Merge pull request #8555 from Ghommie/Ghommie-cit32

Updates radials, makes RCD and RCL use em.
This commit is contained in:
kevinz000
2019-06-08 01:25:37 -07:00
committed by GitHub
10 changed files with 402 additions and 75 deletions
+131 -40
View File
@@ -161,13 +161,18 @@ RLD
user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
return (BRUTELOSS)
/obj/item/construction/rcd/verb/toggle_window_type()
set name = "Toggle Window Type"
/obj/item/construction/rcd/verb/toggle_window_type_verb()
set name = "RCD : Toggle Window Type"
set category = "Object"
set src in usr // What does this do?
set src in view(1)
if(!usr.canUseTopic(src, BE_CLOSE))
return
toggle_window_type(usr)
/obj/item/construction/rcd/proc/toggle_window_type(mob/user)
var/window_type_name
if (window_type == /obj/structure/window/fulltile)
window_type = /obj/structure/window/reinforced/fulltile
window_type_name = "reinforced glass"
@@ -175,17 +180,14 @@ RLD
window_type = /obj/structure/window/fulltile
window_type_name = "glass"
to_chat(usr, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
to_chat(user, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
/obj/item/construction/rcd/verb/change_airlock_access()
set name = "Change Airlock Access"
set category = "Object"
set src in usr
/obj/item/construction/rcd/verb/change_airlock_access(mob/user)
if (!ishuman(usr) && !usr.has_unlimited_silicon_privilege)
return ..(usr)
if (!ishuman(user) && !user.has_unlimited_silicon_privilege)
return
var/t1 = text("")
var/t1 = ""
if(use_one_access)
@@ -216,24 +218,23 @@ RLD
t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
var/datum/browser/popup = new(usr, "airlock_electronics", "Access Control", 900, 500)
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500)
popup.set_content(t1)
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
onclose(usr, "airlock")
onclose(user, "rcd_access")
/obj/item/construction/rcd/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if (href_list["close"])
usr << browse(null, "window=airlock")
usr << browse(null, "window=rcd_access")
return
if (href_list["access"])
toggle_access(href_list["access"])
change_airlock_access()
change_airlock_access(usr)
/obj/item/construction/rcd/proc/toggle_access(acc)
if (acc == "all")
@@ -253,16 +254,77 @@ RLD
if (!conf_access.len)
conf_access = null
/obj/item/construction/rcd/verb/change_airlock_setting()
set name = "Change Airlock Setting"
set category = "Object"
set src in usr
/obj/item/construction/rcd/proc/get_airlock_image(airlock_type)
var/obj/machinery/door/airlock/proto = airlock_type
var/ic = initial(proto.icon)
var/mutable_appearance/MA = mutable_appearance(ic, "closed")
if(!initial(proto.glass))
MA.overlays += "fill_closed"
//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
return MA
var/airlockcat = input(usr, "Select whether the airlock is solid or glass.") in list("Solid", "Glass")
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/construction/rcd/proc/change_airlock_setting(mob/user)
if(!user)
return
var/list/solid_or_glass_choices = list(
"Solid" = get_airlock_image(/obj/machinery/door/airlock),
"Glass" = get_airlock_image(/obj/machinery/door/airlock/glass)
)
var/list/solid_choices = list(
"Standard" = get_airlock_image(/obj/machinery/door/airlock),
"Public" = get_airlock_image(/obj/machinery/door/airlock/public),
"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering),
"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos),
"Security" = get_airlock_image(/obj/machinery/door/airlock/security),
"Command" = get_airlock_image(/obj/machinery/door/airlock/command),
"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical),
"Research" = get_airlock_image(/obj/machinery/door/airlock/research),
"Freezer" = get_airlock_image(/obj/machinery/door/airlock/freezer),
"Science" = get_airlock_image(/obj/machinery/door/airlock/science),
"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology),
"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining),
"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance),
"External" = get_airlock_image(/obj/machinery/door/airlock/external),
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external),
"Airtight Hatch" = get_airlock_image(/obj/machinery/door/airlock/hatch),
"Maintenance Hatch" = get_airlock_image(/obj/machinery/door/airlock/maintenance_hatch)
)
var/list/glass_choices = list(
"Standard" = get_airlock_image(/obj/machinery/door/airlock/glass),
"Public" = get_airlock_image(/obj/machinery/door/airlock/public/glass),
"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering/glass),
"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos/glass),
"Security" = get_airlock_image(/obj/machinery/door/airlock/security/glass),
"Command" = get_airlock_image(/obj/machinery/door/airlock/command/glass),
"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical/glass),
"Research" = get_airlock_image(/obj/machinery/door/airlock/research/glass),
"Science" = get_airlock_image(/obj/machinery/door/airlock/science/glass),
"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology/glass),
"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining/glass),
"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/glass),
"External" = get_airlock_image(/obj/machinery/door/airlock/external/glass),
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
)
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockcat)
if("Solid")
if(advanced_airlock_setting == 1)
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance", "Airtight Hatch", "Maintenance Hatch")
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockpaint)
if("Standard")
airlock_type = /obj/machinery/door/airlock
@@ -305,7 +367,9 @@ RLD
if("Glass")
if(advanced_airlock_setting == 1)
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockpaint)
if("Standard")
airlock_type = /obj/machinery/door/airlock/glass
@@ -356,8 +420,8 @@ RLD
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
return TRUE
/obj/item/construction/rcd/New()
..()
/obj/item/construction/rcd/Initialize()
. = ..()
GLOB.rcd_list += src
/obj/item/construction/rcd/Destroy()
@@ -366,19 +430,46 @@ RLD
/obj/item/construction/rcd/attack_self(mob/user)
..()
switch(mode)
if(1)
mode = 2
to_chat(user, "<span class='notice'>You change RCD's mode to 'Airlock'.</span>")
if(2)
mode = 3
to_chat(user, "<span class='notice'>You change RCD's mode to 'Deconstruct'.</span>")
if(3)
mode = 4
to_chat(user, "<span class='notice'>You change RCD's mode to 'Grilles & Windows'.</span>")
if(4)
mode = 1
to_chat(user, "<span class='notice'>You change RCD's mode to 'Floor & Walls'.</span>")
var/list/choices = list(
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
)
if(mode == RCD_AIRLOCK)
choices += list(
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
"Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype")
)
else if(mode == RCD_WINDOWGRILLE)
choices += list(
"Change Window Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype")
)
var/choice = show_radial_menu(user,src,choices, custom_check = CALLBACK(src,.proc/check_menu,user))
if(!check_menu(user))
return
switch(choice)
if("Floors & Walls")
mode = RCD_FLOORWALL
if("Airlock")
mode = RCD_AIRLOCK
if("Deconstruct")
mode = RCD_DECONSTRUCT
if("Grilles & Windows")
mode = RCD_WINDOWGRILLE
if("Change Access")
change_airlock_access(user)
return
if("Change Airlock Type")
change_airlock_setting(user)
return
if("Change Window Type")
toggle_window_type(user)
return
else
return
playsound(src, 'sound/effects/pop.ogg', 50, 0)
to_chat(user, "<span class='notice'>You change RCD's mode to '[choice]'.</span>")
/obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with
if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder))
+123 -12
View File
@@ -14,13 +14,14 @@
w_class = WEIGHT_CLASS_NORMAL
var/max_amount = 90
var/active = FALSE
actions_types = list(/datum/action/item_action/rcl)
actions_types = list(/datum/action/item_action/rcl_col,/datum/action/item_action/rcl_gui)
var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white")
var/current_color_index = 1
var/ghetto = FALSE
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
var/datum/component/mobhook
var/datum/radial_menu/persistent/wiring_gui_menu
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
@@ -85,7 +86,8 @@
/obj/item/twohanded/rcl/Destroy()
QDEL_NULL(loaded)
last = null
setActive(FALSE, null) // setactive(FALSE) removes mobhook
QDEL_NULL(mobhook)
QDEL_NULL(wiring_gui_menu)
return ..()
/obj/item/twohanded/rcl/update_icon()
@@ -115,20 +117,28 @@
if(loaded)
QDEL_NULL(loaded)
loaded = null
QDEL_NULL(wiring_gui_menu)
unwield(user)
setActive(wielded, user)
active = wielded
return TRUE
return FALSE
/obj/item/twohanded/rcl/pickup(mob/user)
..()
getMobhook(user)
/obj/item/twohanded/rcl/dropped(mob/wearer)
..()
if(mobhook)
setActive(FALSE, mobhook.parent)
active = FALSE
QDEL_NULL(mobhook)
last = null
/obj/item/twohanded/rcl/attack_self(mob/user)
..()
setActive(wielded, user)
active = wielded
if(!active)
last = null
else if(!last)
@@ -137,17 +147,24 @@
last = C
break
/obj/item/twohanded/rcl/proc/setActive(toggle, mob/user)
active = toggle
if (active && user)
if (mobhook && mobhook.parent != user)
obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
if(to_hook)
if(mobhook && mobhook.parent != to_hook)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
else
QDEL_NULL(mobhook)
/obj/item/twohanded/rcl/proc/trigger(mob/user)
if(active)
layCable(user)
if(wiring_gui_menu) //update the wire options as you move
wiringGuiUpdate(user)
//previous contents of trigger(), lays cable each time the player moves
/obj/item/twohanded/rcl/proc/layCable(mob/user)
if(!isturf(user.loc))
return
if(is_empty(user, 0))
@@ -156,7 +173,7 @@
if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually.
to_chat(user, "<span class='warning'>[src]'s wires jam!</span>")
setActive(FALSE, user)
active = FALSE
return
else
if(last)
@@ -179,6 +196,91 @@
is_empty(user) //If we've run out, display message
update_icon()
//searches the current tile for a stub cable of the same colour
/obj/item/twohanded/rcl/proc/findLinkingCable(mob/user)
var/turf/T
if(!isturf(user.loc))
return
T = get_turf(user)
if(T.intact || !T.can_have_cabling())
return
for(var/obj/structure/cable/C in T)
if(!C)
continue
if(C.cable_color != GLOB.cable_colors[colors[current_color_index]])
continue
if(C.d1 == 0)
return C
break
return
/obj/item/twohanded/rcl/proc/wiringGuiGenerateChoices(mob/user)
var/fromdir = 0
var/obj/structure/cable/linkingCable = findLinkingCable(user)
if(linkingCable)
fromdir = linkingCable.d2
var/list/wiredirs = list("1","5","4","6","2","10","8","9")
for(var/icondir in wiredirs)
var/dirnum = text2num(icondir)
var/cablesuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]"
if(fromdir == dirnum) //cables can't loop back on themselves
cablesuffix = "invalid"
var/image/img = image(icon = 'icons/mob/radial.dmi', icon_state = "cable_[cablesuffix]")
img.color = GLOB.cable_colors[colors[current_color_index]]
wiredirs[icondir] = img
return wiredirs
/obj/item/twohanded/rcl/proc/showWiringGui(mob/user)
var/list/choices = wiringGuiGenerateChoices(user)
wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, .proc/wiringGuiReact, user), radius = 42)
/obj/item/twohanded/rcl/proc/wiringGuiUpdate(mob/user)
if(!wiring_gui_menu)
return
wiring_gui_menu.entry_animation = FALSE //stop the open anim from playing each time we update
var/list/choices = wiringGuiGenerateChoices(user)
wiring_gui_menu.change_choices(choices,FALSE)
//Callback used to respond to interactions with the wiring menu
/obj/item/twohanded/rcl/proc/wiringGuiReact(mob/living/user,choice)
if(!choice) //close on a null choice (the center button)
QDEL_NULL(wiring_gui_menu)
return
choice = text2num(choice)
if(!isturf(user.loc))
return
if(is_empty(user, 0))
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
return
var/turf/T = get_turf(user)
if(T.intact || !T.can_have_cabling())
return
loaded.item_color = colors[current_color_index]
var/obj/structure/cable/linkingCable = findLinkingCable(user)
if(linkingCable)
if(choice != linkingCable.d2)
loaded.cable_join(linkingCable, user, FALSE, choice)
last = null
else
last = loaded.place_turf(get_turf(src), user, choice)
is_empty(user) //If we've run out, display message
wiringGuiUpdate(user)
/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
. = ..()
@@ -192,12 +294,21 @@
update_icon()
/obj/item/twohanded/rcl/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/rcl))
if(istype(action, /datum/action/item_action/rcl_col))
current_color_index++;
if (current_color_index > colors.len)
current_color_index = 1
var/cwname = colors[current_color_index]
to_chat(user, "Color changed to [cwname]!")
if(loaded)
loaded.item_color= colors[current_color_index]
if(wiring_gui_menu)
wiringGuiUpdate(user)
else if(istype(action, /datum/action/item_action/rcl_gui))
if(wiring_gui_menu) //The menu is already open, close it
QDEL_NULL(wiring_gui_menu)
else //open the menu
showWiringGui(user)
/obj/item/twohanded/rcl/ghetto
actions_types = list()