This commit is contained in:
Kraseo
2020-03-06 11:58:11 +01:00
460 changed files with 212409 additions and 207837 deletions
+14 -9
View File
@@ -8,6 +8,7 @@
var/desc = null
var/obj/target = null
var/check_flags = 0
var/required_mobility_flags = MOBILITY_USE
var/processing = FALSE
var/obj/screen/movable/action_button/button = null
var/buttontooltipstyle = ""
@@ -96,20 +97,23 @@
/datum/action/proc/IsAvailable()
if(!owner)
return 0
return FALSE
var/mob/living/L = owner
if(istype(L) && !CHECK_ALL_MOBILITY(L, required_mobility_flags))
return FALSE
if(check_flags & AB_CHECK_RESTRAINED)
if(owner.restrained())
return 0
return FALSE
if(check_flags & AB_CHECK_STUN)
if(owner.IsKnockdown() || owner.IsStun())
return 0
if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_USE))
return FALSE
if(check_flags & AB_CHECK_LYING)
if(owner.lying)
return 0
if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_STAND))
return FALSE
if(check_flags & AB_CHECK_CONSCIOUS)
if(owner.stat)
return 0
return 1
return FALSE
return TRUE
/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
if(button)
@@ -430,7 +434,8 @@
name = "Shift Nerves"
/datum/action/item_action/explosive_implant
check_flags = 0
check_flags = NONE
required_mobility_flags = NONE
name = "Activate Explosive Implant"
/datum/action/item_action/toggle_research_scanner
+1 -1
View File
@@ -136,7 +136,7 @@
fall_chance += 2
if(prob(fall_chance) && !owner.lying && !owner.buckled)
to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
owner.Knockdown(35)
owner.DefaultCombatKnockdown(35)
else if(owner.get_active_held_item())
var/drop_chance = 1
+1 -1
View File
@@ -13,7 +13,7 @@
/datum/brain_trauma/special/godwoken/on_life()
..()
if(prob(4))
if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious()))
if(prob(33) && owner.HighestImmobilityAmount())
speak("unstun", TRUE)
else if(prob(60) && owner.health <= owner.crit_threshold)
speak("heal", TRUE)
+1 -1
View File
@@ -59,4 +59,4 @@
"<span class='userdanger'>You slide on [A]!</span>")
cooldown = world.time
H.Knockdown(60)
H.DefaultCombatKnockdown(60)
+2 -3
View File
@@ -100,7 +100,7 @@
AM.forceMove(T)
if(isliving(AM))
var/mob/living/L = AM
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
L.adjustBruteLoss(30)
falling_atoms -= AM
@@ -110,8 +110,7 @@
if (isliving(AM))
var/mob/living/L = AM
L.notransform = TRUE
L.Stun(200)
L.resting = TRUE
L.Paralyze(200)
var/oldtransform = AM.transform
var/oldcolor = AM.color
@@ -119,18 +119,6 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/switchblade_ms
name = "Switchblade"
result = /obj/item/switchblade/crafted
reqs = list(/obj/item/weaponcrafting/stock = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/kitchen/knife = 1,
/obj/item/stack/cable_coil = 2)
tools = list(TOOL_WELDER)
time = 45
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
//////////////////
///BOMB CRAFTING//
//////////////////
+1 -1
View File
@@ -18,7 +18,7 @@
var/mob/living/LM = parent
var/v = volume
var/e = e_range
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
if(!T.footstep || LM.buckled || !CHECK_MOBILITY(LM, MOBILITY_STAND) || LM.buckled || LM.throwing || (LM.movement_type & (VENTCRAWLING | FLYING)))
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
+1 -1
View File
@@ -54,7 +54,7 @@
msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]"
if(target_buckled)
target.buckled.unbuckle_mob(target)
target.Knockdown(knockdown_time)
target.DefaultCombatKnockdown(knockdown_time)
if(length(msg))
user.visible_message("<span class='danger'>[msg]!</span>")
+7 -7
View File
@@ -42,7 +42,7 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
for(var/mat in mat_list) //Make the assoc list ref | amount
var/datum/material/M = getmaterialref(mat) || mat
var/datum/material/M = SSmaterials.GetMaterialRef(mat)
materials[M] = 0
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
@@ -130,7 +130,7 @@
/// For inserting an amount of material
/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
if(amt > 0 && has_space(amt))
var/total_amount_saved = total_amount
if(mat)
@@ -145,7 +145,7 @@
/// Uses an amount of a specific material, effectively removing it.
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
var/amount = materials[mat]
if(mat)
if(amount >= amt)
@@ -157,7 +157,7 @@
/// Proc for transfering materials to another container.
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
if((amt==0)||(!T)||(!mat))
return FALSE
if(amt<0)
@@ -190,7 +190,7 @@
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
req_mat = getmaterialref(req_mat) //Get the ref if necesary
req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref if necesary
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = mats[x] * multiplier
@@ -251,7 +251,7 @@
var/datum/material/req_mat = x
if(!istype(req_mat))
if(ispath(req_mat)) //Is this an actual material, or is it a category?
req_mat = getmaterialref(req_mat) //Get the ref
req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref
else // Its a category. (For example MAT_CATEGORY_RIGID)
if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
@@ -316,5 +316,5 @@
/// Returns the amount of a specific material in this container.
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
return(materials[mat])
+2 -2
View File
@@ -240,7 +240,7 @@
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
user.visible_message("<span class='warning'>[AM] pushes [user] off of [AM.p_them()]!</span>")
/datum/component/riding/cyborg
@@ -298,7 +298,7 @@
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
M.DefaultCombatKnockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
var/list/equipped
+2 -2
View File
@@ -22,7 +22,7 @@
return //undeads are unaffected by the spook-pocalypse.
if(istype(H.dna.species, /datum/species/zombie))
H.adjustStaminaLoss(25)
H.Knockdown(15) //zombies can't resist the doot
H.DefaultCombatKnockdown(15) //zombies can't resist the doot
C.Jitter(35)
C.stuttering = 20
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
@@ -36,7 +36,7 @@
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
H.Knockdown(20)
H.DefaultCombatKnockdown(20)
H.set_species(/datum/species/skeleton)
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
var/T = get_turf(H)
@@ -11,7 +11,7 @@
var/turf/loccheck = get_turf(A)
if(is_reebe(loccheck.z))
user.visible_message("<span class='warning'>An unseen force knocks [user] to the ground!</span>", "<span class='big_brass'>\"I think not!\"</span>")
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
return
if(istype(loccheck.loc, /area/fabric_of_reality))
to_chat(user, "<span class='danger'>You can't do that here!</span>")
@@ -25,7 +25,7 @@
for(var/mob/living/M in T)
if(M.movement_type & FLYING)
M.visible_message("<span class='danger'>The bluespace collapse crushes the air towards it, pulling [M] towards the ground...</span>")
M.Knockdown(5, TRUE, TRUE) //Overrides stun absorbs.
M.DefaultCombatKnockdown(5, TRUE, TRUE) //Overrides stun absorbs.
T.TerraformTurf(/turf/open/chasm/magic, /turf/open/chasm/magic)
for (var/obj/structure/ladder/unbreakable/binary/ladder in GLOB.ladders)
ladder.ActivateAlmonds()
+1 -1
View File
@@ -409,7 +409,7 @@
/datum/component/storage/proc/check_views()
for(var/mob/M in can_see_contents())
if(!isobserver(M) && !M.CanReach(src, view_only = TRUE))
if(!isobserver(M) && !M.CanReach(parent, view_only = TRUE))
close(M)
/datum/component/storage/proc/emp_act(datum/source, severity)
+1 -1
View File
@@ -21,7 +21,7 @@
return FALSE
if(!(type in D.viable_mobtypes))
if(!D.viable_mobtypes[type])
return FALSE
return TRUE
+5 -1
View File
@@ -18,7 +18,7 @@
var/stage_prob = 4
//Other
var/list/viable_mobtypes = list() //typepaths of viable mobs
var/list/viable_mobtypes = list() //typecache of viable mobs
var/mob/living/carbon/affected_mob = null
var/list/cures = list() //list of cures if the disease has the CURABLE flag, these are reagent ids
var/infectivity = 65
@@ -34,6 +34,10 @@
var/process_dead = FALSE //if this ticks while the host is dead
var/copy_type = null //if this is null, copies will use the type of the instance being copied
/datum/disease/New(make_typecache = TRUE)
if(make_typecache && length(viable_mobtypes))
viable_mobtypes = typecacheof(viable_mobtypes)
/datum/disease/Destroy()
. = ..()
if(affected_mob)
+2 -1
View File
@@ -80,7 +80,8 @@
*/
/datum/disease/advance/New()
/datum/disease/advance/New(make_typecache = TRUE)
..()
Refresh()
/datum/disease/advance/Destroy()
+5 -5
View File
@@ -2,7 +2,7 @@
/datum/disease/advance/cold
copy_type = /datum/disease/advance
/datum/disease/advance/cold/New()
/datum/disease/advance/cold/New(make_typecache = TRUE)
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..()
@@ -11,7 +11,7 @@
/datum/disease/advance/flu
copy_type = /datum/disease/advance
/datum/disease/advance/flu/New()
/datum/disease/advance/flu/New(make_typecache = TRUE)
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..()
@@ -21,7 +21,7 @@
name = "Experimental Disease"
copy_type = /datum/disease/advance
/datum/disease/advance/random/New(max_symptoms, max_level = 8)
/datum/disease/advance/random/New(make_typecache = TRUE, max_symptoms, max_level = 8)
if(!max_symptoms)
max_symptoms = rand(1, VIRUS_SYMPTOM_LIMIT)
var/list/datum/symptom/possible_symptoms = list()
@@ -37,6 +37,6 @@
if(chosen_symptom)
var/datum/symptom/S = new chosen_symptom
symptoms += S
Refresh()
name = "Sample #[rand(1,10000)]"
name = "Sample #[rand(1,10000)]"
..()
@@ -279,7 +279,7 @@
M.emote("deathgasp")
M.fakedeath("regenerative_coma")
M.update_stat()
M.update_canmove()
M.update_mobility()
addtimer(CALLBACK(src, .proc/uncoma, M), 300)
/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
@@ -288,7 +288,7 @@
active_coma = FALSE
M.cure_fakedeath("regenerative_coma")
M.update_stat()
M.update_canmove()
M.update_mobility()
/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 4 * actual_power
+1 -1
View File
@@ -44,7 +44,7 @@
if(prob(25))
affected_mob.vomit(95)
H.emote("cough")
H.Knockdown(40)
H.DefaultCombatKnockdown(40)
H.losebreath += 4
if(prob(3))
to_chat(H, "<span class='danger'>You feel very weak and dizzy...</span>")
+1 -1
View File
@@ -13,7 +13,7 @@
stage_prob = 2
var/restcure = 0
/datum/disease/dna_retrovirus/New()
/datum/disease/dna_retrovirus/New(make_typecache = TRUE)
..()
agent = "Virus class [pick("A","B","C","D","E","F")][pick("A","B","C","D","E","F")]-[rand(50,300)]"
if(prob(40))
+18
View File
@@ -0,0 +1,18 @@
/datum/element/sword_point
element_flags = ELEMENT_DETACH
/datum/element/sword_point/Attach(datum/target)
. = ..()
if(. == ELEMENT_INCOMPATIBLE)
return
if(!istype(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ITEM_ALT_AFTERATTACK, .proc/point)
/datum/element/sword_point/Detach(datum/source)
. = ..()
UnregisterSignal(source, COMSIG_ITEM_ALT_AFTERATTACK)
/datum/element/sword_point/proc/point(datum/source, atom/target, mob/user, proximity_flag, params)
if(!proximity_flag && ismob(target))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
+2 -1
View File
@@ -118,7 +118,8 @@
if(DEAD)
to_chat(user, "<span class='notice'>You cannot [key] while dead.</span>")
return FALSE
if(restraint_check && (user.IsStun() || user.IsKnockdown()))
var/mob/living/L = user
if(restraint_check && (istype(L) && !CHECK_MOBILITY(L, MOBILITY_USE)))
if(!intentional)
return FALSE
to_chat(user, "<span class='notice'>You cannot [key] while stunned.</span>")
+8 -8
View File
@@ -42,19 +42,19 @@
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat || !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
"<span class='userdanger'>[A] slams you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Knockdown(120)
D.DefaultCombatKnockdown(120)
log_combat(A, D, "slammed (CQC)")
return TRUE
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat || !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
"<span class='userdanger'>[A] kicks you back!</span>")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
@@ -62,7 +62,7 @@
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(10, BRUTE)
log_combat(A, D, "kicked (CQC)")
if(D.IsKnockdown() && !D.stat)
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
log_combat(A, D, "knocked out (Head kick)(CQC)")
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
@@ -136,7 +136,7 @@
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "Big Bossed")
var/bonus_damage = 13
if(D.IsKnockdown() || D.resting || D.lying)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
@@ -147,12 +147,12 @@
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
log_combat(A, D, "[picked_hit_type] (CQC)")
if(A.resting && !D.stat && !D.IsKnockdown())
if(!CHECK_MOBILITY(A, MOBILITY_STAND) && !D.stat && CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Knockdown(60)
D.DefaultCombatKnockdown(60)
log_combat(A, D, "sweeped (CQC)")
return TRUE
@@ -164,7 +164,7 @@
if(check_streak(A,D))
return TRUE
if(prob(65))
if(!D.stat || !D.IsKnockdown() || !restraining)
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
I = D.get_active_held_item()
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
+3 -3
View File
@@ -96,13 +96,13 @@
return 0
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.lying || D.IsKnockdown())
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
return 0
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
D.Knockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
D.DefaultCombatKnockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
log_combat(A, D, "leg sweeped")
return 1
@@ -138,7 +138,7 @@
log_combat(A, D, "punched")
var/picked_hit_type = pick("punches", "kicks")
var/bonus_damage = 10
if(D.IsKnockdown() || D.resting || D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
+1 -1
View File
@@ -16,7 +16,7 @@
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
D.Knockdown(20)
D.DefaultCombatKnockdown(20)
if(atk_verb)
log_combat(A, D, "[atk_verb] (Mushroom Punch)")
return TRUE
+2 -2
View File
@@ -49,7 +49,7 @@
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
A.Stun(rand(10,45))
D.Knockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
if(5,6)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
atk_verb = pick("punches", "kicks", "hits", "slams into")
@@ -59,7 +59,7 @@
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
D.Knockdown(60)
D.DefaultCombatKnockdown(60)
if(7,8)
basic_hit(A,D)
+44 -38
View File
@@ -1,6 +1,8 @@
#define SIDE_KICK_COMBO "DH"
#define REPULSE_PUNCH_COMBO "HDHD"
#define SHOULDER_FLIP_COMBO "GHDGHH"
#define FOOT_SMASH_COMBO "HH"
#define SIDE_KICK_COMBO "skick"
#define DEFT_SWITCH_COMBO "deft"
/datum/martial_art/the_rising_bass
name = "The Rising Bass"
@@ -8,7 +10,7 @@
dodge_chance = 100
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/rising_bass_help
var/datum/action/risingbassmove/repulsepunch = new/datum/action/risingbassmove/repulsepunch()
var/datum/action/risingbassmove/sidekick = new/datum/action/risingbassmove/sidekick()
var/datum/action/risingbassmove/deftswitch = new/datum/action/risingbassmove/deftswitch()
var/repulsecool = 0
@@ -21,7 +23,7 @@
streak = ""
shoulderFlip(A,D)
return 1
if(findtext(streak,"rplse"))
if(findtext(streak,REPULSE_PUNCH_COMBO))
streak = ""
repulsePunch(A,D)
return 1
@@ -29,7 +31,7 @@
streak = ""
footSmash(A,D)
return 1
if(findtext(streak,"deft"))
if(findtext(streak,DEFT_SWITCH_COMBO))
streak = ""
deftSwitch(A,D)
return 1
@@ -58,42 +60,46 @@
to_chat(H,"<span class='danger'>You get ready to use the [name] maneuver!</span>")
H.mind.martial_art.streak = "[movestreak]"
/datum/action/risingbassmove/repulsepunch
name = "Repulse Punch"
button_icon_state = "repulsepunch"
movestreak = "rplse"
/datum/action/risingbassmove/sidekick
name = "Side Kick"
button_icon_state = "sidekick"
movestreak = "skick"
/datum/action/risingbassmove/deftswitch
name = "Deft Switch"
button_icon_state = "deftswitch"
movestreak = "deft"
/datum/martial_art/the_rising_bass/proc/checkfordensity(turf/T,mob/M)
if (T.density)
return FALSE
for(var/obj/O in T)
if(!O.CanPass(M,T))
return FALSE
return TRUE
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || D.lying == 0)
var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
var/turf/H = get_step(D, dir)
var/turf/K = get_step(D, oppdir)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
var/L = H
for(var/obj/i in H.contents)
if(!istype(i,/mob) && i.density == 1)
L = D.loc
D.DefaultCombatKnockdown(60)
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
D.forceMove(L)
log_combat(A, D, "side kicked (Rising Bass)")
return 1
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/turf/H = get_step(A, get_dir(D,A))
var/L = H
for(var/obj/i in H.contents)
if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
L = A.loc
var/L = checkfordensity(H,D) ? H : A.loc
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
@@ -102,14 +108,14 @@
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
D.Sleeping(60)
D.Knockdown(300)
D.DefaultCombatKnockdown(300)
D.forceMove(L)
log_combat(A, D, "shoulder flipped (Rising Bass)")
return 1
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying || repulsecool > world.time)
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
@@ -117,14 +123,14 @@
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
D.throw_at(F, 10, 1)
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(90)
D.DefaultCombatKnockdown(90)
log_combat(A, D, "repulse punched (Rising Bass)")
repulsecool = world.time + 3 SECONDS
return 1
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
"<span class='userdanger'>[A] smashes your foot!</span>")
@@ -132,11 +138,11 @@
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
D.dropItemToGround(D.get_active_held_item())
log_combat(A, D, "foot smashed (Rising Bass)")
return 1
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
if (D.get_active_held_item())
var/obj/item/G = D.get_active_held_item()
if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
@@ -144,10 +150,10 @@
D.visible_message("<span class='warning'>[A] slaps [D]'s hands, taking [G] from them!</span>", \
"<span class='userdanger'>[A] slaps you, taking [G] from you!</span>")
log_combat(A, D, "deft switched (Rising Bass)")
return 1
return TRUE
else
to_chat(A, "<i>[G] can't be taken out of [D]'s hands!</i>")
return 0
return FALSE
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
@@ -168,7 +174,7 @@
return ..()
/datum/martial_art/the_rising_bass/add_to_streak(element,mob/living/carbon/human/D)
if (streak == "deft" || streak == "rplse")
if (streak == DEFT_SWITCH_COMBO || streak == SIDE_KICK_COMBO)
return
. = ..()
@@ -179,24 +185,24 @@
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Rising Bass...</i></b>")
to_chat(usr, "<span class='notice'>Side Kick</span>: Disarm Harm. Forces opponent to step to the side.")
to_chat(usr, "<span class='notice'>Side Kick</span>: Forces opponent to step to the side.")
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Harm Harm. Flips opponent over your shoulder and stuns.")
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Grab Harm Grab Harm. Slams the opponent far away from you.")
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Harm Disarm Harm Disarm. Slams the opponent far away from you.")
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
to_chat(usr, "<span class='notice'>Deft Switch</span>: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
to_chat(usr, "<span class='notice'>Deft Switch</span>: Switches the opponent's held item for your own. Most useful with nothing in your hand.")
/datum/martial_art/the_rising_bass/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
return
deftswitch.Grant(H)
repulsepunch.Grant(H)
sidekick.Grant(H)
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
. = ..()
deftswitch.Remove(H)
repulsepunch.Remove(H)
sidekick.Remove(H)
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
+12 -12
View File
@@ -37,7 +37,7 @@
return FALSE
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_USE))
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
@@ -46,19 +46,19 @@
D.emote("scream")
D.dropItemToGround(D.get_active_held_item())
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
if(A.dir == D.dir)
log_combat(A, D, "back-kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
D.DefaultCombatKnockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
else
@@ -68,20 +68,20 @@
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "stomach kneed (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
D.audible_message("<b>[D]</b> gags!")
D.losebreath += 3
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "head kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
@@ -89,12 +89,12 @@
D.apply_damage(20, BRUTE, BODY_ZONE_HEAD)
D.drop_all_held_items()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.IsKnockdown() || D.resting || D.stat)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "elbow dropped (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
@@ -134,7 +134,7 @@
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
if(prob(D.getBruteLoss()) && !D.lying)
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Knockdown(80)
D.DefaultCombatKnockdown(80)
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
return TRUE
@@ -192,7 +192,7 @@
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
@@ -226,7 +226,7 @@
if(prob(10))
H.visible_message("<span class='warning'>[H] collapses!</span>", \
"<span class='userdanger'>Your legs give out!</span>")
H.Knockdown(80)
H.DefaultCombatKnockdown(80)
if(H.staminaloss && !H.IsSleeping())
var/total_health = (H.health - H.staminaloss)
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
+5 -5
View File
@@ -207,7 +207,7 @@
if (T && isturf(T))
if (!D.stat)
D.emote("scream")
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/Knockdown, 20))
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
log_combat(A, D, "has thrown with wrestling")
return 0
@@ -303,7 +303,7 @@
playsound(A.loc, "swing_hit", 50, 1)
if (!D.stat)
D.emote("scream")
D.Knockdown(40)
D.DefaultCombatKnockdown(40)
switch(rand(1,3))
if (2)
@@ -361,7 +361,7 @@
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
if (T && isturf(T))
D.Knockdown(20)
D.DefaultCombatKnockdown(20)
D.throw_at(T, 3, 2)
log_combat(A, D, "roundhouse-kicked")
@@ -400,7 +400,7 @@
if (falling == 1)
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
A.adjustBruteLoss(rand(10,20))
A.Knockdown(60)
A.DefaultCombatKnockdown(60)
to_chat(A, "[D] is too far away!")
return 0
@@ -429,7 +429,7 @@
else
D.adjustBruteLoss(rand(20,30))
D.Knockdown(40)
D.DefaultCombatKnockdown(40)
A.pixel_y = 0
+17 -15
View File
@@ -41,20 +41,21 @@ Simple datum which is instanced once per type and is used for every object of sa
///This proc is called when the material is added to an object specifically.
/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
o.modify_max_integrity(new_max_integrity)
o.force *= strength_modifier
o.throwforce *= strength_modifier
if(material_flags & MATERIAL_AFFECT_STATISTICS)
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
o.modify_max_integrity(new_max_integrity)
o.force *= strength_modifier
o.throwforce *= strength_modifier
var/list/temp_armor_list = list() //Time to add armor modifiers!
var/list/temp_armor_list = list() //Time to add armor modifiers!
if(!istype(o.armor))
return
var/list/current_armor = o.armor?.getList()
if(!istype(o.armor))
return
var/list/current_armor = o.armor?.getList()
for(var/i in current_armor)
temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
o.armor = getArmor(arglist(temp_armor_list))
for(var/i in current_armor)
temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
o.armor = getArmor(arglist(temp_armor_list))
///This proc is called when the material is removed from an object.
/datum/material/proc/on_removed(atom/source, material_flags)
@@ -71,7 +72,8 @@ Simple datum which is instanced once per type and is used for every object of sa
///This proc is called when the material is removed from an object specifically.
/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags)
var/new_max_integrity = initial(o.max_integrity)
o.modify_max_integrity(new_max_integrity)
o.force = initial(o.force)
o.throwforce = initial(o.throwforce)
if(material_flags & MATERIAL_AFFECT_STATISTICS)
var/new_max_integrity = initial(o.max_integrity)
o.modify_max_integrity(new_max_integrity)
o.force = initial(o.force)
o.throwforce = initial(o.throwforce)
+1 -1
View File
@@ -11,7 +11,7 @@
/datum/progressbar/New(mob/User, goal_number, atom/target)
. = ..()
if (!istype(target))
EXCEPTION("Invalid target given")
CRASH("Invalid target given")
if (goal_number)
goal = goal_number
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0", HUD_LAYER)
+67
View File
@@ -322,3 +322,70 @@
suffix = "advancedlab.dmm"
name = "Abductor Replication Lab"
description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien."
//Space ruins for the station z
/datum/map_template/ruin/spacenearstation
prefix = "_maps/RandomRuins/SpaceRuinsStation/"
cost = 1
allow_duplicates = FALSE
/datum/map_template/ruin/spacenearstation/roid1
id = "roid1"
suffix = "roid1.dmm"
name = "Mineable Asteroid 1"
description = "Mineral asteroid 1."
allow_duplicates = TRUE
/datum/map_template/ruin/spacenearstation/roid2
id = "roid2"
suffix = "roid2.dmm"
name = "Crab Roid"
description = "Mineral asteroid. Ft. Crabs."
/datum/map_template/ruin/spacenearstation/roid3
id = "roid3"
suffix = "roid3.dmm"
name = "Dorm Roid"
description = "Mineral asteroid. Ft. Dorm."
/datum/map_template/ruin/spacenearstation/roid4
id = "roid4"
suffix = "roid4.dmm"
name = "Mineable Asteroid 2"
description = "Mineral asteroid 2."
/datum/map_template/ruin/spacenearstation/roid5
id = "roid5"
suffix = "roid5.dmm"
name = "Mineable Asteroid 3"
description = "Mineral asteroid. Ft. Holofans."
/datum/map_template/ruin/spacenearstation/roid6
id = "roid6"
suffix = "roid6.dmm"
name = "Mineable Asteroid 4"
description = "Mineral asteroid. Ft. Crashed escape pod."
/datum/map_template/ruin/spacenearstation/roid7
id = "roid7"
suffix = "roid7.dmm"
name = "Mineable Asteroid 5"
description = "Mineral asteroid. Ft. Derelict space bar."
/datum/map_template/ruin/spacenearstation/roid8
id = "roid8"
suffix = "roid8.dmm"
name = "Dead wizard Roid"
description = "Mineral asteroid. Ft. Dead wizard and toilet paradox bag."
/datum/map_template/ruin/spacenearstation/roid9
id = "roid9"
suffix = "roid9.dmm"
name = "Monitoring Roid"
description = "Mineral asteroid. Ft. Station monitoring, syndie toolbox and erp."
/datum/map_template/ruin/spacenearstation/roid10
id = "roid10"
suffix = "roid10.dmm"
name = "Maze Roid"
description = "Mineral asteroid. Ft. Brief maze."
+3 -5
View File
@@ -73,8 +73,7 @@
owner.log_message("gained Vanguard stun immunity", LOG_ATTACK)
owner.add_stun_absorption("vanguard", INFINITY, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns for the next twenty seconds.</span>")
owner.SetStun(0, FALSE)
owner.SetKnockdown(0)
owner.SetAllImmobility(0, FALSE)
owner.setStaminaLoss(0, FALSE)
progbar = new(owner, duration, owner)
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
@@ -97,7 +96,7 @@
if(owner.stun_absorption[i]["end_time"] > world.time && owner.stun_absorption[i]["priority"] > vanguard["priority"])
otheractiveabsorptions = TRUE
if(!GLOB.ratvar_awakens && stuns_blocked && !otheractiveabsorptions)
owner.Knockdown(stuns_blocked)
owner.DefaultCombatKnockdown(stuns_blocked)
message_to_owner = "<span class='boldwarning'>The weight of the Vanguard's protection crashes down upon you!</span>"
if(stuns_blocked >= 300)
message_to_owner += "\n<span class='userdanger'>You faint from the exertion!</span>"
@@ -226,9 +225,8 @@
return ..()
/datum/status_effect/wish_granters_gift/on_remove()
owner.revive(full_heal = 1, admin_revive = 1)
owner.revive(full_heal = TRUE, admin_revive = TRUE)
owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
owner.update_canmove()
/obj/screen/alert/status_effect/wish_granters_gift
name = "Wish Granter's Immortality"
+17 -5
View File
@@ -12,12 +12,12 @@
. = ..()
if(.)
if(updating_canmove)
owner.update_canmove()
owner.update_mobility()
if(needs_update_stat || issilicon(owner))
owner.update_stat()
/datum/status_effect/incapacitating/on_remove()
owner.update_canmove()
owner.update_mobility()
if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
owner.update_stat()
@@ -29,10 +29,22 @@
/datum/status_effect/incapacitating/knockdown
id = "knockdown"
/datum/status_effect/incapacitating/knockdown/tick()
//IMMOBILIZED
/datum/status_effect/incapacitating/immobilized
id = "immobilized"
//PARALYZED
/datum/status_effect/incapacitating/paralyzed
id = "paralyzed"
/datum/status_effect/incapacitating/paralyzed/tick()
if(owner.getStaminaLoss())
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
//DAZED
/datum/status_effect/incapacitating/dazed
id = "dazed"
//UNCONSCIOUS
/datum/status_effect/incapacitating/unconscious
id = "unconscious"
@@ -211,7 +223,7 @@
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check(chargecost = 0) && number_legs)
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
if(GLOB.ratvar_awakens)
owner.Knockdown(20)
owner.DefaultCombatKnockdown(20)
if(iscultist(owner))
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_L_LEG)
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_R_LEG)
@@ -558,7 +570,7 @@
var/old_oxyloss
/datum/status_effect/kindle/tick()
owner.Knockdown(15, TRUE, FALSE, 15)
owner.DefaultCombatKnockdown(15, TRUE, FALSE, 15)
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.silent = max(2, C.silent)
+4 -4
View File
@@ -17,11 +17,11 @@
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
cube = icon('icons/effects/freeze.dmi', "ice_cube")
owner.add_overlay(cube)
owner.update_canmove()
owner.update_mobility()
return ..()
/datum/status_effect/freon/tick()
owner.update_canmove()
owner.update_mobility()
if(can_melt && owner.bodytemperature >= BODYTEMP_NORMAL)
qdel(src)
@@ -31,14 +31,14 @@
if(!QDELETED(src))
to_chat(owner, "You break out of the ice cube!")
owner.remove_status_effect(/datum/status_effect/freon)
owner.update_canmove()
owner.update_mobility()
/datum/status_effect/freon/on_remove()
if(!owner.stat)
to_chat(owner, "The cube melts!")
owner.cut_overlay(cube)
owner.adjust_bodytemperature(100)
owner.update_canmove()
owner.update_mobility()
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
/datum/status_effect/freon/watcher
@@ -18,7 +18,7 @@
area_type = /area
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison)
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison, /area/ruin, /area/space/nearstation)
target_trait = ZTRAIT_STATION
immunity_type = "rad"
+2 -2
View File
@@ -22,7 +22,7 @@
status += "The law sync module is [R.lawupdate ? "on" : "off"]."
status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
status += "The camera light is [!isnull(R.builtInCamera) && R.builtInCamera.status ? "on" : "off"]."
status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
status += "The lockdown indicator is [R.locked_down ? "on" : "off"]."
status += "The reset module hardware light is [R.has_module() ? "on" : "off"]."
return status
@@ -54,7 +54,7 @@
R.lawsync()
R.show_laws()
if(WIRE_LOCKDOWN)
R.SetLockdown(!R.lockcharge) // Toggle
R.SetLockdown(!R.locked_down) // Toggle
if(WIRE_RESET_MODULE)
if(R.has_module())
R.visible_message("[R]'s module servos twitch.", "Your module display flickers.")
+2 -1
View File
@@ -172,7 +172,7 @@
.["security_level"] = get_security_level()
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
// Amount of world's ticks in seconds, useful for calculating round duration
//Time dilation stats.
.["time_dilation_current"] = SStime_track.time_dilation_current
.["time_dilation_avg"] = SStime_track.time_dilation_avg
@@ -187,3 +187,4 @@
if(!key_valid)
GLOB.topic_status_cache = .