Merge branch 'master' into assu
This commit is contained in:
@@ -55,7 +55,7 @@
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
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if(blood_DNA)
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if(tauric)
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if(tauric && taurmode >= SNEK_TAURIC)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
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else
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. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
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@@ -4,7 +4,7 @@
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icon_state = "bio"
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desc = "A hood that protects the head and face from biological contaminants."
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permeability_coefficient = 0.01
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clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
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clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
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resistance_flags = ACID_PROOF
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@@ -69,6 +69,7 @@
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icon_state = "golhood"
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desc = "A protective & concealing hood."
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armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
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clothing_flags = SNUG_FIT
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flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/hooded/cloak/drake
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@@ -88,6 +89,7 @@
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icon_state = "dragon"
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desc = "The skull of a dragon."
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armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
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clothing_flags = SNUG_FIT
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -58,7 +58,7 @@
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name = "bomb hood"
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desc = "Use in case of bomb."
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icon_state = "bombsuit"
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clothing_flags = THICKMATERIAL
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clothing_flags = THICKMATERIAL | SNUG_FIT
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armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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dynamic_hair_suffix = ""
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@@ -123,7 +123,7 @@
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name = "radiation hood"
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icon_state = "rad"
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desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
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clothing_flags = THICKMATERIAL
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clothing_flags = THICKMATERIAL|SNUG_FIT
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flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
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strip_delay = 60
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@@ -7,6 +7,7 @@
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
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strip_delay = 50
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equip_delay_other = 50
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clothing_flags = SNUG_FIT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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dog_fashion = /datum/dog_fashion/head/blue_wizard
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