSE diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 9128847e16..3e7e5f01ef 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -2,6 +2,8 @@ #define VEST_COMBAT 2 #define GIZMO_SCAN 1 #define GIZMO_MARK 2 +#define MIND_DEVICE_MESSAGE 1 +#define MIND_DEVICE_CONTROL 2 //AGENT VEST /obj/item/clothing/suit/armor/abductor/vest @@ -278,6 +280,84 @@ if(!istype(I, /obj/item/device/radio/headset)) r.broadcasting = 0 //goddamned headset hacks +/obj/item/device/abductor/mind_device + name = "mental interface device" + desc = "A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, \ + or to send a command to a test subject with a charged gland." + icon_state = "mind_device_message" + item_state = "silencer" + lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi' + righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi' + var/mode = MIND_DEVICE_MESSAGE + +/obj/item/device/abductor/mind_device/attack_self(mob/user) + if(!ScientistCheck(user)) + return + + if(mode == MIND_DEVICE_MESSAGE) + mode = MIND_DEVICE_CONTROL + icon_state = "mind_device_control" + else + mode = MIND_DEVICE_MESSAGE + icon_state = "mind_device_message" + to_chat(user, "You switch the device to [mode==MIND_DEVICE_MESSAGE? "TRANSMISSION": "COMMAND"] MODE") + +/obj/item/device/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params) + if(!ScientistCheck(user)) + return + + switch(mode) + if(MIND_DEVICE_CONTROL) + mind_control(target, user) + if(MIND_DEVICE_MESSAGE) + mind_message(target, user) + +/obj/item/device/abductor/mind_device/proc/mind_control(atom/target, mob/living/user) + if(iscarbon(target)) + var/mob/living/carbon/C = target + var/obj/item/organ/heart/gland/G = C.getorganslot("heart") + if(!istype(G)) + to_chat(user, "Your target does not have an experimental gland!") + return + if(!G.mind_control_uses) + to_chat(user, "Your target's gland is spent!") + return + if(G.active_mind_control) + to_chat(user, "Your target is already under a mind-controlling influence!") + return + + var/command = stripped_input(user, "Enter the command for your target to follow.\ + Uses Left: [G.mind_control_uses], Duration: [G.mind_control_duration / 10] seconds","Enter command") + + if(!command) + return + + if(QDELETED(user) || user.get_active_held_item() != src || loc != user) + return + + if(QDELETED(G)) + return + + G.mind_control(command, user) + to_chat(user, "You send the command to your target.") + +/obj/item/device/abductor/mind_device/proc/mind_message(atom/target, mob/living/user) + if(isliving(target)) + var/mob/living/L = target + if(L.stat == DEAD) + to_chat(user, "Your target is dead!") + return + var/message = stripped_input(user, "Write a message to send to your target's brain.","Enter message") + if(!message) + return + if(QDELETED(L) || L.stat == DEAD) + return + + to_chat(L, "You hear a voice in your head saying: [message]") + to_chat(user, "You send the message to your target.") + log_talk(user,"[key_name(user)] sent an abductor mind message to [L]/[L.ckey]: '[message]'", LOGSAY) + + /obj/item/device/firing_pin/abductor name = "alien firing pin" icon_state = "firing_pin_ayy" diff --git a/code/game/gamemodes/miniantags/abduction/gland.dm b/code/game/gamemodes/miniantags/abduction/gland.dm index 22edb79c80..508f4e9f13 100644 --- a/code/game/gamemodes/miniantags/abduction/gland.dm +++ b/code/game/gamemodes/miniantags/abduction/gland.dm @@ -12,28 +12,68 @@ var/human_only = 0 var/active = 0 + var/mind_control_uses = 1 + var/mind_control_duration = 1800 + var/active_mind_control = FALSE + /obj/item/organ/heart/gland/proc/ownerCheck() if(ishuman(owner)) - return 1 + return TRUE if(!human_only && iscarbon(owner)) - return 1 - return 0 + return TRUE + return FALSE /obj/item/organ/heart/gland/proc/Start() active = 1 next_activation = world.time + rand(cooldown_low,cooldown_high) +/obj/item/organ/heart/gland/proc/update_gland_hud() + if(!owner) + return + var/image/holder = owner.hud_list[GLAND_HUD] + var/icon/I = icon(owner.icon, owner.icon_state, owner.dir) + holder.pixel_y = I.Height() - world.icon_size + if(active_mind_control) + holder.icon_state = "hudgland_active" + else if(mind_control_uses) + holder.icon_state = "hudgland_ready" + else + holder.icon_state = "hudgland_spent" -/obj/item/organ/heart/gland/Remove(var/mob/living/carbon/M, special = 0) +/obj/item/organ/heart/gland/proc/mind_control(command, mob/living/user) + if(!ownerCheck() || !mind_control_uses || active_mind_control) + return + mind_control_uses-- + to_chat(owner, "You suddenly feel an irresistible compulsion to follow an order...") + to_chat(owner, "[command]") + active_mind_control = TRUE + log_admin("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]") + update_gland_hud() + + addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration) + +/obj/item/organ/heart/gland/proc/clear_mind_control() + if(!ownerCheck() || !active_mind_control) + return + to_chat(owner, "You feel the compulsion fade, and you completely forget about your previous orders.") + active_mind_control = FALSE + +/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0) active = 0 if(initial(uses) == 1) uses = initial(uses) + var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR] + hud.remove_from_hud(owner) + clear_mind_control() ..() -/obj/item/organ/heart/gland/Insert(var/mob/living/carbon/M, special = 0) +/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0) ..() if(special != 2 && uses) // Special 2 means abductor surgery Start() + var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR] + hud.add_to_hud(owner) + update_gland_hud() /obj/item/organ/heart/gland/on_life() if(!beating) @@ -59,6 +99,8 @@ cooldown_high = 400 uses = -1 icon_state = "health" + mind_control_uses = 3 + mind_control_duration = 3000 /obj/item/organ/heart/gland/heals/activate() to_chat(owner, "You feel curiously revitalized.") @@ -71,6 +113,8 @@ cooldown_high = 1200 uses = -1 icon_state = "slime" + mind_control_uses = 1 + mind_control_duration = 2400 /obj/item/organ/heart/gland/slime/activate() to_chat(owner, "You feel nauseous!") @@ -86,6 +130,8 @@ cooldown_high = 300 uses = -1 icon_state = "mindshock" + mind_control_uses = 1 + mind_control_duration = 6000 /obj/item/organ/heart/gland/mindshock/activate() to_chat(owner, "You get a headache.") @@ -103,6 +149,8 @@ uses = -1 human_only = 1 icon_state = "species" + mind_control_uses = 5 + mind_control_duration = 300 /obj/item/organ/heart/gland/pop/activate() to_chat(owner, "You feel unlike yourself.") @@ -114,6 +162,8 @@ cooldown_high = 2400 uses = 1 icon_state = "vent" + mind_control_uses = 4 + mind_control_duration = 1800 /obj/item/organ/heart/gland/ventcrawling/activate() to_chat(owner, "You feel very stretchy.") @@ -125,6 +175,8 @@ cooldown_high = 2400 uses = 1 icon_state = "viral" + mind_control_uses = 1 + mind_control_duration = 1800 /obj/item/organ/heart/gland/viral/activate() to_chat(owner, "You feel sick.") @@ -141,6 +193,8 @@ cooldown_high = 1600 uses = 10 icon_state = "emp" + mind_control_uses = 1 + mind_control_duration = 1800 /obj/item/organ/heart/gland/emp/activate() to_chat(owner, "You feel a spike of pain in your head.") @@ -151,6 +205,8 @@ cooldown_high = 900 uses = 10 icon_state = "spider" + mind_control_uses = 2 + mind_control_duration = 2400 /obj/item/organ/heart/gland/spiderman/activate() to_chat(owner, "You feel something crawling in your skin.") @@ -164,6 +220,8 @@ icon_state = "egg" lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi' + mind_control_uses = 2 + mind_control_duration = 1800 /obj/item/organ/heart/gland/egg/activate() to_chat(owner, "You lay an egg!") @@ -175,6 +233,8 @@ cooldown_low = 200 cooldown_high = 400 uses = -1 + mind_control_uses = 1 + mind_control_duration = 450 /obj/item/organ/heart/gland/bloody/activate() owner.blood_volume -= 20 @@ -192,6 +252,8 @@ cooldown_high = 600 human_only = 1 uses = 1 + mind_control_uses = 1 + mind_control_duration = 600 /obj/item/organ/heart/gland/bodysnatch/activate() to_chat(owner, "You feel something moving around inside you...") @@ -233,6 +295,8 @@ cooldown_low = 1200 cooldown_high = 1800 uses = -1 + mind_control_uses = 1 + mind_control_duration = 800 /obj/item/organ/heart/gland/plasma/activate() to_chat(owner, "You feel bloated.") diff --git a/code/game/gamemodes/miniantags/abduction/machinery/console.dm b/code/game/gamemodes/miniantags/abduction/machinery/console.dm index f243f161c3..0b13c359eb 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/console.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/console.dm @@ -48,6 +48,7 @@ dat += "Agent Vest
" dat += "Radio Silencer
" dat += "Science Tool
" + dat += "Mental Interface Device
" else dat += "NO EXPERIMENT MACHINE DETECTED
" @@ -109,6 +110,8 @@ Dispense(/obj/item/device/abductor/gizmo) if("vest") Dispense(/obj/item/clothing/suit/armor/abductor/vest) + if("mind_device") + Dispense(/obj/item/device/abductor/mind_device,cost=2) updateUsrDialog() /obj/machinery/abductor/console/proc/TeleporterRetrieve() diff --git a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm index c3a591a278..cf1329aec9 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm @@ -151,13 +151,18 @@ var/mob/living/mob_occupant = occupant if(mob_occupant.stat != DEAD) if(href_list["experiment"]) - flash = Experiment(occupant,href_list["experiment"]) + flash = Experiment(occupant,href_list["experiment"],usr) updateUsrDialog() add_fingerprint(usr) -/obj/machinery/abductor/experiment/proc/Experiment(mob/occupant,type) +/obj/machinery/abductor/experiment/proc/Experiment(mob/occupant,type,mob/user) LAZYINITLIST(history) var/mob/living/carbon/human/H = occupant + + var/datum/antagonist/abductor/user_abductor = user.mind.has_antag_datum(/datum/antagonist/abductor) + if(!user_abductor) + return "Authorization failure. Contact mothership immidiately." + var/point_reward = 0 if(H in history) return "Specimen already in database." @@ -182,15 +187,8 @@ if(3) to_chat(H, "You feel intensely watched.") sleep(5) - to_chat(H, "Your mind snaps!") - H.gain_trauma_type(BRAIN_TRAUMA_MILD) - to_chat(H, "You can't remember how you got here...") - var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random)) - var/datum/objective/abductee/O = new objtype() - SSticker.mode.abductees += H.mind - H.mind.objectives += O - H.mind.announce_objectives() - SSticker.mode.update_abductor_icons_added(H.mind) + user_abductor.team.abductees += H.mind + H.mind.add_antag_datum(/datum/antagonist/abductee) for(var/obj/item/organ/heart/gland/G in H.internal_organs) G.Start() diff --git a/code/game/gamemodes/miniantags/monkey/monkey.dm b/code/game/gamemodes/miniantags/monkey/monkey.dm index 379031dce9..8e02d41441 100644 --- a/code/game/gamemodes/miniantags/monkey/monkey.dm +++ b/code/game/gamemodes/miniantags/monkey/monkey.dm @@ -105,13 +105,18 @@ monkey_mind.special_role = null -/datum/game_mode/monkey/declare_completion() +/datum/game_mode/monkey/set_round_result() + ..() if(check_monkey_victory()) SSticker.mode_result = "win - monkey win" - to_chat(world, "The monkeys have overthrown their captors! Eeek eeeek!!") else SSticker.mode_result = "loss - staff stopped the monkeys" - to_chat(world, "The staff managed to contain the monkey infestation!") + +/datum/game_mode/monkey/special_report() + if(check_monkey_victory()) + return "The monkeys have overthrown their captors! Eeek eeeek!!" + else + return "The staff managed to contain the monkey infestation!" /datum/game_mode/monkey/generate_report() return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "banana blight")] outbreak that turn humans into monkeys has been reported in your quadrant. Any such infections may be treated with banana juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at CentCom." diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm index 5e1a97675b..2ebc21adac 100644 --- a/code/game/gamemodes/miniantags/morph/morph.dm +++ b/code/game/gamemodes/miniantags/morph/morph.dm @@ -227,6 +227,7 @@ player_mind.assigned_role = "Morph" player_mind.special_role = "Morph" SSticker.mode.traitors |= player_mind + player_mind.add_antag_datum(/datum/antagonist/auto_custom) to_chat(S, S.playstyle_string) SEND_SOUND(S, sound('sound/magic/mutate.ogg')) message_admins("[key_name_admin(S)] has been made into a morph by an event.") diff --git a/code/game/gamemodes/miniantags/revenant/revenant.dm b/code/game/gamemodes/miniantags/revenant/revenant.dm index b4dc0794cc..441689fb9b 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant.dm @@ -87,6 +87,7 @@ mind.assigned_role = "revenant" mind.special_role = "Revenant" SSticker.mode.traitors |= mind //Necessary for announcing + mind.add_antag_datum(/datum/antagonist/auto_custom) AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null)) AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null)) AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null)) diff --git a/code/game/gamemodes/miniantags/slaughter/slaughterevent.dm b/code/game/gamemodes/miniantags/slaughter/slaughterevent.dm index f1f9624380..e62665f21b 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughterevent.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughterevent.dm @@ -38,6 +38,7 @@ player_mind.assigned_role = "Slaughter Demon" player_mind.special_role = "Slaughter Demon" SSticker.mode.traitors |= player_mind + player_mind.add_antag_datum(/datum/antagonist/auto_custom) to_chat(S, S.playstyle_string) to_chat(S, "You are currently not currently in the same plane of existence as the station. Blood Crawl near a blood pool to manifest.") SEND_SOUND(S, 'sound/magic/demon_dies.ogg') diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 94c372ef23..890a3bb456 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -1,7 +1,3 @@ -/datum/game_mode - var/list/datum/mind/syndicates = list() - var/nukeops_lastname = "" - /datum/game_mode/nuclear name = "nuclear emergency" config_tag = "nuclear" @@ -18,12 +14,11 @@ Crew: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle." var/const/agents_possible = 5 //If we ever need more syndicate agents. - var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer! - var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station - var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level var/list/pre_nukeops = list() + var/datum/team/nuclear/nuke_team + /datum/game_mode/nuclear/pre_setup() var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible) for(var/i = 0, i < n_agents, ++i) @@ -33,120 +28,23 @@ new_op.special_role = "Nuclear Operative" log_game("[new_op.key] (ckey) has been selected as a nuclear operative") return TRUE - -//////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////// -/datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind) - var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] - opshud.join_hud(synd_mind.current) - set_antag_hud(synd_mind.current, "synd") - -/datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind) - var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] - opshud.leave_hud(synd_mind.current) - set_antag_hud(synd_mind.current, null) - //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// /datum/game_mode/nuclear/post_setup() - var/nuke_code = random_nukecode() - var/agent_number = 1 - var/datum/mind/leader = pick(pre_nukeops) - syndicates += pre_nukeops - for(var/i = 1 to pre_nukeops.len) - var/datum/mind/op = pre_nukeops[i] - - forge_syndicate_objectives(op) - greet_syndicate(op) - equip_syndicate(op.current) - - if(nuke_code) - op.store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0) - to_chat(op.current, "The nuclear authorization code is: [nuke_code]") - - if(op == leader) - op.current.forceMove(pick(GLOB.nukeop_leader_start)) - prepare_syndicate_leader(op, nuke_code) - else - op.current.forceMove(GLOB.nukeop_start[((i - 1) % GLOB.nukeop_start.len) + 1]) - op.current.real_name = "[syndicate_name()] Operative #[agent_number++]" - - update_synd_icons_added(op) - op.current.playsound_local(get_turf(op.current), 'sound/ambience/antag/ops.ogg',100,0) - - var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list - if(nuke) - nuke.r_code = nuke_code + //Assign leader + var/datum/mind/leader_mind = pre_nukeops[1] + var/datum/antagonist/nukeop/L = leader_mind.add_antag_datum(/datum/antagonist/nukeop/leader) + nuke_team = L.nuke_team + //Assign the remaining operatives + for(var/i = 2 to pre_nukeops.len) + var/datum/mind/nuke_mind = pre_nukeops[i] + nuke_mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team) return ..() -/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code) - var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord") - addtimer(CALLBACK(src, .proc/nuketeam_name_assign, synd_mind), 1) - synd_mind.current.real_name = "[syndicate_name()] [leader_title]" - to_chat(synd_mind.current, "You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.") - to_chat(synd_mind.current, "If you feel you are not up to this task, give your ID to another operative.") - to_chat(synd_mind.current, "In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.") - - var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge - synd_mind.current.put_in_hands(challenge, TRUE) - - var/static/id_cache = typecacheof(/obj/item/card/id) - var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache) - if(foundIDs.len) - for(var/i in 1 to foundIDs.len) - var/obj/item/card/id/ID = foundIDs[i] - ID.name = "lead agent card" - ID.access += ACCESS_SYNDICATE_LEADER - else - message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!") - - var/obj/item/device/radio/headset/syndicate/alt/A = locate() in synd_mind.current - if(A) - A.command = TRUE - - if(nuke_code) - var/obj/item/paper/P = new - P.info = "The nuclear authorization code is: [nuke_code]" - P.name = "nuclear bomb code" - var/mob/living/carbon/human/H = synd_mind.current - H.put_in_hands(P, TRUE) - H.update_icons() - else - nuke_code = "code will be provided later" - return - -/datum/game_mode/proc/nuketeam_name_assign(datum/mind/synd_mind) - nukeops_lastname = nukelastname(synd_mind.current) - NukeNameAssign(nukeops_lastname, syndicates) - - -/datum/game_mode/proc/forge_syndicate_objectives(datum/mind/syndicate) - var/datum/objective/nuclear/syndobj = new - syndobj.owner = syndicate - syndicate.objectives += syndobj - - -/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1) - if(you_are) - to_chat(syndicate.current, "You are a [syndicate_name()] agent!") - syndicate.announce_objectives() - -/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE) - synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs - - if(telecrystals) - synd_mob.equipOutfit(/datum/outfit/syndicate) - else - synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals) - return TRUE - /datum/game_mode/nuclear/OnNukeExplosion(off_station) ..() nukes_left-- - var/obj/docking_port/mobile/Shuttle = SSshuttle.getShuttle("syndicate") - syndies_didnt_escape = (Shuttle && (Shuttle.z == ZLEVEL_CENTCOM || Shuttle.z == ZLEVEL_TRANSIT)) ? 0 : 1 - nuke_off_station = off_station /datum/game_mode/nuclear/check_win() if (nukes_left == 0) @@ -154,8 +52,8 @@ return ..() /datum/game_mode/proc/are_operatives_dead() - for(var/datum/mind/operative_mind in syndicates) - if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2)) + for(var/datum/mind/operative_mind in get_antagonists(/datum/antagonist/nukeop)) + if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD)) return FALSE return TRUE @@ -164,142 +62,55 @@ return replacementmode.check_finished() if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked) return TRUE - if(are_operatives_dead()) + if(nuke_team.operatives_dead()) var/obj/machinery/nuclearbomb/N pass(N) //suppress unused warning if(N.bomb_set) //snaaaaaaaaaake! It's not over yet! return FALSE //its a static var btw ..() -/datum/game_mode/nuclear/declare_completion() - var/disk_rescued = 1 - for(var/obj/item/disk/nuclear/D in GLOB.poi_list) - if(!D.onCentCom()) - disk_rescued = 0 - break - var/crew_evacuated = (SSshuttle.emergency.mode == SHUTTLE_ENDGAME) - - if(nuke_off_station == NUKE_SYNDICATE_BASE) - SSticker.mode_result = "loss - syndicate nuked - disk secured" - to_chat(world, "Humiliating Syndicate Defeat") - to_chat(world, "The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed! Next time, don't lose the nuke!") - - SSticker.news_report = NUKE_SYNDICATE_BASE - - else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape) - SSticker.mode_result = "win - syndicate nuke" - to_chat(world, "Syndicate Major Victory!") - to_chat(world, "[syndicate_name()] operatives have destroyed [station_name()]!") - - SSticker.news_report = STATION_NUKED - - else if (!disk_rescued && station_was_nuked && syndies_didnt_escape) - SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time" - to_chat(world, "Total Annihilation") - to_chat(world, "[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!") - - SSticker.news_report = STATION_NUKED - - else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape) - SSticker.mode_result = "halfwin - blew wrong station" - to_chat(world, "Crew Minor Victory") - to_chat(world, "[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()]. Next time, don't do that!") - - SSticker.news_report = NUKE_MISS - - else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape) - SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time" - to_chat(world, "[syndicate_name()] operatives have earned Darwin Award!") - to_chat(world, "[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion. Next time, don't do that!") - - SSticker.news_report = NUKE_MISS - - else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead()) - SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead" - to_chat(world, "Crew Major Victory!") - to_chat(world, "The Research Staff has saved the disk and killed the [syndicate_name()] Operatives") - - SSticker.news_report = OPERATIVES_KILLED - - else if (disk_rescued) - SSticker.mode_result = "loss - evacuation - disk secured" - to_chat(world, "Crew Major Victory") - to_chat(world, "The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!") - - SSticker.news_report = OPERATIVES_KILLED - - else if (!disk_rescued && are_operatives_dead()) - SSticker.mode_result = "halfwin - evacuation - disk not secured" - to_chat(world, "Neutral Victory!") - to_chat(world, "The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!") - - SSticker.news_report = OPERATIVE_SKIRMISH - - else if (!disk_rescued && crew_evacuated) - SSticker.mode_result = "halfwin - detonation averted" - to_chat(world, "Syndicate Minor Victory!") - to_chat(world, "[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()]. Next time, don't lose the disk!") - - SSticker.news_report = OPERATIVE_SKIRMISH - - else if (!disk_rescued && !crew_evacuated) - SSticker.mode_result = "halfwin - interrupted" - to_chat(world, "Neutral Victory") - to_chat(world, "Round was mysteriously interrupted!") - - SSticker.news_report = OPERATIVE_SKIRMISH - +/datum/game_mode/nuclear/set_round_result() ..() - return + var result = nuke_team.get_result() + switch(result) + if(NUKE_RESULT_FLUKE) + SSticker.mode_result = "loss - syndicate nuked - disk secured" + SSticker.news_report = NUKE_SYNDICATE_BASE + if(NUKE_RESULT_NUKE_WIN) + SSticker.mode_result = "win - syndicate nuke" + SSticker.news_report = STATION_NUKED + if(NUKE_RESULT_NOSURVIVORS) + SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time" + SSticker.news_report = STATION_NUKED + if(NUKE_RESULT_WRONG_STATION) + SSticker.mode_result = "halfwin - blew wrong station" + SSticker.news_report = NUKE_MISS + if(NUKE_RESULT_WRONG_STATION_DEAD) + SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time" + SSticker.news_report = NUKE_MISS + if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD) + SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead" + SSticker.news_report = OPERATIVES_KILLED + if(NUKE_RESULT_CREW_WIN) + SSticker.mode_result = "loss - evacuation - disk secured" + SSticker.news_report = OPERATIVES_KILLED + if(NUKE_RESULT_DISK_LOST) + SSticker.mode_result = "halfwin - evacuation - disk not secured" + SSticker.news_report = OPERATIVE_SKIRMISH + if(NUKE_RESULT_DISK_STOLEN) + SSticker.mode_result = "halfwin - detonation averted" + SSticker.news_report = OPERATIVE_SKIRMISH + else + SSticker.mode_result = "halfwin - interrupted" + SSticker.news_report = OPERATIVE_SKIRMISH /datum/game_mode/nuclear/generate_report() return "One of Central Command's trading routes was recently disrupted by a raid carried out by the Gorlex Marauders. They seemed to only be after one ship - a highly-sensitive \ transport containing a nuclear fission explosive, although it is useless without the proper code and authorization disk. While the code was likely found in minutes, the only disk that \ can activate this explosive is on your station. Ensure that it is protected at all times, and remain alert for possible intruders." -/datum/game_mode/proc/auto_declare_completion_nuclear() - if( syndicates.len || (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear)) ) - var/text = "
The syndicate operatives were:" - var/purchases = "" - var/TC_uses = 0 - for(var/datum/mind/syndicate in syndicates) - text += printplayer(syndicate) - for(var/datum/component/uplink/H in GLOB.uplinks) - if(H.purchase_log) - purchases += H.purchase_log.generate_render() - else - stack_trace("WARNING: Uplink with no purchase_log in nuclear mode! Owner: [H.owner]") - text += "
" - text += "(Syndicates used [TC_uses] TC) [purchases]" - if(TC_uses == 0 && station_was_nuked && !are_operatives_dead()) - text += "[icon2html('icons/badass.dmi', world, "badass")]" - to_chat(world, text) - return TRUE - - -/proc/nukelastname(mob/M) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho. - var/randomname = pick(GLOB.last_names) - var/newname = copytext(sanitize(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname)),1,MAX_NAME_LEN) - - if (!newname) - newname = randomname - - else - if (newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_") - to_chat(M, "That name is reserved.") - return nukelastname(M) - - return capitalize(newname) - -/proc/NukeNameAssign(lastname,list/syndicates) - for(var/datum/mind/synd_mind in syndicates) - var/mob/living/carbon/human/H = synd_mind.current - synd_mind.name = H.dna.species.random_name(H.gender,0,lastname) - synd_mind.current.real_name = synd_mind.name - return - /proc/is_nuclear_operative(mob/M) - return M && istype(M) && M.mind && SSticker && SSticker.mode && M.mind in SSticker.mode.syndicates + return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/nukeop) /datum/outfit/syndicate name = "Syndicate Operative - Basic" @@ -312,18 +123,28 @@ l_pocket = /obj/item/pinpointer/nuke/syndicate id = /obj/item/card/id/syndicate belt = /obj/item/gun/ballistic/automatic/pistol - backpack_contents = list(/obj/item/storage/box/syndie=1) + backpack_contents = list(/obj/item/storage/box/syndie=1,\ + /obj/item/kitchen/knife/combat/survival) var/tc = 25 + var/command_radio = FALSE + + +/datum/outfit/syndicate/leader + name = "Syndicate Leader - Basic" + id = /obj/item/card/id/syndicate/nuke_leader + r_hand = /obj/item/device/nuclear_challenge + command_radio = TRUE /datum/outfit/syndicate/no_crystals tc = 0 - /datum/outfit/syndicate/post_equip(mob/living/carbon/human/H) var/obj/item/device/radio/R = H.ears R.set_frequency(GLOB.SYND_FREQ) R.freqlock = 1 + if(command_radio) + R.command = TRUE if(tc) var/obj/item/device/radio/uplink/nuclear/U = new(H, H.key, tc) @@ -348,4 +169,5 @@ r_hand = /obj/item/gun/ballistic/automatic/shotgun/bulldog backpack_contents = list(/obj/item/storage/box/syndie=1,\ /obj/item/tank/jetpack/oxygen/harness=1,\ - /obj/item/gun/ballistic/automatic/pistol=1) + /obj/item/gun/ballistic/automatic/pistol=1,\ + /obj/item/kitchen/knife/combat/survival) diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 908ecd797f..d6d14a3f84 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -77,16 +77,16 @@ icon = 'icons/obj/machines/nuke_terminal.dmi' icon_state = "nuclearbomb_base" anchored = TRUE //stops it being moved - use_tag = TRUE /obj/machinery/nuclearbomb/syndicate + use_tag = TRUE //ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb /obj/machinery/nuclearbomb/syndicate/get_cinematic_type(off_station) var/datum/game_mode/nuclear/NM = SSticker.mode switch(off_station) if(0) - if(istype(NM) && NM.syndies_didnt_escape) + if(istype(NM) && !NM.nuke_team.syndies_escaped()) return CINEMATIC_ANNIHILATION else return CINEMATIC_NUKE_WIN @@ -353,7 +353,7 @@ var/N = text2num(user_input) if(!N) return - timer_set = Clamp(N,minimum_timer_set,maximum_timer_set) + timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set) . = TRUE if("safety") if(auth && yes_code) @@ -572,4 +572,4 @@ This is here to make the tiles around the station mininuke change when it's arme user.visible_message("[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!") playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1) addtimer(CALLBACK(src, .proc/manual_suicide, user), 101) - return MANUAL_SUICIDE \ No newline at end of file + return MANUAL_SUICIDE diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index 2df573dc6d..7047729294 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -71,9 +71,9 @@ target = null var/list/possible_targets = list() var/turf/here = get_turf(src) - for(var/V in SSticker.mode.syndicates) + for(var/V in get_antagonists(/datum/antagonist/nukeop)) var/datum/mind/M = V - if(M.current && M.current.stat != DEAD) + if(ishuman(M.current) && M.current.stat != DEAD) possible_targets |= M.current var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here) if(closest_operative) diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 46f96961c9..ef307c95a0 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -524,7 +524,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) var/list/otherwise = M.GetAllContents() for(var/obj/item/disk/tech_disk/TD in otherwise) TD.stored_research.copy_research_to(checking) - return checking.researched_nodes.len >= target + return checking.researched_nodes.len >= target_amount /datum/objective/capture diff --git a/code/game/gamemodes/objective_team.dm b/code/game/gamemodes/objective_team.dm index 7789a167c7..1483f356d2 100644 --- a/code/game/gamemodes/objective_team.dm +++ b/code/game/gamemodes/objective_team.dm @@ -3,6 +3,7 @@ var/list/datum/mind/members = list() var/name = "team" var/member_name = "member" + var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes. /datum/objective_team/New(starting_members) . = ..() @@ -12,7 +13,6 @@ add_member(M) else add_member(starting_members) - members += starting_members /datum/objective_team/proc/is_solo() return members.len == 1 @@ -21,4 +21,14 @@ members |= new_member /datum/objective_team/proc/remove_member(datum/mind/member) - members -= member \ No newline at end of file + members -= member + +//Display members/victory/failure/objectives for the team +/datum/objective_team/proc/roundend_report() + var/list/report = list() + + report += "[name]:" + report += "The [member_name]s were:" + report += printplayerlist(members) + + return report.Join("
") \ No newline at end of file diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 4fa9532b42..f20e16b36b 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -26,7 +26,7 @@ var/finished = 0 var/check_counter = 0 var/max_headrevs = 3 - var/datum/objective_team/revolution/revolution + var/datum/team/revolution/revolution var/list/datum/mind/headrev_candidates = list() /////////////////////////// @@ -169,62 +169,22 @@ return FALSE return TRUE -////////////////////////////////////////////////////////////////////// -//Announces the end of the game with all relavent information stated// -////////////////////////////////////////////////////////////////////// -/datum/game_mode/revolution/declare_completion() + +/datum/game_mode/revolution/set_round_result() + ..() if(finished == 1) SSticker.mode_result = "win - heads killed" - to_chat(world, "The heads of staff were killed or exiled! The revolutionaries win!") - SSticker.news_report = REVS_WIN - else if(finished == 2) SSticker.mode_result = "loss - rev heads killed" - to_chat(world, "The heads of staff managed to stop the revolution!") - SSticker.news_report = REVS_LOSE - ..() - return TRUE -/datum/game_mode/proc/auto_declare_completion_revolution() - var/list/targets = list() - var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head) - var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE) - if(headrevs.len) - var/num_revs = 0 - var/num_survivors = 0 - for(var/mob/living/carbon/survivor in GLOB.alive_mob_list) - if(survivor.ckey) - num_survivors++ - if(survivor.mind) - if(is_revolutionary(survivor)) - num_revs++ - if(num_survivors) - to_chat(world, "[GLOB.TAB]Command's Approval Rating: [100 - round((num_revs/num_survivors)*100, 0.1)]%" ) - var/text = "
The head revolutionaries were:" - for(var/datum/mind/headrev in headrevs) - text += printplayer(headrev, 1) - text += "
" - to_chat(world, text) - - if(revs.len) - var/text = "
The revolutionaries were:" - for(var/datum/mind/rev in revs) - text += printplayer(rev, 1) - text += "
" - to_chat(world, text) - - if(revs.len || headrevs.len) - var/text = "
The heads of staff were:" - var/list/heads = SSjob.get_all_heads() - for(var/datum/mind/head in heads) - var/target = (head in targets) - if(target) - text += "Target" - text += printplayer(head, 1) - text += "
" - to_chat(world, text) +//TODO What should be displayed for revs in non-rev rounds +/datum/game_mode/revolution/special_report() + if(finished == 1) + return "The heads of staff were killed or exiled! The revolutionaries win!" + else if(finished == 2) + return "The heads of staff managed to stop the revolution!" /datum/game_mode/revolution/generate_report() return "Employee unrest has spiked in recent weeks, with several attempted mutinies on heads of staff. Some crew have been observed using flashbulb devices to blind their colleagues, \ diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index 7c93a89a36..42c96cb5c0 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -27,6 +27,7 @@ var/traitors_possible = 4 //hard limit on traitors if scaling is turned off var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual. var/antag_datum = ANTAG_DATUM_TRAITOR //what type of antag to create + var/traitors_required = TRUE //Will allow no traitors /datum/game_mode/traitor/pre_setup() @@ -55,7 +56,7 @@ log_game("[traitor.key] (ckey) has been selected as a [traitor_name]") antag_candidates.Remove(traitor) - return pre_traitors.len > 0 + return !traitors_required || pre_traitors.len > 0 /datum/game_mode/traitor/post_setup() @@ -85,80 +86,10 @@ new_antag.should_specialise = TRUE character.add_antag_datum(new_antag) - - -/datum/game_mode/traitor/declare_completion() - ..() - return//Traitors will be checked as part of check_extra_completion. Leaving this here as a reminder. - - -/datum/game_mode/proc/auto_declare_completion_traitor() - if(traitors.len) - var/text = "
The [traitor_name]s were:" - for(var/datum/mind/traitor in traitors) - var/traitorwin = TRUE - - text += printplayer(traitor) - - var/TC_uses = 0 - var/uplink_true = FALSE - var/purchases = "" - for(var/datum/component/uplink/H in GLOB.uplinks) - if(H && H.owner && H.owner == traitor.key) - TC_uses += H.spent_telecrystals - uplink_true = TRUE - purchases += H.purchase_log.generate_render(FALSE) - - var/objectives = "" - if(traitor.objectives.len)//If the traitor had no objectives, don't need to process this. - var/count = 1 - for(var/datum/objective/objective in traitor.objectives) - if(objective.check_completion()) - objectives += "
Objective #[count]: [objective.explanation_text] Success! [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]" - SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "SUCCESS")) - else - objectives += "
Objective #[count]: [objective.explanation_text] Fail. [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]" - SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "FAIL")) - if(!(istype(objective, /datum/objective/crew))) - traitorwin = FALSE - count++ - - if(uplink_true) - text += " (used [TC_uses] TC) [purchases]" - if(TC_uses==0 && traitorwin) - var/static/icon/badass = icon('icons/badass.dmi', "badass") - text += "[icon2html(badass, world)]" - - text += objectives - - var/special_role_text - if(traitor.special_role) - special_role_text = lowertext(traitor.special_role) - else - special_role_text = "antagonist" - - - if(traitorwin) - text += "
The [special_role_text] was successful!" - SSblackbox.record_feedback("tally", "traitor_success", 1, "SUCCESS") - else - text += "
The [special_role_text] has failed!" - SSblackbox.record_feedback("tally", "traitor_success", 1, "FAIL") - SEND_SOUND(traitor.current, 'sound/ambience/ambifailure.ogg') - - text += "
" - - text += "
The code phrases were: [GLOB.syndicate_code_phrase]
\ - The code responses were: [GLOB.syndicate_code_response]
" - to_chat(world, text) - - return TRUE - /datum/game_mode/traitor/generate_report() return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \ Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions." - /datum/game_mode/proc/update_traitor_icons_added(datum/mind/traitor_mind) var/datum/atom_hud/antag/traitorhud = GLOB.huds[ANTAG_HUD_TRAITOR] traitorhud.join_hud(traitor_mind.current) diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/game/gamemodes/wizard/soulstone.dm index 6b6780e6be..8b80b9ab69 100644 --- a/code/game/gamemodes/wizard/soulstone.dm +++ b/code/game/gamemodes/wizard/soulstone.dm @@ -64,7 +64,6 @@ to_chat(user, "\"Come now, do not capture your bretheren's soul.\"") return add_logs(user, M, "captured [M.name]'s soul", src) - transfer_soul("VICTIM", M, user) ///////////////////Options for using captured souls/////////////////////////////////////// @@ -142,7 +141,8 @@ if("VICTIM") var/mob/living/carbon/human/T = target - if(is_sacrifice_target(T.mind)) + var/datum/antagonist/cult/C = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(C && C.cult_team.is_sacrifice_target(T.mind)) if(iscultist(user)) to_chat(user, "\"This soul is mine. SACRIFICE THEM!\"") else diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 5302ebd39b..0d9655ae8e 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -58,65 +58,16 @@ return TRUE -/datum/game_mode/wizard/declare_completion() +/datum/game_mode/wizard/set_round_result() + ..() if(finished) SSticker.mode_result = "loss - wizard killed" - to_chat(world, "The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!") - SSticker.news_report = WIZARD_KILLED - ..() - return 1 +/datum/game_mode/wizard/special_report() + if(finished) + return "The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!" -/datum/game_mode/proc/auto_declare_completion_wizard() - if(wizards.len) - var/text = "
the wizards/witches were:" - - for(var/datum/mind/wizard in wizards) - - text += "
[wizard.key] was [wizard.name] (" - if(wizard.current) - if(wizard.current.stat == DEAD) - text += "died" - else - text += "survived" - if(wizard.current.real_name != wizard.name) - text += " as [wizard.current.real_name]" - else - text += "body destroyed" - text += ")" - - var/count = 1 - var/wizardwin = 1 - for(var/datum/objective/objective in wizard.objectives) - if(objective.check_completion()) - text += "
Objective #[count]: [objective.explanation_text] Success! [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]" - SSblackbox.record_feedback("nested tally", "wizard_objective", 1, list("[objective.type]", "SUCCESS")) - else - text += "
Objective #[count]: [objective.explanation_text] Fail. [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]" - SSblackbox.record_feedback("nested tally", "wizard_objective", 1, list("[objective.type]", "FAIL")) - if(!(istype(objective, /datum/objective/crew))) - wizardwin = 0 - count++ - - if(wizard.current && wizardwin) - text += "
The wizard was successful!" - SSblackbox.record_feedback("tally", "wizard_success", 1, "SUCCESS") - else - text += "
The wizard has failed!" - SSblackbox.record_feedback("tally", "wizard_success", 1, "FAIL") - if(wizard.spell_list.len>0) - text += "
[wizard.name] used the following spells: " - var/i = 1 - for(var/obj/effect/proc_holder/spell/S in wizard.spell_list) - text += "[S.name]" - if(wizard.spell_list.len > i) - text += ", " - i++ - text += "
" - - to_chat(world, text) - return 1 //returns whether the mob is a wizard (or apprentice) /proc/iswizard(mob/living/M) return M.mind && M.mind.has_antag_datum(/datum/antagonist/wizard,TRUE) diff --git a/code/game/machinery/computer/apc_control.dm b/code/game/machinery/computer/apc_control.dm index cbdc28883f..e9390a3cf5 100644 --- a/code/game/machinery/computer/apc_control.dm +++ b/code/game/machinery/computer/apc_control.dm @@ -161,7 +161,7 @@ return log_activity("changed greater than charge filter to \"[new_filter]\"") if(new_filter) - new_filter = Clamp(new_filter, 0, 100) + new_filter = CLAMP(new_filter, 0, 100) playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) result_filters["Charge Above"] = new_filter if(href_list["below_filter"]) @@ -171,7 +171,7 @@ return log_activity("changed lesser than charge filter to \"[new_filter]\"") if(new_filter) - new_filter = Clamp(new_filter, 0, 100) + new_filter = CLAMP(new_filter, 0, 100) playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) result_filters["Charge Below"] = new_filter if(href_list["access_filter"]) diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm index 2d1d771203..a4881546cf 100644 --- a/code/game/machinery/computer/atmos_control.dm +++ b/code/game/machinery/computer/atmos_control.dm @@ -211,7 +211,7 @@ if("pressure") var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null if(!isnull(target) && !..()) - target = Clamp(target, 0, 50 * ONE_ATMOSPHERE) + target = CLAMP(target, 0, 50 * ONE_ATMOSPHERE) signal.data += list("tag" = output_tag, "set_internal_pressure" = target) . = TRUE radio_connection.post_signal(src, signal, filter = GLOB.RADIO_ATMOSIA) diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm index e5bd141d05..67f79f4c52 100644 --- a/code/game/machinery/computer/dna_console.dm +++ b/code/game/machinery/computer/dna_console.dm @@ -337,12 +337,12 @@ if(!num) num = round(input(usr, "Choose pulse duration:", "Input an Integer", null) as num|null) if(num) - radduration = Wrap(num, 1, RADIATION_DURATION_MAX+1) + radduration = WRAP(num, 1, RADIATION_DURATION_MAX+1) if("setstrength") if(!num) num = round(input(usr, "Choose pulse strength:", "Input an Integer", null) as num|null) if(num) - radstrength = Wrap(num, 1, RADIATION_STRENGTH_MAX+1) + radstrength = WRAP(num, 1, RADIATION_STRENGTH_MAX+1) if("screen") current_screen = href_list["text"] if("rejuv") @@ -353,13 +353,13 @@ if("setbufferlabel") var/text = sanitize(input(usr, "Input a new label:", "Input an Text", null) as text|null) if(num && text) - num = Clamp(num, 1, NUMBER_OF_BUFFERS) + num = CLAMP(num, 1, NUMBER_OF_BUFFERS) var/list/buffer_slot = buffer[num] if(istype(buffer_slot)) buffer_slot["label"] = text if("setbuffer") if(num && viable_occupant) - num = Clamp(num, 1, NUMBER_OF_BUFFERS) + num = CLAMP(num, 1, NUMBER_OF_BUFFERS) buffer[num] = list( "label"="Buffer[num]:[viable_occupant.real_name]", "UI"=viable_occupant.dna.uni_identity, @@ -370,7 +370,7 @@ ) if("clearbuffer") if(num) - num = Clamp(num, 1, NUMBER_OF_BUFFERS) + num = CLAMP(num, 1, NUMBER_OF_BUFFERS) var/list/buffer_slot = buffer[num] if(istype(buffer_slot)) buffer_slot.Cut() @@ -387,7 +387,7 @@ apply_buffer(SCANNER_ACTION_MIXED,num) if("injector") if(num && injectorready < world.time) - num = Clamp(num, 1, NUMBER_OF_BUFFERS) + num = CLAMP(num, 1, NUMBER_OF_BUFFERS) var/list/buffer_slot = buffer[num] if(istype(buffer_slot)) var/obj/item/dnainjector/timed/I @@ -436,11 +436,11 @@ injectorready = world.time + INJECTOR_TIMEOUT if("loaddisk") if(num && diskette && diskette.fields) - num = Clamp(num, 1, NUMBER_OF_BUFFERS) + num = CLAMP(num, 1, NUMBER_OF_BUFFERS) buffer[num] = diskette.fields.Copy() if("savedisk") if(num && diskette && !diskette.read_only) - num = Clamp(num, 1, NUMBER_OF_BUFFERS) + num = CLAMP(num, 1, NUMBER_OF_BUFFERS) var/list/buffer_slot = buffer[num] if(istype(buffer_slot)) diskette.name = "data disk \[[buffer_slot["label"]]\]" @@ -454,8 +454,8 @@ delayed_action = list("action"=text2num(href_list["delayaction"]),"buffer"=num) if("pulseui","pulsese") if(num && viable_occupant && connected) - radduration = Wrap(radduration, 1, RADIATION_DURATION_MAX+1) - radstrength = Wrap(radstrength, 1, RADIATION_STRENGTH_MAX+1) + radduration = WRAP(radduration, 1, RADIATION_DURATION_MAX+1) + radstrength = WRAP(radstrength, 1, RADIATION_STRENGTH_MAX+1) var/locked_state = connected.locked connected.locked = TRUE @@ -471,7 +471,7 @@ switch(href_list["task"]) //Same thing as there but values are even lower, on best part they are about 0.0*, effectively no damage if("pulseui") var/len = length(viable_occupant.dna.uni_identity) - num = Wrap(num, 1, len+1) + num = WRAP(num, 1, len+1) num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2 //Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low var/block = round((num-1)/DNA_BLOCK_SIZE)+1 @@ -487,7 +487,7 @@ viable_occupant.updateappearance(mutations_overlay_update=1) if("pulsese") var/len = length(viable_occupant.dna.struc_enzymes) - num = Wrap(num, 1, len+1) + num = WRAP(num, 1, len+1) num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) var/block = round((num-1)/DNA_BLOCK_SIZE)+1 @@ -518,10 +518,11 @@ ran = round(ran) //negative, so floor it else ran = -round(-ran) //positive, so ceiling it - return num2hex(Wrap(hex2num(input)+ran, 0, 16**length), length) + return num2hex(WRAP(hex2num(input)+ran, 0, 16**length), length) -/obj/machinery/computer/scan_consolenew/proc/randomize_radiation_accuracy(position_we_were_supposed_to_hit, radduration, number_of_blocks) - return Wrap(round(position_we_were_supposed_to_hit + gaussian(0, RADIATION_ACCURACY_MULTIPLIER/radduration), 1), 1, number_of_blocks+1) +/obj/machinery/computer/scan_consolenew/proc/randomize_radiation_accuracy(position, radduration, number_of_blocks) + var/val = round(gaussian(0, RADIATION_ACCURACY_MULTIPLIER/radduration) + position, 1) + return WRAP(val, 1, number_of_blocks+1) /obj/machinery/computer/scan_consolenew/proc/get_viable_occupant() var/mob/living/carbon/viable_occupant = null @@ -532,7 +533,7 @@ return viable_occupant /obj/machinery/computer/scan_consolenew/proc/apply_buffer(action,buffer_num) - buffer_num = Clamp(buffer_num, 1, NUMBER_OF_BUFFERS) + buffer_num = CLAMP(buffer_num, 1, NUMBER_OF_BUFFERS) var/list/buffer_slot = buffer[buffer_num] var/mob/living/carbon/viable_occupant = get_viable_occupant() if(istype(buffer_slot)) diff --git a/code/game/machinery/computer/gulag_teleporter.dm b/code/game/machinery/computer/gulag_teleporter.dm index 36da1288a9..2419dd2299 100644 --- a/code/game/machinery/computer/gulag_teleporter.dm +++ b/code/game/machinery/computer/gulag_teleporter.dm @@ -106,7 +106,7 @@ return if(!new_goal) new_goal = default_goal - id.goal = Clamp(new_goal, 0, 1000) //maximum 1000 points + id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points if("toggle_open") if(teleporter.locked) to_chat(usr, "The teleporter is locked") diff --git a/code/game/machinery/computer/telecrystalconsoles.dm b/code/game/machinery/computer/telecrystalconsoles.dm index 10f131f8be..8679652a10 100644 --- a/code/game/machinery/computer/telecrystalconsoles.dm +++ b/code/game/machinery/computer/telecrystalconsoles.dm @@ -154,8 +154,11 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E /obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population. ..() - var/danger = GLOB.joined_player_list.len - SSticker.mode.syndicates.len - danger = Ceiling(danger, 10) + var/list/nukeops = get_antagonists(/datum/antagonist/nukeop) + var/danger = GLOB.joined_player_list.len - nukeops.len +// var/list/nukeops = get_antagonists(/datum/antagonist/nukeop) +// var/danger = GLOB.joined_player_list.len - nukeops.len + danger = CEILING(danger, 10) scaleTC(danger) /obj/machinery/computer/telecrystals/boss/proc/scaleTC(amt)//Its own proc, since it'll probably need a lot of tweaks for balance, use a fancier algorhithm, etc. @@ -223,4 +226,4 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E src.updateUsrDialog() return -#undef NUKESCALINGMODIFIER \ No newline at end of file +#undef NUKESCALINGMODIFIER diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index ec8779b7d2..79ec733303 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -459,6 +459,8 @@ var/sound/song_played = sound(selection.song_path) for(var/mob/M in range(10,src)) + if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS)) + continue if(!(M in rangers)) rangers[M] = TRUE M.playsound_local(get_turf(M), null, 100, channel = CHANNEL_JUKEBOX, S = song_played) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index f0e1e8a18a..b9a2a68b34 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -33,7 +33,7 @@ to_chat(user, "You begin repairing [src]...") playsound(loc, WT.usesound, 40, 1) if(do_after(user, 40*I.toolspeed, target = src)) - obj_integrity = Clamp(obj_integrity + 20, 0, max_integrity) + obj_integrity = CLAMP(obj_integrity + 20, 0, max_integrity) else return ..() diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 775c9dd894..3d659f104b 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -251,16 +251,13 @@ note = null update_icon() -/obj/machinery/door/airlock/proc/unzap() //for addtimer - justzap = FALSE - /obj/machinery/door/airlock/bumpopen(mob/living/user) //Airlocks now zap you when you 'bump' them open when they're electrified. --NeoFite if(!issilicon(usr)) if(isElectrified()) if(!justzap) if(shock(user, 100)) justzap = TRUE - addtimer(CALLBACK(src, .proc/unzap), 10) + addtimer(VARSET_CALLBACK(src, justzap, FALSE) , 10) return else return diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm index 4c0d4a1804..a622f0af3d 100644 --- a/code/game/machinery/doors/brigdoors.dm +++ b/code/game/machinery/doors/brigdoors.dm @@ -142,7 +142,7 @@ . /= 10 /obj/machinery/door_timer/proc/set_timer(value) - var/new_time = Clamp(value,0,MAX_TIMER) + var/new_time = CLAMP(value,0,MAX_TIMER) . = new_time == timer_duration //return 1 on no change timer_duration = new_time diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 30ae436289..c7a21bf31b 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -195,7 +195,7 @@ /obj/machinery/door/emp_act(severity) if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) ) INVOKE_ASYNC(src, .proc/open) - if(prob(40/severity)) + if(prob(severity*10 - 20)) if(secondsElectrified == 0) secondsElectrified = -1 shockedby += "\[[time_stamp()]\]EM Pulse" diff --git a/code/game/machinery/limbgrower.dm b/code/game/machinery/limbgrower.dm index 47fee66b9e..e661bc24c5 100644 --- a/code/game/machinery/limbgrower.dm +++ b/code/game/machinery/limbgrower.dm @@ -10,7 +10,7 @@ icon = 'icons/obj/machines/limbgrower.dmi' icon_state = "limbgrower_idleoff" density = TRUE - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 10 diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index 06cdfcda7d..a67ce24c9c 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -53,9 +53,9 @@ new /obj/item/pipe_meter(loc) wait = world.time + 15 if(href_list["layer_up"]) - piping_layer = Clamp(++piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX) + piping_layer = CLAMP(++piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX) if(href_list["layer_down"]) - piping_layer = Clamp(--piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX) + piping_layer = CLAMP(--piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX) return /obj/machinery/pipedispenser/attackby(obj/item/W, mob/user, params) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 9356314973..cdbdb195cc 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -256,7 +256,7 @@ use_stored_power(50) /obj/machinery/shieldwallgen/proc/use_stored_power(amount) - power = Clamp(power - amount, 0, maximum_stored_power) + power = CLAMP(power - amount, 0, maximum_stored_power) update_activity() /obj/machinery/shieldwallgen/proc/update_activity() diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index 3d3911581d..eb24a04b0f 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -121,7 +121,7 @@ settableTemperatureRange = cap * 30 efficiency = (cap + 1) * 10000 - targetTemperature = Clamp(targetTemperature, + targetTemperature = CLAMP(targetTemperature, max(settableTemperatureMedian - settableTemperatureRange, TCMB), settableTemperatureMedian + settableTemperatureRange) @@ -223,7 +223,7 @@ target= text2num(target) + T0C . = TRUE if(.) - targetTemperature = Clamp(round(target), + targetTemperature = CLAMP(round(target), max(settableTemperatureMedian - settableTemperatureRange, TCMB), settableTemperatureMedian + settableTemperatureRange) if("eject") diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index 5b510d965e..528faba57f 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -205,7 +205,7 @@ /obj/machinery/syndicatebomb/proc/settings(mob/user) var/new_timer = input(user, "Please set the timer.", "Timer", "[timer_set]") as num if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station - timer_set = Clamp(new_timer, minimum_timer, maximum_timer) + timer_set = CLAMP(new_timer, minimum_timer, maximum_timer) loc.visible_message("[icon2html(src, viewers(src))] timer set for [timer_set] seconds.") if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user)) if(defused || active) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index bfa89db368..427ffa119a 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -25,8 +25,8 @@ integrity_failure = 100 armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70) circuit = /obj/item/circuitboard/machine/vendor - var/active = 1 //No sales pitches if off! - var/vend_ready = 1 //Are we ready to vend?? Is it time?? + var/active = TRUE //No sales pitches if off! + var/vend_ready = TRUE //Are we ready to vend?? Is it time?? // To be filled out at compile time var/list/products = list() //For each, use the following pattern: @@ -175,7 +175,7 @@ for(var/datum/data/vending_product/machine_content in machine) if(refill.charges[charge_type] == 0) break - var/restock = Ceiling(((machine_content.max_amount - machine_content.amount)/to_restock)*tmp_charges) + var/restock = CEILING(((machine_content.max_amount - machine_content.amount)/to_restock)*tmp_charges, 1) if(restock > refill.charges[charge_type]) restock = refill.charges[charge_type] machine_content.amount += restock @@ -227,15 +227,15 @@ if(!allowed(user) && !emagged && scan_id) to_chat(user, "[src]'s chef compartment blinks red: Access denied.") req_access_txt = "0" - return 0 + return FALSE req_access_txt = "0" - return 1 + return TRUE /obj/machinery/vending/snack/proc/iscompartmentfull(mob/user) if(contents.len >= 30) // no more than 30 dishes can fit inside to_chat(user, "[src]'s chef compartment is full.") - return 1 - return 0 + return TRUE + return FALSE /obj/machinery/vending/snack/proc/food_load(obj/item/reagent_containers/food/snacks/S) if(dish_quants[S.name]) @@ -350,180 +350,6 @@ /obj/machinery/vending/attack_ai(mob/user) return attack_hand(user) -/obj/machinery/vending/attack_hand(mob/user) - var/dat = "" - if(panel_open && !isAI(user)) - return wires.interact(user) - else - if(stat & (BROKEN|NOPOWER)) - return - - dat += "

Select an item

" - dat += "
" - if(product_records.len == 0) - dat += "No product loaded!" - else - var/list/display_records = product_records - if(extended_inventory) - display_records = product_records + hidden_records - if(coin || bill) - display_records = product_records + coin_records - if((coin || bill) && extended_inventory) - display_records = product_records + hidden_records + coin_records - dat += "
    " - for (var/datum/data/vending_product/R in display_records) - dat += "
  • " - if(R.amount > 0) - dat += "Vend " - else - dat += "Sold out " - dat += "[sanitize(R.product_name)]:" - dat += " [R.amount]" - dat += "
  • " - dat += "
" - dat += "
" - if(premium.len > 0) - dat += "Change Return: " - if (coin || bill) - dat += "[(coin ? coin : "")][(bill ? bill : "")]  Remove" - else - dat += "No money  Remove" - if(istype(src, /obj/machinery/vending/snack)) - dat += "

Chef's Food Selection

" - dat += "
" - for (var/O in dish_quants) - if(dish_quants[O] > 0) - var/N = dish_quants[O] - dat += "Dispense " - dat += "[capitalize(O)]: [N]
" - dat += "
" - user.set_machine(src) - if(seconds_electrified && !(stat & NOPOWER)) - if(shock(user, 100)) - return - - var/datum/browser/popup = new(user, "vending", (name)) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) - popup.open() - - -/obj/machinery/vending/Topic(href, href_list) - if(..()) - return - - if(href_list["remove_coin"]) - if(!(coin || bill)) - to_chat(usr, "There is no money in this machine.") - return - if(coin) - if(!usr.get_active_held_item()) - usr.put_in_hands(coin) - else - coin.forceMove(get_turf(src)) - to_chat(usr, "You remove [coin] from [src].") - coin = null - if(bill) - if(!usr.get_active_held_item()) - usr.put_in_hands(bill) - else - bill.forceMove(get_turf(src)) - to_chat(usr, "You remove [bill] from [src].") - bill = null - - - usr.set_machine(src) - - if((href_list["dispense"]) && (vend_ready)) - var/N = href_list["dispense"] - if(dish_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible. - return - vend_ready = 0 - use_power(5) - - dish_quants[N] = max(dish_quants[N] - 1, 0) - for(var/obj/O in contents) - if(O.name == N) - O.forceMove(drop_location()) - break - vend_ready = 1 - updateUsrDialog() - return - - if((href_list["vend"]) && (vend_ready)) - if(panel_open) - to_chat(usr, "The vending machine cannot dispense products while its service panel is open!") - return - - if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH - to_chat(usr, "Access denied." ) - flick(icon_deny,src) - return - - vend_ready = 0 //One thing at a time!! - - var/datum/data/vending_product/R = locate(href_list["vend"]) - if(!R || !istype(R) || !R.product_path) - vend_ready = 1 - return - - if(R in hidden_records) - if(!extended_inventory) - vend_ready = 1 - return - else if(R in coin_records) - if(!(coin || bill)) - to_chat(usr, "You need to insert money to get this item!") - vend_ready = 1 - return - if(coin && coin.string_attached) - if(prob(50)) - if(usr.put_in_hands(coin)) - to_chat(usr, "You successfully pull [coin] out before [src] could swallow it.") - coin = null - else - to_chat(usr, "You couldn't pull [coin] out because your hands are full!") - QDEL_NULL(coin) - else - to_chat(usr, "You weren't able to pull [coin] out fast enough, the machine ate it, string and all!") - QDEL_NULL(coin) - else - QDEL_NULL(coin) - QDEL_NULL(bill) - - else if (!(R in product_records)) - vend_ready = 1 - message_admins("Vending machine exploit attempted by [key_name(usr, usr.client)]!") - return - - if (R.amount <= 0) - to_chat(usr, "Sold out.") - vend_ready = 1 - return - else - R.amount-- - - if(((last_reply + 200) <= world.time) && vend_reply) - speak(vend_reply) - last_reply = world.time - - use_power(5) - if(icon_vend) //Show the vending animation if needed - flick(icon_vend,src) - new R.product_path(get_turf(src)) - SSblackbox.record_feedback("nested tally", "vending_machine_usage", 1, list("[type]", "[R.product_path]")) - vend_ready = 1 - return - - updateUsrDialog() - return - - else if(href_list["togglevoice"] && panel_open) - shut_up = !shut_up - - updateUsrDialog() - - /obj/machinery/vending/process() if(stat & (BROKEN|NOPOWER)) return @@ -605,6 +431,96 @@ else return FALSE +/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ + datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "vending", name, 350, 475, master_ui, state) + ui.open() + +/obj/machinery/vending/ui_data() + var/list/data = list() + var/list/listed_products = list() + var/list/display_records = product_records + if(extended_inventory) + display_records += hidden_records + if(coin) + display_records += coin_records + for(var/key = 1 to display_records.len) + var/datum/data/vending_product/I = display_records[key] + listed_products.Add(list(list( + "key" = key, + "name" = I.product_name, + "color" = I.display_color, + "amount" = I.amount))) + data["products"] = listed_products + if(!isnull(coin)) + data["coin"] = coin.name + data["coinslot"] = premium.len + data["canvend"] = vend_ready + + return data + +/obj/machinery/vending/ui_act(action, params) + if(..()) + return + if(!vend_ready) + return + switch(action) + if("vend") + if(!allowed(usr) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH + to_chat(usr, "Access denied.") + flick(icon_deny,src) + return + vend_ready = FALSE + addtimer(VARSET_CALLBACK(src, vend_ready, TRUE), 10) + var/key = text2num(params["key"]) + var/datum/data/vending_product/R = product_records[key] + if(R in hidden_records) + if(!extended_inventory) + return + else if(R in coin_records) + if(!coin) + to_chat(usr, "You need to insert a coin to get this item!") + return + if(coin.string_attached) + if(prob(50)) + if(usr.put_in_hands(coin)) + to_chat(usr, "You successfully pull [coin] out before [src] could swallow it.") + coin = null + else + to_chat(usr, "You couldn't pull [coin] out because your hands are full!") + QDEL_NULL(coin) + else + to_chat(usr, "You weren't able to pull [coin] out fast enough, the machine ate it, string and all!") + QDEL_NULL(coin) + else + QDEL_NULL(coin) + else if (!(R in product_records)) + return + + + + if (R.amount <= 0) + to_chat(usr, "Sold out.") + return + R.amount-- + if(((last_reply + 200) <= world.time) && vend_reply) + speak(vend_reply) + last_reply = world.time + use_power(5) + if(icon_vend) //Show the vending animation if needed + flick(icon_vend,src) + new R.product_path(drop_location()) + return TRUE + if("eject") + if(!coin) + to_chat(usr, "There is no coin in this machine.") + return + usr.put_in_hands(coin) + to_chat(usr, "You remove [coin] from [src].") + coin = null + /* * Vending machine types */ @@ -1195,4 +1111,4 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C #undef STANDARD_CHARGE #undef CONTRABAND_CHARGE -#undef COIN_CHARGE \ No newline at end of file +#undef COIN_CHARGE diff --git a/code/game/machinery/wishgranter.dm b/code/game/machinery/wishgranter.dm index fdb481401e..59465cf5b2 100644 --- a/code/game/machinery/wishgranter.dm +++ b/code/game/machinery/wishgranter.dm @@ -45,6 +45,7 @@ var/datum/objective/hijack/hijack = new hijack.owner = user.mind user.mind.objectives += hijack + user.mind.add_antag_datum(/datum/antagonist/auto_custom) user.mind.announce_objectives() diff --git a/code/game/mecha/equipment/tools/other_tools.dm b/code/game/mecha/equipment/tools/other_tools.dm index 8951a0dbd5..385d112542 100644 --- a/code/game/mecha/equipment/tools/other_tools.dm +++ b/code/game/mecha/equipment/tools/other_tools.dm @@ -422,7 +422,7 @@ if(!istype(T)) return var/datum/gas_mixture/GM = new - ADD_GAS(/datum/gas/plasma, GM.gases) + GM.add_gas(/datum/gas/plasma) if(prob(10)) GM.gases[/datum/gas/plasma][MOLES] += 100 GM.temperature = 1500+T0C //should be enough to start a fire diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 1766a8cc3a..6ef98120f5 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -188,7 +188,7 @@ return queue.len /obj/machinery/mecha_part_fabricator/proc/remove_from_queue(index) - if(!isnum(index) || !IsInteger(index) || !istype(queue) || (index<1 || index>queue.len)) + if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>queue.len)) return FALSE queue.Cut(index,++index) return TRUE @@ -375,8 +375,8 @@ if(href_list["queue_move"] && href_list["index"]) var/index = afilter.getNum("index") var/new_index = index + afilter.getNum("queue_move") - if(isnum(index) && isnum(new_index) && IsInteger(index) && IsInteger(new_index)) - if(IsInRange(new_index,1,queue.len)) + if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index)) + if(ISINRANGE(new_index,1,queue.len)) queue.Swap(index,new_index) return update_queue_on_page() if(href_list["clear_queue"]) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 799344fe54..2d148b4ff4 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -571,9 +571,9 @@ if(bumpsmash && occupant) //Need a pilot to push the PUNCH button. if(nextsmash < world.time) obstacle.mech_melee_attack(src) - if(!obstacle || !obstacle.density) - step(src,dir) nextsmash = world.time + smashcooldown + if(!obstacle || obstacle.CanPass(src,get_step(src,dir))) + step(src,dir) if(isobj(obstacle)) var/obj/O = obstacle if(!O.anchored) diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index 5688214044..a7115abd1d 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -94,7 +94,7 @@ /obj/mecha/working/ripley/mining/Initialize() . = ..() if(cell) - cell.charge = Floor(cell.charge * 0.25) //Starts at very low charge + cell.charge = FLOOR(cell.charge * 0.25, 1) //Starts at very low charge if(prob(70)) //Maybe add a drill if(prob(15)) //Possible diamond drill... Feeling lucky? var/obj/item/mecha_parts/mecha_equipment/drill/diamonddrill/D = new diff --git a/code/game/objects/effects/anomalies.dm b/code/game/objects/effects/anomalies.dm index 04737f2e4c..76fd5e5cbf 100644 --- a/code/game/objects/effects/anomalies.dm +++ b/code/game/objects/effects/anomalies.dm @@ -26,9 +26,8 @@ aSignal = new(src) aSignal.name = "[name] core" aSignal.code = rand(1,100) - - aSignal.frequency = rand(1200, 1599) - if(IsMultiple(aSignal.frequency, 2))//signaller frequencies are always uneven! + aSignal.frequency = rand(MIN_FREE_FREQ, MAX_FREE_FREQ) + if(ISMULTIPLE(aSignal.frequency, 2))//signaller frequencies are always uneven! aSignal.frequency++ if(new_lifespan) diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 0e0c7c606e..f06525863d 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -47,10 +47,8 @@ return else var/hotness = W.is_hot() - var/added_heat = (hotness / 100) - src.reagents.chem_temp = min(src.reagents.chem_temp + added_heat, hotness) - src.reagents.handle_reactions() - to_chat(user, "You heat [src] with [W]!") + reagents.expose_temperature(hotness) + to_chat(user, "You heat [name] with [W]!") else return ..() @@ -62,8 +60,7 @@ /obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume) if(reagents) - reagents.chem_temp += 30 - reagents.handle_reactions() + reagents.expose_temperature(exposed_temperature) ..() diff --git a/code/game/objects/effects/effect_system/effects_smoke.dm b/code/game/objects/effects/effect_system/effects_smoke.dm index 3de8432ee9..4dc985c9a1 100644 --- a/code/game/objects/effects/effect_system/effects_smoke.dm +++ b/code/game/objects/effects/effect_system/effects_smoke.dm @@ -169,7 +169,7 @@ qdel(H) var/list/G_gases = G.gases if(G_gases[/datum/gas/plasma]) - ASSERT_GAS(/datum/gas/nitrogen, G) + G.assert_gas(/datum/gas/nitrogen) G_gases[/datum/gas/nitrogen][MOLES] += (G_gases[/datum/gas/plasma][MOLES]) G_gases[/datum/gas/plasma][MOLES] = 0 G.garbage_collect() diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index caeb1f168c..2708e78535 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -16,7 +16,7 @@ /obj/effect/landmark/start name = "start" - icon = 'icons/mob/screen_gen.dmi' + icon = 'icons/mob/landmarks.dmi' icon_state = "x" anchored = TRUE var/jobspawn_override = FALSE @@ -40,9 +40,9 @@ // START LANDMARKS FOLLOW. Don't change the names unless // you are refactoring shitty landmark code. - /obj/effect/landmark/start/assistant name = "Assistant" + icon_state = "Assistant" /obj/effect/landmark/start/assistant/override jobspawn_override = TRUE @@ -50,102 +50,135 @@ /obj/effect/landmark/start/janitor name = "Janitor" + icon_state = "Janitor" /obj/effect/landmark/start/cargo_technician name = "Cargo Technician" + icon_state = "Cargo Technician" /obj/effect/landmark/start/bartender name = "Bartender" + icon_state = "Bartender" /obj/effect/landmark/start/clown name = "Clown" + icon_state = "Clown" /obj/effect/landmark/start/mime name = "Mime" + icon_state = "Mime" /obj/effect/landmark/start/quartermaster name = "Quartermaster" + icon_state = "Quartermaster" /obj/effect/landmark/start/atmospheric_technician name = "Atmospheric Technician" + icon_state = "Atmospheric Technician" /obj/effect/landmark/start/cook name = "Cook" + icon_state = "Cook" /obj/effect/landmark/start/shaft_miner name = "Shaft Miner" + icon_state = "Shaft Miner" /obj/effect/landmark/start/security_officer name = "Security Officer" + icon_state = "Security Officer" /obj/effect/landmark/start/botanist name = "Botanist" + icon_state = "Botanist" /obj/effect/landmark/start/head_of_security name = "Head of Security" - -/obj/effect/landmark/start/ai - name = "AI" - delete_after_roundstart = FALSE + icon_state = "Head of Security" /obj/effect/landmark/start/captain name = "Captain" + icon_state = "Captain" /obj/effect/landmark/start/detective name = "Detective" + icon_state = "Detective" /obj/effect/landmark/start/warden name = "Warden" + icon_state = "Warden" /obj/effect/landmark/start/chief_engineer name = "Chief Engineer" - -/obj/effect/landmark/start/cyborg - name = "Cyborg" + icon_state = "Chief Engineer" /obj/effect/landmark/start/head_of_personnel name = "Head of Personnel" + icon_state = "Head of Personnel" /obj/effect/landmark/start/librarian name = "Curator" + icon_state = "Curator" /obj/effect/landmark/start/lawyer name = "Lawyer" + icon_state = "Lawyer" /obj/effect/landmark/start/station_engineer name = "Station Engineer" + icon_state = "Station Engineer" /obj/effect/landmark/start/medical_doctor name = "Medical Doctor" + icon_state = "Medical Doctor" /obj/effect/landmark/start/scientist name = "Scientist" + icon_state = "Scientist" /obj/effect/landmark/start/chemist name = "Chemist" + icon_state = "Chemist" /obj/effect/landmark/start/roboticist name = "Roboticist" + icon_state = "Roboticist" /obj/effect/landmark/start/research_director name = "Research Director" + icon_state = "Research Director" /obj/effect/landmark/start/geneticist name = "Geneticist" + icon_state = "Geneticist" /obj/effect/landmark/start/chief_medical_officer name = "Chief Medical Officer" + icon_state = "Chief Medical Officer" /obj/effect/landmark/start/virologist name = "Virologist" + icon_state = "Virologist" /obj/effect/landmark/start/chaplain name = "Chaplain" + icon_state = "Chaplain" + +/obj/effect/landmark/start/cyborg + name = "Cyborg" + icon_state = "Cyborg" + +/obj/effect/landmark/start/ai + name = "AI" + icon_state = "AI" + delete_after_roundstart = FALSE + //Department Security spawns /obj/effect/landmark/start/depsec name = "department_sec" + icon_state = "Security Officer" /obj/effect/landmark/start/depsec/New() ..() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 52933c4fbe..1cca673778 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -286,7 +286,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) if(!user.put_in_active_hand(src)) dropped(user) - /obj/item/attack_paw(mob/user) if(!user) return @@ -400,12 +399,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) return ITALICS | REDUCE_RANGE /obj/item/proc/dropped(mob/user) + SendSignal(COMSIG_ITEM_DROPPED, user) for(var/X in actions) var/datum/action/A = X A.Remove(user) if(DROPDEL_1 & flags_1) qdel(src) in_inventory = FALSE + SendSignal(COMSIG_ITEM_DROPPED,user) // called just as an item is picked up (loc is not yet changed) /obj/item/proc/pickup(mob/user) @@ -431,10 +432,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) // for items that can be placed in multiple slots // note this isn't called during the initial dressing of a player /obj/item/proc/equipped(mob/user, slot) + SendSignal(COMSIG_ITEM_EQUIPPED, user, slot) for(var/X in actions) var/datum/action/A = X if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot. A.Grant(user) + SendSignal(COMSIG_ITEM_EQUIPPED,user,slot) in_inventory = TRUE //sometimes we only want to grant the item's action if it's equipped in a specific slot. diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index ed9a6712a8..0f65281328 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -155,6 +155,11 @@ update_label("John Doe", "Clowny") name = "agent card" access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE) var/anyone = FALSE //Can anyone forge the ID or just syndicate? + +/obj/item/card/id/syndicate/nuke_leader + name = "lead agent card" + access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER) + /obj/item/card/id/syndicate/Initialize() . = ..() diff --git a/code/game/objects/items/chrono_eraser.dm b/code/game/objects/items/chrono_eraser.dm index 5d4c85ac4d..7533718c17 100644 --- a/code/game/objects/items/chrono_eraser.dm +++ b/code/game/objects/items/chrono_eraser.dm @@ -187,7 +187,7 @@ /obj/effect/chrono_field/update_icon() var/ttk_frame = 1 - (tickstokill / initial(tickstokill)) - ttk_frame = Clamp(Ceiling(ttk_frame * CHRONO_FRAME_COUNT), 1, CHRONO_FRAME_COUNT) + ttk_frame = CLAMP(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT) if(ttk_frame != RPpos) RPpos = ttk_frame mob_underlay.icon_state = "frame[RPpos]" diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm index 9c7c34510c..372eb56bfe 100644 --- a/code/game/objects/items/cigs_lighters.dm +++ b/code/game/objects/items/cigs_lighters.dm @@ -102,7 +102,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM icon_state = "cigoff" throw_speed = 0.5 item_state = "cigoff" - container_type = INJECTABLE_1 + container_type = INJECTABLE w_class = WEIGHT_CLASS_TINY body_parts_covered = null grind_results = list() @@ -129,6 +129,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM reagents.add_reagent_list(list_reagents) if(starts_lit) light() + AddComponent(/datum/component/knockoff,90,list("mouth"),list(slot_wear_mask))//90% to knock off when wearing a mask /obj/item/clothing/mask/cigarette/Destroy() STOP_PROCESSING(SSobj, src) @@ -659,7 +660,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM item_state = "[param_color]_vape" /obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params) - if(istype(O, /obj/item/reagent_containers) && (O.container_type & OPENCONTAINER_1)) + if(O.is_drainable()) if(reagents.total_volume < chem_volume) if(O.reagents.total_volume > 0) O.reagents.trans_to(src,25) diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index 22cd62a962..a43691cc7b 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -69,7 +69,7 @@ if(powered) //so it doesn't show charge if it's unpowered if(cell) var/ratio = cell.charge / cell.maxcharge - ratio = Ceiling(ratio*4) * 25 + ratio = CEILING(ratio*4, 1) * 25 add_overlay("[initial(icon_state)]-charge[ratio]") /obj/item/defibrillator/CheckParts(list/parts_list) diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm index bfcda7d271..1b9e2c0e14 100644 --- a/code/game/objects/items/devices/PDA/cart.dm +++ b/code/game/objects/items/devices/PDA/cart.dm @@ -180,9 +180,9 @@ /obj/item/cartridge/captain name = "\improper Value-PAK cartridge" - desc = "Now with 350% more value!" //Give the Captain...EVERYTHING! (Except Mime and Clown) + desc = "Now with 350% more value!" //Give the Captain...EVERYTHING! (Except Mime, Clown, and Syndie) icon_state = "cart-c" - access = ~(CART_CLOWN | CART_MIME) + access = ~(CART_CLOWN | CART_MIME | CART_REMOTE_DOOR) bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT spam_enabled = 1 diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm index cdd95a2f71..4ea91ccccf 100644 --- a/code/game/objects/items/devices/lightreplacer.dm +++ b/code/game/objects/items/devices/lightreplacer.dm @@ -169,7 +169,7 @@ // Negative numbers will subtract /obj/item/device/lightreplacer/proc/AddUses(amount = 1) - uses = Clamp(uses + amount, 0, max_uses) + uses = CLAMP(uses + amount, 0, max_uses) /obj/item/device/lightreplacer/proc/AddShards(amount = 1, user) bulb_shards += amount diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index 338f113afb..5afc8602ff 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -228,7 +228,7 @@ effective or pretty fucking useless. charge = max(0,charge - 25)//Quick decrease in light else charge = min(max_charge,charge + 50) //Charge in the dark - animate(user,alpha = Clamp(255 - charge,0,255),time = 10) + animate(user,alpha = CLAMP(255 - charge,0,255),time = 10) /obj/item/device/jammer diff --git a/code/game/objects/items/dice.dm b/code/game/objects/items/dice.dm index 334be4a645..e14363a1c1 100644 --- a/code/game/objects/items/dice.dm +++ b/code/game/objects/items/dice.dm @@ -166,7 +166,7 @@ /obj/item/dice/proc/diceroll(mob/user) result = rand(1, sides) if(rigged && result != rigged) - if(prob(Clamp(1/(sides - 1) * 100, 25, 80))) + if(prob(CLAMP(1/(sides - 1) * 100, 25, 80))) result = rigged var/fake_result = rand(1, sides)//Daredevil isn't as good as he used to be var/comment = "" diff --git a/code/game/objects/items/extinguisher.dm b/code/game/objects/items/extinguisher.dm index d334d12193..5f582b9e15 100644 --- a/code/game/objects/items/extinguisher.dm +++ b/code/game/objects/items/extinguisher.dm @@ -16,6 +16,7 @@ attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed") dog_fashion = /datum/dog_fashion/back resistance_flags = FIRE_PROOF + container_type = AMOUNT_VISIBLE var/max_water = 50 var/last_use = 1 var/safety = TRUE @@ -48,7 +49,6 @@ /obj/item/extinguisher/attack_self(mob/user) safety = !safety src.icon_state = "[sprite_name][!safety]" - src.desc = "The safety is [safety ? "on" : "off"]." to_chat(user, "The safety is [safety ? "on" : "off"].") return @@ -67,11 +67,10 @@ /obj/item/extinguisher/examine(mob/user) ..() + to_chat(user, "The safety is [safety ? "on" : "off"].") + if(reagents.total_volume) - to_chat(user, "It contains [round(reagents.total_volume)] unit\s.") to_chat(user, "Alt-click to empty it.") - else - to_chat(user, "It is empty.") /obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user) if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user)) diff --git a/code/game/objects/items/gift.dm b/code/game/objects/items/gift.dm index 1e3e9ccd73..0fe53f293c 100644 --- a/code/game/objects/items/gift.dm +++ b/code/game/objects/items/gift.dm @@ -7,6 +7,9 @@ /* * Gifts */ + +GLOBAL_LIST_EMPTY(possible_gifts) + /obj/item/a_gift name = "gift" desc = "PRESENTS!!!! eek!" @@ -30,6 +33,14 @@ to_chat(M, "You're supposed to be spreading gifts, not opening them yourself!") return + var/gift_type = get_gift_type() + + qdel(src) + var/obj/item/I = new gift_type(M) + M.put_in_hands(I) + I.add_fingerprint(M) + +/obj/item/a_gift/proc/get_gift_type() var/gift_type_list = list(/obj/item/sord, /obj/item/storage/wallet, /obj/item/storage/photo_album, @@ -72,10 +83,21 @@ var/gift_type = pick(gift_type_list) - if(!ispath(gift_type, /obj/item)) - return + return gift_type - qdel(src) - var/obj/item/I = new gift_type(M) - M.put_in_hands(I) - I.add_fingerprint(M) + +/obj/item/a_gift/anything + name = "christmas gift" + desc = "It could be anything!" + +/obj/item/a_gift/anything/get_gift_type() + if(!GLOB.possible_gifts.len) + var/list/gift_types_list = subtypesof(/obj/item) + for(var/V in gift_types_list) + var/obj/item/I = V + if((!initial(I.icon_state)) || (!initial(I.item_state)) || (initial(I.flags_1) & ABSTRACT_1)) + gift_types_list -= V + GLOB.possible_gifts = gift_types_list + var/gift_type = pick(GLOB.possible_gifts) + + return gift_type diff --git a/code/game/objects/items/grenades/plastic.dm b/code/game/objects/items/grenades/plastic.dm index dd0d397e81..0375e5529e 100644 --- a/code/game/objects/items/grenades/plastic.dm +++ b/code/game/objects/items/grenades/plastic.dm @@ -87,7 +87,7 @@ return var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num if(user.get_active_held_item() == src) - newtime = Clamp(newtime, 10, 60000) + newtime = CLAMP(newtime, 10, 60000) det_time = newtime to_chat(user, "Timer set for [det_time] seconds.") @@ -204,7 +204,7 @@ /obj/item/grenade/plastic/c4/attack_self(mob/user) var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num if(user.get_active_held_item() == src) - newtime = Clamp(newtime, 10, 60000) + newtime = CLAMP(newtime, 10, 60000) timer = newtime to_chat(user, "Timer set for [timer] seconds.") diff --git a/code/game/objects/items/his_grace.dm b/code/game/objects/items/his_grace.dm index 98121f7772..d13d6cc1dd 100644 --- a/code/game/objects/items/his_grace.dm +++ b/code/game/objects/items/his_grace.dm @@ -75,7 +75,7 @@ drowse() return if(bloodthirst < HIS_GRACE_CONSUME_OWNER) - adjust_bloodthirst(1 + Floor(LAZYLEN(contents) * 0.5)) //Maybe adjust this? + adjust_bloodthirst(1 + FLOOR(LAZYLEN(contents) * 0.5, 1)) //Maybe adjust this? else adjust_bloodthirst(1) //don't cool off rapidly once we're at the point where His Grace consumes all. var/mob/living/master = get_atom_on_turf(src, /mob/living) @@ -164,9 +164,9 @@ /obj/item/his_grace/proc/adjust_bloodthirst(amt) prev_bloodthirst = bloodthirst if(prev_bloodthirst < HIS_GRACE_CONSUME_OWNER) - bloodthirst = Clamp(bloodthirst + amt, HIS_GRACE_SATIATED, HIS_GRACE_CONSUME_OWNER) + bloodthirst = CLAMP(bloodthirst + amt, HIS_GRACE_SATIATED, HIS_GRACE_CONSUME_OWNER) else - bloodthirst = Clamp(bloodthirst + amt, HIS_GRACE_CONSUME_OWNER, HIS_GRACE_FALL_ASLEEP) + bloodthirst = CLAMP(bloodthirst + amt, HIS_GRACE_CONSUME_OWNER, HIS_GRACE_FALL_ASLEEP) update_stats() /obj/item/his_grace/proc/update_stats() diff --git a/code/game/objects/items/implants/implant.dm b/code/game/objects/items/implants/implant.dm index 7ca82c1236..f5b50542d0 100644 --- a/code/game/objects/items/implants/implant.dm +++ b/code/game/objects/items/implants/implant.dm @@ -14,6 +14,9 @@ /obj/item/implant/proc/trigger(emote, mob/living/carbon/source) return +/obj/item/implant/proc/on_death(emote, mob/living/carbon/source) + return + /obj/item/implant/proc/activate() return diff --git a/code/game/objects/items/implants/implant_chem.dm b/code/game/objects/items/implants/implant_chem.dm index 509784a699..e266f3ab09 100644 --- a/code/game/objects/items/implants/implant_chem.dm +++ b/code/game/objects/items/implants/implant_chem.dm @@ -2,7 +2,7 @@ name = "chem implant" desc = "Injects things." icon_state = "reagents" - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER /obj/item/implant/chem/get_data() var/dat = {"Implant Specifications:
diff --git a/code/game/objects/items/implants/implant_explosive.dm b/code/game/objects/items/implants/implant_explosive.dm index 8b19bb9d96..0dc22c3d83 100644 --- a/code/game/objects/items/implants/implant_explosive.dm +++ b/code/game/objects/items/implants/implant_explosive.dm @@ -3,7 +3,7 @@ desc = "And boom goes the weasel." icon_state = "explosive" actions_types = list(/datum/action/item_action/explosive_implant) - // Explosive implant action is always availible. + // Explosive implant action is always available. var/weak = 2 var/medium = 0.8 var/heavy = 0.4 @@ -11,6 +11,9 @@ var/popup = FALSE // is the DOUWANNABLOWUP window open? var/active = FALSE +/obj/item/implant/explosive/on_mob_death(mob/living/L, gibbed) + activate("death") + /obj/item/implant/explosive/get_data() var/dat = {"Implant Specifications:
Name: Robust Corp RX-78 Employee Management Implant
@@ -23,10 +26,6 @@ "} return dat -/obj/item/implant/explosive/trigger(emote, mob/source) - if(emote == "deathgasp") - activate("death") - /obj/item/implant/explosive/activate(cause) if(!cause || !imp_in || active) return 0 diff --git a/code/game/objects/items/pneumaticCannon.dm b/code/game/objects/items/pneumaticCannon.dm index b901d04815..5af62e093b 100644 --- a/code/game/objects/items/pneumaticCannon.dm +++ b/code/game/objects/items/pneumaticCannon.dm @@ -198,8 +198,8 @@ return target var/x_o = (target.x - starting.x) var/y_o = (target.y - starting.y) - var/new_x = Clamp((starting.x + (x_o * range_multiplier)), 0, world.maxx) - var/new_y = Clamp((starting.y + (y_o * range_multiplier)), 0, world.maxy) + var/new_x = CLAMP((starting.x + (x_o * range_multiplier)), 0, world.maxx) + var/new_y = CLAMP((starting.y + (y_o * range_multiplier)), 0, world.maxy) var/turf/newtarget = locate(new_x, new_y, starting.z) return newtarget diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index e4485266b5..d2f1d2a31b 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -33,7 +33,7 @@ add_logs(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])") /obj/item/borg/cyborghug - name = "Hugging Module" + name = "hugging module" icon_state = "hugmodule" desc = "For when a someone really needs a hug." var/mode = 0 //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH @@ -336,6 +336,10 @@ cooldown = world.time + 600 log_game("[user.ckey]([user]) used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])") +#define DISPENSE_LOLLIPOP_MODE 1 +#define THROW_LOLLIPOP_MODE 2 +#define THROW_GUMBALL_MODE 3 + /obj/item/borg/lollipop name = "lollipop fabricator" desc = "Reward good humans with this. Toggle in-module to switch between dispensing and high velocity ejection modes." @@ -343,8 +347,9 @@ var/candy = 30 var/candymax = 30 var/charge_delay = 10 - var/charging = 0 - var/mode = 1 + var/charging = FALSE + var/mode = DISPENSE_LOLLIPOP_MODE + var/firedelay = 0 var/hitspeed = 2 var/hitdamage = 0 @@ -379,10 +384,22 @@ var/obj/O = A if(O.density) return FALSE - new /obj/item/reagent_containers/food/snacks/lollipop(T) + + var/obj/item/reagent_containers/food/snacks/lollipop/L = new(T) + + var/into_hands = FALSE + if(ismob(A)) + var/mob/M = A + into_hands = M.put_in_hands(L) + candy-- check_amount() - to_chat(user, "Dispensing lollipop...") + + if(into_hands) + user.visible_message("[user] dispenses a lollipop into the hands of [A].", "You dispense a lollipop into the hands of [A].", "You hear a click.") + else + user.visible_message("[user] dispenses a lollipop.", "You dispense a lollipop.", "You hear a click.") + playsound(src.loc, 'sound/machines/click.ogg', 50, 1) return TRUE @@ -427,29 +444,33 @@ if(R.emagged) hitdamage = emaggedhitdamage switch(mode) - if(1) + if(DISPENSE_LOLLIPOP_MODE) if(!proximity) return FALSE dispense(target, user) - if(2) + if(THROW_LOLLIPOP_MODE) shootL(target, user, click_params) - if(3) + if(THROW_GUMBALL_MODE) shootG(target, user, click_params) hitdamage = initial(hitdamage) /obj/item/borg/lollipop/attack_self(mob/living/user) switch(mode) - if(1) - mode++ + if(DISPENSE_LOLLIPOP_MODE) + mode = THROW_LOLLIPOP_MODE to_chat(user, "Module is now throwing lollipops.") - if(2) - mode++ + if(THROW_LOLLIPOP_MODE) + mode = THROW_GUMBALL_MODE to_chat(user, "Module is now blasting gumballs.") - if(3) - mode = 1 + if(THROW_GUMBALL_MODE) + mode = DISPENSE_LOLLIPOP_MODE to_chat(user, "Module is now dispensing lollipops.") ..() +#undef DISPENSE_LOLLIPOP_MODE +#undef THROW_LOLLIPOP_MODE +#undef THROW_GUMBALL_MODE + /obj/item/ammo_casing/caseless/gumball name = "Gumball" desc = "Why are you seeing this?!" @@ -616,7 +637,7 @@ continue usage += projectile_tick_speed_ecost usage += (tracked[I] * projectile_damage_tick_ecost_coefficient) - energy = Clamp(energy - usage, 0, maxenergy) + energy = CLAMP(energy - usage, 0, maxenergy) if(energy <= 0) deactivate_field() visible_message("[src] blinks \"ENERGY DEPLETED\".") @@ -626,7 +647,7 @@ if(iscyborg(host.loc)) host = host.loc else - energy = Clamp(energy + energy_recharge, 0, maxenergy) + energy = CLAMP(energy + energy_recharge, 0, maxenergy) return if((host.cell.charge >= (host.cell.maxcharge * cyborg_cell_critical_percentage)) && (energy < maxenergy)) host.cell.use(energy_recharge*energy_recharge_cyborg_drain_coefficient) @@ -655,7 +676,7 @@ /obj/item/borg/sight/xray - name = "\proper x-ray Vision" + name = "\proper x-ray vision" icon = 'icons/obj/decals.dmi' icon_state = "securearea" sight_mode = BORGXRAY diff --git a/code/game/objects/items/sharpener.dm b/code/game/objects/items/sharpener.dm index fb25cb1d76..93056adc99 100644 --- a/code/game/objects/items/sharpener.dm +++ b/code/game/objects/items/sharpener.dm @@ -35,14 +35,14 @@ if(TH.force_wielded > initial(TH.force_wielded)) to_chat(user, "[TH] has already been refined before. It cannot be sharpened further!") return - TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay + TH.force_wielded = CLAMP(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay if(I.force > initial(I.force)) to_chat(user, "[I] has already been refined before. It cannot be sharpened further!") return user.visible_message("[user] sharpens [I] with [src]!", "You sharpen [I], making it much more deadly than before.") I.sharpness = IS_SHARP_ACCURATE - I.force = Clamp(I.force + increment, 0, max) - I.throwforce = Clamp(I.throwforce + increment, 0, max) + I.force = CLAMP(I.force + increment, 0, max) + I.throwforce = CLAMP(I.throwforce + increment, 0, max) I.name = "[prefix] [I.name]" name = "worn out [name]" desc = "[desc] At least, it used to." diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index d50239f79d..cef25a0a36 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -48,9 +48,9 @@ /obj/item/stack/proc/update_weight() if(amount <= (max_amount * (1/3))) - w_class = Clamp(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class) + w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class) else if (amount <= (max_amount * (2/3))) - w_class = Clamp(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class) + w_class = CLAMP(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class) else w_class = full_w_class @@ -109,7 +109,7 @@ if (recipes_sublist && recipe_list[recipes_sublist] && istype(recipe_list[recipes_sublist], /datum/stack_recipe_list)) var/datum/stack_recipe_list/srl = recipe_list[recipes_sublist] recipe_list = srl.recipes - var/t1 = "Amount Left: [amount]
" + var/t1 = "Amount Left: [get_amount()]
" for(var/i in 1 to length(recipe_list)) var/E = recipe_list[i] if (isnull(E)) @@ -161,8 +161,8 @@ if (href_list["sublist"] && !href_list["make"]) interact(usr, text2num(href_list["sublist"])) if (href_list["make"]) - if (get_amount() < 1) - qdel(src) //Never should happen + if (get_amount() < 1 && !is_cyborg) + qdel(src) var/list/recipes_list = recipes if (href_list["sublist"]) diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 14529b4078..533858b748 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -419,7 +419,7 @@ name = "suspicious looking duffel bag" desc = "A large duffel bag for holding extra tactical supplies." icon_state = "duffel-syndie" - item_state = "duffel-syndie" + item_state = "duffel-syndieammo" silent = 1 slowdown = 0 diff --git a/code/game/objects/items/tanks/jetpack.dm b/code/game/objects/items/tanks/jetpack.dm index f1644f0b1a..6466696b98 100644 --- a/code/game/objects/items/tanks/jetpack.dm +++ b/code/game/objects/items/tanks/jetpack.dm @@ -17,7 +17,7 @@ /obj/item/tank/jetpack/New() ..() if(gas_type) - ASSERT_GAS(gas_type,air_contents) + air_contents.assert_gas(gas_type) air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C) ion_trail = new diff --git a/code/game/objects/items/tanks/tank_types.dm b/code/game/objects/items/tanks/tank_types.dm index 7a1fa569a3..4a687b458d 100644 --- a/code/game/objects/items/tanks/tank_types.dm +++ b/code/game/objects/items/tanks/tank_types.dm @@ -21,7 +21,7 @@ /obj/item/tank/internals/oxygen/New() ..() - ASSERT_GAS(/datum/gas/oxygen, air_contents) + air_contents.assert_gas(/datum/gas/oxygen) air_contents.gases[/datum/gas/oxygen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return @@ -87,7 +87,7 @@ /obj/item/tank/internals/plasma/New() ..() - ASSERT_GAS(/datum/gas/plasma, air_contents) + air_contents.assert_gas(/datum/gas/plasma) air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return @@ -124,7 +124,7 @@ /obj/item/tank/internals/plasmaman/New() ..() - ASSERT_GAS(/datum/gas/plasma, air_contents) + air_contents.assert_gas(/datum/gas/plasma) air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return @@ -166,7 +166,7 @@ /obj/item/tank/internals/emergency_oxygen/New() ..() - ASSERT_GAS(/datum/gas/oxygen, air_contents) + air_contents.assert_gas(/datum/gas/oxygen) air_contents.gases[/datum/gas/oxygen][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm index 3d1c091a2b..0109b67b00 100644 --- a/code/game/objects/items/tanks/tanks.dm +++ b/code/game/objects/items/tanks/tanks.dm @@ -194,7 +194,7 @@ pressure = text2num(pressure) . = TRUE if(.) - distribute_pressure = Clamp(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE) + distribute_pressure = CLAMP(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE) /obj/item/tank/remove_air(amount) return air_contents.remove(amount) diff --git a/code/game/objects/items/tanks/watertank.dm b/code/game/objects/items/tanks/watertank.dm index fa7d14d572..8a3dc21dbe 100644 --- a/code/game/objects/items/tanks/watertank.dm +++ b/code/game/objects/items/tanks/watertank.dm @@ -114,7 +114,7 @@ possible_transfer_amounts = list(25,50,100) volume = 500 flags_1 = NOBLUDGEON_1 - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER slot_flags = 0 var/obj/item/watertank/tank @@ -351,7 +351,7 @@ var/usage_ratio = 5 //5 unit added per 1 removed var/injection_amount = 1 amount_per_transfer_from_this = 5 - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER spillable = FALSE possible_transfer_amounts = list(5,10,15) diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm index 1c20c95e93..12c056c9af 100644 --- a/code/game/objects/items/tools/weldingtool.dm +++ b/code/game/objects/items/tools/weldingtool.dm @@ -21,7 +21,7 @@ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) resistance_flags = FIRE_PROOF - materials = list(MAT_METAL=70, MAT_GLASS=30) + materials = list(MAT_METAL=70, MAT_GLASS=30) var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) var/max_fuel = 20 //The max amount of fuel the welder can hold @@ -51,7 +51,7 @@ cut_overlays() if(change_icons) var/ratio = get_fuel() / max_fuel - ratio = Ceiling(ratio*4) * 25 + ratio = CEILING(ratio*4, 1) * 25 add_overlay("[initial(icon_state)][ratio]") update_torch() return @@ -89,18 +89,15 @@ flamethrower_screwdriver(I, user) else if(istype(I, /obj/item/stack/rods)) flamethrower_rods(I, user) - else if(istype(I, /obj/item/reagent_containers) && I.is_open_container()) - var/amountNeeded = max_fuel - get_fuel() - var/obj/item/reagent_containers/container = I - if(length(container.reagents.reagent_list) > 1) - to_chat(user, "[container] has too many chemicals mixed into it. You wouldn't want to put the wrong chemicals into [src].") - return ..() - if(amountNeeded > 0 && container.reagents.has_reagent("welding_fuel")) - container.reagents.trans_id_to(src, "welding_fuel", amountNeeded) - to_chat(user, "You transfer some fuel from [container] to [src].") else - return ..() + . = ..() + update_icon() +/obj/item/weldingtool/proc/explode() + var/turf/T = get_turf(loc) + var/plasmaAmount = reagents.get_reagent_amount("plasma") + dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder + qdel(src) /obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) if(!istype(H)) @@ -123,7 +120,10 @@ /obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) if(!proximity) return - + if(!status && O.is_refillable()) + reagents.trans_to(O, reagents.total_volume) + to_chat(user, "You empty [src]'s fuel tank into [O].") + update_icon() if(welding) remove_fuel(1) var/turf/location = get_turf(user) @@ -139,6 +139,9 @@ /obj/item/weldingtool/attack_self(mob/user) + if(src.reagents.has_reagent("plasma")) + message_admins("[key_name_admin(user)] activated a rigged welder.") + explode() switched_on(user) if(welding) set_light(light_intensity) @@ -234,9 +237,11 @@ return status = !status if(status) - to_chat(user, "You resecure [src].") + to_chat(user, "You resecure [src] and close the fuel tank.") + container_type = NONE else - to_chat(user, "[src] can now be attached and modified.") + to_chat(user, "[src] can now be attached, modified, and refuelled.") + container_type = OPENCONTAINER add_fingerprint(user) /obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) @@ -264,7 +269,7 @@ desc = "A slightly larger welder with a larger tank." icon_state = "indwelder" max_fuel = 40 - materials = list(MAT_GLASS=60) + materials = list(MAT_GLASS=60) /obj/item/weldingtool/largetank/cyborg name = "integrated welding tool" @@ -294,7 +299,7 @@ icon_state = "welder" toolspeed = 0.1 light_intensity = 0 - change_icons = 0 + change_icons = 0 /obj/item/weldingtool/abductor/process() if(get_fuel() <= max_fuel) @@ -307,7 +312,7 @@ icon_state = "upindwelder" item_state = "upindwelder" max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) + materials = list(MAT_METAL=70, MAT_GLASS=120) /obj/item/weldingtool/experimental name = "experimental welding tool" @@ -315,7 +320,7 @@ icon_state = "exwelder" item_state = "exwelder" max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) + materials = list(MAT_METAL=70, MAT_GLASS=120) var/last_gen = 0 change_icons = 0 can_off_process = 1 @@ -336,4 +341,5 @@ if(get_fuel() < max_fuel && nextrefueltick < world.time) nextrefueltick = world.time + 10 reagents.add_reagent("welding_fuel", 1) -#undef WELDER_FUEL_BURN_INTERVAL \ No newline at end of file + +#undef WELDER_FUEL_BURN_INTERVAL diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index e82f536dad..689f50769c 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -182,7 +182,7 @@ src.add_fingerprint(user) if (src.bullets < 1) user.show_message("*click*", 2) - playsound(src, "gun_dry_fire", 50, 1) + playsound(src, "gun_dry_fire", 30, 1) return playsound(user, 'sound/weapons/gunshot.ogg', 100, 1) src.bullets-- diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index dc61944b4f..293ef46197 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -429,6 +429,10 @@ var/obj/item/grenade/explosive = null var/war_cry = "AAAAARGH!!!" +/obj/item/twohanded/spear/Initialize() + . = ..() + AddComponent(/datum/component/jousting) + /obj/item/twohanded/spear/examine(mob/user) ..() if(explosive) diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index ad5f69672b..ff8bcc3e1e 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -198,7 +198,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e if(T.intact && level == 1) //fire can't damage things hidden below the floor. return if(exposed_temperature && !(resistance_flags & FIRE_PROOF)) - take_damage(Clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0) + take_damage(CLAMP(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0) if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE)) resistance_flags |= ON_FIRE SSfire_burning.processing[src] = src diff --git a/code/game/objects/structures/fireplace.dm b/code/game/objects/structures/fireplace.dm index 04d7f983c0..2735bd7e81 100644 --- a/code/game/objects/structures/fireplace.dm +++ b/code/game/objects/structures/fireplace.dm @@ -129,7 +129,7 @@ if(burn_time_remaining() < MAXIMUM_BURN_TIMER) flame_expiry_timer = world.time + MAXIMUM_BURN_TIMER else - fuel_added = Clamp(fuel_added + amount, 0, MAXIMUM_BURN_TIMER) + fuel_added = CLAMP(fuel_added + amount, 0, MAXIMUM_BURN_TIMER) /obj/structure/fireplace/proc/burn_time_remaining() if(lit) diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index f7071cd0a5..393ff3886d 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -36,9 +36,6 @@ else return ..() - - - /obj/structure/flora/tree/pine name = "pine tree" desc = "A coniferous pine tree." @@ -53,6 +50,21 @@ name = "xmas tree" desc = "A wondrous decorated Christmas tree." icon_state = "pine_c" + var/gifts_under_tree = FALSE + var/list/ckeys_that_took = list() + +/obj/structure/flora/tree/pine/xmas/attack_hand(mob/living/user) + if(!gifts_under_tree) + return + if(!user.ckey) + return + if(ckeys_that_took[user.ckey]) + to_chat(user, "You already took your gift.") + return + to_chat(user, "After a bit of rummaging, you locate a gift with your name on it!") + ckeys_that_took[user.ckey] = TRUE + var/obj/item/a_gift/anything/A = new + user.put_in_hands(A) /obj/structure/flora/tree/pine/xmas/Initialize() . = ..() diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 009bbcd70e..a7bfb92c45 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -30,7 +30,7 @@ return var/ratio = obj_integrity / max_integrity - ratio = Ceiling(ratio*4) * 25 + ratio = CEILING(ratio*4, 1) * 25 if(smooth) queue_smooth(src) diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index b6332492dd..0f12f847d7 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -5,7 +5,7 @@ icon_state = "cart" anchored = FALSE density = TRUE - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/storage/bag/trash/mybag = null diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index c0dcd866d8..306d3d0b84 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -67,7 +67,7 @@ resistance_flags |= INDESTRUCTIBLE /obj/structure/lattice/clockwork/ratvar_act() - if(IsOdd(x+y)) + if(ISODD(x+y)) icon = 'icons/obj/smooth_structures/lattice_clockwork_large.dmi' pixel_x = -9 pixel_y = -9 @@ -124,7 +124,7 @@ resistance_flags |= INDESTRUCTIBLE /obj/structure/lattice/catwalk/clockwork/ratvar_act() - if(IsOdd(x+y)) + if(ISODD(x+y)) icon = 'icons/obj/smooth_structures/catwalk_clockwork_large.dmi' pixel_x = -9 pixel_y = -9 diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 711f9baf0b..44c12a21a1 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -89,7 +89,7 @@ name = "magic mirror" desc = "Turn and face the strange... face." icon_state = "magic_mirror" - var/list/races_blacklist = list("skeleton", "agent", "angel", "military_synth", "memezombie") + var/list/races_blacklist = list("skeleton", "agent", "angel", "military_synth", "memezombies") var/list/choosable_races = list() /obj/structure/mirror/magic/New() diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm index b2dc64fec7..d468e87a34 100644 --- a/code/game/objects/structures/mop_bucket.dm +++ b/code/game/objects/structures/mop_bucket.dm @@ -1,24 +1,24 @@ -/obj/structure/mopbucket - name = "mop bucket" - desc = "Fill it with water, but don't forget a mop!" - icon = 'icons/obj/janitor.dmi' - icon_state = "mopbucket" +/obj/structure/mopbucket + name = "mop bucket" + desc = "Fill it with water, but don't forget a mop!" + icon = 'icons/obj/janitor.dmi' + icon_state = "mopbucket" density = TRUE - container_type = OPENCONTAINER_1 - var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite - - -/obj/structure/mopbucket/New() - create_reagents(100) - ..() - -/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/mop)) - if(reagents.total_volume < 1) - to_chat(user, "[src] is out of water!") - else - reagents.trans_to(I, 5) - to_chat(user, "You wet [I] in [src].") - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) - else - return ..() \ No newline at end of file + container_type = OPENCONTAINER + var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite + + +/obj/structure/mopbucket/New() + create_reagents(100) + ..() + +/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/mop)) + if(reagents.total_volume < 1) + to_chat(user, "[src] is out of water!") + else + reagents.trans_to(I, 5) + to_chat(user, "You wet [I] in [src].") + playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + else + return ..() diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index 1265594eff..a73824ca2b 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -119,7 +119,7 @@ else cur_oct[cur_note] = text2num(ni) if(user.dizziness > 0 && prob(user.dizziness / 2)) - cur_note = Clamp(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7) + cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7) if(user.dizziness > 0 && prob(user.dizziness / 5)) if(prob(30)) cur_acc[cur_note] = "#" diff --git a/code/game/objects/structures/reflector.dm b/code/game/objects/structures/reflector.dm index e47afd53d4..1ae513f847 100644 --- a/code/game/objects/structures/reflector.dm +++ b/code/game/objects/structures/reflector.dm @@ -165,7 +165,7 @@ to_chat(user, "You can't do that right now!") return if(!isnull(new_angle)) - setAngle(NORM_ROT(new_angle)) + setAngle(SIMPLIFY_DEGREES(new_angle)) return TRUE /obj/structure/reflector/AltClick(mob/user) @@ -197,16 +197,12 @@ anchored = TRUE /obj/structure/reflector/single/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle) - var/incidence = get_angle_of_incidence(rotation_angle, P.Angle) - var/incidence_norm = get_angle_of_incidence(rotation_angle, P.Angle, FALSE) - if((incidence_norm > -90) && (incidence_norm < 90)) + var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, P.Angle) + var/norm_inc = WRAP(incidence, -90, 90) + var/new_angle = WRAP(rotation_angle + norm_inc, 180, -180) + if(ISINRANGE_EX(norm_inc, -90, 90)) return FALSE - var/new_angle_s = rotation_angle + incidence - while(new_angle_s > 180) // Translate to regular projectile degrees - new_angle_s -= 360 - while(new_angle_s < -180) - new_angle_s += 360 - P.Angle = new_angle_s + P.Angle = new_angle return ..() //DOUBLE @@ -228,17 +224,12 @@ anchored = TRUE /obj/structure/reflector/double/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle) - var/incidence = get_angle_of_incidence(rotation_angle, P.Angle) - var/incidence_norm = get_angle_of_incidence(rotation_angle, P.Angle, FALSE) - var/invert = ((incidence_norm > -90) && (incidence_norm < 90)) - var/new_angle_s = rotation_angle + incidence - if(invert) - new_angle_s += 180 - while(new_angle_s > 180) // Translate to regular projectile degrees - new_angle_s -= 360 - while(new_angle_s < -180) - new_angle_s += 360 - P.Angle = new_angle_s + var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, P.Angle) + var/norm_inc = WRAP(incidence, -90, 90) + var/new_angle = WRAP(rotation_angle + norm_inc, 180, -180) + if(ISINRANGE_EX(norm_inc, -90, 90)) + new_angle += 180 + P.Angle = new_angle return ..() //BOX diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 299409b3a3..95c2380802 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -134,8 +134,8 @@ if(!click_params || !click_params["icon-x"] || !click_params["icon-y"]) return //Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf) - I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) - I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) + I.pixel_x = CLAMP(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) + I.pixel_y = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) return 1 else return ..() diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 9009a7171d..77b992704a 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -483,9 +483,9 @@ if(istype(O, /obj/item/reagent_containers)) var/obj/item/reagent_containers/RG = O - if(RG.container_type & OPENCONTAINER_1) + if(RG.is_refillable()) if(!RG.reagents.holder_full()) - RG.reagents.add_reagent("[dispensedreagent]", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this)) + RG.reagents.add_reagent(dispensedreagent, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this)) to_chat(user, "You fill [RG] from [src].") return TRUE to_chat(user, "\The [RG] is full.") @@ -533,7 +533,7 @@ O.clean_blood() O.acid_level = 0 create_reagents(5) - reagents.add_reagent("[dispensedreagent]", 5) + reagents.add_reagent(dispensedreagent, 5) reagents.reaction(O, TOUCH) user.visible_message("[user] washes [O] using [src].", \ "You wash [O] using [src].") diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index e2da7630df..f5aec5c274 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -379,7 +379,7 @@ return var/ratio = obj_integrity / max_integrity - ratio = Ceiling(ratio*4) * 25 + ratio = CEILING(ratio*4, 1) * 25 if(smooth) queue_smooth(src) diff --git a/code/game/sound.dm b/code/game/sound.dm index 085c5eecd5..9cfa197738 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -182,7 +182,15 @@ if("bullet_miss") soundin = pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg') if("gun_dry_fire") - soundin = pick('sound/weapons/dry_fire_1.ogg', 'sound/weapons/dry_fire_2.ogg', 'sound/weapons/dry_fire_3.ogg', 'sound/weapons/dry_fire_4.ogg') + soundin = pick('sound/weapons/gun_dry_fire_1.ogg', 'sound/weapons/gun_dry_fire_2.ogg', 'sound/weapons/gun_dry_fire_3.ogg', 'sound/weapons/gun_dry_fire_4.ogg') + if("gun_insert_empty_magazine") + soundin = pick('sound/weapons/gun_magazine_insert_empty_1.ogg', 'sound/weapons/gun_magazine_insert_empty_2.ogg', 'sound/weapons/gun_magazine_insert_empty_3.ogg', 'sound/weapons/gun_magazine_insert_empty_4.ogg') + if("gun_insert_full_magazine") + soundin = pick('sound/weapons/gun_magazine_insert_full_1.ogg', 'sound/weapons/gun_magazine_insert_full_2.ogg', 'sound/weapons/gun_magazine_insert_full_3.ogg', 'sound/weapons/gun_magazine_insert_full_4.ogg', 'sound/weapons/gun_magazine_insert_full_5.ogg') + if("gun_remove_empty_magazine") + soundin = pick('sound/weapons/gun_magazine_remove_empty_1.ogg', 'sound/weapons/gun_magazine_remove_empty_2.ogg', 'sound/weapons/gun_magazine_remove_empty_3.ogg', 'sound/weapons/gun_magazine_remove_empty_4.ogg') + if("gun_slide_lock") + soundin = pick('sound/weapons/gun_slide_lock_1.ogg', 'sound/weapons/gun_slide_lock_2.ogg', 'sound/weapons/gun_slide_lock_3.ogg', 'sound/weapons/gun_slide_lock_4.ogg', 'sound/weapons/gun_slide_lock_5.ogg') if("law") soundin = pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg') if("honkbot_e") diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm index 5d83d677de..0eddbc411e 100644 --- a/code/game/turfs/open.dm +++ b/code/game/turfs/open.dm @@ -355,6 +355,6 @@ if (air.gases[/datum/gas/carbon_dioxide] && air.gases[/datum/gas/oxygen]) air.gases[/datum/gas/carbon_dioxide][MOLES]=max(air.gases[/datum/gas/carbon_dioxide][MOLES]-(pulse_strength/1000),0) air.gases[/datum/gas/oxygen][MOLES]=max(air.gases[/datum/gas/oxygen][MOLES]-(pulse_strength/2000),0) - ASSERT_GAS(/datum/gas/pluoxium,air) + air.assert_gas(/datum/gas/pluoxium) air.gases[/datum/gas/pluoxium][MOLES]+=(pulse_strength/4000) - air.garbage_collect() \ No newline at end of file + air.garbage_collect() diff --git a/code/game/turfs/simulated/floor/plating/asteroid.dm b/code/game/turfs/simulated/floor/plating/asteroid.dm index b2ab28dcae..1419036d07 100644 --- a/code/game/turfs/simulated/floor/plating/asteroid.dm +++ b/code/game/turfs/simulated/floor/plating/asteroid.dm @@ -188,7 +188,7 @@ break var/list/L = list(45) - if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels. + if(ISODD(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels. L += -45 // Expand the edges of our tunnel diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 337bb051a8..00377e4f3f 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -54,7 +54,7 @@ var/turf/p_turf = get_turf(P) var/face_direction = get_dir(src, p_turf) var/face_angle = dir2angle(face_direction) - var/incidence_s = get_angle_of_incidence(face_angle, P.Angle) + var/incidence_s = WRAP(GET_ANGLE_OF_INCIDENCE(face_angle, P.Angle), -90, 90) var/new_angle = face_angle + incidence_s var/new_angle_s = new_angle while(new_angle_s > 180) // Translate to regular projectile degrees diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index b1e8215592..5399b748e6 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -139,9 +139,11 @@ if(isliving(A)) var/mob/living/L = A - if(L.pulling) + var/atom/movable/AM = L.pulling + if(AM) var/turf/T = get_step(L.loc,turn(A.dir, 180)) - L.pulling.forceMove(T) + AM.forceMove(T) + L.start_pulling(AM) //now we're on the new z_level, proceed the space drifting stoplag()//Let a diagonal move finish, if necessary diff --git a/code/game/world.dm b/code/game/world.dm index 2853bb2ef6..39d48d28ac 100644 --- a/code/game/world.dm +++ b/code/game/world.dm @@ -251,3 +251,4 @@ GLOBAL_PROTECT(security_mode) hub_password = "kMZy3U5jJHSiBQjr" else hub_password = "SORRYNOPASSWORD" + diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 0b0957e072..43651cebef 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -705,15 +705,17 @@ /datum/admins/proc/output_all_devil_info() var/devil_number = 0 - for(var/D in SSticker.mode.devils) + for(var/datum/mind/D in SSticker.mode.devils) devil_number++ - to_chat(usr, "Devil #[devil_number]:

" + SSticker.mode.printdevilinfo(D)) + var/datum/antagonist/devil/devil = D.has_antag_datum(/datum/antagonist/devil) + to_chat(usr, "Devil #[devil_number]:

" + devil.printdevilinfo()) if(!devil_number) to_chat(usr, "No Devils located" ) /datum/admins/proc/output_devil_info(mob/living/M) if(is_devil(M)) - to_chat(usr, SSticker.mode.printdevilinfo(M)) + var/datum/antagonist/devil/devil = M.mind.has_antag_datum(/datum/antagonist/devil) + to_chat(usr, devil.printdevilinfo()) else to_chat(usr, "[M] is not a devil.") diff --git a/code/modules/admin/chat_commands.dm b/code/modules/admin/chat_commands.dm index 744455bb9a..bc41b489c0 100644 --- a/code/modules/admin/chat_commands.dm +++ b/code/modules/admin/chat_commands.dm @@ -94,6 +94,7 @@ GLOBAL_LIST(round_end_notifiees) return "Unable to run query, another admin proc call is in progress. Try again later." GLOB.AdminProcCaller = "CHAT_[sender]" //_ won't show up in ckeys so it'll never match with a real admin var/list/results = world.SDQL2_query(params, GLOB.AdminProcCaller, GLOB.AdminProcCaller) + GLOB.AdminProcCaller = null if(!results) return "Query produced no output" var/list/text_res = results.Copy(1, 3) diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm index fa6e184ab4..2a3812be3b 100644 --- a/code/modules/admin/player_panel.dm +++ b/code/modules/admin/player_panel.dm @@ -384,9 +384,10 @@ dat += "
[other_players] players in invalid state or the statistics code is bugged!" dat += "
" - if(SSticker.mode.syndicates.len) + var/list/nukeops = get_antagonists(/datum/antagonist/nukeop) + if(nukeops.len) dat += "
" - for(var/datum/mind/N in SSticker.mode.syndicates) + for(var/datum/mind/N in nukeops) var/mob/M = N.current if(M) dat += "" @@ -523,7 +524,7 @@ if(SSticker.mode.brother_teams.len > 0) dat += "
Syndicates
[M.real_name][M.client ? "" : " (No Client)"][M.stat == DEAD ? " (DEAD)" : ""]
" - for(var/datum/objective_team/brother_team/team in SSticker.mode.brother_teams) + for(var/datum/team/brother_team/team in SSticker.mode.brother_teams) for(var/datum/mind/brother in team.members) var/mob/M = brother.current if(M) diff --git a/code/modules/admin/sound_emitter.dm b/code/modules/admin/sound_emitter.dm index b7ec8c36b5..87024f7832 100644 --- a/code/modules/admin/sound_emitter.dm +++ b/code/modules/admin/sound_emitter.dm @@ -92,7 +92,7 @@ var/new_volume = input(user, "Choose a volume.", "Sound Emitter", sound_volume) as null|num if(isnull(new_volume)) return - new_volume = Clamp(new_volume, 0, 100) + new_volume = CLAMP(new_volume, 0, 100) sound_volume = new_volume to_chat(user, "Volume set to [sound_volume]%.") if(href_list["edit_mode"]) @@ -115,7 +115,7 @@ var/new_radius = input(user, "Choose a radius.", "Sound Emitter", sound_volume) as null|num if(isnull(new_radius)) return - new_radius = Clamp(new_radius, 0, 127) + new_radius = CLAMP(new_radius, 0, 127) play_radius = new_radius to_chat(user, "Audible radius set to [play_radius].") if(href_list["play"]) diff --git a/code/modules/admin/sql_message_system.dm b/code/modules/admin/sql_message_system.dm index 587bd6b26c..38316c904f 100644 --- a/code/modules/admin/sql_message_system.dm +++ b/code/modules/admin/sql_message_system.dm @@ -220,7 +220,7 @@ var/nsd = CONFIG_GET(number/note_stale_days) var/nfd = CONFIG_GET(number/note_fresh_days) if (agegate && type == "note" && isnum(nsd) && isnum(nfd) && nsd > nfd) - var/alpha = Clamp(100 - (age - nfd) * (85 / (nsd - nfd)), 15, 100) + var/alpha = CLAMP(100 - (age - nfd) * (85 / (nsd - nfd)), 15, 100) if (alpha < 100) if (alpha <= 15) if (skipped) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 2bf915d246..91769ac55a 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1943,7 +1943,7 @@ return var/list/offset = splittext(href_list["offset"],",") - var/number = Clamp(text2num(href_list["object_count"]), 1, 100) + var/number = CLAMP(text2num(href_list["object_count"]), 1, 100) var/X = offset.len > 0 ? text2num(offset[1]) : 0 var/Y = offset.len > 1 ? text2num(offset[2]) : 0 var/Z = offset.len > 2 ? text2num(offset[3]) : 0 diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm index 9e9e727b39..0421807abe 100644 --- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm +++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm @@ -435,7 +435,7 @@ else if(expression[start + 1] == "\[" && islist(v)) var/list/L = v var/index = SDQL_expression(source, expression[start + 2]) - if(isnum(index) && (!IsInteger(index) || L.len < index)) + if(isnum(index) && (!ISINTEGER(index) || L.len < index)) to_chat(usr, "Invalid list index: [index]") return null return L[index] diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index b02fe03c18..daa1d58de5 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -107,6 +107,8 @@ GLOBAL_VAR(LastAdminCalledTarget) GLOBAL_PROTECT(LastAdminCalledTarget) GLOBAL_VAR(LastAdminCalledProc) GLOBAL_PROTECT(LastAdminCalledProc) +GLOBAL_LIST_EMPTY(AdminProcCallSpamPrevention) +GLOBAL_PROTECT(AdminProcCallSpamPrevention) /proc/WrapAdminProcCall(target, procname, list/arguments) var/current_caller = GLOB.AdminProcCaller @@ -114,9 +116,14 @@ GLOBAL_PROTECT(LastAdminCalledProc) if(!ckey) CRASH("WrapAdminProcCall with no ckey: [target] [procname] [english_list(arguments)]") if(current_caller && current_caller != ckey) - to_chat(usr, "Another set of admin called procs are still running, your proc will be run after theirs finish.") - UNTIL(!GLOB.AdminProcCaller) - to_chat(usr, "Running your proc") + if(!GLOB.AdminProcCallSpamPrevention[ckey]) + to_chat(usr, "Another set of admin called procs are still running, your proc will be run after theirs finish.") + GLOB.AdminProcCallSpamPrevention[ckey] = TRUE + UNTIL(!GLOB.AdminProcCaller) + to_chat(usr, "Running your proc") + GLOB.AdminProcCallSpamPrevention -= ckey + else + UNTIL(!GLOB.AdminProcCaller) GLOB.LastAdminCalledProc = procname if(target != GLOBAL_PROC) GLOB.LastAdminCalledTargetRef = "[REF(target)]" @@ -735,7 +742,7 @@ GLOBAL_PROTECT(LastAdminCalledProc) if(Rad.anchored) if(!Rad.loaded_tank) var/obj/item/tank/internals/plasma/Plasma = new/obj/item/tank/internals/plasma(Rad) - ASSERT_GAS(/datum/gas/plasma, Plasma.air_contents) + Plasma.air_contents.assert_gas(/datum/gas/plasma) Plasma.air_contents.gases[/datum/gas/plasma][MOLES] = 70 Rad.drainratio = 0 Rad.loaded_tank = Plasma diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index 5d0c2fe833..dcb9137416 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -45,7 +45,8 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list( /client/proc/manipulate_organs, /client/proc/start_line_profiling, /client/proc/stop_line_profiling, - /client/proc/show_line_profiling + /client/proc/show_line_profiling, + /client/proc/create_mapping_job_icons )) /obj/effect/debugging/mapfix_marker @@ -265,3 +266,31 @@ GLOBAL_VAR_INIT(say_disabled, FALSE) message_admins("[src.ckey] used 'Disable all communication verbs', killing all communication methods.") else message_admins("[src.ckey] used 'Disable all communication verbs', restoring all communication methods.") + +//This generates the icon states for job starting location landmarks. +/client/proc/create_mapping_job_icons() + set name = "Generate job landmarks icons" + set category = "Mapping" + var/icon/final = icon() + var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted + D.setDir(SOUTH) + for(var/job in subtypesof(/datum/job)) + var/datum/job/JB = new job + switch(JB.title) + if("AI") + final.Insert(icon('icons/mob/ai.dmi', "ai", SOUTH, 1), "AI") + if("Cyborg") + final.Insert(icon('icons/mob/robots.dmi', "robot", SOUTH, 1), "Cyborg") + else + for(var/obj/item/I in D) + qdel(I) + randomize_human(D) + JB.equip(D, TRUE, FALSE) + COMPILE_OVERLAYS(D) + var/icon/I = icon(getFlatIcon(D), frame = 1) + final.Insert(I, JB.title) + qdel(D) + //Also add the x + for(var/x_number in 1 to 4) + final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]") + fcopy(final, "icons/mob/landmarks.dmi") \ No newline at end of file diff --git a/code/modules/admin/verbs/modifyvariables.dm b/code/modules/admin/verbs/modifyvariables.dm index 3a2e13fdcc..f6e8d93e62 100644 --- a/code/modules/admin/verbs/modifyvariables.dm +++ b/code/modules/admin/verbs/modifyvariables.dm @@ -213,7 +213,9 @@ GLOBAL_PROTECT(VVpixelmovement) .["class"] = null return .["type"] = type - .["value"] = new type() + var/atom/newguy = new type() + newguy.var_edited = TRUE + .["value"] = newguy if (VV_NEW_DATUM) var/type = pick_closest_path(FALSE, get_fancy_list_of_datum_types()) @@ -221,7 +223,9 @@ GLOBAL_PROTECT(VVpixelmovement) .["class"] = null return .["type"] = type - .["value"] = new type() + var/datum/newguy = new type() + newguy.var_edited = TRUE + .["value"] = newguy if (VV_NEW_TYPE) var/type = current_value @@ -237,7 +241,10 @@ GLOBAL_PROTECT(VVpixelmovement) .["class"] = null return .["type"] = type - .["value"] = new type() + var/datum/newguy = new type() + if(istype(newguy)) + newguy.var_edited = TRUE + .["value"] = newguy if (VV_NEW_LIST) diff --git a/code/modules/admin/verbs/one_click_antag.dm b/code/modules/admin/verbs/one_click_antag.dm index 8a18dc9ac5..ece3775872 100644 --- a/code/modules/admin/verbs/one_click_antag.dm +++ b/code/modules/admin/verbs/one_click_antag.dm @@ -238,26 +238,17 @@ if(agentcount < 3) return 0 - var/nuke_code = random_nukecode() - - var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list - if(nuke) - nuke.r_code = nuke_code - //Let's find the spawn locations var/leader_chosen = FALSE - var/spawnpos = 1 //Decides where they'll spawn. 1=leader. - + var/datum/team/nuclear/nuke_team for(var/mob/c in chosen) - if(spawnpos > GLOB.nukeop_start.len) - spawnpos = 1 //Ran out of spawns. Let's loop back to the first non-leader position var/mob/living/carbon/human/new_character=makeBody(c) if(!leader_chosen) leader_chosen = TRUE - new_character.mind.make_Nuke(pick(GLOB.nukeop_leader_start), nuke_code, TRUE) + var/datum/antagonist/nukeop/N = new_character.mind.add_antag_datum(/datum/antagonist/nukeop/leader) + nuke_team = N.nuke_team else - new_character.mind.make_Nuke(GLOB.nukeop_start[spawnpos], nuke_code) - spawnpos++ + new_character.mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team) return 1 else return 0 @@ -317,12 +308,15 @@ //Assign antag status and the mission SSticker.mode.traitors += Commando.mind Commando.mind.special_role = "deathsquad" + var/datum/objective/missionobj = new missionobj.owner = Commando.mind missionobj.explanation_text = mission missionobj.completed = 1 Commando.mind.objectives += missionobj + Commando.mind.add_antag_datum(/datum/antagonist/auto_custom) + //Greet the commando to_chat(Commando, "You are the [numagents==1?"Deathsquad Officer":"Death Commando"].") var/missiondesc = "Your squad is being sent on a mission to [station_name()] by Nanotrasen's Security Division." @@ -369,12 +363,15 @@ //Assign antag status and the mission SSticker.mode.traitors += newmob.mind newmob.mind.special_role = "official" + var/datum/objective/missionobj = new missionobj.owner = newmob.mind missionobj.explanation_text = mission missionobj.completed = 1 newmob.mind.objectives += missionobj + newmob.mind.add_antag_datum(/datum/antagonist/auto_custom) + if(CONFIG_GET(flag/enforce_human_authority)) newmob.set_species(/datum/species/human) @@ -474,12 +471,15 @@ //Assign antag status and the mission SSticker.mode.traitors += ERTOperative.mind ERTOperative.mind.special_role = "ERT" + var/datum/objective/missionobj = new missionobj.owner = ERTOperative.mind missionobj.explanation_text = mission missionobj.completed = 1 ERTOperative.mind.objectives += missionobj + ERTOperative.mind.add_antag_datum(/datum/antagonist/auto_custom) + //Greet the commando to_chat(ERTOperative, "You are [numagents==1?"the Emergency Response Team Commander":"an Emergency Response Officer"].") var/missiondesc = "Your squad is being sent on a Code [alert] mission to [station_name()] by Nanotrasen's Security Division." diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm index b675815602..d09041aaf3 100644 --- a/code/modules/admin/verbs/onlyone.dm +++ b/code/modules/admin/verbs/onlyone.dm @@ -28,6 +28,7 @@ GLOBAL_VAR_INIT(highlander, FALSE) /mob/living/carbon/human/proc/make_scottish() SSticker.mode.traitors += mind mind.special_role = "highlander" + dna.species.species_traits |= NOGUNS //nice try jackass var/datum/objective/steal/steal_objective = new @@ -40,6 +41,8 @@ GLOBAL_VAR_INIT(highlander, FALSE) hijack_objective.owner = mind mind.objectives += hijack_objective + mind.add_antag_datum(/datum/antagonist/auto_custom) + mind.announce_objectives() for(var/obj/item/I in get_equipped_items()) diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm index 6b1edf7709..29d95c639f 100644 --- a/code/modules/admin/verbs/playsound.dm +++ b/code/modules/admin/verbs/playsound.dm @@ -12,7 +12,7 @@ var/vol = input(usr, "What volume would you like the sound to play at?",, 100) as null|num if(!vol) return - vol = Clamp(vol, 1, 100) + vol = CLAMP(vol, 1, 100) var/sound/admin_sound = new() admin_sound.file = S diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 48ba94bb76..8f13d887aa 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -386,7 +386,8 @@ Traitors and the like can also be revived with the previous role mostly intact. A.equip_wizard() if("Syndicate") new_character.forceMove(pick(GLOB.nukeop_start)) - call(/datum/game_mode/proc/equip_syndicate)(new_character) + var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE) + N.equip_op() if("Space Ninja") var/list/ninja_spawn = list() for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list) @@ -1206,7 +1207,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits if(!holder) return - var/list/punishment_list = list(ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_FIREBALL) + var/list/punishment_list = list(ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_ROD) var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list @@ -1228,6 +1229,12 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits bluespace_artillery(target) if(ADMIN_PUNISHMENT_FIREBALL) new /obj/effect/temp_visual/target(get_turf(target)) + if(ADMIN_PUNISHMENT_ROD) + var/turf/T = get_turf(target) + var/startside = pick(GLOB.cardinals) + var/turf/startT = spaceDebrisStartLoc(startside, T.z) + var/turf/endT = spaceDebrisFinishLoc(startside, T.z) + new /obj/effect/immovablerod(startT, endT,target) var/msg = "[key_name_admin(usr)] punished [key_name_admin(target)] with [punishment]." message_admins(msg) diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm index 64d77a27dc..dd6e4ffe71 100644 --- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm +++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm @@ -37,14 +37,24 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) reaction_results = new //listmos procs +//use the macros in performance intensive areas. for their definitions, refer to code/__DEFINES/atmospherics.dm -// The following procs used to live here: thermal_energy(), assert_gas() and add_gas(). They have been moved into defines in code/__DEFINES/atmospherics.dm + //assert_gas(gas_id) - used to guarantee that the gas list for this id exists in gas_mixture.gases. + //Must be used before adding to a gas. May be used before reading from a gas. +/datum/gas_mixture/proc/assert_gas(gas_id) + ASSERT_GAS(gas_id, src) //assert_gases(args) - shorthand for calling ASSERT_GAS() once for each gas type. /datum/gas_mixture/proc/assert_gases() for(var/id in args) ASSERT_GAS(id, src) + //add_gas(gas_id) - similar to assert_gas(), but does not check for an existing + //gas list for this id. This can clobber existing gases. + //Used instead of assert_gas() when you know the gas does not exist. Faster than assert_gas(). +/datum/gas_mixture/proc/add_gas(gas_id) + ADD_GAS(gas_id, gases) + //add_gases(args) - shorthand for calling add_gas() once for each gas_type. /datum/gas_mixture/proc/add_gases() var/cached_gases = gases @@ -101,6 +111,9 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) /datum/gas_mixture/proc/return_volume() //liters return max(0, volume) +/datum/gas_mixture/proc/thermal_energy() //joules + return THERMAL_ENERGY(src) //see code/__DEFINES/atmospherics.dm; use the define in performance critical areas + /datum/gas_mixture/proc/archive() //Update archived versions of variables //Returns: 1 in all cases @@ -399,7 +412,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) return "" /datum/gas_mixture/react(turf/open/dump_location) - . = 0 + . = NO_REACTION reaction_results = new @@ -423,6 +436,22 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache()) continue reaction_loop //at this point, all minimum requirements for the reaction are satisfied. + /* currently no reactions have maximum requirements, so we can leave the checks commented out for a slight performance boost + PLEASE DO NOT REMOVE THIS CODE. the commenting is here only for a performance increase. + enabling these checks should be as easy as possible and the fact that they are disabled should be as clear as possible + + var/list/max_reqs = reaction.max_requirements.Copy() + if((max_reqs["TEMP"] && temp > max_reqs["TEMP"]) \ + || (max_reqs["ENER"] && ener > max_reqs["ENER"])) + continue + max_reqs -= "TEMP" + max_reqs -= "ENER" + for(var/id in max_reqs) + if(cached_gases[id] && cached_gases[id][MOLES] > max_reqs[id]) + continue reaction_loop + //at this point, all requirements for the reaction are satisfied. we can now react() + */ + . |= reaction.react(src, dump_location) if (. & STOP_REACTIONS) break diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm index 5a88c6837e..aabbe089fb 100644 --- a/code/modules/atmospherics/gasmixtures/reactions.dm +++ b/code/modules/atmospherics/gasmixtures/reactions.dm @@ -184,7 +184,7 @@ //fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. /datum/gas_reaction/fusion - exclude = FALSE + exclude = TRUE priority = 2 name = "Plasmic Fusion" id = "fusion" diff --git a/code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm index f8204947f1..6f72724e1e 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm @@ -185,13 +185,13 @@ Acts like a normal vent, but has an input AND output. pump_direction = 1 if("set_input_pressure" in signal.data) - input_pressure_min = Clamp(text2num(signal.data["set_input_pressure"]),0,ONE_ATMOSPHERE*50) + input_pressure_min = CLAMP(text2num(signal.data["set_input_pressure"]),0,ONE_ATMOSPHERE*50) if("set_output_pressure" in signal.data) - output_pressure_max = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50) + output_pressure_max = CLAMP(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50) if("set_external_pressure" in signal.data) - external_pressure_bound = Clamp(text2num(signal.data["set_external_pressure"]),0,ONE_ATMOSPHERE*50) + external_pressure_bound = CLAMP(text2num(signal.data["set_external_pressure"]),0,ONE_ATMOSPHERE*50) if("status" in signal.data) spawn(2) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm b/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm index 86c5375d07..ef4e487efd 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm @@ -127,7 +127,7 @@ Passive gate is similar to the regular pump except: pressure = text2num(pressure) . = TRUE if(.) - target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE) + target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS) update_icon() @@ -149,7 +149,7 @@ Passive gate is similar to the regular pump except: on = !on if("set_output_pressure" in signal.data) - target_pressure = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50) + target_pressure = CLAMP(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50) if(on != old_on) investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm index 97bba0e534..9d581fcb78 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm @@ -133,9 +133,8 @@ Thus, the two variables affect pump operation are set in New(): pressure = text2num(pressure) . = TRUE if(.) - target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE) - investigate_log("Pump, [src.name], was set to [target_pressure] kPa by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) - message_admins("Pump, [src.name], was set to [target_pressure] kPa by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE) + investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS) update_icon() /obj/machinery/atmospherics/components/binary/pump/atmosinit() @@ -156,7 +155,7 @@ Thus, the two variables affect pump operation are set in New(): on = !on if("set_output_pressure" in signal.data) - target_pressure = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50) + target_pressure = CLAMP(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50) if(on != old_on) investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm index b154c0d3e4..2803d1bf09 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm @@ -133,9 +133,8 @@ Thus, the two variables affect pump operation are set in New(): rate = text2num(rate) . = TRUE if(.) - transfer_rate = Clamp(rate, 0, MAX_TRANSFER_RATE) - investigate_log("Volume Pump, [src.name], was set to [transfer_rate] L/s by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS) - message_admins("Volume Pump, [src.name], was set to [transfer_rate] L/s by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]") + transfer_rate = CLAMP(rate, 0, MAX_TRANSFER_RATE) + investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS) update_icon() /obj/machinery/atmospherics/components/binary/volume_pump/receive_signal(datum/signal/signal) @@ -152,7 +151,7 @@ Thus, the two variables affect pump operation are set in New(): if("set_transfer_rate" in signal.data) var/datum/gas_mixture/air1 = AIR1 - transfer_rate = Clamp(text2num(signal.data["set_transfer_rate"]),0,air1.volume) + transfer_rate = CLAMP(text2num(signal.data["set_transfer_rate"]),0,air1.volume) if(on != old_on) investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS) diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm index 4baeb3dd3e..a1d6dc8c7e 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm @@ -103,7 +103,7 @@ var/datum/gas_mixture/filtered_out = new filtered_out.temperature = removed.temperature - ASSERT_GAS(filter_type, filtered_out) + filtered_out.add_gas(filter_type) filtered_out.gases[filter_type][MOLES] = removed.gases[filter_type][MOLES] removed.gases[filter_type][MOLES] = 0 @@ -162,7 +162,7 @@ pressure = text2num(pressure) . = TRUE if(.) - target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE) + target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS) if("filter") filter_type = null diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm index b706cd3cd9..b15df59662 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm @@ -152,7 +152,7 @@ pressure = text2num(pressure) . = TRUE if(.) - target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE) + target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS) if("node1") var/value = text2num(params["concentration"]) diff --git a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm index 37bfb5d952..64e6e56504 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm @@ -131,7 +131,7 @@ if("set_volume_rate" in signal.data) var/number = text2num(signal.data["set_volume_rate"]) var/datum/gas_mixture/air_contents = AIR1 - volume_rate = Clamp(number, 0, air_contents.volume) + volume_rate = CLAMP(number, 0, air_contents.volume) if("status" in signal.data) spawn(2) @@ -180,7 +180,7 @@ rate = text2num(rate) . = TRUE if(.) - volume_rate = Clamp(rate, 0, MAX_TRANSFER_RATE) + volume_rate = CLAMP(rate, 0, MAX_TRANSFER_RATE) investigate_log("was set to [volume_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS) update_icon() broadcast_status() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/tank.dm b/code/modules/atmospherics/machinery/components/unary_devices/tank.dm index ec1fcdfc52..4e9df101a6 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/tank.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/tank.dm @@ -17,7 +17,7 @@ air_contents.volume = volume air_contents.temperature = T20C if(gas_type) - ASSERT_GAS(gas_type, air_contents) + air_contents.assert_gas(gas_type) air_contents.gases[gas_type][MOLES] = AIR_CONTENTS name = "[name] ([air_contents.gases[gas_type][GAS_META][META_GAS_NAME]])" diff --git a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm index fa336c7a34..8d34d5adfa 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm @@ -153,7 +153,7 @@ target = text2num(target) . = TRUE if(.) - target_temperature = Clamp(target, min_temperature, max_temperature) + target_temperature = CLAMP(target, min_temperature, max_temperature) investigate_log("was set to [target_temperature] K by [key_name(usr)]", INVESTIGATE_ATMOS) update_icon() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm index a05a13217d..2c9a308ec9 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm @@ -244,10 +244,10 @@ pump_direction = text2num(signal.data["direction"]) if("set_internal_pressure" in signal.data) - internal_pressure_bound = Clamp(text2num(signal.data["set_internal_pressure"]),0,ONE_ATMOSPHERE*50) + internal_pressure_bound = CLAMP(text2num(signal.data["set_internal_pressure"]),0,ONE_ATMOSPHERE*50) if("set_external_pressure" in signal.data) - external_pressure_bound = Clamp(text2num(signal.data["set_external_pressure"]),0,ONE_ATMOSPHERE*50) + external_pressure_bound = CLAMP(text2num(signal.data["set_external_pressure"]),0,ONE_ATMOSPHERE*50) if("reset_external_pressure" in signal.data) external_pressure_bound = ONE_ATMOSPHERE @@ -256,10 +256,10 @@ internal_pressure_bound = 0 if("adjust_internal_pressure" in signal.data) - internal_pressure_bound = Clamp(internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),0,ONE_ATMOSPHERE*50) + internal_pressure_bound = CLAMP(internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),0,ONE_ATMOSPHERE*50) if("adjust_external_pressure" in signal.data) - external_pressure_bound = Clamp(external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),0,ONE_ATMOSPHERE*50) + external_pressure_bound = CLAMP(external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),0,ONE_ATMOSPHERE*50) if("init" in signal.data) name = signal.data["init"] diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm index b3ade6f0fb..8fffd70840 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm @@ -179,7 +179,7 @@ filtered_out.temperature = removed.temperature for(var/gas in filter_types & removed_gases) - ADD_GAS(gas, filtered_gases) + filtered_out.add_gas(gas) filtered_gases[gas][MOLES] = removed_gases[gas][MOLES] removed_gases[gas][MOLES] = 0 diff --git a/code/modules/atmospherics/machinery/other/miner.dm b/code/modules/atmospherics/machinery/other/miner.dm index cb28f17802..f63065b431 100644 --- a/code/modules/atmospherics/machinery/other/miner.dm +++ b/code/modules/atmospherics/machinery/other/miner.dm @@ -132,7 +132,7 @@ if(!isopenturf(O)) return FALSE var/datum/gas_mixture/merger = new - ASSERT_GAS(spawn_id, merger) + merger.assert_gas(spawn_id) merger.gases[spawn_id][MOLES] = (spawn_mol) merger.temperature = spawn_temp O.assume_air(merger) diff --git a/code/modules/atmospherics/machinery/pipes/layermanifold.dm b/code/modules/atmospherics/machinery/pipes/layermanifold.dm index fee00baf50..d2f85c7667 100644 --- a/code/modules/atmospherics/machinery/pipes/layermanifold.dm +++ b/code/modules/atmospherics/machinery/pipes/layermanifold.dm @@ -121,7 +121,7 @@ if(initialize_directions & dir) return ..() if((NORTH|EAST) & dir) - user.ventcrawl_layer = Clamp(user.ventcrawl_layer + 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX) + user.ventcrawl_layer = CLAMP(user.ventcrawl_layer + 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX) if((SOUTH|WEST) & dir) - user.ventcrawl_layer = Clamp(user.ventcrawl_layer - 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX) + user.ventcrawl_layer = CLAMP(user.ventcrawl_layer - 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX) to_chat(user, "You align yourself with the [user.ventcrawl_layer]\th output.") diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm index 585b6e896a..7b6351e939 100644 --- a/code/modules/atmospherics/machinery/portable/canister.dm +++ b/code/modules/atmospherics/machinery/portable/canister.dm @@ -196,7 +196,7 @@ /obj/machinery/portable_atmospherics/canister/proc/create_gas() if(gas_type) - ADD_GAS(gas_type, air_contents.gases) + air_contents.add_gas(gas_type) if(starter_temp) air_contents.temperature = starter_temp air_contents.gases[gas_type][MOLES] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) @@ -411,7 +411,7 @@ pressure = text2num(pressure) . = TRUE if(.) - release_pressure = Clamp(round(pressure), can_min_release_pressure, can_max_release_pressure) + release_pressure = CLAMP(round(pressure), can_min_release_pressure, can_max_release_pressure) investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS) if("valve") var/logmsg @@ -455,7 +455,7 @@ var/N = text2num(user_input) if(!N) return - timer_set = Clamp(N,minimum_timer_set,maximum_timer_set) + timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set) log_admin("[key_name(usr)] has activated a prototype valve timer") . = TRUE if("toggle_timer") diff --git a/code/modules/atmospherics/machinery/portable/pump.dm b/code/modules/atmospherics/machinery/portable/pump.dm index db153d60a4..36dd30731e 100644 --- a/code/modules/atmospherics/machinery/portable/pump.dm +++ b/code/modules/atmospherics/machinery/portable/pump.dm @@ -131,7 +131,7 @@ pressure = text2num(pressure) . = TRUE if(.) - pump.target_pressure = Clamp(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE) + pump.target_pressure = CLAMP(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE) investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS) if("eject") if(holding) diff --git a/code/modules/atmospherics/machinery/portable/scrubber.dm b/code/modules/atmospherics/machinery/portable/scrubber.dm index 3ba7e0a110..4bb7b02288 100644 --- a/code/modules/atmospherics/machinery/portable/scrubber.dm +++ b/code/modules/atmospherics/machinery/portable/scrubber.dm @@ -45,7 +45,7 @@ filtered.temperature = filtering.temperature for(var/gas in filtering.gases & scrubbing) - ADD_GAS(gas, filtered.gases) + filtered.add_gas(gas) filtered.gases[gas][MOLES] = filtering.gases[gas][MOLES] // Shuffle the "bad" gasses to the filtered mixture. filtering.gases[gas][MOLES] = 0 filtering.garbage_collect() // Now that the gasses are set to 0, clean up the mixture. diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm index 3031936d43..1fe8baba01 100644 --- a/code/modules/awaymissions/mission_code/wildwest.dm +++ b/code/modules/awaymissions/mission_code/wildwest.dm @@ -115,9 +115,11 @@ to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.") SSticker.mode.traitors += user.mind user.mind.special_role = "traitor" + var/datum/objective/hijack/hijack = new hijack.owner = user.mind user.mind.objectives += hijack + user.mind.add_antag_datum(/datum/antagonist/auto_custom) to_chat(user, "Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!") user.mind.announce_objectives() user.set_species(/datum/species/shadow) diff --git a/code/modules/cargo/exports.dm b/code/modules/cargo/exports.dm index 92b953e7b2..b4c0aa350d 100644 --- a/code/modules/cargo/exports.dm +++ b/code/modules/cargo/exports.dm @@ -86,7 +86,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they /datum/export/process() ..() - cost *= GLOB.E**(k_elasticity * (1/30)) + cost *= NUM_E**(k_elasticity * (1/30)) if(cost > init_cost) cost = init_cost @@ -94,7 +94,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they /datum/export/proc/get_cost(obj/O, contr = 0, emag = 0) var/amount = get_amount(O, contr, emag) if(k_elasticity!=0) - return round((cost/k_elasticity) * (1 - GLOB.E**(-1 * k_elasticity * amount))) //anti-derivative of the marginal cost function + return round((cost/k_elasticity) * (1 - NUM_E**(-1 * k_elasticity * amount))) //anti-derivative of the marginal cost function else return round(cost * amount) //alternative form derived from L'Hopital to avoid division by 0 @@ -131,7 +131,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they else total_amount += amount - cost *= GLOB.E**(-1*k_elasticity*amount) //marginal cost modifier + cost *= NUM_E**(-1*k_elasticity*amount) //marginal cost modifier SSblackbox.record_feedback("nested tally", "export_sold_cost", 1, list("[O.type]", "[the_cost]")) // Total printout for the cargo console. diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm index dbbe6ea512..10d3866672 100644 --- a/code/modules/client/client_defines.dm +++ b/code/modules/client/client_defines.dm @@ -68,3 +68,6 @@ var/datum/chatOutput/chatOutput + var/list/credits //lazy list of all credit object bound to this client + + var/datum/player_details/player_details //these persist between logins/logouts during the same round. diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm index cb1712dff5..407e9aa37c 100644 --- a/code/modules/client/client_procs.dm +++ b/code/modules/client/client_procs.dm @@ -152,7 +152,7 @@ GLOBAL_LIST(external_rsc_urls) #if (PRELOAD_RSC == 0) var/static/next_external_rsc = 0 if(external_rsc_urls && external_rsc_urls.len) - next_external_rsc = Wrap(next_external_rsc+1, 1, external_rsc_urls.len+1) + next_external_rsc = WRAP(next_external_rsc+1, 1, external_rsc_urls.len+1) preload_rsc = external_rsc_urls[next_external_rsc] #endif @@ -227,6 +227,13 @@ GLOBAL_LIST(external_rsc_urls) message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(C)] (no longer logged in). ") log_access("Notice: [key_name(src)] has the same [matches] as [key_name(C)] (no longer logged in).") + if(GLOB.player_details[ckey]) + player_details = GLOB.player_details[ckey] + else + player_details = new + GLOB.player_details[ckey] = player_details + + . = ..() //calls mob.Login() chatOutput.start() // Starts the chat @@ -673,6 +680,13 @@ GLOBAL_LIST(external_rsc_urls) return TRUE . = ..() +/client/proc/rescale_view(change, min, max) + var/viewscale = getviewsize(view) + var/x = viewscale[1] + var/y = viewscale[2] + x = CLAMP(x+change, min, max) + y = CLAMP(y+change, min,max) + change_view("[x]x[y]") /client/proc/change_view(new_size) if (isnull(new_size)) diff --git a/code/modules/client/player_details.dm b/code/modules/client/player_details.dm new file mode 100644 index 0000000000..a842607235 --- /dev/null +++ b/code/modules/client/player_details.dm @@ -0,0 +1,2 @@ +/datum/player_details + var/list/player_actions = list() \ No newline at end of file diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 175a23c91e..0469f31aba 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -1596,12 +1596,12 @@ GLOBAL_LIST_EMPTY(preferences_datums) toggles ^= MIDROUND_ANTAG if("parallaxup") - parallax = Wrap(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1) + parallax = WRAP(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1) if (parent && parent.mob && parent.mob.hud_used) parent.mob.hud_used.update_parallax_pref(parent.mob) if("parallaxdown") - parallax = Wrap(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1) + parallax = WRAP(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1) if (parent && parent.mob && parent.mob.hud_used) parent.mob.hud_used.update_parallax_pref(parent.mob) diff --git a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm index 7e4b0bad89..681ba3e789 100644 --- a/code/modules/clothing/spacesuits/flightsuit.dm +++ b/code/modules/clothing/spacesuits/flightsuit.dm @@ -164,7 +164,7 @@ assembled = TRUE boost_chargerate *= cap boost_drain -= manip - powersetting_high = Clamp(laser, 0, 3) + powersetting_high = CLAMP(laser, 0, 3) emp_disable_threshold = bin*1.25 stabilizer_decay_amount = scan*3.5 airbrake_decay_amount = manip*8 @@ -194,15 +194,15 @@ /obj/item/device/flightpack/proc/adjust_momentum(amountx, amounty, reduce_amount_total = 0) if(reduce_amount_total != 0) if(momentum_x > 0) - momentum_x = Clamp(momentum_x - reduce_amount_total, 0, momentum_max) + momentum_x = CLAMP(momentum_x - reduce_amount_total, 0, momentum_max) else if(momentum_x < 0) - momentum_x = Clamp(momentum_x + reduce_amount_total, -momentum_max, 0) + momentum_x = CLAMP(momentum_x + reduce_amount_total, -momentum_max, 0) if(momentum_y > 0) - momentum_y = Clamp(momentum_y - reduce_amount_total, 0, momentum_max) + momentum_y = CLAMP(momentum_y - reduce_amount_total, 0, momentum_max) else if(momentum_y < 0) - momentum_y = Clamp(momentum_y + reduce_amount_total, -momentum_max, 0) - momentum_x = Clamp(momentum_x + amountx, -momentum_max, momentum_max) - momentum_y = Clamp(momentum_y + amounty, -momentum_max, momentum_max) + momentum_y = CLAMP(momentum_y + reduce_amount_total, -momentum_max, 0) + momentum_x = CLAMP(momentum_x + amountx, -momentum_max, momentum_max) + momentum_y = CLAMP(momentum_y + amounty, -momentum_max, momentum_max) calculate_momentum_speed() /obj/item/device/flightpack/intercept_user_move(dir, mob, newLoc, oldLoc) @@ -314,7 +314,7 @@ /obj/item/device/flightpack/proc/handle_damage() if(emp_damage) - emp_damage = Clamp(emp_damage-emp_heal_amount, 0, emp_disable_threshold * 10) + emp_damage = CLAMP(emp_damage-emp_heal_amount, 0, emp_disable_threshold * 10) if(emp_damage >= emp_disable_threshold) emp_disabled = TRUE if(emp_disabled && (emp_damage <= 0.5)) @@ -347,11 +347,11 @@ /obj/item/device/flightpack/proc/handle_boost() if(boost) - boost_charge = Clamp(boost_charge-boost_drain, 0, boost_maxcharge) + boost_charge = CLAMP(boost_charge-boost_drain, 0, boost_maxcharge) if(boost_charge < 1) deactivate_booster() if(boost_charge < boost_maxcharge) - boost_charge = Clamp(boost_charge+boost_chargerate, 0, boost_maxcharge) + boost_charge = CLAMP(boost_charge+boost_chargerate, 0, boost_maxcharge) /obj/item/device/flightpack/proc/cycle_power() powersetting < powersetting_high? (powersetting++) : (powersetting = 1) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 8e2251980d..58eac96f78 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -654,7 +654,7 @@ /obj/item/clothing/suit/space/hardsuit/shielded/process() if(world.time > recharge_cooldown && current_charges < max_charges) - current_charges = Clamp((current_charges + recharge_rate), 0, max_charges) + current_charges = CLAMP((current_charges + recharge_rate), 0, max_charges) playsound(loc, 'sound/magic/charge.ogg', 50, 1) if(current_charges == max_charges) playsound(loc, 'sound/machines/ding.ogg', 50, 1) diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index 94ca764384..49364e76d9 100644 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -135,7 +135,7 @@ "You pin \the [src] on [M]'s chest.") if(input) SSblackbox.record_feedback("associative", "commendation", 1, list("commender" = "[user.real_name]", "commendee" = "[M.real_name]", "medal" = "[src]", "reason" = input)) - GLOB.commendations += "[user.real_name] awarded [M.real_name] the [name]! \n- [input]" + GLOB.commendations += "[user.real_name] awarded [M.real_name] the [name]! \n- [input]" commended = TRUE log_game("[key_name(M)] was given the following commendation by [key_name(user)]: [input]") message_admins("[key_name(M)] was given the following commendation by [key_name(user)]: [input]") diff --git a/code/modules/crafting/craft.dm b/code/modules/crafting/craft.dm index 3e4e93ca4c..85ae7c3b18 100644 --- a/code/modules/crafting/craft.dm +++ b/code/modules/crafting/craft.dm @@ -98,7 +98,7 @@ else if(istype(I, /obj/item/reagent_containers)) var/obj/item/reagent_containers/RC = I - if(RC.container_type & OPENCONTAINER_1) + if(RC.is_drainable()) for(var/datum/reagent/A in RC.reagents.reagent_list) .[A.type] += A.volume .[I.type] += 1 diff --git a/code/modules/detectivework/footprints_and_rag.dm b/code/modules/detectivework/footprints_and_rag.dm index 9415bef33d..793805977c 100644 --- a/code/modules/detectivework/footprints_and_rag.dm +++ b/code/modules/detectivework/footprints_and_rag.dm @@ -13,7 +13,7 @@ icon = 'icons/obj/toy.dmi' icon_state = "rag" flags_1 = NOBLUDGEON_1 - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER amount_per_transfer_from_this = 5 possible_transfer_amounts = list() volume = 5 diff --git a/code/modules/events/_event.dm b/code/modules/events/_event.dm index a5b23623f2..471dad12d7 100644 --- a/code/modules/events/_event.dm +++ b/code/modules/events/_event.dm @@ -29,8 +29,8 @@ /datum/round_event_control/New() if(config && !wizardevent) // Magic is unaffected by configs - earliest_start = Ceiling(earliest_start * CONFIG_GET(number/events_min_time_mul)) - min_players = Ceiling(min_players * CONFIG_GET(number/events_min_players_mul)) + earliest_start = CEILING(earliest_start * CONFIG_GET(number/events_min_time_mul), 1) + min_players = CEILING(min_players * CONFIG_GET(number/events_min_players_mul), 1) /datum/round_event_control/wizard wizardevent = 1 diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index e898729f2d..c2f98be8d5 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -67,12 +67,12 @@ kill() return - if(IsMultiple(activeFor, 4)) + if(ISMULTIPLE(activeFor, 4)) var/obj/machinery/vending/rebel = pick(vendingMachines) vendingMachines.Remove(rebel) infectedMachines.Add(rebel) rebel.shut_up = 0 rebel.shoot_inventory = 1 - if(IsMultiple(activeFor, 8)) + if(ISMULTIPLE(activeFor, 8)) originMachine.speak(pick(rampant_speeches)) \ No newline at end of file diff --git a/code/modules/events/disease_outbreak.dm b/code/modules/events/disease_outbreak.dm index 3085f1bcce..beb3fb476f 100644 --- a/code/modules/events/disease_outbreak.dm +++ b/code/modules/events/disease_outbreak.dm @@ -10,22 +10,30 @@ var/virus_type + var/max_severity = 3 -/datum/round_event/disease_outbreak/announce(fake) + +/datum/round_event/disease_outbreak/announce() priority_announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak7.ogg') /datum/round_event/disease_outbreak/setup() announceWhen = rand(15, 30) + /datum/round_event/disease_outbreak/start() - if(!virus_type) + var/advanced_virus = FALSE + max_severity = 3 + max(FLOOR((world.time - control.earliest_start)/6000, 1),0) //3 symptoms at 20 minutes, plus 1 per 10 minutes + if(prob(20 + (10 * max_severity))) + advanced_virus = TRUE + + if(!virus_type && !advanced_virus) virus_type = pick(/datum/disease/dnaspread, /datum/disease/advance/flu, /datum/disease/advance/cold, /datum/disease/brainrot, /datum/disease/magnitis) for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list)) var/turf/T = get_turf(H) if(!T) continue - if(!(T.z in GLOB.station_z_levels)) + if(T.z != ZLEVEL_STATION_PRIMARY) continue if(!H.client) continue @@ -53,7 +61,7 @@ else D = new virus_type() else - D = new virus_type() + D = make_virus(max_severity, max_severity) D.carrier = TRUE H.AddDisease(D) break diff --git a/code/modules/events/holiday/vday.dm b/code/modules/events/holiday/vday.dm index 41ff90407d..abb5a0639d 100644 --- a/code/modules/events/holiday/vday.dm +++ b/code/modules/events/holiday/vday.dm @@ -45,19 +45,26 @@ to_chat(L, "You didn't get a date! They're all having fun without you! you'll show them though...") var/datum/objective/martyr/normiesgetout = new normiesgetout.owner = L.mind + L.mind.special_role = "heartbreaker" SSticker.mode.traitors |= L.mind L.mind.objectives += normiesgetout + L.mind.add_antag_datum(/datum/antagonist/auto_custom) + /proc/forge_valentines_objective(mob/living/lover,mob/living/date) SSticker.mode.traitors |= lover.mind lover.mind.special_role = "valentine" + var/datum/objective/protect/protect_objective = new /datum/objective/protect protect_objective.owner = lover.mind protect_objective.target = date.mind protect_objective.explanation_text = "Protect [date.real_name], your date." lover.mind.objectives += protect_objective + + lover.mind.add_antag_datum(/datum/antagonist/auto_custom) + to_chat(lover, "You're on a date with [date]! Protect them at all costs. This takes priority over all other loyalties.") diff --git a/code/modules/events/holiday/xmas.dm b/code/modules/events/holiday/xmas.dm index 2f5618714d..956a214009 100644 --- a/code/modules/events/holiday/xmas.dm +++ b/code/modules/events/holiday/xmas.dm @@ -1,19 +1,3 @@ -/datum/round_event_control/treevenge - name = "Treevenge (Christmas)" - holidayID = CHRISTMAS - typepath = /datum/round_event/treevenge - max_occurrences = 1 - weight = 20 - -/datum/round_event/treevenge/start() - for(var/obj/structure/flora/tree/pine/xmas in world) - var/mob/living/simple_animal/hostile/tree/evil_tree = new /mob/living/simple_animal/hostile/tree(xmas.loc) - evil_tree.icon_state = xmas.icon_state - evil_tree.icon_living = evil_tree.icon_state - evil_tree.icon_dead = evil_tree.icon_state - evil_tree.icon_gib = evil_tree.icon_state - qdel(xmas) //b-but I don't want to delete xmas... - //this is an example of a possible round-start event /datum/round_event_control/presents name = "Presents under Trees (Christmas)" @@ -24,12 +8,11 @@ earliest_start = 0 /datum/round_event/presents/start() - for(var/obj/structure/flora/tree/pine/xmas in world) + for(var/obj/structure/flora/tree/pine/xmas/xmas in world) if(!(xmas.z in GLOB.station_z_levels)) continue - for(var/turf/open/floor/T in orange(1,xmas)) - for(var/i=1,i<=rand(1,5),i++) - new /obj/item/a_gift(T) + xmas.icon_state = "pinepresents" + xmas.gifts_under_tree = TRUE for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_living_list) Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian)) for(var/obj/machinery/computer/security/telescreen/entertainment/Monitor in GLOB.machines) @@ -98,7 +81,7 @@ name = "Santa is coming to town! (Christmas)" holidayID = CHRISTMAS typepath = /datum/round_event/santa - weight = 150 + weight = 20 max_occurrences = 1 earliest_start = 20000 diff --git a/code/modules/events/immovable_rod.dm b/code/modules/events/immovable_rod.dm index b933e566be..9612fd8018 100644 --- a/code/modules/events/immovable_rod.dm +++ b/code/modules/events/immovable_rod.dm @@ -12,6 +12,16 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 typepath = /datum/round_event/immovable_rod min_players = 15 max_occurrences = 5 + var/atom/special_target + + +/datum/round_event_control/immovable_rod/admin_setup() + if(!check_rights(R_FUN)) + return + + var/aimed = alert("Aimed at current location?","Sniperod", "Yes", "No") + if(aimed == "Yes") + special_target = get_turf(usr) /datum/round_event/immovable_rod announceWhen = 5 @@ -20,10 +30,11 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 priority_announce("What the fuck was that?!", "General Alert") /datum/round_event/immovable_rod/start() + var/datum/round_event_control/immovable_rod/C = control var/startside = pick(GLOB.cardinals) var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION_PRIMARY) var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION_PRIMARY) - new /obj/effect/immovablerod(startT, endT) + new /obj/effect/immovablerod(startT, endT, C.special_target) /obj/effect/immovablerod name = "immovable rod" @@ -36,18 +47,28 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 var/z_original = 0 var/destination var/notify = TRUE + var/atom/special_target -/obj/effect/immovablerod/New(atom/start, atom/end) +/obj/effect/immovablerod/New(atom/start, atom/end, aimed_at) ..() SSaugury.register_doom(src, 2000) z_original = z destination = end + special_target = aimed_at if(notify) notify_ghosts("\A [src] is inbound!", enter_link="(Click to orbit)", source=src, action=NOTIFY_ORBIT) GLOB.poi_list += src - if(end && end.z==z_original) + + var/special_target_valid = FALSE + if(special_target) + var/turf/T = get_turf(special_target) + if(T.z == z_original) + special_target_valid = TRUE + if(special_target_valid) + walk_towards(src, special_target, 1) + else if(end && end.z==z_original) walk_towards(src, destination, 1) /obj/effect/immovablerod/Topic(href, href_list) @@ -60,11 +81,20 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 GLOB.poi_list -= src . = ..() -/obj/effect/immovablerod/Move() +/obj/effect/immovablerod/Moved() if((z != z_original) || (loc == destination)) qdel(src) + if(special_target && loc == get_turf(special_target)) + complete_trajectory() return ..() +/obj/effect/immovablerod/proc/complete_trajectory() + //We hit what we wanted to hit, time to go + special_target = null + destination = get_edge_target_turf(src, dir) + walk(src,0) + walk_towards(src, destination, 1) + /obj/effect/immovablerod/ex_act(severity, target) return 0 @@ -83,6 +113,9 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 x = clong.x y = clong.y + if(special_target && clong == special_target) + complete_trajectory() + if(isturf(clong) || isobj(clong)) if(clong.density) clong.ex_act(EXPLODE_HEAVY) diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm index 35eb02f082..798bcf82dd 100644 --- a/code/modules/events/meteor_wave.dm +++ b/code/modules/events/meteor_wave.dm @@ -49,7 +49,7 @@ priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg') /datum/round_event/meteor_wave/tick() - if(IsMultiple(activeFor, 3)) + if(ISMULTIPLE(activeFor, 3)) spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm /datum/round_event_control/meteor_wave/threatening diff --git a/code/modules/events/nightmare.dm b/code/modules/events/nightmare.dm index 073ef8aea3..76188cb5b7 100644 --- a/code/modules/events/nightmare.dm +++ b/code/modules/events/nightmare.dm @@ -35,6 +35,7 @@ player_mind.assigned_role = "Nightmare" player_mind.special_role = "Nightmare" SSticker.mode.traitors += player_mind + player_mind.add_antag_datum(/datum/antagonist/auto_custom) S.set_species(/datum/species/shadow/nightmare) playsound(S, 'sound/magic/ethereal_exit.ogg', 50, 1, -1) message_admins("[key_name_admin(S)] has been made into a Nightmare by an event.") diff --git a/code/modules/events/operative.dm b/code/modules/events/operative.dm index 47130ff924..894ad7e995 100644 --- a/code/modules/events/operative.dm +++ b/code/modules/events/operative.dm @@ -27,31 +27,13 @@ A.copy_to(operative) operative.dna.update_dna_identity() - operative.equipOutfit(/datum/outfit/syndicate/full) - var/datum/mind/Mind = new /datum/mind(selected.key) Mind.assigned_role = "Lone Operative" Mind.special_role = "Lone Operative" - SSticker.mode.traitors |= Mind Mind.active = 1 - var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.machines - if(nuke) - var/nuke_code - if(!nuke.r_code || nuke.r_code == "ADMIN") - nuke_code = random_nukecode() - nuke.r_code = nuke_code - else - nuke_code = nuke.r_code - - Mind.store_memory("Station Self-Destruct Device Code: [nuke_code]", 0, 0) - to_chat(Mind.current, "The nuclear authorization code is: [nuke_code]") - - var/datum/objective/nuclear/O = new() - O.owner = Mind - Mind.objectives += O - Mind.transfer_to(operative) + Mind.add_antag_datum(/datum/antagonist/nukeop/lone) message_admins("[key_name_admin(operative)] has been made into lone operative by an event.") log_game("[key_name(operative)] was spawned as a lone operative by an event.") diff --git a/code/modules/events/portal_storm.dm b/code/modules/events/portal_storm.dm index 7e17124d59..55d9e69f71 100644 --- a/code/modules/events/portal_storm.dm +++ b/code/modules/events/portal_storm.dm @@ -64,7 +64,7 @@ T = safepick(get_area_turfs(pick(station_areas))) hostiles_spawn += T - next_boss_spawn = startWhen + Ceiling(2 * number_of_hostiles / number_of_bosses) + next_boss_spawn = startWhen + CEILING(2 * number_of_hostiles / number_of_bosses, 1) /datum/round_event/portal_storm/announce(fake) set waitfor = 0 @@ -117,14 +117,14 @@ /datum/round_event/portal_storm/proc/spawn_hostile() if(!hostile_types || !hostile_types.len) return 0 - return IsMultiple(activeFor, 2) + return ISMULTIPLE(activeFor, 2) /datum/round_event/portal_storm/proc/spawn_boss() if(!boss_types || !boss_types.len) return 0 if(activeFor == next_boss_spawn) - next_boss_spawn += Ceiling(number_of_hostiles / number_of_bosses) + next_boss_spawn += CEILING(number_of_hostiles / number_of_bosses, 1) return 1 /datum/round_event/portal_storm/proc/time_to_end() diff --git a/code/modules/events/wizard/departmentrevolt.dm b/code/modules/events/wizard/departmentrevolt.dm index 618c746a65..3227f81d58 100644 --- a/code/modules/events/wizard/departmentrevolt.dm +++ b/code/modules/events/wizard/departmentrevolt.dm @@ -44,6 +44,7 @@ citizens += H SSticker.mode.traitors += M M.special_role = "separatist" + M.add_antag_datum(/datum/antagonist/auto_custom) H.log_message("Was made into a separatist, long live [nation]!", INDIVIDUAL_ATTACK_LOG) to_chat(H, "You are a separatist! [nation] forever! Protect the sovereignty of your newfound land with your comrades in arms!") if(citizens.len) diff --git a/code/modules/events/wizard/greentext.dm b/code/modules/events/wizard/greentext.dm index 6ee000249b..1cf4858ce7 100644 --- a/code/modules/events/wizard/greentext.dm +++ b/code/modules/events/wizard/greentext.dm @@ -67,6 +67,7 @@ O.completed = 1 //YES! O.owner = new_holder.mind new_holder.mind.objectives += O + new_holder.mind.add_antag_datum(/datum/antagonist/auto_custom) new_holder.log_message("Won with greentext!!!", INDIVIDUAL_ATTACK_LOG) color_altered_mobs -= new_holder resistance_flags |= ON_FIRE diff --git a/code/modules/events/wizard/race.dm b/code/modules/events/wizard/race.dm index 29773d95b2..5adc4bb851 100644 --- a/code/modules/events/wizard/race.dm +++ b/code/modules/events/wizard/race.dm @@ -12,7 +12,7 @@ for(var/speciestype in subtypesof(/datum/species)) var/datum/species/S = new speciestype() - if(!S.dangerous_existence) + if(!S.dangerous_existence && !S.blacklisted) all_species += speciestype var/datum/species/new_species = pick(all_species) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 194edd77b1..92dc109bbc 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -80,6 +80,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list( /obj/effect/hallucination invisibility = INVISIBILITY_OBSERVER + anchored = TRUE var/mob/living/carbon/target = null /obj/effect/hallucination/simple diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm index 6fb712ea41..5eae2b80d8 100644 --- a/code/modules/food_and_drinks/drinks/drinks.dm +++ b/code/modules/food_and_drinks/drinks/drinks.dm @@ -8,7 +8,7 @@ icon_state = null lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi' - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it. possible_transfer_amounts = list(5,10,15,20,25,30,50) volume = 50 @@ -30,7 +30,7 @@ if(!canconsume(M, user)) return 0 - if (!is_open_container()) + if (!is_drainable()) to_chat(user, "[src]'s lid hasn't been opened!") return 0 @@ -44,7 +44,7 @@ if(!reagents || !reagents.total_volume) return // The drink might be empty after the delay, such as by spam-feeding M.visible_message("[user] feeds the contents of [src] to [M].", "[user] feeds the contents of [src] to [M].") - add_logs(user, M, "fed", reagentlist(src)) + add_logs(user, M, "fed", reagents.log_list()) var/fraction = min(gulp_size/reagents.total_volume, 1) checkLiked(fraction, M) @@ -56,31 +56,16 @@ /obj/item/reagent_containers/food/drinks/afterattack(obj/target, mob/user , proximity) if(!proximity) return - if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us. - if (!is_open_container()) - to_chat(user, "[target]'s tab isn't open!") - return - - if(!target.reagents.total_volume) - to_chat(user, "[target] is empty.") - return - - if(reagents.total_volume >= reagents.maximum_volume) - to_chat(user, "[src] is full.") - return - - var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) - to_chat(user, "You fill [src] with [trans] units of the contents of [target].") - - else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it. + if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it. if(!reagents.total_volume) to_chat(user, "[src] is empty.") return - if(target.reagents.total_volume >= target.reagents.maximum_volume) + if(target.reagents.holder_full()) to_chat(user, "[target] is full.") return + var/refill = reagents.get_master_reagent_id() var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this) to_chat(user, "You transfer [trans] units of the solution to [target].") @@ -90,13 +75,29 @@ bro.cell.use(30) addtimer(CALLBACK(reagents, /datum/reagents.proc/add_reagent, refill, trans), 600) + else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us. + if (!is_refillable()) + to_chat(user, "[src]'s tab isn't open!") + return + + if(!target.reagents.total_volume) + to_chat(user, "[target] is empty.") + return + + if(reagents.holder_full()) + to_chat(user, "[src] is full.") + return + + var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) + to_chat(user, "You fill [src] with [trans] units of the contents of [target].") + + else + /obj/item/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params) - if(I.is_hot()) - var/added_heat = (I.is_hot() / 100) //ishot returns a temperature - if(reagents) - reagents.chem_temp += added_heat - to_chat(user, "You heat [src] with [I].") - reagents.handle_reactions() + var/hotness = I.is_hot() + if(hotness && reagents) + reagents.expose_temperature(hotness) + to_chat(user, "You heat [name] with [I]!") ..() /obj/item/reagent_containers/food/drinks/throw_impact(atom/target, mob/thrower) @@ -142,7 +143,7 @@ possible_transfer_amounts = list() volume = 5 flags_1 = CONDUCT_1 - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER spillable = TRUE resistance_flags = FIRE_PROOF isGlass = FALSE @@ -406,9 +407,9 @@ /obj/item/reagent_containers/food/drinks/soda_cans/attack_self(mob/user) - if(!is_open_container()) + if(!is_drainable()) to_chat(user, "You pull back the tab of \the [src] with a satisfying pop.") //Ahhhhhhhh - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER playsound(src, "can_open", 50, 1) spillable = TRUE return diff --git a/code/modules/food_and_drinks/food.dm b/code/modules/food_and_drinks/food.dm index e23f6b98a9..765f118c5e 100644 --- a/code/modules/food_and_drinks/food.dm +++ b/code/modules/food_and_drinks/food.dm @@ -4,7 +4,7 @@ /obj/item/reagent_containers/food possible_transfer_amounts = list() volume = 50 //Sets the default container amount for all food items. - container_type = INJECTABLE_1 + container_type = INJECTABLE resistance_flags = FLAMMABLE var/foodtype = NONE var/last_check_time diff --git a/code/modules/food_and_drinks/food/condiment.dm b/code/modules/food_and_drinks/food/condiment.dm index 3e6e2e8450..445e8e6534 100644 --- a/code/modules/food_and_drinks/food/condiment.dm +++ b/code/modules/food_and_drinks/food/condiment.dm @@ -10,7 +10,7 @@ desc = "Just your average condiment container." icon = 'icons/obj/food/containers.dmi' icon_state = "emptycondiment" - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER possible_transfer_amounts = list(1, 5, 10, 15, 20, 25, 30, 50) volume = 50 //Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change(changetype) to change names, descs and sprites. @@ -45,7 +45,7 @@ if(!reagents || !reagents.total_volume) return // The condiment might be empty after the delay. user.visible_message("[user] feeds [M] from [src].") - add_logs(user, M, "fed", reagentlist(src)) + add_logs(user, M, "fed", reagents.log_list()) var/fraction = min(10/reagents.total_volume, 1) reagents.reaction(M, INGEST, fraction) @@ -70,7 +70,7 @@ to_chat(user, "You fill [src] with [trans] units of the contents of [target].") //Something like a glass or a food item. Player probably wants to transfer TO it. - else if(target.is_open_container() || istype(target, /obj/item/reagent_containers/food/snacks)) + else if(target.is_drainable() || istype(target, /obj/item/reagent_containers/food/snacks)) if(!reagents.total_volume) to_chat(user, "[src] is empty!") return diff --git a/code/modules/food_and_drinks/food/customizables.dm b/code/modules/food_and_drinks/food/customizables.dm index 3351a67d39..f3460edcaa 100644 --- a/code/modules/food_and_drinks/food/customizables.dm +++ b/code/modules/food_and_drinks/food/customizables.dm @@ -291,7 +291,7 @@ desc = "A simple bowl, used for soups and salads." icon = 'icons/obj/food/soupsalad.dmi' icon_state = "bowl" - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER materials = list(MAT_GLASS = 500) w_class = WEIGHT_CLASS_NORMAL diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm index 7f574e0313..08b09124d5 100644 --- a/code/modules/food_and_drinks/food/snacks.dm +++ b/code/modules/food_and_drinks/food/snacks.dm @@ -94,7 +94,7 @@ if(!do_mob(user, M)) return - add_logs(user, M, "fed", reagentlist(src)) + add_logs(user, M, "fed", reagents.log_list()) M.visible_message("[user] forces [M] to eat [src].", \ "[user] forces [M] to eat [src].") diff --git a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm index a336d77404..40eae1b570 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm @@ -29,7 +29,7 @@ God bless America. anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER var/obj/item/reagent_containers/food/snacks/deepfryholder/frying //What's being fried RIGHT NOW? var/cook_time = 0 var/oil_use = 0.05 //How much cooking oil is used per tick diff --git a/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm b/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm index 8573a84c9b..40f99b363a 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm @@ -15,7 +15,7 @@ var/portion = 10 var/selected_drink var/list/stored_food = list() - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER var/obj/item/reagent_containers/mixer /obj/machinery/food_cart/Initialize() @@ -100,7 +100,7 @@ stored_food[sanitize(S.name)]++ else stored_food[sanitize(S.name)] = 1 - else if(O.is_open_container()) + else if(O.is_drainable()) return else . = ..() @@ -123,7 +123,7 @@ break if(href_list["portion"]) - portion = Clamp(input("How much drink do you want to dispense per glass?") as num, 0, 50) + portion = CLAMP(input("How much drink do you want to dispense per glass?") as num, 0, 50) if(href_list["pour"] || href_list["m_pour"]) if(glasses-- <= 0) diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm index 372c085adb..99a3de90e1 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm @@ -1,4 +1,3 @@ - /obj/machinery/gibber name = "gibber" desc = "The name isn't descriptive enough?" @@ -12,10 +11,10 @@ circuit = /obj/item/circuitboard/machine/gibber var/operating = FALSE //Is it on? - var/dirty = 0 // Does it need cleaning? + var/dirty = FALSE // Does it need cleaning? var/gibtime = 40 // Time from starting until meat appears var/meat_produced = 0 - var/ignore_clothing = 0 + var/ignore_clothing = FALSE /obj/machinery/gibber/Initialize() @@ -30,7 +29,7 @@ gib_time -= 5 * M.rating gibtime = gib_time if(M.rating >= 2) - ignore_clothing = 1 + ignore_clothing = TRUE /obj/machinery/gibber/update_icon() cut_overlays() @@ -61,6 +60,10 @@ to_chat(user, "It's locked and running.") return + if(!anchored) + to_chat(user, "[src] cannot be used unless bolted to the ground.") + return + if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling)) var/mob/living/L = user.pulling if(!iscarbon(L)) @@ -70,12 +73,17 @@ if(C.buckled ||C.has_buckled_mobs()) to_chat(user, "[C] is attached to something!") return - if(C.abiotic(1) && !ignore_clothing) - to_chat(user, "Subject may not have abiotic items on.") - return + + if(!ignore_clothing) + for(var/obj/item/I in C.held_items + C.get_equipped_items()) + if(!(I.flags_1 & NODROP_1)) + to_chat(user, "Subject may not have abiotic items on.") + return user.visible_message("[user] starts to put [C] into the gibber!") - src.add_fingerprint(user) + + add_fingerprint(user) + if(do_after(user, gibtime, target = src)) if(C && user.pulling == C && !C.buckled && !C.has_buckled_mobs() && !occupant) user.visible_message("[user] stuffs [C] into the gibber!") diff --git a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm index 1b00de1842..f2f288fe7a 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm @@ -14,7 +14,7 @@ anchored = FALSE use_power = NO_POWER_USE layer = BELOW_OBJ_LAYER - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER max_integrity = 300 var/list/product_types = list() var/dispense_flavour = ICECREAM_VANILLA @@ -112,7 +112,7 @@ else to_chat(user, "[O] already has ice cream in it.") return 1 - else if(O.is_open_container()) + else if(O.is_drainable()) return else return ..() diff --git a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm index 9f76139151..52ee5ebd2b 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm @@ -81,7 +81,7 @@ src.icon_state = "mw" src.broken = 0 // Fix it! src.dirty = 0 // just to be sure - src.container_type = OPENCONTAINER_1 + src.container_type = OPENCONTAINER return 0 //to use some fuel else to_chat(user, "It's broken!") @@ -98,7 +98,7 @@ src.dirty = 0 // It's clean! src.broken = 0 // just to be sure src.icon_state = "mw" - src.container_type = OPENCONTAINER_1 + src.container_type = OPENCONTAINER src.updateUsrDialog() return 1 // Disables the after-attack so we don't spray the floor/user. else @@ -119,7 +119,7 @@ src.dirty = 0 // It's clean! src.broken = 0 // just to be sure src.icon_state = "mw" - src.container_type = OPENCONTAINER_1 + src.container_type = OPENCONTAINER else if(src.dirty==100) // The microwave is all dirty so can't be used! to_chat(user, "It's dirty!") @@ -277,9 +277,9 @@ operating = FALSE // Turn it off again aferwards icon_state = "mw" updateUsrDialog() + soundloop.stop() /obj/machinery/microwave/proc/stop() - soundloop.stop() abort() /obj/machinery/microwave/proc/dispose() @@ -293,7 +293,6 @@ icon_state = "mwbloody1" // Make it look dirty!! /obj/machinery/microwave/proc/muck_finish() - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) visible_message("The microwave gets covered in muck!") dirty = 100 // Make it dirty so it can't be used util cleaned icon_state = "mwbloody" // Make it look dirty too @@ -303,6 +302,7 @@ if(prob(50)) new /obj/item/reagent_containers/food/snacks/badrecipe(src) qdel(S) + soundloop.stop() /obj/machinery/microwave/proc/broke() var/datum/effect_system/spark_spread/s = new @@ -314,6 +314,7 @@ flags_1 = null //So you can't add condiments operating = FALSE // Turn it off again aferwards updateUsrDialog() + soundloop.stop() /obj/machinery/microwave/Topic(href, href_list) if(..() || panel_open) diff --git a/code/modules/food_and_drinks/pizzabox.dm b/code/modules/food_and_drinks/pizzabox.dm index 82ba8ab405..6ef8e5e4e9 100644 --- a/code/modules/food_and_drinks/pizzabox.dm +++ b/code/modules/food_and_drinks/pizzabox.dm @@ -124,7 +124,7 @@ return else bomb_timer = input(user, "Set the [bomb] timer from [BOMB_TIMER_MIN] to [BOMB_TIMER_MAX].", bomb, bomb_timer) as num - bomb_timer = Clamp(Ceiling(bomb_timer / 2), BOMB_TIMER_MIN, BOMB_TIMER_MAX) + bomb_timer = CLAMP(CEILING(bomb_timer / 2, 1), BOMB_TIMER_MIN, BOMB_TIMER_MAX) bomb_defused = FALSE var/message = "[ADMIN_LOOKUPFLW(user)] has trapped a [src] with [bomb] set to [bomb_timer * 2] seconds." diff --git a/code/modules/goonchat/browserOutput.dm b/code/modules/goonchat/browserOutput.dm index 5bfcb9963d..0832f372c8 100644 --- a/code/modules/goonchat/browserOutput.dm +++ b/code/modules/goonchat/browserOutput.dm @@ -132,7 +132,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic /datum/chatOutput/proc/setMusicVolume(volume = "") if(volume) - adminMusicVolume = Clamp(text2num(volume), 0, 100) + adminMusicVolume = CLAMP(text2num(volume), 0, 100) //Sends client connection details to the chat to handle and save /datum/chatOutput/proc/sendClientData() diff --git a/code/modules/goonchat/browserassets/css/browserOutput.css b/code/modules/goonchat/browserassets/css/browserOutput.css index 4d31d082c6..c72f26a4e7 100644 --- a/code/modules/goonchat/browserassets/css/browserOutput.css +++ b/code/modules/goonchat/browserassets/css/browserOutput.css @@ -13,7 +13,7 @@ body { background: #fff; font-family: Verdana, sans-serif; font-size: 9pt; - line-height: 1.4; + line-height: 1.2; overflow-x: hidden; overflow-y: scroll; word-wrap: break-word; @@ -38,6 +38,19 @@ img.icon { vertical-align: bottom; } + +.r:before { /* "repeated" badge class for combined messages */ + content: 'x'; +} +.r { + display: inline; + padding: .2em .6em .3em; + font-size: 75%; + font-weight: 700; + line-height: 1; + color: #f00; +} + a {color: #0000ff;} a.visited {color: #ff00ff;} a:visited {color: #ff00ff;} @@ -377,6 +390,7 @@ h1.alert, h2.alert {color: #000000;} .memo {color: #638500; text-align: center;} .memoedit {text-align: center; font-size: 16px;} .abductor {color: #800080; font-style: italic;} +.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;} .slime {color: #00CED1;} .drone {color: #848482;} .monkey {color: #975032;} diff --git a/code/modules/goonchat/browserassets/html/browserOutput.html b/code/modules/goonchat/browserassets/html/browserOutput.html index 7b2d3ecfe0..d40fd75f39 100644 --- a/code/modules/goonchat/browserassets/html/browserOutput.html +++ b/code/modules/goonchat/browserassets/html/browserOutput.html @@ -36,9 +36,12 @@
diff --git a/code/modules/goonchat/browserassets/js/browserOutput.js b/code/modules/goonchat/browserassets/js/browserOutput.js index 2ef7704625..4ca135bfd7 100644 --- a/code/modules/goonchat/browserassets/js/browserOutput.js +++ b/code/modules/goonchat/browserassets/js/browserOutput.js @@ -22,7 +22,7 @@ window.onerror = function(msg, url, line, col, error) { //Globals window.status = 'Output'; -var $messages, $subOptions, $subAudio, $selectedSub, $contextMenu, $filterMessages; +var $messages, $subOptions, $subAudio, $selectedSub, $contextMenu, $filterMessages, $last_message; var opts = { //General 'messageCount': 0, //A count...of messages... @@ -68,6 +68,8 @@ var opts = { 'defaultMusicVolume': 25, + 'messageCombining': true, + }; function clamp(val, min, max) { @@ -294,27 +296,54 @@ function output(message, flag) { opts.messageCount--; //I guess the count should only ever equal the limit } - //Actually append the message - var entry = document.createElement('div'); - entry.className = 'entry'; - - if (filteredOut) { - entry.className += ' hidden'; - entry.setAttribute('data-filter', filteredOut); + var handled = false; + var trimmed_message = message.trim() + var lastmessages = $messages.children('div.entry:last-child'); + if (opts.messageCombining && lastmessages.length && $last_message) + { + if($last_message == trimmed_message) + { + if(lastmessages.children('span.r').length) + { + var current_value = parseInt(lastmessages.children('span.r').text()) + lastmessages.children('span.r').text(current_value+1) + } + else + { + lastmessages.append($('', { 'class': 'r', 'text': 2})); + } + if(parseInt(lastmessages.css("font-size")) < 24) //Completely arbitrary max size + lastmessages.css("font-size","+=2") + opts.messageCount--; + handled = true; + } + } + + if(!handled) + { + //Actually append the message + var entry = document.createElement('div'); + entry.className = 'entry'; + + if (filteredOut) { + entry.className += ' hidden'; + entry.setAttribute('data-filter', filteredOut); + } + + $last_message = trimmed_message; + entry.innerHTML = trimmed_message; + $messages[0].appendChild(entry); + $(entry).find("img.icon").error(iconError); + //Actually do the snap + //Stuff we can do after the message shows can go here, in the interests of responsiveness + if (opts.highlightTerms && opts.highlightTerms.length > 0) { + highlightTerms(entry); + } } - entry.innerHTML = message.trim(); - $messages[0].appendChild(entry); - $(entry).find("img.icon").error(iconError); - //Actually do the snap if (!filteredOut && atBottom) { $('body,html').scrollTop($messages.outerHeight()); } - - //Stuff we can do after the message shows can go here, in the interests of responsiveness - if (opts.highlightTerms && opts.highlightTerms.length > 0) { - highlightTerms(entry); - } } function internalOutput(message, flag) @@ -564,16 +593,22 @@ $(function() { ******************************************/ var savedConfig = { 'sfontSize': getCookie('fontsize'), + 'slineHeight': getCookie('lineheight'), 'spingDisabled': getCookie('pingdisabled'), 'shighlightTerms': getCookie('highlightterms'), 'shighlightColor': getCookie('highlightcolor'), 'smusicVolume': getCookie('musicVolume'), + 'smessagecombining': getCookie('messagecombining'), }; if (savedConfig.sfontSize) { $messages.css('font-size', savedConfig.sfontSize); internalOutput('Loaded font size setting of: '+savedConfig.sfontSize+'', 'internal'); } + if (savedConfig.slineHeight) { + $("body").css('line-height', savedConfig.slineHeight); + internalOutput('Loaded line height setting of: '+savedConfig.slineHeight+'', 'internal'); + } if (savedConfig.spingDisabled) { if (savedConfig.spingDisabled == 'true') { opts.pingDisabled = true; @@ -606,7 +641,15 @@ $(function() { opts.updatedVolume = newVolume; sendVolumeUpdate(); internalOutput('Loaded music volume of: '+savedConfig.smusicVolume+'', 'internal'); - } else { + } + if (savedConfig.smessagecombining) { + if (savedConfig.smessagecombining == 'false') { + opts.messageCombining = false; + } else { + opts.messageCombining = true; + } + } + else { $('#adminMusic').prop('volume', opts.defaultMusicVolume / 100); } @@ -805,6 +848,28 @@ $(function() { internalOutput('Font size set to '+fontSize+'', 'internal'); }); + $('#decreaseLineHeight').click(function(e) { + var Heightline = parseFloat($("body").css('line-height')); + var Sizefont = parseFloat($("body").css('font-size')); + var lineheightvar = Heightline / Sizefont + lineheightvar -= 0.1; + lineheightvar = lineheightvar.toFixed(1) + $("body").css({'line-height': lineheightvar}); + setCookie('lineheight', lineheightvar, 365); + internalOutput('Line height set to '+lineheightvar+'', 'internal'); + }); + + $('#increaseLineHeight').click(function(e) { + var Heightline = parseFloat($("body").css('line-height')); + var Sizefont = parseFloat($("body").css('font-size')); + var lineheightvar = Heightline / Sizefont + lineheightvar += 0.1; + lineheightvar = lineheightvar.toFixed(1) + $("body").css({'line-height': lineheightvar}); + setCookie('lineheight', lineheightvar, 365); + internalOutput('Line height set to '+lineheightvar+'', 'internal'); + }); + $('#togglePing').click(function(e) { if (opts.pingDisabled) { $('#ping').slideDown('fast'); @@ -922,6 +987,11 @@ $(function() { } }); + $('#toggleCombine').click(function(e) { + opts.messageCombining = !opts.messageCombining; + setCookie('messagecombining', (opts.messageCombining ? 'true' : 'false'), 365); + }); + $('img.icon').error(iconError); diff --git a/code/modules/holiday/holidays.dm b/code/modules/holiday/holidays.dm index 388a9d6893..85605fd2c4 100644 --- a/code/modules/holiday/holidays.dm +++ b/code/modules/holiday/holidays.dm @@ -387,9 +387,9 @@ Since Ramadan is an entire month that lasts 29.5 days on average, the start and /datum/holiday/xmas name = CHRISTMAS - begin_day = 23 + begin_day = 22 begin_month = DECEMBER - end_day = 25 + end_day = 27 /datum/holiday/xmas/greet() return "Have a merry Christmas!" diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm index e369826c04..87c860b50e 100644 --- a/code/modules/hydroponics/gene_modder.dm +++ b/code/modules/hydroponics/gene_modder.dm @@ -42,7 +42,7 @@ for(var/obj/item/stock_parts/micro_laser/ML in component_parts) var/wratemod = ML.rating * 2.5 - min_wrate = Floor(10-wratemod,1) // 7,5,2,0 Clamps at 0 and 10 You want this low + min_wrate = FLOOR(10-wratemod,1) // 7,5,2,0 Clamps at 0 and 10 You want this low min_wchance = 67-(ML.rating*16) // 48,35,19,3 Clamps at 0 and 67 You want this low for(var/obj/item/circuitboard/machine/plantgenes/vaultcheck in component_parts) if(istype(vaultcheck, /obj/item/circuitboard/machine/plantgenes/vault)) // DUMB BOTANY TUTS diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm index 643ac056e4..dadf077c8a 100644 --- a/code/modules/hydroponics/grown.dm +++ b/code/modules/hydroponics/grown.dm @@ -37,7 +37,7 @@ for(var/datum/plant_gene/trait/T in seed.genes) T.on_new(src, loc) seed.prepare_result(src) - transform *= TransformUsingVariable(seed.potency, 100, 0.5) //Makes the resulting produce's sprite larger or smaller based on potency! + transform *= TRANSFORM_USING_VARIABLE(seed.potency, 100) + 0.5 //Makes the resulting produce's sprite larger or smaller based on potency! add_juice() @@ -146,7 +146,7 @@ /obj/item/reagent_containers/food/snacks/grown/on_grind() var/nutriment = reagents.get_reagent_amount("nutriment") - if(grind_results.len) + if(grind_results&&grind_results.len) for(var/i in 1 to grind_results.len) grind_results[grind_results[i]] = nutriment reagents.del_reagent("nutriment") @@ -154,7 +154,7 @@ /obj/item/reagent_containers/food/snacks/grown/on_juice() var/nutriment = reagents.get_reagent_amount("nutriment") - if(juice_results.len) + if(juice_results&&juice_results.len) for(var/i in 1 to juice_results.len) juice_results[juice_results[i]] = nutriment reagents.del_reagent("nutriment") diff --git a/code/modules/hydroponics/grown/towercap.dm b/code/modules/hydroponics/grown/towercap.dm index 59af735b01..1a3db5ef03 100644 --- a/code/modules/hydroponics/grown/towercap.dm +++ b/code/modules/hydroponics/grown/towercap.dm @@ -154,8 +154,8 @@ if(!click_params || !click_params["icon-x"] || !click_params["icon-y"]) return //Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf) - W.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) - W.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) + W.pixel_x = CLAMP(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) + W.pixel_y = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) else return ..() diff --git a/code/modules/hydroponics/growninedible.dm b/code/modules/hydroponics/growninedible.dm index 3b80fae6c0..1c53f296cc 100644 --- a/code/modules/hydroponics/growninedible.dm +++ b/code/modules/hydroponics/growninedible.dm @@ -28,7 +28,7 @@ if(istype(src, seed.product)) // no adding reagents if it is just a trash item seed.prepare_result(src) - transform *= TransformUsingVariable(seed.potency, 100, 0.5) + transform *= TRANSFORM_USING_VARIABLE(seed.potency, 100) + 0.5 add_juice() diff --git a/code/modules/hydroponics/hydroitemdefines.dm b/code/modules/hydroponics/hydroitemdefines.dm index 42a927f4e9..c72d9e5c28 100644 --- a/code/modules/hydroponics/hydroitemdefines.dm +++ b/code/modules/hydroponics/hydroitemdefines.dm @@ -24,12 +24,6 @@ lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi' volume = 100 - container_type = OPENCONTAINER_1 - slot_flags = SLOT_BELT - throwforce = 0 - w_class = WEIGHT_CLASS_SMALL - throw_speed = 3 - throw_range = 10 /obj/item/reagent_containers/spray/weedspray/Initialize() . = ..() @@ -48,12 +42,6 @@ lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi' volume = 100 - container_type = OPENCONTAINER_1 - slot_flags = SLOT_BELT - throwforce = 0 - w_class = WEIGHT_CLASS_SMALL - throw_speed = 3 - throw_range = 10 /obj/item/reagent_containers/spray/pestspray/Initialize() . = ..() diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 5c1fafc1c4..c46fb92feb 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -712,8 +712,8 @@ else if(transfer_amount) // Droppers, cans, beakers, what have you. visi_msg="[user] uses [reagent_source] on [target]" irrigate = 1 - // Beakers, bottles, buckets, etc. Can't use is_open_container though. - if(istype(reagent_source, /obj/item/reagent_containers/glass/)) + // Beakers, bottles, buckets, etc. + if(reagent_source.is_drainable()) playsound(loc, 'sound/effects/slosh.ogg', 25, 1) if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation) @@ -881,26 +881,26 @@ /// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds./// /obj/machinery/hydroponics/proc/adjustNutri(adjustamt) - nutrilevel = Clamp(nutrilevel + adjustamt, 0, maxnutri) + nutrilevel = CLAMP(nutrilevel + adjustamt, 0, maxnutri) /obj/machinery/hydroponics/proc/adjustWater(adjustamt) - waterlevel = Clamp(waterlevel + adjustamt, 0, maxwater) + waterlevel = CLAMP(waterlevel + adjustamt, 0, maxwater) if(adjustamt>0) adjustToxic(-round(adjustamt/4))//Toxicity dilutation code. The more water you put in, the lesser the toxin concentration. /obj/machinery/hydroponics/proc/adjustHealth(adjustamt) if(myseed && !dead) - plant_health = Clamp(plant_health + adjustamt, 0, myseed.endurance) + plant_health = CLAMP(plant_health + adjustamt, 0, myseed.endurance) /obj/machinery/hydroponics/proc/adjustToxic(adjustamt) - toxic = Clamp(toxic + adjustamt, 0, 100) + toxic = CLAMP(toxic + adjustamt, 0, 100) /obj/machinery/hydroponics/proc/adjustPests(adjustamt) - pestlevel = Clamp(pestlevel + adjustamt, 0, 10) + pestlevel = CLAMP(pestlevel + adjustamt, 0, 10) /obj/machinery/hydroponics/proc/adjustWeeds(adjustamt) - weedlevel = Clamp(weedlevel + adjustamt, 0, 10) + weedlevel = CLAMP(weedlevel + adjustamt, 0, 10) /obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato) diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm index aa35b4ae07..56f80c548d 100644 --- a/code/modules/hydroponics/seeds.dm +++ b/code/modules/hydroponics/seeds.dm @@ -170,7 +170,7 @@ /// Setters procs /// /obj/item/seeds/proc/adjust_yield(adjustamt) if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable - yield = Clamp(yield + adjustamt, 0, 10) + yield = CLAMP(yield + adjustamt, 0, 10) if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism)) yield = 1 // Mushrooms always have a minimum yield of 1. @@ -179,39 +179,39 @@ C.value = yield /obj/item/seeds/proc/adjust_lifespan(adjustamt) - lifespan = Clamp(lifespan + adjustamt, 10, 100) + lifespan = CLAMP(lifespan + adjustamt, 10, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan) if(C) C.value = lifespan /obj/item/seeds/proc/adjust_endurance(adjustamt) - endurance = Clamp(endurance + adjustamt, 10, 100) + endurance = CLAMP(endurance + adjustamt, 10, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance) if(C) C.value = endurance /obj/item/seeds/proc/adjust_production(adjustamt) if(yield != -1) - production = Clamp(production + adjustamt, 1, 10) + production = CLAMP(production + adjustamt, 1, 10) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production) if(C) C.value = production /obj/item/seeds/proc/adjust_potency(adjustamt) if(potency != -1) - potency = Clamp(potency + adjustamt, 0, 100) + potency = CLAMP(potency + adjustamt, 0, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency) if(C) C.value = potency /obj/item/seeds/proc/adjust_weed_rate(adjustamt) - weed_rate = Clamp(weed_rate + adjustamt, 0, 10) + weed_rate = CLAMP(weed_rate + adjustamt, 0, 10) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate) if(C) C.value = weed_rate /obj/item/seeds/proc/adjust_weed_chance(adjustamt) - weed_chance = Clamp(weed_chance + adjustamt, 0, 67) + weed_chance = CLAMP(weed_chance + adjustamt, 0, 67) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance) if(C) C.value = weed_chance @@ -220,7 +220,7 @@ /obj/item/seeds/proc/set_yield(adjustamt) if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable - yield = Clamp(adjustamt, 0, 10) + yield = CLAMP(adjustamt, 0, 10) if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism)) yield = 1 // Mushrooms always have a minimum yield of 1. @@ -229,39 +229,39 @@ C.value = yield /obj/item/seeds/proc/set_lifespan(adjustamt) - lifespan = Clamp(adjustamt, 10, 100) + lifespan = CLAMP(adjustamt, 10, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan) if(C) C.value = lifespan /obj/item/seeds/proc/set_endurance(adjustamt) - endurance = Clamp(adjustamt, 10, 100) + endurance = CLAMP(adjustamt, 10, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance) if(C) C.value = endurance /obj/item/seeds/proc/set_production(adjustamt) if(yield != -1) - production = Clamp(adjustamt, 1, 10) + production = CLAMP(adjustamt, 1, 10) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production) if(C) C.value = production /obj/item/seeds/proc/set_potency(adjustamt) if(potency != -1) - potency = Clamp(adjustamt, 0, 100) + potency = CLAMP(adjustamt, 0, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency) if(C) C.value = potency /obj/item/seeds/proc/set_weed_rate(adjustamt) - weed_rate = Clamp(adjustamt, 0, 10) + weed_rate = CLAMP(adjustamt, 0, 10) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate) if(C) C.value = weed_rate /obj/item/seeds/proc/set_weed_chance(adjustamt) - weed_chance = Clamp(adjustamt, 0, 67) + weed_chance = CLAMP(adjustamt, 0, 67) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance) if(C) C.value = weed_chance diff --git a/code/modules/integrated_electronics/core/assemblies.dm b/code/modules/integrated_electronics/core/assemblies.dm index 805cf787f7..637c3bfcee 100644 --- a/code/modules/integrated_electronics/core/assemblies.dm +++ b/code/modules/integrated_electronics/core/assemblies.dm @@ -20,6 +20,8 @@ var/charge_tick = FALSE var/charge_delay = 4 var/use_cyborg_cell = TRUE + max_integrity = 50 + armor = list(melee = 50, bullet = 70, laser = 70, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 0, acid = 0) /obj/item/device/electronic_assembly/proc/check_interactivity(mob/user) return user.canUseTopic(src,be_close = TRUE) @@ -30,8 +32,6 @@ START_PROCESSING(SScircuit, src) materials[MAT_METAL] = round((max_complexity + max_components) / 4) * SScircuit.cost_multiplier - - /obj/item/device/electronic_assembly/Destroy() STOP_PROCESSING(SScircuit, src) return ..() @@ -273,22 +273,9 @@ /obj/item/device/electronic_assembly/afterattack(atom/target, mob/user, proximity) - for(var/obj/item/integrated_circuit/input/sensor/S in assembly_components) - if(!proximity) - if(istype(S,/obj/item/integrated_circuit/input/sensor/ranged)||(!user)) - if(user.client) - if(!(target in view(user.client))) - continue - else - if(!(target in view(user))) - continue - else - continue - S.set_pin_data(IC_OUTPUT, 1, WEAKREF(target)) - S.check_then_do_work() - S.scan(target) - - visible_message(" [user] waves [src] around [target].") + for(var/obj/item/integrated_circuit/input/S in assembly_components) + if(S.sense(target,user,proximity)) + visible_message(" [user] waves [src] around [target].") /obj/item/device/electronic_assembly/screwdriver_act(mob/living/user, obj/item/S) @@ -326,8 +313,11 @@ interact(user) return TRUE else + for(var/obj/item/integrated_circuit/input/S in assembly_components) + S.attackby_react(I,user,user.a_intent) return ..() + /obj/item/device/electronic_assembly/attack_self(mob/user) if(!check_interactivity(user)) return @@ -391,7 +381,6 @@ /obj/item/device/electronic_assembly/proc/get_object() return src - // Returns the location to be used for dropping items. // Same as the regular drop_location(), but with checks being run on acting_object if necessary. /obj/item/integrated_circuit/drop_location() @@ -406,6 +395,7 @@ /obj/item/device/electronic_assembly/default //The /default electronic_assemblys are to allow the introduction of the new naming scheme without breaking old saves. name = "type-a electronic assembly" + /obj/item/device/electronic_assembly/calc name = "type-b electronic assembly" icon_state = "setup_small_calc" @@ -507,4 +497,4 @@ /obj/item/device/electronic_assembly/drone/arms name = "type-b electronic drone" icon_state = "setup_drone_arms" - desc = "It's a case, for building mobile electronics with. This one is armed and dangerous." \ No newline at end of file + desc = "It's a case, for building mobile electronics with. This one is armed and dangerous." diff --git a/code/modules/integrated_electronics/core/debugger.dm b/code/modules/integrated_electronics/core/debugger.dm index ac6f5c1a1e..666fcf00d6 100644 --- a/code/modules/integrated_electronics/core/debugger.dm +++ b/code/modules/integrated_electronics/core/debugger.dm @@ -56,7 +56,7 @@ data_to_show = A.name to_chat(user, "You write '[data_to_write ? data_to_show : "NULL"]' to the '[io]' pin of \the [io.holder].") else if(io.io_type == PULSE_CHANNEL) - io.holder.check_then_do_work(ignore_power = TRUE) + io.holder.check_then_do_work(io.ord,ignore_power = TRUE) to_chat(user, "You pulse \the [io.holder]'s [io].") io.holder.interact(user) // This is to update the UI. diff --git a/code/modules/integrated_electronics/core/helpers.dm b/code/modules/integrated_electronics/core/helpers.dm index e84823f201..773c4f0684 100644 --- a/code/modules/integrated_electronics/core/helpers.dm +++ b/code/modules/integrated_electronics/core/helpers.dm @@ -15,9 +15,9 @@ io_type_override = io_list_copy[io_entry] if(io_type_override) - io_list.Add(new io_type_override(src, io_entry, default_data, pin_type)) + io_list.Add(new io_type_override(src, io_entry, default_data, pin_type,i)) else - io_list.Add(new io_type(src, io_entry, default_data, pin_type)) + io_list.Add(new io_type(src, io_entry, default_data, pin_type,i)) /obj/item/integrated_circuit/proc/set_pin_data(pin_type, pin_number, datum/new_data) diff --git a/code/modules/integrated_electronics/core/integrated_circuit.dm b/code/modules/integrated_electronics/core/integrated_circuit.dm index 069ca4245c..0c1a2fdad5 100644 --- a/code/modules/integrated_electronics/core/integrated_circuit.dm +++ b/code/modules/integrated_electronics/core/integrated_circuit.dm @@ -58,6 +58,12 @@ a creative player the means to solve many problems. Circuits are held inside an /obj/item/integrated_circuit/proc/any_examine(mob/user) return +/obj/item/integrated_circuit/proc/attackby_react(var/atom/movable/A,mob/user) + return + +/obj/item/integrated_circuit/proc/sense(var/atom/movable/A,mob/user,prox) + return + /obj/item/integrated_circuit/proc/check_interactivity(mob/user) if(assembly) return assembly.check_interactivity(user) @@ -291,17 +297,18 @@ a creative player the means to solve many problems. Circuits are held inside an return TRUE // Battery has enough. return FALSE // Not enough power. -/obj/item/integrated_circuit/proc/check_then_do_work(var/ignore_power = FALSE) +/obj/item/integrated_circuit/proc/check_then_do_work(ord,var/ignore_power = FALSE) if(world.time < next_use) // All intergrated circuits have an internal cooldown, to protect from spam. - return + return FALSE if(power_draw_per_use && !ignore_power) if(!check_power()) power_fail() - return + return FALSE next_use = world.time + cooldown_per_use - do_work() + do_work(ord) + return TRUE -/obj/item/integrated_circuit/proc/do_work() +/obj/item/integrated_circuit/proc/do_work(ord) return /obj/item/integrated_circuit/proc/disconnect_all() @@ -369,4 +376,3 @@ a creative player the means to solve many problems. Circuits are held inside an return TRUE return FALSE - diff --git a/code/modules/integrated_electronics/core/pins.dm b/code/modules/integrated_electronics/core/pins.dm index bff96b713c..528281c3b7 100644 --- a/code/modules/integrated_electronics/core/pins.dm +++ b/code/modules/integrated_electronics/core/pins.dm @@ -25,14 +25,16 @@ D [1]/ || var/list/linked = list() var/io_type = DATA_CHANNEL var/pin_type // IC_INPUT, IC_OUTPUT, IC_ACTIVATOR - used in saving assembly wiring + var/ord - -/datum/integrated_io/New(loc, _name, _data, _pin_type) +/datum/integrated_io/New(loc, _name, _data, _pin_type,_ord) name = _name if(_data) data = _data if(_pin_type) pin_type = _pin_type + if(_ord) + ord = _ord holder = loc @@ -148,7 +150,7 @@ D [1]/ || /datum/integrated_io/activate/push_data() for(var/k in 1 to linked.len) var/datum/integrated_io/io = linked[k] - io.holder.check_then_do_work() + io.holder.check_then_do_work(io.ord) /datum/integrated_io/proc/pull_data() for(var/k in 1 to linked.len) @@ -207,7 +209,7 @@ D [1]/ || write_data_to_pin(new_data) /datum/integrated_io/activate/ask_for_pin_data(mob/user) // This just pulses the pin. - holder.check_then_do_work(ignore_power = TRUE) + holder.check_then_do_work(ord,ignore_power = TRUE) to_chat(user, "You pulse \the [holder]'s [src] pin.") /datum/integrated_io/activate diff --git a/code/modules/integrated_electronics/core/special_pins/index_pin.dm b/code/modules/integrated_electronics/core/special_pins/index_pin.dm index 802a2612d3..06267eec61 100644 --- a/code/modules/integrated_electronics/core/special_pins/index_pin.dm +++ b/code/modules/integrated_electronics/core/special_pins/index_pin.dm @@ -1,4 +1,4 @@ -// These pins can only contain integer numbers between 1 and IC_MAX_LIST_LENGTH. Null is not allowed. +// These pins can only contain integer numbers between 0 and IC_MAX_LIST_LENGTH. Null is allowed. /datum/integrated_io/index name = "index pin" data = 1 @@ -11,10 +11,10 @@ /datum/integrated_io/index/write_data_to_pin(new_data) if(isnull(new_data)) - new_data = 1 + new_data = 0 if(isnum(new_data)) - data = Clamp(round(new_data), 1, IC_MAX_LIST_LENGTH) + data = CLAMP(round(new_data), 0, IC_MAX_LIST_LENGTH) holder.on_data_written() /datum/integrated_io/index/display_pin_type() diff --git a/code/modules/integrated_electronics/passive/power.dm b/code/modules/integrated_electronics/passive/power.dm index 0941c033f6..2acce3d450 100644 --- a/code/modules/integrated_electronics/passive/power.dm +++ b/code/modules/integrated_electronics/passive/power.dm @@ -90,7 +90,7 @@ icon_state = "chemical_cell" extended_desc = "This is effectively an internal beaker. It will consume and produce power from plasma, slime jelly, welding fuel, carbon,\ ethanol, nutriments and blood , in order of decreasing efficiency. It will consume fuel only if the battery can take more energy." - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER complexity = 4 inputs = list() outputs = list("volume used" = IC_PINTYPE_NUMBER, "self reference" = IC_PINTYPE_REF) diff --git a/code/modules/integrated_electronics/subtypes/arithmetic.dm b/code/modules/integrated_electronics/subtypes/arithmetic.dm index 7dec779f83..e491a34a69 100644 --- a/code/modules/integrated_electronics/subtypes/arithmetic.dm +++ b/code/modules/integrated_electronics/subtypes/arithmetic.dm @@ -30,10 +30,9 @@ /obj/item/integrated_circuit/arithmetic/addition/do_work() var/result = 0 for(var/k in 1 to inputs.len) - var/datum/integrated_io/I = inputs[k] - I.pull_data() - if(isnum(I.data)) - result = result + I.data + var/I = get_pin_data(IC_INPUT, k) + if(isnum(I)) + result += I set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -56,13 +55,10 @@ return var/result = A.data - for(var/k in 1 to inputs.len) - var/datum/integrated_io/I = inputs[k] - if(I == A) - continue - I.pull_data() - if(isnum(I.data)) - result = result - I.data + for(var/k in 2 to inputs.len) + var/I = get_pin_data(IC_INPUT, k) + if(isnum(I)) + result -= I set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -85,13 +81,10 @@ if(!isnum(A.data)) return var/result = A.data - for(var/k in 1 to inputs.len) - var/datum/integrated_io/I = inputs[k] - if(I == A) - continue - I.pull_data() - if(isnum(I.data)) - result = result * I.data + for(var/k in 2 to inputs.len) + var/I = get_pin_data(IC_INPUT, k) + if(isnum(I)) + result *= I set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -114,13 +107,12 @@ return var/result = A.data - for(var/k in 1 to inputs.len) - var/datum/integrated_io/I = inputs[k] - if(I == A) - continue - I.pull_data() - if(isnum(I.data) && I.data != 0) //No runtimes here. - result = result / I.data + + for(var/k in 2 to inputs.len) + var/I = get_pin_data(IC_INPUT, k) + if(isnum(I) && (I != 0)) + result /= I + set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -228,12 +220,11 @@ /obj/item/integrated_circuit/arithmetic/average/do_work() var/result = 0 var/inputs_used = 0 - for(var/k in 1 to inputs.len) - var/datum/integrated_io/I = inputs[k] - I.pull_data() - if(isnum(I.data)) + for(var/k in 2 to inputs.len) + var/I = get_pin_data(IC_INPUT, k) + if(isnum(I)) inputs_used++ - result = result + I.data + result += I if(inputs_used) result = result / inputs_used @@ -288,11 +279,10 @@ /obj/item/integrated_circuit/arithmetic/square_root/do_work() var/result = 0 - for(var/k in 1 to inputs.len) - var/datum/integrated_io/I = inputs[k] - I.pull_data() - if(isnum(I.data)) - result = sqrt(I.data) + for(var/k in 2 to inputs.len) + var/I = get_pin_data(IC_INPUT, k) + if(isnum(I)) + result += sqrt(I) set_pin_data(IC_OUTPUT, 1, result) push_data() diff --git a/code/modules/integrated_electronics/subtypes/converters.dm b/code/modules/integrated_electronics/subtypes/converters.dm index e2046fd456..cd9306d0da 100644 --- a/code/modules/integrated_electronics/subtypes/converters.dm +++ b/code/modules/integrated_electronics/subtypes/converters.dm @@ -160,10 +160,10 @@ /obj/item/integrated_circuit/converter/concatenator/do_work() var/result = null - for(var/datum/integrated_io/I in inputs) - I.pull_data() - if(!isnull(I.data)) - result = result + I.data + for(var/k in 1 to inputs.len) + var/I = get_pin_data(IC_INPUT, k) + if(!isnull(I)) + result = result + I set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -265,7 +265,7 @@ pull_data() var/incoming = get_pin_data(IC_INPUT, 1) if(!isnull(incoming)) - result = ToDegrees(incoming) + result = TODEGREES(incoming) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -283,7 +283,7 @@ pull_data() var/incoming = get_pin_data(IC_INPUT, 1) if(!isnull(incoming)) - result = ToRadians(incoming) + result = TORADIANS(incoming) set_pin_data(IC_OUTPUT, 1, result) push_data() diff --git a/code/modules/integrated_electronics/subtypes/data_transfer.dm b/code/modules/integrated_electronics/subtypes/data_transfer.dm index 20b80926c8..a769a16768 100644 --- a/code/modules/integrated_electronics/subtypes/data_transfer.dm +++ b/code/modules/integrated_electronics/subtypes/data_transfer.dm @@ -123,7 +123,7 @@ /obj/item/integrated_circuit/transfer/pulsedemultiplexer/do_work() var/output_index = get_pin_data(IC_INPUT, 1) - if(output_index == Clamp(output_index, 1, number_of_pins)) + if(output_index == CLAMP(output_index, 1, number_of_pins)) activate_pin(round(output_index + 1 ,1)) /obj/item/integrated_circuit/transfer/pulsedemultiplexer/medium diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm index 276d3d9ca0..91b4b437e3 100644 --- a/code/modules/integrated_electronics/subtypes/input.dm +++ b/code/modules/integrated_electronics/subtypes/input.dm @@ -128,7 +128,7 @@ var/mob/living/carbon/human/H = get_pin_data_as_type(IC_INPUT, 1, /mob/living/carbon/human) if(!istype(H)) //Invalid input return - if(H in view(get_turf(H))) // Like medbot's analyzer it can be used in range.. + if(H in view(get_turf(src))) // Like medbot's analyzer it can be used in range.. var/total_health = round(H.health/H.getMaxHealth(), 0.01)*100 var/missing_health = H.getMaxHealth() - H.health @@ -143,6 +143,49 @@ push_data() activate_pin(2) +/obj/item/integrated_circuit/input/slime_scanner + name = "slime_scanner" + desc = "A very small version of the xenobio analyser. This allows the machine to know every needed properties of slime." + icon_state = "medscan_adv" + complexity = 12 + inputs = list("\ target") + outputs = list( + "colour" = IC_PINTYPE_STRING, + "adult" = IC_PINTYPE_BOOLEAN, + "nutrition" = IC_PINTYPE_NUMBER, + "charge" = IC_PINTYPE_NUMBER, + "health" = IC_PINTYPE_NUMBER, + "possible mutation" = IC_PINTYPE_LIST, + "genetic destability"= IC_PINTYPE_NUMBER, + "slime core amount" = IC_PINTYPE_NUMBER, + "Growth progress" = IC_PINTYPE_NUMBER, + ) + activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT) + spawn_flags = IC_SPAWN_RESEARCH + power_draw_per_use = 80 + +/obj/item/integrated_circuit/input/slime_scanner/do_work() + var/mob/living/simple_animal/slime/T = get_pin_data_as_type(IC_INPUT, 1, /mob/living/simple_animal/slime) + if(!isslime(T)) //Invalid input + return + if(T in view(get_turf(src))) // Like medbot's analyzer it can be used in range.. + + set_pin_data(IC_OUTPUT, 1, T.colour) + set_pin_data(IC_OUTPUT, 2, T.is_adult) + set_pin_data(IC_OUTPUT, 3, T.nutrition/T.get_max_nutrition()) + set_pin_data(IC_OUTPUT, 4, T.powerlevel) + set_pin_data(IC_OUTPUT, 5, round(T.health/T.maxHealth,0.01)*100) + set_pin_data(IC_OUTPUT, 6, uniqueList(T.slime_mutation)) + set_pin_data(IC_OUTPUT, 7, T.mutation_chance) + set_pin_data(IC_OUTPUT, 8, T.cores) + set_pin_data(IC_OUTPUT, 9, T.amount_grown/SLIME_EVOLUTION_THRESHOLD) + + + push_data() + activate_pin(2) + + + /obj/item/integrated_circuit/input/plant_scanner name = "integrated plant analyzer" desc = "A very small version of the plant analyser. This allows the machine to know all valuable params of plants in trays. \ @@ -180,7 +223,7 @@ return for(var/i=1, i<=outputs.len, i++) set_pin_data(IC_OUTPUT, i, null) - if(H in view(get_turf(H))) // Like medbot's analyzer it can be used in range.. + if(H in view(get_turf(src))) // Like medbot's analyzer it can be used in range.. if(H.myseed) set_pin_data(IC_OUTPUT, 1, H.myseed.plantname) set_pin_data(IC_OUTPUT, 2, H.age) @@ -228,7 +271,7 @@ return for(var/i=1, i<=outputs.len, i++) set_pin_data(IC_OUTPUT, i, null) - if(H in view(get_turf(H))) // Like medbot's analyzer it can be used in range.. + if(H in view(get_turf(src))) // Like medbot's analyzer it can be used in range.. if(H.myseed) for(var/datum/plant_gene/reagent/G in H.myseed.genes) greagents.Add(G.get_name()) @@ -373,7 +416,7 @@ var/rad = get_pin_data(IC_INPUT, 2) if(isnum(rad)) - rad = Clamp(rad, 0, 8) + rad = CLAMP(rad, 0, 8) radius = rad /obj/item/integrated_circuit/input/advanced_locator_list/do_work() @@ -426,7 +469,7 @@ /obj/item/integrated_circuit/input/advanced_locator/on_data_written() var/rad = get_pin_data(IC_INPUT, 2) if(isnum(rad)) - rad = Clamp(rad, 0, 8) + rad = CLAMP(rad, 0, 8) radius = rad /obj/item/integrated_circuit/input/advanced_locator/do_work() @@ -671,12 +714,15 @@ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH power_draw_per_use = 120 -/obj/item/integrated_circuit/input/sensor/proc/scan(var/atom/A) +/obj/item/integrated_circuit/input/sensor/sense(var/atom/A,mob/user,prox) + if(!prox) + return FALSE + if(!check_then_do_work()) + return FALSE var/ignore_bags = get_pin_data(IC_INPUT, 1) if(ignore_bags) if(istype(A, /obj/item/storage)) return FALSE - set_pin_data(IC_OUTPUT, 1, WEAKREF(A)) push_data() activate_pin(1) @@ -694,6 +740,52 @@ spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH power_draw_per_use = 120 +/obj/item/integrated_circuit/input/sensor/ranged/sense(var/atom/A,mob/user) + if(!user) + return FALSE + if(user.client) + if(!(A in view(user.client))) + return FALSE + else + if(!(A in view(user))) + return FALSE + if(!check_then_do_work()) + return FALSE + var/ignore_bags = get_pin_data(IC_INPUT, 1) + if(ignore_bags) + if(istype(A, /obj/item/storage)) + return FALSE + set_pin_data(IC_OUTPUT, 1, WEAKREF(A)) + push_data() + activate_pin(1) + return TRUE + +/obj/item/integrated_circuit/input/objscaner + name = "scaner" + desc = "Scans and obtains a reference for any objects you use on assembly." + extended_desc = "If 'put down' pin is set to true, assembly will take scanned object from your hands to it's location.\ + useful for interaction with grabber. Scaner works only with help intent." + icon_state = "recorder" + complexity = 4 + inputs = list("put down" = IC_PINTYPE_BOOLEAN) + outputs = list("scanned" = IC_PINTYPE_REF) + activators = list("on scanned" = IC_PINTYPE_PULSE_OUT) + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + power_draw_per_use = 20 + +/obj/item/integrated_circuit/input/objscaner/attackby_react(var/atom/A,var/mob/user,intent) + if(intent!=INTENT_HELP) + return FALSE + if(!check_then_do_work()) + return FALSE + var/pu = get_pin_data(IC_INPUT, 1) + if(pu) + user.transferItemToLoc(A,drop_location()) + set_pin_data(IC_OUTPUT, 1, WEAKREF(A)) + push_data() + activate_pin(1) + return TRUE + /obj/item/integrated_circuit/input/internalbm name = "internal battery monitor" desc = "This monitors the charge level of an internal battery." @@ -760,3 +852,38 @@ activate_pin(2) push_data() return + +/obj/item/integrated_circuit/input/ntnetsc + name = "NTnet scaner" + desc = "This can return NTnet id of component insi given object, if there is any." + icon_state = "signalsc" + w_class = WEIGHT_CLASS_TINY + complexity = 2 + inputs = list("target" = IC_PINTYPE_REF) + outputs = list( + "id" = IC_PINTYPE_STRING + ) + activators = list("read" = IC_PINTYPE_PULSE_IN, "found" = IC_PINTYPE_PULSE_OUT,"not found" = IC_PINTYPE_PULSE_OUT) + spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH + power_draw_per_use = 1 + +/obj/item/integrated_circuit/input/ntnetsc/do_work() + + var/atom/AM = get_pin_data_as_type(IC_INPUT, 1, /atom) + var/list/processing_list = list(AM) + var/datum/component/ntnet_interface/net = null + set_pin_data(IC_OUTPUT, 1, null) + while(processing_list.len && !net) + var/atom/A = processing_list[1] + processing_list.Cut(1, 2) + //Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed + //This is also why we don't need to check against assembled as we go along + processing_list += A.contents + net = A.GetComponent(/datum/component/ntnet_interface) + if(net) + set_pin_data(IC_OUTPUT, 1, net.hardware_id) + activate_pin(2) + else + activate_pin(3) + push_data() + return diff --git a/code/modules/integrated_electronics/subtypes/logic.dm b/code/modules/integrated_electronics/subtypes/logic.dm index 627301ef10..f8e858ef94 100644 --- a/code/modules/integrated_electronics/subtypes/logic.dm +++ b/code/modules/integrated_electronics/subtypes/logic.dm @@ -2,7 +2,7 @@ name = "logic gate" desc = "This tiny chip will decide for you!" extended_desc = "Logic circuits will treat a null, 0, and a \"\" string value as FALSE and anything else as TRUE." - complexity = 3 + complexity = 1 outputs = list("result") activators = list("compare" = IC_PINTYPE_PULSE_IN) category_text = "Logic" diff --git a/code/modules/integrated_electronics/subtypes/manipulation.dm b/code/modules/integrated_electronics/subtypes/manipulation.dm index 42a55f1a1d..5099547197 100644 --- a/code/modules/integrated_electronics/subtypes/manipulation.dm +++ b/code/modules/integrated_electronics/subtypes/manipulation.dm @@ -93,8 +93,8 @@ yo.data = round(yo.data, 1) var/turf/T = get_turf(assembly) - var/target_x = Clamp(T.x + xo.data, 0, world.maxx) - var/target_y = Clamp(T.y + yo.data, 0, world.maxy) + var/target_x = CLAMP(T.x + xo.data, 0, world.maxx) + var/target_y = CLAMP(T.y + yo.data, 0, world.maxy) shootAt(locate(target_x, target_y, T.z)) @@ -155,9 +155,11 @@ if(isnum(wanted_dir.data)) if(step(assembly, wanted_dir.data)) activate_pin(2) + return else activate_pin(3) return FALSE + return FALSE /obj/item/integrated_circuit/manipulation/grenade name = "grenade primer" @@ -210,7 +212,7 @@ var/datum/integrated_io/detonation_time = inputs[1] var/dt if(isnum(detonation_time.data) && detonation_time.data > 0) - dt = Clamp(detonation_time.data, 1, 12)*10 + dt = CLAMP(detonation_time.data, 1, 12)*10 else dt = 15 addtimer(CALLBACK(attached_grenade, /obj/item/grenade.proc/prime), dt) @@ -247,9 +249,14 @@ /obj/item/integrated_circuit/manipulation/plant_module/do_work() ..() var/turf/T = get_turf(src) - var/obj/machinery/hydroponics/AM = get_pin_data_as_type(IC_INPUT, 1, /obj/machinery/hydroponics) - if(!istype(AM)) //Invalid input + var/obj/OM = get_pin_data_as_type(IC_INPUT, 1, /obj) + if(istype(OM,/obj/structure/spacevine) && get_pin_data(IC_INPUT, 2) == 2) + qdel(OM) + activate_pin(2) return + var/obj/machinery/hydroponics/AM = OM + if(!istype(AM)) //Invalid input + return FALSE var/mob/living/M = get_turf(AM) if(!M.Adjacent(T)) return //Can't reach @@ -276,6 +283,7 @@ qdel(AM.myseed) AM.myseed = null AM.weedlevel = 0 //Has a side effect of cleaning up those nasty weeds + AM.dead = 0 AM.update_icon() else activate_pin(2) @@ -284,7 +292,7 @@ /obj/item/integrated_circuit/manipulation/grabber name = "grabber" - desc = "A circuit with it's own inventory for small/medium items, used to grab and store things." + desc = "A circuit with it's own inventory for tiny/small items, used to grab and store things." icon_state = "grabber" extended_desc = "The circuit accepts a reference to thing to be grabbed. It can store up to 10 things. Modes: 1 for grab. 0 for eject the first thing. -1 for eject all." w_class = WEIGHT_CLASS_SMALL @@ -307,7 +315,7 @@ var/mode = get_pin_data(IC_INPUT, 2) if(mode == 1) - if(check_target(AM, exclude_contents = TRUE)) + if(check_target(AM)) if((contents.len < max_items) && (!max_w_class || AM.w_class <= max_w_class)) AM.forceMove(src) if(mode == 0) @@ -389,9 +397,9 @@ if(!M.temporarilyRemoveItemFromInventory(A)) return - var/x_abs = Clamp(T.x + target_x_rel, 0, world.maxx) - var/y_abs = Clamp(T.y + target_y_rel, 0, world.maxy) - var/range = round(Clamp(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1) + var/x_abs = CLAMP(T.x + target_x_rel, 0, world.maxx) + var/y_abs = CLAMP(T.y + target_y_rel, 0, world.maxy) + var/range = round(CLAMP(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1) A.forceMove(drop_location()) A.throw_at(locate(x_abs, y_abs, T.z), range, 3) diff --git a/code/modules/integrated_electronics/subtypes/output.dm b/code/modules/integrated_electronics/subtypes/output.dm index ef6cc644d8..6a90ff5f2a 100644 --- a/code/modules/integrated_electronics/subtypes/output.dm +++ b/code/modules/integrated_electronics/subtypes/output.dm @@ -88,7 +88,7 @@ var/brightness = get_pin_data(IC_INPUT, 2) if(new_color && isnum(brightness)) - brightness = Clamp(brightness, 0, 6) + brightness = CLAMP(brightness, 0, 6) light_rgb = new_color light_brightness = brightness @@ -146,7 +146,7 @@ var/selected_sound = sounds[ID] if(!selected_sound) return - vol = Clamp(vol ,0 , 100) + vol = CLAMP(vol ,0 , 100) playsound(get_turf(src), selected_sound, vol, freq, -1) /obj/item/integrated_circuit/output/sound/on_data_written() diff --git a/code/modules/integrated_electronics/subtypes/reagents.dm b/code/modules/integrated_electronics/subtypes/reagents.dm index 564c3a4851..0c66c3a943 100644 --- a/code/modules/integrated_electronics/subtypes/reagents.dm +++ b/code/modules/integrated_electronics/subtypes/reagents.dm @@ -1,3 +1,5 @@ +#define IC_SMOKE_REAGENTS_MINIMUM_UNITS 10 + /obj/item/integrated_circuit/reagent category_text = "Reagent" resistance_flags = UNACIDABLE | FIRE_PROOF @@ -7,8 +9,11 @@ . = ..() if(volume) create_reagents(volume) + push_vol() - +/obj/item/integrated_circuit/reagent/proc/push_vol() + set_pin_data(IC_OUTPUT, 1, reagents.total_volume) + push_data() /obj/item/integrated_circuit/reagent/smoke name = "smoke generator" @@ -17,7 +22,7 @@ extended_desc = "This smoke generator creates clouds of smoke on command. It can also hold liquids inside, which will go \ into the smoke clouds when activated. The reagents are consumed when smoke is made." - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER volume = 100 complexity = 20 @@ -29,7 +34,8 @@ ) activators = list( "create smoke" = IC_PINTYPE_PULSE_IN, - "on smoked" = IC_PINTYPE_PULSE_OUT + "on smoked" = IC_PINTYPE_PULSE_OUT, + "push ref" = IC_PINTYPE_PULSE_IN ) spawn_flags = IC_SPAWN_RESEARCH power_draw_per_use = 20 @@ -40,24 +46,27 @@ //reset warning only if we have reagents now if(changetype == ADD_REAGENT) notified = FALSE - set_pin_data(IC_OUTPUT, 1, reagents.total_volume) - push_data() - -/obj/item/integrated_circuit/reagent/smoke/do_work() - var/location = get_turf(src) - var/datum/effect_system/smoke_spread/chem/S = new - S.attach(location) - playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3) - if(S) - S.set_up(reagents, smoke_radius, location, notified) - if(!notified) - notified = TRUE - S.start() - - if(reagents) - reagents.clear_reagents() - activate_pin(2) + push_vol() +/obj/item/integrated_circuit/reagent/smoke/do_work(ord) + switch(ord) + if(1) + if(!reagents || (reagents.total_volume < IC_SMOKE_REAGENTS_MINIMUM_UNITS)) + return + var/location = get_turf(src) + var/datum/effect_system/smoke_spread/chem/S = new + S.attach(location) + playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3) + if(S) + S.set_up(reagents, smoke_radius, location, notified) + if(!notified) + notified = TRUE + S.start() + reagents.clear_reagents() + activate_pin(2) + if(3) + set_pin_data(IC_OUTPUT, 2, WEAKREF(src)) + push_data() /obj/item/integrated_circuit/reagent/injector name = "integrated hypo-injector" @@ -66,7 +75,7 @@ extended_desc = "This autoinjector can push reagents into another container or someone else outside of the machine. The target \ must be adjacent to the machine, and if it is a person, they cannot be wearing thick clothing. Negative given amount makes injector suck out reagents." - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER volume = 30 complexity = 20 @@ -85,7 +94,9 @@ activators = list( "inject" = IC_PINTYPE_PULSE_IN, "on injected" = IC_PINTYPE_PULSE_OUT, - "on fail" = IC_PINTYPE_PULSE_OUT + "on fail" = IC_PINTYPE_PULSE_OUT, + "push ref" = IC_PINTYPE_PULSE_IN + ) spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH power_draw_per_use = 15 @@ -93,15 +104,8 @@ var/transfer_amount = 10 var/busy = FALSE -/obj/item/integrated_circuit/reagent/injector/interact(mob/user) - set_pin_data(IC_OUTPUT, 2, WEAKREF(src)) - push_data() - ..() - - /obj/item/integrated_circuit/reagent/injector/on_reagent_change(changetype) - set_pin_data(IC_OUTPUT, 1, reagents.total_volume) - push_data() + push_vol() /obj/item/integrated_circuit/reagent/injector/on_data_written() var/new_amount = get_pin_data(IC_INPUT, 2) @@ -111,7 +115,7 @@ else direction_mode = SYRINGE_INJECT if(isnum(new_amount)) - new_amount = Clamp(new_amount, 0, volume) + new_amount = CLAMP(new_amount, 0, volume) transfer_amount = new_amount // Hydroponics trays have no reagents holder and handle reagents in their own snowflakey way. @@ -127,7 +131,15 @@ temp_reagents.clear_reagents() qdel(temp_reagents) -/obj/item/integrated_circuit/reagent/injector/do_work() +/obj/item/integrated_circuit/reagent/injector/do_work(ord) + switch(ord) + if(1) + inject() + if(4) + set_pin_data(IC_OUTPUT, 2, WEAKREF(src)) + push_data() + +/obj/item/integrated_circuit/reagent/injector/proc/inject() set waitfor = FALSE // Don't sleep in a proc that is called by a processor without this set, otherwise it'll delay the entire thing var/atom/movable/AM = get_pin_data_as_type(IC_INPUT, 1, /atom/movable) var/atom/movable/acting_object = get_object() @@ -145,7 +157,7 @@ return if(direction_mode == SYRINGE_INJECT) - if(!reagents.total_volume || !AM.is_injectable() || AM.reagents.total_volume >= AM.reagents.maximum_volume) + if(!reagents.total_volume || !AM.is_injectable() || AM.reagents.holder_full()) activate_pin(3) return @@ -156,12 +168,8 @@ return //Always log attemped injections for admins - var/list/rinject = list() - for(var/datum/reagent/R in reagents.reagent_list) - rinject += R.name - var/contained = english_list(rinject) - - add_logs(src, L, "attemped to inject", addition="which had [contained]") //TODO: proper logging (maybe last touched and assembled) + var/contained = reagents.log_list() + add_logs(src, L, "attemped to inject", addition="which had [contained]") L.visible_message("[acting_object] is trying to inject [L]!", \ "[acting_object] is trying to inject you!") busy = TRUE @@ -169,6 +177,7 @@ var/fraction = min(transfer_amount/reagents.total_volume, 1) reagents.reaction(L, INJECT, fraction) reagents.trans_to(L, transfer_amount) + add_logs(src, L, "injected", addition="which had [contained]") L.visible_message("[acting_object] injects [L] with its needle!", \ "[acting_object] injects you with its needle!") else @@ -184,7 +193,7 @@ activate_pin(3) return - var/tramount = Clamp(transfer_amount, 0, reagents.total_volume) + var/tramount = CLAMP(transfer_amount, 0, reagents.total_volume) if(isliving(AM)) var/mob/living/L = AM @@ -235,7 +244,7 @@ else direction_mode = SYRINGE_INJECT if(isnum(new_amount)) - new_amount = Clamp(new_amount, 0, 50) + new_amount = CLAMP(new_amount, 0, 50) transfer_amount = new_amount /obj/item/integrated_circuit/reagent/pump/do_work() @@ -263,8 +272,7 @@ activate_pin(2) return - // FALSE in those procs makes mobs invalid targets. - if(!source.is_drawable(FALSE) || !target.is_injectable(FALSE)) + if(!source.is_drainable() || !target.is_refillable()) return source.reagents.trans_to(target, transfer_amount) @@ -276,7 +284,7 @@ icon_state = "reagent_storage" extended_desc = "This is effectively an internal beaker." - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER volume = 60 complexity = 4 @@ -285,17 +293,15 @@ "volume used" = IC_PINTYPE_NUMBER, "self reference" = IC_PINTYPE_REF ) - activators = list() + activators = list("push ref" = IC_PINTYPE_PULSE_OUT) spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH -/obj/item/integrated_circuit/reagent/storage/interact(mob/user) +/obj/item/integrated_circuit/reagent/storage/do_work() set_pin_data(IC_OUTPUT, 2, WEAKREF(src)) push_data() - ..() /obj/item/integrated_circuit/reagent/storage/on_reagent_change(changetype) - set_pin_data(IC_OUTPUT, 1, reagents.total_volume) - push_data() + push_vol() /obj/item/integrated_circuit/reagent/storage/cryo name = "cryo reagent storage" @@ -310,6 +316,7 @@ . = ..() reagents.set_reacting(FALSE) + /obj/item/integrated_circuit/reagent/storage/big name = "big reagent storage" desc = "Stores liquid inside, and away from electrical components. Can store up to 180u." @@ -321,6 +328,99 @@ complexity = 16 spawn_flags = IC_SPAWN_RESEARCH +/obj/item/integrated_circuit/reagent/storage/grinder + name = "reagent grinder" + desc = "This is reagent grinder.It accepts ref to something and refines it into reagents. Can store up to 100u." + icon_state = "blender" + extended_desc = "" + inputs = list( + "target" = IC_PINTYPE_REF, + ) + outputs = list( + "volume used" = IC_PINTYPE_NUMBER, + "self reference" = IC_PINTYPE_REF + ) + activators = list( + "grind" = IC_PINTYPE_PULSE_IN, + "on grind" = IC_PINTYPE_PULSE_OUT, + "on fail" = IC_PINTYPE_PULSE_OUT, + "push ref" = IC_PINTYPE_PULSE_IN + ) + volume = 100 + power_draw_per_use = 150 + complexity = 16 + spawn_flags = IC_SPAWN_RESEARCH + + +/obj/item/integrated_circuit/reagent/storage/grinder/do_work(ord) + switch(ord) + if(1) + grind() + if(4) + set_pin_data(IC_OUTPUT, 2, WEAKREF(src)) + push_data() + +/obj/item/integrated_circuit/reagent/storage/grinder/proc/grind() + if(reagents.total_volume >= reagents.maximum_volume) + activate_pin(3) + return FALSE + var/obj/item/I = get_pin_data_as_type(IC_INPUT, 1, /obj/item) + if(istype(I)&&(I.grind_results)&&check_target(I)&&(I.on_grind(src) != -1)) + reagents.add_reagent_list(I.grind_results) + if(I.reagents) + I.reagents.trans_to(src, I.reagents.total_volume) + qdel(I) + activate_pin(2) + return TRUE + activate_pin(3) + return FALSE + +obj/item/integrated_circuit/reagent/storage/juicer + name = "reagent juicer" + desc = "This is reagent juicer.It accepts ref to something and refines it into reagents. Can store up to 100u." + icon_state = "blender" + extended_desc = "" + inputs = list( + "target" = IC_PINTYPE_REF, + ) + outputs = list( + "volume used" = IC_PINTYPE_NUMBER, + "self reference" = IC_PINTYPE_REF + ) + activators = list( + "juice" = IC_PINTYPE_PULSE_IN, + "on juice" = IC_PINTYPE_PULSE_OUT, + "on fail" = IC_PINTYPE_PULSE_OUT, + "push ref" = IC_PINTYPE_PULSE_IN + ) + volume = 100 + power_draw_per_use = 150 + complexity = 16 + spawn_flags = IC_SPAWN_RESEARCH + +/obj/item/integrated_circuit/reagent/storage/juicer/do_work(ord) + switch(ord) + if(1) + juice() + if(4) + set_pin_data(IC_OUTPUT, 2, WEAKREF(src)) + push_data() + +/obj/item/integrated_circuit/reagent/storage/juicer/proc/juice() + if(reagents.total_volume >= reagents.maximum_volume) + activate_pin(3) + return FALSE + var/obj/item/I = get_pin_data_as_type(IC_INPUT, 1, /obj/item) + if(istype(I)&&check_target(I)&&(I.juice_results)&&(I.on_juice() != -1)) + reagents.add_reagent_list(I.juice_results) + qdel(I) + activate_pin(2) + return TRUE + activate_pin(3) + return FALSE + + + /obj/item/integrated_circuit/reagent/storage/scan name = "reagent scanner" desc = "Stores liquid inside, and away from electrical components. Can store up to 60u. On pulse this beaker will send list of contained reagents." @@ -334,17 +434,22 @@ "list of reagents" = IC_PINTYPE_LIST ) activators = list( - "scan" = IC_PINTYPE_PULSE_IN + "scan" = IC_PINTYPE_PULSE_IN, + "push ref" = IC_PINTYPE_PULSE_IN ) spawn_flags = IC_SPAWN_RESEARCH -/obj/item/integrated_circuit/reagent/storage/scan/do_work() - var/cont[0] - for(var/datum/reagent/RE in reagents.reagent_list) - cont += RE.id - set_pin_data(IC_OUTPUT, 3, cont) - push_data() - +/obj/item/integrated_circuit/reagent/storage/scan/do_work(ord) + switch(ord) + if(1) + var/cont[0] + for(var/datum/reagent/RE in reagents.reagent_list) + cont += RE.id + set_pin_data(IC_OUTPUT, 3, cont) + push_data() + if(2) + set_pin_data(IC_OUTPUT, 2, WEAKREF(src)) + push_data() /obj/item/integrated_circuit/reagent/filter name = "reagent filter" @@ -383,7 +488,7 @@ else direction_mode = SYRINGE_INJECT if(isnum(new_amount)) - new_amount = Clamp(new_amount, 0, 50) + new_amount = CLAMP(new_amount, 0, 50) transfer_amount = new_amount /obj/item/integrated_circuit/reagent/filter/do_work() @@ -415,3 +520,45 @@ activate_pin(2) push_data() +/obj/item/integrated_circuit/reagent/storage/heater + name = "chemical heater" + desc = "Stores liquid inside, and away from electrical components. Can store up to 60u. Will heat or freeze reagents \ + to target temperature, when turned on." + icon_state = "heater" + container_type = OPENCONTAINER + complexity = 8 + inputs = list( + "target temperature" = IC_PINTYPE_NUMBER, + "on" = IC_PINTYPE_BOOLEAN + ) + inputs_default = list("1" = 300) + outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF,"temperature" = IC_PINTYPE_NUMBER) + spawn_flags = IC_SPAWN_RESEARCH + var/heater_coefficient = 0.1 + +/obj/item/integrated_circuit/reagent/storage/heater/on_data_written() + if(get_pin_data(IC_INPUT, 2)) + power_draw_idle = 30 + else + power_draw_idle = 0 + +/obj/item/integrated_circuit/reagent/storage/heater/Initialize() + .=..() + START_PROCESSING(SScircuit, src) + +/obj/item/integrated_circuit/reagent/storage/heater/Destroy() + STOP_PROCESSING(SScircuit, src) + return ..() + +/obj/item/integrated_circuit/reagent/storage/heater/process() + if(power_draw_idle) + var/target_temperature = get_pin_data(IC_INPUT, 1) + if(reagents.chem_temp > target_temperature) + reagents.chem_temp += min(-1, (target_temperature - reagents.chem_temp) * heater_coefficient) + if(reagents.chem_temp < target_temperature) + reagents.chem_temp += max(1, (target_temperature - reagents.chem_temp) * heater_coefficient) + + reagents.chem_temp = round(reagents.chem_temp) + reagents.handle_reactions() + set_pin_data(IC_OUTPUT, 3, reagents.chem_temp) + push_data() diff --git a/code/modules/integrated_electronics/subtypes/smart.dm b/code/modules/integrated_electronics/subtypes/smart.dm index ec59c3cab1..37a38677b0 100644 --- a/code/modules/integrated_electronics/subtypes/smart.dm +++ b/code/modules/integrated_electronics/subtypes/smart.dm @@ -27,6 +27,6 @@ push_data() return // Can't see the target. - set_pin_data(IC_OUTPUT, 1, get_dir(get_turf(src), get_turf(A))) + set_pin_data(IC_OUTPUT, 1, get_dir(get_turf(src), get_step_towards2(get_turf(src),A))) push_data() activate_pin(2) diff --git a/code/modules/integrated_electronics/subtypes/time.dm b/code/modules/integrated_electronics/subtypes/time.dm index 57fc16ccf9..d93aafef58 100644 --- a/code/modules/integrated_electronics/subtypes/time.dm +++ b/code/modules/integrated_electronics/subtypes/time.dm @@ -62,7 +62,7 @@ /obj/item/integrated_circuit/time/delay/custom/do_work() var/delay_input = get_pin_data(IC_INPUT, 1) if(delay_input && isnum(delay_input) ) - var/new_delay = Clamp(delay_input ,1 ,36000) //An hour. + var/new_delay = CLAMP(delay_input ,1 ,36000) //An hour. delay = new_delay ..() diff --git a/code/modules/integrated_electronics/subtypes/trig.dm b/code/modules/integrated_electronics/subtypes/trig.dm index 1d7f660bd4..cefa25e945 100644 --- a/code/modules/integrated_electronics/subtypes/trig.dm +++ b/code/modules/integrated_electronics/subtypes/trig.dm @@ -71,7 +71,7 @@ var/result = null var/A = get_pin_data(IC_INPUT, 1) if(!isnull(A)) - result = Tan(A) + result = TAN(A) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -91,7 +91,7 @@ var/result = null var/A = get_pin_data(IC_INPUT, 1) if(!isnull(A)) - result = Csc(A) + result = CSC(A) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -111,7 +111,7 @@ var/result = null var/A = get_pin_data(IC_INPUT, 1) if(!isnull(A)) - result = Sec(A) + result = SEC(A) set_pin_data(IC_OUTPUT, 1, result) push_data() @@ -131,7 +131,7 @@ var/result = null var/A = get_pin_data(IC_INPUT, 1) if(!isnull(A)) - result = Cot(A) + result = COT(A) set_pin_data(IC_OUTPUT, 1, result) push_data() diff --git a/code/modules/keybindings/bindings_atom.dm b/code/modules/keybindings/bindings_atom.dm new file mode 100644 index 0000000000..9738175d2d --- /dev/null +++ b/code/modules/keybindings/bindings_atom.dm @@ -0,0 +1,18 @@ +// You might be wondering why this isn't client level. If focus is null, we don't want you to move. +// Only way to do that is to tie the behavior into the focus's keyLoop(). + +/atom/movable/keyLoop(client/user) + if(!user.keys_held["Ctrl"]) + var/movement_dir = NONE + for(var/_key in user.keys_held) + movement_dir = movement_dir | GLOB.movement_keys[_key] + if(user.next_move_dir_add) + movement_dir |= user.next_move_dir_add + if(user.next_move_dir_sub) + movement_dir &= ~user.next_move_dir_sub + // Sanity checks in case you hold left and right and up to make sure you only go up + if((movement_dir & NORTH) && (movement_dir & SOUTH)) + movement_dir &= ~(NORTH|SOUTH) + if((movement_dir & EAST) && (movement_dir & WEST)) + movement_dir &= ~(EAST|WEST) + user.Move(get_step(src, movement_dir), movement_dir) \ No newline at end of file diff --git a/code/modules/language/aphasia.dm b/code/modules/language/aphasia.dm new file mode 100644 index 0000000000..070a792ecd --- /dev/null +++ b/code/modules/language/aphasia.dm @@ -0,0 +1,13 @@ +/datum/language/aphasia + name = "Gibbering" + desc = "It is theorized that any sufficiently brain-damaged person can speak this language." + speech_verb = "garbles" + ask_verb = "mumbles" + whisper_verb = "mutters" + exclaim_verb = "screams incoherently" + flags_1 = LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD + key = "i" + syllables = list("m","n","gh","h","l","s","r","a","e","i","o","u") + space_chance = 20 + default_priority = 10 + icon_state = "aphasia" diff --git a/code/modules/language/language.dm b/code/modules/language/language.dm index 67881f7510..598fb41e6c 100644 --- a/code/modules/language/language.dm +++ b/code/modules/language/language.dm @@ -49,7 +49,7 @@ for(var/i in 0 to name_count) new_name = "" - var/Y = rand(Floor(syllable_count/syllable_divisor), syllable_count) + var/Y = rand(FLOOR(syllable_count/syllable_divisor, 1), syllable_count) for(var/x in Y to 0) new_name += pick(syllables) full_name += " [capitalize(lowertext(new_name))]" diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm index 54a6caffef..5aa048a5fd 100644 --- a/code/modules/library/lib_machines.dm +++ b/code/modules/library/lib_machines.dm @@ -263,7 +263,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums dat += "(Order book by SS13BN)

" dat += "
Brothers
" dat += "" - dat += libcomp_menu[Clamp(page,1,libcomp_menu.len)] + dat += libcomp_menu[CLAMP(page,1,libcomp_menu.len)] dat += "" dat += "
AUTHORTITLECATEGORY
<<<< >>>>
" dat += "
(Return to main menu)
" @@ -444,7 +444,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums else var/orderid = input("Enter your order:") as num|null if(orderid) - if(isnum(orderid) && IsInteger(orderid)) + if(isnum(orderid) && ISINTEGER(orderid)) href_list["targetid"] = num2text(orderid) if(href_list["targetid"]) diff --git a/code/modules/library/soapstone.dm b/code/modules/library/soapstone.dm index cee4665f07..fd75ba4351 100644 --- a/code/modules/library/soapstone.dm +++ b/code/modules/library/soapstone.dm @@ -142,7 +142,7 @@ hidden_message = newmessage creator_name = user.real_name creator_key = user.ckey - realdate = world.timeofday + realdate = world.realtime map = SSmapping.config.map_name update_icon() diff --git a/code/modules/lighting/lighting_source.dm b/code/modules/lighting/lighting_source.dm index 8e56acc2fb..a6c28b4146 100644 --- a/code/modules/lighting/lighting_source.dm +++ b/code/modules/lighting/lighting_source.dm @@ -232,8 +232,8 @@ var/turf/T if (source_turf) var/oldlum = source_turf.luminosity - source_turf.luminosity = Ceiling(light_range) - for(T in view(Ceiling(light_range), source_turf)) + source_turf.luminosity = CEILING(light_range, 1) + for(T in view(CEILING(light_range, 1), source_turf)) for (thing in T.get_corners(source_turf)) C = thing corners[C] = 0 diff --git a/code/modules/mapping/reader.dm b/code/modules/mapping/reader.dm index 862de852bc..559a93b87f 100644 --- a/code/modules/mapping/reader.dm +++ b/code/modules/mapping/reader.dm @@ -102,7 +102,7 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new) if(!no_changeturf) WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems when /turf/AfterChange is called") - bounds[MAP_MINX] = min(bounds[MAP_MINX], Clamp(xcrdStart, x_lower, x_upper)) + bounds[MAP_MINX] = min(bounds[MAP_MINX], CLAMP(xcrdStart, x_lower, x_upper)) bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd) bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd) @@ -119,15 +119,15 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new) if(gridLines.len && gridLines[gridLines.len] == "") gridLines.Cut(gridLines.len) // Remove only one blank line at the end. - bounds[MAP_MINY] = min(bounds[MAP_MINY], Clamp(ycrd, y_lower, y_upper)) + bounds[MAP_MINY] = min(bounds[MAP_MINY], CLAMP(ycrd, y_lower, y_upper)) ycrd += gridLines.len - 1 // Start at the top and work down if(!cropMap && ycrd > world.maxy) if(!measureOnly) world.maxy = ycrd // Expand Y here. X is expanded in the loop below - bounds[MAP_MAXY] = max(bounds[MAP_MAXY], Clamp(ycrd, y_lower, y_upper)) + bounds[MAP_MAXY] = max(bounds[MAP_MAXY], CLAMP(ycrd, y_lower, y_upper)) else - bounds[MAP_MAXY] = max(bounds[MAP_MAXY], Clamp(min(ycrd, world.maxy), y_lower, y_upper)) + bounds[MAP_MAXY] = max(bounds[MAP_MAXY], CLAMP(min(ycrd, world.maxy), y_lower, y_upper)) var/maxx = xcrdStart if(measureOnly) @@ -166,7 +166,7 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new) ++xcrd --ycrd - bounds[MAP_MAXX] = Clamp(max(bounds[MAP_MAXX], cropMap ? min(maxx, world.maxx) : maxx), x_lower, x_upper) + bounds[MAP_MAXX] = CLAMP(max(bounds[MAP_MAXX], cropMap ? min(maxx, world.maxx) : maxx), x_lower, x_upper) CHECK_TICK diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index c8c042e30b..d655ed6e94 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -799,13 +799,13 @@ force = 0 var/ghost_counter = ghost_check() - force = Clamp((ghost_counter * 4), 0, 75) + force = CLAMP((ghost_counter * 4), 0, 75) user.visible_message("[user] strikes with the force of [ghost_counter] vengeful spirits!") ..() /obj/item/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) var/ghost_counter = ghost_check() - final_block_chance += Clamp((ghost_counter * 5), 0, 75) + final_block_chance += CLAMP((ghost_counter * 5), 0, 75) owner.visible_message("[owner] is protected by a ring of [ghost_counter] ghosts!") return ..() diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm index 60715ef26a..e16eb0e5b2 100644 --- a/code/modules/mining/machine_redemption.dm +++ b/code/modules/mining/machine_redemption.dm @@ -82,7 +82,7 @@ if(!M || !redemption_mat) return FALSE - var/smeltable_sheets = Floor(redemption_mat.amount / M) + var/smeltable_sheets = FLOOR(redemption_mat.amount / M, 1) if(!smeltable_sheets) return FALSE diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index fe4c2fab84..ca21456163 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -68,7 +68,7 @@ if(materials.materials[href_list["choose"]]) chosen = href_list["choose"] if(href_list["chooseAmt"]) - coinsToProduce = Clamp(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000) + coinsToProduce = CLAMP(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000) if(href_list["makeCoins"]) var/temp_coins = coinsToProduce processing = TRUE diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 66a6e07180..573183df96 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -185,7 +185,7 @@ var/pollid = href_list["pollid"] if(istext(pollid)) pollid = text2num(pollid) - if(isnum(pollid) && IsInteger(pollid)) + if(isnum(pollid) && ISINTEGER(pollid)) src.poll_player(pollid) return @@ -223,7 +223,7 @@ rating = null else rating = text2num(href_list["o[optionid]"]) - if(!isnum(rating) || !IsInteger(rating)) + if(!isnum(rating) || !ISINTEGER(rating)) return if(!vote_on_numval_poll(pollid, optionid, rating)) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 98bd14ac1f..4481de1e36 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -462,7 +462,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp views |= i var/new_view = input("Choose your new view", "Modify view range", 7) as null|anything in views if(new_view) - client.change_view(Clamp(new_view, 7, max_view)) + client.change_view(CLAMP(new_view, 7, max_view)) else client.change_view(CONFIG_GET(string/default_view)) @@ -471,7 +471,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp set hidden = TRUE var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT if(input) - client.change_view(Clamp(client.view + input, 7, max_view)) + client.rescale_view(input, 7, max_view) /mob/dead/observer/verb/boo() set category = "Ghost" diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm index c745de747e..b01c7c09ac 100644 --- a/code/modules/mob/living/brain/brain_item.dm +++ b/code/modules/mob/living/brain/brain_item.dm @@ -154,7 +154,7 @@ var/adjusted_amount if(amount >= 0 && maximum) var/brainloss = get_brain_damage() - var/new_brainloss = Clamp(brainloss + amount, 0, maximum) + var/new_brainloss = CLAMP(brainloss + amount, 0, maximum) if(brainloss > new_brainloss) //brainloss is over the cap already return 0 adjusted_amount = new_brainloss - brainloss diff --git a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm index cf8a833bd8..0760453094 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm @@ -59,6 +59,14 @@ Doesn't work on other aliens/AI.*/ return 0 return 1 +/obj/effect/proc_holder/alien/proc/check_vent_block(mob/living/user) + var/obj/machinery/atmospherics/components/unary/atmos_thing = locate() in user.loc + if(atmos_thing) + var/rusure = alert(user, "Laying eggs and shaping resin here would block access to [atmos_thing]. Do you want to continue?", "Blocking Atmospheric Component", "Yes", "No") + if(rusure != "No") + return FALSE + return TRUE + /obj/effect/proc_holder/alien/plant name = "Plant Weeds" desc = "Plants some alien weeds." @@ -243,7 +251,7 @@ Doesn't work on other aliens/AI.*/ name = "Secrete Resin" desc = "Secrete tough malleable resin." plasma_cost = 55 - check_turf = 1 + check_turf = TRUE var/list/structures = list( "resin wall" = /obj/structure/alien/resin/wall, "resin membrane" = /obj/structure/alien/resin/membrane, @@ -254,18 +262,22 @@ Doesn't work on other aliens/AI.*/ /obj/effect/proc_holder/alien/resin/fire(mob/living/carbon/user) if(locate(/obj/structure/alien/resin) in user.loc) to_chat(user, "There is already a resin structure there.") - return 0 + return FALSE + + if(!check_vent_block(user)) + return FALSE + var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in structures if(!choice) - return 0 + return FALSE if (!cost_check(check_turf,user)) - return 0 + return FALSE to_chat(user, "You shape a [choice].") user.visible_message("[user] vomits up a thick purple substance and begins to shape it.") choice = structures[choice] new choice(user.loc) - return 1 + return TRUE /obj/effect/proc_holder/alien/regurgitate name = "Regurgitate" diff --git a/code/modules/mob/living/carbon/alien/humanoid/queen.dm b/code/modules/mob/living/carbon/alien/humanoid/queen.dm index 4f79ed7d25..5a48e1c6d1 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/queen.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/queen.dm @@ -79,16 +79,20 @@ name = "Lay Egg" desc = "Lay an egg to produce huggers to impregnate prey with." plasma_cost = 75 - check_turf = 1 + check_turf = TRUE action_icon_state = "alien_egg" /obj/effect/proc_holder/alien/lay_egg/fire(mob/living/carbon/user) if(locate(/obj/structure/alien/egg) in get_turf(user)) - to_chat(user, "There's already an egg here.") - return 0 + to_chat(user, "There's already an egg here.") + return FALSE + + if(!check_vent_block(user)) + return FALSE + user.visible_message("[user] has laid an egg!") new /obj/structure/alien/egg(user.loc) - return 1 + return TRUE //Button to let queen choose her praetorian. /obj/effect/proc_holder/alien/royal/queen/promote diff --git a/code/modules/mob/living/carbon/alien/status_procs.dm b/code/modules/mob/living/carbon/alien/status_procs.dm index 61de87b6cb..33ba8fea1d 100644 --- a/code/modules/mob/living/carbon/alien/status_procs.dm +++ b/code/modules/mob/living/carbon/alien/status_procs.dm @@ -17,4 +17,4 @@ /mob/living/carbon/alien/AdjustStun(amount, updating = 1, ignore_canstun = 0) . = ..() if(!.) - move_delay_add = Clamp(move_delay_add + round(amount/2), 0, 10) + move_delay_add = CLAMP(move_delay_add + round(amount/2), 0, 10) diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm index 4e409391da..d601fde492 100644 --- a/code/modules/mob/living/carbon/carbon_defines.dm +++ b/code/modules/mob/living/carbon/carbon_defines.dm @@ -2,6 +2,7 @@ gender = MALE pressure_resistance = 15 possible_a_intents = list(INTENT_HELP, INTENT_HARM) + hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD) var/list/stomach_contents = list() var/list/internal_organs = list() //List of /obj/item/organ in the mob. They don't go in the contents for some reason I don't want to know. var/list/internal_organs_slot= list() //Same as above, but stores "slot ID" - "organ" pairs for easy access. diff --git a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm index aecf966350..9ba1dcc033 100644 --- a/code/modules/mob/living/carbon/damage_procs.dm +++ b/code/modules/mob/living/carbon/damage_procs.dm @@ -185,7 +185,7 @@ /mob/living/carbon/adjustStaminaLoss(amount, updating_stamina = 1) if(status_flags & GODMODE) return 0 - staminaloss = Clamp(staminaloss + amount, 0, maxHealth*2) + staminaloss = CLAMP(staminaloss + amount, 0, maxHealth*2) if(updating_stamina) update_stamina() @@ -198,7 +198,7 @@ update_stamina() /mob/living/carbon/getBrainLoss() - . = BRAIN_DAMAGE_DEATH + . = 0 var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN) if(B) . = B.get_brain_damage() @@ -207,6 +207,7 @@ /mob/living/carbon/adjustBrainLoss(amount, maximum = BRAIN_DAMAGE_DEATH) if(status_flags & GODMODE) return 0 + var/prev_brainloss = getBrainLoss() var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN) if(!B) return @@ -224,6 +225,13 @@ else gain_trauma_type(BRAIN_TRAUMA_SEVERE) + if(prev_brainloss < 40 && brainloss >= 40) + to_chat(src, "You feel lightheaded.") + else if(prev_brainloss < 120 && brainloss >= 120) + to_chat(src, "You feel less in control of your thoughts.") + else if(prev_brainloss < 180 && brainloss >= 180) + to_chat(src, "You can feel your mind flickering on and off...") + /mob/living/carbon/setBrainLoss(amount) var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN) if(B) diff --git a/code/modules/mob/living/carbon/examine.dm b/code/modules/mob/living/carbon/examine.dm index 8c97bc71a3..b8d9d510fd 100644 --- a/code/modules/mob/living/carbon/examine.dm +++ b/code/modules/mob/living/carbon/examine.dm @@ -43,31 +43,32 @@ msg += "" var/temp = getBruteLoss() - if(temp) - if (temp < 25) - msg += "[t_He] [t_has] minor bruising.\n" - else if (temp < 50) - msg += "[t_He] [t_has] moderate bruising!\n" - else - msg += "[t_He] [t_has] severe bruising!\n" + if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy + if(temp) + if (temp < 25) + msg += "[t_He] [t_has] minor bruising.\n" + else if (temp < 50) + msg += "[t_He] [t_has] moderate bruising!\n" + else + msg += "[t_He] [t_has] severe bruising!\n" - temp = getFireLoss() - if(temp) - if (temp < 25) - msg += "[t_He] [t_has] minor burns.\n" - else if (temp < 50) - msg += "[t_He] [t_has] moderate burns!\n" - else - msg += "[t_He] [t_has] severe burns!\n" + temp = getFireLoss() + if(temp) + if (temp < 25) + msg += "[t_He] [t_has] minor burns.\n" + else if (temp < 50) + msg += "[t_He] [t_has] moderate burns!\n" + else + msg += "[t_He] [t_has] severe burns!\n" - temp = getCloneLoss() - if(temp) - if(temp < 25) - msg += "[t_He] [t_is] slightly deformed.\n" - else if (temp < 50) - msg += "[t_He] [t_is] moderately deformed!\n" - else - msg += "[t_He] [t_is] severely deformed!\n" + temp = getCloneLoss() + if(temp) + if(temp < 25) + msg += "[t_He] [t_is] slightly deformed.\n" + else if (temp < 50) + msg += "[t_He] [t_is] moderately deformed!\n" + else + msg += "[t_He] [t_is] severely deformed!\n" if(disabilities & DUMB) msg += "[t_He] seem[p_s()] to be clumsy and unable to think.\n" diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 6ed9291b83..39caec803b 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -187,31 +187,32 @@ else if(l_limbs_missing >= 2 && r_limbs_missing >= 2) msg += "[t_He] [p_do()]n't seem all there.\n" - if(temp) - if(temp < 25) - msg += "[t_He] [t_has] minor bruising.\n" - else if(temp < 50) - msg += "[t_He] [t_has] moderate bruising!\n" - else - msg += "[t_He] [t_has] severe bruising!\n" + if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy + if(temp) + if(temp < 25) + msg += "[t_He] [t_has] minor bruising.\n" + else if(temp < 50) + msg += "[t_He] [t_has] moderate bruising!\n" + else + msg += "[t_He] [t_has] severe bruising!\n" - temp = getFireLoss() - if(temp) - if(temp < 25) - msg += "[t_He] [t_has] minor burns.\n" - else if (temp < 50) - msg += "[t_He] [t_has] moderate burns!\n" - else - msg += "[t_He] [t_has] severe burns!\n" + temp = getFireLoss() + if(temp) + if(temp < 25) + msg += "[t_He] [t_has] minor burns.\n" + else if (temp < 50) + msg += "[t_He] [t_has] moderate burns!\n" + else + msg += "[t_He] [t_has] severe burns!\n" - temp = getCloneLoss() - if(temp) - if(temp < 25) - msg += "[t_He] [t_has] minor cellular damage.\n" - else if(temp < 50) - msg += "[t_He] [t_has] moderate cellular damage!\n" - else - msg += "[t_He] [t_has] severe cellular damage!\n" + temp = getCloneLoss() + if(temp) + if(temp < 25) + msg += "[t_He] [t_has] minor cellular damage.\n" + else if(temp < 50) + msg += "[t_He] [t_has] moderate cellular damage!\n" + else + msg += "[t_He] [t_has] severe cellular damage!\n" if(fire_stacks > 0) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index cdb714156a..f0835ed7bf 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -44,7 +44,10 @@ if(mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles! if(prob(mind.martial_art.deflection_chance)) if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it - visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!") + if(mind.martial_art.deflection_chance >= 100) //if they can NEVER be hit, lets clue sec in ;) + visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!") + else + visible_message("[src] deflects the projectile!", "You deflect the projectile!") playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1) return 0 @@ -89,15 +92,15 @@ for(var/obj/item/I in held_items) if(!istype(I, /obj/item/clothing)) - var/final_block_chance = I.block_chance - (Clamp((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example + var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) return 1 if(wear_suit) - var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier + var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) return 1 if(w_uniform) - var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier + var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) return 1 return 0 diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 8e72b26419..716373061d 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -1,5 +1,5 @@ /mob/living/carbon/human - hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,ANTAG_HUD) + hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,ANTAG_HUD,GLAND_HUD) possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM) pressure_resistance = 25 //Hair colour and style diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index d1d657652b..41875b7d91 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -91,17 +91,6 @@ return wear_id.GetID() -/mob/living/carbon/human/abiotic(full_body = 0) - var/abiotic_hands = FALSE - for(var/obj/item/I in held_items) - if(!(I.flags_1 & NODROP_1)) - abiotic_hands = TRUE - break - if(full_body && abiotic_hands && ((back && !(back.flags_1&NODROP_1)) || (wear_mask && !(wear_mask.flags_1&NODROP_1)) || (head && !(head.flags_1&NODROP_1)) || (shoes && !(shoes.flags_1&NODROP_1)) || (w_uniform && !(w_uniform.flags_1&NODROP_1)) || (wear_suit && !(wear_suit.flags_1&NODROP_1)) || (glasses && !(glasses.flags_1&NODROP_1)) || (ears && !(ears.flags_1&NODROP_1)) || (gloves && !(gloves.flags_1&NODROP_1)) ) ) - return TRUE - return abiotic_hands - - /mob/living/carbon/human/IsAdvancedToolUser() if(disabilities & MONKEYLIKE) return FALSE diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 329e59e305..451fadab62 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1320,9 +1320,9 @@ GLOBAL_LIST_EMPTY(roundstart_races) return FALSE if(target.check_block()) target.visible_message("[target] blocks [user]'s attack!") - return 0 + return FALSE if(attacker_style && attacker_style.harm_act(user,target)) - return 1 + return TRUE else var/atk_verb = user.dna.species.attack_verb @@ -1347,7 +1347,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) playsound(target.loc, user.dna.species.miss_sound, 25, 1, -1) target.visible_message("[user] has attempted to [atk_verb] [target]!",\ "[user] has attempted to [atk_verb] [target]!", null, COMBAT_MESSAGE_RANGE) - return 0 + return FALSE var/armor_block = target.run_armor_check(affecting, "melee") @@ -1369,8 +1369,6 @@ GLOBAL_LIST_EMPTY(roundstart_races) else if(target.lying) target.forcesay(GLOB.hit_appends) - - /datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style) var/aim_for_mouth = user.zone_selected == "mouth" var/target_on_help_and_unarmed = target.a_intent == INTENT_HELP && !target.get_active_held_item() @@ -1390,10 +1388,12 @@ GLOBAL_LIST_EMPTY(roundstart_races) return 1 else user.do_attack_animation(target, ATTACK_EFFECT_DISARM) - + if(target.w_uniform) target.w_uniform.add_fingerprint(user) - var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected)) + var/randomized_zone = ran_zone(user.zone_selected) + target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected) + var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone) var/randn = rand(1, 100) if(randn <= 25) playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) @@ -1514,8 +1514,11 @@ GLOBAL_LIST_EMPTY(roundstart_races) H.confused = max(H.confused, 20) H.adjustBrainLoss(20) H.adjust_blurriness(10) - if(prob(20)) + if(prob(10)) H.gain_trauma(/datum/brain_trauma/mild/concussion) + else + if(!I.is_sharp()) + H.adjustBrainLoss(I.force / 5) if(prob(I.force + ((100 - H.health)/2)) && H != user) var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev) diff --git a/code/modules/mob/living/carbon/human/species_types/abductors.dm b/code/modules/mob/living/carbon/human/species_types/abductors.dm index cf03d12130..cd273ec98e 100644 --- a/code/modules/mob/living/carbon/human/species_types/abductors.dm +++ b/code/modules/mob/living/carbon/human/species_types/abductors.dm @@ -9,3 +9,13 @@ /datum/species/abductor/copy_properties_from(datum/species/abductor/old_species) scientist = old_species.scientist + +/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species) + . = ..() + var/datum/atom_hud/abductor_hud = GLOB.huds[DATA_HUD_ABDUCTOR] + abductor_hud.add_hud_to(C) + +/datum/species/abductor/on_species_loss(mob/living/carbon/C) + . = ..() + var/datum/atom_hud/abductor_hud = GLOB.huds[DATA_HUD_ABDUCTOR] + abductor_hud.remove_hud_from(C) diff --git a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm index 79bbee9db1..fe41c074c0 100644 --- a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm @@ -90,10 +90,9 @@ id = "xeno" say_mod = "hisses" default_color = "00FF00" - species_traits = list(MUTCOLORS,LIPS,DIGITIGRADE,PIERCEIMMUNE,SPECIES_ORGANIC) + species_traits = list(MUTCOLORS,LIPS,DIGITIGRADE,SPECIES_ORGANIC) mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "taur","mam_body_markings") default_features = list("xenotail"="xeno","xenohead"="standard","xenodorsal"="standard","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None","mam_body_markings" = "xeno") - heatmod = 1.3 attack_verb = "slash" attack_sound = 'sound/weapons/slash.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index 25be12a0ff..34859a257f 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -369,7 +369,7 @@ var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) var/turf/target = get_turf(P.starting) // redirect the projectile - P.preparePixelProjectile(locate(Clamp(target.x + new_x, 1, world.maxx), Clamp(target.y + new_y, 1, world.maxy), H.z), H) + P.preparePixelProjectile(locate(CLAMP(target.x + new_x, 1, world.maxx), CLAMP(target.y + new_y, 1, world.maxy), H.z), H) return -1 return 0 diff --git a/code/modules/mob/living/carbon/human/species_types/humans.dm b/code/modules/mob/living/carbon/human/species_types/humans.dm index fe0acc4feb..31883b4dcd 100644 --- a/code/modules/mob/living/carbon/human/species_types/humans.dm +++ b/code/modules/mob/living/carbon/human/species_types/humans.dm @@ -19,6 +19,11 @@ if(H) H.endTailWag() +/datum/species/human/spec_stun(mob/living/carbon/human/H,amount) + if(H) + H.endTailWag() + . = ..() + /datum/species/human/space_move(mob/living/carbon/human/H) var/obj/item/device/flightpack/F = H.get_flightpack() if(istype(F) && (F.flight) && F.allow_thrust(0.01, src)) diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index 257abf63d0..0d006196aa 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -42,6 +42,11 @@ if(H) H.endTailWag() +/datum/species/lizard/spec_stun(mob/living/carbon/human/H,amount) + if(H) + H.endTailWag() + . = ..() + /* Lizard subspecies: ASHWALKERS */ diff --git a/code/modules/mob/living/carbon/human/species_types/vampire.dm b/code/modules/mob/living/carbon/human/species_types/vampire.dm index 6d1384f12f..aff8440930 100644 --- a/code/modules/mob/living/carbon/human/species_types/vampire.dm +++ b/code/modules/mob/living/carbon/human/species_types/vampire.dm @@ -94,8 +94,8 @@ to_chat(victim, "[H] is draining your blood!") to_chat(H, "You drain some blood!") playsound(H, 'sound/items/drink.ogg', 30, 1, -2) - victim.blood_volume = Clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM) - H.blood_volume = Clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM) + victim.blood_volume = CLAMP(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM) + H.blood_volume = CLAMP(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM) if(!victim.blood_volume) to_chat(H, "You finish off [victim]'s blood supply!") diff --git a/code/modules/mob/living/carbon/human/species_types/zombies.dm b/code/modules/mob/living/carbon/human/species_types/zombies.dm index 2fe526368a..792485960e 100644 --- a/code/modules/mob/living/carbon/human/species_types/zombies.dm +++ b/code/modules/mob/living/carbon/human/species_types/zombies.dm @@ -25,7 +25,7 @@ limbs_id = "zombie" mutanthands = /obj/item/zombie_hand armor = 20 // 120 damage to KO a zombie, which kills it - speedmod = 2 + speedmod = 1.6 mutanteyes = /obj/item/organ/eyes/night_vision/zombie var/regen_cooldown = 0 @@ -34,7 +34,7 @@ /datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount) - . = min(2, amount) + . = min(20, amount) /datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H) . = ..() diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 5eb09a8d83..4399607984 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -182,7 +182,7 @@ //TOXINS/PLASMA if(Toxins_partialpressure > safe_tox_max) var/ratio = (breath_gases[/datum/gas/plasma][MOLES]/safe_tox_max) * 10 - adjustToxLoss(Clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE)) + adjustToxLoss(CLAMP(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE)) throw_alert("too_much_tox", /obj/screen/alert/too_much_tox) else clear_alert("too_much_tox") diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm index bd88714fd4..3e6b7f3ddd 100644 --- a/code/modules/mob/living/carbon/monkey/combat.dm +++ b/code/modules/mob/living/carbon/monkey/combat.dm @@ -121,17 +121,16 @@ if(L == src) return FALSE - if(has_disability(PACIFISM)) return FALSE if(enemies[L]) - return 1 + return TRUE // target non-monkey mobs when aggressive, with a small probability of monkey v monkey if(aggressive && (!istype(L, /mob/living/carbon/monkey/) || prob(MONKEY_AGGRESSIVE_MVM_PROB))) - return 1 + return TRUE - return 0 + return FALSE /mob/living/carbon/monkey/proc/handle_combat() // Don't do any AI if inside another mob (devoured) diff --git a/code/modules/mob/living/carbon/status_procs.dm b/code/modules/mob/living/carbon/status_procs.dm index 74385b895c..1d5525edd9 100644 --- a/code/modules/mob/living/carbon/status_procs.dm +++ b/code/modules/mob/living/carbon/status_procs.dm @@ -59,10 +59,10 @@ clear_alert("high") /mob/living/carbon/adjust_disgust(amount) - disgust = Clamp(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT) + disgust = CLAMP(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT) /mob/living/carbon/set_disgust(amount) - disgust = Clamp(amount, 0, DISGUST_LEVEL_MAXEDOUT) + disgust = CLAMP(amount, 0, DISGUST_LEVEL_MAXEDOUT) ////////////////////////////////////////TRAUMAS///////////////////////////////////////// diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index dbc8da5a05..9517e1b705 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -157,7 +157,7 @@ /mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE) if(!forced && (status_flags & GODMODE)) return FALSE - bruteloss = Clamp((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) + bruteloss = CLAMP((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) if(updating_health) updatehealth() return amount @@ -168,7 +168,7 @@ /mob/living/proc/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE) if(!forced && (status_flags & GODMODE)) return FALSE - oxyloss = Clamp((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) + oxyloss = CLAMP((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) if(updating_health) updatehealth() return amount @@ -187,7 +187,7 @@ /mob/living/proc/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE) if(!forced && (status_flags & GODMODE)) return FALSE - toxloss = Clamp((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) + toxloss = CLAMP((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) if(updating_health) updatehealth() return amount @@ -206,7 +206,7 @@ /mob/living/proc/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE) if(!forced && (status_flags & GODMODE)) return FALSE - fireloss = Clamp((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) + fireloss = CLAMP((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) if(updating_health) updatehealth() return amount @@ -217,7 +217,7 @@ /mob/living/proc/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE) if(!forced && (status_flags & GODMODE)) return FALSE - cloneloss = Clamp((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) + cloneloss = CLAMP((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2) if(updating_health) updatehealth() return amount diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index bd6b00dea7..9b47a8c66b 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -343,8 +343,15 @@ return 1 return 0 +// Living mobs use can_inject() to make sure that the mob is not syringe-proof in general. /mob/living/proc/can_inject() - return 1 + return TRUE + +/mob/living/is_injectable(allowmobs = TRUE) + return (allowmobs && reagents && can_inject()) + +/mob/living/is_drawable(allowmobs = TRUE) + return (allowmobs && reagents && can_inject()) /mob/living/proc/get_organ_target() var/mob/shooter = src @@ -808,7 +815,7 @@ to_chat(src, "You don't have the dexterity to do this!") return /mob/living/proc/can_use_guns(obj/item/G) - if (G.trigger_guard != TRIGGER_GUARD_ALLOW_ALL && !IsAdvancedToolUser()) + if(G.trigger_guard != TRIGGER_GUARD_ALLOW_ALL && !IsAdvancedToolUser()) to_chat(src, "You don't have the dexterity to do this!") return FALSE if(has_disability(PACIFISM)) @@ -920,7 +927,7 @@ update_fire() /mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person - fire_stacks = Clamp(fire_stacks + add_fire_stacks, -20, 20) + fire_stacks = CLAMP(fire_stacks + add_fire_stacks, -20, 20) if(on_fire && fire_stacks <= 0) ExtinguishMob() diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 4dc2b6d076..4800d9fb26 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -55,9 +55,9 @@ /obj/item/proc/get_volume_by_throwforce_and_or_w_class() if(throwforce && w_class) - return Clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100 + return CLAMP((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100 else if(w_class) - return Clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100 + return CLAMP(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100 else return 0 @@ -127,7 +127,7 @@ /mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0) if(user == src || anchored || !isturf(user.loc)) - return 0 + return FALSE if(!user.pulling || user.pulling != src) user.start_pulling(src, supress_message) return @@ -135,7 +135,6 @@ if(!(status_flags & CANPUSH)) to_chat(user, "[src] can't be grabbed more aggressively!") return FALSE - if(user.has_disability(PACIFISM)) to_chat(user, "You don't want to risk hurting [src]!") return FALSE @@ -200,13 +199,13 @@ M.do_attack_animation(src) visible_message("The [M.name] glomps [src]!", \ "The [M.name] glomps [src]!", null, COMBAT_MESSAGE_RANGE) - return 1 + return TRUE /mob/living/attack_animal(mob/living/simple_animal/M) M.face_atom(src) if(M.melee_damage_upper == 0) M.visible_message("\The [M] [M.friendly] [src]!") - return 0 + return FALSE else if(M.has_disability(PACIFISM)) to_chat(M, "You don't want to hurt anyone!") @@ -217,13 +216,13 @@ visible_message("\The [M] [M.attacktext] [src]!", \ "\The [M] [M.attacktext] [src]!", null, COMBAT_MESSAGE_RANGE) add_logs(M, src, "attacked") - return 1 + return TRUE /mob/living/attack_paw(mob/living/carbon/monkey/M) if(isturf(loc) && istype(loc.loc, /area/start)) to_chat(M, "No attacking people at spawn, you jackass.") - return 0 + return FALSE if (M.a_intent == INTENT_HARM) if(M.has_disability(PACIFISM)) @@ -231,24 +230,24 @@ return FALSE if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH)) to_chat(M, "You can't bite with your mouth covered!") - return 0 + return FALSE M.do_attack_animation(src, ATTACK_EFFECT_BITE) if (prob(75)) add_logs(M, src, "attacked") playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) visible_message("[M.name] bites [src]!", \ "[M.name] bites [src]!", null, COMBAT_MESSAGE_RANGE) - return 1 + return TRUE else visible_message("[M.name] has attempted to bite [src]!", \ "[M.name] has attempted to bite [src]!", null, COMBAT_MESSAGE_RANGE) - return 0 + return FALSE /mob/living/attack_larva(mob/living/carbon/alien/larva/L) switch(L.a_intent) if("help") visible_message("[L.name] rubs its head against [src].") - return 0 + return FALSE else if(L.has_disability(PACIFISM)) @@ -260,30 +259,29 @@ visible_message("[L.name] bites [src]!", \ "[L.name] bites [src]!", null, COMBAT_MESSAGE_RANGE) playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) - return 1 + return TRUE else visible_message("[L.name] has attempted to bite [src]!", \ "[L.name] has attempted to bite [src]!", null, COMBAT_MESSAGE_RANGE) - return 0 + return FALSE /mob/living/attack_alien(mob/living/carbon/alien/humanoid/M) switch(M.a_intent) if ("help") visible_message("[M] caresses [src] with its scythe like arm.") - return 0 - + return FALSE if ("grab") grabbedby(M) - return 0 + return FALSE if("harm") if(M.has_disability(PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE M.do_attack_animation(src) - return 1 + return TRUE if("disarm") M.do_attack_animation(src, ATTACK_EFFECT_DISARM) - return 1 + return TRUE /mob/living/ex_act(severity, target, origin) if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src)) diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index b12430d26d..924ab615b8 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -138,7 +138,7 @@ /mob/living/silicon/pai/proc/process_hack() if(cable && cable.machine && istype(cable.machine, /obj/machinery/door) && cable.machine == hackdoor && get_dist(src, hackdoor) <= 1) - hackprogress = Clamp(hackprogress + 4, 0, 100) + hackprogress = CLAMP(hackprogress + 4, 0, 100) else temp = "Door Jack: Connection to airlock has been lost. Hack aborted." hackprogress = 0 @@ -283,8 +283,8 @@ /mob/living/silicon/pai/process() - emitterhealth = Clamp((emitterhealth + emitterregen), -50, emittermaxhealth) - hit_slowdown = Clamp((hit_slowdown - 1), 0, 100) + emitterhealth = CLAMP((emitterhealth + emitterregen), -50, emittermaxhealth) + hit_slowdown = CLAMP((hit_slowdown - 1), 0, 100) /mob/living/silicon/pai/generateStaticOverlay() return diff --git a/code/modules/mob/living/silicon/pai/pai_defense.dm b/code/modules/mob/living/silicon/pai/pai_defense.dm index 83da7d9087..2c6c42e3bb 100644 --- a/code/modules/mob/living/silicon/pai/pai_defense.dm +++ b/code/modules/mob/living/silicon/pai/pai_defense.dm @@ -57,7 +57,7 @@ return FALSE //No we're not flammable /mob/living/silicon/pai/proc/take_holo_damage(amount) - emitterhealth = Clamp((emitterhealth - amount), -50, emittermaxhealth) + emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth) if(emitterhealth < 0) fold_in(force = TRUE) to_chat(src, "The impact degrades your holochassis!") diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index aab1f204f6..5445941ed3 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -23,7 +23,7 @@ if(cell && cell.charge) if(cell.charge <= 100) uneq_all() - var/amt = Clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell. + var/amt = CLAMP((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell. cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick else uneq_all() @@ -50,6 +50,7 @@ if(!mind.special_role) mind.special_role = "traitor" SSticker.mode.traitors += mind + mind.add_antag_datum(/datum/antagonist/auto_custom) // ???? /mob/living/silicon/robot/update_health_hud() diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index db10f4a81c..2788413ee9 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -1029,9 +1029,9 @@ status_flags &= ~CANPUSH if(module.clean_on_move) - flags_1 |= CLEAN_ON_MOVE_1 + AddComponent(/datum/component/cleaning) else - flags_1 &= ~CLEAN_ON_MOVE_1 + qdel(GetComponent(/datum/component/cleaning)) hat_offset = module.hat_offset diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index b1be1c3076..26e455106b 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -352,7 +352,7 @@ ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security, /obj/item/clockwork/weapon/ratvarian_spear) cyborg_base_icon = "k9" - moduleselect_icon = "k9" + moduleselect_icon = "security" can_be_pushed = FALSE hat_offset = INFINITY @@ -387,7 +387,7 @@ ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical, /obj/item/clockwork/weapon/ratvarian_spear) cyborg_base_icon = "medihound" - moduleselect_icon = "medihound" + moduleselect_icon = "medical" can_be_pushed = FALSE hat_offset = INFINITY @@ -409,7 +409,7 @@ /obj/item/clockwork/slab/cyborg/janitor, /obj/item/clockwork/replica_fabricator/cyborg) cyborg_base_icon = "scrubpup" - moduleselect_icon = "scrubpup" + moduleselect_icon = "janitor" hat_offset = INFINITY clean_on_move = TRUE diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 0e6ecf1672..8046daf55d 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -360,8 +360,14 @@ ..() /datum/action/innate/seek_master/Activate() - if(!SSticker.mode.eldergod) - the_construct.master = GLOB.blood_target + var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult) + if(!C) + return + var/datum/objective/eldergod/summon_objective = locate() in C.cult_team.objectives + + if(summon_objective.check_completion()) + the_construct.master = C.cult_team.blood_target + if(!the_construct.master) to_chat(the_construct, "You have no master to seek!") the_construct.seeking = FALSE diff --git a/code/modules/mob/living/simple_animal/damage_procs.dm b/code/modules/mob/living/simple_animal/damage_procs.dm index 5405ee03c6..bb6794a36a 100644 --- a/code/modules/mob/living/simple_animal/damage_procs.dm +++ b/code/modules/mob/living/simple_animal/damage_procs.dm @@ -2,7 +2,7 @@ /mob/living/simple_animal/proc/adjustHealth(amount, updating_health = TRUE, forced = FALSE) if(!forced && (status_flags & GODMODE)) return FALSE - bruteloss = Clamp(bruteloss + amount, 0, maxHealth) + bruteloss = CLAMP(bruteloss + amount, 0, maxHealth) if(updating_health) updatehealth() return amount diff --git a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm index fa899aec0f..1105940f22 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm @@ -152,7 +152,7 @@ /mob/living/simple_animal/drone/cogscarab/Login() ..() - add_servant_of_ratvar(src, TRUE) + add_servant_of_ratvar(src, TRUE, GLOB.servants_active) to_chat(src,"You yourself are one of these servants, and will be able to utilize almost anything they can[GLOB.ratvar_awakens ? "":", excluding a clockwork slab"].") // this can't go with flavortext because i'm assuming it requires them to be ratvar'd /mob/living/simple_animal/drone/cogscarab/binarycheck() diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index a977338008..c6f0f6a91c 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -79,10 +79,10 @@ Difficulty: Hard /mob/living/simple_animal/hostile/megafauna/bubblegum/Life() ..() - move_to_delay = Clamp((health/maxHealth) * 10, 5, 10) + move_to_delay = CLAMP((health/maxHealth) * 10, 5, 10) /mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire() - anger_modifier = Clamp(((maxHealth - health)/60),0,20) + anger_modifier = CLAMP(((maxHealth - health)/60),0,20) if(charging) return ranged_cooldown = world.time + ranged_cooldown_time diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index b8b419087f..79bedbe264 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -57,7 +57,7 @@ Difficulty: Very Hard L.dust() /mob/living/simple_animal/hostile/megafauna/colossus/OpenFire() - anger_modifier = Clamp(((maxHealth - health)/50),0,20) + anger_modifier = CLAMP(((maxHealth - health)/50),0,20) ranged_cooldown = world.time + 120 if(enrage(target)) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm index 7f12e684e8..724e4fc5c7 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm @@ -101,7 +101,7 @@ Difficulty: Medium /mob/living/simple_animal/hostile/megafauna/dragon/OpenFire() if(swooping) return - anger_modifier = Clamp(((maxHealth - health)/50),0,20) + anger_modifier = CLAMP(((maxHealth - health)/50),0,20) ranged_cooldown = world.time + ranged_cooldown_time if(prob(15 + anger_modifier) && !client) @@ -227,10 +227,10 @@ Difficulty: Medium //ensure swoop direction continuity. if(negative) - if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE)) + if(ISINRANGE(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE)) negative = FALSE else - if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1)) + if(ISINRANGE(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1)) negative = TRUE new /obj/effect/temp_visual/dragon_flight/end(loc, negative) new /obj/effect/temp_visual/dragon_swoop(loc) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 02fb81a1ed..8dc1780e5e 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -187,7 +187,7 @@ Difficulty: Hard /mob/living/simple_animal/hostile/megafauna/hierophant/proc/calculate_rage() //how angry we are overall did_reset = FALSE //oh hey we're doing SOMETHING, clearly we might need to heal if we recall - anger_modifier = Clamp(((maxHealth - health) / 42),0,50) + anger_modifier = CLAMP(((maxHealth - health) / 42),0,50) burst_range = initial(burst_range) + round(anger_modifier * 0.08) beam_range = initial(beam_range) + round(anger_modifier * 0.12) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index a4851bb432..4c5b94f2e3 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -111,7 +111,7 @@ /mob/living/simple_animal/updatehealth() ..() - health = Clamp(health, 0, maxHealth) + health = CLAMP(health, 0, maxHealth) /mob/living/simple_animal/update_stat() if(status_flags & GODMODE) diff --git a/code/modules/mob/living/simple_animal/slime/powers.dm b/code/modules/mob/living/simple_animal/slime/powers.dm index e7e71bf091..9654f91b6c 100644 --- a/code/modules/mob/living/simple_animal/slime/powers.dm +++ b/code/modules/mob/living/simple_animal/slime/powers.dm @@ -166,7 +166,7 @@ step_away(M,src) M.Friends = Friends.Copy() babies += M - M.mutation_chance = Clamp(mutation_chance+(rand(5,-5)),0,100) + M.mutation_chance = CLAMP(mutation_chance+(rand(5,-5)),0,100) SSblackbox.record_feedback("tally", "slime_babies_born", 1, M.colour) var/mob/living/simple_animal/slime/new_slime = pick(babies) diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm index 9ffbff5619..a91db7f177 100644 --- a/code/modules/mob/login.dm +++ b/code/modules/mob/login.dm @@ -45,6 +45,10 @@ client.change_view(CONFIG_GET(string/default_view)) // Resets the client.view in case it was changed. + if(client.player_details.player_actions.len) + for(var/datum/action/A in client.player_details.player_actions) + A.Grant(src) + if(!GLOB.individual_log_list[ckey]) GLOB.individual_log_list[ckey] = logging else diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 3dc56c936b..10c9a04a6e 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -285,11 +285,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp firstname.Find(real_name) return firstname.match -/mob/proc/abiotic(full_body = 0) - for(var/obj/item/I in held_items) - if(!(I.flags_1 & NODROP_1)) - return 1 - return 0 //change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left /mob/verb/a_intent_change(input as text) @@ -363,7 +358,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp if(M.mind in SSticker.mode.cult) return 2 if("nuclear") - if(M.mind in SSticker.mode.syndicates) + if(M.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)) return 2 if("changeling") if(M.mind.has_antag_datum(/datum/antagonist/changeling,TRUE)) diff --git a/code/modules/ninja/ninja_event.dm b/code/modules/ninja/ninja_event.dm index 1656a43505..b26d01d880 100644 --- a/code/modules/ninja/ninja_event.dm +++ b/code/modules/ninja/ninja_event.dm @@ -95,7 +95,7 @@ Contents: var/datum/mind/Mind = new /datum/mind(key) Mind.assigned_role = "Space Ninja" Mind.special_role = "Space Ninja" - SSticker.mode.traitors |= Mind //Adds them to current traitor list. Which is really the extra antagonist list. + SSticker.mode.traitors |= Mind //Adds them to current traitor list. TODO : Remove this in admin tools refeactor. return Mind diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index fd52d8f0ac..cde600186f 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -162,7 +162,7 @@ * Sleepypens */ /obj/item/pen/sleepy - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER /obj/item/pen/sleepy/attack(mob/living/M, mob/user) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index cbe8f335de..548651f9c8 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -153,7 +153,7 @@ GLOB.apcs_list -= src if(malfai && operating) - malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000) + malfai.malf_picker.processing_time = CLAMP(malfai.malf_picker.processing_time - 10,0,1000) area.power_light = FALSE area.power_equip = FALSE area.power_environ = FALSE @@ -1253,7 +1253,7 @@ /obj/machinery/power/apc/proc/set_broken() if(malfai && operating) - malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000) + malfai.malf_picker.processing_time = CLAMP(malfai.malf_picker.processing_time - 10,0,1000) stat |= BROKEN operating = FALSE if(occupier) diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 8258d7ce0d..cd24dbb928 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -157,7 +157,7 @@ /obj/item/stock_parts/cell/proc/get_electrocute_damage() if(charge >= 1000) - return Clamp(round(charge/10000), 10, 90) + rand(-5,5) + return CLAMP(round(charge/10000), 10, 90) + rand(-5,5) else return 0 @@ -336,7 +336,7 @@ return /obj/item/stock_parts/cell/beam_rifle/emp_act(severity) - charge = Clamp((charge-(10000/severity)),0,maxcharge) + charge = CLAMP((charge-(10000/severity)),0,maxcharge) /obj/item/stock_parts/cell/emergency_light name = "miniature power cell" diff --git a/code/modules/power/powernet.dm b/code/modules/power/powernet.dm index b6f61103ca..c34edc53f3 100644 --- a/code/modules/power/powernet.dm +++ b/code/modules/power/powernet.dm @@ -94,6 +94,6 @@ /datum/powernet/proc/get_electrocute_damage() if(avail >= 1000) - return Clamp(round(avail/10000), 10, 90) + rand(-5,5) + return CLAMP(round(avail/10000), 10, 90) + rand(-5,5) else return 0 \ No newline at end of file diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index 36dd615e86..a5e9db1fde 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -37,7 +37,7 @@ eject() else loaded_tank.air_contents.gases[/datum/gas/plasma][MOLES] -= 0.001*drainratio - ASSERT_GAS(/datum/gas/tritium,loaded_tank.air_contents) + loaded_tank.air_contents.assert_gas(/datum/gas/tritium) loaded_tank.air_contents.gases[/datum/gas/tritium][MOLES] += 0.001*drainratio loaded_tank.air_contents.garbage_collect() diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 22712e970d..15b76d2641 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -47,8 +47,15 @@ /obj/singularity/narsie/large/cult/Initialize() . = ..() GLOB.cult_narsie = src - deltimer(GLOB.blood_target_reset_timer) - GLOB.blood_target = src + var/list/all_cults = list() + for(var/datum/antagonist/cult/C in GLOB.antagonists) + all_cults |= C.cult_team + for(var/datum/team/cult/T in all_cults) + deltimer(T.blood_target_reset_timer) + T.blood_target = src + var/datum/objective/eldergod/summon_objective = locate() in T.objectives + if(summon_objective) + summon_objective.summoned = TRUE for(var/datum/mind/cult_mind in SSticker.mode.cult) if(isliving(cult_mind.current)) var/mob/living/L = cult_mind.current diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 70776b5c05..95b78ff0b5 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -227,7 +227,7 @@ /obj/machinery/power/smes/proc/chargedisplay() - return Clamp(round(5.5*charge/capacity),0,5) + return CLAMP(round(5.5*charge/capacity),0,5) /obj/machinery/power/smes/process() if(stat & BROKEN) @@ -382,7 +382,7 @@ target = text2num(target) . = TRUE if(.) - input_level = Clamp(target, 0, input_level_max) + input_level = CLAMP(target, 0, input_level_max) log_smes(usr.ckey) if("output") var/target = params["target"] @@ -404,7 +404,7 @@ target = text2num(target) . = TRUE if(.) - output_level = Clamp(target, 0, output_level_max) + output_level = CLAMP(target, 0, output_level_max) log_smes(usr.ckey) /obj/machinery/power/smes/proc/log_smes(user = "") diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 435cfe4156..af81b632d7 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -378,14 +378,14 @@ if("direction") var/adjust = text2num(params["adjust"]) if(adjust) - currentdir = Clamp((360 + adjust + currentdir) % 360, 0, 359) + currentdir = CLAMP((360 + adjust + currentdir) % 360, 0, 359) targetdir = currentdir set_panels(currentdir) . = TRUE if("rate") var/adjust = text2num(params["adjust"]) if(adjust) - trackrate = Clamp(trackrate + adjust, -7200, 7200) + trackrate = CLAMP(trackrate + adjust, -7200, 7200) if(trackrate) nexttime = world.time + 36000 / abs(trackrate) . = TRUE diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 02cc80291e..5f9f6042d3 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -317,10 +317,10 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) mole_heat_penalty = max(combined_gas / MOLE_HEAT_PENALTY, 0.25) if (combined_gas > POWERLOSS_INHIBITION_MOLE_THRESHOLD && co2comp > POWERLOSS_INHIBITION_GAS_THRESHOLD) - powerloss_dynamic_scaling = Clamp(powerloss_dynamic_scaling + Clamp(co2comp - powerloss_dynamic_scaling, -0.02, 0.02), 0, 1) + powerloss_dynamic_scaling = CLAMP(powerloss_dynamic_scaling + CLAMP(co2comp - powerloss_dynamic_scaling, -0.02, 0.02), 0, 1) else - powerloss_dynamic_scaling = Clamp(powerloss_dynamic_scaling - 0.05,0, 1) - powerloss_inhibitor = Clamp(1-(powerloss_dynamic_scaling * Clamp(combined_gas/POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD,1 ,1.5)),0 ,1) + powerloss_dynamic_scaling = CLAMP(powerloss_dynamic_scaling - 0.05,0, 1) + powerloss_inhibitor = CLAMP(1-(powerloss_dynamic_scaling * CLAMP(combined_gas/POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD,1 ,1.5)),0 ,1) if(matter_power) var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40) @@ -368,7 +368,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) if(!istype(l.glasses, /obj/item/clothing/glasses/meson)) var/D = sqrt(1 / max(1, get_dist(l, src))) l.hallucination += power * config_hallucination_power * D - l.hallucination = Clamp(0, 200, l.hallucination) + l.hallucination = CLAMP(0, 200, l.hallucination) for(var/mob/living/l in range(src, round((power / 100) ** 0.25))) var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) ) @@ -386,7 +386,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) supermatter_zap(src, 5, min(power*2, 20000)) else if (damage > damage_penalty_point && prob(20)) playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10) - supermatter_zap(src, 5, Clamp(power*2, 4000, 20000)) + supermatter_zap(src, 5, CLAMP(power*2, 4000, 20000)) if(prob(15) && power > POWER_PENALTY_THRESHOLD) supermatter_pull(src, power/750) diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm index 4a26950217..51cb99a34f 100644 --- a/code/modules/power/tesla/energy_ball.dm +++ b/code/modules/power/tesla/energy_ball.dm @@ -62,7 +62,7 @@ pixel_x = -32 pixel_y = -32 for (var/ball in orbiting_balls) - var/range = rand(1, Clamp(orbiting_balls.len, 3, 7)) + var/range = rand(1, CLAMP(orbiting_balls.len, 3, 7)) tesla_zap(ball, range, TESLA_MINI_POWER/7*range, TRUE) else energy = 0 // ensure we dont have miniballs of miniballs @@ -268,7 +268,7 @@ closest_grounding_rod.tesla_act(power, explosive, stun_mobs) else if(closest_mob) - var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5) + var/shock_damage = CLAMP(round(power/400), 10, 90) + rand(-5, 5) closest_mob.electrocute_act(shock_damage, source, 1, tesla_shock = 1, stun = stun_mobs) if(issilicon(closest_mob)) var/mob/living/silicon/S = closest_mob diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 71befb50f1..4e341fa2a4 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -17,6 +17,7 @@ var/delay = 0 //Delay for energy weapons var/click_cooldown_override = 0 //Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the ammo is fired. + var/heavy_metal = TRUE /obj/item/ammo_casing/New() @@ -58,3 +59,47 @@ to_chat(user, "You fail to collect anything!") else return ..() + +/obj/item/ammo_casing/throw_impact(atom/A) + if(heavy_metal) + bounce_away(FALSE, NONE) + . = ..() + +/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, delay = 3) + SpinAnimation(10, 1) + update_icon() + var/turf/T = get_turf(src) + if(still_warm && T && (is_type_in_typecache(T, GLOB.bullet_bounce_away_sizzle))) + addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), delay) + else if(T && (!is_type_in_typecache(T, GLOB.bullet_bounce_away_blacklist))) + addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/weapons/bulletremove.ogg', 60, 1), delay) + +GLOBAL_LIST_INIT(bullet_bounce_away_sizzle, typecacheof(list( + /turf/closed/indestructible/rock/snow, + /turf/closed/wall/ice, + /turf/closed/wall/mineral/snow, + /turf/open/floor/grass/snow, + /turf/open/floor/holofloor/snow, + /turf/open/floor/plating/asteroid/snow, + /turf/open/floor/plating/ice, + /turf/open/water))) + +GLOBAL_LIST_INIT(bullet_bounce_away_blacklist, typecacheof(list( + /turf/closed/indestructible/rock/snow, + /turf/closed/indestructible/splashscreen, + /turf/closed/wall/mineral/snow, + /turf/open/chasm, + /turf/open/floor/carpet, + /turf/open/floor/grass, + /turf/open/floor/holofloor/beach, + /turf/open/floor/holofloor/carpet, + /turf/open/floor/holofloor/grass, + /turf/open/floor/holofloor/hyperspace, + /turf/open/floor/holofloor/snow, + /turf/open/floor/plating/asteroid/snow, + /turf/open/floor/plating/beach, + /turf/open/indestructible/reebe_void, + /turf/open/lava, + /turf/open/space, + /turf/open/water, + /turf/template_noop))) diff --git a/code/modules/projectiles/ammunition/ammo_casings.dm b/code/modules/projectiles/ammunition/ammo_casings.dm index d51ea36e15..edd28e72a8 100644 --- a/code/modules/projectiles/ammunition/ammo_casings.dm +++ b/code/modules/projectiles/ammunition/ammo_casings.dm @@ -284,9 +284,9 @@ icon_state = "cshell" projectile_type = /obj/item/projectile/bullet/dart -/obj/item/ammo_casing/shotgun/dart/New() - ..() - container_type |= OPENCONTAINER_1 +/obj/item/ammo_casing/shotgun/dart/Initialize() + . = ..() + container_type |= OPENCONTAINER create_reagents(30) reagents.set_reacting(TRUE) @@ -302,4 +302,4 @@ reagents.add_reagent("spore", 6) reagents.add_reagent("mutetoxin", 6) //;HELP OPS IN MAINT reagents.add_reagent("coniine", 6) - reagents.add_reagent("sodium_thiopental", 6) \ No newline at end of file + reagents.add_reagent("sodium_thiopental", 6) diff --git a/code/modules/projectiles/ammunition/caseless.dm b/code/modules/projectiles/ammunition/caseless.dm index 7432f9f8e7..b3439c86b2 100644 --- a/code/modules/projectiles/ammunition/caseless.dm +++ b/code/modules/projectiles/ammunition/caseless.dm @@ -4,6 +4,7 @@ /obj/item/ammo_casing/caseless desc = "A caseless bullet casing." firing_effect_type = null + heavy_metal = FALSE /obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread) if (..()) //successfully firing diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index dcd9d356ad..40c198ec4e 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -7,6 +7,7 @@ var/select_name = "energy" fire_sound = 'sound/weapons/laser.ogg' firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy + heavy_metal = FALSE /obj/item/ammo_casing/energy/chameleon projectile_type = /obj/item/projectile/energy/chameleon diff --git a/code/modules/projectiles/ammunition/special.dm b/code/modules/projectiles/ammunition/special.dm index 11fd12da70..de103b399e 100644 --- a/code/modules/projectiles/ammunition/special.dm +++ b/code/modules/projectiles/ammunition/special.dm @@ -3,6 +3,7 @@ desc = "I didn't even know magic needed ammo..." projectile_type = /obj/item/projectile/magic firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic + heavy_metal = FALSE /obj/item/ammo_casing/magic/change projectile_type = /obj/item/projectile/magic/change diff --git a/code/modules/projectiles/box_magazine.dm b/code/modules/projectiles/box_magazine.dm index 324470ede4..bf941108ff 100644 --- a/code/modules/projectiles/box_magazine.dm +++ b/code/modules/projectiles/box_magazine.dm @@ -87,7 +87,7 @@ if(num_loaded) if(!silent) to_chat(user, "You load [num_loaded] shell\s into \the [src]!") - playsound(user, 'sound/weapons/bulletinsert.ogg', 60, 1) + playsound(src, 'sound/weapons/bulletinsert.ogg', 60, 1) A.update_icon() update_icon() @@ -96,9 +96,10 @@ /obj/item/ammo_box/attack_self(mob/user) var/obj/item/ammo_casing/A = get_round() if(A) - user.put_in_hands(A) + if(!user.put_in_hands(A)) + A.bounce_away(FALSE, NONE) + playsound(src, 'sound/weapons/bulletinsert.ogg', 60, 1) to_chat(user, "You remove a round from \the [src]!") - playsound(user, 'sound/weapons/bulletremove.ogg', 60, 1) update_icon() /obj/item/ammo_box/update_icon() diff --git a/code/modules/projectiles/boxes_magazines/external_mag.dm b/code/modules/projectiles/boxes_magazines/external_mag.dm index 09ae7cb905..b7b3a3e286 100644 --- a/code/modules/projectiles/boxes_magazines/external_mag.dm +++ b/code/modules/projectiles/boxes_magazines/external_mag.dm @@ -176,7 +176,7 @@ /obj/item/ammo_box/magazine/m12g/update_icon() ..() - icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/8)*8]" + icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/8, 1)*8]" /obj/item/ammo_box/magazine/m12g/buckshot name = "shotgun magazine (12g buckshot slugs)" diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index e93f298999..8d019b842a 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -107,7 +107,7 @@ /obj/item/gun/proc/shoot_with_empty_chamber(mob/living/user as mob|obj) to_chat(user, "*click*") - playsound(src, "gun_dry_fire", 50, 1) + playsound(src, "gun_dry_fire", 30, 1) /obj/item/gun/proc/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1) diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm index e75905b8c1..680c86ff5c 100644 --- a/code/modules/projectiles/guns/ballistic.dm +++ b/code/modules/projectiles/guns/ballistic.dm @@ -30,8 +30,8 @@ var/obj/item/ammo_casing/AC = chambered //Find chambered round if(istype(AC)) //there's a chambered round if(casing_ejector) - AC.forceMove(get_turf(src)) //Eject casing onto ground. - AC.SpinAnimation(10, 1) //next gen special effects + AC.forceMove(drop_location()) //Eject casing onto ground. + AC.bounce_away(TRUE) chambered = null else if(empty_chamber) chambered = null @@ -58,7 +58,13 @@ if(user.transferItemToLoc(AM, src)) magazine = AM to_chat(user, "You load a new magazine into \the [src].") - chamber_round() + if(magazine.ammo_count()) + playsound(src, "gun_insert_full_magazine", 70, 1) + if(!chambered) + chamber_round() + addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/weapons/gun_chamber_round.ogg', 100, 1), 3) + else + playsound(src, "gun_insert_empty_magazine", 70, 1) A.update_icon() update_icon() return 1 @@ -110,13 +116,18 @@ magazine.forceMove(drop_location()) user.put_in_hands(magazine) magazine.update_icon() + if(magazine.ammo_count()) + playsound(src, "sound/weapons/gun_magazine_remove_full.ogg", 70, 1) + else + playsound(src, "gun_remove_empty_magazine", 70, 1) magazine = null to_chat(user, "You pull the magazine out of \the [src].") else if(chambered) AC.forceMove(drop_location()) - AC.SpinAnimation(10, 1) + AC.bounce_away() chambered = null to_chat(user, "You unload the round from \the [src]'s chamber.") + playsound(src, "gun_slide_lock", 70, 1) else to_chat(user, "There's no magazine in \the [src].") update_icon() @@ -162,7 +173,7 @@ return(OXYLOSS) else user.visible_message("[user] is pretending to blow [user.p_their()] brain[user.p_s()] out with [src]! It looks like [user.p_theyre()] trying to commit suicide!
") - playsound(src, "gun_dry_fire", 50, 1) + playsound(src, "gun_dry_fire", 30, 1) return (OXYLOSS) #undef BRAINS_BLOWN_THROW_SPEED #undef BRAINS_BLOWN_THROW_RANGE diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index f2eb15b381..9724f9be01 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -108,7 +108,7 @@ /obj/item/gun/ballistic/automatic/c20r/update_icon() ..() - icon_state = "c20r[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" + icon_state = "c20r[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" /obj/item/gun/ballistic/automatic/wt550 name = "security auto rifle" @@ -123,7 +123,7 @@ /obj/item/gun/ballistic/automatic/wt550/update_icon() ..() - icon_state = "wt550[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""]" + icon_state = "wt550[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]" /obj/item/gun/ballistic/automatic/mini_uzi name = "\improper Type U3 Uzi" @@ -304,7 +304,7 @@ /obj/item/gun/ballistic/automatic/l6_saw/update_icon() - icon_state = "l6[cover_open ? "open" : "closed"][magazine ? Ceiling(get_ammo(0)/12.5)*25 : "-empty"][suppressed ? "-suppressed" : ""]" + icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]" item_state = "l6[cover_open ? "openmag" : "closedmag"]" @@ -415,5 +415,5 @@ /obj/item/gun/ballistic/automatic/laser/update_icon() ..() - icon_state = "oldrifle[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""]" + icon_state = "oldrifle[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]" return diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm index aeceb041c6..b98bdaf957 100644 --- a/code/modules/projectiles/guns/ballistic/revolver.dm +++ b/code/modules/projectiles/guns/ballistic/revolver.dm @@ -40,12 +40,10 @@ CB = magazine.get_round(0) if(CB) CB.forceMove(drop_location()) - CB.SpinAnimation(10, 1) - CB.update_icon() + CB.bounce_away(FALSE, NONE) num_unloaded++ if (num_unloaded) to_chat(user, "You unload [num_unloaded] shell\s from [src].") - playsound(user, 'sound/weapons/bulletremove.ogg', 60, 1) else to_chat(user, "[src] is empty!") @@ -229,7 +227,7 @@ return user.visible_message("*click*") - playsound(src, "gun_dry_fire", 50, 1) + playsound(src, "gun_dry_fire", 30, 1) /obj/item/gun/ballistic/revolver/russian/proc/shoot_self(mob/living/carbon/human/user, affecting = "head") user.apply_damage(300, BRUTE, affecting) diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index e6e06cfd68..e702013233 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -57,7 +57,7 @@ /obj/item/gun/ballistic/shotgun/proc/pump_unload(mob/M) if(chambered)//We have a shell in the chamber chambered.forceMove(drop_location())//Eject casing - chambered.SpinAnimation(5, 1) + chambered.bounce_away() chambered = null /obj/item/gun/ballistic/shotgun/proc/pump_reload(mob/M) diff --git a/code/modules/projectiles/guns/beam_rifle.dm b/code/modules/projectiles/guns/beam_rifle.dm index 407943f254..ee8036bf44 100644 --- a/code/modules/projectiles/guns/beam_rifle.dm +++ b/code/modules/projectiles/guns/beam_rifle.dm @@ -365,7 +365,7 @@ AC.sync_stats() /obj/item/gun/energy/beam_rifle/proc/delay_penalty(amount) - aiming_time_left = Clamp(aiming_time_left + amount, 0, aiming_time) + aiming_time_left = CLAMP(aiming_time_left + amount, 0, aiming_time) /obj/item/ammo_casing/energy/beam_rifle name = "particle acceleration lens" @@ -416,11 +416,11 @@ HS_BB.stun = projectile_stun HS_BB.impact_structure_damage = impact_structure_damage HS_BB.aoe_mob_damage = aoe_mob_damage - HS_BB.aoe_mob_range = Clamp(aoe_mob_range, 0, 15) //Badmin safety lock + HS_BB.aoe_mob_range = CLAMP(aoe_mob_range, 0, 15) //Badmin safety lock HS_BB.aoe_fire_chance = aoe_fire_chance HS_BB.aoe_fire_range = aoe_fire_range HS_BB.aoe_structure_damage = aoe_structure_damage - HS_BB.aoe_structure_range = Clamp(aoe_structure_range, 0, 15) //Badmin safety lock + HS_BB.aoe_structure_range = CLAMP(aoe_structure_range, 0, 15) //Badmin safety lock HS_BB.wall_devastate = wall_devastate HS_BB.wall_pierce_amount = wall_pierce_amount HS_BB.structure_pierce_amount = structure_piercing diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 3adadb90eb..b52a56426b 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -130,7 +130,7 @@ ..() if(!automatic_charge_overlays) return - var/ratio = Ceiling((cell.charge / cell.maxcharge) * charge_sections) + var/ratio = CEILING((cell.charge / cell.maxcharge) * charge_sections, 1) var/obj/item/ammo_casing/energy/shot = ammo_type[select] var/iconState = "[icon_state]_charge" var/itemState = null @@ -175,7 +175,7 @@ return(OXYLOSS) else user.visible_message("[user] is pretending to blow [user.p_their()] brains out with [src]! It looks like [user.p_theyre()] trying to commit suicide!
") - playsound(src, "gun_dry_fire", 50, 1) + playsound(src, "gun_dry_fire", 30, 1) return (OXYLOSS) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 06bda36c66..a4ae8cae13 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -121,7 +121,6 @@ item_state = "plasmacutter" ammo_type = list(/obj/item/ammo_casing/energy/plasma) flags_1 = CONDUCT_1 - container_type = OPENCONTAINER_1 attack_verb = list("attacked", "slashed", "cut", "sliced") force = 12 sharpness = IS_SHARP diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm index 27fb040de4..bf3ade0748 100644 --- a/code/modules/projectiles/guns/magic/wand.dm +++ b/code/modules/projectiles/guns/magic/wand.dm @@ -12,9 +12,9 @@ /obj/item/gun/magic/wand/Initialize() if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges if(prob(33)) - max_charges = Ceiling(max_charges / 3) + max_charges = CEILING(max_charges / 3, 1) else - max_charges = Ceiling(max_charges / 2) + max_charges = CEILING(max_charges / 2, 1) return ..() /obj/item/gun/magic/wand/examine(mob/user) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 0e3bd98c68..79e2fdf903 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -168,7 +168,7 @@ /obj/item/projectile/proc/vol_by_damage() if(src.damage) - return Clamp((src.damage) * 0.67, 30, 100)// Multiply projectile damage by 0.67, then clamp the value between 30 and 100 + return CLAMP((src.damage) * 0.67, 30, 100)// Multiply projectile damage by 0.67, then clamp the value between 30 and 100 else return 50 //if the projectile doesn't do damage, play its hitsound at 50% volume @@ -188,7 +188,7 @@ def_zone = ran_zone(def_zone, max(100-(7*distance), 5)) //Lower accurancy/longer range tradeoff. 7 is a balanced number to use. if(isturf(A) && hitsound_wall) - var/volume = Clamp(vol_by_damage() + 20, 0, 100) + var/volume = CLAMP(vol_by_damage() + 20, 0, 100) if(suppressed) volume = 5 playsound(loc, hitsound_wall, volume, 1, -1) @@ -259,7 +259,7 @@ return var/elapsed_time_deciseconds = (world.time - last_projectile_move) + time_offset time_offset = 0 - var/required_moves = speed > 0? Floor(elapsed_time_deciseconds / speed) : MOVES_HITSCAN //Would be better if a 0 speed made hitscan but everyone hates those so I can't make it a universal system :< + var/required_moves = speed > 0? FLOOR(elapsed_time_deciseconds / speed, 1) : MOVES_HITSCAN //Would be better if a 0 speed made hitscan but everyone hates those so I can't make it a universal system :< if(required_moves == MOVES_HITSCAN) required_moves = SSprojectiles.global_max_tick_moves else @@ -267,7 +267,7 @@ var/overrun = required_moves - SSprojectiles.global_max_tick_moves required_moves = SSprojectiles.global_max_tick_moves time_offset += overrun * speed - time_offset += Modulus(elapsed_time_deciseconds, speed) + time_offset += MODULUS(elapsed_time_deciseconds, speed) for(var/i in 1 to required_moves) pixel_move(required_moves) @@ -287,7 +287,7 @@ setAngle(Angle + ((rand() - 0.5) * spread)) if(isnull(Angle)) //Try to resolve through offsets if there's no angle set. var/turf/starting = get_turf(src) - var/turf/target = locate(Clamp(starting + xo, 1, world.maxx), Clamp(starting + yo, 1, world.maxy), starting.z) + var/turf/target = locate(CLAMP(starting + xo, 1, world.maxx), CLAMP(starting + yo, 1, world.maxy), starting.z) setAngle(Get_Angle(src, target)) if(!nondirectional_sprite) var/matrix/M = new @@ -403,7 +403,7 @@ var/ox = round(screenviewX/2) - user.client.pixel_x //"origin" x var/oy = round(screenviewY/2) - user.client.pixel_y //"origin" y - angle = Atan2(y - oy, x - ox) + angle = ATAN2(y - oy, x - ox) return list(angle, p_x, p_y) /obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it. diff --git a/code/modules/reagents/chemistry/holder.dm b/code/modules/reagents/chemistry/holder.dm index 9c4bff72cb..94e8b465c1 100644 --- a/code/modules/reagents/chemistry/holder.dm +++ b/code/modules/reagents/chemistry/holder.dm @@ -59,6 +59,19 @@ if(my_atom && my_atom.reagents == src) my_atom.reagents = null + +// Used in attack logs for reagents in pills and such +/datum/reagents/proc/log_list() + if(!length(reagent_list)) + return "no reagents" + + var/list/data = list() + for(var/r in reagent_list) //no reagents will be left behind + var/datum/reagent/R = r + data += "[R.id] ([round(R.volume, 0.1)]u)" + //Using IDs because SOME chemicals (I'm looking at you, chlorhydrate-beer) have the same names as other chemicals. + return english_list(data) + /datum/reagents/proc/remove_any(amount = 1) var/list/cached_reagents = reagent_list var/total_transfered = 0 @@ -228,8 +241,7 @@ var/list/cached_reagents = reagent_list var/list/cached_addictions = addiction_list if(C) - chem_temp = C.bodytemperature - handle_reactions() + expose_temperature(C.bodytemperature, 0.25) var/need_mob_update = 0 for(var/reagent in cached_reagents) var/datum/reagent/R = reagent @@ -580,7 +592,7 @@ if (R.id == reagent) //clamp the removal amount to be between current reagent amount //and zero, to prevent removing more than the holder has stored - amount = Clamp(amount, 0, R.volume) + amount = CLAMP(amount, 0, R.volume) R.volume -= amount update_total() if(!safety)//So it does not handle reactions when it need not to @@ -731,6 +743,16 @@ out += "[taste_desc]" return english_list(out, "something indescribable") + + +/datum/reagents/proc/expose_temperature(var/temperature, var/coeff=0.02) + var/temp_delta = (temperature - chem_temp) * coeff + if(temp_delta > 0) + chem_temp = min(chem_temp + max(temp_delta, 1), temperature) + else + chem_temp = max(chem_temp + min(temp_delta, -1), temperature) + chem_temp = round(chem_temp) + handle_reactions() /////////////////////////////////////////////////////////////////////////////////// diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index 745843474e..ac8f3bc656 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -184,7 +184,7 @@ if(default_unfasten_wrench(user, I)) return - if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1)) + if(istype(I, /obj/item/reagent_containers) && I.is_open_container()) var/obj/item/reagent_containers/B = I . = 1 //no afterattack if(beaker) @@ -211,7 +211,7 @@ /obj/machinery/chem_dispenser/emp_act(severity) var/list/datum/reagents/R = list() - var/total = min(rand(7,15), Floor(cell.charge*powerefficiency)) + var/total = min(rand(7,15), FLOOR(cell.charge*powerefficiency, 1)) var/datum/reagents/Q = new(total*10) if(beaker && beaker.reagents) R += beaker.reagents diff --git a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm index a6d958220a..96dabf8aaa 100644 --- a/code/modules/reagents/chemistry/machinery/chem_heater.dm +++ b/code/modules/reagents/chemistry/machinery/chem_heater.dm @@ -64,7 +64,7 @@ if(default_deconstruction_crowbar(I)) return - if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1)) + if(istype(I, /obj/item/reagent_containers) && I.is_open_container()) . = 1 //no afterattack if(beaker) to_chat(user, "A container is already loaded into [src]!") @@ -126,7 +126,7 @@ target = text2num(target) . = TRUE if(.) - target_temperature = Clamp(target, 0, 1000) + target_temperature = CLAMP(target, 0, 1000) if("eject") on = FALSE eject_beaker() diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index 3e06449e3a..d463def8af 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -88,7 +88,7 @@ if(default_unfasten_wrench(user, I)) return - if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1)) + if(istype(I, /obj/item/reagent_containers) && I.is_open_container()) . = 1 // no afterattack if(panel_open) to_chat(user, "You can't use the [src.name] while its panel is opened!") @@ -215,7 +215,7 @@ var/amount = 1 var/vol_each = min(reagents.total_volume, 50) if(text2num(many)) - amount = Clamp(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0, 10) + amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0, 10) if(!amount) return vol_each = min(reagents.total_volume / amount, 50) @@ -251,7 +251,7 @@ var/amount = 1 var/vol_each = min(reagents.total_volume, 40) if(text2num(many)) - amount = Clamp(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0, 10) + amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0, 10) if(!amount) return vol_each = min(reagents.total_volume / amount, 40) diff --git a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm index f6b0f464fd..ef186d8a79 100644 --- a/code/modules/reagents/chemistry/machinery/pandemic.dm +++ b/code/modules/reagents/chemistry/machinery/pandemic.dm @@ -225,7 +225,7 @@ /obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1)) + if(istype(I, /obj/item/reagent_containers) && I.is_open_container()) . = TRUE //no afterattack if(stat & (NOPOWER|BROKEN)) return diff --git a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm index 223259f6f3..48dd5c2dc0 100644 --- a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm +++ b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm @@ -62,7 +62,7 @@ if(default_unfasten_wrench(user, I)) return - if (istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1) ) + if (istype(I, /obj/item/reagent_containers) && I.is_open_container()) if (!beaker) if(!user.transferItemToLoc(I, src)) to_chat(user, "[I] is stuck to your hand!") @@ -294,7 +294,7 @@ /obj/machinery/reagentgrinder/proc/mix_complete() if(beaker && beaker.reagents.total_volume) //Recipe to make Butter - var/butter_amt = Floor(beaker.reagents.get_reagent_amount("milk") / MILK_TO_BUTTER_COEFF) + var/butter_amt = FLOOR(beaker.reagents.get_reagent_amount("milk") / MILK_TO_BUTTER_COEFF, 1) beaker.reagents.remove_reagent("milk", MILK_TO_BUTTER_COEFF * butter_amt) for(var/i in 1 to butter_amt) new /obj/item/reagent_containers/food/snacks/butter(drop_location()) diff --git a/code/modules/reagents/chemistry/machinery/smoke_machine.dm b/code/modules/reagents/chemistry/machinery/smoke_machine.dm index dc92dd3b52..7941853a91 100644 --- a/code/modules/reagents/chemistry/machinery/smoke_machine.dm +++ b/code/modules/reagents/chemistry/machinery/smoke_machine.dm @@ -1,3 +1,5 @@ +#define REAGENTS_BASE_VOLUME 100 // actual volume is REAGENTS_BASE_VOLUME plus REAGENTS_BASE_VOLUME * rating for each matterbin + /obj/machinery/smoke_machine name = "smoke machine" desc = "A machine with a centrifuge installed into it. It produces smoke with any reagents you put into the machine." @@ -11,14 +13,13 @@ var/cooldown = 0 var/screen = "home" var/useramount = 30 // Last used amount - var/volume = 300 - var/setting = 3 - var/list/possible_settings = list(3,6,9) + var/setting = 1 // displayed range is 3 * setting + var/max_range = 3 // displayed max range is 3 * max range -/datum/effect_system/smoke_spread/chem/smoke_machine/set_up(datum/reagents/carry, setting = 3, efficiency = 10, loc) - amount = setting +/datum/effect_system/smoke_spread/chem/smoke_machine/set_up(datum/reagents/carry, setting=1, efficiency=10, loc) + amount = setting * 3 carry.copy_to(chemholder, 20) - carry.remove_any(setting * 16 / efficiency) + carry.remove_any(amount * 16 / efficiency) location = loc /datum/effect_system/smoke_spread/chem/smoke_machine @@ -28,10 +29,11 @@ opaque = FALSE alpha = 100 - /obj/machinery/smoke_machine/Initialize() . = ..() - create_reagents(volume) + create_reagents(REAGENTS_BASE_VOLUME) + for(var/obj/item/stock_parts/matter_bin/B in component_parts) + reagents.maximum_volume += REAGENTS_BASE_VOLUME * B.rating /obj/machinery/smoke_machine/update_icon() if((!is_operational()) || (!on) || (reagents.total_volume == 0)) @@ -41,13 +43,22 @@ . = ..() /obj/machinery/smoke_machine/RefreshParts() - efficiency = 6 + var/new_volume = REAGENTS_BASE_VOLUME for(var/obj/item/stock_parts/matter_bin/B in component_parts) - efficiency += B.rating + new_volume += REAGENTS_BASE_VOLUME * B.rating + if(!reagents) + create_reagents(new_volume) + reagents.maximum_volume = new_volume + if(new_volume < reagents.total_volume) + reagents.reaction(loc, TOUCH) // if someone manages to downgrade it without deconstructing + reagents.clear_reagents() + efficiency = 9 for(var/obj/item/stock_parts/capacitor/C in component_parts) efficiency += C.rating + max_range = 1 for(var/obj/item/stock_parts/manipulator/M in component_parts) - efficiency += M.rating + max_range += M.rating + max_range = max(3, max_range) /obj/machinery/smoke_machine/process() ..() @@ -78,6 +89,11 @@ return return ..() +/obj/machinery/smoke_machine/deconstruct() + reagents.reaction(loc, TOUCH) + reagents.clear_reagents() + return ..() + /obj/machinery/smoke_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) @@ -99,6 +115,7 @@ data["active"] = on data["setting"] = setting data["screen"] = screen + data["maxSetting"] = max_range return data /obj/machinery/smoke_machine/ui_act(action, params) @@ -110,7 +127,7 @@ . = TRUE if("setting") var/amount = text2num(params["amount"]) - if (locate(amount) in possible_settings) + if(amount in 1 to max_range) setting = amount . = TRUE if("power") @@ -122,3 +139,5 @@ if("goScreen") screen = params["screen"] . = TRUE + +#undef REAGENTS_BASE_VOLUME diff --git a/code/modules/reagents/chemistry/reagents.dm b/code/modules/reagents/chemistry/reagents.dm index 5f76a87654..9f8e129420 100644 --- a/code/modules/reagents/chemistry/reagents.dm +++ b/code/modules/reagents/chemistry/reagents.dm @@ -41,7 +41,7 @@ return 0 if(method == VAPOR) //smoke, foam, spray if(M.reagents) - var/modifier = Clamp((1 - touch_protection), 0, 1) + var/modifier = CLAMP((1 - touch_protection), 0, 1) var/amount = round(reac_volume*modifier, 0.1) if(amount >= 0.5) M.reagents.add_reagent(id, amount) diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 6a3b1a1637..00fd7d56a3 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -961,7 +961,7 @@ All effects don't start immediately, but rather get worse over time; the rate is var/datum/antagonist/changeling/changeling = M.mind.has_antag_datum(/datum/antagonist/changeling) if(changeling) changeling.chem_charges += metabolization_rate - changeling.chem_charges = Clamp(changeling.chem_charges, 0, changeling.chem_storage) + changeling.chem_charges = CLAMP(changeling.chem_charges, 0, changeling.chem_storage) return ..() /datum/reagent/consumable/ethanol/irishcarbomb diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm index a3c0d2c034..a9f9145972 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm @@ -97,10 +97,10 @@ /datum/reagent/consumable/cooking_oil/reaction_obj(obj/O, reac_volume) if(holder && holder.chem_temp >= fry_temperature) - if(isitem(O)) + if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder)) O.loc.visible_message("[O] rapidly fries as it's splashed with hot oil! Somehow.") - var/obj/item/reagent_containers/food/snacks/deepfryholder/F = new(O.drop_location()) - F.fry(O, volume) + var/obj/item/reagent_containers/food/snacks/deepfryholder/F = new(O.drop_location(), O) + F.fry(volume) /datum/reagent/consumable/cooking_oil/reaction_mob(mob/living/M, method = TOUCH, reac_volume, show_message = 1, touch_protection = 0) if(!istype(M)) diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm index 13986f5bf8..0a6288896a 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm @@ -850,9 +850,9 @@ /datum/reagent/toxin/peaceborg/confuse/on_mob_life(mob/living/M) if(M.confused < 6) - M.confused = Clamp(M.confused + 3, 0, 5) + M.confused = CLAMP(M.confused + 3, 0, 5) if(M.dizziness < 6) - M.dizziness = Clamp(M.dizziness + 3, 0, 5) + M.dizziness = CLAMP(M.dizziness + 3, 0, 5) if(prob(20)) to_chat(M, "You feel confused and disorientated.") ..() diff --git a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm index 0e645e3798..b77dcc435a 100644 --- a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm +++ b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm @@ -168,7 +168,7 @@ return holder.remove_reagent("sorium", created_volume*4) var/turf/T = get_turf(holder.my_atom) - var/range = Clamp(sqrt(created_volume*4), 1, 6) + var/range = CLAMP(sqrt(created_volume*4), 1, 6) goonchem_vortex(T, 1, range) /datum/chemical_reaction/sorium_vortex @@ -179,7 +179,7 @@ /datum/chemical_reaction/sorium_vortex/on_reaction(datum/reagents/holder, created_volume) var/turf/T = get_turf(holder.my_atom) - var/range = Clamp(sqrt(created_volume), 1, 6) + var/range = CLAMP(sqrt(created_volume), 1, 6) goonchem_vortex(T, 1, range) /datum/chemical_reaction/liquid_dark_matter @@ -193,7 +193,7 @@ return holder.remove_reagent("liquid_dark_matter", created_volume*3) var/turf/T = get_turf(holder.my_atom) - var/range = Clamp(sqrt(created_volume*3), 1, 6) + var/range = CLAMP(sqrt(created_volume*3), 1, 6) goonchem_vortex(T, 0, range) /datum/chemical_reaction/ldm_vortex @@ -204,7 +204,7 @@ /datum/chemical_reaction/ldm_vortex/on_reaction(datum/reagents/holder, created_volume) var/turf/T = get_turf(holder.my_atom) - var/range = Clamp(sqrt(created_volume/2), 1, 6) + var/range = CLAMP(sqrt(created_volume/2), 1, 6) goonchem_vortex(T, 0, range) /datum/chemical_reaction/flash_powder diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index 8698c10b05..6fb21e847b 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -48,15 +48,6 @@ /obj/item/reagent_containers/afterattack(obj/target, mob/user , flag) return -/obj/item/reagent_containers/proc/reagentlist(obj/item/reagent_containers/snack) //Attack logs for regents in pills - var/data - if(snack.reagents.reagent_list && snack.reagents.reagent_list.len) //find a reagent list if there is and check if it has entries - for (var/datum/reagent/R in snack.reagents.reagent_list) //no reagents will be left behind - data += "[R.id]([R.volume] units); " //Using IDs because SOME chemicals(I'm looking at you, chlorhydrate-beer) have the same names as other chemicals. - return data - else - return "No reagents" - /obj/item/reagent_containers/proc/canconsume(mob/eater, mob/user) if(!iscarbon(eater)) return 0 @@ -80,8 +71,7 @@ ..() /obj/item/reagent_containers/fire_act(exposed_temperature, exposed_volume) - reagents.chem_temp += 30 - reagents.handle_reactions() + reagents.expose_temperature(exposed_temperature) ..() /obj/item/reagent_containers/throw_impact(atom/target) @@ -127,7 +117,8 @@ reagents.clear_reagents() /obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M) - if(is_open_container()) - reagents.chem_temp = max(reagents.chem_temp, 1000) - reagents.handle_reactions() + reagents.expose_temperature(1000) ..() + +/obj/item/reagent_containers/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) + reagents.expose_temperature(exposed_temperature) diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm index 28a07d5862..0a99d9da6e 100644 --- a/code/modules/reagents/reagent_containers/borghydro.dm +++ b/code/modules/reagents/reagent_containers/borghydro.dm @@ -173,7 +173,7 @@ Borg Shaker if(!proximity) return - else if(target.is_open_container() && target.reagents) + else if(target.is_refillable()) var/datum/reagents/R = reagent_list[mode] if(!R.total_volume) to_chat(user, "[src] is currently out of this ingredient! Please allow some time for the synthesizer to produce more.") diff --git a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm index 30aa67e91a..144db32a6c 100644 --- a/code/modules/reagents/reagent_containers/dropper.dm +++ b/code/modules/reagents/reagent_containers/dropper.dm @@ -6,7 +6,7 @@ amount_per_transfer_from_this = 5 possible_transfer_amounts = list(1, 2, 3, 4, 5) volume = 5 - container_type = TRANSPARENT_1 + container_type = TRANSPARENT /obj/item/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity) if(!proximity) diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index df2df7c171..06a242cca9 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -3,7 +3,7 @@ amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50) volume = 50 - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER spillable = TRUE resistance_flags = ACID_PROOF @@ -44,7 +44,7 @@ if(!reagents || !reagents.total_volume) return // The drink might be empty after the delay, such as by spam-feeding M.visible_message("[user] feeds something to [M].", "[user] feeds something to you.") - add_logs(user, M, "fed", reagentlist(src)) + add_logs(user, M, "fed", reagents.log_list()) else to_chat(user, "You swallow a gulp of [src].") var/fraction = min(5/reagents.total_volume, 1) @@ -56,32 +56,30 @@ if((!proximity) || !check_allowed_items(target,target_self=1)) return - else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us. - - if(target.reagents && !target.reagents.total_volume) - to_chat(user, "[target] is empty and can't be refilled!") - return - - if(reagents.total_volume >= reagents.maximum_volume) - to_chat(user, "[src] is full.") - return - - var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) - to_chat(user, "You fill [src] with [trans] unit\s of the contents of [target].") - - else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it. + if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it. if(!reagents.total_volume) to_chat(user, "[src] is empty!") return - if(target.reagents.total_volume >= target.reagents.maximum_volume) - to_chat(user, "[target] is full.") + if(target.reagents.holder_full()) + to_chat(user, "[target] is full.") return - var/trans = reagents.trans_to(target, amount_per_transfer_from_this) to_chat(user, "You transfer [trans] unit\s of the solution to [target].") + else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us. + if(!target.reagents.total_volume) + to_chat(user, "[target] is empty and can't be refilled!") + return + + if(reagents.holder_full()) + to_chat(user, "[src] is full.") + return + + var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) + to_chat(user, "You fill [src] with [trans] unit\s of the contents of [target].") + else if(reagents.total_volume) if(user.a_intent == INTENT_HARM) user.visible_message("[user] splashes the contents of [src] onto [target]!", \ @@ -91,15 +89,9 @@ /obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params) var/hotness = I.is_hot() - if(hotness) - var/added_heat = (hotness / 100) //ishot returns a temperature - if(reagents) - if(reagents.chem_temp < hotness) //can't be heated to be hotter than the source - reagents.chem_temp += added_heat - to_chat(user, "You heat [src] with [I].") - reagents.handle_reactions() - else - to_chat(user, "[src] is already hotter than [I]!") + if(hotness && reagents) + reagents.expose_temperature(hotness) + to_chat(user, "You heat [name] with [I]!") if(istype(I, /obj/item/reagent_containers/food/snacks/egg)) //breaking eggs var/obj/item/reagent_containers/food/snacks/egg/E = I @@ -169,7 +161,6 @@ volume = 100 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,50,100) - flags_1 = OPENCONTAINER_1 /obj/item/reagent_containers/glass/beaker/noreact name = "cryostasis beaker" @@ -179,7 +170,6 @@ materials = list(MAT_METAL=3000) volume = 50 amount_per_transfer_from_this = 10 - flags_1 = OPENCONTAINER_1 /obj/item/reagent_containers/glass/beaker/noreact/Initialize() . = ..() @@ -195,7 +185,6 @@ volume = 300 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300) - flags_1 = OPENCONTAINER_1 /obj/item/reagent_containers/glass/beaker/cryoxadone list_reagents = list("cryoxadone" = 30) @@ -238,7 +227,6 @@ amount_per_transfer_from_this = 20 possible_transfer_amounts = list(10,15,20,25,30,50,70) volume = 70 - flags_1 = OPENCONTAINER_1 flags_inv = HIDEHAIR slot_flags = SLOT_HEAD resistance_flags = NONE @@ -409,4 +397,4 @@ /obj/item/reagent_containers/glass/beaker/large/bromine name = "bromine beaker" - list_reagents = list("bromine" = 50) \ No newline at end of file + list_reagents = list("bromine" = 50) diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index dff0869322..53e0c9bfb6 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -10,7 +10,7 @@ volume = 30 possible_transfer_amounts = list() resistance_flags = ACID_PROOF - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER slot_flags = SLOT_BELT var/ignore_flags = 0 var/infinite = FALSE @@ -88,7 +88,7 @@ amount_per_transfer_from_this = 10 volume = 10 ignore_flags = 1 //so you can medipen through hardsuits - container_type = DRAWABLE_1 + container_type = DRAWABLE flags_1 = null list_reagents = list("epinephrine" = 10) diff --git a/code/modules/reagents/reagent_containers/pill.dm b/code/modules/reagents/reagent_containers/pill.dm index 5a2e888210..4908a55911 100644 --- a/code/modules/reagents/reagent_containers/pill.dm +++ b/code/modules/reagents/reagent_containers/pill.dm @@ -46,7 +46,7 @@ "[user] forces [M] to [apply_method] [src].") - add_logs(user, M, "fed", reagentlist(src)) + add_logs(user, M, "fed", reagents.log_list()) if(reagents.total_volume) reagents.reaction(M, apply_type) reagents.trans_to(M, reagents.total_volume) @@ -57,10 +57,15 @@ /obj/item/reagent_containers/pill/afterattack(obj/target, mob/user , proximity) if(!proximity) return - if(target.is_open_container() != 0 && target.reagents) - if(!target.reagents.total_volume) + if(target.is_refillable()) + if(target.is_drainable() && !target.reagents.total_volume) to_chat(user, "[target] is empty! There's nothing to dissolve [src] in.") return + + if(target.reagents.holder_full()) + to_chat(user, "[target] is full.") + return + to_chat(user, "You dissolve [src] in [target].") for(var/mob/O in viewers(2, user)) //viewers is necessary here because of the small radius to_chat(O, "[user] slips something into [target]!") diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 789345ca77..2e34e39f8f 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -7,7 +7,7 @@ lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' flags_1 = NOBLUDGEON_1 - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER slot_flags = SLOT_BELT throwforce = 0 w_class = WEIGHT_CLASS_SMALL @@ -23,17 +23,17 @@ possible_transfer_amounts = list(5,10,15,20,25,30,50,100) -/obj/item/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user) +/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user) if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics)) return - if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution - if(!A.reagents.total_volume && A.reagents) - to_chat(user, "\The [A] is empty.") + if((A.is_drainable() && !A.is_refillable()) && get_dist(src,A) <= 1) + if(!A.reagents.total_volume) + to_chat(user, "[A] is empty.") return - if(reagents.total_volume >= reagents.maximum_volume) - to_chat(user, "\The [src] is full.") + if(reagents.holder_full()) + to_chat(user, "[src] is full.") return var/trans = A.reagents.trans_to(src, 50) //transfer 50u , using the spray's transfer amount would take too long to refill @@ -41,7 +41,7 @@ return if(reagents.total_volume < amount_per_transfer_from_this) - to_chat(user, "\The [src] is empty!") + to_chat(user, "[src] is empty!") return spray(A) @@ -123,6 +123,14 @@ current_range = spray_range to_chat(user, "You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.") +/obj/item/reagent_containers/spray/attackby(obj/item/I, mob/user, params) + var/hotness = I.is_hot() + if(hotness && reagents) + reagents.expose_temperature(hotness) + to_chat(user, "You heat [name] with [I]!") + return ..() + + /obj/item/reagent_containers/spray/verb/empty() set name = "Empty Spray Bottle" set category = "Object" diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 87fb2b8a9e..3f38be95c9 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -13,7 +13,7 @@ var/busy = FALSE // needed for delayed drawing of blood var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun materials = list(MAT_METAL=10, MAT_GLASS=20) - container_type = TRANSPARENT_1 + container_type = TRANSPARENT /obj/item/reagent_containers/syringe/Initialize() . = ..() @@ -107,11 +107,8 @@ update_icon() if(SYRINGE_INJECT) - //Always log attemped injections for admins - var/list/rinject = list() - for(var/datum/reagent/R in reagents.reagent_list) - rinject += R.name - var/contained = english_list(rinject) + // Always log attemped injections for admins + var/contained = reagents.log_list() add_logs(user, L, "attemped to inject", src, addition="which had [contained]") if(!reagents.total_volume) @@ -157,7 +154,7 @@ /obj/item/reagent_containers/syringe/update_icon() - var/rounded_vol = Clamp(round((reagents.total_volume / volume * 15),5), 0, 15) + var/rounded_vol = CLAMP(round((reagents.total_volume / volume * 15),5), 0, 15) cut_overlays() if(ismob(loc)) var/injoverlay diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index ea80f4c508..f0c0ecfb68 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -5,7 +5,7 @@ icon_state = "water" density = TRUE anchored = FALSE - container_type = DRAWABLE_1 + container_type = DRAINABLE | AMOUNT_VISIBLE pressure_resistance = 2*ONE_ATMOSPHERE max_integrity = 300 var/tank_volume = 1000 //In units, how much the dispenser can hold @@ -18,7 +18,7 @@ boom() /obj/structure/reagent_dispensers/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/reagent_containers)) + if(W.is_refillable()) return 0 //so we can refill them via their afterattack. else return ..() @@ -28,14 +28,6 @@ reagents.add_reagent(reagent_id, tank_volume) . = ..() -/obj/structure/reagent_dispensers/examine(mob/user) - ..() - if(reagents.total_volume) - to_chat(user, "It has [reagents.total_volume] unit\s left.") - else - to_chat(user, "It's empty.") - - /obj/structure/reagent_dispensers/proc/boom() visible_message("\The [src] ruptures!") chem_splash(loc, 5, list(reagents)) diff --git a/code/modules/recycling/disposal/bin.dm b/code/modules/recycling/disposal/bin.dm index aa41763cfa..62965f7ca1 100644 --- a/code/modules/recycling/disposal/bin.dm +++ b/code/modules/recycling/disposal/bin.dm @@ -297,7 +297,7 @@ data["full_pressure"] = full_pressure data["pressure_charging"] = pressure_charging data["panel_open"] = panel_open - var/per = Clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100) + var/per = CLAMP(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100) data["per"] = round(per, 1) data["isai"] = isAI(user) return data diff --git a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm index a66fdf7e03..207b610a8c 100644 --- a/code/modules/research/circuitprinter.dm +++ b/code/modules/research/circuitprinter.dm @@ -8,12 +8,10 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis). name = "circuit imprinter" desc = "Manufactures circuit boards for the construction of machines." icon_state = "circuit_imprinter" - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/circuit_imprinter var/efficiency_coeff - var/console_link = TRUE //can this link to a console? - var/requires_console = TRUE var/datum/component/material_container/materials //Store for hyper speed! @@ -32,11 +30,11 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis). ) /obj/machinery/rnd/circuit_imprinter/Initialize() - var/datum/component/material_container/materials materials = AddComponent(/datum/component/material_container, list(MAT_GLASS, MAT_GOLD, MAT_DIAMOND, MAT_METAL, MAT_BLUESPACE), 0, FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) materials.precise_insertion = TRUE create_reagents(0) + RefreshParts() return ..() /obj/machinery/rnd/circuit_imprinter/RefreshParts() @@ -119,11 +117,9 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis). return TRUE /obj/machinery/rnd/circuit_imprinter/proc/do_print(path, list/matlist, notify_admins) - if(notify_admins) - if(usr) - usr.investigate_log("built [path] at a circuit imprinter.", INVESTIGATE_RESEARCH) - var/turf/T = get_turf(usr) - message_admins("[key_name(usr)][ADMIN_JMP(T)] has built [path] at a circuit imprinter at [COORD(usr)]") + if(notify_admins && usr) + investigate_log("[key_name(usr)] built [path] at a circuit imprinter.", INVESTIGATE_RESEARCH) + message_admins("[ADMIN_LOOKUPFLW(usr)] has built [path] at a circuit imprinter.") var/obj/item/I = new path(get_turf(src)) I.materials = matlist.Copy() - SSblackbox.record_feedback("nested_tally", "circuit_printed", 1, list("[type]", "[path]")) + SSblackbox.record_feedback("nested tally", "circuit_printed", 1, list("[type]", "[path]")) diff --git a/code/modules/research/departmental_circuit_imprinter.dm b/code/modules/research/departmental_circuit_imprinter.dm index bd3414884f..06e7c531b8 100644 --- a/code/modules/research/departmental_circuit_imprinter.dm +++ b/code/modules/research/departmental_circuit_imprinter.dm @@ -2,12 +2,10 @@ name = "Department Circuit Imprinter" desc = "A special circuit imprinter with a built in interface meant for departmental usage, with built in ExoSync recievers allowing it to print designs researched that match its ROM-encoded department type. Features a bluespace materials reciever for recieving materials without the hassle of running to mining!" icon_state = "circuit_imprinter" - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/circuit_imprinter/department - console_link = FALSE requires_console = FALSE - var/list/allowed_department_flags = DEPARTMENTAL_FLAG_ALL var/list/datum/design/cached_designs var/list/datum/design/matching_designs var/department_tag = "Unidentified" //used for material distribution among other things. @@ -145,8 +143,7 @@ /obj/machinery/rnd/circuit_imprinter/department/proc/ui_header() var/list/l = list() - l += "

Nanotrasen Department Circuit Imprinter: [department_tag]

[RDSCREEN_NOBREAK]" - l += "
Connected Technology database: [host_research == SSresearch.science_tech? "Nanotrasen" : "Third Party"]" + l += "
[host_research.organization] [department_tag] Department Circuit Imprinter" l += "Security protocols: [emagged? "Disabled" : "Enabled"]" l += "Material Amount: [materials.total_amount] / [materials.max_amount]" l += "Chemical volume: [reagents.total_volume] / [reagents.maximum_volume]" diff --git a/code/modules/research/departmental_lathe.dm b/code/modules/research/departmental_lathe.dm index 2e534195d9..dc3c8ad66f 100644 --- a/code/modules/research/departmental_lathe.dm +++ b/code/modules/research/departmental_lathe.dm @@ -2,12 +2,10 @@ name = "department protolathe" desc = "A special protolathe with a built in interface meant for departmental usage, with built in ExoSync recievers allowing it to print designs researched that match its ROM-encoded department type. Features a bluespace materials reciever for recieving materials without the hassle of running to mining!" icon_state = "protolathe" - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/protolathe/department - console_link = FALSE requires_console = FALSE - var/list/allowed_department_flags = DEPARTMENTAL_FLAG_ALL var/list/datum/design/cached_designs var/list/datum/design/matching_designs var/department_tag = "Unidentified" //used for material distribution among other things. @@ -188,8 +186,7 @@ /obj/machinery/rnd/protolathe/department/proc/ui_header() var/list/l = list() - l += "

Nanotrasen Department Lathe: [department_tag]

[RDSCREEN_NOBREAK]" - l += "
Connected Technology database: [host_research == SSresearch.science_tech? "Nanotrasen" : "Third Party"]" + l += "
[host_research.organization] [department_tag] Department Lathe" l += "Security protocols: [emagged? "Disabled" : "Enabled"]" l += "Material Amount: [materials.total_amount] / [materials.max_amount]" l += "Chemical volume: [reagents.total_volume] / [reagents.maximum_volume]" diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index e16aadb7cd..0af1650d42 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -43,11 +43,49 @@ other types of metals and chemistry for reagents). var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe var/dangerous_construction = FALSE //notify and log for admin investigations if this is printed. var/departmental_flags = ALL //bitflags for deplathes. + var/list/datum/techweb_node/unlocked_by = list() + var/icon_cache /datum/design/Destroy() CRASH("DESIGN DATUMS SHOULD NOT EVER BE DESTROYED AS THEY ARE ONLY MEANT TO BE IN A GLOBAL LIST AND REFERENCED FOR US.") return ..() +/datum/design/proc/icon_html(client/user) + if (!icon_cache) + // construct the icon and slap it into the resource cache + var/atom/item = build_path + if (!ispath(item, /atom)) + // biogenerator outputs to beakers by default + if (build_type & BIOGENERATOR) + item = /obj/item/reagent_containers/glass/beaker/large + else + return // shouldn't happen, but just in case + + // circuit boards become their resulting machines or computers + if (ispath(item, /obj/item/circuitboard)) + var/obj/item/circuitboard/C = item + var/machine = initial(C.build_path) + if (machine) + item = machine + var/icon_file = initial(item.icon) + var/icon/I = icon(icon_file, initial(item.icon_state), SOUTH) + + // computers (and snowflakes) get their screen and keyboard sprites + if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control)) + var/obj/machinery/computer/C = item + var/screen = initial(C.icon_screen) + var/keyboard = initial(C.icon_keyboard) + if (screen) + I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY) + if (keyboard) + I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY) + + // based on icon2html + icon_cache = "[generate_asset_name(I)].png" + register_asset(icon_cache, I) + send_asset(user, icon_cache, FALSE) + return "" + //////////////////////////////////////// //Disks for transporting design datums// //////////////////////////////////////// diff --git a/code/modules/research/designs/AI_module_designs.dm b/code/modules/research/designs/AI_module_designs.dm index 13ddd2582f..eb92bb3737 100644 --- a/code/modules/research/designs/AI_module_designs.dm +++ b/code/modules/research/designs/AI_module_designs.dm @@ -20,8 +20,8 @@ departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/onehuman_module - name = "Module Design (OneCrew)" - desc = "Allows for the construction of a OneCrew AI Module." + name = "Module Design (OneHuman)" + desc = "Allows for the construction of a OneHuman AI Module." id = "onehuman_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/zeroth/oneHuman diff --git a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm index 39fd0bf182..8542660343 100644 --- a/code/modules/research/designs/autolathe_designs.dm +++ b/code/modules/research/designs/autolathe_designs.dm @@ -600,14 +600,6 @@ build_path = /obj/item/device/electropack category = list("hacked", "Tools") -/datum/design/shock_collar - name = "Shock Collar" - id = "shock_collar" - build_type = AUTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2000) - build_path = /obj/item/device/electropack/shockcollar - category = list("hacked", "Security") - /datum/design/large_welding_tool name = "Industrial Welding Tool" id = "large_welding_tool" @@ -681,7 +673,7 @@ category = list("hacked", "Security") /datum/design/a357 - name = "Ammo Box (.357)" + name = "Speed Loader (.357)" id = "a357" build_type = AUTOLATHE materials = list(MAT_METAL = 30000) diff --git a/code/modules/research/destructive_analyzer.dm b/code/modules/research/destructive_analyzer.dm index e3caef247c..05acb20f0e 100644 --- a/code/modules/research/destructive_analyzer.dm +++ b/code/modules/research/destructive_analyzer.dm @@ -44,6 +44,8 @@ Note: Must be placed within 3 tiles of the R&D Console to_chat(user, "You add the [O.name] to the [src.name]!") flick("d_analyzer_la", src) addtimer(CALLBACK(src, .proc/finish_loading), 10) + if (linked_console) + linked_console.updateUsrDialog() /obj/machinery/rnd/destructive_analyzer/proc/finish_loading() update_icon() @@ -93,30 +95,35 @@ Note: Must be placed within 3 tiles of the R&D Console /obj/machinery/rnd/destructive_analyzer/proc/user_try_decon_id(id, mob/user) if(!istype(loaded_item) || !istype(linked_console)) return FALSE - if(id && !(id == RESEARCH_MATERIAL_RECLAMATION_ID)) + + if (id && id != RESEARCH_MATERIAL_RECLAMATION_ID) var/datum/techweb_node/TN = get_techweb_node_by_id(id) if(!istype(TN)) return FALSE - var/list/pos1 = techweb_item_boost_check(loaded_item) - if(isnull(pos1[id])) + var/list/can_boost = techweb_item_boost_check(loaded_item) + if(isnull(can_boost[id])) return FALSE var/dpath = loaded_item.type - if(isnull(TN.boost_item_paths[dpath])) + var/worth = TN.boost_item_paths[dpath] + if(isnull(worth)) return FALSE - var/dboost = TN.boost_item_paths[dpath] - var/choice = input("Are you sure you want to destroy [loaded_item.name] for a boost of [dboost? 0 : dboost] in node [TN.display_name]") in list("Proceed", "Cancel") + var/difference = min(worth, TN.research_cost) - linked_console.stored_research.boosted_nodes[TN.id] + if(worth && difference <= 0) + return FALSE + var/choice = input("Are you sure you want to destroy [loaded_item] to [!worth ? "reveal [TN.display_name]" : "boost [TN.display_name] by [difference] point\s"]?") in list("Proceed", "Cancel") if(choice == "Cancel") return FALSE if(QDELETED(loaded_item) || QDELETED(linked_console) || !user.Adjacent(linked_console) || QDELETED(src)) return FALSE - SSblackbox.record_feedback("nested_tally", "item_deconstructed", 1, list("[TN.id]", "[loaded_item.type]")) + SSblackbox.record_feedback("nested tally", "item_deconstructed", 1, list("[TN.id]", "[loaded_item.type]")) if(destroy_item(loaded_item)) linked_console.stored_research.boost_with_path(SSresearch.techweb_nodes[TN.id], dpath) + else var/point_value = techweb_item_point_check(loaded_item) if(linked_console.stored_research.deconstructed_items[loaded_item.type]) point_value = 0 - var/choice = input("Are you sure you want to destroy [loaded_item.name] for [point_value? "[point_value] points" : "material reclaimation"]?") in list("Proceed", "Cancel") + var/choice = input("Are you sure you want to destroy [loaded_item] for [point_value ? "[point_value] research points" : "material reclamation"]?") in list("Proceed", "Cancel") if(choice == "Cancel") return FALSE if(QDELETED(loaded_item) || QDELETED(linked_console) || !user.Adjacent(linked_console) || QDELETED(src)) @@ -133,4 +140,5 @@ Note: Must be placed within 3 tiles of the R&D Console return FALSE loaded_item.forceMove(get_turf(src)) loaded_item = null + update_icon() return TRUE diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm index 6c52fd4678..1dc32e6dde 100644 --- a/code/modules/research/protolathe.dm +++ b/code/modules/research/protolathe.dm @@ -11,12 +11,10 @@ Note: Must be placed west/left of and R&D console to function. name = "protolathe" desc = "Converts raw materials into useful objects." icon_state = "protolathe" - container_type = OPENCONTAINER_1 + container_type = OPENCONTAINER circuit = /obj/item/circuitboard/machine/protolathe var/efficiency_coeff - var/console_link = TRUE //allow console link. - var/requires_console = TRUE var/list/categories = list( "Power Designs", "Medical Designs", @@ -31,7 +29,7 @@ Note: Must be placed west/left of and R&D console to function. "Computer Parts" ) - var/datum/component/material_container/materials + var/datum/component/material_container/materials //Store for hyper speed! /obj/machinery/rnd/protolathe/Initialize() create_reagents(0) @@ -39,6 +37,7 @@ Note: Must be placed west/left of and R&D console to function. list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0, FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) materials.precise_insertion = TRUE + RefreshParts() return ..() /obj/machinery/rnd/protolathe/RefreshParts() @@ -75,6 +74,7 @@ Note: Must be placed west/left of and R&D console to function. materials.retrieve_all() ..() + /obj/machinery/rnd/protolathe/disconnect_console() linked_console.linked_lathe = null ..() @@ -93,7 +93,7 @@ Note: Must be placed west/left of and R&D console to function. return FALSE var/power = 1000 - amount = Clamp(amount, 1, 10) + amount = CLAMP(amount, 1, 10) for(var/M in D.materials) power += round(D.materials[M] * amount / 5) power = max(3000, power) @@ -124,13 +124,11 @@ Note: Must be placed west/left of and R&D console to function. return TRUE /obj/machinery/rnd/protolathe/proc/do_print(path, amount, list/matlist, notify_admins) - if(notify_admins) - if(usr) - usr.investigate_log("built [amount] of [path] at a protolathe.", INVESTIGATE_RESEARCH) - var/turf/T = get_turf(usr) - message_admins("[key_name(usr)][ADMIN_JMP(T)] has built [amount] of [path] at a protolathe at [COORD(usr)]") + if(notify_admins && usr) + investigate_log("[key_name(usr)] built [amount] of [path] at a protolathe.", INVESTIGATE_RESEARCH) + message_admins("[ADMIN_LOOKUPFLW(usr)] has built [amount] of [path] at a protolathe") for(var/i in 1 to amount) var/obj/item/I = new path(get_turf(src)) if(!istype(I, /obj/item/stack/sheet) && !istype(I, /obj/item/ore/bluespace_crystal)) I.materials = matlist.Copy() - SSblackbox.record_feedback("nested_tally", "item_printed", amount, list("[type]", "[path]")) \ No newline at end of file + SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]")) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 116d41d7f8..0b9453a62d 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -45,6 +45,7 @@ doesn't have toxins access. var/disk_slot_selected var/searchstring = "" var/searchtype = "" + var/ui_mode = RDCONSOLE_UI_MODE_NORMAL var/research_control = TRUE @@ -150,11 +151,9 @@ doesn't have toxins access. return FALSE var/price = TN.get_price(stored_research) if(stored_research.research_points >= price) - investigate_log("[key_name_admin(user)] researched [id]([price]) on techweb id [stored_research.id].") + investigate_log("[key_name(user)] researched [id]([price]) on techweb id [stored_research.id].", INVESTIGATE_RESEARCH) if(stored_research == SSresearch.science_tech) - if(stored_research.researched_nodes.len < 30) - SSblackbox.record_feedback("tally", "science_techweb_unlock_first_thirty", 1, "[id]") - SSblackbox.record_feedback("tally", "science_techweb_unlock", 1, "[id]") + SSblackbox.record_feedback("associative", "science_techweb_unlock", 1, list("id" = "[id]", "price" = "[price]", "time" = "[SQLtime()]")) if(stored_research.research_node(SSresearch.techweb_nodes[id])) say("Sucessfully researched [TN.display_name].") var/logname = "Unknown" @@ -218,24 +217,27 @@ doesn't have toxins access. /obj/machinery/computer/rdconsole/proc/ui_header() var/list/l = list() - l += "

Nanotrasen Research and Development

[RDSCREEN_NOBREAK]" - l += "
Connected Technology database: [stored_research == SSresearch.science_tech? "Nanotrasen" : "Third Party"]" - l += "Available Points: [stored_research.research_points]" + l += "
[stored_research.organization] Research and Development Network" + l += "Available points: [round(stored_research.research_points)] (+[round(stored_research.last_bitcoins * 60)] / minute)" l += "Security protocols: [emagged? "Disabled" : "Enabled"]" - l += "Design Disk: [d_disk? "Loaded" : "Not Loaded"] | \ - Technology Disk: [t_disk? "Loaded" : "Not Loaded"]" l += "Main Menu | Back
[RDSCREEN_NOBREAK]" + l += "[ui_mode == 1? "Normal View" : "Normal View"] | [ui_mode == 2? "Expert View" : "Expert View"] | [ui_mode == 3? "List View" : "List View"]" return l /obj/machinery/computer/rdconsole/proc/ui_main_menu() var/list/l = list() if(research_control) l += "

Technology" - l += "
Design Disk" - l += "
Tech Disk" - l += "
Deconstructive Analyzer" - l += "
Protolathe" - l += "
Circuit Imprinter" + if(d_disk) + l += "
Design Disk" + if(t_disk) + l += "
Tech Disk" + if(linked_destroy) + l += "
Destructive Analyzer" + if(linked_lathe) + l += "
Protolathe" + if(linked_imprinter) + l += "
Circuit Imprinter" l += "
Settings

" return l @@ -278,6 +280,8 @@ doesn't have toxins access. var/datum/design/D = stored_research.researched_designs[v] if(!(selected_category in D.category)|| !(D.build_type & PROTOLATHE)) continue + if(!(D.departmental_flags & linked_lathe.allowed_department_flags)) + continue var/temp_material var/c = 50 var/t @@ -328,6 +332,8 @@ doesn't have toxins access. l += ui_protolathe_header() var/coeff = linked_lathe.efficiency_coeff for(var/datum/design/D in matching_designs) + if(!(D.departmental_flags & linked_lathe.allowed_department_flags)) + continue var/temp_material var/c = 50 var/t @@ -416,6 +422,8 @@ doesn't have toxins access. var/datum/design/D = stored_research.researched_designs[v] if(!(selected_category in D.category) || !(D.build_type & IMPRINTER)) continue + if(!(D.departmental_flags & linked_imprinter.allowed_department_flags)) + continue var/temp_materials var/check_materials = TRUE @@ -443,6 +451,8 @@ doesn't have toxins access. var/coeff = linked_imprinter.efficiency_coeff for(var/datum/design/D in matching_designs) + if(!(D.departmental_flags & linked_imprinter.allowed_department_flags)) + continue var/temp_materials var/check_materials = TRUE var/all_materials = D.materials + D.reagents_list @@ -529,122 +539,214 @@ doesn't have toxins access. RDSCREEN_UI_DECONSTRUCT_CHECK var/list/l = list() if(!linked_destroy.loaded_item) - l += "
No Item Loaded. Standing-by...
" + l += "
No item loaded. Standing-by...
" else - l += "

Deconstruction Menu

" - l += "Eject Item" - l += "Name: [linked_destroy.loaded_item.name]" - l += "Select a node to boost by deconstructing this item." - l += "This item is able to boost:" - var/list/listin = techweb_item_boost_check(linked_destroy.loaded_item) - for(var/node_id in listin) - var/datum/techweb_node/N = get_techweb_node_by_id(node_id) - var/worth = listin[N.id] - if(!stored_research.researched_nodes[N.id] && !stored_research.boosted_nodes[N.id]) - l += "[N.display_name]: [worth] points" - else - l += "[RDSCREEN_NOBREAK]" + l += "
[icon2html(linked_destroy.loaded_item, usr)][linked_destroy.loaded_item.name] Eject
[RDSCREEN_NOBREAK]" + l += "Select a node to boost by deconstructing this item. This item can boost:" + + var/anything = FALSE + var/list/boostable_nodes = techweb_item_boost_check(linked_destroy.loaded_item) + for(var/id in boostable_nodes) + anything = TRUE + var/worth = boostable_nodes[id] + var/datum/techweb_node/N = get_techweb_node_by_id(id) + + l += "
[RDSCREEN_NOBREAK]" + if (stored_research.researched_nodes[N.id]) // already researched + l += "[N.display_name]" + l += "This node has already been researched." + else if (worth == 0) // reveal only + if (stored_research.hidden_nodes[N.id]) + l += "[N.display_name]" + l += "This node will be revealed." + else + l += "[N.display_name]" + l += "This node has already been revealed." + else // boost by the difference + var/difference = min(worth, N.research_cost) - stored_research.boosted_nodes[N.id] + if (difference > 0) + l += "[N.display_name]" + l += "This node will be boosted by [difference] points." + else + l += "[N.display_name]" + l += "This node has already been boosted." + l += "
[RDSCREEN_NOBREAK]" + + // point deconstruction and material reclamation use the same ID to prevent accidentally missing the points var/point_value = techweb_item_point_check(linked_destroy.loaded_item) - if(point_value && isnull(stored_research.deconstructed_items[linked_destroy.loaded_item.type])) - l += "Generic Point Deconstruction - [point_value] points" - l += "Material Reclaimation Deconstruction" + if(point_value) + anything = TRUE + l += "
[RDSCREEN_NOBREAK]" + if (stored_research.deconstructed_items[linked_destroy.loaded_item.type]) + l += "Point Deconstruction" + l += "This item's [point_value] point\s have already been claimed." + else + l += "Point Deconstruction" + l += "This item is worth [point_value] point\s!" + l += "
[RDSCREEN_NOBREAK]" + + var/list/materials = linked_destroy.loaded_item.materials + if (materials.len) + l += "
Material Reclamation" + for (var/M in materials) + l += "* [CallMaterialName(M)] x [materials[M]]" + l += "
[RDSCREEN_NOBREAK]" + anything = TRUE + + if (!anything) + l += "Nothing!" + l += "
" return l -/obj/machinery/computer/rdconsole/proc/ui_techweb() //Legacy code. +/obj/machinery/computer/rdconsole/proc/ui_techweb() var/list/l = list() - var/list/avail = list() //This could probably be optimized a bit later. - var/list/unavail = list() - var/list/res = list() - for(var/v in stored_research.researched_nodes) - res += stored_research.researched_nodes[v] - for(var/v in stored_research.available_nodes) - if(stored_research.researched_nodes[v]) - continue - avail += stored_research.available_nodes[v] - for(var/v in stored_research.visible_nodes) - if(stored_research.available_nodes[v]) - continue - unavail += stored_research.visible_nodes[v] - l += "

Technology Nodes:

[RDSCREEN_NOBREAK]" - l += "

Available for Research:

" - for(var/datum/techweb_node/N in avail) - var/not_unlocked = (stored_research.available_nodes[N.id] && !stored_research.researched_nodes[N.id]) - var/has_points = (stored_research.research_points >= N.get_price(stored_research)) - var/research_href = not_unlocked? (has_points? "Research" : "Not Enough Points") : null - l += "[N.display_name][research_href]" - l += "

Locked Nodes:

" - for(var/datum/techweb_node/N in unavail) - l += "[N.display_name]" - l += "

Researched Nodes:

" - for(var/datum/techweb_node/N in res) - l += "[N.display_name]" + if(ui_mode != RDCONSOLE_UI_MODE_LIST) + var/list/columns = list() + var/max_tier = 0 + for (var/node_ in stored_research.tiers) + var/datum/techweb_node/node = node_ + var/tier = stored_research.tiers[node] + LAZYINITLIST(columns["[tier]"]) // String hackery to make the numbers associative + columns["[tier]"] += ui_techweb_single_node(node, minimal=(tier != 1)) + max_tier = max(max_tier, tier) + + l += "[RDSCREEN_NOBREAK]" + for(var/tier in 0 to max_tier) + l += "[RDSCREEN_NOBREAK]" + l += "
ResearchedAvailableFuture
[RDSCREEN_NOBREAK]" + l += columns["[tier]"] + l += "
[RDSCREEN_NOBREAK]" + else + var/list/avail = list() //This could probably be optimized a bit later. + var/list/unavail = list() + var/list/res = list() + for(var/v in stored_research.researched_nodes) + res += stored_research.researched_nodes[v] + for(var/v in stored_research.available_nodes) + if(stored_research.researched_nodes[v]) + continue + avail += stored_research.available_nodes[v] + for(var/v in stored_research.visible_nodes) + if(stored_research.available_nodes[v]) + continue + unavail += stored_research.visible_nodes[v] + l += "

Technology Nodes:

[RDSCREEN_NOBREAK]" + l += "

Available for Research:

" + for(var/datum/techweb_node/N in avail) + var/not_unlocked = (stored_research.available_nodes[N.id] && !stored_research.researched_nodes[N.id]) + var/has_points = (stored_research.research_points >= N.get_price(stored_research)) + var/research_href = not_unlocked? (has_points? "Research" : "Not Enough Points") : null + l += "[N.display_name][research_href]" + l += "

Locked Nodes:

" + for(var/datum/techweb_node/N in unavail) + l += "[N.display_name]" + l += "

Researched Nodes:

" + for(var/datum/techweb_node/N in res) + l += "[N.display_name]" + l += "
[RDSCREEN_NOBREAK]" + return l + +/obj/machinery/computer/rdconsole/proc/machine_icon(atom/item) + return icon2html(initial(item.icon), usr, initial(item.icon_state), SOUTH) + +/obj/machinery/computer/rdconsole/proc/ui_techweb_single_node(datum/techweb_node/node, selflink=TRUE, minimal=FALSE) + var/list/l = list() + if (stored_research.hidden_nodes[node.id]) + return l + var/price = node.get_price(stored_research) + var/display_name = node.display_name + if (selflink) + display_name = "[display_name]" + l += "
[display_name] [RDSCREEN_NOBREAK]" + if(minimal) + l += "
[node.description]" + else + if(stored_research.researched_nodes[node.id]) + l += "Researched" + else if(stored_research.available_nodes[node.id]) + if(stored_research.research_points >= price) + l += "[price]" + else + l += "[price]" // gray - too expensive + else + l += "[price]" // red - missing prereqs + if(ui_mode == RDCONSOLE_UI_MODE_NORMAL) + l += "[node.description]" + for(var/i in node.designs) + var/datum/design/D = node.designs[i] + l += "[D.icon_html(usr)][RDSCREEN_NOBREAK]" l += "
[RDSCREEN_NOBREAK]" return l -/obj/machinery/computer/rdconsole/proc/ui_techweb_nodeview() //Legacy code +/obj/machinery/computer/rdconsole/proc/ui_techweb_nodeview() RDSCREEN_UI_SNODE_CHECK var/list/l = list() if(stored_research.hidden_nodes[selected_node.id]) l += "

ERROR: RESEARCH NODE UNKNOWN.

" - l += "

[selected_node.display_name]

" - l += "Description: [selected_node.description]" - l += "Status: [stored_research.researched_nodes[selected_node.id]? "Researched" : "Locked"]" - l += "Point Cost: [selected_node.get_price(stored_research)].
[RDSCREEN_NOBREAK]" - if(stored_research.researched_nodes[selected_node.id]) - l += "

Already Researched

[RDSCREEN_NOBREAK]" - else if(stored_research.available_nodes[selected_node.id]) - if(stored_research.research_points >= selected_node.get_price(stored_research)) - l += "

Research

[RDSCREEN_NOBREAK]" - else - l += "

Not Enough Points

[RDSCREEN_NOBREAK]" - else if(stored_research.visible_nodes[selected_node.id]) - l += "

Prerequisites not met!

[RDSCREEN_NOBREAK]" - else - l += "

ERROR

[RDSCREEN_NOBREAK]" - l += "

Designs:

[RDSCREEN_NOBREAK]" - for(var/i in selected_node.designs) - var/datum/design/D = selected_node.designs[i] - l += "[D.name]" - l += "

Prerequisites:

[RDSCREEN_NOBREAK]" - for(var/i in selected_node.prerequisites) - var/datum/techweb_node/prereq = selected_node.prerequisites[i] - var/sc = stored_research.researched_nodes[prereq.id] - var/begin - var/end - if(sc) - begin = "" - end = "" - else - begin = "" - end = "" - l += "[begin][prereq.display_name][end]" - l += "

Unlocks:

[RDSCREEN_NOBREAK]" - for(var/i in selected_node.unlocks) - var/datum/techweb_node/unlock = selected_node.unlocks[i] - l += "[unlock.display_name]" + return - l += "
[RDSCREEN_NOBREAK]" + l += "[RDSCREEN_NOBREAK]" + if (length(selected_node.prerequisites)) + l += "[RDSCREEN_NOBREAK]" + l += "[RDSCREEN_NOBREAK]" + if (length(selected_node.unlocks)) + l += "[RDSCREEN_NOBREAK]" + + l += "[RDSCREEN_NOBREAK]" + if (length(selected_node.prerequisites)) + l += "[RDSCREEN_NOBREAK]" + l += "[RDSCREEN_NOBREAK]" + if (length(selected_node.unlocks)) + l += "[RDSCREEN_NOBREAK]" + + l += "
RequiresCurrent NodeUnlocks
[RDSCREEN_NOBREAK]" + for (var/i in selected_node.prerequisites) + l += ui_techweb_single_node(selected_node.prerequisites[i]) + l += "[RDSCREEN_NOBREAK]" + l += ui_techweb_single_node(selected_node, selflink=FALSE) + l += "[RDSCREEN_NOBREAK]" + for (var/i in selected_node.unlocks) + l += ui_techweb_single_node(selected_node.unlocks[i]) + l += "
[RDSCREEN_NOBREAK]" return l /obj/machinery/computer/rdconsole/proc/ui_techweb_designview() //Legacy code RDSCREEN_UI_SDESIGN_CHECK var/list/l = list() var/datum/design/D = selected_design - l += "
Name: [D.name]" + l += "
[D.icon_html(usr)][D.name]
[RDSCREEN_NOBREAK]" if(D.build_type) - l += "Lathe Types:" - if(D.build_type & IMPRINTER) l += "Circuit Imprinter" - if(D.build_type & PROTOLATHE) l += "Protolathe" - if(D.build_type & AUTOLATHE) l += "Autolathe" - if(D.build_type & MECHFAB) l += "Exosuit Fabricator" - if(D.build_type & BIOGENERATOR) l += "Biogenerator" - if(D.build_type & LIMBGROWER) l += "Limbgrower" - if(D.build_type & SMELTER) l += "Smelter" - l += "Required Materials:" + var/lathes = list() + if(D.build_type & IMPRINTER) + lathes += "[machine_icon(/obj/machinery/rnd/circuit_imprinter)][RDSCREEN_NOBREAK]" + if (linked_imprinter && D.id in stored_research.researched_designs) + l += "Imprint" + if(D.build_type & PROTOLATHE) + lathes += "[machine_icon(/obj/machinery/rnd/protolathe)][RDSCREEN_NOBREAK]" + if (linked_lathe && D.id in stored_research.researched_designs) + l += "Construct" + if(D.build_type & AUTOLATHE) + lathes += "[machine_icon(/obj/machinery/autolathe)][RDSCREEN_NOBREAK]" + if(D.build_type & MECHFAB) + lathes += "[machine_icon(/obj/machinery/mecha_part_fabricator)][RDSCREEN_NOBREAK]" + if(D.build_type & BIOGENERATOR) + lathes += "[machine_icon(/obj/machinery/biogenerator)][RDSCREEN_NOBREAK]" + if(D.build_type & LIMBGROWER) + lathes += "[machine_icon(/obj/machinery/limbgrower)][RDSCREEN_NOBREAK]" + if(D.build_type & SMELTER) + lathes += "[machine_icon(/obj/machinery/mineral/processing_unit)][RDSCREEN_NOBREAK]" + l += "Construction types:" + l += lathes + l += "" + l += "Required materials:" var/all_mats = D.materials + D.reagents_list for(var/M in all_mats) l += "* [CallMaterialName(M)] x [all_mats[M]]" + l += "Unlocked by:" + for (var/node in D.unlocked_by) + l += ui_techweb_single_node(node) l += "[RDSCREEN_NOBREAK]
" return l @@ -710,6 +812,8 @@ doesn't have toxins access. if(ls["switch_screen"]) back = screen screen = text2num(ls["switch_screen"]) + if(ls["ui_mode"]) + ui_mode = text2num(ls["ui_mode"]) if(ls["lock_console"]) if(allowed(usr)) lock_console(usr) @@ -862,7 +966,8 @@ doesn't have toxins access. /obj/machinery/computer/rdconsole/interact(mob/user) user.set_machine(src) - var/datum/browser/popup = new(user, "rndconsole", name, 460, 550) + var/datum/browser/popup = new(user, "rndconsole", name, 900, 600) + popup.add_stylesheet("techwebs", 'html/browser/techwebs.css') popup.set_content(generate_ui()) popup.open() diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index ad75ddf07b..eea79f77e6 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -1,5 +1,4 @@ - //All devices that link into the R&D console fall into thise type for easy identification and some shared procs. @@ -11,10 +10,13 @@ use_power = IDLE_POWER_USE var/busy = FALSE var/hacked = FALSE + var/console_link = TRUE //allow console link. + var/requires_console = TRUE var/disabled = FALSE var/shocked = FALSE var/obj/machinery/computer/rdconsole/linked_console var/obj/item/loaded_item = null //the item loaded inside the machine (currently only used by experimentor and destructive analyzer) + var/allowed_department_flags = ALL /obj/machinery/rnd/proc/reset_busy() busy = FALSE @@ -59,7 +61,7 @@ return if(default_deconstruction_crowbar(O)) return - if(is_open_container() && O.is_open_container()) + if(is_refillable() && O.is_drainable()) return FALSE //inserting reagents into the machine if(Insert_Item(O, user)) return TRUE @@ -78,28 +80,26 @@ /obj/machinery/rnd/proc/is_insertion_ready(mob/user) if(panel_open) to_chat(user, "You can't load [src] while it's opened!") - return - if (disabled) - return - if (!linked_console) // Try to auto-connect to new RnD consoles nearby. - if(!linked_console) - to_chat(user, "[src] must be linked to an R&D console first!") - return - if (busy) + return FALSE + if(disabled) + return FALSE + if(requires_console && !linked_console) + to_chat(user, "[src] must be linked to an R&D console first!") + return FALSE + if(busy) to_chat(user, "[src] is busy right now.") - return + return FALSE if(stat & BROKEN) to_chat(user, "[src] is broken.") - return + return FALSE if(stat & NOPOWER) to_chat(user, "[src] has no power.") - return + return FALSE if(loaded_item) to_chat(user, "[src] is already loaded.") - return + return FALSE return TRUE - //we eject the loaded item when deconstructing the machine /obj/machinery/rnd/on_deconstruction() if(loaded_item) diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm index af1dc853d8..0e2e788b8f 100644 --- a/code/modules/research/stock_parts.dm +++ b/code/modules/research/stock_parts.dm @@ -82,7 +82,6 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi //Rating 1 - /obj/item/stock_parts/capacitor name = "capacitor" desc = "A basic capacitor used in the construction of a variety of devices." diff --git a/code/modules/research/techweb/__techweb_helpers.dm b/code/modules/research/techweb/__techweb_helpers.dm index adfa5c78d0..af4fe7480b 100644 --- a/code/modules/research/techweb/__techweb_helpers.dm +++ b/code/modules/research/techweb/__techweb_helpers.dm @@ -130,6 +130,9 @@ CHECK_TICK /proc/calculate_techweb_nodes() + for(var/design_id in SSresearch.techweb_designs) + var/datum/design/D = SSresearch.techweb_designs[design_id] + D.unlocked_by.Cut() for(var/node_id in SSresearch.techweb_nodes) var/datum/techweb_node/node = SSresearch.techweb_nodes[node_id] node.prerequisites = list() @@ -138,7 +141,9 @@ for(var/i in node.prereq_ids) node.prerequisites[i] = SSresearch.techweb_nodes[i] for(var/i in node.design_ids) - node.designs[i] = SSresearch.techweb_designs[i] + var/datum/design/D = SSresearch.techweb_designs[i] + node.designs[i] = D + D.unlocked_by += node if(node.hidden) SSresearch.techweb_nodes_hidden[node.id] = node CHECK_TICK diff --git a/code/modules/research/techweb/_techweb.dm b/code/modules/research/techweb/_techweb.dm index 74ace7e4c2..d59dea55d3 100644 --- a/code/modules/research/techweb/_techweb.dm +++ b/code/modules/research/techweb/_techweb.dm @@ -17,6 +17,9 @@ var/id = "generic" var/list/research_logs = list() //IC logs. var/max_bomb_value = 0 + var/organization = "Third-Party" //Organization name, used for display. + var/last_bitcoins = 0 //Current per-second production, used for display only. + var/list/tiers = list() //Assoc list, datum = number, 1 is available, 2 is all reqs are 1, so on /datum/techweb/New() for(var/i in SSresearch.techweb_nodes_starting) @@ -28,6 +31,7 @@ /datum/techweb/admin research_points = INFINITY //KEKKLES. id = "ADMIN" + organization = "CentCom" /datum/techweb/admin/New() //All unlocked. . = ..() @@ -38,6 +42,7 @@ /datum/techweb/science //Global science techweb for RND consoles. id = "SCIENCE" + organization = "Nanotrasen" /datum/techweb/Destroy() researched_nodes = null @@ -148,15 +153,31 @@ recalculate_nodes(TRUE) //Fully rebuild the tree. /datum/techweb/proc/boost_with_path(datum/techweb_node/N, itempath) - if(!istype(N)||!ispath(itempath)) + if(!istype(N) || !ispath(itempath)) return FALSE - var/boost = N.boost_item_paths[itempath] - if(!boosted_nodes[N]) - boosted_nodes[N] = boost - if(N.autounlock_by_boost) - hidden_nodes -= N.id + boosted_nodes[N] = max(boosted_nodes[N], N.boost_item_paths[itempath]) + if(N.autounlock_by_boost) + hidden_nodes -= N.id return TRUE +/datum/techweb/proc/update_tiers(datum/techweb_node/base) + var/list/current = list(base) + while (current.len) + var/list/next = list() + for (var/node_ in current) + var/datum/techweb_node/node = node_ + var/tier = 0 + if (!researched_nodes[node.id]) // researched is tier 0 + for (var/id in node.prereq_ids) + var/prereq_tier = tiers[node.prerequisites[id]] + tier = max(tier, prereq_tier + 1) + + if (tier != tiers[node]) + tiers[node] = tier + for (var/id in node.unlocks) + next += node.unlocks[id] + current = next + /datum/techweb/proc/update_node_status(datum/techweb_node/node, autoupdate_consoles = TRUE) var/researched = FALSE var/available = FALSE @@ -185,6 +206,7 @@ else if(visible) visible_nodes[node.id] = node + update_tiers(node) if(autoupdate_consoles) for(var/v in consoles_accessing) var/obj/machinery/computer/rdconsole/V = v diff --git a/code/modules/research/techweb/_techweb_node.dm b/code/modules/research/techweb/_techweb_node.dm index 75faf07bf1..3ec6c4cf9d 100644 --- a/code/modules/research/techweb/_techweb_node.dm +++ b/code/modules/research/techweb/_techweb_node.dm @@ -23,8 +23,6 @@ actual_cost = research_cost /datum/techweb_node/proc/get_price(datum/techweb/host) - if(!host) - return actual_cost - var/discount = boost_item_paths[host.boosted_nodes[src]] - actual_cost = research_cost - discount + if(host) + actual_cost = research_cost - host.boosted_nodes[src] return actual_cost diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index 96b252854b..ba43a1c24b 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -1,6 +1,6 @@ //Current rate: 132500 research points in 90 minutes -//Current cargo price: 250000 points for fullmaxed R&D. +//Current cargo price: 280000 points for fullmaxed R&D. //Base Node /datum/techweb_node/base @@ -9,7 +9,7 @@ display_name = "Basic Research Technology" description = "NT default research technologies." design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani", - "destructive_analyzer", "protolathe", "circuit_imprinter", "experimentor", "rdconsole", "design_disk", "tech_disk", "rdserver", "rdservercontrol", "mechfab", + "destructive_analyzer", "circuit_imprinter", "experimentor", "rdconsole", "design_disk", "tech_disk", "rdserver", "rdservercontrol", "mechfab", "space_heater") //Default research tech, prevents bricking /////////////////////////Biotech///////////////////////// @@ -18,7 +18,7 @@ display_name = "Biological Technology" description = "What makes us tick." //the MC, silly! prereq_ids = list("base") - design_ids = list("mass_spectrometer", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "pandemic") + design_ids = list("chem_heater", "chem_master", "chem_dispenser", "sleeper", "pandemic") research_cost = 2500 export_price = 10000 @@ -27,7 +27,16 @@ display_name = "Advanced Biotechnology" description = "Advanced Biotechnology" prereq_ids = list("biotech") - design_ids = list("piercesyringe", "adv_mass_spectrometer", "plasmarefiller", "limbgrower") + design_ids = list("piercesyringe", "plasmarefiller", "limbgrower") + research_cost = 2500 + export_price = 10000 + +/datum/techweb_node/bio_process + id = "bio_process" + display_name = "Biological Processing" + description = "From slimes to kitchens." + prereq_ids = list("biotech") + design_ids = list("smartfridge", "gibber", "deepfryer", "monkey_recycler", "processor", "gibber", "microwave") research_cost = 2500 export_price = 10000 @@ -52,8 +61,8 @@ /////////////////////////engineering tech///////////////////////// /datum/techweb_node/engineering id = "engineering" - description = "Modern Engineering Technology." display_name = "Industrial Engineering" + description = "A refresher course on modern engineering technology." prereq_ids = list("base") design_ids = list("solarcontrol", "recharger", "powermonitor", "rped", "pacman", "adv_capacitor", "adv_scanning", "emitter", "high_cell", "adv_matter_bin", "atmosalerts", "atmos_control", "recycler", "autolathe", "high_micro_laser", "nano_mani", "weldingmask", "mesons", "thermomachine", "tesla_coil", "grounding_rod", "apc_control") @@ -62,13 +71,31 @@ /datum/techweb_node/adv_engi id = "adv_engi" - description = "Advanced Engineering research" display_name = "Advanced Engineering" + description = "Pushing the boundaries of physics, one chainsaw-fist at a time." prereq_ids = list("engineering", "emp_basic") design_ids = list("engine_goggles", "diagnostic_hud", "magboots") research_cost = 2500 export_price = 10000 +/datum/techweb_node/high_efficiency + id = "high_efficiency" + display_name = "High Efficiency Parts" + description = "Finely-tooled manufacturing techniques allowing for picometer-perfect precision levels." + prereq_ids = list("engineering", "datatheory") + design_ids = list("pico_mani", "super_matter_bin") + research_cost = 2500 + export_price = 10000 + +/datum/techweb_node/adv_power + id = "adv_power" + display_name = "Advanced Power Manipulation" + description = "How to get more zap." + prereq_ids = list("engineering") + design_ids = list("smes", "super_cell", "hyper_cell", "super_capacitor", "superpacman", "mrspacman", "power_turbine", "power_turbine_console", "power_compressor") + research_cost = 2500 + export_price = 10000 + /////////////////////////Bluespace tech///////////////////////// /datum/techweb_node/bluespace_basic //Bluespace-memery id = "bluespace_basic" @@ -89,6 +116,26 @@ research_cost = 2500 export_price = 10000 +/datum/techweb_node/practical_bluespace + id = "practical_bluespace" + display_name = "Applied Bluespace Research" + description = "Using bluespace to make things faster and better." + prereq_ids = list("bluespace_basic", "engineering") + design_ids = list("bs_rped","minerbag_holding", "telesci_gps", "bluespacebeaker", "bluespacesyringe", "bluespacebodybag", "phasic_scanning") + research_cost = 2500 + export_price = 10000 + + +/datum/techweb_node/bluespace_power + id = "bluespace_power" + display_name = "Bluespace Power Technology" + description = "Even more powerful.. power!" + prereq_ids = list("adv_power", "adv_bluespace") + design_ids = list("bluespace_cell", "quadratic_capacitor") + research_cost = 2500 + export_price = 10000 + + /////////////////////////plasma tech///////////////////////// /datum/techweb_node/basic_plasma id = "basic_plasma" @@ -127,112 +174,6 @@ research_cost = 2500 export_price = 10000 -/////////////////////////EMP tech///////////////////////// -/datum/techweb_node/emp_basic //EMP tech for some reason - id = "emp_basic" - display_name = "Electromagnetic Theory" - description = "Study into usage of frequencies in the electromagnetic spectrum." - prereq_ids = list("base") - design_ids = list("holosign", "inducer", "tray_goggles", "holopad") - research_cost = 2500 - export_price = 10000 - -/datum/techweb_node/emp_adv - id = "emp_adv" - display_name = "Advanced Electromagnetic Theory" - prereq_ids = list("emp_basic") - design_ids = list("ultra_micro_laser") - research_cost = 2500 - export_price = 10000 - -/datum/techweb_node/emp_super - id = "emp_super" - display_name = "Quantum Electromagnetic Technology" //bs - description = "Even better electromagnetic technology" - prereq_ids = list("emp_adv") - design_ids = list("quadultra_micro_laser") - research_cost = 2500 - export_price = 10000 - -/////////////////////////Clown tech///////////////////////// -/datum/techweb_node/clown - id = "clown" - display_name = "Clown Technology" - description = "Honk?!" - prereq_ids = list("base") - design_ids = list("air_horn", "honker_main", "honker_peri", "honker_targ", "honk_chassis", "honk_head", "honk_torso", "honk_left_arm", "honk_right_arm", - "honk_left_leg", "honk_right_leg", "mech_banana_mortar", "mech_mousetrap_mortar", "mech_honker", "mech_punching_face", "implant_trombone") - research_cost = 2500 - export_price = 10000 - -////////////////////////Computer tech//////////////////////// -/datum/techweb_node/comptech - id = "comptech" - display_name = "Computer Consoles" - description = "Computers and how they work." - prereq_ids = list("datatheory") - design_ids = list("cargo", "cargorequest", "stockexchange", "libraryconsole", "aifixer", "mining", "crewconsole", "comconsole", "idcardconsole", "operating", "seccamera") - research_cost = 2500 - export_price = 10000 - -/datum/techweb_node/computer_hardware_basic //Modular computers are shitty and nearly useless so until someone makes them actually useful this can be easy to get. - id = "computer_hardware_basic" - display_name = "Computer Hardware" - description = "How computer hardware are made." - prereq_ids = list("comptech") - research_cost = 2500 - export_price = 10000 - design_ids = list("hdd_basic", "hdd_advanced", "hdd_super", "hdd_cluster", "ssd_small", "ssd_micro", "netcard_basic", "netcard_advanced", "netcard_wired", - "portadrive_basic", "portadrive_advanced", "portadrive_super", "cardslot", "aislot", "miniprinter", "APClink", "bat_control", "bat_normal", "bat_advanced", - "bat_super", "bat_micro", "bat_nano", "cpu_normal", "pcpu_normal", "cpu_small", "pcpu_small") - -/datum/techweb_node/computer_board_gaming - id = "computer_board_gaming" - display_name = "Arcade Games" - description = "For the slackers on the station." - prereq_ids = list("comptech") - design_ids = list("arcade_battle", "arcade_orion", "slotmachine") - research_cost = 2500 - export_price = 10000 - -/datum/techweb_node/comp_recordkeeping - id = "comp_recordkeeping" - display_name = "Computerized Recordkeeping" - description = "Organized record databases and how they're used." - prereq_ids = list("comptech") - design_ids = list("secdata", "med_data", "prisonmanage", "vendor", "automated_announcement") - research_cost = 2500 - export_price = 10000 - -/datum/techweb_node/telecomms - id = "telecomms" - display_name = "Telecommunications Technology" - description = "Subspace transmission technology for near-instant communications devices." - prereq_ids = list("comptech", "bluespace_basic") - research_cost = 2500 - export_price = 10000 - design_ids = list("s-receiver", "s-bus", "s-broadcaster", "s-processor", "s-hub", "s-server", "s-relay", "comm_monitor", "comm_server", - "s-ansible", "s-filter", "s-amplifier", "ntnet_relay", "s-treatment", "s-analyzer", "s-crystal", "s-transmitter") - -/datum/techweb_node/integrated_HUDs - id = "integrated_HUDs" - display_name = "Integrated HUDs" - description = "The usefulness of computerized records, projected straight onto your eyepiece!" - prereq_ids = list("comp_recordkeeping", "emp_basic") - design_ids = list("health_hud", "security_hud", "diagnostic_hud", "scigoggles") - research_cost = 2500 - export_price = 10000 - -/datum/techweb_node/NVGtech - id = "NVGtech" - display_name = "Night Vision Technology" - description = "Allows seeing in the dark without actual light!" - prereq_ids = list("integrated_HUDs", "adv_engi", "emp_adv") - design_ids = list("health_hud_night", "security_hud_night", "diagnostic_hud_night", "night_visision_goggles", "nvgmesons") - research_cost = 2500 - export_price = 10000 - -////////////////////////AI & Cyborg tech//////////////////////// /datum/techweb_node/neural_programming id = "neural_programming" display_name = "Neural Programming" @@ -281,7 +222,7 @@ /datum/techweb_node/cyborg_upg_med id = "cyborg_upg_med" display_name = "Cyborg Upgrades: Medical" - description = "Medical upgrades for cyborgs" + description = "Medical upgrades for cyborgs." prereq_ids = list("adv_biotech", "cyborg") design_ids = list("borg_upgrade_defibrillator", "borg_upgrade_piercinghypospray", "borg_upgrade_highstrengthsynthesiser", "borg_upgrade_expandedsynthesiser") research_cost = 2500 @@ -291,7 +232,7 @@ id = "cyborg_upg_combat" display_name = "Cyborg Upgrades: Combat" description = "Military grade upgrades for cyborgs." - prereq_ids = list("adv_robotics", "adv_engi") + prereq_ids = list("adv_robotics", "adv_engi" , "weaponry") design_ids = list("borg_upgrade_vtec", "borg_upgrade_disablercooler") research_cost = 2500 export_price = 10000 @@ -307,6 +248,112 @@ research_cost = 2500 export_price = 10000 +/////////////////////////EMP tech///////////////////////// +/datum/techweb_node/emp_basic //EMP tech for some reason + id = "emp_basic" + display_name = "Electromagnetic Theory" + description = "Study into usage of frequencies in the electromagnetic spectrum." + prereq_ids = list("base") + design_ids = list("holosign", "inducer", "tray_goggles", "holopad") + research_cost = 2500 + export_price = 10000 + +/datum/techweb_node/emp_adv + id = "emp_adv" + display_name = "Advanced Electromagnetic Theory" + description = "Determining whether reversing the polarity will actually help in a given situation." + prereq_ids = list("emp_basic") + design_ids = list("ultra_micro_laser") + research_cost = 2500 + export_price = 10000 + +/datum/techweb_node/emp_super + id = "emp_super" + display_name = "Quantum Electromagnetic Technology" //bs + description = "Even better electromagnetic technology." + prereq_ids = list("emp_adv") + design_ids = list("quadultra_micro_laser") + research_cost = 2500 + export_price = 10000 + +/////////////////////////Clown tech///////////////////////// +/datum/techweb_node/clown + id = "clown" + display_name = "Clown Technology" + description = "Honk?!" + prereq_ids = list("base") + design_ids = list("air_horn", "honker_main", "honker_peri", "honker_targ", "honk_chassis", "honk_head", "honk_torso", "honk_left_arm", "honk_right_arm", + "honk_left_leg", "honk_right_leg", "mech_banana_mortar", "mech_mousetrap_mortar", "mech_honker", "mech_punching_face", "implant_trombone") + research_cost = 2500 + export_price = 10000 + +////////////////////////Computer tech//////////////////////// +/datum/techweb_node/comptech + id = "comptech" + display_name = "Computer Consoles" + description = "Computers and how they work." + prereq_ids = list("datatheory") + design_ids = list("cargo", "cargorequest", "stockexchange", "libraryconsole", "aifixer", "mining", "crewconsole", "comconsole", "idcardconsole", "operating", "seccamera") + research_cost = 2500 + export_price = 10000 + +/datum/techweb_node/computer_hardware_basic //Modular computers are shitty and nearly useless so until someone makes them actually useful this can be easy to get. + id = "computer_hardware_basic" + display_name = "Computer Hardware" + description = "How computer hardware are made." + prereq_ids = list("comptech") + research_cost = 2500 + export_price = 10000 + design_ids = list("hdd_basic", "hdd_advanced", "hdd_super", "hdd_cluster", "ssd_small", "ssd_micro", "netcard_basic", "netcard_advanced", "netcard_wired", + "portadrive_basic", "portadrive_advanced", "portadrive_super", "cardslot", "aislot", "miniprinter", "APClink", "bat_control", "bat_normal", "bat_advanced", + "bat_super", "bat_micro", "bat_nano", "cpu_normal", "pcpu_normal", "cpu_small", "pcpu_small") + +/datum/techweb_node/computer_board_gaming + id = "computer_board_gaming" + display_name = "Arcade Games" + description = "For the slackers on the station." + prereq_ids = list("comptech") + design_ids = list("arcade_battle", "arcade_orion", "slotmachine") + research_cost = 1000 + export_price = 10000 + +/datum/techweb_node/comp_recordkeeping + id = "comp_recordkeeping" + display_name = "Computerized Recordkeeping" + description = "Organized record databases and how they're used." + prereq_ids = list("comptech") + design_ids = list("secdata", "med_data", "prisonmanage", "vendor", "automated_announcement") + research_cost = 2500 + export_price = 10000 + +/datum/techweb_node/telecomms + id = "telecomms" + display_name = "Telecommunications Technology" + description = "Subspace transmission technology for near-instant communications devices." + prereq_ids = list("comptech", "bluespace_basic") + research_cost = 2500 + export_price = 10000 + design_ids = list("s-receiver", "s-bus", "s-broadcaster", "s-processor", "s-hub", "s-server", "s-relay", "comm_monitor", "comm_server", + "s-ansible", "s-filter", "s-amplifier", "ntnet_relay", "s-treatment", "s-analyzer", "s-crystal", "s-transmitter") + +/datum/techweb_node/integrated_HUDs + id = "integrated_HUDs" + display_name = "Integrated HUDs" + description = "The usefulness of computerized records, projected straight onto your eyepiece!" + prereq_ids = list("comp_recordkeeping", "emp_basic") + design_ids = list("health_hud", "security_hud", "diagnostic_hud", "scigoggles") + research_cost = 2500 + export_price = 10000 + +/datum/techweb_node/NVGtech + id = "NVGtech" + display_name = "Night Vision Technology" + description = "Allows seeing in the dark without actual light!" + prereq_ids = list("integrated_HUDs", "adv_engi", "emp_adv") + design_ids = list("health_hud_night", "security_hud_night", "diagnostic_hud_night", "night_visision_goggles", "nvgmesons") + research_cost = 2500 + export_price = 10000 + ////////////////////////Medical//////////////////////// /datum/techweb_node/cloning id = "cloning" @@ -323,7 +370,7 @@ description = "Smart freezing of objects to preserve them!" prereq_ids = list("adv_engi", "emp_basic", "biotech") design_ids = list("splitbeaker", "noreactsyringe", "cryotube", "cryo_Grenade") - research_cost = 2500 + research_cost = 2000 export_price = 10000 /datum/techweb_node/subdermal_implants @@ -357,7 +404,7 @@ id = "adv_cyber_implants" display_name = "Advanced Cybernetic Implants" description = "Upgraded and more powerful cybernetic implants." - prereq_ids = list("neural_programming", "cyber_implants") + prereq_ids = list("neural_programming", "cyber_implants","integrated_HUDs") design_ids = list("ci-toolset", "ci-surgery", "ci-reviver") research_cost = 2500 export_price = 10000 @@ -366,40 +413,11 @@ id = "combat_cyber_implants" display_name = "Combat Cybernetic Implants" description = "Military grade combat implants to improve performance." - prereq_ids = list("adv_cyber_implants") //Needs way more reqs. + prereq_ids = list("adv_cyber_implants","weaponry","NVGtech","high_efficiency") design_ids = list("ci-xray", "ci-thermals", "ci-antidrop", "ci-antistun", "ci-thrusters") research_cost = 2500 export_price = 10000 -////////////////////////generic biotech//////////////////////// -/datum/techweb_node/bio_process - id = "bio_process" - display_name = "Biological Processing" - description = "From slimes to kitchens." - prereq_ids = list("biotech") - design_ids = list("smartfridge", "gibber", "deepfryer", "monkey_recycler", "processor", "gibber", "microwave") - research_cost = 2500 - export_price = 10000 - -////////////////////////generic engineering//////////////////////// -/datum/techweb_node/high_efficiency - id = "high_efficiency" - display_name = "High Efficiency Parts" - description = "High Efficiency Parts" - prereq_ids = list("engineering", "datatheory") - design_ids = list("pico_mani", "super_matter_bin") - research_cost = 2500 - export_price = 10000 - -/datum/techweb_node/adv_power - id = "adv_power" - display_name = "Advanced Power Manipulation" - description = "How to get more zap." - prereq_ids = list("engineering") - design_ids = list("smes", "super_cell", "hyper_cell", "super_capacitor", "superpacman", "mrspacman", "power_turbine", "power_turbine_console", "power_compressor") - research_cost = 2500 - export_price = 10000 - ////////////////////////Tools//////////////////////// /datum/techweb_node/basic_mining id = "basic_mining" @@ -419,15 +437,6 @@ research_cost = 2500 export_price = 10000 -/datum/techweb_node/practical_bluespace - id = "practical_bluespace" - display_name = "Applied Bluespace Research" - description = "Using bluespace to make things faster and better." - prereq_ids = list("bluespace_basic", "engineering") - design_ids = list("bs_rped","minerbag_holding", "telesci_gps", "bluespacebeaker", "bluespacesyringe", "bluespacebodybag", "phasic_scanning") - research_cost = 2500 - export_price = 10000 - /datum/techweb_node/janitor id = "janitor" display_name = "Advanced Sanitation Technology" @@ -455,22 +464,13 @@ research_cost = 2500 export_price = 10000 -/datum/techweb_node/exp_equipment - id = "exp_equipment" +/datum/techweb_node/exp_flight + id = "exp_flight" display_name = "Experimental Flight Equipment" description = "Highly advanced construction tools." design_ids = list("flightshoes", "flightpack", "flightsuit") - prereq_ids = list("adv_engi") - research_cost = 2500 - export_price = 10000 - -/datum/techweb_node/bluespace_power - id = "bluespace_power" - display_name = "Bluespace Power Technology" - description = "Even more powerful.. power!" - prereq_ids = list("adv_power", "adv_bluespace") - design_ids = list("bluespace_cell", "quadratic_capacitor") - research_cost = 2500 + prereq_ids = list("adv_engi","integrated_HUDs", "adv_power" , "high_efficiency") + research_cost = 5000 export_price = 10000 /////////////////////////weaponry tech///////////////////////// @@ -496,7 +496,7 @@ id = "electronic_weapons" display_name = "Electric Weapons" description = "Weapons using electric technology" - prereq_ids = list("weaponry", "adv_power") + prereq_ids = list("weaponry", "adv_power" , "emp_basic") design_ids = list("stunrevolver", "stunshell", "tele_shield") research_cost = 2500 export_price = 10000 @@ -506,7 +506,7 @@ display_name = "Radioactive Weaponry" description = "Weapons using radioactive technology." prereq_ids = list("adv_engi", "adv_weaponry") - design_ids = list("nuclear_gun", "decloner") + design_ids = list("nuclear_gun") research_cost = 2500 export_price = 10000 @@ -586,8 +586,8 @@ /datum/techweb_node/adv_mecha id = "adv_mecha" - display_name = "Mechanical Exosuits" - description = "Mechanized exosuits that are several magnitudes stronger and more powerful than the average human." + display_name = "Advanced Exosuits" + description = "For when you just aren't Gundam enough." prereq_ids = list("adv_robotics", "mecha") design_ids = list("mech_repair_droid") research_cost = 2500 @@ -627,7 +627,7 @@ id = "mecha_phazon" display_name = "EXOSUIT: Phazon" description = "Phazon exosuit designs" - prereq_ids = list("adv_mecha", "weaponry") + prereq_ids = list("adv_mecha", "weaponry" , "adv_bluespace") design_ids = list("phazon_chassis", "phazon_torso", "phazon_head", "phazon_left_arm", "phazon_right_arm", "phazon_left_leg", "phazon_right_leg", "phazon_main", "phazon_peri", "phazon_targ", "phazon_armor") research_cost = 2500 @@ -637,7 +637,7 @@ id = "mech_tools" display_name = "Basic Exosuit Equipment" description = "Various tools fit for basic mech units" - prereq_ids = list("mecha", "engineering") + prereq_ids = list("mecha") design_ids = list("mech_drill", "mech_mscanner", "mech_extinguisher", "mech_cable_layer") research_cost = 2500 export_price = 10000 @@ -646,7 +646,7 @@ id = "adv_mecha_tools" display_name = "Advanced Exosuit Equipment" description = "Tools for high level mech suits" - prereq_ids = list("adv_mecha", "mech_tools", "adv_engi") + prereq_ids = list("adv_mecha", "mech_tools") design_ids = list("mech_rcd") research_cost = 2500 export_price = 10000 @@ -662,9 +662,9 @@ /datum/techweb_node/mech_modules id = "adv_mecha_modules" - display_name = "Basic Exosuit Modules" + display_name = "Simple Exosuit Modules" description = "An advanced piece of mech weaponry" - prereq_ids = list("adv_mecha", "adv_power") + prereq_ids = list("adv_mecha", "bluespace_power") design_ids = list("mech_energy_relay", "mech_ccw_armor", "mech_proj_armor", "mech_generator_nuclear") research_cost = 2500 export_price = 10000 @@ -779,7 +779,7 @@ /datum/techweb_node/mech_lmg id = "mech_lmg" - display_name = "Exosuit Weapon (PBT \"Pacifier\" Mounted Taser)" + display_name = "Exosuit Weapon (\"Ultra AC 2\" LMG)" description = "An advanced piece of mech weaponry" prereq_ids = list("adv_mecha", "adv_weaponry", "ballistic_weapons") design_ids = list("mech_lmg") @@ -800,12 +800,12 @@ id = "alientech" display_name = "Alien Technology" description = "Things used by the greys." - prereq_ids = list("base") + prereq_ids = list("biotech","engineering") boost_item_paths = list(/obj/item/gun/energy/alien = 0, /obj/item/scalpel/alien = 0, /obj/item/hemostat/alien = 0, /obj/item/retractor/alien = 0, /obj/item/circular_saw/alien = 0, /obj/item/cautery/alien = 0, /obj/item/surgicaldrill/alien = 0, /obj/item/screwdriver/abductor = 0, /obj/item/wrench/abductor = 0, /obj/item/crowbar/abductor = 0, /obj/item/device/multitool/abductor = 0, /obj/item/weldingtool/abductor = 0, /obj/item/wirecutters/abductor = 0, /obj/item/circuitboard/machine/abductor = 0, /obj/item/abductor_baton = 0, /obj/item/device/abductor = 0) - research_cost = 2500 - export_price = 10000 + research_cost = 5000 + export_price = 20000 hidden = TRUE design_ids = list("alienalloy") @@ -813,13 +813,13 @@ id = "alien_bio" display_name = "Alien Biological Tools" description = "Advanced biological tools." - prereq_ids = list("alientech", "biotech") + prereq_ids = list("alientech", "adv_biotech") design_ids = list("alien_scalpel", "alien_hemostat", "alien_retractor", "alien_saw", "alien_drill", "alien_cautery") boost_item_paths = list(/obj/item/gun/energy/alien = 0, /obj/item/scalpel/alien = 0, /obj/item/hemostat/alien = 0, /obj/item/retractor/alien = 0, /obj/item/circular_saw/alien = 0, /obj/item/cautery/alien = 0, /obj/item/surgicaldrill/alien = 0, /obj/item/screwdriver/abductor = 0, /obj/item/wrench/abductor = 0, /obj/item/crowbar/abductor = 0, /obj/item/device/multitool/abductor = 0, /obj/item/weldingtool/abductor = 0, /obj/item/wirecutters/abductor = 0, /obj/item/circuitboard/machine/abductor = 0, /obj/item/abductor_baton = 0, /obj/item/device/abductor = 0) research_cost = 2500 - export_price = 10000 + export_price = 20000 hidden = TRUE /datum/techweb_node/alien_engi @@ -831,9 +831,38 @@ /obj/item/weldingtool/abductor = 0, /obj/item/wirecutters/abductor = 0, /obj/item/circuitboard/machine/abductor = 0, /obj/item/abductor_baton = 0, /obj/item/device/abductor = 0) design_ids = list("alien_wrench", "alien_wirecutters", "alien_screwdriver", "alien_crowbar", "alien_welder", "alien_multitool") research_cost = 2500 + export_price = 20000 + hidden = TRUE + +/datum/techweb_node/syndicate_basic + id = "syndicate_basic" + display_name = "Illegal Technology" + description = "Dangerous research used to create dangerous objects." + prereq_ids = list("adv_engi", "adv_weaponry", "explosive_weapons") + design_ids = list("decloner", "borg_syndicate_module", "suppressor", "largecrossbow") + research_cost = 10000 export_price = 10000 hidden = TRUE +/datum/techweb_node/syndicate_basic/New() //Crappy way of making syndicate gear decon supported until there's another way. + . = ..() + boost_item_paths = list() + for(var/cat in GLOB.uplink_items) + var/list/l = cat + for(var/i in l) + var/datum/uplink_item/UI = i + boost_item_paths[UI.item] = 0 //allows deconning to unlock. + +//HELPERS +/proc/total_techweb_exports() + var/list/datum/techweb_node/processing = list() + for(var/i in subtypesof(/datum/techweb_node)) + processing += new i + . = 0 + for(var/i in processing) + var/datum/techweb_node/TN = i + . += TN.export_price + /proc/total_techweb_points() var/list/datum/techweb_node/processing = list() for(var/i in subtypesof(/datum/techweb_node)) @@ -842,19 +871,3 @@ for(var/i in processing) var/datum/techweb_node/TN = i . += TN.research_cost - -/* -/datum/design/borg_syndicate_module - name = "Cyborg Upgrade (Illegal Modules)" - id = "borg_syndicate_module" - construction_time = 120 - -/datum/design/suppressor - name = "Universal Suppressor" - id = "suppressor" - -/datum/design/largecrossbow - name = "Energy Crossbow" - id = "largecrossbow" - build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large -*/ \ No newline at end of file diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 7d8ff00e91..8e2ce4b7a0 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -11,7 +11,7 @@ throwforce = 0 throw_speed = 3 throw_range = 6 - container_type = INJECTABLE_1 + container_type = INJECTABLE | DRAWABLE grind_results = list() var/Uses = 1 // uses before it goes inert var/qdel_timer = null // deletion timer, for delayed reactions @@ -295,7 +295,7 @@ return ..() to_chat(user, "You feed the slime the stabilizer. It is now less likely to mutate.") - M.mutation_chance = Clamp(M.mutation_chance-15,0,100) + M.mutation_chance = CLAMP(M.mutation_chance-15,0,100) qdel(src) /obj/item/slimepotion/mutator @@ -319,7 +319,7 @@ return ..() to_chat(user, "You feed the slime the mutator. It is now more likely to mutate.") - M.mutation_chance = Clamp(M.mutation_chance+12,0,100) + M.mutation_chance = CLAMP(M.mutation_chance+12,0,100) M.mutator_used = TRUE qdel(src) @@ -472,7 +472,7 @@ desc = "A golem's head." resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF flags_1 = ABSTRACT_1 | NODROP_1 - + /obj/item/stack/tile/bluespace name = "bluespace floor tile" singular_name = "floor tile" diff --git a/code/modules/server_tools/st_commands.dm b/code/modules/server_tools/st_commands.dm index 9ec87a595c..1e071550e0 100644 --- a/code/modules/server_tools/st_commands.dm +++ b/code/modules/server_tools/st_commands.dm @@ -51,7 +51,7 @@ /* The MIT License -Copyright (c) 2011 Dominic Tarr +Copyright (c) 2017 Jordan Brown Permission is hereby granted, free of charge, to any person obtaining a copy of this software and diff --git a/code/modules/server_tools/st_interface.dm b/code/modules/server_tools/st_interface.dm index 39bebbbb3d..b0b1b0a43c 100644 --- a/code/modules/server_tools/st_interface.dm +++ b/code/modules/server_tools/st_interface.dm @@ -30,7 +30,10 @@ SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(server_tools_api_compatible, FALSE) return if(skip_compat_check && !fexists(SERVICE_INTERFACE_DLL)) CRASH("Service parameter present but no interface DLL detected. This is symptomatic of running a service less than version 3.1! Please upgrade.") - call(SERVICE_INTERFACE_DLL, SERVICE_INTERFACE_FUNCTION)(command) //trust no retval + var/instance = params[SERVICE_INSTANCE_PARAM] + if(!instance) + instance = "TG Station Server" //maybe just upgraded + call(SERVICE_INTERFACE_DLL, SERVICE_INTERFACE_FUNCTION)(instance, command) //trust no retval return TRUE /world/proc/ChatBroadcast(message) @@ -72,7 +75,7 @@ SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(server_tools_api_compatible, FALSE) switch(command) if(SERVICE_CMD_API_COMPATIBLE) SERVER_TOOLS_WRITE_GLOBAL(server_tools_api_compatible, TRUE) - return "SUCCESS" + return SERVICE_RETURN_SUCCESS if(SERVICE_CMD_HARD_REBOOT) if(SERVER_TOOLS_READ_GLOBAL(reboot_mode) != REBOOT_MODE_HARD) SERVER_TOOLS_WRITE_GLOBAL(reboot_mode, REBOOT_MODE_HARD) @@ -88,7 +91,7 @@ SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(server_tools_api_compatible, FALSE) if(!istext(msg) || !msg) return "No message set!" SERVER_TOOLS_WORLD_ANNOUNCE(msg) - return "SUCCESS" + return SERVICE_RETURN_SUCCESS if(SERVICE_CMD_PLAYER_COUNT) return "[SERVER_TOOLS_CLIENT_COUNT]" if(SERVICE_CMD_LIST_CUSTOM) @@ -96,13 +99,13 @@ SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(server_tools_api_compatible, FALSE) else var/custom_command_result = HandleServiceCustomCommand(lowertext(command), params[SERVICE_CMD_PARAM_SENDER], params[SERVICE_CMD_PARAM_CUSTOM]) if(custom_command_result) - return istext(custom_command_result) ? custom_command_result : "SUCCESS" + return istext(custom_command_result) ? custom_command_result : SERVICE_RETURN_SUCCESS return "Unknown command: [command]" /* The MIT License -Copyright (c) 2011 Dominic Tarr +Copyright (c) 2017 Jordan Brown Permission is hereby granted, free of charge, to any person obtaining a copy of this software and diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index a4303078a5..3811fa0e4a 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -146,13 +146,13 @@ var/y0 = bounds[2] var/x1 = bounds[3] var/y1 = bounds[4] - if(x0 <= x1 && !IsInRange(T.x, x0, x1)) + if(x0 <= x1 && !ISINRANGE(T.x, x0, x1)) return FALSE - else if(!IsInRange(T.x, x1, x0)) + else if(!ISINRANGE(T.x, x1, x0)) return FALSE - if(y0 <= y1 && !IsInRange(T.y, y0, y1)) + if(y0 <= y1 && !ISINRANGE(T.y, y0, y1)) return FALSE - else if(!IsInRange(T.y, y1, y0)) + else if(!ISINRANGE(T.y, y1, y0)) return FALSE return TRUE @@ -534,7 +534,7 @@ rotation = dir2angle(new_dock.dir)-dir2angle(dir) if ((rotation % 90) != 0) rotation += (rotation % 90) //diagonal rotations not allowed, round up - rotation = SimplifyDegrees(rotation) + rotation = SIMPLIFY_DEGREES(rotation) if(!movement_direction) movement_direction = turn(preferred_direction, 180) @@ -888,13 +888,13 @@ var/change_per_engine = (1 - ENGINE_COEFF_MIN) / ENGINE_DEFAULT_MAXSPEED_ENGINES // 5 by default if(initial_engines > 0) change_per_engine = (1 - ENGINE_COEFF_MIN) / initial_engines // or however many it had - return Clamp(1 - delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX) + return CLAMP(1 - delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX) if(new_value < initial_engines) var/delta = initial_engines - new_value var/change_per_engine = 1 //doesn't really matter should not be happening for 0 engine shuttles if(initial_engines > 0) change_per_engine = (ENGINE_COEFF_MAX - 1) / initial_engines //just linear drop to max delay - return Clamp(1 + delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX) + return CLAMP(1 + delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX) /obj/docking_port/mobile/proc/in_flight() diff --git a/code/modules/spells/spell_types/rightandwrong.dm b/code/modules/spells/spell_types/rightandwrong.dm index b992871004..7ab3121a3a 100644 --- a/code/modules/spells/spell_types/rightandwrong.dm +++ b/code/modules/spells/spell_types/rightandwrong.dm @@ -22,12 +22,14 @@ guns.owner = H.mind H.mind.objectives += guns H.mind.special_role = "survivalist" + H.mind.add_antag_datum(/datum/antagonist/auto_custom) to_chat(H, "You are the survivalist! Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way.") else var/datum/objective/steal_five_of_type/summon_magic/magic = new magic.owner = H.mind H.mind.objectives += magic H.mind.special_role = "amateur magician" + H.mind.add_antag_datum(/datum/antagonist/auto_custom) to_chat(H, "You are the amateur magician! Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way.") var/datum/objective/survive/survive = new survive.owner = H.mind diff --git a/code/modules/spells/spell_types/wizard.dm b/code/modules/spells/spell_types/wizard.dm index ab4be6bafc..b36dfc885d 100644 --- a/code/modules/spells/spell_types/wizard.dm +++ b/code/modules/spells/spell_types/wizard.dm @@ -289,7 +289,7 @@ var/mob/living/M = AM M.Knockdown(stun_amt) to_chat(M, "You're thrown back by [user]!") - AM.throw_at(throwtarget, ((Clamp((maxthrow - (Clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time. + AM.throw_at(throwtarget, ((CLAMP((maxthrow - (CLAMP(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time. /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno //i fixed conflicts only to find out that this is in the WIZARD file instead of the xeno file?! name = "Tail Sweep" diff --git a/code/modules/station_goals/station_goal.dm b/code/modules/station_goals/station_goal.dm index 98ec01f641..88377455c6 100644 --- a/code/modules/station_goals/station_goal.dm +++ b/code/modules/station_goals/station_goal.dm @@ -26,11 +26,11 @@ /datum/station_goal/proc/check_completion() return completed -/datum/station_goal/proc/print_result() +/datum/station_goal/proc/get_result() if(check_completion()) - to_chat(world, "Station Goal : [name] : Completed!") + return "
  • [name] : Completed!
  • " else - to_chat(world, "Station Goal : [name] : Failed!") + return "
  • [name] : Failed!
  • " /datum/station_goal/Destroy() SSticker.mode.station_goals -= src diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm index 0078c0594f..63b955a571 100644 --- a/code/modules/surgery/bodyparts/dismemberment.dm +++ b/code/modules/surgery/bodyparts/dismemberment.dm @@ -18,7 +18,7 @@ return 0 var/obj/item/bodypart/affecting = C.get_bodypart("chest") - affecting.receive_damage(Clamp(brute_dam/2, 15, 50), Clamp(burn_dam/2, 0, 50)) //Damage the chest based on limb's existing damage + affecting.receive_damage(CLAMP(brute_dam/2, 15, 50), CLAMP(burn_dam/2, 0, 50)) //Damage the chest based on limb's existing damage C.visible_message("[C]'s [src.name] has been violently dismembered!") C.emote("scream") drop_limb() diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm index e23e7ff7d3..a90923e58f 100644 --- a/code/modules/surgery/organs/augments_arms.dm +++ b/code/modules/surgery/organs/augments_arms.dm @@ -61,7 +61,7 @@ /obj/item/organ/cyberimp/arm/emag_act() return 0 -/obj/item/organ/cyberimp/arm/gun/emp_act(severity) +/obj/item/organ/cyberimp/arm/emp_act(severity) if(prob(15/severity) && owner) to_chat(owner, "[src] is hit by EMP!") // give the owner an idea about why his implant is glitching diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index 51e39605c4..f8f57c650f 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -199,7 +199,7 @@ return var/range = input(user, "Enter range (0 - [max_light_beam_distance])", "Range Select", 0) as null|num - set_distance(Clamp(range, 0, max_light_beam_distance)) + set_distance(CLAMP(range, 0, max_light_beam_distance)) assume_rgb(C) /obj/item/organ/eyes/robotic/glow/proc/assume_rgb(newcolor) diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index 02f1ee4ec3..102ac9720f 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -111,7 +111,7 @@ if(safe_oxygen_max) if(O2_pp > safe_oxygen_max) var/ratio = (breath_gases[/datum/gas/oxygen][MOLES]/safe_oxygen_max) * 10 - H.apply_damage_type(Clamp(ratio, oxy_breath_dam_min, oxy_breath_dam_max), oxy_damage_type) + H.apply_damage_type(CLAMP(ratio, oxy_breath_dam_min, oxy_breath_dam_max), oxy_damage_type) H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy) else H.clear_alert("too_much_oxy") @@ -139,7 +139,7 @@ if(safe_nitro_max) if(N2_pp > safe_nitro_max) var/ratio = (breath_gases[/datum/gas/nitrogen][MOLES]/safe_nitro_max) * 10 - H.apply_damage_type(Clamp(ratio, nitro_breath_dam_min, nitro_breath_dam_max), nitro_damage_type) + H.apply_damage_type(CLAMP(ratio, nitro_breath_dam_min, nitro_breath_dam_max), nitro_damage_type) H.throw_alert("too_much_nitro", /obj/screen/alert/too_much_nitro) else H.clear_alert("too_much_nitro") @@ -205,7 +205,7 @@ if(safe_toxins_max) if(Toxins_pp > safe_toxins_max) var/ratio = (breath_gases[/datum/gas/plasma][MOLES]/safe_toxins_max) * 10 - H.apply_damage_type(Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max), tox_damage_type) + H.apply_damage_type(CLAMP(ratio, tox_breath_dam_min, tox_breath_dam_max), tox_damage_type) H.throw_alert("too_much_tox", /obj/screen/alert/too_much_tox) else H.clear_alert("too_much_tox") diff --git a/code/modules/surgery/organs/tongue.dm b/code/modules/surgery/organs/tongue.dm index a8d6e7840a..ba988f450d 100644 --- a/code/modules/surgery/organs/tongue.dm +++ b/code/modules/surgery/organs/tongue.dm @@ -15,7 +15,8 @@ /datum/language/monkey, /datum/language/narsie, /datum/language/beachbum, - /datum/language/ratvar + /datum/language/ratvar, + /datum/language/aphasia )) /obj/item/organ/tongue/Initialize(mapload) diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm index 78f258be67..cc0324ab6a 100644 --- a/code/modules/surgery/organs/vocal_cords.dm +++ b/code/modules/surgery/organs/vocal_cords.dm @@ -119,7 +119,7 @@ ///////////VOICE OF GOD/////////////// ////////////////////////////////////// -/proc/voice_of_god(message, mob/living/user, list/span_list, base_multiplier = 1) +/proc/voice_of_god(message, mob/living/user, list/span_list, base_multiplier = 1, include_speaker = FALSE, message_admins = TRUE) var/cooldown = 0 if(!user || !user.can_speak() || user.stat) @@ -139,7 +139,9 @@ message = lowertext(message) var/mob/living/list/listeners = list() for(var/mob/living/L in get_hearers_in_view(8, user)) - if(L.can_hear() && !L.null_rod_check() && L != user && L.stat != DEAD) + if(L.can_hear() && !L.null_rod_check() && L.stat != DEAD) + if(L == user && !include_speaker) + continue if(ishuman(L)) var/mob/living/carbon/human/H = L if(istype(H.ears, /obj/item/clothing/ears/earmuffs)) @@ -209,12 +211,12 @@ var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt") var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown") var/static/regex/sleep_words = regex("sleep|slumber|rest") - var/static/regex/vomit_words = regex("vomit|throw up") - var/static/regex/silence_words = regex("shut up|silence|ssh|quiet|hush") + var/static/regex/vomit_words = regex("vomit|throw up|sick") + var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush") var/static/regex/hallucinate_words = regex("see the truth|hallucinate") var/static/regex/wakeup_words = regex("wake up|awaken") - var/static/regex/heal_words = regex("live|heal|survive|mend|heroes never die") - var/static/regex/hurt_words = regex("die|suffer|hurt|pain") + var/static/regex/heal_words = regex("live|heal|survive|mend|life|heroes never die") + var/static/regex/hurt_words = regex("die|suffer|hurt|pain|death") var/static/regex/bleed_words = regex("bleed|there will be blood") var/static/regex/burn_words = regex("burn|ignite") var/static/regex/hot_words = regex("heat|hot|hell") @@ -566,7 +568,8 @@ else cooldown = COOLDOWN_NONE - message_admins("[key_name_admin(user)] has said '[log_message]' with a Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].") + if(message_admins) + message_admins("[key_name_admin(user)] has said '[log_message]' with a Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].") log_game("[key_name(user)] has said '[log_message]' with a Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].") SSblackbox.record_feedback("tally", "voice_of_god", 1, log_message) diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index d28adebe4b..ebff0fdbeb 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -1096,16 +1096,9 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/device_tools/codespeak_manual name = "Codespeak Manual" - desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. One use." - item = /obj/item/codespeak_manual - cost = 2 - exclude_modes = list(/datum/game_mode/nuclear) - -/datum/uplink_item/device_tools/codespeak_manual_deluxe - name = "Deluxe Codespeak Manual" - desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses." - cost = 8 - include_modes = list(/datum/game_mode/nuclear) + desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited used." + item = /obj/item/codespeak_manual/unlimited + cost = 3 // Implants /datum/uplink_item/implants diff --git a/code/modules/vehicles/pimpin_ride.dm b/code/modules/vehicles/pimpin_ride.dm index 3925b863ff..88524366a6 100644 --- a/code/modules/vehicles/pimpin_ride.dm +++ b/code/modules/vehicles/pimpin_ride.dm @@ -13,6 +13,9 @@ var/datum/component/riding/D = LoadComponent(/datum/component/riding) D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 7), TEXT_EAST = list(-12, 7), TEXT_WEST = list( 12, 7))) + if(floorbuffer) + AddComponent(/datum/component/cleaning) + /obj/vehicle/ridden/janicart/Destroy() if(mybag) qdel(mybag) @@ -47,7 +50,7 @@ floorbuffer = TRUE qdel(I) to_chat(user, "You upgrade [src] with the floor buffer.") - flags_1 |= CLEAN_ON_MOVE_1 + AddComponent(/datum/component/cleaning) update_icon() else return ..() diff --git a/config/config.txt b/config/config.txt index fb648a5fa9..e43b38b568 100644 --- a/config/config.txt +++ b/config/config.txt @@ -1,3 +1,9 @@ +# You can use the "$include" directive to split your configs however you want + +$include game_options.txt +$include dbconfig.txt +$include comms.txt + # You can use the @ character at the beginning of a config option to lock it from being edited in-game # Example usage: # @SERVERNAME tgstation diff --git a/html/browser/roundend.css b/html/browser/roundend.css new file mode 100644 index 0000000000..82235f1273 --- /dev/null +++ b/html/browser/roundend.css @@ -0,0 +1,67 @@ +.greentext { + color: #90ee90; + font-weight: bold; +} + +.greentext_alt { + color: green; +} +.redtext { + color: #ef2f3c; + font-weight: bold; +} +.neutraltext { + font-weight: bold; /* If you feel these should have some color feel free to change */ +} + +.marooned { + color: rgb(109, 109, 255); font-weight: bold; +} + +.header { + font-size: 24px; font-weight: bold; +} + +.big { + font-size: 24px; +} + +.medaltext { + color: #add8e6; +} + +.codephrase { + color : #ef2f3c; +} + +.redborder { + border-bottom: 2px solid #ef2f3c; +} + +.greenborder { + border-bottom: 2px solid #90ee90; +} + +.clockborder { + border-bottom: 2px solid #B18B25; +} + +.stationborder { + border-bottom: 2px solid #add8e6; +} + +li { + margin-bottom: 0.2rem; +} + +.panel { + background-color: #313131; + padding: 10px; + border-radius: 10px; + margin-bottom: 5px; +} + +body { + background-color: #272727; + color: #efefef; +} \ No newline at end of file diff --git a/html/browser/techwebs.css b/html/browser/techwebs.css new file mode 100644 index 0000000000..889196cc28 --- /dev/null +++ b/html/browser/techwebs.css @@ -0,0 +1,20 @@ +[data-tooltip] { + position: relative; +} + +[data-tooltip]:hover::before { + position: absolute; + z-index: 1; + top: 100%; + padding: 0 4px; + margin-top: 1px; + border: 1px solid #40628a; + background: black; + color: white; + content: attr(data-tooltip); + min-width: 160px; +} + +.technode { + width: 256px; +} diff --git a/html/changelog.css b/html/changelog.css index 031c1e42c0..2bfa3fa495 100644 --- a/html/changelog.css +++ b/html/changelog.css @@ -1,41 +1,41 @@ -.top{font-family:Tahoma,sans-serif;font-size:12px;} -h2{font-family:Tahoma,sans-serif;} -a img {border:none;} -.bgimages16 li { - padding:2px 10px 2px 30px; - background-position:6px center; - background-repeat:no-repeat; - border:1px solid #ddd; - border-left:4px solid #999; - margin-bottom:2px; -} -.bugfix {background-image:url(bug-minus.png)} -.wip {background-image:url(hard-hat-exclamation.png)} -.tweak {background-image:url(wrench-screwdriver.png)} -.soundadd {background-image:url(music-plus.png)} -.sounddel {background-image:url(music-minus.png)} -.rscdel {background-image:url(cross-circle.png)} -.rscadd {background-image:url(tick-circle.png)} -.imageadd {background-image:url(image-plus.png)} -.imagedel {background-image:url(image-minus.png)} -.spellcheck {background-image:url(spell-check.png)} -.experiment {background-image:url(burn-exclamation.png)} -.refactor {background-image:url(burn-exclamation.png)} -.code_imp {background-image:url(coding.png)} -.config {background-image:url(chrome_wrench.png)} -.admin {background-image:url(ban.png)} -.server {background-image:url(hard-hat-exclamation.png)} -.balance {background-image:url(scales.png)} -.sansserif {font-family:Tahoma,sans-serif;font-size:12px;} -.commit {margin-bottom:20px;font-size:100%;font-weight:normal;} -.changes {list-style:none;margin:5px 0;padding:0 0 0 25px;font-size:0.8em;} -.date {margin:10px 0;color:blue;border-bottom:2px solid #00f;width:60%;padding:2px 0;font-size:1em;font-weight:bold;} -.author {padding-left:10px;margin:0;font-weight:bold;font-size:0.9em;} -.drop {cursor:pointer;border:1px solid #999;display:inline;font-size:0.9em;padding:1px 20px 1px 5px;line-height:16px;} -.hidden {display:none;} -.indrop {margin:2px 0 0 0;clear:both;background:#fff;border:1px solid #ddd;padding:5px 10px;} -.indrop p {margin:0;font-size:0.8em;line-height:16px;margin:1px 0;} -.indrop img {margin-right:5px;vertical-align:middle;} -.closed {background:url(chevron-expand.png) right center no-repeat;} -.open {background:url(chevron.png) right center no-repeat;} -.lic {font-size:9px;} \ No newline at end of file +.top{font-family:Tahoma,sans-serif;font-size:12px;} +h2{font-family:Tahoma,sans-serif;} +a img {border:none;} +.bgimages16 li { + padding:2px 10px 2px 30px; + background-position:6px center; + background-repeat:no-repeat; + border:1px solid #ddd; + border-left:4px solid #999; + margin-bottom:2px; +} +.bugfix {background-image:url(bug-minus.png)} +.wip {background-image:url(hard-hat-exclamation.png)} +.tweak {background-image:url(wrench-screwdriver.png)} +.soundadd {background-image:url(music-plus.png)} +.sounddel {background-image:url(music-minus.png)} +.rscdel {background-image:url(cross-circle.png)} +.rscadd {background-image:url(tick-circle.png)} +.imageadd {background-image:url(image-plus.png)} +.imagedel {background-image:url(image-minus.png)} +.spellcheck {background-image:url(spell-check.png)} +.experiment {background-image:url(burn-exclamation.png)} +.refactor {background-image:url(burn-exclamation.png)} +.code_imp {background-image:url(coding.png)} +.config {background-image:url(chrome-wrench.png)} +.admin {background-image:url(ban.png)} +.server {background-image:url(hard-hat-exclamation.png)} +.balance {background-image:url(scales.png)} +.sansserif {font-family:Tahoma,sans-serif;font-size:12px;} +.commit {margin-bottom:20px;font-size:100%;font-weight:normal;} +.changes {list-style:none;margin:5px 0;padding:0 0 0 25px;font-size:0.8em;} +.date {margin:10px 0;color:blue;border-bottom:2px solid #00f;width:60%;padding:2px 0;font-size:1em;font-weight:bold;} +.author {padding-left:10px;margin:0;font-weight:bold;font-size:0.9em;} +.drop {cursor:pointer;border:1px solid #999;display:inline;font-size:0.9em;padding:1px 20px 1px 5px;line-height:16px;} +.hidden {display:none;} +.indrop {margin:2px 0 0 0;clear:both;background:#fff;border:1px solid #ddd;padding:5px 10px;} +.indrop p {margin:0;font-size:0.8em;line-height:16px;margin:1px 0;} +.indrop img {margin-right:5px;vertical-align:middle;} +.closed {background:url(chevron-expand.png) right center no-repeat;} +.open {background:url(chevron.png) right center no-repeat;} +.lic {font-size:9px;} diff --git a/html/changelog.html b/html/changelog.html index 45dfe57b20..d73ebdcd62 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -1279,3 +1279,1492 @@ + + + + /tg/ Station 13 Changelog + + + + + + + +
    + + + + +
    +
    Traditional Games Space Station 13
    + +

    + Visit our IRC channel: #tgstation13 on irc.rizon.net +
    + + + + + +
    + Current Project Maintainers: -Click Here-
    + Currently Active GitHub contributor list: -Click Here-
    + Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson
    + Spriters: Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2
    + Sounds: Skie, Lasty/Vinyl
    + Main Testers: Tenebrosity, Anyone who has submitted a bug to the issue tracker
    + Thanks to: Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
    Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.
    +
    Have a bug to report?
    Visit our Issue Tracker.
    + Please ensure that the bug has not already been reported and use the template provided here. +
    + + +
    +

    16 December 2017

    +

    Armhulen and lagnas2000 (+his team of amazing spriters) updated:

    +
      +
    • Mi-go have entered your realm!
    • +
    +

    Robustin updated:

    +
      +
    • Marauder shields now take twice as long to regenerate and only recharge one charge at a time.
    • +
    • Marauders now have 120hp down from 150hp.
    • +
    • The wizard event "race swap" should now stick to "safer" species.
    • +
    • Zombies are now properly stunned for a maximum of 2 seconds instead of 2/10ths of a second.
    • +
    • Zombie slowdown adjusted from -2 to -1.6.
    • +
    +

    SpaceManiac updated:

    +
      +
    • The shuttle will no longer be autocalled if the round has already ended.
    • +
    +

    Xhuis updated:

    +
      +
    • Vitality matrices don't have visible messages when someone crosses them anymore.
    • +
    + +

    15 December 2017

    +

    AverageJoe82 updated:

    +
      +
    • drones now have night vision
    • +
    • drones no longer have lights
    • +
    +

    Cruix updated:

    +
      +
    • Shuttles now place hyperspace ripples where they are about to land again.
    • +
    +

    Cyberboss updated:

    +
      +
    • Added "$include" directives to config files. These are recursive. Only config.txt will be default loaded if they are specified inside it
    • +
    • Added multi string list entry CROSS_SERVER. e.g. CROSS_SERVER Server+Name byond://server.net:1337
    • +
    • CROSS_SERVER_ADDRESS removed
    • +
    +

    Epoc updated:

    +
      +
    • Adds Cybernetic Lungs to the Cyber Organs research node
    • +
    +

    JStheguy updated:

    +
      +
    • Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics.
    • +
    • Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites.
    • +
    +

    MrStonedOne updated:

    +
      +
    • Added new admin flag, AUTOLOGIN, to control if admins start with admin powers. this defaults to on, and can be removed with -AUTOLOGIN
    • +
    • Admins with +PERMISSION may now deadmin or readmin other admins via the permission panel.
    • +
    +

    Naksu updated:

    +
      +
    • Preliminary work on tracking cliented living mobs across Z-levels to facilitate mob AI changes later
    • +
    • Tidied up some loc assignments
    • +
    • fixes the remaining loc assignments
    • +
    +

    ShizCalev updated:

    +
      +
    • Revamped gun dry-firing sounds.
    • +
    • Everyone around you will now hear when your gun goes click. You don't want to hear click when you want to hear bang!
    • +
    +

    SpaceManiac updated:

    +
      +
    • Remote signaler and other non-telecomms radio code has been cleaned up.
    • +
    +

    Xhuis updated:

    +
      +
    • Grinding runed metal and brass now produces iron/blood and iron/teslium, respectively.
    • +
    • As part of some code-side improvements, the amount of reagents you get from grinding some objects might be slightly different.
    • +
    • Some grinding recipes that didn't work, like dead mice and glowsticks, now do.
    • +
    • All-In-One grinders now correctly grind up everything, instead of one thing at a time.
    • +
    +

    nicbn updated:

    +
      +
    • Closet sprites changed.
    • +
    + +

    13 December 2017

    +

    Naksu updated:

    +
      +
    • glass shards and bananium floors no longer make a sound when "walked" over by a camera or a ghost
    • +
    +

    SpaceManiac updated:

    +
      +
    • Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now have the correct description.
    • +
    +

    deathride58 updated:

    +
      +
    • Genetics will no longer have a random block completely disappear each round
    • +
    + +

    12 December 2017

    +

    Mark9013100 updated:

    +
      +
    • Medical Wardrobes now contain an additional standard and EMT labcoat.
    • +
    +

    Robustin updated:

    +
      +
    • The blood cult revive rune will now replace the souls of braindead or inactive cultists/constructs when properly invoked. These "revivals" will not count toward the revive limit.
    • +
    • The clock cult healing rune will now replace the souls of braindead or inactive cultists/constructs when left atop the rune. These "revivals" will not drain the rune's energy.
    • +
    +

    Swindly updated:

    +
      +
    • Swarmers can no longer deconstruct objects with living things in them.
    • +
    +

    kevinz000 updated:

    +
      +
    • You can now print telecomms equipment again.
    • +
    + +

    11 December 2017

    +

    Anonmare updated:

    +
      +
    • Booze-o-mats have beer
    • +
    +

    Cruix updated:

    +
      +
    • The white ship navigation computer now takes 10 seconds to designate a landing spot, and users can no longer see the syndicate shuttle or its custom landing location. If the white ship landing location would intersect the syndicate shuttle or its landing location, it will fail after the 10 seconds have elapsed.
    • +
    +

    Frozenguy5 updated:

    +
      +
    • Some hardsuits have had their melee, fire and rad armor ratings tweaked.
    • +
    +

    Improvedname updated:

    +
      +
    • cats now drop their ears and tail when butchered.
    • +
    +

    Robustin updated:

    +
      +
    • Modes not in rotation have had their "false report" weights for the Command Report standardized
    • +
    +

    SpaceManiac updated:

    +
      +
    • The MULEbots that the station starts with now show their ID numbers.
    • +
    • The dependency by Advanced Cybernetic Implants and Experimental Flight Equipment on Integrated HUDs has been restored.
    • +
    +

    kevinz000 updated:

    +
      +
    • flightsuits should no longer disappear when you take them off involuntarily
    • +
    • beam rifles actually fire striaght now
    • +
    • click catchers now actually work
    • +
    • you no longer see space in areas you normally can't see, instead of black. in reality you can still see space but it's faint enough that you can't tell so I'll say I fixed it.
    • +
    +

    uraniummeltdown updated:

    +
      +
    • Added MANY new types of airlock assembly that can be built with metal. Use metal in hand to see the new airlock assembly recipes.
    • +
    • Added new airlock types to the RCD and airlock painter
    • +
    • Vault door assemblies can be built with 8 plasteel, high security assemblies with 6 plasteel
    • +
    • Glass mineral airlocks are finally constructible. Use glass and mineral sheets on an airlock assembly in any order to make them.
    • +
    • Glass and mineral sheets are now able to be welded out of door assemblies rather than having to deconstruct the whole thing
    • +
    • Airlock painter no longer works on airlock assemblies (still works on airlocks)
    • +
    • Titanium airlocks no longer have any missing overlays
    • +
    + +

    10 December 2017

    +

    SpaceManiac updated:

    +
      +
    • External airlocks of the mining base and gulag are now cycle-linked.
    • +
    • The pAI software interface is now accessible via an action button.
    • +
    +

    Swindly updated:

    +
      +
    • You can kill yourself with a few more items.
    • +
    +

    XDTM updated:

    +
      +
    • Instead of activating randomly on speech, Godwoken Syndrome randomly grants inspiration, causing the next message to be a Voice of God.
    • +
    +

    Xhuis updated:

    +
      +
    • Flickering lights will now actually flicker and not go between emergency lights and normal lighting.
    • +
    • Emergency lights no longer stay on forever in some cases.
    • +
    +

    kevinz000 updated:

    +
      +
    • Nanotrasen would like to remind crewmembers and especially medical personnel to stand clear of cadeavers before applying a defibrillator shock. (You get shocked if you're pulling/grabbing someone being defibbed.)
    • +
    • defib shock/charge sounds upped from 50% to 75%.
    • +
    + +

    08 December 2017

    +

    Dax Dupont updated:

    +
      +
    • Fixed observer chat flavor of silicon chat.
    • +
    • Grilles now no longer revert to a pre-broken icon state when you hit them after they broke.
    • +
    +

    Dorsisdwarf updated:

    +
      +
    • Minor fixes to some techweb nodes
    • +
    • Made flight suits, combat implants, and combat modules require more nodes
    • +
    +

    Fox McCloud updated:

    +
      +
    • Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area
    • +
    +

    MrDoomBringer updated:

    +
      +
    • All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!
    • +
    +

    Shadowlight213 updated:

    +
      +
    • You now can get a medal for wasting hours talking to the secret debug tile.
    • +
    • Fixed runtime for the tile when poly's speech file doesn't exist.
    • +
    +

    Xhuis updated:

    +
      +
    • You can now make pet carriers from the autolathe, to carry around chef meat and other small animals without having to drag them. The HoP, captain, and CMO also start with carriers in their lockers for their pets.
    • +
    +

    YPOQ updated:

    +
      +
    • Fixed the camera failure, race swap, cursed items, and imposter wizard random events
    • +
    • The cursed items event no longer nullspaces items
    • +
    +

    jammer312 updated:

    +
      +
    • Action buttons now remember positions where you locked.
    • +
    • Now locking action buttons prevents them from being reset.
    • +
    + +

    07 December 2017

    +

    ShizCalev updated:

    +
      +
    • Games vending machines can now properly be rebuilt.
    • +
    • Games vending machines can now be refilled via supply crates.
    • +
    • Games Supply Crates have been added to the cargo console.
    • +
    +

    SpaceManiac updated:

    +
      +
    • Radio frequency 148.9 is once again serviced by the telecomms system.
    • +
    +

    Xhuis updated:

    +
      +
    • Added the Eminence role to clockcult! Players can elect themselves or ghosts as the Eminence from the eminence spire structure on Reebe.
    • +
    • The Eminence is incorporeal and invisible, and directs the entire cult. Anything they say is heard over the Hierophant network, and they can issue commands by middle-clicking themselves or different turfs.
    • +
    • The Eminence also has a single-use mass recall that warps all servants to the Ark chamber.
    • +
    • Added traps, triggers, and brass filaments to link them. They can all be constructed from brass sheets, and do different things and trigger in different ways. Current traps include the brass skewer and steam vent, and triggers include the pressure sensor, lever, and repeater.
    • +
    • The Eminence can activate trap triggers by clicking on them!
    • +
    • Servants can deconstruct traps instantly with a wrench.
    • +
    • Mending Mantra has been removed.
    • +
    • Clockwork scriptures have been recolored and sorted based on their functions; yellow scriptures are for construction, red for offense, blue for defense, and purple for niche.
    • +
    • Servants now spawn with a PDA and black shoes to make disguise more feasible.
    • +
    • The Eminence can superheat up to 20 clockwork walls at a time. Superheated walls are immune to hulk and mech punches, but can still be broken conventionally.
    • +
    • Clockwork walls are slightly faster to build before the Ark activates, taking an extra second less.
    • +
    • Poly no longer continually undergoes binary fission when Ratvar is in range.
    • +
    • The global records alert for servants will no longer display info that doesn't affect them since the rework.
    • +
    +

    coiax updated:

    +
      +
    • The drone dispenser on Box Station has been moved from the Testing Lab to the Morgue/Robotics maintenance tunnel.
    • +
    +

    deathride58 updated:

    +
      +
    • The default view range can now be defined in the config. The default is 15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen range is 21x15. Do note that changing this value will affect the title screen. The title screen images and the title screen area on the Centcom z-level will have to be updated if the default view range is changed.
    • +
    + +

    06 December 2017

    +

    Dax Dupont & Alek2ander updated:

    +
      +
    • Binary chat messages been made more visible.
    • +
    +

    Revenant Defile ability updated:

    +
      +
    • Revenant's Defile now removes salt piles
    • +
    +

    XDTM updated:

    +
      +
    • Brain damage has been completely reworked! remove: Brain damage now no longer simply makes you dumb. Although most of its effects have been shifted into a brain trauma.
    • +
    • Every time you take brain damage, there's a chance you'll suffer a brain trauma. There are many variations of brain traumas, split in mild, severe, and special.
    • +
    • Mild brain traumas are the easiest to get, can be lightly to moderately annoying, and can be cured with mannitol and time.
    • +
    • Severe brain traumas are much rarer and require extensive brain damage before you have a chance to get them; they are usually very debilitating. Unlike mild traumas, they require surgery to cure. A new surgery procedure has been added for this, the aptly named Brain Surgery. It can also heal minor traumas.
    • +
    • Special brain traumas are rarely gained in place of Severe traumas: they are either complex or beneficial. However, they are also even easier to cure than mild traumas, which means that keeping these will usually mean keeping a mild trauma along with it.
    • +
    • Mobs can only naturally have one mild trauma and one severe or special trauma.
    • +
    • Brain damage will now kill and ruin the brain if it goes above 200. If it somehow goes above 400, the brain will melt and be destroyed completely.
    • +
    • Many brain-damaging effects have been given a damage cap, making them non-lethal.
    • +
    • The Unintelligible mutation has been removed and made into a brain trauma.
    • +
    • Brain damage no longer makes using machines a living hell.
    • +
    • Abductors give minor traumas to people they experiment on.
    • +
    +

    coiax updated:

    +
      +
    • The drone dispenser on Metastation has been moved to the maintenance by Robotics.
    • +
    + +

    05 December 2017

    +

    Cyberboss updated:

    +
      +
    • Reduced the volume of showers
    • +
    +

    Dax Dupont updated:

    +
      +
    • Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!
    • +
    +

    MrPerson & ninjanomnom updated:

    +
      +
    • Completely changed how keyboard input is read.
    • +
    • Holding two directions at the same time will now move you diagonally. This works with the arrow keys, wasd, and the numpad.
    • +
    • Moving diagonally takes twice as long as moving a cardinal direction.
    • +
    • You can use control to turn using wasd and the numpad instead of just the arrow keys.
    • +
    • Some old non-hotkey mode behaviors, especially in relation to chatbox interaction, can't be kept with the new system. Of key note: You can't type while walking. This is due to limitations of byond and the work necessary to overcome it is better done as another overhaul allowing custom controls.
    • +
    +

    Robustin updated:

    +
      +
    • Reverted changes in 3d sound system that tripled the distance that sound would carry.
    • +
    +

    SpaceManiac updated:

    +
      +
    • Energy values are now measured in joules. What was previously 1 unit is now 1 kJ.
    • +
    • Syndicate uplink implants now work again.
    • +
    +

    Xhuis updated:

    +
      +
    • Stethoscopes now inform the user if the target can be defibrillated; the user will hear a "faint, fluttery pulse."
    • +
    +

    coiax updated:

    +
      +
    • Quiet areas of libraries on station have now been equipped with a vending machine containing suitable recreational activities.
    • +
    + +

    04 December 2017

    +

    AnturK updated:

    +
      +
    • You can now record and replay holopad messages using holodisks.
    • +
    • Holodisks are printable in autolathes.
    • +
    +

    Xhuis updated:

    +
      +
    • You now need fuel in your welder to repair mechs.
    • +
    + +

    03 December 2017

    +

    ExcessiveUseOfCobblestone updated:

    +
      +
    • You can now lay (buckle!) yourself to a bed to avoid being burnt to a crisp during "the floor is lava" event.
    • +
    +

    Robustin updated:

    +
      +
    • Igniting plasma statues no longer ignores ignition temperature and only creates as much plasma as was used in its creation.
    • +
    +

    Xhuis updated:

    +
      +
    • Light fixtures now turn an ominous, dim red color when they lose power, and draw from an internal power cell to maintain it until either the cell dies (usually after 10 minutes) or power is restored.
    • +
    • You can override emergency light functionality from an APC. You can also click on individual lights as a cyborg or AI to override them individually. Traitor AIs also have a new ability that disables emergency lights across the entire station.
    • +
    +

    zennerx updated:

    +
      +
    • fixed some typos in the weapon firing mechanism description
    • +
    + +

    02 December 2017

    +

    BeeSting12 updated:

    +
      +
    • Occupand ---> Occupant on opened cryogenic pods.
    • +
    • Cyrogenic ---> Cryogenic on opened cryogenic pods.
    • +
    +

    CosmicScientist updated:

    +
      +
    • You can make plushies kiss one another!
    • +
    +

    Frozenguy5 updated:

    +
      +
    • The Particle Accelerator's wires can no longer be EMP'd
    • +
    +

    Naksu updated:

    +
      +
    • Cleans up some loc assignments
    • +
    +

    Robustin updated:

    +
      +
    • Damage examinations now include a "moderate" classification. Before minor was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 to <50, and severe is 50+.
    • +
    • Clockwork magicks will now prevent Bags of Holding from being combined on Reebe.
    • +
    • Flashes will now burn out AFTER flashing when they fail instead of being a ticking time bomb that waits to screw you over on your next attempt.
    • +
    +

    SpaceManiac updated:

    +
      +
    • The R&D Console has been given a much prettier interface.
    • +
    • Research scanner goggles now show materials and technology prospects in a nicer way.
    • +
    +

    uraniummeltdown updated:

    +
      +
    • Construct shells have a new animated sprite
    • +
    + +

    30 November 2017

    +

    ninjanomnom updated:

    +
      +
    • Reduced the max volume of sm by 1/5th and made the upper bounds only play mid delamination.
    • +
    +

    psykzz updated:

    +
      +
    • Fixing the broken turbine computer
    • +
    + +

    29 November 2017

    +

    MrStonedOne updated:

    +
      +
    • The sloth no longer suspiciously moves fast when gliding between tiles.
    • +
    • The sloth's movespeed when inhabited by a player has been lowered from once every 1/5 of a second to once every second.
    • +
    +

    SpaceManiac updated:

    +
      +
    • The techweb node for mech LMGs no longer claims to be for mech tasers.
    • +
    + +

    28 November 2017

    +

    ACCount updated:

    +
      +
    • "Machine prototype" is removed from the game.
    • +
    • Mass-spectrometers are removed. Would anyone notice if not for this changelog entry?
    • +
    +

    Cruix updated:

    +
      +
    • AI and observer diagnostic huds will now show the astar path of all bots, and Pai bots will be given a visible path to follow when called by the AI.
    • +
    +

    JJRcop updated:

    +
      +
    • Fixed the Make space ninja verb.
    • +
    +

    Naksu updated:

    +
      +
    • rejiggered botcode a little bit
    • +
    +

    SpaceManiac updated:

    +
      +
    • Admin-added "download research" objectives are now consistent with automatic ones.
    • +
    +

    improvedname updated:

    +
      +
    • toolbelts can now carry geiger counters
    • +
    +

    uraniummeltdown updated:

    +
      +
    • You can make many different types of office and comfy chairs with metal
    • +
    • Stack menus use /datum/browser
    • +
    + +

    27 November 2017

    +

    ACCount updated:

    +
      +
    • New integrated circuit components: list constructors/deconstructors. Useful for building lists and taking them apart.
    • +
    • Fixed multiple bugs in integrated circuits UIs, improved overall usability.
    • +
    +

    More Robust Than You updated:

    +
      +
    • Fixed cult leaders being de-culted upon election if they had a mindshield implant
    • +
    +

    Naksu updated:

    +
      +
    • Hopefully fixed mesons granting the ability to hear people through walls.
    • +
    +

    Okand37 updated:

    +
      +
    • Re-organized Delta's departmental protolathes for all departments.
    • +
    • Re-organized Delta's ORM placement by connecting it to the mining office, which now has a desk for over handing materials to the outside.
    • +
    • Added a second Nanomed to Deltastation's medical bay.
    • +
    • Nanotrasen has decided to add proper caution signs to most docking ports on Deltastation, warning individuals to be cautious around these areas.
    • +
    • Two health sensors are now placed in Deltastation's robotics area for medibots.
    • +
    • Atmospheric Technicians at Deltastation can now open up their gas storage in the supermatter power area as intended.
    • +
    +

    WJohnston updated:

    +
      +
    • Fixed a case where items would sometimes be placed underneath racks.
    • +
    +

    XDTM updated:

    +
      +
    • Viruses' healing symptoms have been reworked!
    • +
    • All existing healing symptoms have been removed in favour of new ones.
    • +
    • Weight Even and Weight Gain have been removed, so hunger can be used for balancing in symptoms.
    • +
    • Starlight Condensation heals toxin damage if you're in space using starlight as a catalyst. Being up to two tiles away also works, as long as you can still see it, but slower.
    • +
    • Toxolysis (level 7) rapidly cleanses all chemicals from the body, with no exception.
    • +
    • Cellular Molding heals brute damage depending on your body temperature: the higher the temperature, the faster the healing. Requires above-average temperature to activate, and the speed heavily increases while on fire.
    • +
    • Regenerative Coma (level 8) causes the virus to send you into a deep coma when you are heavily damaged (>70 brute+burn damage). While you are unconscious, either from the virus or from other sources, the virus will heal both brute and burn damage fairly quickly. Sleeping also works, but at reduced speed.
    • +
    • Tissue Hydration heals burn damage if you are wet (negative fire stacks) or if you have water in your bloodstream.
    • +
    • Plasma Fixation (level 8) stabilizes temperature and heals burns while plasma is in your body or while standing in a plasma cloud. Does not protect from the poisoning effects of plasma.
    • +
    • Radioactive Resonance gives a mild constant brute and burn healing while irradiated. The healing becomes more intense if you reach higher levels of radiation, but is still less than the alternatives.
    • +
    • Metabolic Boost (level 7) doubles the rate at which you process chemicals, good and bad, but also increases hunger tenfold.
    • +
    +

    kevinz000 updated:

    +
      +
    • Cryo cells can now be properly rotated with a wrench.
    • +
    +

    ninjanomnom updated:

    +
      +
    • You can now make a new tasty traditional treat: butterdogs. Watch out, they're slippery.
    • +
    + +

    25 November 2017

    +

    CosmicScientist updated:

    +
      +
    • bolas are back in tablecrafting!
    • +
    +

    Dorsisdwarf updated:

    +
      +
    • Catpeople are now distracted instead of debilitated
    • +
    • Normal cats now go for laser pointers
    • +
    +

    SpaceManiac updated:

    +
      +
    • You can no longer buckle people to roller beds from inside of a locker.
    • +
    +

    YPOQ updated:

    +
      +
    • AIs and cyborgs can interact with unscrewed airlocks and APCs.
    • +
    +

    ninjanomnom updated:

    +
      +
    • Fixes thermite burning hotter than the boiling point of stone
    • +
    +

    zennerx updated:

    +
      +
    • Zombies don't reanimate with no head!
    • +
    + +

    24 November 2017

    +

    ACCount updated:

    +
      +
    • Removed "console screen" stock part. Just use glass sheets instead.
    • +
    +

    More Robust Than You updated:

    +
      +
    • Spessmen are now smart enough to realize you don't need to turn around to pull cigarette butts
    • +
    +

    SpaceManiac updated:

    +
      +
    • Fix water misters being inappropriately glued to hands in some cases.
    • +
    • Some misplaced decals in the Hotel brig have been corrected.
    • +
    +

    ninjanomnom updated:

    +
      +
    • Custom shuttle dockers can no longer place docking regions inside other custom docker regions.
    • +
    + +

    23 November 2017

    +

    GupGup updated:

    +
      +
    • Fixes hostile mobs attacking surrounding tiles when trying to attack someone
    • +
    +

    MrStonedOne and Jordie updated:

    +
      +
    • As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb
    • +
    +

    Robustin updated:

    +
      +
    • RND consoles will no longer display options for machines or disks that are not connected/inserted.
    • +
    +

    ShizCalev updated:

    +
      +
    • Aliens in soft-crit will now use the correct sprite.
    • +
    +

    XDTM updated:

    +
      +
    • Added two new symptoms: one allows viruses to still work while dead, and allows infection of undead species, and one allows infection of inorganic species (such as plasmapeople or golems).
    • +
    + +

    22 November 2017

    +

    ACCount updated:

    +
      +
    • Old integrated circuit save file format is ditched in favor of JSON. Readability, both of save files and save code, is improved greatly.
    • +
    • Integrated circuit panels now open with screwdriver instead of crowbar, to match every single other thing on this server.
    • +
    • Integrated circuit printer now stores up to 25 metal sheets.
    • +
    • Fixed integrated circuit rechargers not recharging guns properly and not updating icons.
    • +
    • Fixed multiple bugs in integrated circuits UIs, improved overall usability.
    • +
    +

    Anonmare updated:

    +
      +
    • Laserpoitners now incapcitate catpeople
    • +
    +

    AutomaticFrenzy updated:

    +
      +
    • cell chargers weren't animating properly
    • +
    • disable_warning wasn't getting checked and the chat was being spammed
    • +
    +

    Code by Pyko, Ported by Frozenguy5 updated:

    +
      +
    • Rat Kebabs and Double Rat Kebabs have been added!
    • +
    +

    Cyberboss updated:

    +
      +
    • Server tools API changed to version 3.2.0.1
    • +
    • "ahelp" chat command can now accept a ticket number as opposed to a ckey
    • +
    +

    DaxDupont updated:

    +
      +
    • CentCom has issued a firmware updated for the operating computers. It is no longer needed to manually refresh the procedure and patient status.
    • +
    • Proximity sensors no longer beep when unarmed.
    • +
    • Plant trays will now properly process fluorine and adjust toxins and water contents.
    • +
    +

    Francinum updated:

    +
      +
    • The shuttle build plate is now better sized for all stations.
    • +
    +

    Iamgoofball updated:

    +
      +
    • fixes grammar on logic gate descriptions
    • +
    • fixes grammar on list circuits
    • +
    • fixes grammar on trig circuits
    • +
    • fixed grammar on output circuits
    • +
    +

    JJRcop updated:

    +
      +
    • Fixes changeling eggs not putting the changeling in control if the brainslug is destroyed before hatching.
    • +
    • The silicon airlock menu looks a little more like it used to.
    • +
    +

    Kor updated:

    +
      +
    • Blobbernauts will no longer spawn if a player is not selected to control it, preventing AI blobbernauts from running off the blob and to their deaths.
    • +
    • Following complaints that cargo has been selling all the materials they receive rather than distributing them, mineral exporting has been removed.
    • +
    +

    MMMiracles updated:

    +
      +
    • Power regen on the regular tesla relay has been reduced to 50, from 150.
    • +
    +

    Naksu updated:

    +
      +
    • Sped up saycode to remove free lag from highpop
    • +
    • Using a chameleon projector will now dismount you from any vehicles you are riding, in order to prevent wacky space glitches and being sent to a realm outside space and time.
    • +
    +

    Shadowlight213 updated:

    +
      +
    • Added round id to the status world topic
    • +
    +

    ShizCalev updated:

    +
      +
    • Chameleon goggles will no longer go invisible when selecting Optical Tray scanners.
    • +
    • Engineering and Atmos scanner goggles will now have correctly colored inhand sprites.
    • +
    • The computers on all maps have have been updated for the latest directional sprite changes. Please report any computers facing in strange directions to your nearest mapper.
    • +
    • MetaStation - The consoles in medbay have had their directions corrected.
    • +
    • The Nanotrasen logo on modular computers has been fixed, rejoice!
    • +
    • PubbyStation - Unpowered air injectors in various locations have been fixed.
    • +
    • MetaStation - Air injector leading out of the incinerator has been fixed
    • +
    • MetaStation - Corrected a couple maintenance airlocks being powered by the wrong areas.
    • +
    • Computers will no longer rotate incorrectly when being deconstructed.
    • +
    • You can now rotate computer frames during construction.
    • +
    • Chairs, PA parts, infrared emitters, and doppler arrays will now rotate clockwise.
    • +
    • Throwing drinking glasses and cartons will now consistently cause them to break!
    • +
    • Humans missing legs or are legcuffed will no longer move slower in areas without gravity.
    • +
    • The structures external to stations are now properly lit. Make sure you bring a flashlight.
    • +
    • Computers will no longer delete themselves when being built, whoops!
    • +
    • Space cats will no longer have a smashed helmet when they lay down.
    • +
    +

    Skylar Lineman, your local R&D moonlighter updated:

    +
      +
    • Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.
    • +
    • R&D lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.
    • +
    • The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!
    • +
    • You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.
    • +
    • You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.
    • +
    +

    SpaceManiac updated:

    +
      +
    • HUDs from mechs and helmets no longer conflict with HUD glasses and no longer inappropriately remove implanted HUDs.
    • +
    • Chasm code has been refactored to be more sane.
    • +
    • Building lattices over chasms no longer sometimes deletes the chasm.
    • +
    • Ladders have been refactored and should be far less buggy.
    • +
    • Jacob's ladder actually works again.
    • +
    • Pizza box stacking works again.
    • +
    • Fix some permanent-on and permanent-off bugs caused by the HUD stacking change.
    • +
    +

    WJohnston updated:

    +
      +
    • A bunch of new turf decals for mappers to play with, coming in yellow, white, and red varieties!
    • +
    • Green banded default airlocks now have extended click area like all other airlocks.
    • +
    +

    Y0SH1 M4S73R updated:

    +
      +
    • The R&D Server's name is now improper.
    • +
    • The R&D Server now has an explanation of what it does.
    • +
    +

    arsserpentarium updated:

    +
      +
    • now lists should work properly
    • +
    +

    duncathan updated:

    +
      +
    • The RPD has a shiny new UI!
    • +
    • The RPD can now paint pipes as it lays them, for quicker piping projects.
    • +
    • Atmos scrubbers (vent and portable) can now filter any and all gases.
    • +
    +

    ike709 updated:

    +
      +
    • Added new vent and scrubber sprites by Partheo.
    • +
    • Fixed some computers facing the wrong direction.
    • +
    +

    jammer312 updated:

    +
      +
    • fixed conjuration spells forgetting about conjured items
    • +
    +

    kevinz000 updated:

    +
      +
    • purple bartender suit and apron added to clothesmates!
    • +
    • long hair 3 added, check it out. both have sprites from okand!
    • +
    +

    nicbn updated:

    +
      +
    • Now rolling beds and office chairs have a sound!
    • +
    +

    oranges updated:

    +
      +
    • Removed the shocker circuit
    • +
    +

    psykzz updated:

    +
      +
    • Grilles have new damaged and default sprites
    • +
    • Added TGUI for Turbine computer
    • +
    +

    tserpas1289 updated:

    +
      +
    • Any suit that could hold emergency oxygen tanks can now also hold plasma man internals
    • +
    • Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.
    • +
    • Plasma men jumpsuits can now hold accessories like pocket protectors and medals.
    • +
    +

    zennerx updated:

    +
      +
    • fixed a bug that made you try and scream while unconscious due to a fire
    • +
    • Skateboard crashes now give slight brain damage!
    • +
    • Using a helmet prevents brain damage from the skateboard!
    • +
    + +

    15 November 2017

    +

    Fury updated:

    +
      +
    • Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).
    • +
    +

    Naksu updated:

    +
      +
    • Removed fire-related free lag. change: fire alarms and cameras no longer work after being ripped off a wall by a singulo
    • +
    • Minor speedups to movement processing. change: Fat mobs no longer gain temperature by running.
    • +
    +

    Robustin updated:

    +
      +
    • Cult population scaling no longer operates on arbitrary breakpoints. Each additional player between the between the breakpoints will add to the "chance" that an additional cultist will spawn.
    • +
    • On average you will see less roundstart cultists in lowpop and more roundstart cultists in highpop.
    • +
    • Damage examinations now include a "moderate" classification. Before minor was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 to <50, and severe is 50+.
    • +
    • The tesla will now move toward power beacons at a significantly slower rate.
    • +
    +

    SpaceManiac updated:

    +
      +
    • The post-round station integrity report is now functional again.
    • +
    +

    ninjanomnom updated:

    +
      +
    • Gas overlays no longer block clicks, on 512
    • +
    + +

    14 November 2017

    +

    ike709 updated:

    +
      +
    • Added directional computer sprites. Maps haven't been changed yet.
    • +
    +

    psykzz updated:

    +
      +
    • AI Airlock UI to use TGUI
    • +
    • Allow AI to swap between electrified door states without having to un-electrify first.
    • +
    +

    selea/arsserpentarium updated:

    +
      +
    • Integrated circuits have been added to Research!
    • +
    • You can use these to create devices with very complex behaviors.
    • +
    • Research the Integrated circuits printer to get started.
    • +
    + +

    13 November 2017

    +

    Cobby updated:

    +
      +
    • The Xray now only hits the first mob it comes into contact with instead of being outright removed from the game.
    • +
    +

    Floyd / Qustinnus updated:

    +
      +
    • Reebe now has ambience sounds
    • +
    +

    Floyd / Qustinnus: updated:

    +
      +
    • Adds a few sound_loop datums to machinery.
    • +
    +

    Frozenguy5 updated:

    +
      +
    • Broken cable cuffs no longer has an invisible sprite.
    • +
    +

    PKPenguin321 updated:

    +
      +
    • Welders must now be screwdrivered open to reveal their fuel tank.
    • +
    • You can empty welders into open containers (like beakers or glasses) when they're screwdrivered open.
    • +
    • You can now insert any chemical into a welder, but all most will do is clog the fuel. Welding fuel will refuel it as usual. Plasma in welders tends to explode.
    • +
    +

    Qbopper and JJRcop updated:

    +
      +
    • The default internet sound volume was changed from 100 to 25. Stop complaining in OOC about your ears!
    • +
    +

    SpaceManiac updated:

    +
      +
    • Posters may no longer be placed on diagonal wall corners.
    • +
    +

    WJohnston updated:

    +
      +
    • Removes stationary docking ports for syndicate infiltrator ships on all maps. Use the docking navigator computer instead! This gives the white ship and syndicate infiltrator more room to navigate and place custom locations that are otherwise occupied by fixed shuttle landing zones that are rarely used.
    • +
    +

    Xhuis updated:

    +
      +
    • Deep fryers now have sound.
    • +
    • Deep fryers now use cooking oil, a specialized reagent that becomes highly damaging at high temperatures. You can get it from grinding soybeans and meat.
    • +
    • Deep fryers now become more efficient with higher-level micro lasers, using less oil and frying faster.
    • +
    • Deep fryers now slowly use oil as it fries objects, instead of all at once.
    • +
    • You can now correctly refill deep fryers with syringes and pills.
    • +
    +

    nicn updated:

    +
      +
    • Damage from low pressure has been doubled.
    • +
    +

    ninjanomnom updated:

    +
      +
    • You can now select a nearby area to expand when using a blueprint instead of making a new area.
    • +
    • New shuttle areas can be created using blueprints. This is currently not useful but will be used later for shuttle construction.
    • +
    • Blueprints can modify existing areas on station.
    • +
    • Blueprint functionality has been added to the debug tab as a verb.
    • +
    + +

    12 November 2017

    +

    Cyberboss updated:

    +
      +
    • Clockwork slabs no longer refer to components
    • +
    + +

    11 November 2017

    +

    DaxDupont updated:

    +
      +
    • Medbots can inject from one tile away again.
    • +
    +

    SpaceManiac updated:

    +
      +
    • The detective and heads of staff are no longer attacked by portable turrets.
    • +
    +

    deathride58 updated:

    +
      +
    • You can no longer delete girders, lattices, or catwalks with the RPD
    • +
    • Fixes runtimes that occur when clicking girders, lattices, catwalks, or disposal pipes with the RPD in paint mode
    • +
    +

    ninjanomnom updated:

    +
      +
    • Fixes ruin cable spawning and probably some other bugs
    • +
    + +

    10 November 2017

    +

    Anonmare updated:

    +
      +
    • Adds an organ storage bag to the syndicate medborg.
    • +
    +

    AnturK updated:

    +
      +
    • Dying in shapeshifted form reverts you to the original one. (You're still dead)
    • +
    +

    Floyd / Qustinnus updated:

    +
      +
    • Redtexting as a traitor now plays a depressing tune to you
    • +
    +

    Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation) updated:

    +
      +
    • Adds about 30 new ambience sounds
    • +
    • added new defines for ambience lists.
    • +
    +

    Iamgoofball updated:

    +
      +
    • Cooldown on the Ripley's mining drills has been halved.
    • +
    • The frequency of the Ripley's ore pulse has been doubled.
    • +
    +

    Jalleo updated:

    +
      +
    • Removed a variable to state which RCD's can deconstruct reinforced walls
    • +
    • Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside borg ones
    • +
    +

    Kor updated:

    +
      +
    • Cult mode will once again print out names at round end.
    • +
    +

    Mark9013100 updated:

    +
      +
    • Deltastation now has a Whiteship.
    • +
    • Charcoal bottles have been renamed, and have been given a more informative description.
    • +
    +

    Mercenaryblue updated:

    +
      +
    • spellchecked the hotel staff.
    • +
    • Added frog masks. Reeeeeeeeee!!
    • +
    +

    More Robust Than You updated:

    +
      +
    • Blobbernauts and spores are no longer killed by blob victory
    • +
    • New blob overminds off the station Z level are moved to the station
    • +
    • You can now use banhammers as a weapon
    • +
    • Monkeys can no longer transmit diseases through hardsuits
    • +
    • Xenobio blobbernauts can no longer walk on blob tiles
    • +
    +

    Naksu updated:

    +
      +
    • Added deterministic output slots to the slime processor
    • +
    • Fixed some interactions with ghosts and items
    • +
    • Nonhumans such as monkeys can now be scanned for chemicals with the health analyzer.
    • +
    +

    Okand37 (DeltaStation Updates) updated:

    +
      +
    • Tweaked Atmospherics
    • +
    • Fixed the Incinerator air injector
    • +
    • Tweaked Engineering
    • +
    • Added logs to the Chaplain's closet for gimmicks (bonfires)
    • +
    • Tweaked Security
    • +
    • Fixed medical morgue maintenance not providing radiation shielding and exterior chemistry windoor
    • +
    • Bar now has a door from the backroom to the theatre stage
    • +
    • Tweaked Locker Room/Dormitories
    • +
    +

    ShizCalev updated:

    +
      +
    • You can now -actually- load pie cannons.
    • +
    • The captain's winter coat can now hold a flashlight.
    • +
    • The captain's and security winter coats can now hold internals tanks.
    • +
    • All winter coats can now hold toys, lighters, and cigarettes.
    • +
    • The captain's hardsuit can now hold pepperspray.
    • +
    • Updated the Test Map debugging verb to report more issues regarding APCs. DELTASTATION
    • +
    • Reverted Okand37's morgue changes which broke power in the area.
    • +
    • Corrected wrong area on the Southern airlock leading into electrical maintenance. ALL STATIONS
    • +
    • Corrected numerous duplicate APCs in areas which led to power issues.
    • +
    +

    SpaceManiac updated:

    +
      +
    • Ghosts can no longer create sparks from the hand teleporter's portals.
    • +
    • Digging on Lavaland no longer shows two progress bars.
    • +
    • The holodeck now has an "Offline" option.
    • +
    • Injury and crit overlays are now scaled properly for zoomed-out views.
    • +
    • Already-downloaded software is now hidden from the NTNet software downloader.
    • +
    • The crafting, language, and building buttons are now positioned correctly in zoomed-out views.
    • +
    • Bluespace shelter walls no longer smooth with non-shelter walls and windows.
    • +
    +

    Swindly updated:

    +
      +
    • Organ storage bags can be used to perform limb augmentation.
    • +
    • You can now cancel a cavity implant during the implanting/removing step by using drapes while holding the appropriate tool in your inactive hand. Cyborgs can cancel the surgery by using drapes alone.
    • +
    • Fixed hot items and fire heating reagents to temperatures higher than their heat source.
    • +
    • Sprays can now be heated with hot items.
    • +
    • The heating of reagents by hot items, fire, and microwaves now scales linearly with the difference between the reagent holder's temperature and the heat source's temperature instead of constantly.
    • +
    • The body temperature of a mob with reagents is affected by the temperature of the mob's reagents.
    • +
    • Reagent containers can now be heated by hot air.
    • +
    +

    Thefastfoodguy updated:

    +
      +
    • Spamming runes / battlecries / etc will no longer trigger spam prevention
    • +
    +

    WJohnston updated:

    +
      +
    • Ancient station lighting fixed on beta side (medical and atmos remains)
    • +
    +

    XDTM updated:

    +
      +
    • Ghosts now have a Toggle Health Scan verb, which allows them to health scan mobs they click on.
    • +
    +

    Xhuis updated:

    +
      +
    • Ratvar and Nar-Sie plushes now have a unique interaction.
    • +
    • Clockwork marauders are now on harm intent.
    • +
    • The Clockwork Marauder scripture now takes five seconds longer to invoke per marauder summoned in the last 20 seconds, capping at 30 extra seconds.
    • +
    • Clockwork marauders no longer gain a health bonus when war is declared.
    • +
    • Moved the BoxStation deep fryers up one tile.
    • +
    • Microwaves have new sounds!
    • +
    +

    YPOQ updated:

    +
      +
    • EMPs can pulse multiple wires
    • +
    +

    as334 updated:

    +
      +
    • Pluoxium can now be formed by irradiating tiles with CO2 in the air.
    • +
    • Rad collectors now steadily form Tritium at a slow pace.
    • +
    • Nerfs fusion by making it slower, and produce radioactivity.
    • +
    • Noblium formation now requires significantly more energy input.
    • +
    • Tanks now melt if their temperature is above 1 Million Kelvin.
    • +
    +

    deathride58 updated:

    +
      +
    • Directional character icon previews now function properly. Other things relying on getflaticon probably work with directional icons again, as well.
    • +
    +

    nicbn updated:

    +
      +
    • Canister sprites for the new gases
    • +
    +

    ninjanomnom updated:

    +
      +
    • Shuttle parallax has been fixed once more
    • +
    • You can no longer set up the auxiliary base's shuttle beacon overlapping with the edge of the map
    • +
    +

    uraniummeltdown updated:

    +
      +
    • Replica fabricatoring airlocks and windoors keeps the old name
    • +
    • Narsie and Ratvar converting airlocks and windoors keeps the old name
    • +
    + +

    02 November 2017

    +

    ACCount updated:

    +
      +
    • "Tail removal" and "tail attachment" surgeries are merged with "organ manipulation".
    • +
    • New sprites for reflectors. They finally look like something.
    • +
    • You can lock reflector's rotation by using a screwdriver. Use the screwdriver again to unlock it.
    • +
    • Reflector examine now shows the current angle and rotation lock status.
    • +
    • You can now use a welder to repair damaged reflectors.
    • +
    • Multiple reflector bugs are fixed.
    • +
    +

    Improvedname updated:

    +
      +
    • Removes statues from gold slime pool
    • +
    +

    Mercenaryblue updated:

    +
      +
    • Updated Clown Box sprite to match the others.
    • +
    +

    More Robust Than You updated:

    +
      +
    • ONLY ADMINS CAN ACTIVATE THE ARK NOW
    • +
    • The Ark's time measurements are now a bit more readable
    • +
    +

    MrStonedOne updated:

    +
      +
    • Meteor events will not happen before 25 minutes, the worst versions before 35 and 45 minutes.
    • +
    • Meteor events are now player gated to 15, 20, and 25 players respectively
    • +
    • The more destructive versions of meteor events now have a slightly higher chance of triggering, to offset the decrease in how often it is that they will even qualify.
    • +
    • Fixed the changelog generator.
    • +
    +

    Naksu updated:

    +
      +
    • Smartfridges and chem/condimasters now output items in a deterministic 3x3 grid rather than in a huge pile in the middle of the tile.
    • +
    +

    SpaceManiac updated:

    +
      +
    • Admins can once again spawn nuke teams on demand.
    • +
    +

    Xhuis updated:

    +
      +
    • Admins can now create sound emitters (/obj/effect/sound_emitter) that can be customized to play sounds to different people, at different volumes, and at different locations such as by z-level. They're much more versatile for events than the Play Sound commands!
    • +
    • You can now add grenades to plushies! You'll need to cut out the stuffing first.
    • +
    • Clockwork cult tips of the round have been updated to match the rework.
    • +
    • Abscond and Reebe rifts now place servants directly at the Ark instead of below the "base" area.
    • +
    +

    nicbn updated:

    +
      +
    • Brown gas renamed to nitryl.
    • +
    +

    ninjanomnom updated:

    +
      +
    • Fixes decals not rotating correctly with the turf.
    • +
    • Fixes a runtime causing some turfs to be left behind by removed shuttles.
    • +
    • Shuttles should be roughly 40-50% smoother.
    • +
    • Fixes the cargo shuttle occasionally breaking if a mob got on at exactly the right time.
    • +
    + +

    30 October 2017

    +

    PKPenguin321 updated:

    +
      +
    • You can now use beakers/cups/etc that have welding fuel in them on welders to refuel them.
    • +
    +

    bgobandit updated:

    +
      +
    • Due to cuts to Nanotrasen's Occupational Safety and Health Administration (NO-SHA) budget, station fixtures no longer undergo as much safety testing. (Translation for rank and file staff: More objects on the station will hurt you.)
    • +
    + +

    29 October 2017

    +

    Armhulen updated:

    +
      +
    • Frost Spiders now use Frost OIL!
    • +
    +

    Mercenaryblue updated:

    +
      +
    • Skeletons can now have their own spectral instruments
    • +
    • \[Dooting Intensifies\]
    • +
    • the variable "too_spooky" defines if it will spawn new instruments, by default TRUE.
    • +
    +

    Naksu updated:

    +
      +
    • Removed meteor-related free lag
    • +
    • Cleaned up dangling mob references from alerts
    • +
    +

    Xhuis updated:

    +
      +
    • You can no longer become an enhanced clockwork golem with mutation toxin.
    • +
    • Normal clockwork golems now have 20% armor, down from 40%.
    • +
    +

    as334 updated:

    +
      +
    • This changelog has been updated and so read it again if you are interested in doing assmos.
    • +
    • Atmospherics has been massively expanded including new gases.
    • +
    • These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and Tritium.
    • +
    • Brown Gas is acidic to breath, but mildly stimulation.
    • +
    • Stimulum is more stimulating and much safer.
    • +
    • Pluoxium is a non-reactive form of oxygen that delivers more oxygen into the bloodstream.
    • +
    • Hyper-Noblium is an extremely noble gas, and stops gases from reacting.
    • +
    • Tritium is radioactive and flammable.
    • +
    • New reactions have also been added to create these gases.
    • +
    • Tritium formation: Heat large amounts of oxygen with plasma. Make sure you have a filter ready and setup!
    • +
    • Fusion has been reintroduced. Plasma will fuse when heated to a high thermal energy with Tritium as a catalyst. Make sure to manage the waste products.
    • +
    • Brown Gas formation: Heat Oxygen and Nitrogen.
    • +
    • BZ fixation: Heat Tritium and Plasma.
    • +
    • Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.
    • +
    • Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high heat. Cools rapidly.
    • +
    • Pluoxium is unable to be formed.
    • +
    • Freon has been removed. Use cold nitrogen for your SME problems now.
    • +
    • Water vapor now freezes the tile it is on when it is cooled heavily.
    • +
    +

    naltronix updated:

    +
      +
    • fixes that table that wasnt accessible in Metastation
    • +
    + +

    28 October 2017

    +

    Mark9013100 updated:

    +
      +
    • The Medical Cloning manual has been updated.
    • +
    + +

    27 October 2017

    +

    Anonmare updated:

    +
      +
    • Adds new grindables
    • +
    +

    JamieH updated:

    +
      +
    • Buildmode map generators will now show you a preview of the area you're changing
    • +
    • Buildmode map generators will now ask before nuking the map
    • +
    • Buildmode map generator corners can now only be set by left clicking
    • +
    +

    Kor updated:

    +
      +
    • Cloth golems will be available as a roundstart race during Halloween.
    • +
    +

    MrStonedOne updated:

    +
      +
    • Created a system to profile code on a line by line basis and return detailed info about how much time was spent (in milliseconds) on each line(s).
    • +
    +

    Xhuis updated:

    +
      +
    • Servants can no longer teleport into the gravity generator, EVA, or telecomms.
    • +
    +

    ninjanomnom updated:

    +
      +
    • Hardsuit helmets work like geiger counters for the user.
    • +
    • Radiation should perform a little better in places.
    • +
    • Various radiation symptom thresholds have been tweaked.
    • +
    • Contamination strengths at different ranges have been tweaked.
    • +
    • Contaminated objects have less range for their radiation.
    • +
    • Hitting something with a contaminated object reduces its strength faster.
    • +
    • Contaminated objects decay faster.
    • +
    • Both radiation healing medicines have been buffed a bit.
    • +
    • Passive radiation loss for mobs is nerfed.
    • +
    • There is a soft cap for mob radiation now.
    • +
    • Projectiles, ammo casings, and implants are disallowed from becoming contaminated.
    • +
    • Suit storage units can completely cleanse contamination from stored objects
    • +
    • The first time an object is contaminated enough to spread more contamination admins will be warned. This is also added to stat tracking.
    • +
    • Thermite works on floors and can be ignited by sufficiently hot fires now
    • +
    • Thermite has been made into a component
    • +
    • Thermite no longer removes existing overlays on turfs
    • +
    + +

    26 October 2017

    +

    Kor and JJRcop updated:

    +
      +
    • Added vampires. They will be available as a roundstart race during the Halloween holiday event.
    • +
    +

    ShizCalev updated:

    +
      +
    • Reflectors will no longer drop more materials than they took to make when deconstructed.
    • +
    • You will no longer be prompted to reenter your body while being defibbed if you can't actually be revived.
    • +
    • You can no longer teleport past the ticket stands of the Luxury Emergency Shuttle.
    • +
    • Lightgeists can now -actually- be spawned with gold slime cores.
    • +
    • The Staff of Change will now randomly assign a cyborg module when transforming a mob into a cyborg.
    • +
    +

    Xhuis updated:

    +
      +
    • Clockwork marauders now move more slowly below 40% health.
    • +
    • Instead of a 40% chance (or more) chance to block projectiles, clockwork marauders now have three fixed 100% blocks; after using those three, they cannot block anymore without avoiding projectiles for ten seconds. This number increases to four if war is declared.
    • +
    • Projectiles that deal no damage DO reduce marauders' shield health. Use disabler shots to open them up, then use lasers to go for the kill!
    • +
    • Cogscarab shells and marauder armor now appear in the spawners menu.
    • +
    • You can no longer stack infinitely many stargazers on one tile.
    • +
    +

    nicbn updated:

    +
      +
    • Chemical heater and smoke machine resprited.
    • +
    +

    ninjanomnom updated:

    +
      +
    • Portable generators have a sound while active.
    • +
    • The supermatter has a sound that scales with stored energy.
    • +
    +

    ninjanomnom & Wjohn updated:

    +
      +
    • Cable cuffs now inherit the color of the cables used to make them.
    • +
    • Split cable stacks keep their color.
    • +
    • The blue cable color is now a better blue.
    • +
    + +

    25 October 2017

    +

    Cruix updated:

    +
      +
    • Shuttle navigation computers can now place new transit locations over the shuttle's current position.
    • +
    +

    JJRcop updated:

    +
      +
    • The heart of darkness revives you as a shadowperson if you aren't one already.
    • +
    +

    ShizCalev updated:

    +
      +
    • Shades will no longer always hear a heartbeat.
    • +
    • Golem abilities will now be start on cooldown when they are made.
    • +
    + +

    24 October 2017

    +

    Armhulen updated:

    +
      +
    • Wizards may now shapeshift into viper spiders.
    • +
    +

    Improvedname updated:

    +
      +
    • Blacklists holoparasite's from surplus crates
    • +
    +

    Kor updated:

    +
      +
    • Added dullahans, which will be available from the character set up menu during the Halloween event.
    • +
    • Severed heads will no longer appear bald.
    • +
    +

    More Robust Than You updated:

    +
      +
    • Fixes champrojector camera bugs
    • +
    +

    Naksu updated:

    +
      +
    • Grinders will now grind grown items like cocoa pods again
    • +
    • Cameras no longer keep hard references to mobs in their motion tracking list.
    • +
    +

    ShizCalev updated:

    +
      +
    • Creatures made via gold slime cores will now be given the proper name of their master.
    • +
    +

    deathride58 updated:

    +
      +
    • Deltastation's armory now contains reinforced windows surrounding the lethal weaponry. This makes Delta's armory consistent with Box.
    • +
    • There are now decals in places where extra Security lockers can spawn.
    • +
    • Cleaned up semicolons in Meta and Boxstation's .dmms
    • +
    + +

    22 October 2017

    +

    More Robust Than You updated:

    +
      +
    • Blood Brother now properly shows up in player panel
    • +
    +

    Naksu updated:

    +
      +
    • Paper bins no longer let server admins know that pens were eaten.
    • +
    • Removed dangling mob references to last attacker/attacked
    • +
    +

    Robustin updated:

    +
      +
    • Medical biosuits (and hardsuits) now offer heavy, but not complete, radiation resistance.
    • +
    +

    ninjanomnom updated:

    +
      +
    • Contents of silicon mobs are no longer considered for targets of radiation. This blocks them from being contaminated.
    • +
    + +

    21 October 2017

    +

    More Robust Than You updated:

    +
      +
    • Heads of staff will now have cat organs removed at roundstart
    • +
    +

    Robustin updated:

    +
      +
    • Spray tan no longer stuns when ingested.
    • +
    +

    Thunder12345 updated:

    +
      +
    • Sentient cats no longer forget to fall over when they die
    • +
    + +

    20 October 2017

    +

    Kor updated:

    +
      +
    • You can now select your Halloween race, rather than having it assigned randomly via event.
    • +
    +

    Robustin updated:

    +
      +
    • Fixed a bug where detonating maxcaps, especially multiple maxcaps, on Reebe guaranteed that everyone would die and thus the Clock Cult would immediately lose; Reebe maxcap is now 2/5/10.
    • +
    +

    ShizCalev updated:

    +
      +
    • All reflector prisms/mirrors have had their angles corrected.
    • +
    • Remains left over by dusting or soul-stoning a mob are now dissoluble with acid.
    • +
    • Changelings using biodegrade to escape restraints will now leave a pile of goop.
    • +
    • Fixed messages related to changelings using biodegrade not appearing.
    • +
    + +

    19 October 2017

    +

    Kor updated:

    +
      +
    • Blob is now a side antagonist.
    • +
    • Event and admin blobs will now be able to choose their spawn location.
    • +
    • Blob can now win in any mode by gaining enough tiles to reach Critical Mass.
    • +
    • Blobs that have Critical Mass have unlimited points, and a minute after achieving critical mass, they will spread to every tile on station, killing anyone still on board and ending the round.
    • +
    • Using an analyzer on a blob will now reveal its progress towards Critical Mass.
    • +
    • The blob event is now more common.
    • +
    +

    Mercenaryblue updated:

    +
      +
    • You will no longer trip on inactive honkbots.
    • +
    • Sentient Honkbots are no longer forced to speak when somebody trip on them.
    • +
    +

    Naksu updated:

    +
      +
    • Manned turrets stop firing when there's no-one in the turret shooting.
    • +
    • mobs will enter a deep power-saving state when there's not much to do except wander around. change: bees are slightly more passive in general
    • +
    +

    deathride58 updated:

    +
      +
    • You can now press Ctrl+H to stop pulling, or simply H to stop pulling if you're in hotkey mode.
    • +
    +

    ninjanomnom updated:

    +
      +
    • Engineering scanner goggles have a radiation mode now
    • +
    • Objects placed under showers are cleansed of radioactive contamination over a short time.
    • +
    • Showers make sound now.
    • +
    +

    oranges updated:

    +
      +
    • Removed the bluespace pipe
    • +
    + +

    18 October 2017

    +

    DaxDupont updated:

    +
      +
    • Fixes automatic fire on guns.
    • +
    +

    Gun Hog updated:

    +
      +
    • The GPS item now correctly changes its name when the GPS tag is changed.
    • +
    +

    Improvedname updated:

    +
      +
    • Reverts katana's to its orginal size being huge
    • +
    +

    Mercenaryblue updated:

    +
      +
    • it should be far easier to clean out your face from multiple cream pies.
    • +
    +

    More Robust Than You updated:

    +
      +
    • People that are burning slightly less will appear to be burning... slightly less.
    • +
    +

    Robustin updated:

    +
      +
    • The smoke machine now properly generates transparent smoke, transmits chemicals, and displays the proper icons.
    • +
    +

    ShizCalev updated:

    +
      +
    • You can no longer build reinforced floors directly on top of dirt, asteroid sand, ice, or beaches. You'll have to first construct flooring on top of it instead.
    • +
    • Corrected mapping issues introduced with the latest SM engine/radiation update across all relevant maps.
    • +
    • The tools on the Caravan Ambush space ruin have had their speeds corrected.
    • +
    • Slappers will no longer appear as a latex balloon in your hand.
    • +
    • Renault now has a comfy new bed on Metastation!
    • +
    • Engineering cyborgs now have access to geiger counters.
    • +
    +

    Xhuis updated:

    +
      +
    • You can no longer pick up brass chairs.
    • +
    +

    Y0SH1_M4S73R updated:

    +
      +
    • Disabling leg actuators sets the power drain per step to the correct value.
    • +
    +

    duncathan updated:

    +
      +
    • Filters no longer stop passing any gas through if the filtered output is full.
    • +
    +

    ninjanomnom updated:

    +
      +
    • You can vomit blood at high enough radiation.
    • +
    • Radiation knockdown is far far shorter.
    • +
    • Genetics modification is less harmful but still, upgrade your machines.
    • +
    • Pentetic acid is useless for low amounts of radiation but indispensable for high amounts now.
    • +
    • Singularity radiation has been normalized and Pubby engine has been remapped.
    • +
    • No more hair loss spam
    • +
    • Mob rad contamination has been disabled for now. Regular contamination is still a thing.
    • +
    • Fixed turfs not rotating
    • +
    • Fixed stealing structures you shouldn't be moving
    • +
    + +

    17 October 2017

    +

    DaxDupont updated:

    +
      +
    • Fancy boxes(ie: donut boxes) now show the proper content amount in the sprite and no longer go invisible when empty.
    • +
    +

    Mercenaryblue updated:

    +
      +
    • when decapitated, banana-flavored cream no longer hovers where your head used to be.
    • +
    +

    More Robust Than You updated:

    +
      +
    • EI NATH! now causes a flash of light
    • +
    +

    Naksu updated:

    +
      +
    • Pinned notes will now show up on vault, abductor, centcom and large glass airlocks.
    • +
    • Removed a misleading message when handling full stacks of sheets.
    • +
    • Pre-filled glass bottles (uplink, medbay, botany) will now give visual feedback about how much stuff is left inside, and the color of contents will match an empty bottle being filled with the same reagent.
    • +
    • Player-controlled "neutral" mobs such as minebots are now considered valid targets by clock cult's ocular wardens.
    • +
    +

    Xhuis updated:

    +
      +
    • Cogged APCs can now be correctly unlocked with an ID card.
    • +
    +

    duncathan updated:

    +
      +
    • Portable air pumps can output to a maximum of 25 atmospheres.
    • +
    +

    kevinz000 updated:

    +
      +
    • Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
    • +
    • Reflectors can now be at any angle you want. Alt click them to set angle!
    • +
    • Pipes can now be layered up to 3 layers.
    • +
    +
    + +GoonStation 13 Development Team +
    + Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
    + Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
    +
    +
    +

    Creative Commons License
    Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
    Rights are currently extended to SomethingAwful Goons only.

    +

    Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

    +
    + + diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 6a6e5f672c..ab40b78512 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -13457,4 +13457,921 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - bugfix: Thermite no longer removes existing overlays on turfs 2017-10-28: Mark9013100: +<<<<<<< HEAD - tweak: The Medical Cloning manual has been updated. +======= + - tweak: The Medical Cloning manual has been updated. +2017-10-29: + Armhulen: + - rscadd: Frost Spiders now use Frost OIL! + Mercenaryblue: + - rscadd: Skeletons can now have their own spectral instruments + - rscadd: \[Dooting Intensifies\] + - admin: the variable "too_spooky" defines if it will spawn new instruments, by + default TRUE. + Naksu: + - bugfix: Removed meteor-related free lag + - bugfix: Cleaned up dangling mob references from alerts + Xhuis: + - bugfix: You can no longer become an enhanced clockwork golem with mutation toxin. + - balance: Normal clockwork golems now have 20% armor, down from 40%. + as334: + - spellcheck: This changelog has been updated and so read it again if you are interested + in doing assmos. + - rscadd: Atmospherics has been massively expanded including new gases. + - rscadd: These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and + Tritium. + - rscadd: Brown Gas is acidic to breath, but mildly stimulation. + - rscadd: Stimulum is more stimulating and much safer. + - rscadd: Pluoxium is a non-reactive form of oxygen that delivers more oxygen into + the bloodstream. + - rscadd: Hyper-Noblium is an extremely noble gas, and stops gases from reacting. + - rscadd: Tritium is radioactive and flammable. + - rscadd: New reactions have also been added to create these gases. + - rscadd: 'Tritium formation: Heat large amounts of oxygen with plasma. Make sure + you have a filter ready and setup!' + - rscadd: Fusion has been reintroduced. Plasma will fuse when heated to a high thermal + energy with Tritium as a catalyst. Make sure to manage the waste products. + - rscadd: 'Brown Gas formation: Heat Oxygen and Nitrogen.' + - rscadd: 'BZ fixation: Heat Tritium and Plasma.' + - rscadd: 'Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.' + - rscadd: 'Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high + heat. Cools rapidly.' + - rscadd: Pluoxium is unable to be formed. + - rscdel: Freon has been removed. Use cold nitrogen for your SME problems now. + - rscadd: Water vapor now freezes the tile it is on when it is cooled heavily. + naltronix: + - bugfix: fixes that table that wasnt accessible in Metastation +2017-10-30: + PKPenguin321: + - tweak: You can now use beakers/cups/etc that have welding fuel in them on welders + to refuel them. + bgobandit: + - tweak: 'Due to cuts to Nanotrasen''s Occupational Safety and Health Administration + (NO-SHA) budget, station fixtures no longer undergo as much safety testing. + (Translation for rank and file staff: More objects on the station will hurt + you.)' +2017-11-02: + ACCount: + - tweak: '"Tail removal" and "tail attachment" surgeries are merged with "organ + manipulation".' + - imageadd: New sprites for reflectors. They finally look like something. + - rscadd: You can lock reflector's rotation by using a screwdriver. Use the screwdriver + again to unlock it. + - rscadd: Reflector examine now shows the current angle and rotation lock status. + - rscadd: You can now use a welder to repair damaged reflectors. + - bugfix: Multiple reflector bugs are fixed. + Improvedname: + - rscdel: Removes statues from gold slime pool + Mercenaryblue: + - imageadd: Updated Clown Box sprite to match the others. + More Robust Than You: + - admin: ONLY ADMINS CAN ACTIVATE THE ARK NOW + - tweak: The Ark's time measurements are now a bit more readable + MrStonedOne: + - tweak: Meteor events will not happen before 25 minutes, the worst versions before + 35 and 45 minutes. + - tweak: Meteor events are now player gated to 15, 20, and 25 players respectively + - balance: The more destructive versions of meteor events now have a slightly higher + chance of triggering, to offset the decrease in how often it is that they will + even qualify. + - bugfix: Fixed the changelog generator. + Naksu: + - tweak: Smartfridges and chem/condimasters now output items in a deterministic + 3x3 grid rather than in a huge pile in the middle of the tile. + SpaceManiac: + - bugfix: Admins can once again spawn nuke teams on demand. + Xhuis: + - admin: Admins can now create sound emitters (/obj/effect/sound_emitter) that can + be customized to play sounds to different people, at different volumes, and + at different locations such as by z-level. They're much more versatile for events + than the Play Sound commands! + - rscadd: You can now add grenades to plushies! You'll need to cut out the stuffing + first. + - tweak: Clockwork cult tips of the round have been updated to match the rework. + - tweak: Abscond and Reebe rifts now place servants directly at the Ark instead + of below the "base" area. + nicbn: + - tweak: Brown gas renamed to nitryl. + ninjanomnom: + - bugfix: Fixes decals not rotating correctly with the turf. + - bugfix: Fixes a runtime causing some turfs to be left behind by removed shuttles. + - code_imp: Shuttles should be roughly 40-50% smoother. + - bugfix: Fixes the cargo shuttle occasionally breaking if a mob got on at exactly + the right time. +2017-11-10: + Anonmare: + - bugfix: Adds an organ storage bag to the syndicate medborg. + AnturK: + - balance: Dying in shapeshifted form reverts you to the original one. (You're still + dead) + Floyd / Qustinnus: + - soundadd: Redtexting as a traitor now plays a depressing tune to you + Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation): + - soundadd: Adds about 30 new ambience sounds + - refactor: added new defines for ambience lists. + Iamgoofball: + - tweak: Cooldown on the Ripley's mining drills has been halved. + - tweak: The frequency of the Ripley's ore pulse has been doubled. + Jalleo: + - tweak: Removed a variable to state which RCD's can deconstruct reinforced walls + - balance: Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside + borg ones + Kor: + - bugfix: Cult mode will once again print out names at round end. + Mark9013100: + - rscadd: Deltastation now has a Whiteship. + - tweak: Charcoal bottles have been renamed, and have been given a more informative + description. + Mercenaryblue: + - spellcheck: spellchecked the hotel staff. + - rscadd: Added frog masks. Reeeeeeeeee!! + More Robust Than You: + - bugfix: Blobbernauts and spores are no longer killed by blob victory + - bugfix: New blob overminds off the station Z level are moved to the station + - bugfix: You can now use banhammers as a weapon + - tweak: Monkeys can no longer transmit diseases through hardsuits + - tweak: Xenobio blobbernauts can no longer walk on blob tiles + Naksu: + - tweak: Added deterministic output slots to the slime processor + - bugfix: Fixed some interactions with ghosts and items + - bugfix: Nonhumans such as monkeys can now be scanned for chemicals with the health + analyzer. + Okand37 (DeltaStation Updates): + - rscadd: Tweaked Atmospherics + - bugfix: Fixed the Incinerator air injector + - rscadd: Tweaked Engineering + - rscadd: Added logs to the Chaplain's closet for gimmicks (bonfires) + - rscadd: Tweaked Security + - bugfix: Fixed medical morgue maintenance not providing radiation shielding and + exterior chemistry windoor + - rscadd: Bar now has a door from the backroom to the theatre stage + - rscadd: Tweaked Locker Room/Dormitories + ShizCalev: + - bugfix: You can now -actually- load pie cannons. + - bugfix: The captain's winter coat can now hold a flashlight. + - bugfix: The captain's and security winter coats can now hold internals tanks. + - tweak: All winter coats can now hold toys, lighters, and cigarettes. + - tweak: The captain's hardsuit can now hold pepperspray. + - rscadd: Updated the Test Map debugging verb to report more issues regarding APCs. + DELTASTATION + - bugfix: Reverted Okand37's morgue changes which broke power in the area. + - bugfix: Corrected wrong area on the Southern airlock leading into electrical maintenance. + ALL STATIONS + - bugfix: Corrected numerous duplicate APCs in areas which led to power issues. + SpaceManiac: + - bugfix: Ghosts can no longer create sparks from the hand teleporter's portals. + - bugfix: Digging on Lavaland no longer shows two progress bars. + - bugfix: The holodeck now has an "Offline" option. + - bugfix: Injury and crit overlays are now scaled properly for zoomed-out views. + - bugfix: Already-downloaded software is now hidden from the NTNet software downloader. + - bugfix: The crafting, language, and building buttons are now positioned correctly + in zoomed-out views. + - bugfix: Bluespace shelter walls no longer smooth with non-shelter walls and windows. + Swindly: + - rscadd: Organ storage bags can be used to perform limb augmentation. + - bugfix: You can now cancel a cavity implant during the implanting/removing step + by using drapes while holding the appropriate tool in your inactive hand. Cyborgs + can cancel the surgery by using drapes alone. + - bugfix: Fixed hot items and fire heating reagents to temperatures higher than + their heat source. + - bugfix: Sprays can now be heated with hot items. + - tweak: The heating of reagents by hot items, fire, and microwaves now scales linearly + with the difference between the reagent holder's temperature and the heat source's + temperature instead of constantly. + - tweak: The body temperature of a mob with reagents is affected by the temperature + of the mob's reagents. + - tweak: Reagent containers can now be heated by hot air. + Thefastfoodguy: + - bugfix: Spamming runes / battlecries / etc will no longer trigger spam prevention + WJohnston: + - bugfix: Ancient station lighting fixed on beta side (medical and atmos remains) + XDTM: + - rscadd: Ghosts now have a Toggle Health Scan verb, which allows them to health + scan mobs they click on. + Xhuis: + - rscadd: Ratvar and Nar-Sie plushes now have a unique interaction. + - balance: Clockwork marauders are now on harm intent. + - balance: The Clockwork Marauder scripture now takes five seconds longer to invoke + per marauder summoned in the last 20 seconds, capping at 30 extra seconds. + - balance: Clockwork marauders no longer gain a health bonus when war is declared. + - tweak: Moved the BoxStation deep fryers up one tile. + - rscadd: Microwaves have new sounds! + YPOQ: + - bugfix: EMPs can pulse multiple wires + as334: + - rscadd: Pluoxium can now be formed by irradiating tiles with CO2 in the air. + - rscadd: Rad collectors now steadily form Tritium at a slow pace. + - balance: Nerfs fusion by making it slower, and produce radioactivity. + - balance: Noblium formation now requires significantly more energy input. + - balance: Tanks now melt if their temperature is above 1 Million Kelvin. + deathride58: + - bugfix: Directional character icon previews now function properly. Other things + relying on getflaticon probably work with directional icons again, as well. + nicbn: + - imageadd: Canister sprites for the new gases + ninjanomnom: + - bugfix: Shuttle parallax has been fixed once more + - bugfix: You can no longer set up the auxiliary base's shuttle beacon overlapping + with the edge of the map + uraniummeltdown: + - tweak: Replica fabricatoring airlocks and windoors keeps the old name + - tweak: Narsie and Ratvar converting airlocks and windoors keeps the old name +2017-11-11: + DaxDupont: + - bugfix: Medbots can inject from one tile away again. + SpaceManiac: + - bugfix: The detective and heads of staff are no longer attacked by portable turrets. + deathride58: + - bugfix: You can no longer delete girders, lattices, or catwalks with the RPD + - bugfix: Fixes runtimes that occur when clicking girders, lattices, catwalks, or + disposal pipes with the RPD in paint mode + ninjanomnom: + - bugfix: Fixes ruin cable spawning and probably some other bugs +2017-11-12: + Cyberboss: + - bugfix: Clockwork slabs no longer refer to components +2017-11-13: + Cobby: + - rscadd: The Xray now only hits the first mob it comes into contact with instead + of being outright removed from the game. + Floyd / Qustinnus: + - soundadd: Reebe now has ambience sounds + 'Floyd / Qustinnus:': + - soundadd: Adds a few sound_loop datums to machinery. + Frozenguy5: + - bugfix: Broken cable cuffs no longer has an invisible sprite. + PKPenguin321: + - rscadd: Welders must now be screwdrivered open to reveal their fuel tank. + - rscadd: You can empty welders into open containers (like beakers or glasses) when + they're screwdrivered open. + - rscadd: You can now insert any chemical into a welder, but all most will do is + clog the fuel. Welding fuel will refuel it as usual. Plasma in welders tends + to explode. + Qbopper and JJRcop: + - tweak: The default internet sound volume was changed from 100 to 25. Stop complaining + in OOC about your ears! + SpaceManiac: + - bugfix: Posters may no longer be placed on diagonal wall corners. + WJohnston: + - rscdel: Removes stationary docking ports for syndicate infiltrator ships on all + maps. Use the docking navigator computer instead! This gives the white ship + and syndicate infiltrator more room to navigate and place custom locations that + are otherwise occupied by fixed shuttle landing zones that are rarely used. + Xhuis: + - rscadd: Deep fryers now have sound. + - tweak: Deep fryers now use cooking oil, a specialized reagent that becomes highly + damaging at high temperatures. You can get it from grinding soybeans and meat. + - tweak: Deep fryers now become more efficient with higher-level micro lasers, using + less oil and frying faster. + - tweak: Deep fryers now slowly use oil as it fries objects, instead of all at once. + - bugfix: You can now correctly refill deep fryers with syringes and pills. + nicn: + - balance: Damage from low pressure has been doubled. + ninjanomnom: + - rscadd: You can now select a nearby area to expand when using a blueprint instead + of making a new area. + - rscadd: New shuttle areas can be created using blueprints. This is currently not + useful but will be used later for shuttle construction. + - tweak: Blueprints can modify existing areas on station. + - admin: Blueprint functionality has been added to the debug tab as a verb. +2017-11-14: + ike709: + - imageadd: Added directional computer sprites. Maps haven't been changed yet. + psykzz: + - refactor: AI Airlock UI to use TGUI + - tweak: Allow AI to swap between electrified door states without having to un-electrify + first. + selea/arsserpentarium: + - rscadd: Integrated circuits have been added to Research! + - rscadd: You can use these to create devices with very complex behaviors. + - rscadd: Research the Integrated circuits printer to get started. +2017-11-15: + Fury: + - rscadd: Added new sprites for the Heirophant Relay (clock cultist telecomms equipment). + Naksu: + - bugfix: 'Removed fire-related free lag. change: fire alarms and cameras no longer + work after being ripped off a wall by a singulo' + - tweak: 'Minor speedups to movement processing. change: Fat mobs no longer gain + temperature by running.' + Robustin: + - refactor: Cult population scaling no longer operates on arbitrary breakpoints. + Each additional player between the between the breakpoints will add to the "chance" + that an additional cultist will spawn. + - tweak: On average you will see less roundstart cultists in lowpop and more roundstart + cultists in highpop. + - tweak: Damage examinations now include a "moderate" classification. Before minor + was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 + to <50, and severe is 50+. + - tweak: The tesla will now move toward power beacons at a significantly slower + rate. + SpaceManiac: + - bugfix: The post-round station integrity report is now functional again. + ninjanomnom: + - bugfix: Gas overlays no longer block clicks, on 512 +2017-11-22: + ACCount: + - refactor: Old integrated circuit save file format is ditched in favor of JSON. + Readability, both of save files and save code, is improved greatly. + - tweak: Integrated circuit panels now open with screwdriver instead of crowbar, + to match every single other thing on this server. + - tweak: Integrated circuit printer now stores up to 25 metal sheets. + - bugfix: Fixed integrated circuit rechargers not recharging guns properly and not + updating icons. + - bugfix: Fixed multiple bugs in integrated circuits UIs, improved overall usability. + Anonmare: + - balance: Laserpoitners now incapcitate catpeople + AutomaticFrenzy: + - bugfix: cell chargers weren't animating properly + - bugfix: disable_warning wasn't getting checked and the chat was being spammed + Code by Pyko, Ported by Frozenguy5: + - rscadd: Rat Kebabs and Double Rat Kebabs have been added! + Cyberboss: + - server: Server tools API changed to version 3.2.0.1 + - admin: '"ahelp" chat command can now accept a ticket number as opposed to a ckey' + DaxDupont: + - tweak: CentCom has issued a firmware updated for the operating computers. It is + no longer needed to manually refresh the procedure and patient status. + - bugfix: Proximity sensors no longer beep when unarmed. + - bugfix: Plant trays will now properly process fluorine and adjust toxins and water + contents. + Francinum: + - tweak: The shuttle build plate is now better sized for all stations. + Iamgoofball: + - spellcheck: fixes grammar on logic gate descriptions + - spellcheck: fixes grammar on list circuits + - bugfix: fixes grammar on trig circuits + - spellcheck: fixed grammar on output circuits + JJRcop: + - bugfix: Fixes changeling eggs not putting the changeling in control if the brainslug + is destroyed before hatching. + - tweak: The silicon airlock menu looks a little more like it used to. + Kor: + - bugfix: Blobbernauts will no longer spawn if a player is not selected to control + it, preventing AI blobbernauts from running off the blob and to their deaths. + - rscdel: Following complaints that cargo has been selling all the materials they + receive rather than distributing them, mineral exporting has been removed. + MMMiracles: + - balance: Power regen on the regular tesla relay has been reduced to 50, from 150. + Naksu: + - bugfix: Sped up saycode to remove free lag from highpop + - bugfix: Using a chameleon projector will now dismount you from any vehicles you + are riding, in order to prevent wacky space glitches and being sent to a realm + outside space and time. + Shadowlight213: + - code_imp: Added round id to the status world topic + ShizCalev: + - bugfix: Chameleon goggles will no longer go invisible when selecting Optical Tray + scanners. + - rscadd: Engineering and Atmos scanner goggles will now have correctly colored + inhand sprites. + - tweak: The computers on all maps have have been updated for the latest directional + sprite changes. Please report any computers facing in strange directions to + your nearest mapper. + - bugfix: MetaStation - The consoles in medbay have had their directions corrected. + - imageadd: The Nanotrasen logo on modular computers has been fixed, rejoice! + - bugfix: PubbyStation - Unpowered air injectors in various locations have been + fixed. + - bugfix: MetaStation - Air injector leading out of the incinerator has been fixed + - bugfix: MetaStation - Corrected a couple maintenance airlocks being powered by + the wrong areas. + - bugfix: Computers will no longer rotate incorrectly when being deconstructed. + - bugfix: You can now rotate computer frames during construction. + - bugfix: Chairs, PA parts, infrared emitters, and doppler arrays will now rotate + clockwise. + - bugfix: Throwing drinking glasses and cartons will now consistently cause them + to break! + - bugfix: Humans missing legs or are legcuffed will no longer move slower in areas + without gravity. + - bugfix: The structures external to stations are now properly lit. Make sure you + bring a flashlight. + - bugfix: Computers will no longer delete themselves when being built, whoops! + - bugfix: Space cats will no longer have a smashed helmet when they lay down. + Skylar Lineman, your local R&D moonlighter: + - rscadd: Research has been completely overhauled into the techweb system! No more + levels, the station now unlocks research "nodes" with research points passively + generated when there is atleast one research server properly cooled, powered, + and online. + - rscadd: R&D lab has been replaced by the departmental lathe system on the three + major maps. Each department gets a lathe and possibly a circuit imprinter that + only have designs assigned by that department. + - rscadd: The ore redemption machine has been moved into cargo bay on maps with + decentralized research to prevent the hallways from becoming a free for all. + Honk! + - balance: You shouldn't expect balance as this is the initial merge. Please put + all feedback and concerns on the forum so we can revise the system over the + days, weeks, and months, to make this enjoyable for everyone. Heavily wanted + are ideas of how to add more ways of generating points. + - balance: You can get techweb points by setting off bombs with an active science + doppler array listening. The bombs have to have a theoretical radius far above + maxcap to make a difference. You can only go up, not down, in radius, so you + can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically + scaled to prevent "world destroyer" bombs from instantly finishing research. + SpaceManiac: + - bugfix: HUDs from mechs and helmets no longer conflict with HUD glasses and no + longer inappropriately remove implanted HUDs. + - code_imp: Chasm code has been refactored to be more sane. + - bugfix: Building lattices over chasms no longer sometimes deletes the chasm. + - code_imp: Ladders have been refactored and should be far less buggy. + - bugfix: Jacob's ladder actually works again. + - bugfix: Pizza box stacking works again. + - bugfix: Fix some permanent-on and permanent-off bugs caused by the HUD stacking + change. + WJohnston: + - imageadd: A bunch of new turf decals for mappers to play with, coming in yellow, + white, and red varieties! + - bugfix: Green banded default airlocks now have extended click area like all other + airlocks. + Y0SH1 M4S73R: + - spellcheck: The R&D Server's name is now improper. + - spellcheck: The R&D Server now has an explanation of what it does. + arsserpentarium: + - bugfix: now lists should work properly + duncathan: + - rscadd: The RPD has a shiny new UI! + - rscadd: The RPD can now paint pipes as it lays them, for quicker piping projects. + - rscadd: Atmos scrubbers (vent and portable) can now filter any and all gases. + ike709: + - imageadd: Added new vent and scrubber sprites by Partheo. + - bugfix: Fixed some computers facing the wrong direction. + jammer312: + - bugfix: fixed conjuration spells forgetting about conjured items + kevinz000: + - rscadd: purple bartender suit and apron added to clothesmates! + - rscadd: long hair 3 added, check it out. both have sprites from okand! + nicbn: + - soundadd: Now rolling beds and office chairs have a sound! + oranges: + - rscdel: Removed the shocker circuit + psykzz: + - imageadd: Grilles have new damaged and default sprites + - rscadd: Added TGUI for Turbine computer + tserpas1289: + - tweak: Any suit that could hold emergency oxygen tanks can now also hold plasma + man internals + - tweak: Hydroponics winter coats now can hold emergency oxygen tanks just like + the other winter coats. + - bugfix: Plasma men jumpsuits can now hold accessories like pocket protectors and + medals. + zennerx: + - bugfix: fixed a bug that made you try and scream while unconscious due to a fire + - tweak: Skateboard crashes now give slight brain damage! + - rscadd: Using a helmet prevents brain damage from the skateboard! +2017-11-23: + GupGup: + - bugfix: Fixes hostile mobs attacking surrounding tiles when trying to attack someone + MrStonedOne and Jordie: + - server: As a late note, serverops be advise that mysql is no longer supported. + existing mysql databases will need to be converted to mariadb + Robustin: + - tweak: RND consoles will no longer display options for machines or disks that + are not connected/inserted. + ShizCalev: + - bugfix: Aliens in soft-crit will now use the correct sprite. + XDTM: + - rscadd: 'Added two new symptoms: one allows viruses to still work while dead, + and allows infection of undead species, and one allows infection of inorganic + species (such as plasmapeople or golems).' +2017-11-24: + ACCount: + - rscdel: Removed "console screen" stock part. Just use glass sheets instead. + More Robust Than You: + - tweak: Spessmen are now smart enough to realize you don't need to turn around + to pull cigarette butts + SpaceManiac: + - bugfix: Fix water misters being inappropriately glued to hands in some cases. + - bugfix: Some misplaced decals in the Hotel brig have been corrected. + ninjanomnom: + - bugfix: Custom shuttle dockers can no longer place docking regions inside other + custom docker regions. +2017-11-25: + CosmicScientist: + - bugfix: bolas are back in tablecrafting! + Dorsisdwarf: + - tweak: Catpeople are now distracted instead of debilitated + - rscadd: Normal cats now go for laser pointers + SpaceManiac: + - bugfix: You can no longer buckle people to roller beds from inside of a locker. + YPOQ: + - bugfix: AIs and cyborgs can interact with unscrewed airlocks and APCs. + ninjanomnom: + - bugfix: Fixes thermite burning hotter than the boiling point of stone + zennerx: + - bugfix: Zombies don't reanimate with no head! +2017-11-27: + ACCount: + - rscadd: 'New integrated circuit components: list constructors/deconstructors. + Useful for building lists and taking them apart.' + - bugfix: Fixed multiple bugs in integrated circuits UIs, improved overall usability. + More Robust Than You: + - bugfix: Fixed cult leaders being de-culted upon election if they had a mindshield + implant + Naksu: + - bugfix: Hopefully fixed mesons granting the ability to hear people through walls. + Okand37: + - rscadd: Re-organized Delta's departmental protolathes for all departments. + - rscadd: Re-organized Delta's ORM placement by connecting it to the mining office, + which now has a desk for over handing materials to the outside. + - rscadd: Added a second Nanomed to Deltastation's medical bay. + - rscadd: Nanotrasen has decided to add proper caution signs to most docking ports + on Deltastation, warning individuals to be cautious around these areas. + - rscadd: Two health sensors are now placed in Deltastation's robotics area for + medibots. + - bugfix: Atmospheric Technicians at Deltastation can now open up their gas storage + in the supermatter power area as intended. + WJohnston: + - bugfix: Fixed a case where items would sometimes be placed underneath racks. + XDTM: + - balance: Viruses' healing symptoms have been reworked! + - rscdel: All existing healing symptoms have been removed in favour of new ones. + - rscdel: Weight Even and Weight Gain have been removed, so hunger can be used for + balancing in symptoms. + - rscadd: Starlight Condensation heals toxin damage if you're in space using starlight + as a catalyst. Being up to two tiles away also works, as long as you can still + see it, but slower. + - rscadd: Toxolysis (level 7) rapidly cleanses all chemicals from the body, with + no exception. + - rscadd: 'Cellular Molding heals brute damage depending on your body temperature: + the higher the temperature, the faster the healing. Requires above-average temperature + to activate, and the speed heavily increases while on fire.' + - rscadd: Regenerative Coma (level 8) causes the virus to send you into a deep coma + when you are heavily damaged (>70 brute+burn damage). While you are unconscious, + either from the virus or from other sources, the virus will heal both brute + and burn damage fairly quickly. Sleeping also works, but at reduced speed. + - rscadd: Tissue Hydration heals burn damage if you are wet (negative fire stacks) + or if you have water in your bloodstream. + - rscadd: Plasma Fixation (level 8) stabilizes temperature and heals burns while + plasma is in your body or while standing in a plasma cloud. Does not protect + from the poisoning effects of plasma. + - rscadd: Radioactive Resonance gives a mild constant brute and burn healing while + irradiated. The healing becomes more intense if you reach higher levels of radiation, + but is still less than the alternatives. + - rscadd: Metabolic Boost (level 7) doubles the rate at which you process chemicals, + good and bad, but also increases hunger tenfold. + kevinz000: + - bugfix: Cryo cells can now be properly rotated with a wrench. + ninjanomnom: + - rscadd: 'You can now make a new tasty traditional treat: butterdogs. Watch out, + they''re slippery.' +2017-11-28: + ACCount: + - rscdel: '"Machine prototype" is removed from the game.' + - rscdel: Mass-spectrometers are removed. Would anyone notice if not for this changelog + entry? + Cruix: + - rscadd: AI and observer diagnostic huds will now show the astar path of all bots, + and Pai bots will be given a visible path to follow when called by the AI. + JJRcop: + - admin: Fixed the Make space ninja verb. + Naksu: + - code_imp: rejiggered botcode a little bit + SpaceManiac: + - spellcheck: Admin-added "download research" objectives are now consistent with + automatic ones. + improvedname: + - tweak: toolbelts can now carry geiger counters + uraniummeltdown: + - rscadd: You can make many different types of office and comfy chairs with metal + - tweak: Stack menus use /datum/browser +2017-11-29: + MrStonedOne: + - tweak: The sloth no longer suspiciously moves fast when gliding between tiles. + - balance: The sloth's movespeed when inhabited by a player has been lowered from + once every 1/5 of a second to once every second. + SpaceManiac: + - spellcheck: The techweb node for mech LMGs no longer claims to be for mech tasers. +2017-11-30: + ninjanomnom: + - tweak: Reduced the max volume of sm by 1/5th and made the upper bounds only play + mid delamination. + psykzz: + - bugfix: Fixing the broken turbine computer +2017-12-02: + BeeSting12: + - spellcheck: Occupand ---> Occupant on opened cryogenic pods. + - spellcheck: Cyrogenic ---> Cryogenic on opened cryogenic pods. + CosmicScientist: + - rscadd: You can make plushies kiss one another! + Frozenguy5: + - tweak: The Particle Accelerator's wires can no longer be EMP'd + Naksu: + - code_imp: Cleans up some loc assignments + Robustin: + - tweak: Damage examinations now include a "moderate" classification. Before minor + was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 + to <50, and severe is 50+. + - balance: Clockwork magicks will now prevent Bags of Holding from being combined + on Reebe. + - bugfix: Flashes will now burn out AFTER flashing when they fail instead of being + a ticking time bomb that waits to screw you over on your next attempt. + SpaceManiac: + - tweak: The R&D Console has been given a much prettier interface. + - tweak: Research scanner goggles now show materials and technology prospects in + a nicer way. + uraniummeltdown: + - imageadd: Construct shells have a new animated sprite +2017-12-03: + ExcessiveUseOfCobblestone: + - bugfix: You can now lay (buckle!) yourself to a bed to avoid being burnt to a + crisp during "the floor is lava" event. + Robustin: + - tweak: Igniting plasma statues no longer ignores ignition temperature and only + creates as much plasma as was used in its creation. + Xhuis: + - rscadd: Light fixtures now turn an ominous, dim red color when they lose power, + and draw from an internal power cell to maintain it until either the cell dies + (usually after 10 minutes) or power is restored. + - rscadd: You can override emergency light functionality from an APC. You can also + click on individual lights as a cyborg or AI to override them individually. + Traitor AIs also have a new ability that disables emergency lights across the + entire station. + zennerx: + - spellcheck: fixed some typos in the weapon firing mechanism description +2017-12-04: + AnturK: + - rscadd: You can now record and replay holopad messages using holodisks. + - rscadd: Holodisks are printable in autolathes. + Xhuis: + - bugfix: You now need fuel in your welder to repair mechs. +2017-12-05: + Cyberboss: + - sounddel: Reduced the volume of showers + Dax Dupont: + - rscadd: Nanotrasen is happy to announce the pinnacle in plasma research! The Disco + Inferno shuttle design is the result of decades of plasma research. Burn, baby, + burn! + MrPerson & ninjanomnom: + - refactor: Completely changed how keyboard input is read. + - rscadd: Holding two directions at the same time will now move you diagonally. + This works with the arrow keys, wasd, and the numpad. + - tweak: Moving diagonally takes twice as long as moving a cardinal direction. + - bugfix: You can use control to turn using wasd and the numpad instead of just + the arrow keys. + - rscdel: 'Some old non-hotkey mode behaviors, especially in relation to chatbox + interaction, can''t be kept with the new system. Of key note: You can''t type + while walking. This is due to limitations of byond and the work necessary to + overcome it is better done as another overhaul allowing custom controls.' + Robustin: + - rscdel: Reverted changes in 3d sound system that tripled the distance that sound + would carry. + SpaceManiac: + - spellcheck: Energy values are now measured in joules. What was previously 1 unit + is now 1 kJ. + - bugfix: Syndicate uplink implants now work again. + Xhuis: + - tweak: Stethoscopes now inform the user if the target can be defibrillated; the + user will hear a "faint, fluttery pulse." + coiax: + - rscadd: Quiet areas of libraries on station have now been equipped with a vending + machine containing suitable recreational activities. +2017-12-06: + Dax Dupont & Alek2ander: + - tweak: Binary chat messages been made more visible. + Revenant Defile ability: + - bugfix: Revenant's Defile now removes salt piles + XDTM: + - rscadd: 'Brain damage has been completely reworked! remove: Brain damage now no + longer simply makes you dumb. Although most of its effects have been shifted + into a brain trauma.' + - rscadd: Every time you take brain damage, there's a chance you'll suffer a brain + trauma. There are many variations of brain traumas, split in mild, severe, and + special. + - rscadd: Mild brain traumas are the easiest to get, can be lightly to moderately + annoying, and can be cured with mannitol and time. + - rscadd: Severe brain traumas are much rarer and require extensive brain damage + before you have a chance to get them; they are usually very debilitating. Unlike + mild traumas, they require surgery to cure. A new surgery procedure has been + added for this, the aptly named Brain Surgery. It can also heal minor traumas. + - rscadd: 'Special brain traumas are rarely gained in place of Severe traumas: they + are either complex or beneficial. However, they are also even easier to cure + than mild traumas, which means that keeping these will usually mean keeping + a mild trauma along with it.' + - rscadd: Mobs can only naturally have one mild trauma and one severe or special + trauma. + - balance: Brain damage will now kill and ruin the brain if it goes above 200. If + it somehow goes above 400, the brain will melt and be destroyed completely. + - balance: Many brain-damaging effects have been given a damage cap, making them + non-lethal. + - rscdel: The Unintelligible mutation has been removed and made into a brain trauma. + - rscdel: Brain damage no longer makes using machines a living hell. + - rscadd: Abductors give minor traumas to people they experiment on. + coiax: + - rscadd: The drone dispenser on Metastation has been moved to the maintenance by + Robotics. +2017-12-07: + ShizCalev: + - bugfix: Games vending machines can now properly be rebuilt. + - bugfix: Games vending machines can now be refilled via supply crates. + - rscadd: Games Supply Crates have been added to the cargo console. + SpaceManiac: + - bugfix: Radio frequency 148.9 is once again serviced by the telecomms system. + Xhuis: + - rscadd: Added the Eminence role to clockcult! Players can elect themselves or + ghosts as the Eminence from the eminence spire structure on Reebe. + - rscadd: The Eminence is incorporeal and invisible, and directs the entire cult. + Anything they say is heard over the Hierophant network, and they can issue commands + by middle-clicking themselves or different turfs. + - rscadd: The Eminence also has a single-use mass recall that warps all servants + to the Ark chamber. + - rscadd: Added traps, triggers, and brass filaments to link them. They can all + be constructed from brass sheets, and do different things and trigger in different + ways. Current traps include the brass skewer and steam vent, and triggers include + the pressure sensor, lever, and repeater. + - rscadd: The Eminence can activate trap triggers by clicking on them! + - rscadd: Servants can deconstruct traps instantly with a wrench. + - rscdel: Mending Mantra has been removed. + - tweak: Clockwork scriptures have been recolored and sorted based on their functions; + yellow scriptures are for construction, red for offense, blue for defense, and + purple for niche. + - balance: Servants now spawn with a PDA and black shoes to make disguise more feasible. + - balance: The Eminence can superheat up to 20 clockwork walls at a time. Superheated + walls are immune to hulk and mech punches, but can still be broken conventionally. + - balance: Clockwork walls are slightly faster to build before the Ark activates, + taking an extra second less. + - bugfix: Poly no longer continually undergoes binary fission when Ratvar is in + range. + - code_imp: The global records alert for servants will no longer display info that + doesn't affect them since the rework. + coiax: + - rscadd: The drone dispenser on Box Station has been moved from the Testing Lab + to the Morgue/Robotics maintenance tunnel. + deathride58: + - config: The default view range can now be defined in the config. The default is + 15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen + range is 21x15. Do note that changing this value will affect the title screen. + The title screen images and the title screen area on the Centcom z-level will + have to be updated if the default view range is changed. +2017-12-08: + Dax Dupont: + - bugfix: Fixed observer chat flavor of silicon chat. + - bugfix: Grilles now no longer revert to a pre-broken icon state when you hit them + after they broke. + Dorsisdwarf: + - tweak: Minor fixes to some techweb nodes + - balance: Made flight suits, combat implants, and combat modules require more nodes + Fox McCloud: + - tweak: Slime blueprints can now make an area compatible with Xenobio consoles, + regardless of the name of the new area + MrDoomBringer: + - imageadd: All stations have been outfitted with brand new Smoke Machines! They + have nicer sprites now! + Shadowlight213: + - rscadd: You now can get a medal for wasting hours talking to the secret debug + tile. + - bugfix: Fixed runtime for the tile when poly's speech file doesn't exist. + Xhuis: + - rscadd: You can now make pet carriers from the autolathe, to carry around chef + meat and other small animals without having to drag them. The HoP, captain, + and CMO also start with carriers in their lockers for their pets. + YPOQ: + - bugfix: Fixed the camera failure, race swap, cursed items, and imposter wizard + random events + - tweak: The cursed items event no longer nullspaces items + jammer312: + - rscadd: Action buttons now remember positions where you locked. + - tweak: Now locking action buttons prevents them from being reset. +2017-12-10: + SpaceManiac: + - bugfix: External airlocks of the mining base and gulag are now cycle-linked. + - tweak: The pAI software interface is now accessible via an action button. + Swindly: + - rscadd: You can kill yourself with a few more items. + XDTM: + - tweak: Instead of activating randomly on speech, Godwoken Syndrome randomly grants + inspiration, causing the next message to be a Voice of God. + Xhuis: + - tweak: Flickering lights will now actually flicker and not go between emergency + lights and normal lighting. + - bugfix: Emergency lights no longer stay on forever in some cases. + kevinz000: + - rscadd: Nanotrasen would like to remind crewmembers and especially medical personnel + to stand clear of cadeavers before applying a defibrillator shock. (You get + shocked if you're pulling/grabbing someone being defibbed.) + - tweak: defib shock/charge sounds upped from 50% to 75%. +2017-12-11: + Anonmare: + - bugfix: Booze-o-mats have beer + Cruix: + - tweak: The white ship navigation computer now takes 10 seconds to designate a + landing spot, and users can no longer see the syndicate shuttle or its custom + landing location. If the white ship landing location would intersect the syndicate + shuttle or its landing location, it will fail after the 10 seconds have elapsed. + Frozenguy5: + - balance: Some hardsuits have had their melee, fire and rad armor ratings tweaked. + Improvedname: + - tweak: cats now drop their ears and tail when butchered. + Robustin: + - bugfix: Modes not in rotation have had their "false report" weights for the Command + Report standardized + SpaceManiac: + - bugfix: The MULEbots that the station starts with now show their ID numbers. + - bugfix: The dependency by Advanced Cybernetic Implants and Experimental Flight + Equipment on Integrated HUDs has been restored. + kevinz000: + - bugfix: flightsuits should no longer disappear when you take them off involuntarily + - bugfix: beam rifles actually fire striaght now + - bugfix: click catchers now actually work + - bugfix: you no longer see space in areas you normally can't see, instead of black. + in reality you can still see space but it's faint enough that you can't tell + so I'll say I fixed it. + uraniummeltdown: + - rscadd: Added MANY new types of airlock assembly that can be built with metal. + Use metal in hand to see the new airlock assembly recipes. + - rscadd: Added new airlock types to the RCD and airlock painter + - rscadd: Vault door assemblies can be built with 8 plasteel, high security assemblies + with 6 plasteel + - rscadd: Glass mineral airlocks are finally constructible. Use glass and mineral + sheets on an airlock assembly in any order to make them. + - tweak: Glass and mineral sheets are now able to be welded out of door assemblies + rather than having to deconstruct the whole thing + - rscdel: Airlock painter no longer works on airlock assemblies (still works on + airlocks) + - bugfix: Titanium airlocks no longer have any missing overlays +2017-12-12: + Mark9013100: + - rscadd: Medical Wardrobes now contain an additional standard and EMT labcoat. + Robustin: + - rscadd: The blood cult revive rune will now replace the souls of braindead or + inactive cultists/constructs when properly invoked. These "revivals" will not + count toward the revive limit. + - rscadd: The clock cult healing rune will now replace the souls of braindead or + inactive cultists/constructs when left atop the rune. These "revivals" will + not drain the rune's energy. + Swindly: + - bugfix: Swarmers can no longer deconstruct objects with living things in them. + kevinz000: + - bugfix: You can now print telecomms equipment again. +2017-12-13: + Naksu: + - bugfix: glass shards and bananium floors no longer make a sound when "walked" + over by a camera or a ghost + SpaceManiac: + - bugfix: Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now + have the correct description. + deathride58: + - bugfix: Genetics will no longer have a random block completely disappear each + round +2017-12-15: + AverageJoe82: + - rscadd: drones now have night vision + - rscdel: drones no longer have lights + Cruix: + - bugfix: Shuttles now place hyperspace ripples where they are about to land again. + Cyberboss: + - config: Added "$include" directives to config files. These are recursive. Only + config.txt will be default loaded if they are specified inside it + - config: Added multi string list entry CROSS_SERVER. e.g. CROSS_SERVER Server+Name + byond://server.net:1337 + - config: CROSS_SERVER_ADDRESS removed + Epoc: + - bugfix: Adds Cybernetic Lungs to the Cyber Organs research node + JStheguy: + - rscadd: Added 10 new assembly designs to the integrated circuit printer, the difference + from current designs is purely aesthetics. + - imageadd: Added the icons for said new assembly designs to electronic_setups.dmi, + changed the current electronic mechanism and electronic machine sprites. + MrStonedOne: + - server: Added new admin flag, AUTOLOGIN, to control if admins start with admin + powers. this defaults to on, and can be removed with -AUTOLOGIN + - admin: Admins with +PERMISSION may now deadmin or readmin other admins via the + permission panel. + Naksu: + - code_imp: Preliminary work on tracking cliented living mobs across Z-levels to + facilitate mob AI changes later + - code_imp: Tidied up some loc assignments + - code_imp: fixes the remaining loc assignments + ShizCalev: + - soundadd: Revamped gun dry-firing sounds. + - tweak: Everyone around you will now hear when your gun goes click. You don't want + to hear click when you want to hear bang! + SpaceManiac: + - code_imp: Remote signaler and other non-telecomms radio code has been cleaned + up. + Xhuis: + - rscadd: Grinding runed metal and brass now produces iron/blood and iron/teslium, + respectively. + - balance: As part of some code-side improvements, the amount of reagents you get + from grinding some objects might be slightly different. + - bugfix: Some grinding recipes that didn't work, like dead mice and glowsticks, + now do. + - bugfix: All-In-One grinders now correctly grind up everything, instead of one + thing at a time. + nicbn: + - imageadd: Closet sprites changed. +2017-12-16: + Armhulen and lagnas2000 (+his team of amazing spriters): + - rscadd: Mi-go have entered your realm! + Robustin: + - balance: Marauder shields now take twice as long to regenerate and only recharge + one charge at a time. + - balance: Marauders now have 120hp down from 150hp. + - bugfix: The wizard event "race swap" should now stick to "safer" species. + - bugfix: Zombies are now properly stunned for a maximum of 2 seconds instead of + 2/10ths of a second. + - tweak: Zombie slowdown adjusted from -2 to -1.6. + SpaceManiac: + - bugfix: The shuttle will no longer be autocalled if the round has already ended. + Xhuis: + - tweak: Vitality matrices don't have visible messages when someone crosses them + anymore. +>>>>>>> 7f8905e... Fixes Mi-Go crediting (#33626) diff --git a/html/changelogs/AutoChangeLog-pr-3639.yml b/html/changelogs/AutoChangeLog-pr-3639.yml deleted file mode 100644 index 3625dfce90..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3639.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - bugfix: "Antags are able to greentext again" diff --git a/html/changelogs/AutoChangeLog-pr-3731.yml b/html/changelogs/AutoChangeLog-pr-3731.yml deleted file mode 100644 index 9486c7e793..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3731.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "ninjanomnom" -delete-after: True -changes: - - bugfix: "Singularity objects no longer become contaminated by radiation." - - admin: "Removed the radiation message admin spam and moved it to an investigation log." diff --git a/html/changelogs/AutoChangeLog-pr-3747.yml b/html/changelogs/AutoChangeLog-pr-3747.yml deleted file mode 100644 index 46ad021439..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3747.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ACCount" -delete-after: True -changes: - - tweak: "\"Tail removal\" and \"tail attachment\" surgeries are merged with \"organ manipulation\"." diff --git a/html/changelogs/AutoChangeLog-pr-3818.yml b/html/changelogs/AutoChangeLog-pr-3818.yml deleted file mode 100644 index 1be3ec57f4..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3818.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Swindly" -delete-after: True -changes: - - bugfix: "You can now cancel a cavity implant during the implanting/removing step by using drapes while holding the appropriate tool in your inactive hand. Cyborgs can cancel the surgery by using drapes alone." diff --git a/html/changelogs/AutoChangeLog-pr-3858.yml b/html/changelogs/AutoChangeLog-pr-3858.yml deleted file mode 100644 index 2243f683c0..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3858.yml +++ /dev/null @@ -1,8 +0,0 @@ -author: "deathride58 & TGstation contributors" -delete-after: True -changes: - - bugfix: "Fixed various area issues in Boxstation. The theatre no longer has an air alarm for space, and Security no longer has a line of walls with broken lighting." - - tweak: "Added more lights to Boxstation's security" - - rscadd: "(Upstream) Added a new white ship to Deltastation" - - tweak: "(Upstream) Replaced the reinforced glass in Atmos' gas tanks with reinforced plasma glass" - - tweak: "(Upstream) Atmos can no longer burn itself down via the waste loop outlet" diff --git a/html/changelogs/AutoChangeLog-pr-3864.yml b/html/changelogs/AutoChangeLog-pr-3864.yml deleted file mode 100644 index 2ff6cc010e..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3864.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - tweak: "Cooldown on the Ripley's mining drills has been halved." - - tweak: "The frequency of the Ripley's ore pulse has been doubled." diff --git a/html/changelogs/AutoChangeLog-pr-3871.yml b/html/changelogs/AutoChangeLog-pr-3871.yml deleted file mode 100644 index 910a5893eb..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3871.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Bluespace shelter walls no longer smooth with non-shelter walls and windows." diff --git a/html/changelogs/AutoChangeLog-pr-3879.yml b/html/changelogs/AutoChangeLog-pr-3879.yml deleted file mode 100644 index 440ea3e616..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3879.yml +++ /dev/null @@ -1,8 +0,0 @@ -author: "as334" -delete-after: True -changes: - - rscadd: "Pluoxium can now be formed by irradiating tiles with CO2 in the air." - - rscadd: "Rad collectors now steadily form Tritium at a slow pace." - - balance: "Nerfs fusion by making it slower, and produce radioactivity." - - balance: "Noblium formation now requires significantly more energy input." - - balance: "Tanks now melt if their temperature is above 1 Million Kelvin." diff --git a/html/changelogs/AutoChangeLog-pr-3881.yml b/html/changelogs/AutoChangeLog-pr-3881.yml deleted file mode 100644 index da5bf113eb..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3881.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Mark9013100" -delete-after: True -changes: - - tweak: "Charcoal bottles have been renamed, and have been given a more informative description." diff --git a/html/changelogs/AutoChangeLog-pr-3884.yml b/html/changelogs/AutoChangeLog-pr-3884.yml deleted file mode 100644 index cccc830fa8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3884.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - bugfix: "You can no longer delete girders, lattices, or catwalks with the RPD" - - bugfix: "Fixes runtimes that occur when clicking girders, lattices, catwalks, or disposal pipes with the RPD in paint mode" diff --git a/html/changelogs/AutoChangeLog-pr-3886.yml b/html/changelogs/AutoChangeLog-pr-3886.yml deleted file mode 100644 index df6baaf9e8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3886.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Clockwork slabs no longer refer to components" diff --git a/html/changelogs/AutoChangeLog-pr-3887.yml b/html/changelogs/AutoChangeLog-pr-3887.yml deleted file mode 100644 index 6abe71ce5d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3887.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "DaxDupont" -delete-after: True -changes: - - bugfix: "Medbots can inject from one tile away again." diff --git a/html/changelogs/AutoChangeLog-pr-3889.yml b/html/changelogs/AutoChangeLog-pr-3889.yml deleted file mode 100644 index 0dbe1a4a54..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3889.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "The detective and heads of staff are no longer attacked by portable turrets." diff --git a/html/changelogs/AutoChangeLog-pr-3892.yml b/html/changelogs/AutoChangeLog-pr-3892.yml deleted file mode 100644 index d56a3291ca..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3892.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ninjanomnom" -delete-after: True -changes: - - bugfix: "Fixes ruin cable spawning and probably some other bugs" diff --git a/html/changelogs/AutoChangeLog-pr-3900.yml b/html/changelogs/AutoChangeLog-pr-3900.yml deleted file mode 100644 index aea022be12..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3900.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Qbopper and JJRcop" -delete-after: True -changes: - - tweak: "The default internet sound volume was changed from 100 to 25. Stop complaining in OOC about your ears!" diff --git a/html/changelogs/AutoChangeLog-pr-3901.yml b/html/changelogs/AutoChangeLog-pr-3901.yml deleted file mode 100644 index ac91a766d7..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3901.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "nicn" -delete-after: True -changes: - - balance: "Damage from low pressure has been doubled." diff --git a/html/changelogs/AutoChangeLog-pr-3908.yml b/html/changelogs/AutoChangeLog-pr-3908.yml deleted file mode 100644 index bd69080a7d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3908.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Posters may no longer be placed on diagonal wall corners." diff --git a/html/changelogs/AutoChangeLog-pr-3912.yml b/html/changelogs/AutoChangeLog-pr-3912.yml deleted file mode 100644 index 85cf3a8454..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3912.yml +++ /dev/null @@ -1,9 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - rscadd: "Deep fryers now have sound." - - tweak: "Deep fryers now use cooking oil, a specialized reagent that becomes highly damaging at high temperatures. You can get it from grinding soybeans and meat." - - tweak: "Deep fryers now become more efficient with higher-level micro lasers, using less oil and frying faster." - - tweak: "Deep fryers now slowly use oil as it fries objects, instead of all at once." - - bugfix: "You can now correctly refill deep fryers with syringes and pills." - - rscadd: "Microwaves have new sounds!" diff --git a/html/changelogs/AutoChangeLog-pr-3913.yml b/html/changelogs/AutoChangeLog-pr-3913.yml deleted file mode 100644 index c2a59fe367..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3913.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Cobby" -delete-after: True -changes: - - rscadd: "The Xray now only hits the first mob it comes into contact with instead of being outright removed from the game." diff --git a/html/changelogs/AutoChangeLog-pr-3916.yml b/html/changelogs/AutoChangeLog-pr-3916.yml deleted file mode 100644 index e61e4d044c..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3916.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Frozenguy5" -delete-after: True -changes: - - bugfix: "Broken cable cuffs no longer has an invisible sprite." diff --git a/html/changelogs/AutoChangeLog-pr-3919.yml b/html/changelogs/AutoChangeLog-pr-3919.yml deleted file mode 100644 index ab0e21a5d3..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3919.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Floyd / Qustinnus" -delete-after: True -changes: - - soundadd: "Reebe now has ambience sounds" diff --git a/html/changelogs/AutoChangeLog-pr-3920.yml b/html/changelogs/AutoChangeLog-pr-3920.yml deleted file mode 100644 index 8111335f02..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3920.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "LetterJay" -delete-after: True -changes: - - bugfix: "Flavor text can be examined again" diff --git a/html/changelogs/AutoChangeLog-pr-3951.yml b/html/changelogs/AutoChangeLog-pr-3951.yml deleted file mode 100644 index 6dcac4a2d3..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3951.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "SpiderPsycho" -delete-after: True -changes: - - rscadd: "Added insects without fuzz" - - rscdel: "Removed fuzz" - - tweak: "changed the name of the fuzzless sprites to insects so the character creation can call them properly." diff --git a/html/changelogs/AutoChangeLog-pr-3959.yml b/html/changelogs/AutoChangeLog-pr-3959.yml deleted file mode 100644 index f89f2489dd..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3959.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "disable_warning wasn't getting checked and the chat was being spammed" diff --git a/html/changelogs/AutoChangeLog-pr-3960.yml b/html/changelogs/AutoChangeLog-pr-3960.yml deleted file mode 100644 index dd9ab1e232..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3960.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "cell chargers weren't animating properly" diff --git a/html/changelogs/AutoChangeLog-pr-3961.yml b/html/changelogs/AutoChangeLog-pr-3961.yml deleted file mode 100644 index 52f66a3b46..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3961.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ike709" -delete-after: True -changes: - - imageadd: "Added new vent and scrubber sprites by Partheo." diff --git a/html/changelogs/AutoChangeLog-pr-3964.yml b/html/changelogs/AutoChangeLog-pr-3964.yml deleted file mode 100644 index 6061524af8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3964.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "Atmos scrubbers (vent and portable) can now filter any and all gases." diff --git a/html/changelogs/AutoChangeLog-pr-3966.yml b/html/changelogs/AutoChangeLog-pr-3966.yml deleted file mode 100644 index 40cdd5ec13..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3966.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - bugfix: "Sped up saycode to remove free lag from highpop" diff --git a/html/changelogs/AutoChangeLog-pr-3967.yml b/html/changelogs/AutoChangeLog-pr-3967.yml deleted file mode 100644 index 28378bcc30..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3967.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "DaxDupont" -delete-after: True -changes: - - tweak: "CentCom has issued a firmware updated for the operating computers. It is no longer needed to manually refresh the procedure and patient status." diff --git a/html/changelogs/AutoChangeLog-pr-3968.yml b/html/changelogs/AutoChangeLog-pr-3968.yml deleted file mode 100644 index 3430a1e8cb..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3968.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "JJRcop" -delete-after: True -changes: - - bugfix: "Fixes changeling eggs not putting the changeling in control if the brainslug is destroyed before hatching." diff --git a/html/changelogs/AutoChangeLog-pr-3969.yml b/html/changelogs/AutoChangeLog-pr-3969.yml deleted file mode 100644 index 7f53c200d6..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3969.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "HUDs from mechs and helmets no longer conflict with HUD glasses and no longer inappropriately remove implanted HUDs." diff --git a/html/changelogs/AutoChangeLog-pr-3975.yml b/html/changelogs/AutoChangeLog-pr-3975.yml deleted file mode 100644 index 450706db1f..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3975.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "DaxDupont" -delete-after: True -changes: - - bugfix: "Proximity sensors no longer beep when unarmed." diff --git a/html/changelogs/AutoChangeLog-pr-3976.yml b/html/changelogs/AutoChangeLog-pr-3976.yml deleted file mode 100644 index b3d144e1de..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3976.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Iamgoofball" -delete-after: True -changes: - - spellcheck: "fixed grammar on output circuits" diff --git a/html/changelogs/AutoChangeLog-pr-3977.yml b/html/changelogs/AutoChangeLog-pr-3977.yml deleted file mode 100644 index a4916a713e..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3977.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Iamgoofball" -delete-after: True -changes: - - spellcheck: "fixes grammar on list circuits" diff --git a/html/changelogs/AutoChangeLog-pr-3978.yml b/html/changelogs/AutoChangeLog-pr-3978.yml deleted file mode 100644 index 0840869b16..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3978.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Iamgoofball" -delete-after: True -changes: - - spellcheck: "fixes grammar on logic gate descriptions" diff --git a/html/changelogs/AutoChangeLog-pr-3979.yml b/html/changelogs/AutoChangeLog-pr-3979.yml deleted file mode 100644 index e9a21ef984..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3979.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Iamgoofball" -delete-after: True -changes: - - bugfix: "fixes grammar on trig circuits" diff --git a/html/changelogs/AutoChangeLog-pr-3980.yml b/html/changelogs/AutoChangeLog-pr-3980.yml deleted file mode 100644 index 09e3ebe5ef..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3980.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "MMMiracles" -delete-after: True -changes: - - balance: "Power regen on the regular tesla relay has been reduced to 50, from 150." diff --git a/html/changelogs/AutoChangeLog-pr-3981.yml b/html/changelogs/AutoChangeLog-pr-3981.yml deleted file mode 100644 index 0670048ed3..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3981.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "nicbn" -delete-after: True -changes: - - soundadd: "Now rolling beds and office chairs have a sound!" diff --git a/html/changelogs/AutoChangeLog-pr-3983.yml b/html/changelogs/AutoChangeLog-pr-3983.yml deleted file mode 100644 index 0e3a681757..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3983.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "oranges" -delete-after: True -changes: - - rscdel: "Removed the shocker circuit" diff --git a/html/changelogs/AutoChangeLog-pr-3988.yml b/html/changelogs/AutoChangeLog-pr-3988.yml deleted file mode 100644 index 743551eaaa..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3988.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "DaxDupont" -delete-after: True -changes: - - bugfix: "Plant trays will now properly process fluorine and adjust toxins and water contents." diff --git a/html/changelogs/AutoChangeLog-pr-3992.yml b/html/changelogs/AutoChangeLog-pr-3992.yml deleted file mode 100644 index b60be8068c..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3992.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "JJRcop" -delete-after: True -changes: - - tweak: "The silicon airlock menu looks a little more like it used to." diff --git a/html/changelogs/AutoChangeLog-pr-3993.yml b/html/changelogs/AutoChangeLog-pr-3993.yml deleted file mode 100644 index 14c4d31514..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3993.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "purple bartender suit and apron added to clothesmates!" - - rscadd: "long hair 3 added, check it out. both have sprites from okand!" diff --git a/html/changelogs/AutoChangeLog-pr-3994.yml b/html/changelogs/AutoChangeLog-pr-3994.yml deleted file mode 100644 index 2ff513ddf5..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3994.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "The RPD has a shiny new UI!" - - rscadd: "The RPD can now paint pipes as it lays them, for quicker piping projects." diff --git a/html/changelogs/AutoChangeLog-pr-3995.yml b/html/changelogs/AutoChangeLog-pr-3995.yml deleted file mode 100644 index 77d6c658da..0000000000 --- a/html/changelogs/AutoChangeLog-pr-3995.yml +++ /dev/null @@ -1,20 +0,0 @@ -author: "ShizCalev (Upstream), WJohnston (Upstream), Okand37 (Upstream), deathride58" -delete-after: True -changes: - - tweak: "(Upstream) The computers on all maps have have been updated for the latest directional sprite changes. Please report any computers facing in strange directions to your nearest mapper." - - rscadd: "(Upstream) Updated the Test Map debugging verb to report more issues regarding APCs. -DELTASTATION" - - bugfix: "(Upstream) Reverted Okand37's morgue changes which broke power in the area." - - bugfix: "(Upstream) Corrected wrong area on the Southern airlock leading into electrical maintenance. -ALL STATIONS" - - bugfix: "(Upstream) Corrected numerous duplicate APCs in areas which led to power issues." - - rscdel: "(Upstream) Removes stationary docking ports for syndicate infiltrator ships on all maps. Use the docking navigator computer instead! This gives the white ship and syndicate infiltrator more room to navigate and place custom locations that are otherwise occupied by fixed shuttle landing zones that are rarely used." - - rscadd: "(Upstream, Deltastation) Tweaked Atmospherics" - - bugfix: "(Upstream, Deltastation) Fixed the Incinerator air injector" - - rscadd: "(Upstream, Deltastation) Tweaked Engineering" - - rscadd: "(Upstream, Deltastation) Added logs to the Chaplain's closet for gimmicks (bonfires)" - - rscadd: "(Upstream, Deltastation) Tweaked Security" - - bugfix: "(Upstream, Deltastation) Fixed medical morgue maintenance not providing radiation shielding and exterior chemistry windoor" - - rscadd: "(Upstream, Deltastation) Bar now has a door from the backroom to the theatre stage" - - rscadd: "(Upstream, Deltastation) Tweaked Locker Room/Dormitories" - - bugfix: "The armory no longer has a deep frying oil vat in place of dragnets." diff --git a/html/changelogs/AutoChangeLog-pr-4000.yml b/html/changelogs/AutoChangeLog-pr-4000.yml deleted file mode 100644 index bfd91f572d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4000.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - imageadd: "The Nanotrasen logo on modular computers has been fixed, rejoice!" diff --git a/html/changelogs/AutoChangeLog-pr-4001.yml b/html/changelogs/AutoChangeLog-pr-4001.yml deleted file mode 100644 index 578f211e20..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4001.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Pizza box stacking works again." diff --git a/html/changelogs/AutoChangeLog-pr-4005.yml b/html/changelogs/AutoChangeLog-pr-4005.yml deleted file mode 100644 index cf136090a6..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4005.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "now lists should work properly" diff --git a/html/changelogs/AutoChangeLog-pr-4008.yml b/html/changelogs/AutoChangeLog-pr-4008.yml deleted file mode 100644 index 6d6b7d53b8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4008.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "zennerx" -delete-after: True -changes: - - bugfix: "fixed a bug that made you try and scream while unconscious due to a fire" diff --git a/html/changelogs/AutoChangeLog-pr-4010.yml b/html/changelogs/AutoChangeLog-pr-4010.yml deleted file mode 100644 index b413fb1671..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4010.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Kor" -delete-after: True -changes: - - bugfix: "Blobbernauts will no longer spawn if a player is not selected to control it, preventing AI blobbernauts from running off the blob and to their deaths." diff --git a/html/changelogs/AutoChangeLog-pr-4012.yml b/html/changelogs/AutoChangeLog-pr-4012.yml deleted file mode 100644 index 18b4c3dfd2..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4012.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "Toriate" -delete-after: True -changes: - - tweak: "Mag Pistol and Mag Rifle no longer spawn with magazines when built in protolathe" - - balance: "Nerf guns no longer max out science in five seconds flat" - - bugfix: "Nerf gun magazines no longer give infinite metal and glass" diff --git a/html/changelogs/AutoChangeLog-pr-4013.yml b/html/changelogs/AutoChangeLog-pr-4013.yml deleted file mode 100644 index 0507fafc72..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4013.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Fix some permanent-on and permanent-off bugs caused by the HUD stacking change." diff --git a/html/changelogs/AutoChangeLog-pr-4014.yml b/html/changelogs/AutoChangeLog-pr-4014.yml deleted file mode 100644 index 1a1698767d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4014.yml +++ /dev/null @@ -1,8 +0,0 @@ -author: "Skylar Lineman, your local R&D moonlighter" -delete-after: True -changes: - - rscadd: "Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research \"nodes\" with research points passively generated when there is atleast one research server properly cooled, powered, and online." - - rscadd: "R&D lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department." - - rscadd: "The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!" - - balance: "You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points." - - balance: "You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent \"world destroyer\" bombs from instantly finishing research." diff --git a/html/changelogs/AutoChangeLog-pr-4022.yml b/html/changelogs/AutoChangeLog-pr-4022.yml deleted file mode 100644 index 295229de2b..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4022.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "Chairs, PA parts, infrared emitters, and doppler arrays will now rotate clockwise." diff --git a/html/changelogs/AutoChangeLog-pr-4026.yml b/html/changelogs/AutoChangeLog-pr-4026.yml deleted file mode 100644 index 3424fdd501..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4026.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - bugfix: "Using a chameleon projector will now dismount you from any vehicles you are riding, in order to prevent wacky space glitches and being sent to a realm outside space and time." diff --git a/html/changelogs/AutoChangeLog-pr-4027.yml b/html/changelogs/AutoChangeLog-pr-4027.yml deleted file mode 100644 index 925f8d5256..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4027.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ike709" -delete-after: True -changes: - - bugfix: "Fixed some computers facing the wrong direction." diff --git a/html/changelogs/AutoChangeLog-pr-4028.yml b/html/changelogs/AutoChangeLog-pr-4028.yml deleted file mode 100644 index 1af9360833..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4028.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Code by Pyko, Ported by Frozenguy5" -delete-after: True -changes: - - rscadd: "Rat Kebabs and Double Rat Kebabs have been added!" diff --git a/html/changelogs/AutoChangeLog-pr-4030.yml b/html/changelogs/AutoChangeLog-pr-4030.yml deleted file mode 100644 index ca630fbfd8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4030.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "zennerx" -delete-after: True -changes: - - tweak: "Skateboard crashes now give slight brain damage!" - - rscadd: "Using a helmet prevents brain damage from the skateboard!" diff --git a/html/changelogs/AutoChangeLog-pr-4031.yml b/html/changelogs/AutoChangeLog-pr-4031.yml deleted file mode 100644 index 4907986852..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4031.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - code_imp: "Ladders have been refactored and should be far less buggy." - - bugfix: "Jacob's ladder actually works again." diff --git a/html/changelogs/AutoChangeLog-pr-4032.yml b/html/changelogs/AutoChangeLog-pr-4032.yml deleted file mode 100644 index 4969c5bcaf..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4032.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "PubbyStation - Unpowered air injectors in various locations have been fixed." diff --git a/html/changelogs/AutoChangeLog-pr-4033.yml b/html/changelogs/AutoChangeLog-pr-4033.yml deleted file mode 100644 index effc283b83..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4033.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "MetaStation - Air injector leading out of the incinerator has been fixed" - - bugfix: "MetaStation - Corrected a couple maintenance airlocks being powered by the wrong areas." diff --git a/html/changelogs/AutoChangeLog-pr-4034.yml b/html/changelogs/AutoChangeLog-pr-4034.yml deleted file mode 100644 index eff19f0cfa..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4034.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "Throwing drinking glasses and cartons will now consistently cause them to break!" diff --git a/html/changelogs/AutoChangeLog-pr-4036.yml b/html/changelogs/AutoChangeLog-pr-4036.yml deleted file mode 100644 index 820c726cea..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4036.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "Computers will no longer rotate incorrectly when being deconstructed." - - bugfix: "You can now rotate computer frames during construction." diff --git a/html/changelogs/AutoChangeLog-pr-4038.yml b/html/changelogs/AutoChangeLog-pr-4038.yml deleted file mode 100644 index 9500855d83..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4038.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "WJohnston" -delete-after: True -changes: - - bugfix: "Green banded default airlocks now have extended click area like all other airlocks." diff --git a/html/changelogs/AutoChangeLog-pr-4043.yml b/html/changelogs/AutoChangeLog-pr-4043.yml deleted file mode 100644 index b867396350..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4043.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Francinum" -delete-after: True -changes: - - tweak: "The shuttle build plate is now better sized for all stations." diff --git a/html/changelogs/AutoChangeLog-pr-4049.yml b/html/changelogs/AutoChangeLog-pr-4049.yml deleted file mode 100644 index f2d883ca0d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4049.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "WJohnston" -delete-after: True -changes: - - imageadd: "A bunch of new turf decals for mappers to play with, coming in yellow, white, and red varieties!" diff --git a/html/changelogs/AutoChangeLog-pr-4050.yml b/html/changelogs/AutoChangeLog-pr-4050.yml deleted file mode 100644 index 85d49a56fe..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4050.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "Computers will no longer delete themselves when being built, whoops!" diff --git a/html/changelogs/AutoChangeLog-pr-4051.yml b/html/changelogs/AutoChangeLog-pr-4051.yml deleted file mode 100644 index ee3ed953c1..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4051.yml +++ /dev/null @@ -1,8 +0,0 @@ -author: "ACCount" -delete-after: True -changes: - - refactor: "Old integrated circuit save file format is ditched in favor of JSON. Readability, both of save files and save code, is improved greatly." - - tweak: "Integrated circuit panels now open with screwdriver instead of crowbar, to match every single other thing on this server." - - tweak: "Integrated circuit printer now stores up to 25 metal sheets." - - bugfix: "Fixed integrated circuit rechargers not recharging guns properly and not updating icons." - - bugfix: "Fixed multiple bugs in integrated circuits UIs, improved overall usability." diff --git a/html/changelogs/AutoChangeLog-pr-4052.yml b/html/changelogs/AutoChangeLog-pr-4052.yml deleted file mode 100644 index ad7e91b332..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4052.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "Humans missing legs or are legcuffed will no longer move slower in areas without gravity." diff --git a/html/changelogs/AutoChangeLog-pr-4053.yml b/html/changelogs/AutoChangeLog-pr-4053.yml deleted file mode 100644 index 9f749a63a5..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4053.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "Toriate" -delete-after: True -changes: - - rscadd: "Added recolourable clothes" - - tweak: "jumpsuits in mixed wardrobe replaced with recolourable clothes" - - imageadd: "greyscaled clothing sprites for colourable clothes" diff --git a/html/changelogs/AutoChangeLog-pr-4055.yml b/html/changelogs/AutoChangeLog-pr-4055.yml deleted file mode 100644 index 618a46b39c..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4055.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "The structures external to stations are now properly lit. Make sure you bring a flashlight." diff --git a/html/changelogs/AutoChangeLog-pr-4059.yml b/html/changelogs/AutoChangeLog-pr-4059.yml deleted file mode 100644 index 1742cf5805..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4059.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "psykzz" -delete-after: True -changes: - - rscadd: "Added TGUI for Turbine computer" diff --git a/html/changelogs/AutoChangeLog-pr-4060.yml b/html/changelogs/AutoChangeLog-pr-4060.yml deleted file mode 100644 index 7846d861f4..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4060.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Y0SH1 M4S73R" -delete-after: True -changes: - - spellcheck: "The R&D Server's name is now improper." - - spellcheck: "The R&D Server now has an explanation of what it does." diff --git a/html/changelogs/AutoChangeLog-pr-4064.yml b/html/changelogs/AutoChangeLog-pr-4064.yml deleted file mode 100644 index 90f52d39aa..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4064.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "jammer312" -delete-after: True -changes: - - bugfix: "fixed conjuration spells forgetting about conjured items" diff --git a/html/changelogs/AutoChangeLog-pr-4066.yml b/html/changelogs/AutoChangeLog-pr-4066.yml deleted file mode 100644 index 6858021004..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4066.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - code_imp: "Chasm code has been refactored to be more sane." - - bugfix: "Building lattices over chasms no longer sometimes deletes the chasm." diff --git a/html/changelogs/AutoChangeLog-pr-4067.yml b/html/changelogs/AutoChangeLog-pr-4067.yml deleted file mode 100644 index 103a03d08a..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4067.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "Space cats will no longer have a smashed helmet when they lay down." diff --git a/html/changelogs/AutoChangeLog-pr-4069.yml b/html/changelogs/AutoChangeLog-pr-4069.yml deleted file mode 100644 index c6832bbbf7..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4069.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - admin: "\"ahelp\" chat command can now accept a ticket number as opposed to a ckey" diff --git a/html/changelogs/AutoChangeLog-pr-4072.yml b/html/changelogs/AutoChangeLog-pr-4072.yml deleted file mode 100644 index 88296b7a45..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4072.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - code_imp: "Added round id to the status world topic" diff --git a/html/changelogs/AutoChangeLog-pr-4075.yml b/html/changelogs/AutoChangeLog-pr-4075.yml deleted file mode 100644 index d627c00d1f..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4075.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "GupGup" -delete-after: True -changes: - - bugfix: "Fixes hostile mobs attacking surrounding tiles when trying to attack someone" diff --git a/html/changelogs/AutoChangeLog-pr-4076.yml b/html/changelogs/AutoChangeLog-pr-4076.yml deleted file mode 100644 index b40f213dd3..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4076.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "XDTM" -delete-after: True -changes: - - rscadd: "Added two new symptoms: one allows viruses to still work while dead, and allows infection of undead species, and one allows infection of inorganic species (such as plasmapeople or golems)." diff --git a/html/changelogs/AutoChangeLog-pr-4077.yml b/html/changelogs/AutoChangeLog-pr-4077.yml deleted file mode 100644 index 56e6ca4c9e..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4077.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "Aliens in soft-crit will now use the correct sprite." diff --git a/html/changelogs/AutoChangeLog-pr-4080.yml b/html/changelogs/AutoChangeLog-pr-4080.yml deleted file mode 100644 index d10288ec03..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4080.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "MrStonedOne and Jordie" -delete-after: True -changes: - - server: "As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb" diff --git a/html/changelogs/AutoChangeLog-pr-4084.yml b/html/changelogs/AutoChangeLog-pr-4084.yml deleted file mode 100644 index ddd147e1e0..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4084.yml +++ /dev/null @@ -1,8 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - bugfix: "The vault in boxstation now has power again." - - bugfix: "The gravity generator in boxstation now has power again." - - bugfix: "Various broken decals in boxstation have been fixed." - - bugfix: "The clown and mime offices no longer have APCs pointing to the wrong areas." - - rscadd: "Boxstation's secure cell has been readded to security." diff --git a/html/changelogs/AutoChangeLog-pr-4095.yml b/html/changelogs/AutoChangeLog-pr-4095.yml deleted file mode 100644 index dd5036cb59..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4095.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ACCount" -delete-after: True -changes: - - rscdel: "Removed \"console screen\" stock part. Just use glass sheets instead." diff --git a/html/changelogs/AutoChangeLog-pr-4099.yml b/html/changelogs/AutoChangeLog-pr-4099.yml deleted file mode 100644 index ac5424fd57..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4099.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ninjanomnom" -delete-after: True -changes: - - bugfix: "Custom shuttle dockers can no longer place docking regions inside other custom docker regions." diff --git a/html/changelogs/AutoChangeLog-pr-4100.yml b/html/changelogs/AutoChangeLog-pr-4100.yml deleted file mode 100644 index e8abc00b9e..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4100.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Fix water misters being inappropriately glued to hands in some cases." diff --git a/html/changelogs/AutoChangeLog-pr-4105.yml b/html/changelogs/AutoChangeLog-pr-4105.yml deleted file mode 100644 index 1ce922ad64..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4105.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "More Robust Than You" -delete-after: True -changes: - - tweak: "Spessmen are now smart enough to realize you don't need to turn around to pull cigarette butts" diff --git a/html/changelogs/AutoChangeLog-pr-4106.yml b/html/changelogs/AutoChangeLog-pr-4106.yml deleted file mode 100644 index 326d296e90..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4106.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Some misplaced decals in the Hotel brig have been corrected." diff --git a/html/changelogs/AutoChangeLog-pr-4110.yml b/html/changelogs/AutoChangeLog-pr-4110.yml deleted file mode 100644 index cd94f6dae7..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4110.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CosmicScientist" -delete-after: True -changes: - - bugfix: "bolas are back in tablecrafting!" diff --git a/html/changelogs/AutoChangeLog-pr-4111.yml b/html/changelogs/AutoChangeLog-pr-4111.yml deleted file mode 100644 index 1019538b17..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4111.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ninjanomnom" -delete-after: True -changes: - - bugfix: "Fixes thermite burning hotter than the boiling point of stone" diff --git a/html/changelogs/AutoChangeLog-pr-4112.yml b/html/changelogs/AutoChangeLog-pr-4112.yml deleted file mode 100644 index 12412931b6..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4112.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "AIs and cyborgs can interact with unscrewed airlocks and APCs." diff --git a/html/changelogs/AutoChangeLog-pr-4116.yml b/html/changelogs/AutoChangeLog-pr-4116.yml deleted file mode 100644 index 877ad76460..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4116.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Dorsisdwarf" -delete-after: True -changes: - - tweak: "Catpeople are now distracted instead of debilitated" - - rscadd: "Normal cats now go for laser pointers" diff --git a/html/changelogs/AutoChangeLog-pr-4117.yml b/html/changelogs/AutoChangeLog-pr-4117.yml deleted file mode 100644 index bb2c70bccc..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4117.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "You can no longer buckle people to roller beds from inside of a locker." diff --git a/html/changelogs/AutoChangeLog-pr-4121.yml b/html/changelogs/AutoChangeLog-pr-4121.yml deleted file mode 100644 index a226595420..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4121.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "zennerx" -delete-after: True -changes: - - bugfix: "Zombies don't reanimate with no head!" diff --git a/html/changelogs/AutoChangeLog-pr-4124.yml b/html/changelogs/AutoChangeLog-pr-4124.yml deleted file mode 100644 index e568f3e9df..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4124.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "WJohnston" -delete-after: True -changes: - - bugfix: "Fixed a case where items would sometimes be placed underneath racks." diff --git a/html/changelogs/AutoChangeLog-pr-4125.yml b/html/changelogs/AutoChangeLog-pr-4125.yml deleted file mode 100644 index a8f5bdbe86..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4125.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - bugfix: "Hopefully fixed mesons granting the ability to hear people through walls." diff --git a/html/changelogs/AutoChangeLog-pr-4126.yml b/html/changelogs/AutoChangeLog-pr-4126.yml deleted file mode 100644 index 42689125e8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4126.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Cryo cells can now be properly rotated with a wrench." diff --git a/html/changelogs/AutoChangeLog-pr-4127.yml b/html/changelogs/AutoChangeLog-pr-4127.yml deleted file mode 100644 index b9f6abc58d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4127.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "More Robust Than You" -delete-after: True -changes: - - bugfix: "Fixed cult leaders being de-culted upon election if they had a mindshield implant" diff --git a/html/changelogs/AutoChangeLog-pr-4129.yml b/html/changelogs/AutoChangeLog-pr-4129.yml deleted file mode 100644 index 16d3765876..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4129.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ninjanomnom" -delete-after: True -changes: - - rscadd: "You can now make a new tasty traditional treat: butterdogs. Watch out, they're slippery." diff --git a/html/changelogs/AutoChangeLog-pr-4133.yml b/html/changelogs/AutoChangeLog-pr-4133.yml deleted file mode 100644 index 2b50fbd4ea..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4133.yml +++ /dev/null @@ -1,14 +0,0 @@ -author: "XDTM" -delete-after: True -changes: - - balance: "Viruses' healing symptoms have been reworked!" - - rscdel: "All existing healing symptoms have been removed in favour of new ones." - - rscdel: "Weight Even and Weight Gain have been removed, so hunger can be used for balancing in symptoms." - - rscadd: "Starlight Condensation heals toxin damage if you're in space using starlight as a catalyst. Being up to two tiles away also works, as long as you can still see it, but slower." - - rscadd: "Toxolysis (level 7) rapidly cleanses all chemicals from the body, with no exception." - - rscadd: "Cellular Molding heals brute damage depending on your body temperature: the higher the temperature, the faster the healing. Requires above-average temperature to activate, and the speed heavily increases while on fire." - - rscadd: "Regenerative Coma (level 8) causes the virus to send you into a deep coma when you are heavily damaged (>70 brute+burn damage). While you are unconscious, either from the virus or from other sources, the virus will heal both brute and burn damage fairly quickly. Sleeping also works, but at reduced speed." - - rscadd: "Tissue Hydration heals burn damage if you are wet (negative fire stacks) or if you have water in your bloodstream." - - rscadd: "Plasma Fixation (level 8) stabilizes temperature and heals burns while plasma is in your body or while standing in a plasma cloud. Does not protect from the poisoning effects of plasma." - - rscadd: "Radioactive Resonance gives a mild constant brute and burn healing while irradiated. The healing becomes more intense if you reach higher levels of radiation, but is still less than the alternatives." - - rscadd: "Metabolic Boost (level 7) doubles the rate at which you process chemicals, good and bad, but also increases hunger tenfold." diff --git a/html/changelogs/AutoChangeLog-pr-4136.yml b/html/changelogs/AutoChangeLog-pr-4136.yml deleted file mode 100644 index 0737b28919..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4136.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "ACCount" -delete-after: True -changes: - - rscadd: "New integrated circuit components: list constructors/deconstructors. Useful for building lists and taking them apart." - - bugfix: "Fixed multiple bugs in integrated circuits UIs, improved overall usability." diff --git a/html/changelogs/AutoChangeLog-pr-4143.yml b/html/changelogs/AutoChangeLog-pr-4143.yml deleted file mode 100644 index dc1f281cec..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4143.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - code_imp: "rejiggered botcode a little bit" diff --git a/html/changelogs/AutoChangeLog-pr-4144.yml b/html/changelogs/AutoChangeLog-pr-4144.yml deleted file mode 100644 index bcefc8437a..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4144.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "You can make many different types of office and comfy chairs with metal" - - tweak: "Stack menus use /datum/browser" diff --git a/html/changelogs/AutoChangeLog-pr-4145.yml b/html/changelogs/AutoChangeLog-pr-4145.yml deleted file mode 100644 index c7b269b20f..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4145.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "improvedname" -delete-after: True -changes: - - tweak: "toolbelts can now carry geiger counters" diff --git a/html/changelogs/AutoChangeLog-pr-4149.yml b/html/changelogs/AutoChangeLog-pr-4149.yml deleted file mode 100644 index 909fc3e1b9..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4149.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "JJRcop" -delete-after: True -changes: - - admin: "Fixed the Make space ninja verb." diff --git a/html/changelogs/AutoChangeLog-pr-4150.yml b/html/changelogs/AutoChangeLog-pr-4150.yml deleted file mode 100644 index 943af018e5..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4150.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ACCount" -delete-after: True -changes: - - rscdel: "Mass-spectrometers are removed. Would anyone notice if not for this changelog entry?" diff --git a/html/changelogs/AutoChangeLog-pr-4152.yml b/html/changelogs/AutoChangeLog-pr-4152.yml deleted file mode 100644 index df1b1cd09f..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4152.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ACCount" -delete-after: True -changes: - - rscdel: "\"Machine prototype\" is removed from the game." diff --git a/html/changelogs/AutoChangeLog-pr-4155.yml b/html/changelogs/AutoChangeLog-pr-4155.yml deleted file mode 100644 index 0f762fae2e..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4155.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "AI and observer diagnostic huds will now show the astar path of all bots, and Pai bots will be given a visible path to follow when called by the AI." diff --git a/html/changelogs/AutoChangeLog-pr-4162.yml b/html/changelogs/AutoChangeLog-pr-4162.yml deleted file mode 100644 index be4968592e..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4162.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - tweak: "The sloth no longer suspiciously moves fast when gliding between tiles." - - balance: "The sloth's movespeed when inhabited by a player has been lowered from once every 1/5 of a second to once every second." diff --git a/html/changelogs/AutoChangeLog-pr-4170.yml b/html/changelogs/AutoChangeLog-pr-4170.yml deleted file mode 100644 index f54be6c190..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4170.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ninjanomnom" -delete-after: True -changes: - - tweak: "Reduced the max volume of sm by 1/5th and made the upper bounds only play mid delamination." diff --git a/html/changelogs/AutoChangeLog-pr-4171.yml b/html/changelogs/AutoChangeLog-pr-4171.yml deleted file mode 100644 index 612f5ad379..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4171.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "psykzz" -delete-after: True -changes: - - bugfix: "Fixing the broken turbine computer" diff --git a/html/changelogs/AutoChangeLog-pr-4172.yml b/html/changelogs/AutoChangeLog-pr-4172.yml deleted file mode 100644 index a2dac53175..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4172.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Robustin" -delete-after: True -changes: - - tweak: "Damage examinations now include a \"moderate\" classification. Before minor was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 to <50, and severe is 50+." diff --git a/html/changelogs/AutoChangeLog-pr-4175.yml b/html/changelogs/AutoChangeLog-pr-4175.yml deleted file mode 100644 index 1eed117c43..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4175.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - imageadd: "Construct shells have a new animated sprite" diff --git a/html/changelogs/AutoChangeLog-pr-4176.yml b/html/changelogs/AutoChangeLog-pr-4176.yml deleted file mode 100644 index 76ccbf0925..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4176.yml +++ /dev/null @@ -1,8 +0,0 @@ -author: "Toriate" -delete-after: True -changes: - - rscadd: "Added Lavaknights, a new ghost role of cat people in knight armor." - - rscadd: "Added Hypereutactic blades, NEBs on steroids." - - tweak: "Made NEBs alt click to recolor -wip: Added lavaknight spawners. Someone else needs to add it in to a map or ruin properly." - - imageadd: "added sprites for hypereutactic blades" diff --git a/html/changelogs/AutoChangeLog-pr-4177.yml b/html/changelogs/AutoChangeLog-pr-4177.yml deleted file mode 100644 index f6e65ed068..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4177.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Robustin" -delete-after: True -changes: - - balance: "Clockwork magicks will now prevent Bags of Holding from being combined on Reebe." diff --git a/html/changelogs/AutoChangeLog-pr-4180.yml b/html/changelogs/AutoChangeLog-pr-4180.yml deleted file mode 100644 index fb6248b653..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4180.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Robustin" -delete-after: True -changes: - - bugfix: "Flashes will now burn out AFTER flashing when they fail instead of being a ticking time bomb that waits to screw you over on your next attempt." diff --git a/html/changelogs/AutoChangeLog-pr-4182.yml b/html/changelogs/AutoChangeLog-pr-4182.yml deleted file mode 100644 index 6d0c949e11..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4182.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Frozenguy5" -delete-after: True -changes: - - tweak: "The Particle Accelerator's wires can no longer be EMP'd" diff --git a/html/changelogs/AutoChangeLog-pr-4184.yml b/html/changelogs/AutoChangeLog-pr-4184.yml deleted file mode 100644 index f97a70a206..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4184.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CosmicScientist" -delete-after: True -changes: - - rscadd: "You can make plushies kiss one another!" diff --git a/html/changelogs/AutoChangeLog-pr-4186.yml b/html/changelogs/AutoChangeLog-pr-4186.yml deleted file mode 100644 index 86951d81f1..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4186.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - code_imp: "Cleans up some loc assignments" diff --git a/html/changelogs/AutoChangeLog-pr-4191.yml b/html/changelogs/AutoChangeLog-pr-4191.yml deleted file mode 100644 index 5904f70b86..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4191.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "BeeSting12" -delete-after: True -changes: - - spellcheck: "Occupand ---> Occupant on opened cryogenic pods." - - spellcheck: "Cyrogenic ---> Cryogenic on opened cryogenic pods." diff --git a/html/changelogs/AutoChangeLog-pr-4196.yml b/html/changelogs/AutoChangeLog-pr-4196.yml deleted file mode 100644 index 49ab9fdbd9..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4196.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "zennerx" -delete-after: True -changes: - - spellcheck: "fixed some typos in the weapon firing mechanism description" diff --git a/html/changelogs/AutoChangeLog-pr-4198.yml b/html/changelogs/AutoChangeLog-pr-4198.yml deleted file mode 100644 index 93e2f2212a..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4198.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - rscadd: "Light fixtures now turn an ominous, dim red color when they lose power, and draw from an internal power cell to maintain it until either the cell dies (usually after 10 minutes) or power is restored." - - rscadd: "You can override emergency light functionality from an APC. You can also click on individual lights as a cyborg or AI to override them individually. Traitor AIs also have a new ability that disables emergency lights across the entire station." diff --git a/html/changelogs/AutoChangeLog-pr-4200.yml b/html/changelogs/AutoChangeLog-pr-4200.yml deleted file mode 100644 index a2321590c7..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4200.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "You can now lay (buckle!) yourself to a bed to avoid being burnt to a crisp during \"the floor is lava\" event." diff --git a/html/changelogs/AutoChangeLog-pr-4201.yml b/html/changelogs/AutoChangeLog-pr-4201.yml deleted file mode 100644 index 127a8b26ed..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4201.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Robustin" -delete-after: True -changes: - - tweak: "Igniting plasma statues no longer ignores ignition temperature and only creates as much plasma as was used in its creation." diff --git a/html/changelogs/AutoChangeLog-pr-4207.yml b/html/changelogs/AutoChangeLog-pr-4207.yml deleted file mode 100644 index 692dca99ed..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4207.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - bugfix: "You now need fuel in your welder to repair mechs." diff --git a/html/changelogs/AutoChangeLog-pr-4209.yml b/html/changelogs/AutoChangeLog-pr-4209.yml deleted file mode 100644 index ee1613d170..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4209.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "You can now record and replay holopad messages using holodisks." - - rscadd: "Holodisks are printable in autolathes." diff --git a/html/changelogs/AutoChangeLog-pr-4215.yml b/html/changelogs/AutoChangeLog-pr-4215.yml deleted file mode 100644 index 6e4fe16805..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4215.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Dax Dupont" -delete-after: True -changes: - - rscadd: "Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!" diff --git a/html/changelogs/AutoChangeLog-pr-4216.yml b/html/changelogs/AutoChangeLog-pr-4216.yml deleted file mode 100644 index 8b39d4aa94..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4216.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - tweak: "Stethoscopes now inform the user if the target can be defibrillated; the user will hear a \"faint, fluttery pulse.\"" diff --git a/html/changelogs/AutoChangeLog-pr-4218.yml b/html/changelogs/AutoChangeLog-pr-4218.yml deleted file mode 100644 index 334c16e021..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4218.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - spellcheck: "Energy values are now measured in joules. What was previously 1 unit is now 1 kJ." diff --git a/html/changelogs/AutoChangeLog-pr-4220.yml b/html/changelogs/AutoChangeLog-pr-4220.yml deleted file mode 100644 index 7287bee043..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4220.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - sounddel: "Reduced the volume of showers" diff --git a/html/changelogs/AutoChangeLog-pr-4234.yml b/html/changelogs/AutoChangeLog-pr-4234.yml deleted file mode 100644 index 3310bdb750..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4234.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Syndicate uplink implants now work again." diff --git a/html/changelogs/AutoChangeLog-pr-4235.yml b/html/changelogs/AutoChangeLog-pr-4235.yml deleted file mode 100644 index 35197c0edf..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4235.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Robustin" -delete-after: True -changes: - - rscdel: "Reverted changes in 3d sound system that tripled the distance that sound would carry." diff --git a/html/changelogs/AutoChangeLog-pr-4240.yml b/html/changelogs/AutoChangeLog-pr-4240.yml deleted file mode 100644 index bb77fc8cd8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4240.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "coiax" -delete-after: True -changes: - - rscadd: "Quiet areas of libraries on station have now been equipped with a -vending machine containing suitable recreational activities." diff --git a/html/changelogs/AutoChangeLog-pr-4241.yml b/html/changelogs/AutoChangeLog-pr-4241.yml deleted file mode 100644 index 77a17bb5b1..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4241.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "coiax" -delete-after: True -changes: - - rscadd: "The drone dispenser on Metastation has been moved to the -maintenance by Robotics." diff --git a/html/changelogs/AutoChangeLog-pr-4243.yml b/html/changelogs/AutoChangeLog-pr-4243.yml deleted file mode 100644 index 4971528f94..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4243.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Revenant Defile ability" -delete-after: True -changes: - - bugfix: "Revenant's Defile now removes salt piles" diff --git a/html/changelogs/AutoChangeLog-pr-4244.yml b/html/changelogs/AutoChangeLog-pr-4244.yml deleted file mode 100644 index d1081a8801..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4244.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Dax Dupont & Alek2ander" -delete-after: True -changes: - - tweak: "Binary chat messages been made more visible." diff --git a/html/changelogs/AutoChangeLog-pr-4246.yml b/html/changelogs/AutoChangeLog-pr-4246.yml deleted file mode 100644 index 555f050d39..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4246.yml +++ /dev/null @@ -1,16 +0,0 @@ -author: "XDTM" -delete-after: True -changes: - - rscadd: "Brain damage has been completely reworked! -remove: Brain damage now no longer simply makes you dumb. Although most of its effects have been shifted into a brain trauma." - - rscadd: "Every time you take brain damage, there's a chance you'll suffer a brain trauma. There are many variations of brain traumas, split in mild, severe, and special." - - rscadd: "Mild brain traumas are the easiest to get, can be lightly to moderately annoying, and can be cured with mannitol and time." - - rscadd: "Severe brain traumas are much rarer and require extensive brain damage before you have a chance to get them; they are usually very debilitating. Unlike mild traumas, they require surgery to cure. A new surgery procedure has been added for this, the aptly named Brain Surgery. It can also heal minor traumas." - - rscadd: "Special brain traumas are rarely gained in place of Severe traumas: they are either complex or beneficial. -However, they are also even easier to cure than mild traumas, which means that keeping these will usually mean keeping a mild trauma along with it." - - rscadd: "Mobs can only naturally have one mild trauma and one severe or special trauma." - - balance: "Brain damage will now kill and ruin the brain if it goes above 200. If it somehow goes above 400, the brain will melt and be destroyed completely." - - balance: "Many brain-damaging effects have been given a damage cap, making them non-lethal." - - rscdel: "The Unintelligible mutation has been removed and made into a brain trauma." - - rscdel: "Brain damage no longer makes using machines a living hell." - - rscadd: "Abductors give minor traumas to people they experiment on." diff --git a/html/changelogs/AutoChangeLog-pr-4250.yml b/html/changelogs/AutoChangeLog-pr-4250.yml deleted file mode 100644 index 7539b323a8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4250.yml +++ /dev/null @@ -1,16 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - rscadd: "Added the Eminence role to clockcult! Players can elect themselves or ghosts as the Eminence from the eminence spire structure on Reebe." - - rscadd: "The Eminence is incorporeal and invisible, and directs the entire cult. Anything they say is heard over the Hierophant network, and they can issue commands by middle-clicking themselves or different turfs." - - rscadd: "The Eminence also has a single-use mass recall that warps all servants to the Ark chamber." - - rscadd: "Added traps, triggers, and brass filaments to link them. They can all be constructed from brass sheets, and do different things and trigger in different ways. Current traps include the brass skewer and steam vent, and triggers include the pressure sensor, lever, and repeater." - - rscadd: "The Eminence can activate trap triggers by clicking on them!" - - rscadd: "Servants can deconstruct traps instantly with a wrench." - - rscdel: "Mending Mantra has been removed." - - tweak: "Clockwork scriptures have been recolored and sorted based on their functions; yellow scriptures are for construction, red for offense, blue for defense, and purple for niche." - - balance: "Servants now spawn with a PDA and black shoes to make disguise more feasible." - - balance: "The Eminence can superheat up to 20 clockwork walls at a time. Superheated walls are immune to hulk and mech punches, but can still be broken conventionally." - - balance: "Clockwork walls are slightly faster to build before the Ark activates, taking an extra second less." - - bugfix: "Poly no longer continually undergoes binary fission when Ratvar is in range." - - code_imp: "The global records alert for servants will no longer display info that doesn't affect them since the rework." diff --git a/html/changelogs/AutoChangeLog-pr-4254.yml b/html/changelogs/AutoChangeLog-pr-4254.yml deleted file mode 100644 index cdfa4c7c0b..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4254.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - bugfix: "Games vending machines can now properly be rebuilt." - - bugfix: "Games vending machines can now be refilled via supply crates." - - rscadd: "Games Supply Crates have been added to the cargo console." diff --git a/html/changelogs/AutoChangeLog-pr-4259.yml b/html/changelogs/AutoChangeLog-pr-4259.yml deleted file mode 100644 index 7536cfa7a6..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4259.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "Action buttons now remember positions where you locked." - - tweak: "Now locking action buttons prevents them from being reset." diff --git a/html/changelogs/AutoChangeLog-pr-4260.yml b/html/changelogs/AutoChangeLog-pr-4260.yml deleted file mode 100644 index 1880edb973..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4260.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - rscadd: "You can now make pet carriers from the autolathe, to carry around chef meat and other small animals without having to drag them. The HoP, captain, and CMO also start with carriers in their lockers for their pets." diff --git a/html/changelogs/AutoChangeLog-pr-4261.yml b/html/changelogs/AutoChangeLog-pr-4261.yml deleted file mode 100644 index d7b0bcebf5..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4261.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Fox McCloud" -delete-after: True -changes: - - tweak: "Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area" diff --git a/html/changelogs/AutoChangeLog-pr-4264.yml b/html/changelogs/AutoChangeLog-pr-4264.yml deleted file mode 100644 index 3a3b5c1f42..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4264.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "You now can get a medal for wasting hours talking to the secret debug tile." - - bugfix: "Fixed runtime for the tile when poly's speech file doesn't exist." diff --git a/html/changelogs/AutoChangeLog-pr-4266.yml b/html/changelogs/AutoChangeLog-pr-4266.yml deleted file mode 100644 index e66348d5b4..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4266.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Fixed the camera failure, race swap, cursed items, and imposter wizard random events" - - tweak: "The cursed items event no longer nullspaces items" diff --git a/html/changelogs/AutoChangeLog-pr-4267.yml b/html/changelogs/AutoChangeLog-pr-4267.yml deleted file mode 100644 index 97e3a17b9a..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4267.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "MrDoomBringer" -delete-after: True -changes: - - imageadd: "All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!" diff --git a/html/changelogs/AutoChangeLog-pr-4270.yml b/html/changelogs/AutoChangeLog-pr-4270.yml deleted file mode 100644 index 06c99c93ee..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4270.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - config: "The default view range can now be defined in the config. The default is 15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen range is 21x15. Do note that changing this value will affect the title screen. The title screen images and the title screen area on the Centcom z-level will have to be updated if the default view range is changed." diff --git a/html/changelogs/AutoChangeLog-pr-4272.yml b/html/changelogs/AutoChangeLog-pr-4272.yml deleted file mode 100644 index 8bedafab45..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4272.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "coiax" -delete-after: True -changes: - - rscadd: "The drone dispenser on Box Station has been moved from the Testing -Lab to the Morgue/Robotics maintenance tunnel." diff --git a/html/changelogs/AutoChangeLog-pr-4274.yml b/html/changelogs/AutoChangeLog-pr-4274.yml deleted file mode 100644 index b1915f089b..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4274.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Dax Dupont" -delete-after: True -changes: - - bugfix: "Fixed observer chat flavor of silicon chat." diff --git a/html/changelogs/AutoChangeLog-pr-4279.yml b/html/changelogs/AutoChangeLog-pr-4279.yml deleted file mode 100644 index cddc887068..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4279.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Dax Dupont" -delete-after: True -changes: - - bugfix: "Grilles now no longer revert to a pre-broken icon state when you hit them after they broke." diff --git a/html/changelogs/AutoChangeLog-pr-4283.yml b/html/changelogs/AutoChangeLog-pr-4283.yml deleted file mode 100644 index a96b866609..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4283.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - tweak: "The pAI software interface is now accessible via an action button." diff --git a/html/changelogs/AutoChangeLog-pr-4286.yml b/html/changelogs/AutoChangeLog-pr-4286.yml deleted file mode 100644 index 83ede8f21d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4286.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "External airlocks of the mining base and gulag are now cycle-linked." diff --git a/html/changelogs/AutoChangeLog-pr-4287.yml b/html/changelogs/AutoChangeLog-pr-4287.yml deleted file mode 100644 index 55bbeb05c2..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4287.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "XDTM" -delete-after: True -changes: - - tweak: "Instead of activating randomly on speech, Godwoken Syndrome randomly grants inspiration, causing the next message to be a Voice of God." diff --git a/html/changelogs/AutoChangeLog-pr-4289.yml b/html/changelogs/AutoChangeLog-pr-4289.yml deleted file mode 100644 index d0da6e0f58..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4289.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "Nanotrasen would like to remind crewmembers and especially medical personnel to stand clear of cadeavers before applying a defibrillator shock. (You get shocked if you're pulling/grabbing someone being defibbed.)" - - tweak: "defib shock/charge sounds upped from 50% to 75%." diff --git a/html/changelogs/AutoChangeLog-pr-4290.yml b/html/changelogs/AutoChangeLog-pr-4290.yml deleted file mode 100644 index a7a034433f..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4290.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Swindly" -delete-after: True -changes: - - rscadd: "You can kill yourself with a few more items." diff --git a/html/changelogs/AutoChangeLog-pr-4292.yml b/html/changelogs/AutoChangeLog-pr-4292.yml deleted file mode 100644 index 14dda4b668..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4292.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - tweak: "Flickering lights will now actually flicker and not go between emergency lights and normal lighting." diff --git a/html/changelogs/AutoChangeLog-pr-4296.yml b/html/changelogs/AutoChangeLog-pr-4296.yml deleted file mode 100644 index 1e87a3fdaf..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4296.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - bugfix: "Emergency lights no longer stay on forever in some cases." diff --git a/html/changelogs/AutoChangeLog-pr-4305.yml b/html/changelogs/AutoChangeLog-pr-4305.yml deleted file mode 100644 index d6ae57f28d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4305.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "The MULEbots that the station starts with now show their ID numbers." diff --git a/html/changelogs/AutoChangeLog-pr-4306.yml b/html/changelogs/AutoChangeLog-pr-4306.yml deleted file mode 100644 index 0a6361f11d..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4306.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Improvedname" -delete-after: True -changes: - - tweak: "cats now drop their ears and tail when butchered." diff --git a/html/changelogs/AutoChangeLog-pr-4308.yml b/html/changelogs/AutoChangeLog-pr-4308.yml deleted file mode 100644 index 5f277e0e53..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4308.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Booze-o-mats have beer" diff --git a/html/changelogs/AutoChangeLog-pr-4312.yml b/html/changelogs/AutoChangeLog-pr-4312.yml deleted file mode 100644 index 8c05f5d79e..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4312.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Robustin" -delete-after: True -changes: - - bugfix: "Modes not in rotation have had their \"false report\" weights for the Command Report standardized" diff --git a/html/changelogs/AutoChangeLog-pr-4313.yml b/html/changelogs/AutoChangeLog-pr-4313.yml deleted file mode 100644 index a1124c765a..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4313.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - tweak: "The white ship navigation computer now takes 10 seconds to designate a landing spot, and users can no longer see the syndicate shuttle or its custom landing location. If the white ship landing location would intersect the syndicate shuttle or its landing location, it will fail after the 10 seconds have elapsed." diff --git a/html/changelogs/AutoChangeLog-pr-4314.yml b/html/changelogs/AutoChangeLog-pr-4314.yml deleted file mode 100644 index e471271981..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4314.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "flightsuits should no longer disappear when you take them off involuntarily" - - bugfix: "beam rifles actually fire striaght now" - - bugfix: "click catchers now actually work" - - bugfix: "you no longer see space in areas you normally can't see, instead of black. in reality you can still see space but it's faint enough that you can't tell so I'll say I fixed it." diff --git a/html/changelogs/AutoChangeLog-pr-4315.yml b/html/changelogs/AutoChangeLog-pr-4315.yml deleted file mode 100644 index a021f0ccc4..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4315.yml +++ /dev/null @@ -1,10 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - rscadd: "Added MANY new types of airlock assembly that can be built with metal. Use metal in hand to see the new airlock assembly recipes." - - rscadd: "Added new airlock types to the RCD and airlock painter" - - rscadd: "Vault door assemblies can be built with 8 plasteel, high security assemblies with 6 plasteel" - - rscadd: "Glass mineral airlocks are finally constructible. Use glass and mineral sheets on an airlock assembly in any order to make them." - - tweak: "Glass and mineral sheets are now able to be welded out of door assemblies rather than having to deconstruct the whole thing" - - rscdel: "Airlock painter no longer works on airlock assemblies (still works on airlocks)" - - bugfix: "Titanium airlocks no longer have any missing overlays" diff --git a/html/changelogs/AutoChangeLog-pr-4319.yml b/html/changelogs/AutoChangeLog-pr-4319.yml deleted file mode 100644 index 851d5f12bc..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4319.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Frozenguy5" -delete-after: True -changes: - - balance: "Some hardsuits have had their melee, fire and rad armor ratings tweaked." diff --git a/html/changelogs/AutoChangeLog-pr-4331.yml b/html/changelogs/AutoChangeLog-pr-4331.yml deleted file mode 100644 index 04532aa4a8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4331.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Swindly" -delete-after: True -changes: - - bugfix: "Swarmers can no longer deconstruct objects with living things in them." diff --git a/html/changelogs/AutoChangeLog-pr-4338.yml b/html/changelogs/AutoChangeLog-pr-4338.yml deleted file mode 100644 index da4fde1e23..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4338.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "You can now print telecomms equipment again." diff --git a/html/changelogs/AutoChangeLog-pr-4339.yml b/html/changelogs/AutoChangeLog-pr-4339.yml deleted file mode 100644 index bf7c49d3e8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4339.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Robustin" -delete-after: True -changes: - - rscadd: "The blood cult revive rune will now replace the souls of braindead or inactive cultists/constructs when properly invoked. These \"revivals\" will not count toward the revive limit." - - rscadd: "The clock cult healing rune will now replace the souls of braindead or inactive cultists/constructs when left atop the rune. These \"revivals\" will not drain the rune's energy." diff --git a/html/changelogs/AutoChangeLog-pr-4340.yml b/html/changelogs/AutoChangeLog-pr-4340.yml deleted file mode 100644 index 6992dc2fd8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4340.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - bugfix: "fixes mobs not metabolizing their reagents" diff --git a/html/changelogs/AutoChangeLog-pr-4341.yml b/html/changelogs/AutoChangeLog-pr-4341.yml deleted file mode 100644 index e276d3bcb8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4341.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Mark9013100" -delete-after: True -changes: - - rscadd: "Medical Wardrobes now contain an additional standard and EMT labcoat." diff --git a/html/changelogs/AutoChangeLog-pr-4344.yml b/html/changelogs/AutoChangeLog-pr-4344.yml deleted file mode 100644 index a020f7882f..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4344.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - bugfix: "Donator items use the proper sprites when worn again." diff --git a/html/changelogs/AutoChangeLog-pr-4346.yml b/html/changelogs/AutoChangeLog-pr-4346.yml deleted file mode 100644 index d03954b91f..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4346.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - bugfix: "The standard-issue PDAs are now holographic again." diff --git a/html/changelogs/AutoChangeLog-pr-4349.yml b/html/changelogs/AutoChangeLog-pr-4349.yml deleted file mode 100644 index 3f1bb91439..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4349.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now have the correct description." diff --git a/html/changelogs/AutoChangeLog-pr-4350.yml b/html/changelogs/AutoChangeLog-pr-4350.yml deleted file mode 100644 index 2116fa9fd5..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4350.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - bugfix: "Genetics will no longer have a random block completely disappear each round" diff --git a/html/changelogs/AutoChangeLog-pr-4351.yml b/html/changelogs/AutoChangeLog-pr-4351.yml deleted file mode 100644 index bc5cabdb55..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4351.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - bugfix: "glass shards and bananium floors no longer make a sound when \"walked\" over by a camera or a ghost" diff --git a/html/changelogs/AutoChangeLog-pr-4353.yml b/html/changelogs/AutoChangeLog-pr-4353.yml deleted file mode 100644 index 6fcf3e2ebe..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4353.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: "deathride58" -delete-after: True -changes: - - rscadd: "All maps now have departmental lathes as they're supposed to." - - rscadd: "Pubbystation and Omegastation now have kinkmates! This does not add them back to the rotation, though. Tell Jay to re-enable Pubby and Omega in the server's config." - - rscadd: "Omegastation's dorms now have bolt buttons." - - bugfix: "The table in the back of Boxstation's maint bar gambling area will no longer throw people around." diff --git a/html/changelogs/AutoChangeLog-pr-4354.yml b/html/changelogs/AutoChangeLog-pr-4354.yml deleted file mode 100644 index e9aa1f0f2b..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4354.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - code_imp: "Tidied up some loc assignments" diff --git a/html/changelogs/AutoChangeLog-pr-4359.yml b/html/changelogs/AutoChangeLog-pr-4359.yml deleted file mode 100644 index 6679e4b920..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4359.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - server: "Added new admin flag, AUTOLOGIN, to control if admins start with admin powers. this defaults to on, and can be removed with -AUTOLOGIN" - - admin: "Admins with +PERMISSION may now deadmin or readmin other admins via the permission panel." diff --git a/html/changelogs/AutoChangeLog-pr-4361.yml b/html/changelogs/AutoChangeLog-pr-4361.yml deleted file mode 100644 index 140a9a4fe3..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4361.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "Shuttles now place hyperspace ripples where they are about to land again." diff --git a/html/changelogs/AutoChangeLog-pr-4363.yml b/html/changelogs/AutoChangeLog-pr-4363.yml deleted file mode 100644 index fda81eb42b..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4363.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "JStheguy" -delete-after: True -changes: - - rscadd: "Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics." - - imageadd: "Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites." diff --git a/html/changelogs/AutoChangeLog-pr-4365.yml b/html/changelogs/AutoChangeLog-pr-4365.yml deleted file mode 100644 index 165bb4d0df..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4365.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Epoc" -delete-after: True -changes: - - bugfix: "Adds Cybernetic Lungs to the Cyber Organs research node" diff --git a/html/changelogs/AutoChangeLog-pr-4372.yml b/html/changelogs/AutoChangeLog-pr-4372.yml deleted file mode 100644 index 7c1aa4b97c..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4372.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "ShizCalev" -delete-after: True -changes: - - soundadd: "Revamped gun dry-firing sounds." - - tweak: "Everyone around you will now hear when your gun goes click. You don't want to hear click when you want to hear bang!" diff --git a/html/changelogs/AutoChangeLog-pr-4375.yml b/html/changelogs/AutoChangeLog-pr-4375.yml deleted file mode 100644 index 2cf7f4c721..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4375.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - code_imp: "fixes the remaining loc assignments" diff --git a/html/changelogs/AutoChangeLog-pr-4377.yml b/html/changelogs/AutoChangeLog-pr-4377.yml deleted file mode 100644 index 5234e24f49..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4377.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: "Xhuis" -delete-after: True -changes: - - rscadd: "Grinding runed metal and brass now produces iron/blood and iron/teslium, respectively." - - balance: "As part of some code-side improvements, the amount of reagents you get from grinding some objects might be slightly different." - - bugfix: "Some grinding recipes that didn't work, like dead mice and glowsticks, now do." - - bugfix: "All-In-One grinders now correctly grind up everything, instead of one thing at a time." diff --git a/html/changelogs/AutoChangeLog-pr-4378.yml b/html/changelogs/AutoChangeLog-pr-4378.yml deleted file mode 100644 index 22ea638655..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4378.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - imageadd: "Closet sprites changed." diff --git a/html/changelogs/AutoChangeLog-pr-4383.yml b/html/changelogs/AutoChangeLog-pr-4383.yml deleted file mode 100644 index cf9c743a03..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4383.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Naksu" -delete-after: True -changes: - - code_imp: "Preliminary work on tracking cliented living mobs across Z-levels to facilitate mob AI changes later" diff --git a/html/changelogs/AutoChangeLog-pr-4384.yml b/html/changelogs/AutoChangeLog-pr-4384.yml deleted file mode 100644 index d7f2f90350..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4384.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "EtheoBoxxman" -delete-after: True -changes: - - rscdel: "Removed chasm that spawns on killing ash walker tendril" diff --git a/html/changelogs/AutoChangeLog-pr-4389.yml b/html/changelogs/AutoChangeLog-pr-4389.yml deleted file mode 100644 index 36f17b95de..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4389.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Toriate" -delete-after: True -changes: - - tweak: "NEBs now consistently alt click to recolor" diff --git a/html/changelogs/AutoChangeLog-pr-4390.yml b/html/changelogs/AutoChangeLog-pr-4390.yml deleted file mode 100644 index 89d3683a34..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4390.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "AverageJoe82" -delete-after: True -changes: - - rscadd: "drones now have night vision" - - rscdel: "drones no longer have lights" diff --git a/html/changelogs/AutoChangeLog-pr-4394.yml b/html/changelogs/AutoChangeLog-pr-4394.yml deleted file mode 100644 index 68d57a2d11..0000000000 --- a/html/changelogs/AutoChangeLog-pr-4394.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CitadelStationBot" -delete-after: True -changes: - - bugfix: "The shuttle will no longer be autocalled if the round has already ended." diff --git a/html/changelogs/AutoChangeLog-pr-4440.yml b/html/changelogs/AutoChangeLog-pr-4440.yml new file mode 100644 index 0000000000..9d14363c8a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4440.yml @@ -0,0 +1,4 @@ +author: "ninjanomnom" +delete-after: True +changes: + - bugfix: "Non movement keys pressed while moving no longer stop movement." diff --git a/html/changelogs/AutoChangeLog-pr-4491.yml b/html/changelogs/AutoChangeLog-pr-4491.yml new file mode 100644 index 0000000000..3076537362 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4491.yml @@ -0,0 +1,4 @@ +author: "Kor" +delete-after: True +changes: + - rscadd: "During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game." diff --git a/html/changelogs/AutoChangeLog-pr-4504.yml b/html/changelogs/AutoChangeLog-pr-4504.yml new file mode 100644 index 0000000000..7da90cb88b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4504.yml @@ -0,0 +1,4 @@ +author: "Naksu" +delete-after: True +changes: + - bugfix: "frying oil actually works" diff --git a/html/changelogs/AutoChangeLog-pr-4505.yml b/html/changelogs/AutoChangeLog-pr-4505.yml new file mode 100644 index 0000000000..baf8daa374 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4505.yml @@ -0,0 +1,6 @@ +author: "coiax" +delete-after: True +changes: + - balance: "The kitchen gibber must be anchored in order to use." + - balance: "The gibber requires bodies to have no external items or +equipment." diff --git a/html/changelogs/AutoChangeLog-pr-4506.yml b/html/changelogs/AutoChangeLog-pr-4506.yml new file mode 100644 index 0000000000..0b2d10fffe --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4506.yml @@ -0,0 +1,4 @@ +author: "Dax Dupont" +delete-after: True +changes: + - bugfix: "Borgs will no longer have their metal/glass/etc stacks commit sudoku when it runs out of metal. They will also show the correct amount instead of a constant of \"1\" on menu interaction." diff --git a/html/changelogs/AutoChangeLog-pr-4507.yml b/html/changelogs/AutoChangeLog-pr-4507.yml new file mode 100644 index 0000000000..3076537362 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4507.yml @@ -0,0 +1,4 @@ +author: "Kor" +delete-after: True +changes: + - rscadd: "During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game." diff --git a/html/changelogs/AutoChangeLog-pr-4509.yml b/html/changelogs/AutoChangeLog-pr-4509.yml new file mode 100644 index 0000000000..0be18e6c47 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4509.yml @@ -0,0 +1,4 @@ +author: "Robustin" +delete-after: True +changes: + - tweak: "The EMP door shocking effect has a new formula. Heavy EMP's will no longer shock doors while light EMP's have a 10% chance (down from 13.33%)." diff --git a/html/changelogs/AutoChangeLog-pr-4516.yml b/html/changelogs/AutoChangeLog-pr-4516.yml new file mode 100644 index 0000000000..66e1e9c6f3 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4516.yml @@ -0,0 +1,4 @@ +author: "CitadelStationBot" +delete-after: True +changes: + - bugfix: "\"Download N research nodes\" objective is now checked correctly again." diff --git a/html/changelogs/AutoChangeLog-pr-4519.yml b/html/changelogs/AutoChangeLog-pr-4519.yml new file mode 100644 index 0000000000..aa0bf5a78d --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4519.yml @@ -0,0 +1,4 @@ +author: "Frozenguy5" +delete-after: True +changes: + - bugfix: "Soapstones now give the correct time they were placed down." diff --git a/html/changelogs/AutoChangeLog-pr-4521.yml b/html/changelogs/AutoChangeLog-pr-4521.yml new file mode 100644 index 0000000000..2b5553d55f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4521.yml @@ -0,0 +1,4 @@ +author: "More Robust Than You" +delete-after: True +changes: + - tweak: "Vending machines now use TGUI" diff --git a/icons/misc/language.dmi b/icons/misc/language.dmi index f4894c2b90..4e627f16c7 100644 Binary files a/icons/misc/language.dmi and b/icons/misc/language.dmi differ diff --git a/icons/mob/hud.dmi b/icons/mob/hud.dmi index 70988dbef5..5e33807ec7 100644 Binary files a/icons/mob/hud.dmi and b/icons/mob/hud.dmi differ diff --git a/icons/mob/landmarks.dmi b/icons/mob/landmarks.dmi new file mode 100644 index 0000000000..120745ed44 Binary files /dev/null and b/icons/mob/landmarks.dmi differ diff --git a/icons/obj/abductor.dmi b/icons/obj/abductor.dmi index 38edd8dc7d..5602b03f87 100644 Binary files a/icons/obj/abductor.dmi and b/icons/obj/abductor.dmi differ diff --git a/icons/obj/assemblies/electronic_components.dmi b/icons/obj/assemblies/electronic_components.dmi index 1852079e73..a9dac06d6b 100644 Binary files a/icons/obj/assemblies/electronic_components.dmi and b/icons/obj/assemblies/electronic_components.dmi differ diff --git a/icons/obj/flora/pinetrees.dmi b/icons/obj/flora/pinetrees.dmi index e7fa58cb1a..a68e0388b0 100644 Binary files a/icons/obj/flora/pinetrees.dmi and b/icons/obj/flora/pinetrees.dmi differ diff --git a/interface/stylesheet.dm b/interface/stylesheet.dm index dd23e1807a..e1505d6088 100644 --- a/interface/stylesheet.dm +++ b/interface/stylesheet.dm @@ -160,6 +160,7 @@ h1.alert, h2.alert {color: #000000;} .memo {color: #638500; text-align: center;} .memoedit {text-align: center; font-size: 2;} .abductor {color: #800080; font-style: italic;} +.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;} .slime {color: #00CED1;} .drone {color: #848482;} .monkey {color: #975032;} diff --git a/sound/weapons/gun_chamber_round.ogg b/sound/weapons/gun_chamber_round.ogg new file mode 100644 index 0000000000..951b9d144d Binary files /dev/null and b/sound/weapons/gun_chamber_round.ogg differ diff --git a/sound/weapons/dry_fire_1.ogg b/sound/weapons/gun_dry_fire_1.ogg similarity index 100% rename from sound/weapons/dry_fire_1.ogg rename to sound/weapons/gun_dry_fire_1.ogg diff --git a/sound/weapons/dry_fire_2.ogg b/sound/weapons/gun_dry_fire_2.ogg similarity index 100% rename from sound/weapons/dry_fire_2.ogg rename to sound/weapons/gun_dry_fire_2.ogg diff --git a/sound/weapons/dry_fire_3.ogg b/sound/weapons/gun_dry_fire_3.ogg similarity index 100% rename from sound/weapons/dry_fire_3.ogg rename to sound/weapons/gun_dry_fire_3.ogg diff --git a/sound/weapons/dry_fire_4.ogg b/sound/weapons/gun_dry_fire_4.ogg similarity index 100% rename from sound/weapons/dry_fire_4.ogg rename to sound/weapons/gun_dry_fire_4.ogg diff --git a/sound/weapons/gun_magazine_insert_empty_1.ogg b/sound/weapons/gun_magazine_insert_empty_1.ogg new file mode 100644 index 0000000000..ef34a8e358 Binary files /dev/null and b/sound/weapons/gun_magazine_insert_empty_1.ogg differ diff --git a/sound/weapons/gun_magazine_insert_empty_2.ogg b/sound/weapons/gun_magazine_insert_empty_2.ogg new file mode 100644 index 0000000000..4441937736 Binary files /dev/null and b/sound/weapons/gun_magazine_insert_empty_2.ogg differ diff --git a/sound/weapons/gun_magazine_insert_empty_3.ogg b/sound/weapons/gun_magazine_insert_empty_3.ogg new file mode 100644 index 0000000000..dda772be5d Binary files /dev/null and b/sound/weapons/gun_magazine_insert_empty_3.ogg differ diff --git a/sound/weapons/gun_magazine_insert_empty_4.ogg b/sound/weapons/gun_magazine_insert_empty_4.ogg new file mode 100644 index 0000000000..8ef39d84fb Binary files /dev/null and b/sound/weapons/gun_magazine_insert_empty_4.ogg differ diff --git a/sound/weapons/gun_magazine_insert_full_1.ogg b/sound/weapons/gun_magazine_insert_full_1.ogg new file mode 100644 index 0000000000..dbbede3f71 Binary files /dev/null and b/sound/weapons/gun_magazine_insert_full_1.ogg differ diff --git a/sound/weapons/gun_magazine_insert_full_2.ogg b/sound/weapons/gun_magazine_insert_full_2.ogg new file mode 100644 index 0000000000..7aeee89ef8 Binary files /dev/null and b/sound/weapons/gun_magazine_insert_full_2.ogg differ diff --git a/sound/weapons/gun_magazine_insert_full_3.ogg b/sound/weapons/gun_magazine_insert_full_3.ogg new file mode 100644 index 0000000000..95b9b891ef Binary files /dev/null and b/sound/weapons/gun_magazine_insert_full_3.ogg differ diff --git a/sound/weapons/gun_magazine_insert_full_4.ogg b/sound/weapons/gun_magazine_insert_full_4.ogg new file mode 100644 index 0000000000..d63f0310e5 Binary files /dev/null and b/sound/weapons/gun_magazine_insert_full_4.ogg differ diff --git a/sound/weapons/gun_magazine_insert_full_5.ogg b/sound/weapons/gun_magazine_insert_full_5.ogg new file mode 100644 index 0000000000..cfd6198760 Binary files /dev/null and b/sound/weapons/gun_magazine_insert_full_5.ogg differ diff --git a/sound/weapons/gun_magazine_remove_empty_1.ogg b/sound/weapons/gun_magazine_remove_empty_1.ogg new file mode 100644 index 0000000000..a3ae4fa2eb Binary files /dev/null and b/sound/weapons/gun_magazine_remove_empty_1.ogg differ diff --git a/sound/weapons/gun_magazine_remove_empty_2.ogg b/sound/weapons/gun_magazine_remove_empty_2.ogg new file mode 100644 index 0000000000..da73e52173 Binary files /dev/null and b/sound/weapons/gun_magazine_remove_empty_2.ogg differ diff --git a/sound/weapons/gun_magazine_remove_empty_3.ogg b/sound/weapons/gun_magazine_remove_empty_3.ogg new file mode 100644 index 0000000000..18689dc26b Binary files /dev/null and b/sound/weapons/gun_magazine_remove_empty_3.ogg differ diff --git a/sound/weapons/gun_magazine_remove_empty_4.ogg b/sound/weapons/gun_magazine_remove_empty_4.ogg new file mode 100644 index 0000000000..1012fbf5d7 Binary files /dev/null and b/sound/weapons/gun_magazine_remove_empty_4.ogg differ diff --git a/sound/weapons/gun_magazine_remove_full.ogg b/sound/weapons/gun_magazine_remove_full.ogg new file mode 100644 index 0000000000..9977da3ecd Binary files /dev/null and b/sound/weapons/gun_magazine_remove_full.ogg differ diff --git a/sound/weapons/gun_slide_lock_1.ogg b/sound/weapons/gun_slide_lock_1.ogg new file mode 100644 index 0000000000..65270e2b4c Binary files /dev/null and b/sound/weapons/gun_slide_lock_1.ogg differ diff --git a/sound/weapons/gun_slide_lock_2.ogg b/sound/weapons/gun_slide_lock_2.ogg new file mode 100644 index 0000000000..b0f0d28119 Binary files /dev/null and b/sound/weapons/gun_slide_lock_2.ogg differ diff --git a/sound/weapons/gun_slide_lock_3.ogg b/sound/weapons/gun_slide_lock_3.ogg new file mode 100644 index 0000000000..b30be8ab84 Binary files /dev/null and b/sound/weapons/gun_slide_lock_3.ogg differ diff --git a/sound/weapons/gun_slide_lock_4.ogg b/sound/weapons/gun_slide_lock_4.ogg new file mode 100644 index 0000000000..b10b830be7 Binary files /dev/null and b/sound/weapons/gun_slide_lock_4.ogg differ diff --git a/sound/weapons/gun_slide_lock_5.ogg b/sound/weapons/gun_slide_lock_5.ogg new file mode 100644 index 0000000000..5a4c1fa158 Binary files /dev/null and b/sound/weapons/gun_slide_lock_5.ogg differ diff --git a/strings/brain_damage_lines.json b/strings/traumas.json similarity index 82% rename from strings/brain_damage_lines.json rename to strings/traumas.json index 4a28998e2c..9b14a7b530 100644 --- a/strings/brain_damage_lines.json +++ b/strings/traumas.json @@ -186,33 +186,55 @@ "", ";", ".h" - ], - - "roles": [ - "heds", - "ceptin", - "hop", - "arrdee", - "sek" - ], - - "cargo": [ - "GUNS", - "HATS", - "PIZEH", - "MEMES", - "GLOWY CYSTAL" - - ], - - "s_roles": [ - "ert", - "shadowlig", - "ninja", - "admen", - "mantor", - "bluh daymon", - "wizzerd" - - ] + ], + + "god_foe": [ + "MORTALS", + "HERETICS", + "INSECTS", + "UNBELIEVERS", + "BLASPHEMERS", + "PARASITES", + "WEAKLINGS", + "PEASANTS" + ], + + "god_aggressive": [ + "BEGONE, @pick(god_foe)!", + "DIE, @pick(god_foe)!", + "BLEED, @pick(god_foe)!", + "BURN, @pick(god_foe)!", + "ALL WILL FALL BEFORE ME!", + "ENDLESS SUFFERING AWAITS YOU, @pick(god_foe).", + "DEATH TO @pick(god_foe)!" + ], + + "god_neutral": [ + "STOP", + "HALT.", + "BE SILENT.", + "QUIET", + "SEE THE TRUTH BEFORE YOU, MORTALS.", + "MORTALS, SAY YOUR NAME", + "BEGONE, MORTALS.", + "BE HEALED, MORTALS. I AM FEELING MERCIFUL.", + "DANCE FOR ME, LITTLE MORTALS.", + "YOU. STOP.", + "REST, MORTALS, TOMORROW IS A LONG DAY.", + "YOU MORTALS MAKE ME SICK.", + "HONK..." + ], + + "god_unstun": [ + "GET UP. I HAVE NO TIME TO LOSE.", + "GET UP, PRIEST.", + "GET UP." + ], + + "god_heal": [ + "YOU WILL LIVE TO SEE ANOTHER DAY.", + "YOU SHALL SURVIVE THIS, MY PRIEST.", + "BE HEALED, PRIEST.", + "YOUR LIFE IS IMPORTANT. KEEP IT." + ] } diff --git a/tgstation.dme b/tgstation.dme index 4d438607f5..4b6ba31e8b 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -54,7 +54,7 @@ #include "code\__DEFINES\logging.dm" #include "code\__DEFINES\machines.dm" #include "code\__DEFINES\maps.dm" -#include "code\__DEFINES\math.dm" +#include "code\__DEFINES\maths.dm" #include "code\__DEFINES\MC.dm" #include "code\__DEFINES\menu.dm" #include "code\__DEFINES\misc.dm" @@ -73,6 +73,7 @@ #include "code\__DEFINES\robots.dm" #include "code\__DEFINES\role_preferences.dm" #include "code\__DEFINES\say.dm" +#include "code\__DEFINES\server_tools.config.dm" #include "code\__DEFINES\server_tools.dm" #include "code\__DEFINES\shuttles.dm" #include "code\__DEFINES\sight.dm" @@ -100,7 +101,6 @@ #include "code\__HELPERS\global_lists.dm" #include "code\__HELPERS\icon_smoothing.dm" #include "code\__HELPERS\icons.dm" -#include "code\__HELPERS\maths.dm" #include "code\__HELPERS\matrices.dm" #include "code\__HELPERS\mobs.dm" #include "code\__HELPERS\names.dm" @@ -108,6 +108,7 @@ #include "code\__HELPERS\pronouns.dm" #include "code\__HELPERS\radiation.dm" #include "code\__HELPERS\radio.dm" +#include "code\__HELPERS\roundend.dm" #include "code\__HELPERS\sanitize_values.dm" #include "code\__HELPERS\shell.dm" #include "code\__HELPERS\stat_tracking.dm" @@ -223,9 +224,9 @@ #include "code\controllers\configuration\config_entry.dm" #include "code\controllers\configuration\configuration.dm" #include "code\controllers\configuration\entries\comms.dm" -#include "code\controllers\configuration\entries\config.dm" #include "code\controllers\configuration\entries\dbconfig.dm" #include "code\controllers\configuration\entries\game_options.dm" +#include "code\controllers\configuration\entries\general.dm" #include "code\controllers\subsystem\acid.dm" #include "code\controllers\subsystem\air.dm" #include "code\controllers\subsystem\assets.dm" @@ -329,10 +330,12 @@ #include "code\datums\antagonists\devil.dm" #include "code\datums\antagonists\internal_affairs.dm" #include "code\datums\antagonists\ninja.dm" +#include "code\datums\antagonists\nukeop.dm" #include "code\datums\antagonists\pirate.dm" #include "code\datums\antagonists\revolution.dm" #include "code\datums\antagonists\wizard.dm" #include "code\datums\brain_damage\brain_trauma.dm" +#include "code\datums\brain_damage\imaginary_friend.dm" #include "code\datums\brain_damage\mild.dm" #include "code\datums\brain_damage\phobia.dm" #include "code\datums\brain_damage\severe.dm" @@ -342,8 +345,11 @@ #include "code\datums\components\archaeology.dm" #include "code\datums\components\caltrop.dm" #include "code\datums\components\chasm.dm" +#include "code\datums\components\cleaning.dm" #include "code\datums\components\decal.dm" #include "code\datums\components\infective.dm" +#include "code\datums\components\jousting.dm" +#include "code\datums\components\knockoff.dm" #include "code\datums\components\material_container.dm" #include "code\datums\components\ntnet_interface.dm" #include "code\datums\components\paintable.dm" @@ -487,6 +493,7 @@ #include "code\game\gamemodes\antag_hud.dm" #include "code\game\gamemodes\antag_spawner.dm" #include "code\game\gamemodes\antag_spawner_cit.dm" +#include "code\game\gamemodes\antag_team.dm" #include "code\game\gamemodes\cit_objectives.dm" #include "code\game\gamemodes\events.dm" #include "code\game\gamemodes\game_mode.dm" @@ -1303,6 +1310,7 @@ #include "code\modules\client\client_defines.dm" #include "code\modules\client\client_procs.dm" #include "code\modules\client\message.dm" +#include "code\modules\client\player_details.dm" #include "code\modules\client\preferences.dm" #include "code\modules\client\preferences_savefile.dm" #include "code\modules\client\preferences_toggles.dm" @@ -1621,6 +1629,7 @@ #include "code\modules\jobs\job_types\security.dm" #include "code\modules\jobs\job_types\silicon.dm" #include "code\modules\jobs\map_changes\map_changes.dm" +#include "code\modules\language\aphasia.dm" #include "code\modules\language\beachbum.dm" #include "code\modules\language\codespeak.dm" #include "code\modules\language\common.dm" @@ -2450,7 +2459,7 @@ #include "modular_citadel\cydonian_armor.dm" #include "modular_citadel\polychromic_clothes.dm" #include "modular_citadel\code\datums\uplink_items_cit.dm" +#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm" #include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm" #include "modular_citadel\code\modules\crafting\recipes.dm" -#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm" // END_INCLUDE diff --git a/tgui/assets/tgui.css b/tgui/assets/tgui.css index 256b53c106..c73fc2adfa 100644 --- a/tgui/assets/tgui.css +++ b/tgui/assets/tgui.css @@ -1 +1 @@ -@charset 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header.titlebar .close{font-size:20px}.no-icons header.titlebar .close:after{content:"X"} \ No newline at end of file diff --git a/tgui/package.json b/tgui/package.json index 007ee04ab9..52662139a6 100644 --- a/tgui/package.json +++ b/tgui/package.json @@ -22,7 +22,7 @@ "es3ify": "0.2.1", "fg-loadcss": "1.0.0-0", "fontfaceobserver": "1.6.3", - "gulp": "github:gulpjs/gulp#4.0", + "gulp": "github:gulpjs/gulp#6d71a65", "gulp-bytediff": "1.0.0", "gulp-cssnano": "2.1.2", "gulp-if": "2.0.0", diff --git a/tgui/src/interfaces/smoke_machine.ract b/tgui/src/interfaces/smoke_machine.ract index 9f21240430..983e04bce2 100644 --- a/tgui/src/interfaces/smoke_machine.ract +++ b/tgui/src/interfaces/smoke_machine.ract @@ -1,31 +1,31 @@ {{#if data.screen == "home"}} - - {{data.active ? "On" : "Off"}} - - - -
    - 3 - 6 - 9 - 12 - 15 -
    -
    - - {{#if data.isTankLoaded}} - {{Math.round(adata.TankCurrentVolume)}}/{{data.TankMaxVolume}} Units -
    + + {{data.active ? "On" : "Off"}} + + + +
    + 3 + 6 + 9 + 12 + 15 +
    +
    + + {{#if data.isTankLoaded}} + {{Math.round(adata.TankCurrentVolume)}}/{{data.TankMaxVolume}} Units +

    - {{#each adata.TankContents}} - {{Math.fixed(volume, 2)}} units of {{name}}
    - {{/each}} + {{#each adata.TankContents}} + {{Math.fixed(volume, 2)}} units of {{name}}
    + {{/each}} {{else}} - Tank Empty + Tank Empty {{/if}} +#include +#include +#include +#include +#include +#include +#include +#include +#include + + +#define PROGRESS_FPS 10 +#define PROGRESS_BAR_INNER_WIDTH 50 +#define LINEBUFFER (32*1024) //32KiB + +using namespace std; + +struct runtime { + string text; + string proc; + string source; + string usr; + string src; + string loc; + unsigned int count; +}; +struct harddel { + string type; + unsigned int count; +}; +//What we use to read input +string * lastLine = new string(); +string * currentLine = new string(); +string * nextLine = new string(); + +//Stores lines we want to keep to print out +unordered_map storedRuntime; +unordered_map storedInfiniteLoop; +unordered_map storedHardDel; + +//Stat tracking stuff for output +unsigned int totalRuntimes = 0; +unsigned int totalInfiniteLoops = 0; +unsigned int totalHardDels = 0; + + +bool endofbuffer = false; +//like substr, but returns an empty string if the string is smaller then start, rather then an exception. +inline string safe_substr(string * S, size_t start = 0, size_t end = string::npos) { + if (start > S->length()) + start = S->length(); + return S->substr(start, end); +} +//getline() is slow as fucking balls. this is quicker because we prefill a buffer rather then read 1 byte at a time searching for newlines, lowering on i/o calls and overhead. (110MB/s vs 40MB/s on a 1.8GB file pre-filled into the disk cache) +//if i wanted to make it even faster, I'd use a reading thread, a new line searching thread, another thread or four for searching for runtimes in the list to see if they are unique, and finally the main thread for displaying the progress bar. but fuck that noise. +inline string * readline(FILE * f) { + static char buf[LINEBUFFER]; + static size_t pos = 0; + static size_t size = 0; + + for (size_t i = pos; i < LINEBUFFER; i++) { + char c = buf[i]; + if (i >= size && (pos || i < LINEBUFFER-1)) { + if (feof(f) || ferror(f)) + break; + if (size && pos) { //move current stuff to start of buffer + size -= pos; + i -= pos; + memmove(buf, &buf[pos], size); + } + //fill remaining buffer + size += fread(&buf[i], 1, LINEBUFFER-size-1, f); + pos = 0; + c = buf[i]; + } + if (c == '\n') { + //trim off any newlines from the start + while (i > pos && (buf[pos] == '\r' || buf[pos] == '\n')) + pos++; + string * s = new string(&buf[pos], i-pos); + pos = i+1; + return s; + } + + } + string * s = new string(&buf[pos], size-pos); + pos = 0; + size = 0; + endofbuffer = true; + return s; +} + +inline void forward_progress(FILE * inputFile) { + delete(lastLine); + lastLine = currentLine; + currentLine = nextLine; + nextLine = readline(inputFile); + //strip out any timestamps. + if (nextLine->length() >= 10) { + if ((*nextLine)[0] == '[' && (*nextLine)[3] == ':' && (*nextLine)[6] == ':' && (*nextLine)[9] == ']') + nextLine->erase(0, 10); + } +} +//deallocates to, copys from to to. +inline void string_send(string * &from, string * &to) { + delete(to); + to = new string(*from); +} +inline void printprogressbar(unsigned short progress /*as percent*/) { + double const modifer = 100.0L/(double)PROGRESS_BAR_INNER_WIDTH; + size_t bars = (double)progress/modifer; + cerr << "\r[" << string(bars, '=') << ((progress < 100) ? ">" : "") << string(PROGRESS_BAR_INNER_WIDTH-(bars+((progress < 100) ? 1 : 0)), ' ') << "] " << progress << "%"; + cerr.flush(); +} + +bool readFromFile(bool isstdin) { + //Open file to read + FILE * inputFile = stdin; + if (!isstdin) + inputFile = fopen("Input.txt", "r"); + + if (ferror(inputFile)) + return false; + long long fileLength = 0; + clock_t nextupdate = 0; + if (!isstdin) { + fseek(inputFile, 0, SEEK_END); + fileLength = ftell(inputFile); + fseek(inputFile, 0, SEEK_SET); + nextupdate = clock(); + } + + if (feof(inputFile)) + return false; //empty file + do { + //Update our lines + forward_progress(inputFile); + //progress bar + + if (!isstdin && clock() >= nextupdate) { + int dProgress = (int)(((long double)ftell(inputFile) / (long double)fileLength) * 100.0L); + printprogressbar(dProgress); + nextupdate = clock() + (CLOCKS_PER_SEC/PROGRESS_FPS); + } + //Found a runtime! + if (safe_substr(currentLine, 0, 14) == "runtime error:") { + if (currentLine->length() <= 17) { //empty runtime, check next line. + //runtime is on the line before this one. (byond bug) + if (nextLine->length() < 2) { + string_send(lastLine, nextLine); + } + forward_progress(inputFile); + string * tmp = new string("runtime error: " + *currentLine); + string_send(tmp, currentLine); + delete(tmp); + } + //we assign this to the right container in a moment. + unordered_map * storage_container; + + //runtime is actually an infinite loop + if (safe_substr(currentLine, 15, 23) == "Infinite loop suspected" || safe_substr(currentLine, 15, 31) == "Maximum recursion level reached") { + //use our infinite loop container. + storage_container = &storedInfiniteLoop; + totalInfiniteLoops++; + // skip the line about world.loop_checks + forward_progress(inputFile); + string_send(lastLine, currentLine); + } else { + //use the runtime container + storage_container = &storedRuntime; + totalRuntimes++; + } + + string key = *currentLine; + bool procfound = false; //so other things don't have to bother checking for this again. + if (safe_substr(nextLine, 0, 10) == "proc name:") { + key += *nextLine; + procfound = true; + } + + //(get the address of a runtime from (a pointer to a container of runtimes)) to then store in a pointer to a runtime. + //(and who said pointers were hard.) + runtime* R = &((*storage_container)[key]); + + //new + if (R->text != *currentLine) { + R->text = *currentLine; + if (procfound) { + R->proc = *nextLine; + forward_progress(inputFile); + } + R->count = 1; + + //search for source file info + if (safe_substr(nextLine, 2, 12) == "source file:") { + R->source = *nextLine; + //skip again + forward_progress(inputFile); + } + //If we find this, we have new stuff to store + if (safe_substr(nextLine, 2, 4) == "usr:") { + forward_progress(inputFile); + forward_progress(inputFile); + //Store more info + R->usr = *lastLine; + R->src = *currentLine; + if (safe_substr(nextLine, 2, 8) == "src.loc:") { + R->loc = *nextLine; + forward_progress(inputFile); + } + } + + } else { //existed already + R->count++; + if (procfound) + forward_progress(inputFile); + } + + } else if (safe_substr(currentLine, 0, 7) == "Path : ") { + string deltype = safe_substr(currentLine, 7); + if (deltype.substr(deltype.size()-1,1) == " ") //some times they have a single trailing space. + deltype = deltype.substr(0, deltype.size()-1); + + unsigned int failures = strtoul(safe_substr(nextLine, 11).c_str(), NULL, 10); + if (failures <= 0) + continue; + + totalHardDels += failures; + harddel* D = &storedHardDel[deltype]; + if (D->type != deltype) { + D->type = deltype; + D->count = failures; + } else { + D->count += failures; + } + } + } while (!feof(inputFile) || !endofbuffer); //Until end of file + if (!isstdin) + printprogressbar(100); + cerr << endl; + return true; +} + +bool runtimeComp(const runtime &a, const runtime &b) { + return a.count > b.count; +} + +bool hardDelComp(const harddel &a, const harddel &b) { + return a.count > b.count; +} + +bool writeToFile(bool usestdio) { + //Open and clear the file + ostream * output = &cout; + ofstream * outputFile; + if (!usestdio) + output = outputFile = new ofstream("Output.txt", ios::trunc); + + + if(usestdio || outputFile->is_open()) { + *output << "Note: The source file, src and usr are all from the FIRST of the identical runtimes. Everything else is cropped.\n\n"; + if(storedInfiniteLoop.size() > 0) + *output << "Total unique infinite loops: " << storedInfiniteLoop.size() << endl; + + if(totalInfiniteLoops > 0) + *output << "Total infinite loops: " << totalInfiniteLoops << endl << endl; + + *output << "Total unique runtimes: " << storedRuntime.size() << endl; + *output << "Total runtimes: " << totalRuntimes << endl << endl; + if(storedHardDel.size() > 0) + *output << "Total unique hard deletions: " << storedHardDel.size() << endl; + + if(totalHardDels > 0) + *output << "Total hard deletions: " << totalHardDels << endl << endl; + + + //If we have infinite loops, display them first. + if(storedInfiniteLoop.size() > 0) { + vector infiniteLoops; + infiniteLoops.reserve(storedInfiniteLoop.size()); + for (unordered_map::iterator it=storedInfiniteLoop.begin(); it != storedInfiniteLoop.end(); it++) + infiniteLoops.push_back(it->second); + storedInfiniteLoop.clear(); + sort(infiniteLoops.begin(), infiniteLoops.end(), runtimeComp); + *output << "** Infinite loops **"; + for (int i=0; i < infiniteLoops.size(); i++) { + runtime* R = &infiniteLoops[i]; + *output << endl << endl << "The following infinite loop has occurred " << R->count << " time(s).\n"; + *output << R->text << endl; + if(R->proc.length()) + *output << R->proc << endl; + if(R->source.length()) + *output << R->source << endl; + if(R->usr.length()) + *output << R->usr << endl; + if(R->src.length()) + *output << R->src << endl; + if(R->loc.length()) + *output << R->loc << endl; + } + *output << endl << endl; //For spacing + } + + + //Do runtimes next + *output << "** Runtimes **"; + vector runtimes; + runtimes.reserve(storedRuntime.size()); + for (unordered_map::iterator it=storedRuntime.begin(); it != storedRuntime.end(); it++) + runtimes.push_back(it->second); + storedRuntime.clear(); + sort(runtimes.begin(), runtimes.end(), runtimeComp); + for (int i=0; i < runtimes.size(); i++) { + runtime* R = &runtimes[i]; + *output << endl << endl << "The following runtime has occurred " << R->count << " time(s).\n"; + *output << R->text << endl; + if(R->proc.length()) + *output << R->proc << endl; + if(R->source.length()) + *output << R->source << endl; + if(R->usr.length()) + *output << R->usr << endl; + if(R->src.length()) + *output << R->src << endl; + if(R->loc.length()) + *output << R->loc << endl; + } + *output << endl << endl; //For spacing + + //and finally, hard deletes + if(totalHardDels > 0) { + *output << endl << "** Hard deletions **"; + vector hardDels; + hardDels.reserve(storedHardDel.size()); + for (unordered_map::iterator it=storedHardDel.begin(); it != storedHardDel.end(); it++) + hardDels.push_back(it->second); + storedHardDel.clear(); + sort(hardDels.begin(), hardDels.end(), hardDelComp); + for(int i=0; i < hardDels.size(); i++) { + harddel* D = &hardDels[i]; + *output << endl << D->type << " - " << D->count << " time(s).\n"; + } + } + if (!usestdio) { + outputFile->close(); + delete outputFile; + } + } else { + return false; + } + return true; +} + +int main(int argc, const char * argv[]) { + ios_base::sync_with_stdio(false); + ios::sync_with_stdio(false); + bool usestdio = false; + if (argc >= 2 && !strcmp(argv[1], "-s")) + usestdio = true; + + char exit; //Used to stop the program from immediately exiting + cerr << "Reading input.\n"; + if(readFromFile(usestdio)) { + cerr << "Input read successfully!\n"; + } else { + cerr << "Input failed to open, shutting down.\n"; + if (!usestdio) { + cerr << "\nEnter any letter to quit.\n"; + exit = cin.get(); + } + return 1; + } + + + cerr << "Writing output.\n"; + if(writeToFile(usestdio)) { + cerr << "Output was successful!\n"; + if (!usestdio) { + cerr << "\nEnter any letter to quit.\n"; + exit = cin.get(); + } + return 0; + } else { + cerr << "The output file could not be opened, shutting down.\n"; + if (!usestdio) { + cerr << "\nEnter any letter to quit.\n"; + exit = cin.get(); + } + return 1; + } + + return 0; +} +>>>>>>> dbccf52... Merge pull request #33702 from MrStonedOne/rc-the-unix-way diff --git a/tools/Runtime Condenser/RuntimeCondenser.exe b/tools/Runtime Condenser/RuntimeCondenser.exe index e53102f219..642efd09f0 100644 Binary files a/tools/Runtime Condenser/RuntimeCondenser.exe and b/tools/Runtime Condenser/RuntimeCondenser.exe differ