Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit97
This commit is contained in:
@@ -164,7 +164,7 @@
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return
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var/obj/effect/mob_spawn/MS = pick(GLOB.mob_spawners[href_list["JoinAsGhostRole"]])
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if(istype(MS) && MS.attack_ghost(src, latejoinercalling = TRUE))
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if(MS?.attack_ghost(src, latejoinercalling = TRUE))
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SSticker.queued_players -= src
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SSticker.queue_delay = 4
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qdel(src)
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@@ -443,9 +443,10 @@
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for(var/datum/job/job in SSjob.occupations)
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if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
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available_job_count++
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for(var/spawner in GLOB.mob_spawners)
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available_job_count++
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break
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for(var/obj/effect/mob_spawn/spawner in GLOB.mob_spawners)
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if(spawner.can_latejoin())
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available_job_count++
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break
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if(!available_job_count)
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dat += "<div class='notice red'>There are currently no open positions!</div>"
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@@ -464,8 +465,9 @@
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"Science" = list(jobs = list(), titles = GLOB.science_positions, color = "#e6b3e6"),
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"Security" = list(jobs = list(), titles = GLOB.security_positions, color = "#ff9999"),
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)
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for(var/spawner in GLOB.mob_spawners)
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categorizedJobs["Ghost Role"]["jobs"] += spawner
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for(var/obj/effect/mob_spawn/spawner in GLOB.mob_spawners)
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if(spawner.can_latejoin())
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categorizedJobs["Ghost Role"]["jobs"] += spawner
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for(var/datum/job/job in SSjob.occupations)
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if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
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@@ -67,6 +67,38 @@
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name = "Short (White)"
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icon_state = "white_short"
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/datum/sprite_accessory/socks/stockings_blue
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name = "Stockings (Blue)"
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icon_state = "stockings_blue"
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/datum/sprite_accessory/socks/stockings_cyan
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name = "Stockings (Cyan)"
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icon_state = "stockings_cyan"
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/datum/sprite_accessory/socks/stockings_dpink
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name = "Stockings (Dark Pink)"
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icon_state = "stockings_dpink"
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/datum/sprite_accessory/socks/stockings_green
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name = "Stockings (Green)"
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icon_state = "stockings_black"
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/datum/sprite_accessory/socks/stockings_orange
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name = "Stockings (Orange)"
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icon_state = "stockings_orange"
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/datum/sprite_accessory/socks/stockings_programmer
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name = "Stockings (Programmer)"
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icon_state = "stockings_lpink"
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/datum/sprite_accessory/socks/stockings_purple
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name = "Stockings (Purple)"
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icon_state = "stockings_purple"
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/datum/sprite_accessory/socks/stockings_yellow
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name = "Stockings (Yellow)"
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icon_state = "stockings_yellow"
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/datum/sprite_accessory/socks/bee_thigh
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name = "Thigh-high (Bee)"
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icon_state = "bee_thigh"
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@@ -44,6 +44,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/siemens_coeff = 1 //base electrocution coefficient
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var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
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var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
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var/list/special_step_sounds //Sounds to override barefeet walkng
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var/grab_sound //Special sound for grabbing
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// species-only traits. Can be found in DNA.dm
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var/list/species_traits = list()
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@@ -30,6 +30,7 @@
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var/list/special_names = list("Tarkus")
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var/human_surname_chance = 3
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var/special_name_chance = 5
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var/owner //dobby is a free golem
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/datum/species/golem/random_name(gender,unique,lastname)
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var/golem_surname = pick(GLOB.golem_names)
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@@ -807,3 +808,196 @@
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/datum/species/golem/plastic/on_species_loss(mob/living/carbon/C)
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. = ..()
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C.ventcrawler = initial(C.ventcrawler)
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/datum/species/golem/bronze
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name = "Bronze Golem"
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id = "bronze golem"
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prefix = "Bronze"
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special_names = list("Bell")
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fixed_mut_color = "cd7f32"
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info_text = "As a <span class='danger'>Bronze Golem</span>, you are very resistant to loud noises, and make loud noises if something hard hits you, however this ability does hurt your hearing."
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special_step_sounds = list('sound/machines/clockcult/integration_cog_install.ogg', 'sound/magic/clockwork/fellowship_armory.ogg' )
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attack_verb = "bonk"
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mutantears = /obj/item/organ/ears/bronze
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var/last_gong_time = 0
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var/gong_cooldown = 150
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/datum/species/golem/bronze/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
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if(!(world.time > last_gong_time + gong_cooldown))
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return ..()
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if(P.flag == "bullet" || P.flag == "bomb")
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gong(H)
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return ..()
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/datum/species/golem/bronze/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
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..()
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if(world.time > last_gong_time + gong_cooldown)
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gong(H)
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/datum/species/golem/bronze/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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..()
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if(world.time > last_gong_time + gong_cooldown && M.a_intent != INTENT_HELP)
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gong(H)
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/datum/species/golem/bronze/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
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..()
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if(world.time > last_gong_time + gong_cooldown)
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gong(H)
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/datum/species/golem/bronze/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
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..()
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if(world.time > last_gong_time + gong_cooldown)
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gong(H)
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/datum/species/golem/bronze/proc/gong(mob/living/carbon/human/H)
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last_gong_time = world.time
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for(var/mob/living/M in get_hearers_in_view(7,H))
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if(M.stat == DEAD) //F
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return
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if(M == H)
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H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", 2)
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H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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H.soundbang_act(2, 0, 100, 1)
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H.jitteriness += 7
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var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
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switch(distance)
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if(0 to 1)
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M.show_message("<span class='narsiesmall'>GONG!</span>", 2)
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M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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M.soundbang_act(1, 0, 30, 3)
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M.confused += 10
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M.jitteriness += 4
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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if(2 to 3)
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M.show_message("<span class='cult'>GONG!</span>", 2)
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M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
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M.soundbang_act(1, 0, 15, 2)
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M.jitteriness += 3
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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else
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M.show_message("<span class='warning'>GONG!</span>", 2)
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M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
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/datum/species/golem/cardboard //Faster but weaker, can also make new shells on its own
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name = "Cardboard Golem"
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id = "cardboard golem"
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prefix = "Cardboard"
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special_names = list("Box")
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info_text = "As a <span class='danger'>Cardboard Golem</span>, you aren't very strong, but you are a bit quicker and can easily create more brethren by using cardboard on yourself."
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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fixed_mut_color = "ffffff"
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limbs_id = "c_golem" //special sprites
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attack_verb = "bash"
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armor = 25
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burnmod = 1.25
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heatmod = 2
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speedmod = 1.5
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punchdamagelow = 4
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punchstunthreshold = 7
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punchdamagehigh = 8
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var/last_creation = 0
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var/brother_creation_cooldown = 300
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/datum/species/golem/cardboard/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
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. = ..()
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if(user != H)
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return FALSE //forced reproduction is rape.
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if(istype(I, /obj/item/stack/sheet/cardboard))
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var/obj/item/stack/sheet/cardboard/C = I
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if(last_creation + brother_creation_cooldown > world.time) //no cheesing dork
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return
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if(C.amount < 10)
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to_chat(H, "<span class='warning'>You do not have enough cardboard!</span>")
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return FALSE
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to_chat(H, "<span class='notice'>You attempt to create a new cardboard brother.</span>")
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if(do_after(user, 30, target = user))
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if(last_creation + brother_creation_cooldown > world.time) //no cheesing dork
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return
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if(!C.use(10))
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to_chat(H, "<span class='warning'>You do not have enough cardboard!</span>")
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return FALSE
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to_chat(H, "<span class='notice'>You create a new cardboard golem shell.</span>")
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create_brother(H.loc)
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/datum/species/golem/cardboard/proc/create_brother(var/location)
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new /obj/effect/mob_spawn/human/golem/servant(location, /datum/species/golem/cardboard, owner)
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last_creation = world.time
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/datum/species/golem/leather
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name = "Leather Golem"
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id = "leather golem"
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special_names = list("Face", "Man", "Belt") //Ah dude 4 strength 4 stam leather belt AHHH
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
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prefix = "Leather"
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fixed_mut_color = "624a2e"
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info_text = "As a <span class='danger'>Leather Golem</span>, you are flammable, but you can grab things with incredible ease, allowing all your grabs to start at a strong level."
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attack_verb = "whipp"
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grab_sound = 'sound/weapons/whipgrab.ogg'
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attack_sound = 'sound/weapons/whip.ogg'
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|
||||
/datum/species/golem/bone
|
||||
name = "Bone Golem"
|
||||
id = "bone golem"
|
||||
say_mod = "rattles"
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prefix = "Bone"
|
||||
limbs_id = "b_golem"
|
||||
special_names = list("Head", "Broth", "Fracture", "Rattler", "Appetit")
|
||||
liked_food = GROSS | MEAT | RAW
|
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toxic_food = null
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
sexes = FALSE
|
||||
fixed_mut_color = "ffffff"
|
||||
attack_verb = "rattl"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH,TRAIT_CALCIUM_HEALER)
|
||||
info_text = "As a <span class='danger'>Bone Golem</span>, You have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch our for bone-hurting juice."
|
||||
var/datum/action/innate/bonechill/bonechill
|
||||
|
||||
/datum/species/golem/bone/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
..()
|
||||
if(ishuman(C))
|
||||
bonechill = new
|
||||
bonechill.Grant(C)
|
||||
|
||||
/datum/species/golem/bone/on_species_loss(mob/living/carbon/C)
|
||||
if(bonechill)
|
||||
bonechill.Remove(C)
|
||||
..()
|
||||
|
||||
/datum/action/innate/bonechill
|
||||
name = "Bone Chill"
|
||||
desc = "Rattle your bones and strike fear into your enemies!"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
button_icon_state = "bonechill"
|
||||
var/cooldown = 600
|
||||
var/last_use
|
||||
var/snas_chance = 3
|
||||
|
||||
/datum/action/innate/bonechill/Activate()
|
||||
if(world.time < last_use + cooldown)
|
||||
to_chat("<span class='notice'>You aren't ready yet to rattle your bones again</span>")
|
||||
return
|
||||
owner.visible_message("<span class='warning'>[owner] rattles [owner.p_their()] bones harrowingly.</span>", "<span class='notice'>You rattle your bones</span>")
|
||||
last_use = world.time
|
||||
if(prob(snas_chance))
|
||||
playsound(get_turf(owner),'sound/magic/RATTLEMEBONES2.ogg', 100)
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/mutable_appearance/badtime = mutable_appearance('icons/mob/human_parts.dmi', "b_golem_eyes", -FIRE_LAYER-0.5)
|
||||
badtime.appearance_flags = RESET_COLOR
|
||||
H.overlays_standing[FIRE_LAYER+0.5] = badtime
|
||||
H.apply_overlay(FIRE_LAYER+0.5)
|
||||
addtimer(CALLBACK(H, /mob/living/carbon/.proc/remove_overlay, FIRE_LAYER+0.5), 25)
|
||||
else
|
||||
playsound(get_turf(owner),'sound/magic/RATTLEMEBONES.ogg', 100)
|
||||
for(var/mob/living/L in orange(7, get_turf(owner)))
|
||||
if((MOB_UNDEAD in L.mob_biotypes) || isgolem(L) || HAS_TRAIT(L, TRAIT_RESISTCOLD))
|
||||
return //Do not affect our brothers
|
||||
|
||||
to_chat(L, "<span class='cultlarge'>A spine-chilling sound chills you to the bone!</span>")
|
||||
L.apply_status_effect(/datum/status_effect/bonechill)
|
||||
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "spooked", /datum/mood_event/spooked)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER,TRAIT_CALCIUM_HEALER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
@@ -21,4 +21,4 @@
|
||||
|
||||
/datum/species/skeleton/pirate
|
||||
name = "Space Queen's Skeleton"
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
|
||||
@@ -73,39 +73,21 @@
|
||||
if(I.loc == src)
|
||||
return TRUE
|
||||
|
||||
if(I.anchored)
|
||||
if(I.anchored || !put_in_hands(I))
|
||||
blacklistItems[I] ++
|
||||
return FALSE
|
||||
|
||||
// WEAPONS
|
||||
if(istype(I, /obj/item))
|
||||
var/obj/item/W = I
|
||||
if(W.force >= best_force)
|
||||
put_in_hands(W)
|
||||
best_force = W.force
|
||||
return TRUE
|
||||
|
||||
// CLOTHING
|
||||
else if(istype(I, /obj/item/clothing))
|
||||
var/obj/item/clothing/C = I
|
||||
monkeyDrop(C)
|
||||
addtimer(CALLBACK(src, .proc/pickup_and_wear, C), 5)
|
||||
return TRUE
|
||||
|
||||
// EVERYTHING ELSE
|
||||
if(I.force >= best_force)
|
||||
best_force = I.force
|
||||
else
|
||||
if(!get_item_for_held_index(1) || !get_item_for_held_index(2))
|
||||
put_in_hands(I)
|
||||
return TRUE
|
||||
addtimer(CALLBACK(src, .proc/pickup_and_wear, I), 5)
|
||||
|
||||
blacklistItems[I] ++
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/proc/pickup_and_wear(var/obj/item/clothing/C)
|
||||
if(!equip_to_appropriate_slot(C))
|
||||
monkeyDrop(get_item_by_slot(C)) // remove the existing item if worn
|
||||
sleep(5)
|
||||
equip_to_appropriate_slot(C)
|
||||
/mob/living/carbon/monkey/proc/pickup_and_wear(obj/item/I)
|
||||
if(QDELETED(I) || I.loc != src)
|
||||
return
|
||||
equip_to_appropriate_slot(I)
|
||||
|
||||
/mob/living/carbon/monkey/resist_restraints()
|
||||
var/obj/item/I = null
|
||||
@@ -311,7 +293,8 @@
|
||||
if(I == pickupTarget)
|
||||
M.visible_message("<span class='danger'>[src] snatches [pickupTarget] from [M].</span>", "<span class='userdanger'>[src] snatched [pickupTarget]!</span>")
|
||||
if(M.temporarilyRemoveItemFromInventory(pickupTarget) && !QDELETED(pickupTarget))
|
||||
equip_item(pickupTarget)
|
||||
if(!equip_item(pickupTarget))
|
||||
dropItemToGround(pickupTarget)
|
||||
else
|
||||
M.visible_message("<span class='danger'>[src] tried to snatch [pickupTarget] from [M], but failed!</span>", "<span class='userdanger'>[src] tried to grab [pickupTarget]!</span>")
|
||||
pickpocketing = FALSE
|
||||
|
||||
@@ -263,7 +263,7 @@
|
||||
var/mob/M = AM
|
||||
|
||||
log_combat(src, M, "grabbed", addition="passive grab")
|
||||
if(!supress_message)
|
||||
if(!supress_message && !(iscarbon(AM) && HAS_TRAIT(src, TRAIT_STRONG_GRABBER)))
|
||||
visible_message("<span class='warning'>[src] has grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by their hands":" passively"]!</span>") //Cit change - And they thought ERP was bad.
|
||||
if(!iscarbon(src))
|
||||
M.LAssailant = null
|
||||
@@ -281,6 +281,11 @@
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
ContactContractDisease(D)
|
||||
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
if(HAS_TRAIT(src, TRAIT_STRONG_GRABBER))
|
||||
C.grippedby(src)
|
||||
|
||||
//mob verbs are a lot faster than object verbs
|
||||
//for more info on why this is not atom/pull, see examinate() in mob.dm
|
||||
|
||||
@@ -288,8 +288,17 @@
|
||||
|
||||
/mob/living/silicon/ai/can_interact_with(atom/A)
|
||||
. = ..()
|
||||
var/turf/ai = get_turf(src)
|
||||
var/turf/target = get_turf(A)
|
||||
if (.)
|
||||
return
|
||||
|
||||
if(!target)
|
||||
return
|
||||
|
||||
if ((ai.z != target.z) && !is_station_level(ai.z))
|
||||
return FALSE
|
||||
|
||||
if (istype(loc, /obj/item/aicard))
|
||||
var/turf/T0 = get_turf(src)
|
||||
var/turf/T1 = get_turf(A)
|
||||
|
||||
Reference in New Issue
Block a user