Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into contracties
This commit is contained in:
@@ -243,7 +243,7 @@
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Can change color and add prefix
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
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/obj/item/clothing/head/helmet/skull
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name = "skull helmet"
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@@ -221,7 +221,7 @@
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if(user.wear_suit == src)
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if(hard_landing)
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user.electrocute_act(35, src, safety = 1)
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user.Knockdown(200)
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user.DefaultCombatKnockdown(200)
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if(!silent)
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to_chat(user, "\nroot@ChronosuitMK4# chronowalk4 --stop\n")
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if(camera)
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@@ -481,7 +481,7 @@
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adjust_momentum(0, 0, 10)
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wearer.visible_message("<span class='warning'>[wearer]'s flight suit crashes into the ground!</span>")
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if(knockdown)
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wearer.Knockdown(80)
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wearer.DefaultCombatKnockdown(80)
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momentum_x = 0
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momentum_y = 0
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calculate_momentum_speed()
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@@ -455,6 +455,18 @@
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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/obj/item/clothing/head/helmet/space/hardsuit/medical/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == SLOT_HEAD)
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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DHUD.add_hud_to(user)
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/obj/item/clothing/head/helmet/space/hardsuit/medical/dropped(mob/living/carbon/human/user)
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..()
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if (user.head == src)
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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DHUD.remove_hud_from(user)
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/obj/item/clothing/suit/space/hardsuit/medical
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icon_state = "hardsuit-medical"
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name = "medical hardsuit"
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@@ -267,7 +267,7 @@
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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material_flags = MATERIAL_ADD_PREFIX //Can change color and add prefix
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
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/obj/item/clothing/suit/armor/vest/durathread
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name = "makeshift vest"
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@@ -252,7 +252,7 @@
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return
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owner.visible_message("<span class='danger'>The reactive teleport system flings [H] clear of [attack_text] and slams [H.p_them()] into a fabricated table!</span>")
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owner.visible_message("<font color='red' size='3'>[H] GOES ON THE TABLE!!!</font>")
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owner.Knockdown(40)
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owner.DefaultCombatKnockdown(40)
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var/list/turfs = new/list()
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for(var/turf/T in orange(tele_range, H))
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if(T.density)
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