Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-26876
This commit is contained in:
@@ -1,10 +0,0 @@
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diff a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm (rejected hunks)
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@@ -8,7 +8,7 @@
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if(href_list["ahelp"])
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if(!check_rights(R_ADMIN))
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return
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-
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+
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var/ahelp_ref = href_list["ahelp"]
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var/datum/admin_help/AH = locate(ahelp_ref)
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if(AH)
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@@ -21,7 +21,7 @@
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var/res = alert(usr, "Show the title of this song to the players?",, "No", "Yes", "Cancel")
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switch(res)
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if("Yes")
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to_chat(world, "An admin played: [S]")
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to_chat(world, "<span class='boldannounce'>An admin played: [S]</span>")
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if("Cancel")
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return
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@@ -350,7 +350,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(G_found.mind && !G_found.mind.active)
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G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_character.mind.special_verbs = list()
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else
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new_character.mind_initialize()
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if(!new_character.mind.assigned_role)
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@@ -13,8 +13,8 @@
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filling_color = "#D2691E"
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tastes = list("donut" = 1)
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/obj/item/weapon/reagent_containers/food/snacks/donut/New()
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..()
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/obj/item/weapon/reagent_containers/food/snacks/donut/Initialize()
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. = ..()
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if(prob(30))
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icon_state = "donut2"
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name = "frosted donut"
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@@ -28,8 +28,8 @@
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bitesize = 10
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tastes = list("donut" = 3, "chaos" = 1)
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/obj/item/weapon/reagent_containers/food/snacks/donut/chaos/New()
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..()
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/obj/item/weapon/reagent_containers/food/snacks/donut/chaos/Initialize()
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. = ..()
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extra_reagent = pick("nutriment", "capsaicin", "frostoil", "krokodil", "plasma", "cocoa", "slimejelly", "banana", "berryjuice", "omnizine")
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reagents.add_reagent("[extra_reagent]", 3)
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bonus_reagents = list("[extra_reagent]" = 3, "sugar" = 1)
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@@ -48,8 +48,8 @@
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extra_reagent = "berryjuice"
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tastes = list("jelly" = 1, "donut" = 3)
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/obj/item/weapon/reagent_containers/food/snacks/donut/jelly/New()
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..()
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/obj/item/weapon/reagent_containers/food/snacks/donut/jelly/Initialize()
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. = ..()
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if(extra_reagent)
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reagents.add_reagent("[extra_reagent]", 3)
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if(prob(30))
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@@ -210,13 +210,13 @@
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filling_color = "#F0E68C"
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tastes = list("mushroom" = 1, "biscuit" = 1)
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/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit/New()
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/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit/Initialize()
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var/fey = prob(10)
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if(fey)
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name = "exceptional plump helmet biscuit"
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desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump helmet biscuit!"
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bonus_reagents = list("omnizine" = 5, "nutriment" = 1, "vitamin" = 1)
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..()
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. = ..()
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if(fey)
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reagents.add_reagent("omnizine", 5)
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@@ -111,6 +111,7 @@
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for(var/datum/plant_gene/trait/trait in seed.genes)
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trait.on_squash(src, target)
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reagents.reaction(T)
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for(var/A in T)
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reagents.reaction(A)
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@@ -35,22 +35,21 @@
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blood_volume += 0.1 // regenerate blood VERY slowly
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//Effects of bloodloss
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var/word = pick("dizzy","woozy","faint")
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switch(blood_volume)
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if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
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if(prob(5))
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to_chat(src, "<span class='warning'>You feel [pick("dizzy","woozy","faint")].</span>")
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to_chat(src, "<span class='warning'>You feel [word].</span>")
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adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
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if(prob(5))
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blur_eyes(6)
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var/word = pick("dizzy","woozy","faint")
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to_chat(src, "<span class='warning'>You feel very [word].</span>")
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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adjustOxyLoss(5)
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if(prob(15))
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Paralyse(rand(1,3))
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var/word = pick("dizzy","woozy","faint")
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to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
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if(0 to BLOOD_VOLUME_SURVIVE)
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death()
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@@ -70,7 +69,7 @@
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bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
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if(bleed_rate && !bleedsuppress)
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if(bleed_rate && !bleedsuppress && !(status_flags & FAKEDEATH))
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bleed(bleed_rate)
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//Makes a blood drop, leaking amt units of blood from the mob
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@@ -1,4 +1,4 @@
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/mob/living/proc/alien_talk(message, shown_name = name)
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/mob/living/proc/alien_talk(message, shown_name = real_name)
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log_say("[key_name(src)] : [message]")
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message = trim(message)
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if(!message) return
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@@ -1,10 +0,0 @@
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diff a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm (rejected hunks)
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@@ -32,7 +32,7 @@
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dna.species.spec_death(gibbed, src)
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- if(SSticker && SSticker.mode)
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+ if(SSticker.HasRoundStarted())
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SSblackbox.ReportDeath(src)
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if(mind && mind.devilinfo)
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INVOKE_ASYNC(mind.devilinfo, /datum/devilinfo.proc/beginResurrectionCheck, src)
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@@ -28,7 +28,7 @@
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//Holopad
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if(istype(ai.current, /obj/machinery/holopad))
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var/obj/machinery/holopad/H = ai.current
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H.move_hologram(ai)
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H.move_hologram(ai, T)
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/mob/camera/aiEye/Move()
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return 0
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@@ -28,11 +28,12 @@
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/obj/machinery/power/generator/Initialize(mapload)
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. = ..()
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. = ..()
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var/obj/machinery/atmospherics/components/binary/circulator/circpath = /obj/machinery/atmospherics/components/binary/circulator
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cold_circ = locate(circpath) in get_step(src, cold_dir)
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hot_circ = locate(circpath) in get_step(src, hot_dir)
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connect_to_network()
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SSair.atmos_machinery += src
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if(cold_circ)
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switch(cold_dir)
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@@ -55,6 +56,9 @@
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update_icon()
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/obj/machinery/power/generator/Destroy()
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SSair.atmos_machinery -= src
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return ..()
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/obj/machinery/power/generator/update_icon()
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@@ -63,21 +67,20 @@
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else
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cut_overlays()
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if(lastgenlev != 0)
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add_overlay("teg-op[lastgenlev]")
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var/L = min(round(lastgenlev/100000),11)
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if(L != 0)
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add_overlay(image('icons/obj/power.dmi', "teg-op[L]"))
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add_overlay("teg-oc[lastcirc]")
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add_overlay("teg-oc[lastcirc]")
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#define GENRATE 800 // generator output coefficient from Q
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/obj/machinery/power/generator/process()
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/obj/machinery/power/generator/process_atmos()
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if(!cold_circ || !hot_circ)
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return
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lastgen = 0
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if(powernet)
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//to_chat(world, "cold_circ and hot_circ pass")
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@@ -104,7 +107,7 @@
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var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
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var/heat = energy_transfer*(1-efficiency)
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lastgen = energy_transfer*efficiency
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lastgen += energy_transfer*efficiency
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//to_chat(world, "lastgen = [lastgen]; heat = [heat]; delta_temperature = [delta_temperature]; hot_air_heat_capacity = [hot_air_heat_capacity]; cold_air_heat_capacity = [cold_air_heat_capacity];")
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@@ -113,7 +116,7 @@
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//to_chat(world, "POWER: [lastgen] W generated at [efficiency*100]% efficiency and sinks sizes [cold_air_heat_capacity], [hot_air_heat_capacity]")
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add_avail(lastgen)
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//add_avail(lastgen) This is done in process now
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// update icon overlays only if displayed level has changed
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if(hot_air)
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@@ -124,15 +127,23 @@
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var/datum/gas_mixture/cold_circ_air1 = cold_circ.AIR1
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cold_circ_air1.merge(cold_air)
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var/genlev = max(0, min( round(11*lastgen / 100000), 11))
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update_icon()
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var/circ = "[cold_circ && cold_circ.last_pressure_delta > 0 ? "1" : "0"][hot_circ && hot_circ.last_pressure_delta > 0 ? "1" : "0"]"
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if((genlev != lastgenlev) || (circ != lastcirc))
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lastgenlev = genlev
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if(circ != lastcirc)
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lastcirc = circ
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update_icon()
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src.updateDialog()
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/obj/machinery/power/generator/process()
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//Setting this number higher just makes the change in power output slower, it doesnt actualy reduce power output cause **math**
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var/power_output = round(lastgen / 10)
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add_avail(power_output)
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lastgenlev = power_output
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lastgen -= power_output
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..()
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/obj/machinery/power/generator/attack_hand(mob/user)
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if(..())
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user << browse(null, "window=teg")
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@@ -151,7 +162,13 @@
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t += "<div class='statusDisplay'>"
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t += "Output: [round(lastgen)] W"
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var/displaygen = lastgenlev
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if(displaygen < 1000000) //less than a MW
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displaygen /= 1000
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t += "Output: [round(displaygen,0.01)] kW"
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else
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displaygen /= 1000000
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t += "Output: [round(displaygen,0.01)] MW"
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t += "<BR>"
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@@ -129,6 +129,7 @@
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/obj/machinery/power/supermatter_shard/Initialize()
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. = ..()
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SSair.atmos_machinery += src
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countdown = new(src)
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countdown.start()
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GLOB.poi_list |= src
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@@ -139,6 +140,7 @@
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/obj/machinery/power/supermatter_shard/Destroy()
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investigate_log("has been destroyed.", "supermatter")
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SSair.atmos_machinery -= src
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QDEL_NULL(radio)
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GLOB.poi_list -= src
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QDEL_NULL(countdown)
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@@ -181,7 +183,7 @@
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E.energy = power
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qdel(src)
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/obj/machinery/power/supermatter_shard/process()
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/obj/machinery/power/supermatter_shard/process_atmos()
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var/turf/T = loc
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if(isnull(T)) // We have a null turf...something is wrong, stop processing this entity.
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@@ -296,6 +298,7 @@
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if(produces_gas)
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env.merge(removed)
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air_update_turf()
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for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
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if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
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@@ -38,7 +38,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5),
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/obj/item/weapon/reagent_containers/food/snacks/grown/oat = list("flour" = -5),
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/obj/item/weapon/reagent_containers/food/snacks/grown/rice = list("rice" = -5),
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/obj/item/weapon/reagent_containers/food/snacks/donut/New = list("sprinkles" = -2, "sugar" = 1),
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/obj/item/weapon/reagent_containers/food/snacks/donut = list("sprinkles" = -2, "sugar" = 1),
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/obj/item/weapon/reagent_containers/food/snacks/grown/cherries = list("cherryjelly" = 0),
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/obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries = list("bluecherryjelly" = 0),
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/obj/item/weapon/reagent_containers/food/snacks/egg = list("eggyolk" = -5),
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@@ -62,29 +62,14 @@ Also, you never added distance checking after target is selected. I've went ahea
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var/mob/caster = user//The wizard/whomever doing the body transferring.
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//MIND TRANSFER BEGIN
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if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
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for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
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caster.verbs -= V//But a safety nontheless.
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if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
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for(var/V in victim.mind.special_verbs)
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victim.verbs -= V
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var/mob/dead/observer/ghost = victim.ghostize(0)
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caster.mind.transfer_to(victim)
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if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
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for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
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caster.verbs += V
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ghost.mind.transfer_to(caster)
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if(ghost.key)
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caster.key = ghost.key //have to transfer the key since the mind was not active
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qdel(ghost)
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if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
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for(var/V in caster.mind.special_verbs)
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caster.verbs += V
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//MIND TRANSFER END
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//Here we paralyze both mobs and knock them out for a time.
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Reference in New Issue
Block a user