Merge pull request #15581 from deathride58/audiopanfix
Fixes audio panning sounding weird by adding 1 to the Y value in playsoundlocal
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@@ -173,7 +173,7 @@ distance_multiplier - Can be used to multiply the distance at which the sound is
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var/dz = turf_source.y - T.y // Hearing from infront/behind
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S.z = dz * distance_multiplier
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var/dy = (turf_source.z - T.z) * 5 * distance_multiplier // Hearing from above / below, multiplied by 5 because we assume height is further along coords.
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S.y = dy
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S.y = dy + 1
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S.falloff = isnull(max_distance)? FALLOFF_SOUNDS : max_distance //use max_distance, else just use 1 as we are a direct sound so falloff isnt relevant.
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