Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-26876
This commit is contained in:
@@ -35,22 +35,21 @@
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blood_volume += 0.1 // regenerate blood VERY slowly
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//Effects of bloodloss
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var/word = pick("dizzy","woozy","faint")
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switch(blood_volume)
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if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
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if(prob(5))
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to_chat(src, "<span class='warning'>You feel [pick("dizzy","woozy","faint")].</span>")
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to_chat(src, "<span class='warning'>You feel [word].</span>")
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adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
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if(prob(5))
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blur_eyes(6)
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var/word = pick("dizzy","woozy","faint")
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to_chat(src, "<span class='warning'>You feel very [word].</span>")
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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adjustOxyLoss(5)
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if(prob(15))
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Paralyse(rand(1,3))
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var/word = pick("dizzy","woozy","faint")
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to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
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if(0 to BLOOD_VOLUME_SURVIVE)
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death()
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@@ -70,7 +69,7 @@
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bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
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if(bleed_rate && !bleedsuppress)
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if(bleed_rate && !bleedsuppress && !(status_flags & FAKEDEATH))
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bleed(bleed_rate)
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//Makes a blood drop, leaking amt units of blood from the mob
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@@ -1,4 +1,4 @@
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/mob/living/proc/alien_talk(message, shown_name = name)
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/mob/living/proc/alien_talk(message, shown_name = real_name)
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log_say("[key_name(src)] : [message]")
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message = trim(message)
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if(!message) return
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@@ -1,10 +0,0 @@
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diff a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm (rejected hunks)
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@@ -32,7 +32,7 @@
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dna.species.spec_death(gibbed, src)
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- if(SSticker && SSticker.mode)
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+ if(SSticker.HasRoundStarted())
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SSblackbox.ReportDeath(src)
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if(mind && mind.devilinfo)
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INVOKE_ASYNC(mind.devilinfo, /datum/devilinfo.proc/beginResurrectionCheck, src)
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@@ -28,7 +28,7 @@
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//Holopad
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if(istype(ai.current, /obj/machinery/holopad))
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var/obj/machinery/holopad/H = ai.current
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H.move_hologram(ai)
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H.move_hologram(ai, T)
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/mob/camera/aiEye/Move()
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return 0
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