Merge branch 'master' into assu
This commit is contained in:
@@ -41,6 +41,49 @@
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H.update_inv_head()
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///Special throw_impact for hats to frisbee hats at people to place them on their heads/attempt to de-hat them.
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/obj/item/clothing/head/throw_impact(atom/hit_atom, datum/thrownthing/thrownthing)
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. = ..()
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///if the thrown object's target zone isn't the head
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if(thrownthing.target_zone != BODY_ZONE_HEAD)
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return
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///ignore any hats with the tinfoil counter-measure enabled
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if(clothing_flags & ANTI_TINFOIL_MANEUVER)
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return
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///if the hat happens to be capable of holding contents and has something in it. mostly to prevent super cheesy stuff like stuffing a mini-bomb in a hat and throwing it
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if(LAZYLEN(contents))
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return
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if(iscarbon(hit_atom))
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var/mob/living/carbon/H = hit_atom
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if(istype(H.head, /obj/item))
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var/obj/item/WH = H.head
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///check if the item has NODROP
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if(HAS_TRAIT(WH, TRAIT_NODROP))
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H.visible_message("<span class='warning'>[src] bounces off [H]'s [WH.name]!", "<span class='warning'>[src] bounces off your [WH.name], falling to the floor.</span>")
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return
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///check if the item is an actual clothing head item, since some non-clothing items can be worn
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if(istype(WH, /obj/item/clothing/head))
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var/obj/item/clothing/head/WHH = WH
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///SNUG_FIT hats are immune to being knocked off
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if(WHH.clothing_flags & SNUG_FIT)
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H.visible_message("<span class='warning'>[src] bounces off [H]'s [WHH.name]!", "<span class='warning'>[src] bounces off your [WHH.name], falling to the floor.</span>")
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return
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///if the hat manages to knock something off
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if(H.dropItemToGround(WH))
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H.visible_message("<span class='warning'>[src] knocks [WH] off [H]'s head!</span>", "<span class='warning'>[WH] is suddenly knocked off your head by [src]!</span>")
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if(H.equip_to_slot_if_possible(src, SLOT_HEAD, FALSE, TRUE))
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H.visible_message("<span class='notice'>[src] lands neatly on [H]'s head!", "<span class='notice'>[src] lands perfectly onto your head!</span>")
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return
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if(iscyborg(hit_atom))
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var/mob/living/silicon/robot/R = hit_atom
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///hats in the borg's blacklist bounce off
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if(!is_type_in_typecache(src, R.equippable_hats) || R.hat_offset == INFINITY)
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R.visible_message("<span class='warning'>[src] bounces off [R]!", "<span class='warning'>[src] bounces off you, falling to the floor.</span>")
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return
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else
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R.visible_message("<span class='notice'>[src] lands neatly on top of [R].", "<span class='notice'>[src] lands perfectly on top of you.</span>")
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R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
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. = list()
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if(!isinhands)
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@@ -13,12 +13,14 @@
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime cap!"
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desc = "It just latches right in place!"
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clothing_flags = SNUG_FIT
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icon_state = "slime"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/collectable/xenom
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name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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clothing_flags = SNUG_FIT
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icon_state = "xenom"
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/obj/item/clothing/head/collectable/chef
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@@ -71,13 +73,14 @@
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desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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desc = "Just like a real brain slug!"
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icon_state = "headslime"
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item_state = "headslime"
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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@@ -121,6 +124,7 @@
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/obj/item/clothing/head/collectable/hardhat
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!"
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clothing_flags = SNUG_FIT
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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@@ -143,7 +147,7 @@
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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item_state = "thunderdome"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/collectable/swat
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@@ -151,5 +155,5 @@
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desc = "That's not real blood. That's red paint." //Reference to the actual description
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icon_state = "swat"
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item_state = "swat"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR
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@@ -11,6 +11,7 @@
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armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
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flags_inv = 0
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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clothing_flags = SNUG_FIT
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resistance_flags = FIRE_PROOF
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dynamic_hair_suffix = "+generic"
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@@ -10,7 +10,7 @@
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 60
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEHAIR
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@@ -67,12 +67,14 @@
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desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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mutantrace_variation = MUTANTRACE_VARIATION
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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item_state="cueball"
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clothing_flags = SNUG_FIT
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||||
flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -81,6 +83,7 @@
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desc = "A ball of white styrofoam. So festive."
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icon_state = "snowman_h"
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item_state = "snowman_h"
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -90,6 +93,7 @@
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icon_state = "justicered"
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item_state = "justicered"
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flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/justice/blue
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@@ -161,6 +165,7 @@
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icon_state = "chickenhead"
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item_state = "chickensuit"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/griffin
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name = "griffon head"
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@@ -168,6 +173,7 @@
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icon_state = "griffinhat"
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item_state = "griffinhat"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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@@ -181,6 +187,7 @@
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item_state = "xenos_helm"
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desc = "A helmet made out of chitinous alien hide."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/fedora
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name = "fedora"
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@@ -302,6 +309,7 @@
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desc = "When everything's going to crab, protecting your head is the best choice."
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icon_state = "lobster_hat"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/drfreezehat
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name = "doctor freeze's wig"
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@@ -29,6 +29,7 @@
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visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = FIRE_PROOF
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mutantrace_variation = MUTANTRACE_VARIATION
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clothing_flags = SNUG_FIT
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|
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/obj/item/clothing/head/welding/attack_self(mob/user)
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weldingvisortoggle(user)
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@@ -115,6 +116,7 @@
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item_state = "hardhat0_pumpkin"
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item_color = "pumpkin"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 2 //luminosity when on
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flags_cover = HEADCOVERSEYES
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@@ -163,6 +165,7 @@
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||||
desc = "A helmet made out of a box."
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||||
icon_state = "cardborg_h"
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||||
item_state = "cardborg_h"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -227,6 +230,7 @@
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desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
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||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
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||||
icon_state = "clockwork_helmet_old"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
|
||||
@@ -238,6 +242,7 @@
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||||
armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0)
|
||||
equip_delay_other = 140
|
||||
var/datum/brain_trauma/mild/phobia/paranoia
|
||||
clothing_flags = ANTI_TINFOIL_MANEUVER
|
||||
|
||||
/obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot)
|
||||
..()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "space helmet"
|
||||
icon_state = "spaceold"
|
||||
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SNUG_FIT
|
||||
item_state = "spaceold"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "hardsuit0-engineering"
|
||||
item_state = "eng_helm"
|
||||
max_integrity = 300
|
||||
clothing_flags = SNUG_FIT
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75)
|
||||
var/basestate = "hardsuit"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
|
||||
if(blood_DNA)
|
||||
if(tauric)
|
||||
if(tauric && taurmode >= SNEK_TAURIC)
|
||||
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
|
||||
else
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "bio"
|
||||
desc = "A hood that protects the head and face from biological contaminants."
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
@@ -69,6 +69,7 @@
|
||||
icon_state = "golhood"
|
||||
desc = "A protective & concealing hood."
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/drake
|
||||
@@ -88,6 +89,7 @@
|
||||
icon_state = "dragon"
|
||||
desc = "The skull of a dragon."
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
clothing_flags = SNUG_FIT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
clothing_flags = THICKMATERIAL
|
||||
clothing_flags = THICKMATERIAL | SNUG_FIT
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
dynamic_hair_suffix = ""
|
||||
@@ -123,7 +123,7 @@
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
clothing_flags = THICKMATERIAL
|
||||
clothing_flags = THICKMATERIAL|SNUG_FIT
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ html, body {
|
||||
body {
|
||||
background: #E0E0E0; /*CIT CHANGE - darkens chatbox a lil*/
|
||||
font-family: Verdana, sans-serif;
|
||||
font-size: 9pt;
|
||||
font-size: 13px;
|
||||
line-height: 1.2;
|
||||
overflow-x: hidden;
|
||||
overflow-y: scroll;
|
||||
@@ -302,7 +302,7 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.disarm {color: #990000;}
|
||||
.passive {color: #660000;}
|
||||
|
||||
.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
|
||||
.userdanger {color: #ff0000; font-weight: bold; font-size: 185%;}
|
||||
.danger {color: #ff0000;}
|
||||
.warning {color: #ff0000; font-style: italic;}
|
||||
.alertwarning {color: #FF0000; font-weight: bold}
|
||||
@@ -330,12 +330,12 @@ h1.alert, h2.alert {color: #000000;}
|
||||
|
||||
.cultitalic {color: #960000; font-style: italic;}
|
||||
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
|
||||
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
|
||||
.cultboldtalic {color: #960000; font-weight: bold; font-size: 185%;}
|
||||
|
||||
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
|
||||
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
|
||||
.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
|
||||
.colossus {color: #7F282A; font-size: 40px;}
|
||||
.cultlarge {color: #960000; font-weight: bold; font-size: 185%;}
|
||||
.narsie {color: #960000; font-weight: bold; font-size: 925%;}
|
||||
.narsiesmall {color: #960000; font-weight: bold; font-size: 370%;}
|
||||
.colossus {color: #7F282A; font-size: 310%;}
|
||||
.hierophant {color: #660099; font-weight: bold; font-style: italic;}
|
||||
.hierophant_warning {color: #660099; font-style: italic;}
|
||||
.purple {color: #5e2d79;}
|
||||
@@ -343,36 +343,36 @@ h1.alert, h2.alert {color: #000000;}
|
||||
|
||||
.revennotice {color: #1d2953;}
|
||||
.revenboldnotice {color: #1d2953; font-weight: bold;}
|
||||
.revenbignotice {color: #1d2953; font-weight: bold; font-size: 24px;}
|
||||
.revenbignotice {color: #1d2953; font-weight: bold; font-size: 185%;}
|
||||
.revenminor {color: #823abb}
|
||||
.revenwarning {color: #760fbb; font-style: italic;}
|
||||
.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
|
||||
.revendanger {color: #760fbb; font-weight: bold; font-size: 185%;}
|
||||
.umbra {color: #5000A0;}
|
||||
.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
|
||||
.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.umbra_large {color: #5000A0; font-size: 185%; font-weight: bold; font-style: italic;}
|
||||
|
||||
.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
|
||||
.deconversion_message {color: #5000A0; font-size: 185%; font-style: italic;}
|
||||
|
||||
.brass {color: #BE8700;}
|
||||
.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
|
||||
.large_brass {color: #BE8700; font-size: 24px;}
|
||||
.big_brass {color: #BE8700; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.ratvar {color: #BE8700; font-size: 48px; font-weight: bold; font-style: italic;}
|
||||
.large_brass {color: #BE8700; font-size: 185%;}
|
||||
.big_brass {color: #BE8700; font-size: 185%; font-weight: bold; font-style: italic;}
|
||||
.ratvar {color: #BE8700; font-size: 370%; font-weight: bold; font-style: italic;}
|
||||
.alloy {color: #42474D;}
|
||||
.heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;}
|
||||
.nezbere_large {color: #42474D; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.nezbere_large {color: #42474D; font-size: 185%; font-weight: bold; font-style: italic;}
|
||||
.nezbere {color: #42474D; font-weight: bold; font-style: italic;}
|
||||
.nezbere_small {color: #42474D;}
|
||||
.sevtug_large {color: #AF0AAF; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.sevtug_large {color: #AF0AAF; font-size: 185%; font-weight: bold; font-style: italic;}
|
||||
.sevtug {color: #AF0AAF; font-weight: bold; font-style: italic;}
|
||||
.sevtug_small {color: #AF0AAF;}
|
||||
.inathneq_large {color: #1E8CE1; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.inathneq_large {color: #1E8CE1; font-size: 185%; font-weight: bold; font-style: italic;}
|
||||
.inathneq {color: #1E8CE1; font-weight: bold; font-style: italic;}
|
||||
.inathneq_small {color: #1E8CE1;}
|
||||
.nzcrentr_large {color: #DAAA18; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.nzcrentr_large {color: #DAAA18; font-size: 185%; font-weight: bold; font-style: italic;}
|
||||
.nzcrentr {color: #DAAA18; font-weight: bold; font-style: italic;}
|
||||
.nzcrentr_small {color: #DAAA18;}
|
||||
.neovgre_large {color: #6E001A; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.neovgre_large {color: #6E001A; font-size: 185%; font-weight: bold; font-style: italic;}
|
||||
.neovgre {color: #6E001A; font-weight: bold; font-style: italic;}
|
||||
.neovgre_small {color: #6E001A;}
|
||||
|
||||
@@ -384,7 +384,7 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.alertalien {color: #00c000; font-weight: bold;}
|
||||
.changeling {color: #800080; font-style: italic;}
|
||||
|
||||
.spider {color: #4d004d;}
|
||||
.spider {color: #4d004d; font-weight: bold; font-size: 185%;}
|
||||
|
||||
.interface {color: #330033;}
|
||||
|
||||
@@ -392,14 +392,14 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.papyrus {font-family: "Papyrus", cursive, sans-serif;}
|
||||
.robot {font-family: "Courier New", cursive, sans-serif;}
|
||||
|
||||
.command_headset {font-weight: bold; font-size: 24px;}
|
||||
.small {font-size: 8px;}
|
||||
.big {font-size: 24px;}
|
||||
.reallybig {font-size: 32px;}
|
||||
.extremelybig {font-size: 40px;}
|
||||
.greentext {color: #00FF00; font-size: 24px;}
|
||||
.redtext {color: #FF0000; font-size: 24px;}
|
||||
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.command_headset {font-weight: bold; font-size: 160%;}
|
||||
.small {font-size: 60%;}
|
||||
.big {font-size: 185%;}
|
||||
.reallybig {font-size: 245%;}
|
||||
.extremelybig {font-size: 310%;}
|
||||
.greentext {color: #00FF00; font-size: 185%;}
|
||||
.redtext {color: #FF0000; font-size: 185%;}
|
||||
.clown {color: #FF69Bf; font-size: 160%; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
|
||||
.spooky {color: #FF6100;}
|
||||
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
|
||||
@@ -431,9 +431,9 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.icon {height: 1em; width: auto;}
|
||||
|
||||
.memo {color: #638500; text-align: center;}
|
||||
.memoedit {text-align: center; font-size: 16px;}
|
||||
.memoedit {text-align: center; font-size: 125%;}
|
||||
.abductor {color: #800080; font-style: italic;}
|
||||
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
|
||||
.mind_control {color: #A00D6F; font-size: 100%; font-weight: bold; font-style: italic;}
|
||||
.slime {color: #00CED1;}
|
||||
.drone {color: #848482;}
|
||||
.monkey {color: #975032;}
|
||||
@@ -441,7 +441,7 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.resonate {color: #298F85;}
|
||||
|
||||
.monkeyhive {color: #774704;}
|
||||
.monkeylead {color: #774704; font-size: 2;}
|
||||
.monkeylead {color: #774704; font-size: 125%;}
|
||||
|
||||
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
|
||||
.connectionClosed.restored {background: green;}
|
||||
|
||||
@@ -28,20 +28,20 @@ a:visited {color: #7c00e6;}
|
||||
#userBar .toggle {background: #272727;}
|
||||
|
||||
/* MOTD */
|
||||
.motd {color: #E0E0E0; font-family: Verdana, sans-serif;}
|
||||
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #E0E0E0; text-decoration: underline;}
|
||||
.motd {color: #E0E0E0;}
|
||||
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #E0E0E0;}
|
||||
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #E0E0E0;}
|
||||
|
||||
h1, h2, h3, h4, h5, h6 {color: #E0E0E0;font-family: Georgia, Verdana, sans-serif;}
|
||||
h1, h2, h3, h4, h5, h6 {color: #E0E0E0;}
|
||||
h1.alert, h2.alert {color: #E0E0E0;}
|
||||
|
||||
.ooc {color: #cca300; font-weight: bold;}
|
||||
.looc {color: #d8b555; font-weight: bold;}
|
||||
.antagooc {color: #ce254f; font-weight: bold;}
|
||||
.adminobserverooc {color: #0099cc; font-weight: bold;}
|
||||
.adminooc {color: #3d5bc3; font-weight: bold;}
|
||||
.ooc {color: #cca300;}
|
||||
.looc {color: #d8b555;}
|
||||
.antagooc {color: #ce254f;}
|
||||
.adminobserverooc {color: #0099cc;}
|
||||
.adminooc {color: #3d5bc3;}
|
||||
|
||||
.admin {color: #5975da; font-weight: bold;}
|
||||
.admin {color: #5975da;}
|
||||
|
||||
.deadsay {color: #e2c1ff;}
|
||||
.radio {color: #1ecc43;}
|
||||
@@ -65,82 +65,82 @@ h1.alert, h2.alert {color: #99aab5;}
|
||||
.disarm {color: #b42525;}
|
||||
.passive {color: #a00f0f;}
|
||||
|
||||
.userdanger {color: #c51e1e; font-weight: bold; font-size: 24px;}
|
||||
.userdanger {color: #c51e1e;}
|
||||
.danger {color: #c51e1e;}
|
||||
.warning {color: #c51e1e; font-style: italic;}
|
||||
.alertwarning {color: #c51e1e; font-weight: bold}
|
||||
.boldwarning {color: #c51e1e; font-style: italic; font-weight: bold}
|
||||
.announce {color: #c51e1e; font-weight: bold;}
|
||||
.boldannounce {color: #c51e1e; font-weight: bold;}
|
||||
.greenannounce {color: #059223; font-weight: bold;}
|
||||
.warning {color: #c51e1e;}
|
||||
.alertwarning {color: #c51e1e;}
|
||||
.boldwarning {color: #c51e1e;}
|
||||
.announce {color: #c51e1e;}
|
||||
.boldannounce {color: #c51e1e;}
|
||||
.greenannounce {color: #059223;}
|
||||
.info {color: #6685f5;}
|
||||
.notice {color: #6685f5;}
|
||||
.boldnotice {color: #6685f5; font-weight: bold;}
|
||||
.boldnotice {color: #6685f5;}
|
||||
.adminnotice {color: #6685f5;}
|
||||
.adminhelp {color: #ff0000; font-weight: bold;}
|
||||
.unconscious {color: #E0E0E0; font-weight: bold;}
|
||||
.red {color: #FF0000}
|
||||
.adminhelp {color: #ff0000;}
|
||||
.unconscious {color: #E0E0E0;}
|
||||
.red {color: #FF0000;}
|
||||
.pink {color: #ff70c1;}
|
||||
.blue {color: #215cff}
|
||||
.blue {color: #215cff;}
|
||||
.green {color: #059223;}
|
||||
.nicegreen {color: #059223;}
|
||||
.userlove {color: #ff42a6; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #82365e;}
|
||||
.love {color: #ff4591; font-style: italic; text-shadow: 0 0 6px #994449;}
|
||||
.userlove {color: #ff42a6; text-shadow: 0 0 6px #82365e;}
|
||||
.love {color: #ff4591; text-shadow: 0 0 6px #994449;}
|
||||
.shadowling {color: #8e8a99;}
|
||||
.cult {color: #aa1c1c;}
|
||||
|
||||
.cultitalic {color: #aa1c1c; font-style: italic;}
|
||||
.cultbold {color: #aa1c1c; font-style: italic; font-weight: bold;}
|
||||
.cultboldtalic {color: #aa1c1c; font-weight: bold; font-size: 24px;}
|
||||
.cultitalic {color: #aa1c1c;}
|
||||
.cultbold {color: #aa1c1c;}
|
||||
.cultboldtalic {color: #aa1c1c;}
|
||||
|
||||
.cultlarge {color: #aa1c1c; font-weight: bold; font-size: 24px;}
|
||||
.narsie {color: #aa1c1c; font-weight: bold; font-size: 120px;}
|
||||
.narsiesmall {color: #aa1c1c; font-weight: bold; font-size: 48px;}
|
||||
.hierophant {color: #b441ee; font-weight: bold; font-style: italic;}
|
||||
.hierophant_warning {color: #c56bf1; font-style: italic;}
|
||||
.cultlarge {color: #aa1c1c;}
|
||||
.narsie {color: #aa1c1c;}
|
||||
.narsiesmall {color: #aa1c1c;}
|
||||
.hierophant {color: #b441ee;}
|
||||
.hierophant_warning {color: #c56bf1;}
|
||||
.purple {color: #9956d3;}
|
||||
.holoparasite {color: #88809c;}
|
||||
|
||||
.revennotice {color: #3645aa;}
|
||||
.revenboldnotice {color: #3645aa; font-weight: bold;}
|
||||
.revenbignotice {color: #3645aa; font-weight: bold; font-size: 24px;}
|
||||
.revenminor {color: #823ddd}
|
||||
.revenwarning {color: #8911d9; font-style: italic;}
|
||||
.revendanger {color: #8911d9; font-weight: bold; font-size: 24px;}
|
||||
.revenboldnotice {color: #3645aa;}
|
||||
.revenbignotice {color: #3645aa;}
|
||||
.revenminor {color: #823ddd;}
|
||||
.revenwarning {color: #8911d9;}
|
||||
.revendanger {color: #8911d9;}
|
||||
.umbra {color: #7c00e6;}
|
||||
.umbra_emphasis {color: #7c00e6; font-weight: bold; font-style: italic;}
|
||||
.umbra_large {color: #7c00e6; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.umbra_emphasis {color: #7c00e6;}
|
||||
.umbra_large {color: #7c00e6;}
|
||||
|
||||
.deconversion_message {color: #a947ff; font-size: 24px; font-style: italic;}
|
||||
.deconversion_message {color: #a947ff;}
|
||||
|
||||
.alloy {color: #545b64;}
|
||||
.heavy_alloy {color: #545b64; font-weight: bold; font-style: italic;}
|
||||
.nezbere_large {color: #545b64; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.nezbere {color: #545b64; font-weight: bold; font-style: italic;}
|
||||
.heavy_alloy {color: #545b64;}
|
||||
.nezbere_large {color: #545b64;}
|
||||
.nezbere {color: #545b64;}
|
||||
.nezbere_small {color: #545b64;}
|
||||
.inathneq_large {color: #1d7dc7; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.inathneq {color: #1d7dc7; font-weight: bold; font-style: italic;}
|
||||
.inathneq_large {color: #1d7dc7;}
|
||||
.inathneq {color: #1d7dc7;}
|
||||
.inathneq_small {color: #1d7dc7;}
|
||||
.neovgre_large {color: #7c0622; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.neovgre {color: #7c0622; font-weight: bold; font-style: italic;}
|
||||
.neovgre_large {color: #7c0622;}
|
||||
.neovgre {color: #7c0622;}
|
||||
.neovgre_small {color: #7c0622;}
|
||||
|
||||
.newscaster {color: #c05d5d;}
|
||||
.ghostalert {color: #6600ff; font-style: italic; font-weight: bold;}
|
||||
.ghostalert {color: #6600ff;}
|
||||
|
||||
.alien {color: #855d85;}
|
||||
.noticealien {color: #059223;}
|
||||
.alertalien {color: #059223; font-weight: bold;}
|
||||
.changeling {color: #059223; font-style: italic;}
|
||||
.alertalien {color: #059223;}
|
||||
.changeling {color: #059223;}
|
||||
|
||||
.spider {color: #8800ff;}
|
||||
|
||||
.interface {color: #750e75;}
|
||||
|
||||
.greentext {color: #059223; font-size: 24px;}
|
||||
.redtext {color: #c51e1e; font-size: 24px;}
|
||||
.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
|
||||
.greentext {color: #059223;}
|
||||
.redtext {color: #c51e1e;}
|
||||
.clown {color: #ff70c1;}
|
||||
.velvet {color: #660015;}
|
||||
@keyframes velvet {
|
||||
0% { color: #890020; }
|
||||
40% { color: #c51e1e; }
|
||||
@@ -149,11 +149,11 @@ h1.alert, h2.alert {color: #99aab5;}
|
||||
100% { color: #890020; }
|
||||
}
|
||||
|
||||
.abductor {color: #c204c2; font-style: italic;}
|
||||
.mind_control {color: #df3da9; font-size: 3; font-weight: bold; font-style: italic;}
|
||||
.abductor {color: #c204c2;}
|
||||
.mind_control {color: #df3da9;}
|
||||
.drone {color: #979795;}
|
||||
|
||||
.monkeyhive {color: #a56408;}
|
||||
.monkeylead {color: #af6805; font-size: 2;}
|
||||
.monkeylead {color: #af6805;}
|
||||
|
||||
.internal.boldnshit {color: #3d5bc3; font-weight: bold;}
|
||||
.internal.boldnshit {color: #3d5bc3;}
|
||||
|
||||
@@ -12,222 +12,3 @@ body {background: #F1F1F1;}
|
||||
|
||||
/* ADMIN CONTEXT MENU */
|
||||
.contextMenu {background-color: #ddd;}
|
||||
|
||||
|
||||
.icon-stack {height: 1em; line-height: 1em; width: 1em; vertical-align: middle; margin-top: -2px;}
|
||||
|
||||
|
||||
/*****************************************
|
||||
*
|
||||
* OUTPUT ACTUALLY RELATED TO MESSAGES
|
||||
*
|
||||
******************************************/
|
||||
|
||||
/* MOTD */
|
||||
.motd {color: #638500; font-family: Verdana, sans-serif;}
|
||||
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;}
|
||||
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;}
|
||||
|
||||
/* ADD HERE FOR BOLD */
|
||||
.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;}
|
||||
|
||||
/* ADD HERE FOR ITALIC */
|
||||
.italic, .italics, .emote {font-style: italic;}
|
||||
|
||||
/* OUTPUT COLORS */
|
||||
.highlight {background: yellow;}
|
||||
|
||||
h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;}
|
||||
h1.alert, h2.alert {color: #000000;}
|
||||
|
||||
em {font-style: normal; font-weight: bold;}
|
||||
|
||||
.ooc {color: #002eb8; font-weight: bold;}
|
||||
.looc {color: #6699CC; font-weight: bold;}
|
||||
.antagooc {color: #b8002e; font-weight: bold;}
|
||||
.adminobserverooc {color: #0099cc; font-weight: bold;}
|
||||
.adminooc {color: #700038; font-weight: bold;}
|
||||
|
||||
.adminsay {color: #FF4500}
|
||||
.admin {color: #386aff; font-weight: bold;}
|
||||
|
||||
.name { font-weight: bold;}
|
||||
|
||||
.say {}
|
||||
.deadsay {color: #5c00e6;}
|
||||
.binarysay {color: #20c20e; background-color: #000000; display: block;}
|
||||
.binarysay a {color: #00ff00;}
|
||||
.binarysay a:active, .binarysay a:visited {color: #88ff88;}
|
||||
.radio {color: #008000;}
|
||||
.sciradio {color: #993399;}
|
||||
.comradio {color: #948f02;}
|
||||
.secradio {color: #a30000;}
|
||||
.medradio {color: #337296;}
|
||||
.engradio {color: #fb5613;}
|
||||
.suppradio {color: #a8732b;}
|
||||
.servradio {color: #6eaa2c;}
|
||||
.syndradio {color: #6d3f40;}
|
||||
.centcomradio {color: #686868;}
|
||||
.aiprivradio {color: #ff00ff;}
|
||||
.redteamradio {color: #ff0000;}
|
||||
.blueteamradio {color: #0000ff;}
|
||||
|
||||
.yell { font-weight: bold;}
|
||||
|
||||
.alert {color: #ff0000;}
|
||||
h1.alert, h2.alert {color: #000000;}
|
||||
|
||||
.emote { font-style: italic;}
|
||||
.selecteddna {color: #ffffff; background-color: #001B1B}
|
||||
|
||||
.attack {color: #ff0000;}
|
||||
.disarm {color: #990000;}
|
||||
.passive {color: #660000;}
|
||||
|
||||
.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
|
||||
.danger {color: #ff0000;}
|
||||
.warning {color: #ff0000; font-style: italic;}
|
||||
.alertwarning {color: #FF0000; font-weight: bold}
|
||||
.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
|
||||
.announce {color: #228b22; font-weight: bold;}
|
||||
.boldannounce {color: #ff0000; font-weight: bold;}
|
||||
.greenannounce {color: #00ff00; font-weight: bold;}
|
||||
.rose {color: #ff5050;}
|
||||
.info {color: #0000CC;}
|
||||
.notice {color: #000099;}
|
||||
.boldnotice {color: #000099; font-weight: bold;}
|
||||
.adminnotice {color: #0000ff;}
|
||||
.adminhelp {color: #ff0000; font-weight: bold;}
|
||||
.unconscious {color: #0000ff; font-weight: bold;}
|
||||
.suicide {color: #ff5050; font-style: italic;}
|
||||
.green {color: #03ff39;}
|
||||
.red {color: #FF0000;}
|
||||
.pink {color: #FF69Bf;}
|
||||
.blue {color: #0000FF;}
|
||||
.nicegreen {color: #14a833;}
|
||||
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
|
||||
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
|
||||
.shadowling {color: #3b2769;}
|
||||
.cult {color: #960000;}
|
||||
|
||||
.cultitalic {color: #960000; font-style: italic;}
|
||||
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
|
||||
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
|
||||
|
||||
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
|
||||
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
|
||||
.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
|
||||
.colossus {color: #7F282A; font-size: 40px;}
|
||||
.hierophant {color: #660099; font-weight: bold; font-style: italic;}
|
||||
.hierophant_warning {color: #660099; font-style: italic;}
|
||||
.purple {color: #5e2d79;}
|
||||
.holoparasite {color: #35333a;}
|
||||
|
||||
.revennotice {color: #1d2953;}
|
||||
.revenboldnotice {color: #1d2953; font-weight: bold;}
|
||||
.revenbignotice {color: #1d2953; font-weight: bold; font-size: 24px;}
|
||||
.revenminor {color: #823abb}
|
||||
.revenwarning {color: #760fbb; font-style: italic;}
|
||||
.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
|
||||
.umbra {color: #5000A0;}
|
||||
.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
|
||||
.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
|
||||
.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
|
||||
|
||||
.brass {color: #BE8700;}
|
||||
.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
|
||||
.large_brass {color: #BE8700; font-size: 24px;}
|
||||
.big_brass {color: #BE8700; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.ratvar {color: #BE8700; font-size: 48px; font-weight: bold; font-style: italic;}
|
||||
.alloy {color: #42474D;}
|
||||
.heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;}
|
||||
.nezbere_large {color: #42474D; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.nezbere {color: #42474D; font-weight: bold; font-style: italic;}
|
||||
.nezbere_small {color: #42474D;}
|
||||
.sevtug_large {color: #AF0AAF; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.sevtug {color: #AF0AAF; font-weight: bold; font-style: italic;}
|
||||
.sevtug_small {color: #AF0AAF;}
|
||||
.inathneq_large {color: #1E8CE1; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.inathneq {color: #1E8CE1; font-weight: bold; font-style: italic;}
|
||||
.inathneq_small {color: #1E8CE1;}
|
||||
.nzcrentr_large {color: #DAAA18; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.nzcrentr {color: #DAAA18; font-weight: bold; font-style: italic;}
|
||||
.nzcrentr_small {color: #DAAA18;}
|
||||
.neovgre_large {color: #6E001A; font-size: 24px; font-weight: bold; font-style: italic;}
|
||||
.neovgre {color: #6E001A; font-weight: bold; font-style: italic;}
|
||||
.neovgre_small {color: #6E001A;}
|
||||
|
||||
.newscaster {color: #800000;}
|
||||
.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;}
|
||||
|
||||
.alien {color: #543354;}
|
||||
.noticealien {color: #00c000;}
|
||||
.alertalien {color: #00c000; font-weight: bold;}
|
||||
.changeling {color: #800080; font-style: italic;}
|
||||
|
||||
.spider {color: #4d004d;}
|
||||
|
||||
.interface {color: #330033;}
|
||||
|
||||
.sans {font-family: "Comic Sans MS", cursive, sans-serif;}
|
||||
.papyrus {font-family: "Papyrus", cursive, sans-serif;}
|
||||
.robot {font-family: "Courier New", cursive, sans-serif;}
|
||||
|
||||
.command_headset {font-weight: bold; font-size: 24px;}
|
||||
.small {font-size: 8px;}
|
||||
.big {font-size: 24px;}
|
||||
.reallybig {font-size: 32px;}
|
||||
.extremelybig {font-size: 40px;}
|
||||
.greentext {color: #00FF00; font-size: 24px;}
|
||||
.redtext {color: #FF0000; font-size: 24px;}
|
||||
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
|
||||
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
|
||||
@keyframes velvet {
|
||||
0% { color: #400020; }
|
||||
40% { color: #FF0000; }
|
||||
50% { color: #FF8888; }
|
||||
60% { color: #FF0000; }
|
||||
100% { color: #400020; }
|
||||
}
|
||||
|
||||
.hypnophrase {color: #202020; font-weight: bold; animation: hypnocolor 1500ms infinite;}
|
||||
@keyframes hypnocolor {
|
||||
0% { color: #202020; }
|
||||
25% { color: #4b02ac; }
|
||||
50% { color: #9f41f1; }
|
||||
75% { color: #541c9c; }
|
||||
100% { color: #7adbf3; }
|
||||
}
|
||||
|
||||
.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;}
|
||||
@keyframes phobia {
|
||||
0% { color: #f75a5a; }
|
||||
50% { color: #dd0000; }
|
||||
100% { color: #f75a5a; }
|
||||
}
|
||||
|
||||
|
||||
.icon {height: 1em; width: auto;}
|
||||
|
||||
.memo {color: #638500; text-align: center;}
|
||||
.memoedit {text-align: center; font-size: 16px;}
|
||||
.abductor {color: #800080; font-style: italic;}
|
||||
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
|
||||
.slime {color: #00CED1;}
|
||||
.drone {color: #848482;}
|
||||
.monkey {color: #975032;}
|
||||
.swarmer {color: #2C75FF;}
|
||||
.resonate {color: #298F85;}
|
||||
|
||||
.monkeyhive {color: #774704;}
|
||||
.monkeylead {color: #774704; font-size: 2;}
|
||||
|
||||
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
|
||||
.connectionClosed.restored {background: green;}
|
||||
.internal.boldnshit {color: #000099; font-weight: bold;}
|
||||
|
||||
/* HELPER CLASSES */
|
||||
.text-normal {font-weight: normal; font-style: normal;}
|
||||
.hidden {display: none; visibility: hidden;}
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
if(!active)
|
||||
say("Meow!")
|
||||
return
|
||||
|
||||
for(var/I2 in items_list)
|
||||
if(istype(I, I2))
|
||||
qdel(I)
|
||||
@@ -36,6 +37,7 @@
|
||||
return
|
||||
say("Hello there, I'm Bartholomew, Jacqueline's Familiar.")
|
||||
sleep(20)
|
||||
|
||||
say("I'm currently seeking items to put into my pot, if we get the right items, it should crystalise into a magic candy!")
|
||||
if(!iscarbon(user))
|
||||
say("Though... I'm not sure you can help me.")
|
||||
@@ -52,6 +54,15 @@
|
||||
message += "currently seem to have the most magic potential."
|
||||
sleep(15)
|
||||
say("[message]")
|
||||
sleep(15)
|
||||
//To help people find her
|
||||
for(var/mob/living/simple_animal/jacq/J in GLOB.simple_animals[1])
|
||||
var/turf/L1 = J.loc
|
||||
if(!L1) //Incase someone uh.. puts her in a locker
|
||||
return
|
||||
var/area/L2 = L1.loc
|
||||
if(L2)
|
||||
say("Also, it seems that Jacqueline is currently at the [L2], if you're looking for her too.")
|
||||
|
||||
/obj/item/barthpot/proc/generate_items()
|
||||
var/length = LAZYLEN(items_list)
|
||||
@@ -64,79 +75,70 @@
|
||||
/obj/item/clothing/head/that = 1,
|
||||
/obj/item/clothing/head/ushanka = 1,
|
||||
/obj/item/clothing/head/welding = 1,
|
||||
/obj/item/clothing/mask/gas = 15,
|
||||
/obj/item/clothing/mask/gas = 10,
|
||||
/obj/item/clothing/suit/hazardvest = 1,
|
||||
/obj/item/clothing/under/rank/vice = 1,
|
||||
/obj/item/clothing/suit/hooded/flashsuit = 2,
|
||||
/obj/item/clothing/accessory/medal/greytide = 1,
|
||||
/obj/item/clothing/suit/hooded/flashsuit = 1,
|
||||
/obj/item/assembly/prox_sensor = 4,
|
||||
/obj/item/assembly/timer = 3,
|
||||
/obj/item/flashlight = 4,
|
||||
/obj/item/flashlight = 6,
|
||||
/obj/item/flashlight/pen = 1,
|
||||
/obj/effect/spawner/lootdrop/glowstick = 4,
|
||||
/obj/effect/spawner/lootdrop/mre = 3,
|
||||
/obj/item/flashlight/glowstick = 4,
|
||||
/obj/item/multitool = 2,
|
||||
/obj/item/radio/off = 2,
|
||||
/obj/item/radio = 2,
|
||||
/obj/item/t_scanner = 5,
|
||||
/obj/item/airlock_painter = 1,
|
||||
/obj/item/stack/cable_coil/ = 4,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/medical/bruise_pack = 1,
|
||||
/obj/item/stack/rods = 3,
|
||||
/obj/item/stack/sheet/cardboard = 2,
|
||||
/obj/item/stack/sheet/metal = 1,
|
||||
/obj/item/stack/sheet/mineral/plasma = 1,
|
||||
/obj/item/stack/sheet/rglass = 1,
|
||||
/obj/item/book/manual/wiki/engineering_construction = 1,
|
||||
/obj/item/book/manual/wiki/engineering_hacking = 1,
|
||||
/obj/item/clothing/head/cone = 1,
|
||||
/obj/item/coin/silver = 1,
|
||||
/obj/item/coin/twoheaded = 1,
|
||||
/obj/item/poster/random_contraband = 1,
|
||||
/obj/item/poster/random_official = 1,
|
||||
/obj/item/crowbar = 1,
|
||||
/obj/item/coin = 2,
|
||||
/obj/item/crowbar = 3,
|
||||
/obj/item/crowbar/red = 1,
|
||||
/obj/item/extinguisher = 11,
|
||||
/obj/item/extinguisher = 3,
|
||||
/obj/item/hand_labeler = 1,
|
||||
/obj/item/paper/crumpled = 1,
|
||||
/obj/item/pen = 1,
|
||||
/obj/item/paper = 4,
|
||||
/obj/item/pen = 3,
|
||||
/obj/item/reagent_containers/spray/pestspray = 1,
|
||||
/obj/item/reagent_containers/rag = 3,
|
||||
/obj/item/stock_parts/cell = 3,
|
||||
/obj/item/storage/belt/utility = 2,
|
||||
/obj/item/storage/box = 2,
|
||||
/obj/item/storage/box = 4,
|
||||
/obj/item/storage/box/cups = 1,
|
||||
/obj/item/storage/box/donkpockets = 1,
|
||||
/obj/item/storage/box/lights/mixed = 3,
|
||||
/obj/item/storage/box/hug/medical = 1,
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco = 1,
|
||||
/obj/item/storage/toolbox/mechanical = 1,
|
||||
/obj/item/storage/fancy/cigarettes = 1,
|
||||
/obj/item/storage/toolbox = 1,
|
||||
/obj/item/screwdriver = 3,
|
||||
/obj/item/tank/internals/emergency_oxygen = 2,
|
||||
/obj/item/vending_refill/cola = 1,
|
||||
/obj/item/weldingtool = 3,
|
||||
/obj/item/wirecutters = 1,
|
||||
/obj/item/wirecutters = 2,
|
||||
/obj/item/wrench = 4,
|
||||
/obj/item/relic = 3,
|
||||
/obj/item/weaponcrafting/receiver = 2,
|
||||
/obj/item/weaponcrafting/receiver = 1,
|
||||
/obj/item/clothing/head/cone = 2,
|
||||
/obj/item/grenade/smokebomb = 2,
|
||||
/obj/item/grenade/smokebomb = 1,
|
||||
/obj/item/geiger_counter = 3,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 1,
|
||||
/obj/item/radio/headset = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 5,
|
||||
/obj/item/assembly/infra = 1,
|
||||
/obj/item/assembly/igniter = 2,
|
||||
/obj/item/assembly/signaler = 2,
|
||||
/obj/item/assembly/mousetrap = 2,
|
||||
/obj/item/reagent_containers/syringe = 2,
|
||||
/obj/item/assembly/mousetrap = 5,
|
||||
/obj/item/reagent_containers/syringe = 5,
|
||||
/obj/item/clothing/gloves = 8,
|
||||
/obj/item/clothing/shoes/laceup = 1,
|
||||
/obj/item/storage/secure/briefcase = 3,
|
||||
/obj/item/storage/toolbox/artistic = 2,
|
||||
/obj/item/toy/eightball = 1,
|
||||
/obj/item/reagent_containers/pill/floorpill = 1,
|
||||
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 2,
|
||||
/obj/item/clothing/shoes = 2)
|
||||
if(length == 5)
|
||||
/obj/item/reagent_containers/pill = 2,
|
||||
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 1,
|
||||
/obj/item/clothing/shoes = 8)
|
||||
if(length >= 5)
|
||||
return TRUE
|
||||
//var/metalist = pickweight(GLOB.maintenance_loot)
|
||||
for(var/i = length, i <= 5, i+=1)
|
||||
@@ -144,5 +146,18 @@
|
||||
if(!item)
|
||||
i-=1
|
||||
continue
|
||||
for(var/obj/item_dupe in items_list) //No duplicates
|
||||
if(item_dupe == item)
|
||||
i-=1
|
||||
continue
|
||||
items_list += item
|
||||
return TRUE
|
||||
|
||||
/obj/item/pinpointer/jacq
|
||||
name = "The Jacq-Tracq"
|
||||
desc = "A handheld tracking device that locks onto witchy signals."
|
||||
|
||||
/obj/item/pinpointer/jacq/attack_self(mob/living/user)
|
||||
for(var/mob/living/simple_animal/jacq/J in GLOB.simple_animals[1])
|
||||
target = J
|
||||
..()
|
||||
|
||||
@@ -40,18 +40,22 @@
|
||||
speech_span = "spooky"
|
||||
friendly = "pets"
|
||||
response_help = "chats with"
|
||||
light_range = 3
|
||||
light_color = "#ff9842"
|
||||
var/last_poof
|
||||
var/progression = list() //Keep track of where people are in the story.
|
||||
var/active = TRUE //Turn this to false to keep normal mob behavour
|
||||
var/cached_z
|
||||
|
||||
/mob/living/simple_animal/jacq/Initialize()
|
||||
..()
|
||||
cached_z = z
|
||||
poof()
|
||||
|
||||
/mob/living/simple_animal/jacq/Life()
|
||||
..()
|
||||
if(!ckey)
|
||||
if((last_poof+4 MINUTES) < world.realtime)
|
||||
if((last_poof+3 MINUTES) < world.realtime)
|
||||
poof()
|
||||
|
||||
/mob/living/simple_animal/jacq/Destroy() //I.e invincible
|
||||
@@ -64,7 +68,7 @@
|
||||
/mob/living/simple_animal/jacq/death() //What is alive may never die
|
||||
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
|
||||
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
|
||||
health = 20
|
||||
health = 25
|
||||
poof()
|
||||
|
||||
/mob/living/simple_animal/jacq/attack_hand(mob/living/carbon/human/M)
|
||||
@@ -96,14 +100,37 @@
|
||||
s.start()
|
||||
visible_message("<b>[src]</b> disappears in a puff of smoke!")
|
||||
canmove = TRUE
|
||||
health = 25
|
||||
|
||||
var/hp_list = list()
|
||||
for(var/obj/machinery/holopad/hp in world)
|
||||
hp_list += hp
|
||||
|
||||
var/obj/machinery/holopad/hp = pick(hp_list)
|
||||
if(forceMove(pick(hp.loc)))
|
||||
return TRUE
|
||||
var/nono_areas = list("AI Chamber", "AI Satellite Antechamber", "AI Satellite Foyer")
|
||||
|
||||
for(var/i = 0, i <= 5, i+=1) //Attempts a jump 6 times.
|
||||
var/obj/machinery/holopad/hp = pick(hp_list)
|
||||
if(forceMove(pick(hp.loc)))
|
||||
|
||||
for(var/no_area in nono_areas)
|
||||
var/turf/L1 = hp.loc
|
||||
if(!L1) //Incase the area isn't a turf (i.e. in a locker)
|
||||
continue
|
||||
var/area/L2 = L1.loc
|
||||
if(L2)
|
||||
if(no_area == L2.name)
|
||||
continue
|
||||
|
||||
//Try to go to populated areas
|
||||
var/list/seen = viewers(8, get_turf(src))
|
||||
for(var/victim in seen)
|
||||
if(ishuman(victim))
|
||||
if(z == cached_z)
|
||||
return TRUE
|
||||
|
||||
if(z == cached_z)//same z level please, if no humans
|
||||
return TRUE
|
||||
|
||||
|
||||
return FALSE
|
||||
|
||||
@@ -129,7 +156,7 @@
|
||||
if(!progression["[C.real_name]"] || !(progression["[C.real_name]"] & JACQ_HELLO))
|
||||
visible_message("<b>[src]</b> smiles ominously at [C], <span class='spooky'>\"Well halo there [gender]! Ah'm Jacqueline, tae great Pumpqueen, great tae meet ye.\"</span>")
|
||||
sleep(20)
|
||||
visible_message("<b>[src]</b> continues, says, <span class='spooky'>\"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.</span>\" giving [C] a wide grin.")
|
||||
visible_message("<b>[src]</b> continues, <span class='spooky'>\"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.</span>\" giving [C] a wide grin.")
|
||||
if(!progression["[C.real_name]"])
|
||||
progression["[C.real_name]"] = NONE //TO MAKE SURE THAT THE LIST ENTRY EXISTS.
|
||||
|
||||
@@ -153,11 +180,21 @@
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/treat(mob/living/carbon/C, gender)
|
||||
visible_message("<b>[src]</b> gives off a glowing smile, <span class='spooky'>\"What ken Ah offer ye? I can magic up an object, a potion or a plushie fer ye.\"</span>")
|
||||
var/choices_reward = list("Object - 3 candies", "Potion - 2 candies", "Plushie - 1 candy", "Can I ask you a question instead?")
|
||||
var/choices_reward = list("Object - 3 candies", "Potion - 2 candies", "Jacqueline Tracker - 2 candies", "Plushie - 1 candy", "Can I get to know you instead?", "Become a pumpkinhead dullahan (perma) - 4 candies")
|
||||
var/choice_reward = input(usr, "Trick or Treat?", "Trick or Treat?") in choices_reward
|
||||
|
||||
//rewards
|
||||
switch(choice_reward)
|
||||
if("Become a pumpkinhead dullahan (perma) - 4 candies")
|
||||
if(!take_candies(C, 4))
|
||||
visible_message("<b>[src]</b> raises an eyebrown, <span class='spooky'>\"It's 4 candies for that [gender]! Thems the rules!\"</span>")
|
||||
return
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Off comes your head, a pumpkin taking it's stead!\"</span>")
|
||||
C.reagents.add_reagent("pumpkinmutationtoxin", 5)
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
|
||||
if("Object - 3 candies")
|
||||
if(!take_candies(C, 3))
|
||||
visible_message("<b>[src]</b> raises an eyebrown, <span class='spooky'>\"It's 3 candies per trinket [gender]! Thems the rules!\"</span>")
|
||||
@@ -169,7 +206,7 @@
|
||||
// panic()
|
||||
var/reward = new new_obj(C.loc)
|
||||
C.put_in_hands(reward)
|
||||
visible_message("<b>[src]</b> waves her hands, magicing up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
visible_message("<b>[src]</b> waves her hands, magicking up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
@@ -180,7 +217,7 @@
|
||||
|
||||
var/reward = new /obj/item/reagent_containers/potion_container(C.loc)
|
||||
C.put_in_hands(reward)
|
||||
visible_message("<b>[src]</b> waves her hands, magicing up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
visible_message("<b>[src]</b> waves her hands, magicking up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
@@ -190,13 +227,22 @@
|
||||
return
|
||||
|
||||
new /obj/item/toy/plush/random(C.loc)
|
||||
visible_message("<b>[src]</b> waves her hands, magicing up a plushie from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
visible_message("<b>[src]</b> waves her hands, magicking up a plushie from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
if("Jacqueline Tracker - 2 candies")
|
||||
if(!take_candies(C, 2))
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's 1 candy per plushie [gender]! Thems the rules!\"</span>")
|
||||
return
|
||||
new /obj/item/pinpointer/jacq(C.loc)
|
||||
visible_message("<b>[src]</b> waves her hands, magicking up a tracker from thin air, <span class='spooky'>\"Feels weird to magic up a tracker fer meself but, here ye are [gender], enjoy! \"</span>")
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
|
||||
//chitchats!
|
||||
if("Can I ask you a question instead?")
|
||||
if("Can I get to know you instead?")
|
||||
var/choices = list()
|
||||
//Figure out where the C is in the story
|
||||
if(!progression["[C.real_name]"]) //I really don't want to get here withoot a hello, but just to be safe
|
||||
@@ -243,25 +289,21 @@
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Ave ye tried them? They're full of all sorts of reagents. Ah'm after them so ah ken magic em up an hopefully find rare stuff fer me brews. Honestly it's a lot easier magicking up tatt fer ye lot than runnin aroond on me own like. I'd ask me familiars but most a my familiars are funny fellows 'n constantly bugger off on adventures when given simple objectives like; Go grab me a tea cake or watch over me cauldron. Ah mean, ye might run into Bartholomew my cat. Ee's supposed tae be tending my cauldron, but I've nae idea where ee's got tae.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_CANDIES
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("You really came all this way for candy?")
|
||||
visible_message("<b>[src]</b> looks tae the side sheepishly, <span class='spooky'>\"Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead!\"</span> <b>[src]</b> scowls, <span class='spooky'>\"She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts <i> moles </i> in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!\"</span> <b>[src]</b> sighs, <span class='spooky'>\"But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.\"</span>")
|
||||
visible_message("<b>[src]</b> l ooks tae the side sheepishly, <span class='spooky'>\"Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead!\"</span> <b>[src]</b> scowls, <span class='spooky'>\"She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts <i> moles </i> in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!\"</span> <b>[src]</b> sighs, <span class='spooky'>\"But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_FAR
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("What is that on your head?")
|
||||
visible_message("<b>[src]</b> pats the pumpkin atop her head, <span class='spooky'>\"This thing? This ain't nae ordinary pumpkin! Me Ma grew this monster ooer a year o love, dedication an hard work. Honestly it felt like she loved this thing more than any of us, which Ah knew ain't true an it's not like she was hartless or anything but.. well, we had a falling oot when Ah got back home with all me stuff in tow. An all she had done is sent me owl after owl over t' last year aboot this bloody pumpkin and ah had enough. So ah took it, an put it on me head. You know, as ye do. Ah am the great Pumpqueen after all, Ah deserve this.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HEAD
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("Are you a witch?")
|
||||
visible_message("<b>[src]</b> grumbles, <span class='spooky'>\"If ye must know, Ah got kicked oot of the witch academy fer being too much of a \"loose cannon\". A bloody loose cannon? Nae they were just pissed off Ah had the brass tae proclaim myself as the Pumpqueen! And also maybe the time Ah went and blew up one of the towers by trying tae make a huge batch of astrogen might've had something tae do with it. Ah mean it would've worked fine if the cauldrons weren't so shite and were actually upgraded by the faculty. So technically no, I'm not a witch.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_WITCH
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("So you got ex-spell-ed?")
|
||||
visible_message("<b>[src]</b> Gives you a blank look at the pun, before continuing, <span class='spooky'>\"Not quite, Ah know Ah ken get back into the academy, it's only an explosion, they happen all the time, but, tae be fair it's my fault that things came tae their explosive climax. You don't know what it's like when you're after a witch doctorate, everyone else is doing well, everyone's making new spells and the like, and I'm just good at making explosions really, or fireworks. So, Ah did something Ah knew was dangerous, because Ah had tae do something tae stand oot, but Ah know this life ain't fer me, Ah don't want tae be locked up in dusty towers, grinding reagent after reagent together, trying tae find new reactions, some of the wizards in there haven't left fer years. Ah want tae live, Ah want tae fly around on a broom, turn people into cats fer a day and disappear cackling! That's what got me into witchcraft!\"</span> she throws her arms up in the arm, spinning the pumpkin upon her head slightly. She carefully spins it back to face you, giving oot a soft sigh, <span class='spooky'>\"Ah know my mother's obsession with this dumb thing on my head is just her trying tae fill the void of me and my sis moving oot, and it really shouldn't be on my head. And Ah know that I'm really here tae get help from my sis.. She's the sensible one, and she gives good hugs.\"</span>")
|
||||
@@ -269,11 +311,10 @@
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Thanks [C], Ah guess Ah didn't realise Ah needed someone tae talk tae but, I'm glad ye spent all your candies talking tae me. Funny how things seem much worse in yer head.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_EXPELL
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("Can I take you out on a date?")
|
||||
visible_message("<b>[src]</b> blushes, <span class='spooky'>\"...You want tae ask me oot on a date? Me? After all that nonsense Ah just said? It seems a waste of a candy honestly.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_DATE
|
||||
//progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_DATE
|
||||
visible_message("<b>[src]</b> looks to the side, deep in thought.</span>")
|
||||
dating_start(C, gender)
|
||||
|
||||
@@ -285,37 +326,34 @@
|
||||
/mob/living/simple_animal/jacq/proc/trick(mob/living/carbon/C, gender)
|
||||
var/option
|
||||
if(ishuman(C))
|
||||
option = rand(1,7)
|
||||
else
|
||||
option = rand(1,6)
|
||||
else
|
||||
option = rand(1,5)
|
||||
switch(option)
|
||||
if(1)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Hocus pocus, making friends is now your focus!\"</span>")
|
||||
var/datum/objective/brainwashing/objective = pick("Make a tasty sandwich for", "Compose a poem for", "Aquire a nice outfit to give to", "Strike up a conversation about pumpkins with", "Write a letter and deliver it to", "Give a nice hat to")
|
||||
var/message = pick("make a tasty sandwich for", "compose a poem for", "aquire a nice outfit to give to", "strike up a conversation about pumpkins with", "write a letter and deliver it to", "give a nice hat to")
|
||||
var/mob/living/L2 = pick(GLOB.player_list)
|
||||
objective += " [L2.name]."
|
||||
brainwash(C, objective)
|
||||
message += " [L2.name]."
|
||||
to_chat(C, "<span class='big warning'> You feel an overwhelming desire to [message]")
|
||||
if(2)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Off comes your head, a pumpkin taking it's stead!\"</span>")
|
||||
C.reagents.add_reagent("pumpkinmutationtoxin", 5)
|
||||
if(3)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"If only you had a better upbringing, your ears are now full of my singing!\"</span>")
|
||||
var/client/C2 = C.client
|
||||
C2.chatOutput.sendMusic("https://a.uguu.se/rQ8FxxUQ1Xzc_SpOwOkyOwOkyPumpkinSong-PFrPrIxluWk.mp4", 1)//I hope this works!
|
||||
if(4)
|
||||
C2.chatOutput.sendMusic("https://puu.sh/ExBbv.mp4", 1)//I hope this works!
|
||||
if(3)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"You're cute little bumpkin, On your head is a pumpkin!\"</span>")
|
||||
if(C.head)
|
||||
var/obj/item/W = C.head
|
||||
C.dropItemToGround(W, TRUE)
|
||||
var/jaqc_latern = new /obj/item/clothing/head/hardhat/pumpkinhead/jaqc
|
||||
C.equip_to_slot(jaqc_latern, SLOT_HEAD, 1, 1)
|
||||
if(5)
|
||||
if(4)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"In your body there's something amiss, you'll find it's a chem made by my sis!\"</span>")
|
||||
C.reagents.add_reagent("eigenstate", 30)
|
||||
if(6)
|
||||
if(5)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"A new familiar for me, and you'll see it's thee!\"</span>")
|
||||
C.reagents.add_reagent("secretcatchem", 30)
|
||||
if(7)
|
||||
if(6)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"While you may not be a ghost, for this sheet you'll always be it's host.\"</span>")
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.wear_suit)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "Keeps the lil buzzing buggers out of your eyes."
|
||||
icon_state = "beekeeper"
|
||||
item_state = "beekeeper"
|
||||
clothing_flags = THICKMATERIAL
|
||||
clothing_flags = THICKMATERIAL | SNUG_FIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/beekeeper_suit
|
||||
|
||||
+372
-372
@@ -1,372 +1,372 @@
|
||||
|
||||
//returns TRUE if this mob has sufficient access to use this object
|
||||
/obj/proc/allowed(mob/M)
|
||||
//check if it doesn't require any access at all
|
||||
if(src.check_access(null))
|
||||
return TRUE
|
||||
if(issilicon(M))
|
||||
if(ispAI(M))
|
||||
return FALSE
|
||||
return TRUE //AI can do whatever it wants
|
||||
if(IsAdminGhost(M))
|
||||
//Access can't stop the abuse
|
||||
return TRUE
|
||||
else if(istype(M) && SEND_SIGNAL(M, COMSIG_MOB_ALLOWED, src))
|
||||
return TRUE
|
||||
else if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
//if they are holding or wearing a card that has access, that works
|
||||
if(check_access(H.get_active_held_item()) || src.check_access(H.wear_id))
|
||||
return TRUE
|
||||
else if(ismonkey(M) || isalienadult(M))
|
||||
var/mob/living/carbon/george = M
|
||||
//they can only hold things :(
|
||||
if(check_access(george.get_active_held_item()))
|
||||
return TRUE
|
||||
else if(isanimal(M))
|
||||
var/mob/living/simple_animal/A = M
|
||||
if(check_access(A.get_active_held_item()) || check_access(A.access_card))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/proc/GetAccess()
|
||||
return list()
|
||||
|
||||
/obj/item/proc/GetID()
|
||||
return null
|
||||
|
||||
/obj/proc/text2access(access_text)
|
||||
. = list()
|
||||
if(!access_text)
|
||||
return
|
||||
var/list/split = splittext(access_text,";")
|
||||
for(var/x in split)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
. += n
|
||||
|
||||
//Call this before using req_access or req_one_access directly
|
||||
/obj/proc/gen_access()
|
||||
//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
|
||||
if(!req_access)
|
||||
req_access = list()
|
||||
for(var/a in text2access(req_access_txt))
|
||||
req_access += a
|
||||
if(!req_one_access)
|
||||
req_one_access = list()
|
||||
for(var/b in text2access(req_one_access_txt))
|
||||
req_one_access += b
|
||||
|
||||
// Check if an item has access to this object
|
||||
/obj/proc/check_access(obj/item/I)
|
||||
return check_access_list(I ? I.GetAccess() : null)
|
||||
|
||||
/obj/proc/check_access_list(list/access_list)
|
||||
gen_access()
|
||||
|
||||
if(!islist(req_access)) //something's very wrong
|
||||
return TRUE
|
||||
|
||||
if(!req_access.len && !length(req_one_access))
|
||||
return TRUE
|
||||
|
||||
if(!length(access_list) || !islist(access_list))
|
||||
return FALSE
|
||||
|
||||
for(var/req in req_access)
|
||||
if(!(req in access_list)) //doesn't have this access
|
||||
return FALSE
|
||||
|
||||
if(length(req_one_access))
|
||||
for(var/req in req_one_access)
|
||||
if(req in access_list) //has an access from the single access list
|
||||
return TRUE
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/proc/check_access_ntnet(datum/netdata/data)
|
||||
return check_access_list(data.passkey)
|
||||
|
||||
/proc/get_centcom_access(job)
|
||||
switch(job)
|
||||
if("VIP Guest")
|
||||
return list(ACCESS_CENT_GENERAL)
|
||||
if("Custodian")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
|
||||
if("Thunderdome Overseer")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER)
|
||||
if("CentCom Official")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING)
|
||||
if("Medical Officer")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_MEDICAL)
|
||||
if("Death Commando")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
|
||||
if("Research Officer")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_TELEPORTER, ACCESS_CENT_STORAGE)
|
||||
if("Special Ops Officer")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
|
||||
if("Admiral")
|
||||
return get_all_centcom_access()
|
||||
if("CentCom Commander")
|
||||
return get_all_centcom_access()
|
||||
if("Emergency Response Team Commander")
|
||||
return get_ert_access("commander")
|
||||
if("Security Response Officer")
|
||||
return get_ert_access("sec")
|
||||
if("Engineer Response Officer")
|
||||
return get_ert_access("eng")
|
||||
if("Medical Response Officer")
|
||||
return get_ert_access("med")
|
||||
if("CentCom Bartender")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR)
|
||||
|
||||
/proc/get_all_accesses()
|
||||
return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,
|
||||
ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD,
|
||||
ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD,
|
||||
ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_HEADS, ACCESS_CAPTAIN, ACCESS_ALL_PERSONAL_LOCKERS,
|
||||
ACCESS_TECH_STORAGE, ACCESS_CHAPEL_OFFICE, ACCESS_ATMOSPHERICS, ACCESS_KITCHEN,
|
||||
ACCESS_BAR, ACCESS_JANITOR, ACCESS_CREMATORIUM, ACCESS_ROBOTICS, ACCESS_CARGO, ACCESS_CONSTRUCTION,
|
||||
ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_QM, ACCESS_SURGERY,
|
||||
ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, ACCESS_WEAPONS,
|
||||
ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING)
|
||||
|
||||
/proc/get_all_centcom_access()
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_CENT_TELEPORTER, ACCESS_CENT_CAPTAIN)
|
||||
|
||||
/proc/get_ert_access(class)
|
||||
switch(class)
|
||||
if("commander")
|
||||
return get_all_centcom_access()
|
||||
if("sec")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING)
|
||||
if("eng")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
|
||||
if("med")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING)
|
||||
|
||||
/proc/get_all_syndicate_access()
|
||||
return list(ACCESS_SYNDICATE, ACCESS_SYNDICATE)
|
||||
|
||||
/proc/get_region_accesses(code)
|
||||
switch(code)
|
||||
if(0)
|
||||
return get_all_accesses()
|
||||
if(1) //station general
|
||||
return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER)
|
||||
if(2) //security
|
||||
return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,)
|
||||
if(3) //medbay
|
||||
return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO)
|
||||
if(4) //research
|
||||
return list(ACCESS_RESEARCH, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_GENETICS, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_MINISAT, ACCESS_RD, ACCESS_NETWORK)
|
||||
if(5) //engineering and maintenance
|
||||
return list(ACCESS_CONSTRUCTION, ACCESS_MAINT_TUNNELS, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_TECH_STORAGE, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_CE)
|
||||
if(6) //supply
|
||||
return list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_CARGO, ACCESS_QM, ACCESS_VAULT)
|
||||
if(7) //command
|
||||
return list(ACCESS_HEADS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_GATEWAY, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_HOP, ACCESS_CAPTAIN, ACCESS_VAULT)
|
||||
|
||||
/proc/get_region_accesses_name(code)
|
||||
switch(code)
|
||||
if(0)
|
||||
return "All"
|
||||
if(1) //station general
|
||||
return "General"
|
||||
if(2) //security
|
||||
return "Security"
|
||||
if(3) //medbay
|
||||
return "Medbay"
|
||||
if(4) //research
|
||||
return "Research"
|
||||
if(5) //engineering and maintenance
|
||||
return "Engineering"
|
||||
if(6) //supply
|
||||
return "Supply"
|
||||
if(7) //command
|
||||
return "Command"
|
||||
|
||||
/proc/get_access_desc(A)
|
||||
switch(A)
|
||||
if(ACCESS_CARGO)
|
||||
return "Cargo Bay"
|
||||
if(ACCESS_CARGO_BOT)
|
||||
return "Delivery Chutes"
|
||||
if(ACCESS_SECURITY)
|
||||
return "Security"
|
||||
if(ACCESS_BRIG)
|
||||
return "Holding Cells"
|
||||
if(ACCESS_COURT)
|
||||
return "Courtroom"
|
||||
if(ACCESS_FORENSICS_LOCKERS)
|
||||
return "Forensics"
|
||||
if(ACCESS_MEDICAL)
|
||||
return "Medical"
|
||||
if(ACCESS_GENETICS)
|
||||
return "Genetics Lab"
|
||||
if(ACCESS_MORGUE)
|
||||
return "Morgue"
|
||||
if(ACCESS_TOX)
|
||||
return "R&D Lab"
|
||||
if(ACCESS_TOX_STORAGE)
|
||||
return "Toxins Lab"
|
||||
if(ACCESS_CHEMISTRY)
|
||||
return "Chemistry Lab"
|
||||
if(ACCESS_RD)
|
||||
return "RD Office"
|
||||
if(ACCESS_BAR)
|
||||
return "Bar"
|
||||
if(ACCESS_JANITOR)
|
||||
return "Custodial Closet"
|
||||
if(ACCESS_ENGINE)
|
||||
return "Engineering"
|
||||
if(ACCESS_ENGINE_EQUIP)
|
||||
return "Power and Engineering Equipment"
|
||||
if(ACCESS_MAINT_TUNNELS)
|
||||
return "Maintenance"
|
||||
if(ACCESS_EXTERNAL_AIRLOCKS)
|
||||
return "External Airlocks"
|
||||
if(ACCESS_EMERGENCY_STORAGE)
|
||||
return "Emergency Storage"
|
||||
if(ACCESS_CHANGE_IDS)
|
||||
return "ID Console"
|
||||
if(ACCESS_AI_UPLOAD)
|
||||
return "AI Chambers"
|
||||
if(ACCESS_TELEPORTER)
|
||||
return "Teleporter"
|
||||
if(ACCESS_EVA)
|
||||
return "EVA"
|
||||
if(ACCESS_HEADS)
|
||||
return "Bridge"
|
||||
if(ACCESS_CAPTAIN)
|
||||
return "Captain"
|
||||
if(ACCESS_ALL_PERSONAL_LOCKERS)
|
||||
return "Personal Lockers"
|
||||
if(ACCESS_CHAPEL_OFFICE)
|
||||
return "Chapel Office"
|
||||
if(ACCESS_TECH_STORAGE)
|
||||
return "Technical Storage"
|
||||
if(ACCESS_ATMOSPHERICS)
|
||||
return "Atmospherics"
|
||||
if(ACCESS_CREMATORIUM)
|
||||
return "Crematorium"
|
||||
if(ACCESS_ARMORY)
|
||||
return "Armory"
|
||||
if(ACCESS_CONSTRUCTION)
|
||||
return "Construction"
|
||||
if(ACCESS_KITCHEN)
|
||||
return "Kitchen"
|
||||
if(ACCESS_HYDROPONICS)
|
||||
return "Hydroponics"
|
||||
if(ACCESS_LIBRARY)
|
||||
return "Library"
|
||||
if(ACCESS_LAWYER)
|
||||
return "Law Office"
|
||||
if(ACCESS_ROBOTICS)
|
||||
return "Robotics"
|
||||
if(ACCESS_VIROLOGY)
|
||||
return "Virology"
|
||||
if(ACCESS_CMO)
|
||||
return "CMO Office"
|
||||
if(ACCESS_QM)
|
||||
return "Quartermaster"
|
||||
if(ACCESS_SURGERY)
|
||||
return "Surgery"
|
||||
if(ACCESS_THEATRE)
|
||||
return "Theatre"
|
||||
if(ACCESS_MANUFACTURING)
|
||||
return "Manufacturing"
|
||||
if(ACCESS_RESEARCH)
|
||||
return "Science"
|
||||
if(ACCESS_MINING)
|
||||
return "Mining"
|
||||
if(ACCESS_MINING_OFFICE)
|
||||
return "Mining Office"
|
||||
if(ACCESS_MAILSORTING)
|
||||
return "Cargo Office"
|
||||
if(ACCESS_MINT)
|
||||
return "Mint"
|
||||
if(ACCESS_MINT_VAULT)
|
||||
return "Mint Vault"
|
||||
if(ACCESS_VAULT)
|
||||
return "Main Vault"
|
||||
if(ACCESS_MINING_STATION)
|
||||
return "Mining EVA"
|
||||
if(ACCESS_XENOBIOLOGY)
|
||||
return "Xenobiology Lab"
|
||||
if(ACCESS_HOP)
|
||||
return "HoP Office"
|
||||
if(ACCESS_HOS)
|
||||
return "HoS Office"
|
||||
if(ACCESS_CE)
|
||||
return "CE Office"
|
||||
if(ACCESS_RC_ANNOUNCE)
|
||||
return "RC Announcements"
|
||||
if(ACCESS_KEYCARD_AUTH)
|
||||
return "Keycode Auth."
|
||||
if(ACCESS_TCOMSAT)
|
||||
return "Telecommunications"
|
||||
if(ACCESS_GATEWAY)
|
||||
return "Gateway"
|
||||
if(ACCESS_SEC_DOORS)
|
||||
return "Brig"
|
||||
if(ACCESS_ENTER_GENPOP)
|
||||
return "Prison Turnstile Entrance"
|
||||
if(ACCESS_LEAVE_GENPOP)
|
||||
return "Prison Turnstile Exit"
|
||||
if(ACCESS_MINERAL_STOREROOM)
|
||||
return "Mineral Storage"
|
||||
if(ACCESS_MINISAT)
|
||||
return "AI Satellite"
|
||||
if(ACCESS_WEAPONS)
|
||||
return "Weapon Permit"
|
||||
if(ACCESS_NETWORK)
|
||||
return "Network Access"
|
||||
if(ACCESS_CLONING)
|
||||
return "Cloning Room"
|
||||
|
||||
/proc/get_centcom_access_desc(A)
|
||||
switch(A)
|
||||
if(ACCESS_CENT_GENERAL)
|
||||
return "Code Grey"
|
||||
if(ACCESS_CENT_THUNDER)
|
||||
return "Code Yellow"
|
||||
if(ACCESS_CENT_STORAGE)
|
||||
return "Code Orange"
|
||||
if(ACCESS_CENT_LIVING)
|
||||
return "Code Green"
|
||||
if(ACCESS_CENT_MEDICAL)
|
||||
return "Code White"
|
||||
if(ACCESS_CENT_TELEPORTER)
|
||||
return "Code Blue"
|
||||
if(ACCESS_CENT_SPECOPS)
|
||||
return "Code Black"
|
||||
if(ACCESS_CENT_CAPTAIN)
|
||||
return "Code Gold"
|
||||
if(ACCESS_CENT_BAR)
|
||||
return "Code Scotch"
|
||||
|
||||
/proc/get_all_jobs()
|
||||
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
|
||||
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
|
||||
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
|
||||
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
|
||||
|
||||
/proc/get_all_job_icons() //For all existing HUD icons
|
||||
return get_all_jobs() + list("Prisoner")
|
||||
|
||||
/proc/get_all_centcom_jobs()
|
||||
return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender")
|
||||
|
||||
/obj/item/proc/GetJobName() //Used in secHUD icon generation
|
||||
var/obj/item/card/id/I = GetID()
|
||||
if(!I)
|
||||
return
|
||||
var/jobName = I.assignment
|
||||
if(jobName in get_all_job_icons()) //Check if the job has a hud icon
|
||||
return jobName
|
||||
if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a CentCom job
|
||||
return "CentCom"
|
||||
return "Unknown" //Return unknown if none of the above apply
|
||||
|
||||
//returns TRUE if this mob has sufficient access to use this object
|
||||
/obj/proc/allowed(mob/M)
|
||||
//check if it doesn't require any access at all
|
||||
if(src.check_access(null))
|
||||
return TRUE
|
||||
if(issilicon(M))
|
||||
if(ispAI(M))
|
||||
return FALSE
|
||||
return TRUE //AI can do whatever it wants
|
||||
if(IsAdminGhost(M))
|
||||
//Access can't stop the abuse
|
||||
return TRUE
|
||||
else if(istype(M) && SEND_SIGNAL(M, COMSIG_MOB_ALLOWED, src))
|
||||
return TRUE
|
||||
else if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
//if they are holding or wearing a card that has access, that works
|
||||
if(check_access(H.get_active_held_item()) || src.check_access(H.wear_id))
|
||||
return TRUE
|
||||
else if(ismonkey(M) || isalienadult(M))
|
||||
var/mob/living/carbon/george = M
|
||||
//they can only hold things :(
|
||||
if(check_access(george.get_active_held_item()))
|
||||
return TRUE
|
||||
else if(isanimal(M))
|
||||
var/mob/living/simple_animal/A = M
|
||||
if(check_access(A.get_active_held_item()) || check_access(A.access_card))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/proc/GetAccess()
|
||||
return list()
|
||||
|
||||
/obj/item/proc/GetID()
|
||||
return null
|
||||
|
||||
/obj/proc/text2access(access_text)
|
||||
. = list()
|
||||
if(!access_text)
|
||||
return
|
||||
var/list/split = splittext(access_text,";")
|
||||
for(var/x in split)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
. += n
|
||||
|
||||
//Call this before using req_access or req_one_access directly
|
||||
/obj/proc/gen_access()
|
||||
//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
|
||||
if(!req_access)
|
||||
req_access = list()
|
||||
for(var/a in text2access(req_access_txt))
|
||||
req_access += a
|
||||
if(!req_one_access)
|
||||
req_one_access = list()
|
||||
for(var/b in text2access(req_one_access_txt))
|
||||
req_one_access += b
|
||||
|
||||
// Check if an item has access to this object
|
||||
/obj/proc/check_access(obj/item/I)
|
||||
return check_access_list(I ? I.GetAccess() : null)
|
||||
|
||||
/obj/proc/check_access_list(list/access_list)
|
||||
gen_access()
|
||||
|
||||
if(!islist(req_access)) //something's very wrong
|
||||
return TRUE
|
||||
|
||||
if(!req_access.len && !length(req_one_access))
|
||||
return TRUE
|
||||
|
||||
if(!length(access_list) || !islist(access_list))
|
||||
return FALSE
|
||||
|
||||
for(var/req in req_access)
|
||||
if(!(req in access_list)) //doesn't have this access
|
||||
return FALSE
|
||||
|
||||
if(length(req_one_access))
|
||||
for(var/req in req_one_access)
|
||||
if(req in access_list) //has an access from the single access list
|
||||
return TRUE
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/proc/check_access_ntnet(datum/netdata/data)
|
||||
return check_access_list(data.passkey)
|
||||
|
||||
/proc/get_centcom_access(job)
|
||||
switch(job)
|
||||
if("VIP Guest")
|
||||
return list(ACCESS_CENT_GENERAL)
|
||||
if("Custodian")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
|
||||
if("Thunderdome Overseer")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER)
|
||||
if("CentCom Official")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING)
|
||||
if("Medical Officer")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_MEDICAL)
|
||||
if("Death Commando")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
|
||||
if("Research Officer")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_TELEPORTER, ACCESS_CENT_STORAGE)
|
||||
if("Special Ops Officer")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
|
||||
if("Admiral")
|
||||
return get_all_centcom_access()
|
||||
if("CentCom Commander")
|
||||
return get_all_centcom_access()
|
||||
if("Emergency Response Team Commander")
|
||||
return get_ert_access("commander")
|
||||
if("Security Response Officer")
|
||||
return get_ert_access("sec")
|
||||
if("Engineer Response Officer")
|
||||
return get_ert_access("eng")
|
||||
if("Medical Response Officer")
|
||||
return get_ert_access("med")
|
||||
if("CentCom Bartender")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR)
|
||||
|
||||
/proc/get_all_accesses()
|
||||
return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,
|
||||
ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD,
|
||||
ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD,
|
||||
ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_HEADS, ACCESS_CAPTAIN, ACCESS_ALL_PERSONAL_LOCKERS,
|
||||
ACCESS_TECH_STORAGE, ACCESS_CHAPEL_OFFICE, ACCESS_ATMOSPHERICS, ACCESS_KITCHEN,
|
||||
ACCESS_BAR, ACCESS_JANITOR, ACCESS_CREMATORIUM, ACCESS_ROBOTICS, ACCESS_CARGO, ACCESS_CONSTRUCTION,
|
||||
ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_QM, ACCESS_SURGERY,
|
||||
ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, ACCESS_WEAPONS,
|
||||
ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING)
|
||||
|
||||
/proc/get_all_centcom_access()
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_CENT_TELEPORTER, ACCESS_CENT_CAPTAIN)
|
||||
|
||||
/proc/get_ert_access(class)
|
||||
switch(class)
|
||||
if("commander")
|
||||
return get_all_centcom_access()
|
||||
if("sec")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING)
|
||||
if("eng")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
|
||||
if("med")
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING)
|
||||
|
||||
/proc/get_all_syndicate_access()
|
||||
return list(ACCESS_SYNDICATE, ACCESS_SYNDICATE)
|
||||
|
||||
/proc/get_region_accesses(code)
|
||||
switch(code)
|
||||
if(0)
|
||||
return get_all_accesses()
|
||||
if(1) //station general
|
||||
return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER)
|
||||
if(2) //security
|
||||
return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,)
|
||||
if(3) //medbay
|
||||
return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO)
|
||||
if(4) //research
|
||||
return list(ACCESS_RESEARCH, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_GENETICS, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_MINISAT, ACCESS_RD, ACCESS_NETWORK)
|
||||
if(5) //engineering and maintenance
|
||||
return list(ACCESS_CONSTRUCTION, ACCESS_MAINT_TUNNELS, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_TECH_STORAGE, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_CE)
|
||||
if(6) //supply
|
||||
return list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_CARGO, ACCESS_QM, ACCESS_VAULT)
|
||||
if(7) //command
|
||||
return list(ACCESS_HEADS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_GATEWAY, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_HOP, ACCESS_CAPTAIN, ACCESS_VAULT)
|
||||
|
||||
/proc/get_region_accesses_name(code)
|
||||
switch(code)
|
||||
if(0)
|
||||
return "All"
|
||||
if(1) //station general
|
||||
return "General"
|
||||
if(2) //security
|
||||
return "Security"
|
||||
if(3) //medbay
|
||||
return "Medbay"
|
||||
if(4) //research
|
||||
return "Research"
|
||||
if(5) //engineering and maintenance
|
||||
return "Engineering"
|
||||
if(6) //supply
|
||||
return "Supply"
|
||||
if(7) //command
|
||||
return "Command"
|
||||
|
||||
/proc/get_access_desc(A)
|
||||
switch(A)
|
||||
if(ACCESS_CARGO)
|
||||
return "Cargo Bay"
|
||||
if(ACCESS_CARGO_BOT)
|
||||
return "Delivery Chutes"
|
||||
if(ACCESS_SECURITY)
|
||||
return "Security Equipment"
|
||||
if(ACCESS_BRIG)
|
||||
return "Holding Cells and Prisoner Management"
|
||||
if(ACCESS_COURT)
|
||||
return "Courtroom"
|
||||
if(ACCESS_FORENSICS_LOCKERS)
|
||||
return "Forensics Lockers"
|
||||
if(ACCESS_MEDICAL)
|
||||
return "Medical"
|
||||
if(ACCESS_GENETICS)
|
||||
return "Genetics Lab"
|
||||
if(ACCESS_MORGUE)
|
||||
return "Morgue"
|
||||
if(ACCESS_TOX)
|
||||
return "R&D Lab"
|
||||
if(ACCESS_TOX_STORAGE)
|
||||
return "Toxins Lab"
|
||||
if(ACCESS_CHEMISTRY)
|
||||
return "Chemistry Lab"
|
||||
if(ACCESS_RD)
|
||||
return "RD Office"
|
||||
if(ACCESS_BAR)
|
||||
return "Bar"
|
||||
if(ACCESS_JANITOR)
|
||||
return "Custodial Closet"
|
||||
if(ACCESS_ENGINE)
|
||||
return "Engineering"
|
||||
if(ACCESS_ENGINE_EQUIP)
|
||||
return "Power and Engineering Equipment"
|
||||
if(ACCESS_MAINT_TUNNELS)
|
||||
return "Maintenance"
|
||||
if(ACCESS_EXTERNAL_AIRLOCKS)
|
||||
return "External Airlocks"
|
||||
if(ACCESS_EMERGENCY_STORAGE)
|
||||
return "Emergency Storage"
|
||||
if(ACCESS_CHANGE_IDS)
|
||||
return "ID Console"
|
||||
if(ACCESS_AI_UPLOAD)
|
||||
return "AI Chambers"
|
||||
if(ACCESS_TELEPORTER)
|
||||
return "Teleporter"
|
||||
if(ACCESS_EVA)
|
||||
return "EVA"
|
||||
if(ACCESS_HEADS)
|
||||
return "Bridge and Command Equipment"
|
||||
if(ACCESS_CAPTAIN)
|
||||
return "Captain"
|
||||
if(ACCESS_ALL_PERSONAL_LOCKERS)
|
||||
return "Personal Lockers"
|
||||
if(ACCESS_CHAPEL_OFFICE)
|
||||
return "Chapel Office"
|
||||
if(ACCESS_TECH_STORAGE)
|
||||
return "Technical Storage"
|
||||
if(ACCESS_ATMOSPHERICS)
|
||||
return "Atmospherics"
|
||||
if(ACCESS_CREMATORIUM)
|
||||
return "Crematorium"
|
||||
if(ACCESS_ARMORY)
|
||||
return "Armory"
|
||||
if(ACCESS_CONSTRUCTION)
|
||||
return "Construction"
|
||||
if(ACCESS_KITCHEN)
|
||||
return "Kitchen"
|
||||
if(ACCESS_HYDROPONICS)
|
||||
return "Hydroponics"
|
||||
if(ACCESS_LIBRARY)
|
||||
return "Library"
|
||||
if(ACCESS_LAWYER)
|
||||
return "Law Office"
|
||||
if(ACCESS_ROBOTICS)
|
||||
return "Robotics"
|
||||
if(ACCESS_VIROLOGY)
|
||||
return "Virology"
|
||||
if(ACCESS_CMO)
|
||||
return "CMO Office"
|
||||
if(ACCESS_QM)
|
||||
return "Quartermaster"
|
||||
if(ACCESS_SURGERY)
|
||||
return "Surgery"
|
||||
if(ACCESS_THEATRE)
|
||||
return "Theatre"
|
||||
if(ACCESS_MANUFACTURING)
|
||||
return "Manufacturing"
|
||||
if(ACCESS_RESEARCH)
|
||||
return "Science"
|
||||
if(ACCESS_MINING)
|
||||
return "Mining"
|
||||
if(ACCESS_MINING_OFFICE)
|
||||
return "Mining Office"
|
||||
if(ACCESS_MAILSORTING)
|
||||
return "Cargo Office"
|
||||
if(ACCESS_MINT)
|
||||
return "Mint"
|
||||
if(ACCESS_MINT_VAULT)
|
||||
return "Mint Vault"
|
||||
if(ACCESS_VAULT)
|
||||
return "Main Vault"
|
||||
if(ACCESS_MINING_STATION)
|
||||
return "Mining EVA"
|
||||
if(ACCESS_XENOBIOLOGY)
|
||||
return "Xenobiology Lab"
|
||||
if(ACCESS_HOP)
|
||||
return "HoP Office"
|
||||
if(ACCESS_HOS)
|
||||
return "HoS Office"
|
||||
if(ACCESS_CE)
|
||||
return "CE Office"
|
||||
if(ACCESS_RC_ANNOUNCE)
|
||||
return "RC Announcements"
|
||||
if(ACCESS_KEYCARD_AUTH)
|
||||
return "Keycode Auth."
|
||||
if(ACCESS_TCOMSAT)
|
||||
return "Telecommunications"
|
||||
if(ACCESS_GATEWAY)
|
||||
return "Gateway"
|
||||
if(ACCESS_SEC_DOORS)
|
||||
return "Security SubDepartment Doors"
|
||||
if(ACCESS_ENTER_GENPOP)
|
||||
return "Prison Turnstile Entrance"
|
||||
if(ACCESS_LEAVE_GENPOP)
|
||||
return "Prison Turnstile Exit"
|
||||
if(ACCESS_MINERAL_STOREROOM)
|
||||
return "Mineral Storage"
|
||||
if(ACCESS_MINISAT)
|
||||
return "AI Satellite"
|
||||
if(ACCESS_WEAPONS)
|
||||
return "Weapon Permit"
|
||||
if(ACCESS_NETWORK)
|
||||
return "Network Access"
|
||||
if(ACCESS_CLONING)
|
||||
return "Cloning Room"
|
||||
|
||||
/proc/get_centcom_access_desc(A)
|
||||
switch(A)
|
||||
if(ACCESS_CENT_GENERAL)
|
||||
return "Code Grey"
|
||||
if(ACCESS_CENT_THUNDER)
|
||||
return "Code Yellow"
|
||||
if(ACCESS_CENT_STORAGE)
|
||||
return "Code Orange"
|
||||
if(ACCESS_CENT_LIVING)
|
||||
return "Code Green"
|
||||
if(ACCESS_CENT_MEDICAL)
|
||||
return "Code White"
|
||||
if(ACCESS_CENT_TELEPORTER)
|
||||
return "Code Blue"
|
||||
if(ACCESS_CENT_SPECOPS)
|
||||
return "Code Black"
|
||||
if(ACCESS_CENT_CAPTAIN)
|
||||
return "Code Gold"
|
||||
if(ACCESS_CENT_BAR)
|
||||
return "Code Scotch"
|
||||
|
||||
/proc/get_all_jobs()
|
||||
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
|
||||
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
|
||||
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
|
||||
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
|
||||
|
||||
/proc/get_all_job_icons() //For all existing HUD icons
|
||||
return get_all_jobs() + list("Prisoner")
|
||||
|
||||
/proc/get_all_centcom_jobs()
|
||||
return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender")
|
||||
|
||||
/obj/item/proc/GetJobName() //Used in secHUD icon generation
|
||||
var/obj/item/card/id/I = GetID()
|
||||
if(!I)
|
||||
return
|
||||
var/jobName = I.assignment
|
||||
if(jobName in get_all_job_icons()) //Check if the job has a hud icon
|
||||
return jobName
|
||||
if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a CentCom job
|
||||
return "CentCom"
|
||||
return "Unknown" //Return unknown if none of the above apply
|
||||
|
||||
@@ -366,6 +366,7 @@
|
||||
/obj/item/holosign_creator/cyborg,
|
||||
/obj/item/borg/cyborghug/peacekeeper,
|
||||
/obj/item/extinguisher,
|
||||
/obj/item/megaphone,
|
||||
/obj/item/borg/projectile_dampen)
|
||||
emag_modules = list(/obj/item/reagent_containers/borghypo/peace/hacked)
|
||||
ratvar_modules = list(
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
|
||||
/obj/item/stock_parts/cell/lascarbine
|
||||
name = "laser carbine power supply"
|
||||
maxcharge = 2500
|
||||
maxcharge = 1500 //20 laser shots.
|
||||
|
||||
/obj/item/stock_parts/cell/pulse //200 pulse shots
|
||||
name = "pulse rifle power cell"
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
icon_state = "46x30mmt-20"
|
||||
ammo_type = /obj/item/ammo_casing/c46x30mm
|
||||
caliber = "4.6x30mm"
|
||||
max_ammo = 20
|
||||
max_ammo = 32
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/update_icon()
|
||||
..()
|
||||
icon_state = "46x30mmt-[round(ammo_count(),4)]"
|
||||
icon_state = "46x30mmt-[round(20*(ammo_count()/max_ammo),4)]"
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtap
|
||||
name = "wt550 magazine (Armour Piercing 4.6x30mm)"
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtap/update_icon()
|
||||
..()
|
||||
icon_state = "46x30mmtA-[round(ammo_count(),4)]"
|
||||
icon_state = "46x30mmtA-[round(20*(ammo_count()/max_ammo),4)]"
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtic
|
||||
name = "wt550 magazine (Incendiary 4.6x30mm)"
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtic/update_icon()
|
||||
..()
|
||||
icon_state = "46x30mmtI-[round(ammo_count(),4)]"
|
||||
icon_state = "46x30mmtI-[round(20*(ammo_count()/max_ammo),4)]"
|
||||
|
||||
/obj/item/ammo_box/magazine/uzim9mm
|
||||
name = "uzi magazine (9mm)"
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
var/semicd = 0 //cooldown handler
|
||||
var/weapon_weight = WEAPON_LIGHT //currently only used for inaccuracy
|
||||
var/spread = 0 //Spread induced by the gun itself.
|
||||
var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
|
||||
var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
|
||||
var/inaccuracy_modifier = 1
|
||||
|
||||
@@ -64,6 +65,8 @@
|
||||
var/zoom_out_amt = 0
|
||||
var/datum/action/item_action/toggle_scope_zoom/azoom
|
||||
|
||||
var/dualwield_spread_mult = 1 //dualwield spread multiplier
|
||||
|
||||
/obj/item/gun/Initialize()
|
||||
. = ..()
|
||||
if(pin)
|
||||
@@ -185,7 +188,7 @@
|
||||
if(G == src || G.weapon_weight >= WEAPON_MEDIUM)
|
||||
continue
|
||||
else if(G.can_trigger_gun(user))
|
||||
bonus_spread += 24 * G.weapon_weight
|
||||
bonus_spread += 24 * G.weapon_weight * G.dualwield_spread_mult
|
||||
loop_counter++
|
||||
addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread), loop_counter)
|
||||
|
||||
@@ -226,9 +229,9 @@
|
||||
to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
|
||||
return
|
||||
if(randomspread)
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
else //Smart spread
|
||||
sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread))
|
||||
sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
|
||||
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd))
|
||||
shoot_with_empty_chamber(user)
|
||||
@@ -259,7 +262,9 @@
|
||||
var/randomized_gun_spread = 0
|
||||
var/rand_spr = rand()
|
||||
if(spread)
|
||||
randomized_gun_spread = rand(0,spread)
|
||||
randomized_gun_spread = rand(0, spread)
|
||||
else if(burst_size > 1 && burst_spread)
|
||||
randomized_gun_spread = rand(0, burst_spread)
|
||||
if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex
|
||||
bonus_spread += 25
|
||||
var/randomized_bonus_spread = rand(0, bonus_spread)
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
else
|
||||
icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
|
||||
|
||||
|
||||
/obj/item/gun/ballistic/process_chamber(empty_chamber = 1)
|
||||
var/obj/item/ammo_casing/AC = chambered //Find chambered round
|
||||
if(istype(AC)) //there's a chambered round
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/alarmed = 0
|
||||
var/select = 1
|
||||
var/automatic_burst_overlay = TRUE
|
||||
can_suppress = TRUE
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
@@ -19,10 +20,11 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/update_icon()
|
||||
..()
|
||||
if(!select)
|
||||
add_overlay("[initial(icon_state)]semi")
|
||||
if(select == 1)
|
||||
add_overlay("[initial(icon_state)]burst")
|
||||
if(automatic_burst_overlay)
|
||||
if(!select)
|
||||
add_overlay("[initial(icon_state)]semi")
|
||||
if(select == 1)
|
||||
add_overlay("[initial(icon_state)]burst")
|
||||
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
||||
|
||||
/obj/item/gun/ballistic/automatic/attackby(obj/item/A, mob/user, params)
|
||||
@@ -61,12 +63,10 @@
|
||||
var/mob/living/carbon/human/user = usr
|
||||
select = !select
|
||||
if(!select)
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
disable_burst()
|
||||
to_chat(user, "<span class='notice'>You switch to semi-automatic.</span>")
|
||||
else
|
||||
burst_size = initial(burst_size)
|
||||
fire_delay = initial(fire_delay)
|
||||
enable_burst()
|
||||
to_chat(user, "<span class='notice'>You switch to [burst_size]-rnd burst.</span>")
|
||||
|
||||
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
|
||||
@@ -75,6 +75,14 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proc/enable_burst()
|
||||
burst_size = initial(burst_size)
|
||||
fire_delay = initial(fire_delay)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proc/disable_burst()
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
|
||||
/obj/item/gun/ballistic/automatic/can_shoot()
|
||||
return get_ammo()
|
||||
|
||||
@@ -109,7 +117,6 @@
|
||||
/obj/item/gun/ballistic/automatic/c20r/afterattack()
|
||||
. = ..()
|
||||
empty_alarm()
|
||||
return
|
||||
|
||||
/obj/item/gun/ballistic/automatic/c20r/update_icon()
|
||||
..()
|
||||
@@ -121,17 +128,25 @@
|
||||
icon_state = "wt550"
|
||||
item_state = "arg"
|
||||
mag_type = /obj/item/ammo_box/magazine/wt550m9
|
||||
fire_delay = 2
|
||||
can_suppress = FALSE
|
||||
burst_size = 0
|
||||
actions_types = list()
|
||||
burst_size = 2
|
||||
fire_delay = 1
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 25
|
||||
knife_y_offset = 12
|
||||
automatic_burst_overlay = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/enable_burst()
|
||||
. = ..()
|
||||
spread = 15
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/disable_burst()
|
||||
. = ..()
|
||||
spread = 0
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/update_icon()
|
||||
..()
|
||||
icon_state = "wt550[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]"
|
||||
icon_state = "wt550[magazine ? "-[CEILING(( (get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20.
|
||||
|
||||
/obj/item/gun/ballistic/automatic/mini_uzi
|
||||
name = "\improper Type U3 Uzi"
|
||||
|
||||
@@ -1,69 +1,69 @@
|
||||
// .45 (M1911 & C20r)
|
||||
|
||||
/obj/item/projectile/bullet/c45
|
||||
name = ".45 bullet"
|
||||
damage = 20
|
||||
stamina = 65
|
||||
|
||||
/obj/item/projectile/bullet/c45_nostamina
|
||||
name = ".45 bullet"
|
||||
damage = 30
|
||||
|
||||
/obj/item/projectile/bullet/c45_cleaning
|
||||
name = ".45 bullet"
|
||||
damage = 24
|
||||
stamina = 10
|
||||
|
||||
/obj/item/projectile/bullet/c45_cleaning/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
var/turf/T = get_turf(target)
|
||||
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/A in T)
|
||||
if(is_cleanable(A))
|
||||
qdel(A)
|
||||
else if(isitem(A))
|
||||
var/obj/item/cleaned_item = A
|
||||
SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_item.clean_blood()
|
||||
if(ismob(cleaned_item.loc))
|
||||
var/mob/M = cleaned_item.loc
|
||||
M.regenerate_icons()
|
||||
else if(ishuman(A))
|
||||
var/mob/living/carbon/human/cleaned_human = A
|
||||
if(cleaned_human.lying)
|
||||
if(cleaned_human.head)
|
||||
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.head.clean_blood()
|
||||
cleaned_human.update_inv_head()
|
||||
if(cleaned_human.wear_suit)
|
||||
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.wear_suit.clean_blood()
|
||||
cleaned_human.update_inv_wear_suit()
|
||||
else if(cleaned_human.w_uniform)
|
||||
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.w_uniform.clean_blood()
|
||||
cleaned_human.update_inv_w_uniform()
|
||||
if(cleaned_human.shoes)
|
||||
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.shoes.clean_blood()
|
||||
cleaned_human.update_inv_shoes()
|
||||
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.wash_cream()
|
||||
cleaned_human.regenerate_icons()
|
||||
|
||||
// 4.6x30mm (Autorifles)
|
||||
|
||||
/obj/item/projectile/bullet/c46x30mm
|
||||
name = "4.6x30mm bullet"
|
||||
damage = 20
|
||||
|
||||
/obj/item/projectile/bullet/c46x30mm_ap
|
||||
name = "4.6x30mm armor-piercing bullet"
|
||||
damage = 15
|
||||
armour_penetration = 40
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/c46x30mm
|
||||
name = "4.6x30mm incendiary bullet"
|
||||
damage = 10
|
||||
fire_stacks = 1
|
||||
// .45 (M1911 & C20r)
|
||||
|
||||
/obj/item/projectile/bullet/c45
|
||||
name = ".45 bullet"
|
||||
damage = 20
|
||||
stamina = 65
|
||||
|
||||
/obj/item/projectile/bullet/c45_nostamina
|
||||
name = ".45 bullet"
|
||||
damage = 30
|
||||
|
||||
/obj/item/projectile/bullet/c45_cleaning
|
||||
name = ".45 bullet"
|
||||
damage = 24
|
||||
stamina = 10
|
||||
|
||||
/obj/item/projectile/bullet/c45_cleaning/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
var/turf/T = get_turf(target)
|
||||
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/A in T)
|
||||
if(is_cleanable(A))
|
||||
qdel(A)
|
||||
else if(isitem(A))
|
||||
var/obj/item/cleaned_item = A
|
||||
SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_item.clean_blood()
|
||||
if(ismob(cleaned_item.loc))
|
||||
var/mob/M = cleaned_item.loc
|
||||
M.regenerate_icons()
|
||||
else if(ishuman(A))
|
||||
var/mob/living/carbon/human/cleaned_human = A
|
||||
if(cleaned_human.lying)
|
||||
if(cleaned_human.head)
|
||||
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.head.clean_blood()
|
||||
cleaned_human.update_inv_head()
|
||||
if(cleaned_human.wear_suit)
|
||||
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.wear_suit.clean_blood()
|
||||
cleaned_human.update_inv_wear_suit()
|
||||
else if(cleaned_human.w_uniform)
|
||||
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.w_uniform.clean_blood()
|
||||
cleaned_human.update_inv_w_uniform()
|
||||
if(cleaned_human.shoes)
|
||||
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.shoes.clean_blood()
|
||||
cleaned_human.update_inv_shoes()
|
||||
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.wash_cream()
|
||||
cleaned_human.regenerate_icons()
|
||||
|
||||
// 4.6x30mm (Autorifles)
|
||||
|
||||
/obj/item/projectile/bullet/c46x30mm
|
||||
name = "4.6x30mm bullet"
|
||||
damage = 15
|
||||
|
||||
/obj/item/projectile/bullet/c46x30mm_ap
|
||||
name = "4.6x30mm armor-piercing bullet"
|
||||
damage = 12.5
|
||||
armour_penetration = 40
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/c46x30mm
|
||||
name = "4.6x30mm incendiary bullet"
|
||||
damage = 7.5
|
||||
fire_stacks = 1
|
||||
|
||||
@@ -196,3 +196,318 @@
|
||||
volume = 250
|
||||
list_reagents = list("holywater" = 150, "tiresolution" = 50, "dizzysolution" = 50)
|
||||
amount_per_transfer_from_this = 50
|
||||
|
||||
#define HYPO_SPRAY 0
|
||||
#define HYPO_INJECT 1
|
||||
|
||||
#define WAIT_SPRAY 25
|
||||
#define WAIT_INJECT 25
|
||||
#define SELF_SPRAY 15
|
||||
#define SELF_INJECT 15
|
||||
|
||||
#define DELUXE_WAIT_SPRAY 20
|
||||
#define DELUXE_WAIT_INJECT 20
|
||||
#define DELUXE_SELF_SPRAY 10
|
||||
#define DELUXE_SELF_INJECT 10
|
||||
|
||||
#define COMBAT_WAIT_SPRAY 0
|
||||
#define COMBAT_WAIT_INJECT 0
|
||||
#define COMBAT_SELF_SPRAY 0
|
||||
#define COMBAT_SELF_INJECT 0
|
||||
|
||||
//A vial-loaded hypospray. Cartridge-based!
|
||||
/obj/item/hypospray/mkii
|
||||
name = "hypospray mk.II"
|
||||
icon_state = "hypo2"
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
desc = "A new development from DeForest Medical, this hypospray takes 30-unit vials as the drug supply for easy swapping."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small)
|
||||
var/mode = HYPO_INJECT
|
||||
var/obj/item/reagent_containers/glass/bottle/vial/vial
|
||||
var/start_vial = /obj/item/reagent_containers/glass/bottle/vial/small
|
||||
var/spawnwithvial = TRUE
|
||||
var/inject_wait = WAIT_INJECT
|
||||
var/spray_wait = WAIT_SPRAY
|
||||
var/spray_self = SELF_SPRAY
|
||||
var/inject_self = SELF_INJECT
|
||||
var/quickload = FALSE
|
||||
var/penetrates = FALSE
|
||||
|
||||
/obj/item/hypospray/mkii/brute
|
||||
start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine
|
||||
|
||||
/obj/item/hypospray/mkii/toxin
|
||||
start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin
|
||||
|
||||
/obj/item/hypospray/mkii/oxygen
|
||||
start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin
|
||||
|
||||
/obj/item/hypospray/mkii/burn
|
||||
start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane
|
||||
|
||||
/obj/item/hypospray/mkii/tricord
|
||||
start_vial = /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord
|
||||
|
||||
/obj/item/hypospray/mkii/enlarge
|
||||
spawnwithvial = FALSE
|
||||
|
||||
/obj/item/hypospray/mkii/CMO
|
||||
name = "hypospray mk.II deluxe"
|
||||
allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small, /obj/item/reagent_containers/glass/bottle/vial/large)
|
||||
icon_state = "cmo2"
|
||||
desc = "The Deluxe Hypospray can take larger-size vials. It also acts faster and delivers more reagents per spray."
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
start_vial = /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/CMO
|
||||
inject_wait = DELUXE_WAIT_INJECT
|
||||
spray_wait = DELUXE_WAIT_SPRAY
|
||||
spray_self = DELUXE_SELF_SPRAY
|
||||
inject_self = DELUXE_SELF_INJECT
|
||||
|
||||
/obj/item/hypospray/mkii/CMO/combat
|
||||
name = "combat hypospray mk.II"
|
||||
desc = "A combat-ready deluxe hypospray that acts almost instantly. It can be tactically reloaded by using a vial on it."
|
||||
icon_state = "combat2"
|
||||
start_vial = /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat
|
||||
inject_wait = COMBAT_WAIT_INJECT
|
||||
spray_wait = COMBAT_WAIT_SPRAY
|
||||
spray_self = COMBAT_SELF_SPRAY
|
||||
inject_self = COMBAT_SELF_INJECT
|
||||
quickload = TRUE
|
||||
penetrates = TRUE
|
||||
|
||||
/obj/item/hypospray/mkii/Initialize()
|
||||
. = ..()
|
||||
if(!spawnwithvial)
|
||||
update_icon()
|
||||
return
|
||||
if(start_vial)
|
||||
vial = new start_vial
|
||||
update_icon()
|
||||
|
||||
/obj/item/hypospray/mkii/update_icon()
|
||||
..()
|
||||
icon_state = "[initial(icon_state)][vial ? "" : "-e"]"
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
return
|
||||
|
||||
/obj/item/hypospray/mkii/examine(mob/user)
|
||||
. = ..()
|
||||
if(vial)
|
||||
to_chat(user, "[vial] has [vial.reagents.total_volume]u remaining.")
|
||||
else
|
||||
to_chat(user, "It has no vial loaded in.")
|
||||
to_chat(user, "[src] is set to [mode ? "Inject" : "Spray"] contents on application.")
|
||||
|
||||
/obj/item/hypospray/mkii/proc/unload_hypo(obj/item/I, mob/user)
|
||||
if((istype(I, /obj/item/reagent_containers/glass/bottle/vial)))
|
||||
var/obj/item/reagent_containers/glass/bottle/vial/V = I
|
||||
V.forceMove(user.loc)
|
||||
user.put_in_hands(V)
|
||||
to_chat(user, "<span class='notice'>You remove [vial] from [src].</span>")
|
||||
vial = null
|
||||
update_icon()
|
||||
playsound(loc, 'sound/weapons/empty.ogg', 50, 1)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>This hypo isn't loaded!</span>")
|
||||
return
|
||||
|
||||
/obj/item/hypospray/mkii/attackby(obj/item/I, mob/living/user)
|
||||
if((istype(I, /obj/item/reagent_containers/glass/bottle/vial) && vial != null))
|
||||
if(!quickload)
|
||||
to_chat(user, "<span class='warning'>[src] can not hold more than one vial!</span>")
|
||||
return FALSE
|
||||
unload_hypo(vial, user)
|
||||
if((istype(I, /obj/item/reagent_containers/glass/bottle/vial)))
|
||||
var/obj/item/reagent_containers/glass/bottle/vial/V = I
|
||||
if(!is_type_in_list(V, allowed_containers))
|
||||
to_chat(user, "<span class='notice'>[src] doesn't accept this type of vial.</span>")
|
||||
return FALSE
|
||||
if(!user.transferItemToLoc(V,src))
|
||||
return FALSE
|
||||
vial = V
|
||||
user.visible_message("<span class='notice'>[user] has loaded a vial into [src].</span>","<span class='notice'>You have loaded [vial] into [src].</span>")
|
||||
update_icon()
|
||||
playsound(loc, 'sound/weapons/autoguninsert.ogg', 35, 1)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>This doesn't fit in [src].</span>")
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/item/hypospray/mkii/AltClick(mob/user)
|
||||
if(vial)
|
||||
vial.attack_self(user)
|
||||
|
||||
// Gunna allow this for now, still really don't approve - Pooj
|
||||
/obj/item/hypospray/mkii/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
to_chat(user, "[src] happens to be already overcharged.")
|
||||
return
|
||||
inject_wait = COMBAT_WAIT_INJECT
|
||||
spray_wait = COMBAT_WAIT_SPRAY
|
||||
spray_self = COMBAT_SELF_INJECT
|
||||
inject_self = COMBAT_SELF_SPRAY
|
||||
penetrates = TRUE
|
||||
to_chat(user, "You overcharge [src]'s control circuit.")
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
|
||||
/obj/item/hypospray/mkii/attack_hand(mob/user)
|
||||
. = ..() //Don't bother changing this or removing it from containers will break.
|
||||
|
||||
/obj/item/hypospray/mkii/attack(obj/item/I, mob/user, params)
|
||||
return
|
||||
|
||||
/obj/item/hypospray/mkii/afterattack(atom/target, mob/user, proximity)
|
||||
if(!vial)
|
||||
return
|
||||
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(!ismob(target))
|
||||
return
|
||||
|
||||
var/mob/living/L
|
||||
if(isliving(target))
|
||||
L = target
|
||||
if(!penetrates && !L.can_inject(user, 1)) //This check appears another four times, since otherwise the penetrating sprays will break in do_mob.
|
||||
return
|
||||
|
||||
if(!L && !target.is_injectable()) //only checks on non-living mobs, due to how can_inject() handles
|
||||
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
to_chat(user, "<span class='notice'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
if(ishuman(L))
|
||||
var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting)
|
||||
to_chat(user, "<span class='warning'>The limb is missing!</span>")
|
||||
return
|
||||
if(affecting.status != BODYPART_ORGANIC)
|
||||
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
|
||||
return
|
||||
|
||||
var/contained = vial.reagents.log_list()
|
||||
log_combat(user, L, "attemped to inject", src, addition="which had [contained]")
|
||||
//Always log attemped injections for admins
|
||||
if(vial != null)
|
||||
switch(mode)
|
||||
if(HYPO_INJECT)
|
||||
if(L) //living mob
|
||||
if(L != user)
|
||||
L.visible_message("<span class='danger'>[user] is trying to inject [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to inject [L] with [src]!</span>")
|
||||
if(!do_mob(user, L, inject_wait))
|
||||
return
|
||||
if(!penetrates && !L.can_inject(user, 1))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
||||
return
|
||||
L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
|
||||
"<span class='userdanger'>[user] uses the [src] on [L]!</span>")
|
||||
else
|
||||
if(!do_mob(user, L, inject_self))
|
||||
return
|
||||
if(!penetrates && !L.can_inject(user, 1))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
||||
return
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])</font>")
|
||||
L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
|
||||
vial.reagents.reaction(L, INJECT, fraction)
|
||||
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
|
||||
if(vial.amount_per_transfer_from_this >= 15)
|
||||
playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1)
|
||||
if(vial.amount_per_transfer_from_this < 15)
|
||||
playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
|
||||
to_chat(user, "<span class='notice'>You inject [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
|
||||
|
||||
if(HYPO_SPRAY)
|
||||
if(L) //living mob
|
||||
if(L != user)
|
||||
L.visible_message("<span class='danger'>[user] is trying to spray [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to spray [L] with [src]!</span>")
|
||||
if(!do_mob(user, L, spray_wait))
|
||||
return
|
||||
if(!penetrates && !L.can_inject(user, 1))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
||||
return
|
||||
L.visible_message("<span class='danger'>[user] uses the [src] on [L]!</span>", \
|
||||
"<span class='userdanger'>[user] uses the [src] on [L]!</span>")
|
||||
else
|
||||
if(!do_mob(user, L, spray_self))
|
||||
return
|
||||
if(!penetrates && !L.can_inject(user, 1))
|
||||
return
|
||||
if(!vial.reagents.total_volume)
|
||||
return
|
||||
if(L.reagents.total_volume >= L.reagents.maximum_volume)
|
||||
return
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) applied [src] to [L.name] ([L.ckey]), which had [contained] (INTENT: [uppertext(user.a_intent)]) (MODE: [src.mode])</font>")
|
||||
L.log_message("<font color='orange'>applied [src] to themselves ([contained]).</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
|
||||
vial.reagents.reaction(L, PATCH, fraction)
|
||||
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
|
||||
if(vial.amount_per_transfer_from_this >= 15)
|
||||
playsound(loc,'sound/items/hypospray_long.ogg',50, 1, -1)
|
||||
if(vial.amount_per_transfer_from_this < 15)
|
||||
playsound(loc, pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
|
||||
to_chat(user, "<span class='notice'>You spray [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] doesn't work here!</span>")
|
||||
return
|
||||
|
||||
/obj/item/hypospray/mkii/attack_self(mob/living/user)
|
||||
if(user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
else if(!vial)
|
||||
to_chat(user, "This Hypo needs to be loaded first!")
|
||||
return
|
||||
else
|
||||
unload_hypo(vial,user)
|
||||
|
||||
/obj/item/hypospray/mkii/verb/modes()
|
||||
set name = "Toggle Application Mode"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
var/mob/M = usr
|
||||
switch(mode)
|
||||
if(HYPO_SPRAY)
|
||||
mode = HYPO_INJECT
|
||||
to_chat(M, "[src] is now set to inject contents on application.")
|
||||
if(HYPO_INJECT)
|
||||
mode = HYPO_SPRAY
|
||||
to_chat(M, "[src] is now set to spray contents on application.")
|
||||
|
||||
#undef HYPO_SPRAY
|
||||
#undef HYPO_INJECT
|
||||
#undef WAIT_SPRAY
|
||||
#undef WAIT_INJECT
|
||||
#undef SELF_SPRAY
|
||||
#undef SELF_INJECT
|
||||
#undef DELUXE_WAIT_SPRAY
|
||||
#undef DELUXE_WAIT_INJECT
|
||||
#undef DELUXE_SELF_SPRAY
|
||||
#undef DELUXE_SELF_INJECT
|
||||
#undef COMBAT_WAIT_SPRAY
|
||||
#undef COMBAT_WAIT_INJECT
|
||||
#undef COMBAT_SELF_SPRAY
|
||||
#undef COMBAT_SELF_INJECT
|
||||
|
||||
@@ -0,0 +1,199 @@
|
||||
//hypovials used with the MkII hypospray. See hypospray.dm.
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial
|
||||
name = "broken hypovial"
|
||||
desc = "A hypovial compatible with most hyposprays."
|
||||
icon_state = "hypovial"
|
||||
spillable = FALSE
|
||||
var/comes_with = list() //Easy way of doing this.
|
||||
volume = 10
|
||||
possible_transfer_amounts = list(1,2,5,10)
|
||||
obj_flags = UNIQUE_RENAME
|
||||
unique_reskin = list("hypovial" = "hypovial",
|
||||
"red hypovial" = "hypovial-b",
|
||||
"blue hypovial" = "hypovial-d",
|
||||
"green hypovial" = "hypovial-a",
|
||||
"orange hypovial" = "hypovial-k",
|
||||
"purple hypovial" = "hypovial-p",
|
||||
"black hypovial" = "hypovial-t",
|
||||
"pink hypovial" = "hypovial-pink"
|
||||
)
|
||||
always_reskinnable = TRUE
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/Initialize()
|
||||
. = ..()
|
||||
if(!icon_state)
|
||||
icon_state = "hypovial"
|
||||
for(var/R in comes_with)
|
||||
reagents.add_reagent(R,comes_with[R])
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/on_reagent_change()
|
||||
update_icon()
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/update_icon()
|
||||
cut_overlays()
|
||||
if(reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "hypovial10")
|
||||
|
||||
var/percent = round((reagents.total_volume / volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9)
|
||||
filling.icon_state = "hypovial10"
|
||||
if(10 to 29)
|
||||
filling.icon_state = "hypovial25"
|
||||
if(30 to 49)
|
||||
filling.icon_state = "hypovial50"
|
||||
if(50 to 85)
|
||||
filling.icon_state = "hypovial75"
|
||||
if(86 to INFINITY)
|
||||
filling.icon_state = "hypovial100"
|
||||
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/tiny
|
||||
name = "small hypovial"
|
||||
//Shouldn't be possible to get this without adminbuse
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small
|
||||
name = "hypovial"
|
||||
volume = 60
|
||||
possible_transfer_amounts = list(5,10)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/bluespace
|
||||
volume = 120
|
||||
possible_transfer_amounts = list(5,10)
|
||||
name = "bluespace hypovial"
|
||||
icon_state = "hypovialbs"
|
||||
unique_reskin = null
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large
|
||||
name = "large hypovial"
|
||||
desc = "A large hypovial, for deluxe hypospray models."
|
||||
icon_state = "hypoviallarge"
|
||||
volume = 120
|
||||
possible_transfer_amounts = list(5,10,15,20)
|
||||
unique_reskin = list("large hypovial" = "hypoviallarge",
|
||||
"large red hypovial" = "hypoviallarge-b",
|
||||
"large blue hypovial" = "hypoviallarge-d",
|
||||
"large green hypovial" = "hypoviallarge-a",
|
||||
"large orange hypovial" = "hypoviallarge-k",
|
||||
"large purple hypovial" = "hypoviallarge-p",
|
||||
"large black hypovial" = "hypoviallarge-t"
|
||||
)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/update_icon()
|
||||
cut_overlays()
|
||||
if(reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "hypoviallarge10")
|
||||
|
||||
var/percent = round((reagents.total_volume / volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9)
|
||||
filling.icon_state = "hypoviallarge10"
|
||||
if(10 to 29)
|
||||
filling.icon_state = "hypoviallarge25"
|
||||
if(30 to 49)
|
||||
filling.icon_state = "hypoviallarge50"
|
||||
if(50 to 85)
|
||||
filling.icon_state = "hypoviallarge75"
|
||||
if(86 to INFINITY)
|
||||
filling.icon_state = "hypoviallarge100"
|
||||
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/bluespace
|
||||
possible_transfer_amounts = list(5,10,15,20)
|
||||
name = "bluespace large hypovial"
|
||||
volume = 240
|
||||
icon_state = "hypoviallargebs"
|
||||
unique_reskin = null
|
||||
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine
|
||||
name = "red hypovial (bicaridine)"
|
||||
icon_state = "hypovial-b"
|
||||
comes_with = list("bicaridine" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin
|
||||
name = "green hypovial (Anti-Tox)"
|
||||
icon_state = "hypovial-a"
|
||||
comes_with = list("antitoxin" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane
|
||||
name = "orange hypovial (kelotane)"
|
||||
icon_state = "hypovial-k"
|
||||
comes_with = list("kelotane" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin
|
||||
name = "blue hypovial (dexalin)"
|
||||
icon_state = "hypovial-d"
|
||||
comes_with = list("dexalin" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord
|
||||
name = "hypovial (tricordrazine)"
|
||||
icon_state = "hypovial"
|
||||
comes_with = list("tricordrazine" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction
|
||||
name = "pink hypovial (breast treatment)"
|
||||
icon_state = "hypovial-pink"
|
||||
comes_with = list("BEsmaller_hypo" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction
|
||||
name = "pink hypovial (penis treatment)"
|
||||
icon_state = "hypovial-pink"
|
||||
comes_with = list("PEsmaller_hypo" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/CMO
|
||||
name = "deluxe hypovial"
|
||||
icon_state = "hypoviallarge-cmos"
|
||||
comes_with = list("omnizine" = 20, "leporazine" = 20, "atropine" = 20)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/bicaridine
|
||||
name = "large red hypovial (bicaridine)"
|
||||
icon_state = "hypoviallarge-b"
|
||||
comes_with = list("bicaridine" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/antitoxin
|
||||
name = "large green hypovial (anti-tox)"
|
||||
icon_state = "hypoviallarge-a"
|
||||
comes_with = list("antitoxin" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/kelotane
|
||||
name = "large orange hypovial (kelotane)"
|
||||
icon_state = "hypoviallarge-k"
|
||||
comes_with = list("kelotane" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin
|
||||
name = "large blue hypovial (dexalin)"
|
||||
icon_state = "hypoviallarge-d"
|
||||
comes_with = list("dexalin" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal
|
||||
name = "large black hypovial (charcoal)"
|
||||
icon_state = "hypoviallarge-t"
|
||||
comes_with = list("charcoal" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord
|
||||
name = "large hypovial (tricord)"
|
||||
icon_state = "hypoviallarge"
|
||||
comes_with = list("tricordrazine" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu
|
||||
name = "large green hypovial (salglu)"
|
||||
icon_state = "hypoviallarge-a"
|
||||
comes_with = list("salglu_solution" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh
|
||||
name = "large orange hypovial (synthflesh)"
|
||||
icon_state = "hypoviallarge-k"
|
||||
comes_with = list("synthflesh" = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat
|
||||
name = "combat hypovial"
|
||||
icon_state = "hypoviallarge-t"
|
||||
comes_with = list("epinephrine" = 3, "omnizine" = 19, "leporazine" = 19, "atropine" = 19) //Epinephrine's main effect here is to kill suff damage, so we don't need much given atropine
|
||||
@@ -186,7 +186,6 @@
|
||||
/obj/item/reagent_containers/pill/antirad_plus
|
||||
name = "prussian blue pill"
|
||||
desc = "Used to treat heavy radition poisoning."
|
||||
icon = 'modular_citadel/icons/obj/modularpills.dmi'
|
||||
icon_state = "prussian_blue"
|
||||
list_reagents = list("prussian_blue" = 25, "water" = 10)
|
||||
roundstart = 1
|
||||
@@ -194,7 +193,6 @@
|
||||
/obj/item/reagent_containers/pill/mutarad
|
||||
name = "radiation treatment deluxe pill"
|
||||
desc = "Used to treat heavy radition poisoning and genetic defects."
|
||||
icon = 'modular_citadel/icons/obj/modularpills.dmi'
|
||||
icon_state = "anit_rad_fixgene"
|
||||
list_reagents = list("prussian_blue" = 15, "potass_iodide" = 15, "mutadone" = 15, "water" = 5)
|
||||
roundstart = 1
|
||||
|
||||
@@ -67,6 +67,12 @@
|
||||
//Ammo Shells/
|
||||
//////////////
|
||||
|
||||
/datum/design/beanbag_slug/sec
|
||||
id = "sec_beanbag"
|
||||
build_type = PROTOLATHE
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/rubbershot/sec
|
||||
id = "sec_rshot"
|
||||
build_type = PROTOLATHE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
// Default research tech, prevents bricking
|
||||
design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani",
|
||||
"destructive_analyzer", "circuit_imprinter", "experimentor", "rdconsole", "design_disk", "tech_disk", "rdserver", "rdservercontrol", "mechfab",
|
||||
"space_heater", "xlarge_beaker", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal",
|
||||
"space_heater", "xlarge_beaker", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal",
|
||||
"rglass","plasteel","plastitanium","plasmaglass","plasmareinforcedglass","titaniumglass","plastitaniumglass")
|
||||
|
||||
/datum/techweb_node/mmi
|
||||
|
||||
Reference in New Issue
Block a user